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Post by Juni on Feb 11, 2020 7:50:07 GMT -8
Juniper took the long road adjacent to the Southern Lands crossing the desert from West City to travel south towards the southern islands vista. Initially she wanted ocean fish sushi from the warm waters of the southern sea and she figured walking there would warrant good exercise. After meeting Coral Pov'rel at Capsule Corp HQ, she realized she needed a more modern wardrobe, and immediately had a new outfit tailored by a designer which reinvented a black yukata, which shoulder cutouts, and a hem that reached halfway down her thighs. The black yukata sleeves were rolled up at her elbows, her slender abdomen in full view, and a large bow was tied on her back, she wore the usual headdress that befit a Tea Clan Princess. On her feet were rubber platform sandals without wearing her usual tabi socks which were most comfortable for her long journey to the sea. Hachi the black dumbo octopus hovered in the air playfully, using his ki to fly, and to resist the heat of the desert air which eventually caught up to the both of them. By the time they reached the coast, Hachi dove into the ocean to cool off, and the tea princess immediately materialized her paintbrush to pull an orb of water from the sea using telekinesis, desalinated it, and drank purified water that hovered in front of her face to quench her thirst. [234] Baccer
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Feb 11, 2020 8:54:53 GMT -8
Baccer had spent the past few days getting to know the world outside Red Ribbon's laboratories and commercials. As soon as he managed to escape the army's zone of influence, he decided to go for a walk. It was intersting, seeing the nature of the world around him unfiltered. Wether he was a part of this world or something alien, he still didn't fully know. But contemplation could wait, this was exciting as hell. This Naive nature eventually led him closer to the shore, the bio-android was too busy examining everything around him with childlike wonder to notice. However, eventually the treeline gave way to sand. And the geen and brown of land were replaced by a beautiful blue. Baccer's eyes widened. He'd never seen such a big mass of water in a single place. He knew what the sea was, but seeing it up close was so... breathtaking. As he stared at the endless expanses of water he failed to notice that someone else was also enjoying their time on the beach, his "perfect" sense of perception failing in front of his sheer glee 'now Baccer. this may look... amazing, but it's still an unknown mass of liquid. We should approach very, very carefully. Follow proper protocol. And Above all, don't do ANY sudden Mo-' "CANONBALL!" Juniper would hear a figure yell from behind her in a voice that seemed to belong to a teenage boy. Before she had time to turn around, a shape jumped onto the water next to her. She had very little time to observe his form. But was that... a blue bug-man?. as the creature made contact with the water, he created wave which caught her in it's splash zone, the but seeming to cause quite the ruckus with that dive. As he swam back to the surface, it was now clear to see that this wasn't an ordinary human. It's blue exoskeleton supported an unnatural head with a beak instead of a mouth, and a highly irregular scalp structure. Yet this extremely peculiar creature seemed to be enjoying the water with the same enthusiasm a child would've, still not seeming to have even noticed there was another person there WC: 366 Total WC: 700 Natural PL: 2105
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Post by Juni on Feb 11, 2020 14:12:03 GMT -8
The sense of fashion the tea princess had been concerned about was no longer an issue after watching this navy blue creature swimming in the water with Hachi, while she may have not seen a full glimpse of him before he jumped in, as far as she could tell his skin was like armor but overall he was not wearing any clothes. The hovering orb of water she was drinking from burst the moment her concentration was dropped when he began to splash about. It seemed like he was enjoying the ocean water so much she ended up getting wet and almost soaked through her new designer clothes. The mystic healer was complacent, she smiled, and waved at the playful being to catch his attention in greeting. “Hello there, are you having fun playing with Hachi?” Juniper’s cobalt blue eyes looked over at her black octopus companion, who was also in the water with Baccer , then looked over at the crimson eyed teenage being that did not have a ki signature. It was odd, she had met androids who did not possess a power level, but Baccer was quite unique as his visage was not of a typical earthling most androids chose to look after. Hachi was wary for a change, he was often fond of all types of people, and flew out of the water to hide behind Juniper fearful of the unknown. “Ah. Don’t mind him, he is often around people with ki signatures, which is how he is able to fly in the sky, and he is afraid of the fact that you do not have one. My name is Juniper Tea. What is yours little one?”Without a ki signature the mystic would be unable to assess his chakras using her demonic powers until he powered up somehow. As far as she could tell this was an encounter like no other. [314] [548] 6,763 PL Baccer
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Feb 11, 2020 23:14:44 GMT -8
