Caffey
Junior Member
The Cobra Prodigy
Posts: 99
Power Level: 1,329
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Post by Caffey on Sept 16, 2019 17:31:47 GMT -8
Finally! Caffey had managed a hit. She’d only managed to clip Kiryu, but it was better than nothing. At least she’d made contact. The anger and frustration which had boiled over previously started to fade, though she remained just as focused on the fight as she had been before. She finally let herself breathe, and realized she hadn’t even known she’d been holding her breath. Too caught in her own thoughts of relief at having hit Kiryu, Caffey reacted far too slow to the next lash from his energy construct, and once again was left with no option but to funnel ki into her forearms and bring them up to protect her face, to absorb the blow. It worked, against the energy construct, only for her to then take Kiryu’s two ki blasts full on. The first one didn’t hit as hard as she’d expected, but the second one hurt.She was starting to feel the pain of her injuries, but she refused to let it deter her. She continued her assault, her speed seemingly unaffected by the hits she’d taken. She began another combo attack, this time two quick flurries of punches. She was getting tired, if she wanted to win, it was going to have to be soon.
[WC=212] [TWC=2087] BATTLE TRACKER DEFENSE PHASE. Bonus Action - Reactive: Enhanced Guard | +10 DR | -7 ki
Energy Construct Attack: Hit! 10 Damage, reduced to 0 by DR. Attack 1: Hit! 1 damage! Attack 2: Hit! 6 damage! OFFENSE PHASE.
Standard Action 1: Enhanced Strike Accuracy:JlJQg5fD1d100+20 Damage:1d12
Standard Action 2: Enhanced Strike Accuracy:1d100+20 Damage:1d12”
EFFECTS. Power Up ki restored 0/100
DEFENSE/UTILITY TECHS. SONIC SWAY 0/1 You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
ATTACK TECHS.
HP: 35/60 | KI: 57/100 PL: 0 FIGHTING ACCURACY: 20 | ENERGY ACCURACY: 15 | DEF: 55 DR: +0 1d100+20·1d12·1d100+20·1d12”
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Post by Kiryu on Sept 16, 2019 19:08:50 GMT -8
As the battle wore on, the weakness of the Cobra Style started to become apparent to Kiryu. It was excellent at a great many things; iron clad defense, explosive strikes with the swiftness of lightning, complex movements to confuse even a skilled opponent. For all that, however, to Kiryu's observation, the Cobra Style was an amazingly kinetic style of combat. It would have to be an incredible drain on it's users stamina; Kiryu guessed that more amateur students couldn't even use some of the advanced motions and combat, simply because of how much energy it would take. Caffey's conditioning had to be superhuman to allow her to fight this hard for this long... but it seemed that everything had a limit. Caffey managed to block one of his attacks, but the other two landed. Kiryu wanted to smile, but his spiritual energy seemed to be fading at almost the rate that Caffey's physical stamina was. His ethereal armor seemed to lose it's silvery sheen, and Kiryu's ki orbs had all been spent. He narrowed his eyes, calling upon deeper reserves of his power. A light shine above his conjured armor again, as strong as last time, though it tired Kiryu far more than last time. Afterwards, he focused on restoring some of his spent ki, than had his construct fire a ki blast at Caffey at the same time that he shot off one of his own. With any luck, Caffey would shortly tire too much to continue,or Kiryu might run out of ki.
[WC=256] [TWC=2,089] BATTLE TRACKER
DEFENSE PHASE. Kiryu uses "Sense" to increase his defense by +5, to 85. Caffey's first attack hits; Kiryu's DR reduces it to 3 damage. Caffey's second attack misses!
OFFENSE PHASE.
At-Will: Energy Construct (now with Rare stats)- Attacks Caffey: WdH5blan1d100+30 Damage: 1-12
Bonus Action: Magic Materialization (-15 ki)
Bonus Action 2: Power Up (+25 ki)
Standard Action 1: Ki Blast: 1d100+35 (-1 ki) Damage: 1-12
EFFECTS.