Baccer was very suprise by how it felt to swim. He could float in here. And it felt so... light. However, he finally heard a voice calling out to him, upon where he turned and his eyes widened. There was another person there. She seemed to be some sort of girl with an elaborate set of clothes... which he had just soaked with his initial splash. Plus, he must be looking so stupid right now, a creature like him splashing around like they've never seen the sea before -which was true but NOT AN EXCUSE- he quickly attempted to get up, only to realise his feet didn't touch the bottom. So he replied to her, trying to sound as dignified as he could in his ridiculous posture "Ahem. My name is Baccer. Bio-android 2 created by the red ribbon army. What you saw here was a routine check concerning this unidentified mass of water. The reason it looked so ridicoulous was because... because... to lure out any predators of course" he grinned awkwardly. but then he sensed it. Her power... it was way greater than his. her power level should be about 3 times higher in fact. He didn't know those kinds of people existed in the outside world. Sure, he may still be in the initial stages of his progression, but he was supposed to be the ultimate being. and someone so unasuming surpassing him by that much... Darn his sayan blood, now he wanted to fight her "s-say. would you happen to be a martial artist of some sort. your pet is able to use ki after all" he tried to mask that question as to not let out that he could sense ki himself. Luckily because of his android nature, it should be quite difficult for her to discern his own power level. or at least... he hoped that's how it worked out WC: 316 | 682 PL: 2105
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Post by Juni on Feb 12, 2020 3:58:05 GMT -8
Baccer revealed he was not playing in the water but rather collecting data analysis, she must have assumed incorrectly from her observation of him splashing around, and she straightened up despite her wet clothes sticking to the surface of her skin causing her to shiver. The mention of Red Ribbon made her muse for a minute or so, she had heard stories about her Grandfather Oolong helping this particular security force to fight the Namekian horde against Piccolo Daimao, and she recalled Yajirobe mentioning they were an insignificant force in the early stages of development. “It is nice to meet you, Baccer-kun. I heard that there are sea kings living in the ocean, which are the most dangerous predators , so be careful.” Juniper smiled, “I am not a martial artist, I am mystic healer that aids and supports talented fighters by unlocking their full potential through their chakras. It is my dream to travel and bring balance to the world. My abilities increase, the stronger a person is, by practicing my talents on their body. I unlocked Hachi’s ki control by balancing his chakras after all. Why do you ask?”[189] [737] Baccer
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Feb 12, 2020 4:28:37 GMT -8
Baccer blinkedf in surprise at her response. Did she... actually believe him?. Huh, he was a better liar than he thought. However this wasn't the time to pat himself on the back. The person in front of him was still really strong, and he should take this situation as seriously as he could if he didn't want to be caught off guard. But she seemed so friendly. That was a trait which Baccer rarely experienced in peope. Most of the Red Ribbon officials were always serious and cold with him, some even treating him as if he was a machine 'Quick. Think of something cool to say. If you really impress her we may actually get a real friend. An extremely strong one no less' Baccer thought. And so with a deep breath he greeted her "Hi" 'Perfect. Now she'll think we're cool' it was obvious the bugman had no understanding of common social norms. However, then she said something that caught his attention "unlock... their full potential?. You mean you make them stronger?. Ohh, can you make me stronger too?" he asked, suddenly getting really exciteable once more. He quickly got out of the water and approached her, from this close she could fully appreciate just how odd the bugman actually looked "oh also. What does "Kun" mean?. Is it like a private? a sargent?" given that he had grown his entire life as a part of the red ribbon, all the honourifics he actually knew were some form of military rank. However he never really like the sounds of those, way too wordy. But the honourific she gave him, that he liked. It was short and something new to him, which made the bio-android quite curious about it's actual meaning WC: 292 | 974 Natural PL: 2105
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Post by Juni on Feb 12, 2020 5:59:51 GMT -8
“There is a small problem with...balancing your chakras. You see, everyone is born with them, and if you are what I suspect then you must reveal your power level to me so that I can see your chakras.” Juniper’s cobalt eyes turned crimson red, the source of her mystic powers were demonic in origin, and she changed her smile to a complacent expression, “At present, I cannot see your ki signature to determine which chakras need treatment. However, I have met an android before who could only increase her power temporarily and she was partially organic with mechanical parts. Perhaps, a friendly spar can reveal that? I know we just met but I feel it is the only way to see your chakras.”The paintbrush in Juniper’s hand increased in size to match her height, it was her focus to power her mysticism, and Hachi imitated her movements by unveiling his own tiny paint brush wrapped around his tentacle. A transparent aura began to surround her, her ki channeled through her perfectly balanced chakras, and she held her paint brush with both hands. “-kun is the honorific for young boys, it is how the people of the western lands address each individual as a sign of respect to each other, according to their age group or station. Since I am older you can address me as Juniper-san and anyone else who is older despite their gender. I figured you are younger than I. There are other suffixes such as -chan for young girls, -sensei for teachers, -sama for lord, -hime for princess, -ouji for prince, and I can go on but it is only used among the pig demon duchies in the western lands. I have not known anyone who would insist on following our culture but you’re more than welcome to adapt.”
The Tea princess rolled her shoulders, relaxing her muscles a bit, and smiled again with her eerie red eyes. “Do you want to show me your power? I am ready.”[334] [1,071]
Initiative 35t6y5WY1d100Name:Juniper Tea Species: Demon Beast Hybrid Age:18 Gender: Female
Skills & Statistics Fighting: 25 Energy Control: 50 Reflexes: 40 Resilience: 40
Accuracy: 1d100+25 (Fighting) / 1d100+ 50(Energy Control) Defense: 50+ 40 Reflexes = 90 -15 Mystic= 75 HP: 50+ 40 Resilience - 20 Mystic= 70hp KI: 100 DR: -4 DM: 0 KRC: -2
Class: Mystic Racial Trait: Canon Descendant of Grand Duke Oolong
Demonic Royalty Requirements: Demon Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Traits: Surge Requirements: Energy Control Skill of 50 Activation: None (Passive) Effect: Whenever you use your Focus Energy Basic Technique, you regain 35 Ki and increase your Current Power Level by 25% for 2 turns; this is considered a use of Power Up for the purposes of Power Up’s ki restoration limit.
Rejuvenating Strike Activation: At-Will Effect: On a turn in which you activate Rejuvenating Strike, Strikes you perform do not deal damage but instead heal their targets for the damage that they would have otherwise dealt. You may target allies with Strikes on this turn, but may not target yourself. Limit: Twice per thread. Classes: Martial Artist, Mystic, Techie
Class Features:
Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally. This does not count as your Starting Technique, however it uses a Technique Slot.
Empath - Once per turn, as a Bonus Action, you may remove up to 2 Status Effects from an ally of your choosing and instead apply them to yourself. Transferring Status Effects in this way increases the target ally’s Current Power Level by +10%.
Starting Non-Basic Technique Chosen:
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Techniques:
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
PSYCHIC POWERS Rank 2 Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis. Type: Utility Action: -- Prerequisite: Requires an Energy Control skill of 20. Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy. Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.) Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 3/5
Racial Technique:
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Equipment
Totem A hand-carved totem that's said to ward against certain malicious energies. Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread.
Stim Pack Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels. Type: Restorative - Stimulant Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately. Limit: 1 use per thread.
COMPANION This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Universal Targe The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense. Type: Weapon - Shield Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn. Limit: 2 uses per thread.
1d100
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Feb 12, 2020 8:13:12 GMT -8
Baccer heard her begin to explain how her abilities worked, explaining how he needed to reveal his power for her to be able to read his chakras. He tilted his head at that. In reality, he was no sure of how exactly to do that. However, it seemed that androids like him were able to reveal their power level by powering up. He had to admit, he was a little embarassed to reveal his true power level, given how much stronger she appeared to be than him. And he would kinda like to continue talking with her about these strange "honourifics". But this was no way to think for a warrior. Nothing ventured, nothing gained after all. and thus he toom a deep breath, did a few stretches and took a power-up stance. "ok. So, i need to fight you, and then you can make me stronger?. That sounds like fun" he grinned. His saiyan blood speaking again. as soon as he upptered those words, the sand particles around him began to tremble, and he let out a roar from the depths of his chest. the sand flied up and started swirling around him, giving his blue aura a golden hue. despite this tenacity, his power level seemed to max out at the low thouzands. After he was done powering up, he cracked his neck and looked at her, his expression serious and resolute "i can also sense power levels you know. Don't you dare go easy on me" he said with a serious expression, his pride welling up. She may have the advantage in raw power, but the multitude of abilities he possesed might be enough to keep her on her toes. Another advantage he had was that she didn't seem to know what a bio-android was yet, which was very convenient for a more tactical approach. But that didn't mean he could relax. Those eyes... she might have some tricks of her own "Ready when you are" He said, the small smile on his lips betraying just how excited he was about this WC: 345 | 1219 Natural PL: 2105 vhsZFCUF1-100Name: Baccer Species: Bio-Android Age: 5 Gender: Male
Skills & Statistics Fighting: 20 Energy Control: 10 Reflexes: 10 Resilience: 25
HP: 65 (Battle armour) KI: 100 Accuracy: 1d100+25 (fighting) / 1d100+15 (energy control) Damage Modifier: +3 Ki cost modifier: -0 Defense: 50 DR: -2(Battle Armour)
Class: Ravager: -20 HP, +5 ACC, -10 Def, +2 DMG, +0 DR
Racial Trait: Zenkai, Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. If you lose In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Traits: Canon descendant: Cell Masteries: Potential mastery level 1, Level 2
Class Features: Rushing - Your attacks deal 15% of their total damage to their targets if they fail to hit. This damage ignores DR. Dragon’s Frenzy - Your Dragon Dash Basic Technique may now be used At-Will once per turn; on a turn in which you use Dragon Dash, increase the damage dealt by Rushing to 25%.