Power Up ki restored 44/100
DEFENSE/UTILITY TECHS.
Magic Materialization (Rank 3)- 0/2
Type: Utility
Action: At-Will
Requirements: Requires an Energy Control skill of 50.
Effect: You create a common item and equip it in the place of another item or in an empty slot. You may use this to replace an ally’s equipped item rather than your own. The materialized item goes away at the end of battle. You can also materialize items you have in your inventory (not equipped.) You cannot create a Sidekick item.
Cost: 2 ki per 10,000 zeni of the desired item. If you have the item in your inventory it is a flat 2 ki for common items and 3 ki for rare items.
Limit: Once per thread.
Ranks: Rank 2- you can use tech twice per thread. Rank 3- you can materialize rare items.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Energy Construct (Paparapapa Rank 3)- 0/1
Type: Utility
Prerequisite: Requires Magic Materialization.
Action: Bonus Action / At-will to order sidekick
Effect: You create a Sidekick to fight alongside you. You can only equip or summon one sidekick per battle. As an At-Will Action your sidekick can take one action listed below.
Make a melee or energy attack with a +30 modifier that deals 1d6 damage.
Use a common item: Can be grenade or an item that targets an ally that you have in your inventory (may not be an “Equipped” item.)
Increase the damage of 1 Special Technique used on this turn by +1d6.
As a Reactive Action, the sidekick can take a hit for you and has 15 HP. Any damage that exceeds its HP is dealt to you and any status effects are inflicted upon the sidekick instead of you. The sidekick can no longer be used after taking any damage.
Limit: One sidekick may be summoned per thread. The Sidekick created by Paparapapa may take 4 total actions per thread.
Cost: 15 ki
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: After learning this tech, Magic Materialization no longer takes a slot. Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Pressure Point Strikes (Paralyze Rank 3)- 1/2
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%.
Cost: 5 ki
Limit: Twice per battle.
Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP
ATTACK TECHS.
HP: 86/80 | KI: 88/100 PL: 0
FIGHTING ACCURACY: 25 | ENERGY ACCURACY: 30 | DEF: 60 DR: +3 1d100+30·1-12·1d100+35·1-12
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Caffey
Junior Member
The Cobra Prodigy
Posts: 99
Power Level: 1,329
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Post by Caffey on Sept 16, 2019 20:10:12 GMT -8
Caffey’s limbs ached. It was almost a struggle to continue through her combat techniques, to push her body to keep going. It was, therefore, no surprise to her when both of her rounds of attacks proved to be ineffective against Kiryu. Frustrating, but not unexpected. Between the hits she’d taken from Kiryu, and her own limits, she would be hard pressed to go much longer. She had to win, and she had to win now. Thankfully for her, her opponent appeared to be getting tired himself. Maybe she had a chance after all, she just had to keep up the pressure. Unfortunately for her, her tiring body was rapidly leaving her too sluggish to avoid Kiryu’s attacks. Dodging ki blasts was something she’d had almost no experience with, and her unfamiliarity was only compounded as the fatigue set in, and her body could no longer move at its normal speed. The next ki blast from Kiryu’s construct once against found its mark, hitting Caffey square in the chest, and causing her to stumble. This stumbling, as much from chance as from any skill on Caffey’s part, took her out of the path of his other ki blast, sparing her from taking another hit. Quickly regaining her footing, she force her aura to envelop her once again, at this point it was the only way she could keep up her usual speed, and continued her previous onslaught, her limbs becoming a blur as she attacked Kiryu. [WC=245] [TWC=2332] BATTLE TRACKER DEFENSE PHASE.
Energy Construct Attack: Hit! 6 Damage! Attack 1: Miss!
OFFENSE PHASE.
Bonus Action: Enhanced Dragon Dash | +10 attack, +5 melee damage | -7 ki
Standard Action 1: Enhanced Strike Accuracy:ecJHWcbh1d100+30 Damage:1d12+5
Standard Action 2: Enhanced Strike Accuracy:1d100+30 Damage:1d12+5
EFFECTS. Power Up ki restored 0/100
DEFENSE/UTILITY TECHS. SONIC SWAY 0/1 You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Cac be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
ATTACK TECHS.
HP: 29/60 | KI: 50/100 PL: 0 FIGHTING ACCURACY: 20 | ENERGY ACCURACY: 15 | DEF: 55 DR: +0 1d100+30·1d12+5·1d100+30·1d12+5
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Post by Kiryu on Sept 16, 2019 20:56:01 GMT -8
Kiryu's worries about his own stamina were well founded. Caffey found reserves of strength and careened towards Kiryu, her limbs almost impossible to track. Kiryu's focus wavered and several of Caffey's strikes came in, hard, too quick for Kiryuo to avoid. Instead, he channeled his ki into his energy armor, reinforcing it's durability. Even so, the force of the blows was astounding. Her strikes actually came through his barrier. As Caffey withdrew her limbs, it reformed, strong as before, but Kiryu had still taken damage from the attacks. He sucked in air through lungs surrounded by suddenly bruised ribs and took a few staggering step backwards. Kiryu wasted no time in counterattack, his armor and hands sending out another swift barrage of ki blasts. Kiryu began breathing heavily... this was getting complicated. Suddenly, he grinned, a fierce gleam in his eyes. "You're every bit as magnificent as I'd hoped! I can see why they call you Master. I've needed a workout like this for a long time!"Kiryu set his feet, then, planting himself and readying himself for whatever might come next.
[WC=182] [TWC=2,271] BATTLE TRACKER
DEFENSE PHASE. Both Caffey's attacks hit, for 21 damage! Kiryu uses Guard; total DR=13. Kiryu takes 8 Damage.
OFFENSE PHASE.
At-Will: Energy Construct (now with Rare stats)- Attacks Caffey: x90EpP|w1d100+30 Damage: 1-12
Bonus Action: Guard (-9 ki)
Bonus Action 2: Ki Blast: 1d100+30 (-1 ki) Damage: 1d12+1
Standard Action 1: Ki Blast: 1d100+30 (-1 ki) Damage: 1d12+1
EFFECTS.
Power Up ki restored 44/100
DEFENSE/UTILITY TECHS.
Magic Materialization (Rank 3)- 0/2
Type: Utility
Action: At-Will
Requirements: Requires an Energy Control skill of 50.
Effect: You create a common item and equip it in the place of another item or in an empty slot. You may use this to replace an ally’s equipped item rather than your own. The materialized item goes away at the end of battle. You can also materialize items you have in your inventory (not equipped.) You cannot create a Sidekick item.
Cost: 2 ki per 10,000 zeni of the desired item. If you have the item in your inventory it is a flat 2 ki for common items and 3 ki for rare items.
Limit: Once per thread.
Ranks: Rank 2- you can use tech twice per thread. Rank 3- you can materialize rare items.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Energy Construct (Paparapapa Rank 3)- 0/1
Type: Utility
Prerequisite: Requires Magic Materialization.
Action: Bonus Action / At-will to order sidekick
Effect: You create a Sidekick to fight alongside you. You can only equip or summon one sidekick per battle. As an At-Will Action your sidekick can take one action listed below.
Make a melee or energy attack with a +30 modifier that deals 1d6 damage.
Use a common item: Can be grenade or an item that targets an ally that you have in your inventory (may not be an “Equipped” item.)
Increase the damage of 1 Special Technique used on this turn by +1d6.
As a Reactive Action, the sidekick can take a hit for you and has 15 HP. Any damage that exceeds its HP is dealt to you and any status effects are inflicted upon the sidekick instead of you. The sidekick can no longer be used after taking any damage.
Limit: One sidekick may be summoned per thread. The Sidekick created by Paparapapa may take 4 total actions per thread.