Starting Non-Basic Technique Chosen: ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 4/5
Equipment: 4/4: Steel Sword Produced by Capsule Corporation, this high-carbon sword is known to be very durable and exceedingly sharp. Type: Weapon - Sword Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Strikes you perform on this turn deal an additional +2 damage and have a 35% chance to inflict Wound on their target(s). Limit: 3 uses per thread.
Battle Armor Found commonplace across the universe, this Battle Armor was modeled after the classic armor of the Saiyan Army. Type: Outfit - Armor Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your maximum HP by +10 and gain +1 DR while wearing this outfit. Limit: None.
Outdated Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
Bio-suit Worn under all other forms of clothing, this highly advanced bodysuit is capable of identifying and mending injuries as they happen, allowing its wearer to recover far more quickly. Type: Supplementary - Technology Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: You heal 3 HP at the end of each turn. Limit: -- 1-100
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Feb 12, 2020 9:14:01 GMT -8
It seemed that his natural reflexes were as sharp as ever. As seen as they were both ready for battle, he noticed just the slightest falter in her movements. That meant the first move was his. Reassured by that fact he began to charge up his ki. He had no time to lose, so he began powering up immediately, keeping a close eye on his enemy for any changes in her own aura. This was an uphil battle, he knew that. This he would not let even one slip happen. He had to fight at his best and hope she grew complacent due to their change in power. His abilities as a tactical fighter were always a sleeper trait of his, deceptively hidden behind his immaturity. But just like most androids, his intellect was nothing to scoff at. Eventually he finished powering up, getting into a low stance and seeming to prepare for something. It was obvious that his barrage of punches was not far away. and that he was taking this quite seriously. It was the first true test of skill he's ever had after all WC:187 Total WC: 1046 Natural PL: 2105 Current PL: 2632 Juni
Standard Action 1: Converted into bonus action Standard Action 2: None Bonus action 1: POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
Bonus action 2: SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. At-Will actions: none
Baccer. Natural PL: 2105 Basic PL: 2105 Current PL: 2632 HP: 65/65 (0/0 Temp) Ki: 100 Accuracy: 1d100+25 (Fighting) / 1d100+15 (Energy Control) +5 (Sense) Defense: 50 +5 (Sense) Damage Modifier: +3 Ki Cost Modifier: -0 DR: -2 to Incoming Damage. Ongoing Effects: Power up (2 turns), sense (1 turn), Battle armour, Bio-suit Damage Taken: N/A
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Post by Juni on Feb 12, 2020 20:52:37 GMT -8
“Oh, I wouldn’t dare go easy on you, Baccer-kun. If I do, I would be limiting my own abilities, as well.” She smiled at him as she witnessed his ki signature increase, she could tell it was not at his maximum power, so she patiently waited until he reached his limit to assess all of his chakras. In the meantime, she observed the way he channeled his ki energy very carefully, her demonic red eyes were intense as she remained focused on his reserve ki, and she motioned her head towards Hachi to take part. Hachi fired a stream of ink on the tip of her paint brush, the invisible aura that surrounded her transferred across the wooden handle towards the bristles coated in black ink, and began to paint a sigil in mid air which was the kanji for denial 拒否 In that moment, Baccer would feel something was amiss, the ki he had reserved for his absorb technique was being blocked by simply looking at this sigil that dissipated in a matter of seconds it took for her to apply her mysticism. It was proof that she was honest in what she was capable of doing. [198] [1,269] Baccer [Passive Action] N/A
[At-Will Action] Denial- Absorb is disabled for 3 turns
[Bonus Action] N/a
[Standard Action] N/a
[Standard Action] N/a
Arcane points used:1/5
Name:Juniper Tea Species: Demon Beast Hybrid Age:18 Gender: Female
Skills & Statistics Fighting: 25 Energy Control: 50 Reflexes: 40 Resilience: 40
Accuracy: 1d100+25 (Fighting) / 1d100+ 50(Energy Control) Defense: 50+ 40 Reflexes = 90 -15 Mystic= 75 HP: 50+ 40 Resilience - 20 Mystic= 70hp KI: 100 DR: -4 DM: 0 KRC: -2
Class: Mystic Racial Trait: Canon Descendant of Grand Duke Oolong
Demonic Royalty Requirements: Demon Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Traits: Surge Requirements: Energy Control Skill of 50 Activation: None (Passive) Effect: Whenever you use your Focus Energy Basic Technique, you regain 35 Ki and increase your Current Power Level by 25% for 2 turns; this is considered a use of Power Up for the purposes of Power Up’s ki restoration limit.