Cost: 15 ki
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: After learning this tech, Magic Materialization no longer takes a slot. Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Pressure Point Strikes (Paralyze Rank 3)- 1/2
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%.
Cost: 5 ki
Limit: Twice per battle.
Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP
ATTACK TECHS.
HP: 68/80 | KI: 77/100 PL: 0
FIGHTING ACCURACY: 25 | ENERGY ACCURACY: 30 | DEF: 60 DR: +3 1d100+30·1-12·1d100+35·1d12+1·1d100+35·1d12+1
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Caffey
Junior Member
The Cobra Prodigy
Posts: 99
Power Level: 1,329
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Post by Caffey on Sept 16, 2019 21:15:04 GMT -8
Caffey had been right, Kiryu was growing just as tired as she was. Her hits were landing again, much more solidly this time. She felt him try to raise his defenses, but too late, her attack had already connected. Again, however, Kiryu’s armor attacked her, and just as with last time, she found herself unable to avoid the blasts from his armor. Unlike last time, however, the blow was far less devastating, and she was able to recover quick enough to sidestep his follow up attacks, managing to hold her ground. As she reset her stance, and heard Kiryu complimenting her, she broke into a wide smile. “ I’m loving this, too. This is the furthest I’ve been pushed by any fight in years! However this turns out, I’m going to want to do this again sometime.” She punctuated the sentence by once again calling upon her ki to cover her body; This time just her limbs, there was little point in burning any excess energy by enveloping her whole body. Just as before, she charged forward, a blur of yellow and black enhanced by a glowing deep blue, and attacked Kiryu with a long, but relatively simple series of punches and kicks. As tired as she was, keeping it simple was her best course of action.
[WC=216] [TWC=2548] BATTLE TRACKER DEFENSE PHASE.
Energy Construct Attack: Hit! 3 Damage! Attack 1: Miss! Attack 2: Miss!
OFFENSE PHASE.
Bonus Action: Enhanced Dragon Dash | +10 attack, +5 melee damage | -7 ki
Standard Action 1: Enhanced Strike Accuracy:5656jwNw1d100+30 Damage:1d12+5
Standard Action 2: Enhanced Strike Accuracy:1d100+30 Damage:1d12+5
EFFECTS. Power Up ki restored 0/100
DEFENSE/UTILITY TECHS. SONIC SWAY 0/1 You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Cac be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
ATTACK TECHS.
HP: 26/60 | KI: 43/100 PL: 0 FIGHTING ACCURACY: 20 | ENERGY ACCURACY: 15 | DEF: 55 DR: +0 1d100+30·1d12+5·1d100+30·1d12+5
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Post by Kiryu on Sept 17, 2019 8:14:30 GMT -8
Caffey returned fire admirably. Kiryu could very likely have sped up his movements to dodge the sudden flurry of attacks from the talented young martial artist, but at this point it was becoming a question of resource management. Kiryu would take a few more bruises to keep his ki reserves hi and be able to return fire. If there was one thing that this fight was proving, it was that Kiryu's bag of tricks, no matter how good they were, was limited. His spiritual techniques were potent, to be sure, but against so talented a foe, Kiryu was struggling. He needed to develop new stratagems, attack different pressure points, and perhaps develop more powerful ki attacks. All of these thoughts raced through Kiryu's mind as the battle raged on. Kiryu caught a heavy kick on the meat of his shoulder, then was finally clipped by an uppercut. He managed to jerk back, avoiding getting his jaw worked over and his brain rattled by the blow, but it still hurt like hell and would likely leave a heck of a bruise. Kiryu didn't waste any time countering. He attacked Caffey's pressure points once more, and this time he pulled out all the stops. Folded into the sequence of point blank attacks were point blank ki blasts, and even another energy tendril from Kiryu's spiritual armor. He hoped that the sudden, ferocious onslaught might be just enough to knock Caffey out of the fight. If it wasn't, Kiryu would be almost out of tricks, and he didn't know if he would be able to be victorious.
[WC=264] [TWC=2,535] BATTLE TRACKER
DEFENSE PHASE. Both Caffey's attacks hit, for 14 damage! Kiryu has DR 3. Kiryu takes 11 Damage.
OFFENSE PHASE.
At-Will: Energy Construct (now with Rare stats)- Attacks Caffey: Sz7Qbeb81d100+30 Damage: 1-12
Bonus Action: Pressure Point Strike (-4 ki) Paralyze Inflict Chance 80%: 1d100 Damage: 1d6 - bypasses DR
Bonus Action 2: Ki Blast: 1d100+30 (-1 ki) Damage: 1d12+1
Standard Action 1: Ki Blast: 1d100+30 (-1 ki) Damage: 1d12+1
EFFECTS.
Power Up ki restored 44/100
DEFENSE/UTILITY TECHS.
Magic Materialization (Rank 3)- 0/2
Type: Utility
Action: At-Will
Requirements: Requires an Energy Control skill of 50.
Effect: You create a common item and equip it in the place of another item or in an empty slot. You may use this to replace an ally’s equipped item rather than your own. The materialized item goes away at the end of battle. You can also materialize items you have in your inventory (not equipped.) You cannot create a Sidekick item.
Cost: 2 ki per 10,000 zeni of the desired item. If you have the item in your inventory it is a flat 2 ki for common items and 3 ki for rare items.
Limit: Once per thread.
Ranks: Rank 2- you can use tech twice per thread. Rank 3- you can materialize rare items.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Energy Construct (Paparapapa Rank 3)- 0/1
Type: Utility
Prerequisite: Requires Magic Materialization.
Action: Bonus Action / At-will to order sidekick
Effect: You create a Sidekick to fight alongside you. You can only equip or summon one sidekick per battle. As an At-Will Action your sidekick can take one action listed below.
Make a melee or energy attack with a +30 modifier that deals 1d6 damage.
Use a common item: Can be grenade or an item that targets an ally that you have in your inventory (may not be an “Equipped” item.)
Increase the damage of 1 Special Technique used on this turn by +1d6.
As a Reactive Action, the sidekick can take a hit for you and has 15 HP. Any damage that exceeds its HP is dealt to you and any status effects are inflicted upon the sidekick instead of you. The sidekick can no longer be used after taking any damage.
Limit: One sidekick may be summoned per thread. The Sidekick created by Paparapapa may take 4 total actions per thread.
Cost: 15 ki
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: After learning this tech, Magic Materialization no longer takes a slot. Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Pressure Point Strikes (Paralyze Rank 3)- 0/2
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%.
Cost: 5 ki
Limit: Twice per battle.
Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP
ATTACK TECHS.
HP: 57/80 | KI: 71/100 PL: 0
FIGHTING ACCURACY: 25 | ENERGY ACCURACY: 30 | DEF: 60 DR: +3 1d100+30·1-12·1d100·1d6·1d100+30·1d12+1·1d100+30·1d12+1
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Caffey
Junior Member
The Cobra Prodigy
Posts: 99
Power Level: 1,329
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Post by Caffey on Sept 17, 2019 13:51:58 GMT -8
Caffey’s body protested almost every move she made now, aching and encouraging her to take a break, but she refused to give up, even though she was growing more and more convinced that Kiryu would be able to outlast her assault, even as her attacks found their mark. He just seemed to have more stamina than she did, and he’d spent more time avoiding her attacks. Regardless, she had to keep trying. No matter how this fight went, she was going to need to push herself to new heights for their next one. For his part, Kiryu’s tiredness was beginning to show. His volley of counterattacks was formidable, but to Caffey, it seemed slower than his previous assaults. She deftly contorted her body out of the path of his pressure point strikes, quickly stepping out of the path of his energy construct’s attack. The point blank ki blasts, however, she found herself unable to avoid. She attempted to shield her body with her ki once again, but the attack seemed to pass right through her shield, and it hurt.Ignoring her body’s complaints regarding her waning stamina, Caffey once again became a blur of movement, striking at Kiryu from every possible angle, desperately trying to end this fight while she still could.