Rejuvenating Strike Activation: At-Will Effect: On a turn in which you activate Rejuvenating Strike, Strikes you perform do not deal damage but instead heal their targets for the damage that they would have otherwise dealt. You may target allies with Strikes on this turn, but may not target yourself. Limit: Twice per thread. Classes: Martial Artist, Mystic, Techie
Class Features:
Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally. This does not count as your Starting Technique, however it uses a Technique Slot.
Empath - Once per turn, as a Bonus Action, you may remove up to 2 Status Effects from an ally of your choosing and instead apply them to yourself. Transferring Status Effects in this way increases the target ally’s Current Power Level by +10%.
Starting Non-Basic Technique Chosen:
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Techniques:
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
PSYCHIC POWERS Rank 2 Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis. Type: Utility Action: -- Prerequisite: Requires an Energy Control skill of 20. Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy. Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.) Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 3/5
Racial Technique:
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Equipment
Totem A hand-carved totem that's said to ward against certain malicious energies. Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread.
Stim Pack Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels. Type: Restorative - Stimulant Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately. Limit: 1 use per thread.
COMPANION This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Universal Targe The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense. Type: Weapon - Shield Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn. Limit: 2 uses per thread.
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Feb 13, 2020 1:23:42 GMT -8
The Bio-android let out a small exhale. He had taken a low stane, ready to dash forward when the strange sigil appeared on the air. He was caught unaware and found himself unable to perform the absorbtion technique. It was... strange, like his mind wandered on it's own every time he thought of performing that technique. It seemed this girl had some strange powers indeed. That did trouble Baccer. What if she could make him do other things involuntarely?. If he was also unable to hit her now. 'calm down baccer. We seem perfectly willing to hit her, the mind effect only seems to apply on absorbtion' after that little inner pep talk, Baccer decided to put his theory to the test "here i come" he shouted and dashed towards her, using the widely known technique, dragon dash, to soften her up. She would also notice that as the technique aimed to distract her, he was subtly powering up once more. Pushing his power level to about half hers, hoping that would let him equalise the difference in strength. After he deemed he found an opening, his barrage of strikes began. However there was something... unusual about them. It seemed like sound was permiating the hits, low enough in frecuency that she couldn't hear it. However it gave his arms a strange feel, af if they were vibrating. When he threw the first punch, the efect of that technique became apparent. The sound stored around his fists exploded outwards in a sonic boom, echoing through the area. It seemed the sound was coming from his rapidly flapping wings, which transferred it to his arms through energy manipulation. At any case, every single one of his punches was like a mini-explosion aimed for her. Even if she dodged them, she would be hit by the shockwave WC: 305 Natural PL: 2105 Current PL: 3053 Juni
Standard action 1: STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage. Strike 1 dice roll: lI|e|eC41d100+25 Strike 1 damage roll: 1d8+6
Standard action 2: "Strike" basic technique Strike 2 dice roll: 1d100+25
Strike 2 damage roll: 1d8+6
Bonus Action: POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
At-will action: Dragon dash (Ravager) DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
Baccer. Natural PL: 2105
Basic PL: 2105
Current PL: 3053 HP: 65/65 (0/0 Temp)
Ki: 100 -7 (dragon dash) +7 (power up) Accuracy: 1d100+25 (Fighting) / 1d100+15 (Energy Control) Defense: 50 Damage Modifier: +3 +3 (dragon dash) Ki Cost Modifier: -0
DR: -2 to Incoming Damage.
Ongoing Effects: Power up (1 turns), Power up (2 turns), Battle armour, Bio-suit
Rushing - Your attacks deal 15% of their total damage to their targets if they fail to hit. This damage ignores DR.