[WC=212] [TWC=2760] BATTLE TRACKER DEFENSE PHASE. Bonus Action - Reactive: Enhanced Guard | +10 DR | -7 ki
Energy Construct Attack: Miss! Pressure Point Strike: 1 damage (Bypasses DR) Attack 1: Hit! 3 damage! Reduced to 0 by DR Attack 2: Hit! 13 damage! Reduced to 6 by DR OFFENSE PHASE.
Standard Action 1: Enhanced Strike Accuracy:WWykY_9L1d100+20 Damage:1d12
Standard Action 2: Enhanced Strike Accuracy:1d100+20 Damage:1d12”
EFFECTS. Power Up ki restored 0/100
DEFENSE/UTILITY TECHS. SONIC SWAY 0/1 You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
ATTACK TECHS.
HP: 19/60 | KI: 36/100 PL: 0 FIGHTING ACCURACY: 20 | ENERGY ACCURACY: 15 | DEF: 55 DR: +0 1d100+20·1d12·1d100+20·1d12”
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Post by Kiryu on Sept 17, 2019 14:56:43 GMT -8
This was the chance that Kiryu had so desperately needed. Caffey's moves were slowing, bit by bit, and her counters were sloppy. Kiryu was able to recognize the sequence of attacks and successfully dodge them, swatting aside her punches and kicks. Kiryu stepped back, panting, and grinned. "I've never met someone that can keep it up like this," he said. A choked laugh escaped from the crowd somewhere. "My heart is pounding, and it looks like we're both soaked." Again, a titter from the crowd. "I have to say, though, I don't know if I've ever had an encounter this good! I could do this all day!"Ignoring the guffaws surrounding him, Kiryu closed his eyes for a moment, calming himself. He breathed in slowly, held the breath for the space of three heartbeats, and then exhaled. His eyes snapped open, emerald orbs fixing Caffey with a defiant stare. "That said, I'm going to try to finish you off with a bang, right here and now!"Again, Kiryu could hear laughter, but that meant nothing to him at the moment. He focused, and a silver aura erupted around his body as he pulled in ki. Two large energy blasts formed in his hands... with any luck, this salvo would end the match. As he readied his attack, his ki armor attacked for him once again, but this time, it was not a large ball of ki or an energy tendril. No, this time, it formed a ki pressure wave, which it shot directly at Caffey. Simultaneously, Kiryu hurled his dual ki orbs at Caffey. Hopefully, the pressure shot would have sent here careening, or at least made her lose her balance, and Kiryu would be able to land these final two attacks, bringing their incredible spar to a close with a spectacular finish.
[WC=303] [TWC=2,838] BATTLE TRACKER
DEFENSE PHASE. Both Caffey's attacks miss!
OFFENSE PHASE.
At-Will: Energy Construct (now with Rare stats)- Attacks Caffey: dSTl1WVG1d100+30 Damage: 1-12
Bonus Action: Focus Energy (-9 ki)
Bonus Action 2: Ki Blast: 1d100+45 (-1 ki) Damage: 1d12+1
Standard Action 1: Ki Blast: 1d100+45 (-1 ki) Damage: 1d12+1
EFFECTS.
Power Up ki restored 44/100
DEFENSE/UTILITY TECHS.
Magic Materialization (Rank 3)- 0/2
Type: Utility
Action: At-Will
Requirements: Requires an Energy Control skill of 50.
Effect: You create a common item and equip it in the place of another item or in an empty slot. You may use this to replace an ally’s equipped item rather than your own. The materialized item goes away at the end of battle. You can also materialize items you have in your inventory (not equipped.) You cannot create a Sidekick item.
Cost: 2 ki per 10,000 zeni of the desired item. If you have the item in your inventory it is a flat 2 ki for common items and 3 ki for rare items.
Limit: Once per thread.