Dragon’s Frenzy - Your Dragon Dash Basic Technique may now be used At-Will once per turn; on a turn in which you use Dragon Dash, increase the damage dealt by Rushing to 25%. Damage Taken: N/A 1d100+25·1d8+6·1d100+25·1d8+6
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Post by Juni on Feb 13, 2020 7:13:54 GMT -8
Juniper glided across the stone path surface that overlooked the sandy beach of the ocean, while she avoided his strikes easily, something was amiss. The vibrating sounds of his insect-like wings echoed as he whipped past her in the air, it pierced her eardrums so sharply it drew tears in the corners of her eyes, and he was moving like the wind cutting through sound including her own hearing. With the paint brush in hand, she remained focused, a glowing blue aura surrounded her entire form then released in two bursts of energy in an attempt to surround Beccer. If the energy engulfed his form, she would apply her telekinesis to immobilize him, and perhaps slow him down enough to assess his chakras at full capacity for his current development. “So you reached the peak of your power level? Can you retain it long enough to see the end of this friendly bout?” She kindly smiled. Hachi followed through in the assault, firing ki charged black ink at the bio-android in an attempt to slow him down, and assist his companion as it was his duty to the tea princess. [190] [1,459] Baccer Incoming attack: 35 vs 75= Miss! 52 vs 75= Miss! Incoming damage: 8+11=19 That Missed. 19 x .25 (Rushing+Dragon Dash) = 4.75 for 4 total, damage done.
When it affects an opponent you round down, when it benefits an ally, you round up.
I am calculating your damage for you this time but you need to do this yourself by editing your post and providing the total damage below your dice rolls next time as a courtesy to your opponents. c:
[Passive Action] N/A
[At-Will Action] Denial- Absorb is disabled for 2/3turns, Psychic Powers Initiated, Abjure for extra bonus action. Hachi ki blast.
To Hit: FMV7|TA71d100+40
Damage:
2d6
[Bonus Action] Focus Energy-8 ki, Abjure: Sense +5 Accuracy, +5 Defense
[Standard Action] Grapple -3 ki Immobilize 1d100 %15 Focus Energy + 40%= 55%
To Hit: 1d100+70 50 Energy control + 5 sense +15 Focus Energy
Damage: 1d6+1
[Standard Action] Grapple -3 ki Immobilize 1d100 %15 Focus Energy + 40%= 55%
To Hit: 1d100+70 50 Energy control + 5 sense+ 15 Focus Energy
Damage: 1d6+1
Arcane points used:2/5
Name:Juniper Tea Species: Demon Beast Hybrid Age:18 Gender: Female
Skills & Statistics Fighting: 25 Energy Control: 50 Reflexes: 40 Resilience: 40
Accuracy: 1d100+25 (Fighting) / 1d100+ 50(Energy Control) Defense: 50+ 40 Reflexes = 90 -15 Mystic= 75 HP: 50+ 40 Resilience - 20 Mystic= 70hp-4 Ravager Dmg= 66hp KI: 100-8 Focus Energy -6 Grapple (2)= 86/100 DR: -4 DM: 1 KRC: -2
Class:Mystic Racial Trait: Canon Descendant of Grand Duke Oolong
Demonic Royalty Requirements: Demon Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Traits: Surge Requirements: Energy Control Skill of 50 Activation: None (Passive) Effect: Whenever you use your Focus Energy Basic Technique, you regain 35 Ki and increase your Current Power Level by 25% for 2 turns; this is considered a use of Power Up for the purposes of Power Up’s ki restoration limit.
Rejuvenating Strike Activation: At-Will Effect: On a turn in which you activate Rejuvenating Strike, Strikes you perform do not deal damage but instead heal their targets for the damage that they would have otherwise dealt. You may target allies with Strikes on this turn, but may not target yourself. Limit: Twice per thread. Classes: Martial Artist, Mystic, Techie
Class Features:
Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally. This does not count as your Starting Technique, however it uses a Technique Slot.
Empath - Once per turn, as a Bonus Action, you may remove up to 2 Status Effects from an ally of your choosing and instead apply them to yourself. Transferring Status Effects in this way increases the target ally’s Current Power Level by +10%.
Starting Non-Basic Technique Chosen:
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Techniques:
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
PSYCHIC POWERS Rank 2 Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis. Type: Utility Action: -- Prerequisite: Requires an Energy Control skill of 20. Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy. Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.) Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 3/5
Racial Technique:
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Equipment
Totem A hand-carved totem that's said to ward against certain malicious energies. Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread.
Stim Pack Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels. Type: Restorative - Stimulant Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately. Limit: 1 use per thread.
COMPANION This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Universal Targe The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense. Type: Weapon - Shield Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn. Limit: 2 uses per thread. 1d100+40·2d6·1d100·1d100+70·1d6+1·1d100·1d100+70·1d6+1
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Feb 13, 2020 12:32:08 GMT -8
Baccer was glad that this new, experimental technique of his worked. He knew those wings had to be good for something. Now that he knew he could do damage to her, even if it was miniscule, he got more confident. Big mistake. It seemed that as he tried to advance he got pelted with a barrage of moves, both from her and the flying octopus "ey. I thought this was a friendly spar, does it have to be 2 versus 1?. Well... guess it's more like 1.5 vs 1" he said, not quite knowing how to count the flying octopus in. At any case he was forced to switch up his tactics, going from offense to utter defense. However, for some reason he found his moves to be getting... sluggish. It took double the effort it would usually for his to effectively fall back into a guard stance. However it seemed to do the trick, as the hits fell on his armoured shell without leaving many noticeable injuries. Most of the damage on his shell was dealt with by his healing factor, something junpei witnessed for the first time as the bugman's wounds began to close on their own, leaving the bio-android surprisingly lightly injured after the barrage "pant, pant. My turn" he seemed out of breath, but still grinning. This battle was turning out better than he was expecting. This excitement caused him to once again rush forward, assaulting her with consecutive hits that he hoped would connect this time, even though he had to lay off the constant power-up in order to find the time to block properly WC: 234 Total WC: 1585 Base PL: 2105 Current PL: 2632 Juni
Incoming Attack: 111 vs 50: hit 112 vs 50: hit 131 vs 50: hit Incoming Damage: 5+7+5=17. 17- 10 (guard) -2 (Natural DR) +3 HP (Bio- Suit) = 2 Inflicted with immobilise
Reactive bonus action: GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action. Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki +10 ki (immobilised) Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
Standard action 1: STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage. Strike 1 dice roll: 7a5XiD1E1d100+25 Strike 1 damage roll: 1d8+6
Standard ation 2: Strike basic technique Strike 2 dice roll: 1d100+25
Strike 2 damage roll: 1d8+6
At-Will Action: DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
total damage= 9+7 16. 16 x .25=4
Baccer. Natural PL: 2105
Basic PL: 2105
Current PL: 2632
HP: 63/65 = 65 -17 (attacts) +10 (guard) +2 (Natural DR) +3 (bio-suit) (0/0 Temp) Ki: 73= 100- 20 (immobilise guard) -7 (dragon dash)
Accuracy: 1d100+25 (Fighting) / 1d100+15 (Energy Control) Defense: 50 Damage Modifier: +3 +3 (Dragon dash) Ki Cost Modifier: -0
DR: -2 to Incoming Damage.
Ongoing Effects: Power up (1 turn), Immobilise (2 turns) , Battle armour, Bio-suit
Damage Taken: N/A 1-100+25·1-8+6·1-100+25·1-8+6
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Post by Juni on Feb 15, 2020 14:31:42 GMT -8
“Hachi, has free will, and I am not responsible for his actions, it is animal instinct, and I am sure you understand what that means.” Juniper clarified on behalf of her companion, who was loyal to her, even to the death. Hachi spat more ink and the bio-android, still fully immersed in the battle, and hovering out of the way from danger. While her psychic powers did not render enough damage, she was preparing for her next attack, and fired a series of ki blasts that were concentrated from the tip of her paint brush like a bursting cannon. As long as she aimed properly, she should be able to bypass his defenses, but young bio-android displayed the remarkable ability to heal. “You’re naturally able to heal? That is quite impressive. It is the first time I have seen anyone do so and it appears it is without limit. Am I correct?”[152] [1,611] Baccer Incoming attack: 27 vs 80= Miss! 93 vs 80= Hit Incoming damage: That Missed 9 x .25 (Rushing+Dragon Dash) = 2.25 for 2 total, damage done that bypasses DR. 7 -4 DR= 3 damage
You hit my defense the second time so the math was wrong. I corrected it above^
You would have missed out on 1 extra damage. Only calculate the damage you know bypasses DR which is anything 75 and below my defense.
[Passive Action] N/A
[At-Will Action] Denial- Absorb is disabled for 3/3turns,
Hachi ki blast.
To Hit: 1q31N9vr1d100+40
Damage:
2d6
[Bonus Action] Sense +5 Accuracy, +5 Defense
[Standard Action]
To Hit: 1d100+55 50 Energy control +5 sense
Damage: 2d6+3 +1 fighting
[Standard Action]
To Hit: 1d100+55 50 Energy control +5 sense
Damage: 2d6+3 +1 fighting
Arcane points used:2/5
Name:Juniper Tea Species: Demon Beast Hybrid Age:18 Gender: Female
Skills & Statistics Fighting: 25 Energy Control: 50 Reflexes: 40 Resilience: 40
Accuracy: 1d100+25 (Fighting) / 1d100+ 50(Energy Control) Defense: 50+ 40 Reflexes = 90 -15 Mystic= 75 HP: 50+ 40 Resilience - 20 Mystic= 66hp-5=61hp KI: 86/100 DR: -4 DM: 1 KRC: -2
Class:Mystic Racial Trait: Canon Descendant of Grand Duke Oolong
Demonic Royalty Requirements: Demon Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Traits: Surge Requirements: Energy Control Skill of 50 Activation: None (Passive) Effect: Whenever you use your Focus Energy Basic Technique, you regain 35 Ki and increase your Current Power Level by 25% for 2 turns; this is considered a use of Power Up for the purposes of Power Up’s ki restoration limit.