Ranks: Rank 2- you can use tech twice per thread. Rank 3- you can materialize rare items.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Energy Construct (Paparapapa Rank 3)- 0/1
Type: Utility
Prerequisite: Requires Magic Materialization.
Action: Bonus Action / At-will to order sidekick
Effect: You create a Sidekick to fight alongside you. You can only equip or summon one sidekick per battle. As an At-Will Action your sidekick can take one action listed below.
Make a melee or energy attack with a +30 modifier that deals 1d6 damage.
Use a common item: Can be grenade or an item that targets an ally that you have in your inventory (may not be an “Equipped” item.)
Increase the damage of 1 Special Technique used on this turn by +1d6.
As a Reactive Action, the sidekick can take a hit for you and has 15 HP. Any damage that exceeds its HP is dealt to you and any status effects are inflicted upon the sidekick instead of you. The sidekick can no longer be used after taking any damage.
Limit: One sidekick may be summoned per thread. The Sidekick created by Paparapapa may take 4 total actions per thread.
Cost: 15 ki
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: After learning this tech, Magic Materialization no longer takes a slot. Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Pressure Point Strikes (Paralyze Rank 3)- 0/2
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%.
Cost: 5 ki
Limit: Twice per battle.
Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP
ATTACK TECHS.
HP: 57/80 | KI: 60/100 PL: 0
FIGHTING ACCURACY: 25 | ENERGY ACCURACY: 30 | DEF: 60 DR: +3 1d100+30·1-12·1d100+45·1d12+1·1d100+45·1d12+1
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Caffey
Junior Member
The Cobra Prodigy
Posts: 99
Power Level: 1,329
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Post by Caffey on Sept 17, 2019 16:45:49 GMT -8
As her attacks missed, Caffey knew the fight was over. She’d made it a close one, and held her own for a while, but Kiryu had won. Her body was too drained, too tired to have any chance of winning now. She tried in vain to avoid Kiryu’s counterattacks, twisting her body out of their paths, but to no avail. First his energy construct lashed at her, then she felt another series of ki blasts impact on her body. Defeated, she fell to her knees. “I could keep going but… You finished first, you win.” She said, ignoring the laughter from the crowd as it rose once again. “Great fight, Kiryu. It’s been years since I lost a spar like that. I’d love it if you taught me some of your moves! Like that thing you hit me with early on, that made me feel all tingly-” More crowd laughter, which she ignored again. “-And then made me feel numb! I mean, I know about pressure points, but targeting them at that speed? That’s really impressive!” Despite the girls tired body, Caffey was back to her original high-energy, fast-talking personality. Quickly remembering the proper sparring manners, she bowed before Kiryu. “Oh, right, sorry. Thank you for the match!”
[WC=208] [TWC=2968]
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Post by Kiryu on Sept 17, 2019 21:09:06 GMT -8
Kiryu relaxed, standing up and rolling out his shoulders and neck. He breathed out, and as he exhaled Kiryu relaxed his mental concentration and released the techniques that he had been keeping hold of. He covered his right fist with his left palm and returned Caffey's bow. Kiryu offered her a grin that seemed to light up his entire face.
"Happy to! To be honest, that's just the tip of the iceberg. If I was smart, I would have blocked the chakras that funnel your ki into physical power and made it harder for you to access. I guess I'm too used to fighting people that fight like me, at least lately. But... you know. I'm kind of on a journey here. To meet other masters, to spar with them and train and make allies. Hell, I've even heard they're ramping up tournaments in the area again... maybe for something big. I want to get out there and see how far I can take my skills."
He paused, chewing his lip and considering. "Why don't you come with me?}
The offer came as something of a surprise, even to Kiryu as he spoke it, but words continued to tumble out. "I've got a good feeling about you. I think we can push each other to even greater heights. I always advanced quicker when I had a great sparing partner, and I bet you're the same. What do you say? It would be one hell of adventure."
Kiryu extended his hand to shake, hoping Caffey would agree.
[WC=262] [FWC=3,250]
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