Rejuvenating Strike Activation: At-Will Effect: On a turn in which you activate Rejuvenating Strike, Strikes you perform do not deal damage but instead heal their targets for the damage that they would have otherwise dealt. You may target allies with Strikes on this turn, but may not target yourself. Limit: Twice per thread. Classes: Martial Artist, Mystic, Techie
Class Features:
Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally. This does not count as your Starting Technique, however it uses a Technique Slot.
Empath - Once per turn, as a Bonus Action, you may remove up to 2 Status Effects from an ally of your choosing and instead apply them to yourself. Transferring Status Effects in this way increases the target ally’s Current Power Level by +10%.
Starting Non-Basic Technique Chosen:
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Techniques:
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
PSYCHIC POWERS Rank 2 Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis. Type: Utility Action: -- Prerequisite: Requires an Energy Control skill of 20. Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy. Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.) Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 3/5
Racial Technique:
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Equipment
Totem A hand-carved totem that's said to ward against certain malicious energies. Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread.
Stim Pack Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels. Type: Restorative - Stimulant Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately. Limit: 1 use per thread.
COMPANION This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose. ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Universal Targe The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense. Type: Weapon - Shield Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn. Limit: 2 uses per thread. 1d100+40·2d6·1d100+55·2d6+3·1d100+55·2d6+3
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Baccer
Arcosians
"Ohh, so that's what "beating someone down" is"
Posts: 168
Power Level: 48984
Effort Points: 15710
Reputation: 4
Faction: The Southern Demon Kingdoms
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Post by Baccer on Feb 16, 2020 11:26:45 GMT -8
Baccer listened to her explain that she wasn't in control of her companion attacking him or not. Nodding his understanding "oh well, that just means i have to overcome both of you at the same time" he grinned. Despite this confidence, it was clear that the difference in power was catching up to the young android, who was forced to drop his power level even further in order to somewhat manage the flurry of attacks. However, it seemed his sound technique was especially useful here, rendering their gap in speed way less significant as his sounds blasts kept chipping away at her when she commented at his healing abilities, he blinked and thought for a moment "ah, yes. This is my regeneration factor. I don't exactly know the limits of it myself, but it seems limitless thus far. From what the scientists at the red ribbon have told me, i'll keep coming back as long as my nucleus stays intact" he explained. All of this would normally be considered classified info. But given hm "deserting" the army he didn't much care. Plus, this may help her to make him even stronger. If she knew his biological functions, it may help unlock his "chakra" easier. However, that didn't mean he would let off his own barrage of attacks, which continued to rain down on her WC: 224 Total wc: 1809 Natural PL: 2105 Current PL: 2105 Juni
Incoming attack: 48 vs 50: miss 129 vs 50: hit 123 vs 50: hit Incoming damage: hit 1: 10 hit 2: 9 19 dmg -10 (guard) -2 (natural DR) -3 (bio-suit regeneration) = 4 dmg
Reactive Bonus Action: GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki. -20 ki (immobilise)
At-Will action: DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage. -7 ki
Standard action 1: STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None
Enhanced: Upgrades to 1d12 damage. Strike 1 hit: HJv6K3M_1d100+25 Strike 1 dmg: 1d8+6
Standard action 2: Strike basic technique Strike 2 hit: 1d100+25
Strike 2 dmg: 1d8+6
Strike 1: 13 dmg X.25: 3.25 = 3 Strike 2: 11 dmg that bypasses base Def
Baccer. Natural PL: 2105 Basic PL: 2105
Current PL: 2105 HP: 59/65 = 63 -19 +10 (guard) +2 (narutal DR) +3 (bio-suit) Ki: 46= 73- 20 (immobilise guard) -7 (dragon dash) Accuracy: 1d100+25 (Fighting) / 1d100+15 (Energy Control) Defense: 50 Damage Modifier: +3 +3 (Dragon dash) Ki Cost Modifier: -0 DR: -2 to Incoming Damage.
Ongoing Effects: Immobilise (1 turn) , Battle armour, Bio-suit Damage Taken: N/A 1d100+25·1d8+6·1d100+25·1d8+6
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