Post by Juni on Dec 26, 2019 20:15:56 GMT -8
Name: Juniper Tea
Species: Demon Beast Hybrid
Age:18
Gender: Female
Skills & Statistics
Fighting: 25
Energy Control: 50
Reflexes: 40
Resilience: 40
Accuracy: 1d100+25 (Fighting)+ 5 Level 2 Mystic / 1d100+ 50(Energy Control) + 5 Level 2 Mystic
Defense: 50+ 40 Reflexes = 90 -10 Mystic Level 2 = 80
HP: 50+ 40 Resilience - 10 Mystic Level 2= 80hp + 20 HP Sumi-e
KI: 100
DR: -6 Mystic Level 2 - 2 Resilience= 8 DR
DM:
+2 Mystic Level 2 + 1 Fighting= +3 DM
KRC: -2
Class: Mystic
Racial Trait: Canon Descendant of Grand Duke Oolong
Demonic Royalty
Requirements: Demon
Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Traits:
Surge
Requirements: Energy Control Skill of 50
Activation: None (Passive)
Effect: Whenever you use your Focus Energy Basic Technique, you regain 35 Ki and increase your Current Power Level by 25% for 2 turns; this is considered a use of Power Up for the purposes of Power Up’s ki restoration limit.
Class Traits:
Rejuvenating Strike
Activation: At-Will
Effect: On a turn in which you activate Rejuvenating Strike, Strikes you perform do not deal damage but instead heal their targets for the damage that they would have otherwise dealt. You may target allies with Strikes on this turn, but may not target yourself.
Limit: Twice per thread.
Classes: Martial Artist, Mystic, Techie
Bend the Limits
Activation: Reactive At-Will
Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread.
Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit.
Classes: Mystic, Prodigy, Techie
Sumi-e Features:
Sorcery - You begin every thread with 4 Arcane Points(AP) and may spend them At-Will for the following effects:
-Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques.
-Divinate: You gain +10 Defense on your next turn.
-Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice.
-Evoke: You sacrifice 10 HP and restore 10 Ki.
-Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
Class Features:
Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects:
-Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques.
-Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice.
-Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time.
-Evoke: You sacrifice 10 HP and restore 10 Ki.
-Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally. This does not count as your Starting Technique, however it uses a Technique Slot.
Empath - Once per turn, as a Bonus Action, you may remove up to 2 Status Effects from an ally of your choosing and instead apply them to yourself. Transferring Status Effects in this way increases the target ally’s Current Power Level by +10%.
Arcane Mastery - You gain 1 additional Arcane Point per thread. Whenever you use “Heal” on a target other than yourself, you regain 1 Arcane Point on your turn.
Starting Non-Basic Technique Chosen:
ABSORB
You take foreign energy into your body and use it to replenish your own.
Type: Utility
Action: At-Will - Reactive
Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki.
Cost: None
Limit: Once per thread.
Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Techniques:
HEAL
You mend flesh and knit bone using a mystical power.
Type: Utility
Action: Bonus Action
Requirements: Requires an Energy Control skill of 30 or the Mystic class.
Effect: You restore 15 HP to a willing ally or yourself.
Cost: 10 ki.
Limit: Once per ally.
Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
PSYCHIC POWERS Rank 2
Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis.
Type: Utility
Action: --
Prerequisite: Requires an Energy Control skill of 20.
Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy.
Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.)
Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
MORPH
Through spiritual energy manipulation or magic you transform yourself into another form in a puff of smoke.
Type: Utility
Action: At-Will - Reactive
In-Battle Effect: You gain a variety of effects based on the rank of mastery which you have over the transformation technique. At first rank you have a 50% chance to cause your opponent to lose a bonus action and in addition, you gain +5 to a skill rating of your choice for this round,
Out-of-Battle Effects: For every rank of Transformation you have, you have a 5% minimum chance to evade life or death battles and/or Artifact Challenges, up to a maximum of 90% chance. You determine your chance to evade them by stating you are using the technique for that purpose and rolling a d100. Your chance to evade is based off of the class level difference between the hunting player and the hunted player (your character) as well as your ranks of the Transformation technique. If you are the same level as your hunter, you have a base 25% chance to evade with Transformation at level 1, a 30% chance to evade with Transformation at level 2, and a 35% chance to evade with transformation at level 3. If you are 1 level higher, your chances are 40%/45%/50%. If you are 2 levels higher, your chances are 60%/65%/70%. If you are 3 levels higher, your chances are 80%/85%/90%. If you are one or more levels lower, your chances are 5%/10%/20%.
Cost: None
Limit: Twice per thread.
Ranks: At second rank, you have a 75% chance to cause your opponent to lose a bonus action and in addition you gain +5 to a skill rating of your choice for this round. At third rank, you have the choice of either having a 90% chance to cause your opponent to lose a bonus action and in addition a +5 bonus to the skill rating of two stats, or you may have an 80% chance cause your opponent to lose a standard action.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 3 MP.
REVENGER CHARGE
You recollect the ambient ki you left behind when you wasted your previous energy attacks.
Type: Utility
Action: At-Will
Prerequisite: Requires Energy Control skill of 35.
Effect: You gain a stack of Ambient Ki each time you or an opponent misses with a Basic or Special Energy Technique. Additionally, a stack is gained each time you take 10 or more damage from a Basic or Special Energy Technique. Three stacks of Ambient Ki can be spent as an At-Will action to increase your Accuracy with a single Energy attack by +30. This effect stacks with Focus Energy and may be used to trigger the Charging Special Technique effect.
Cost: None
Limit: Can spend total of 6 stacks of Ambient Ki per thread.
Ranks: Rank 2 lets you spend 9 stacks of Ambient Ki per thread. Rank 3 lets you gain stacks of Ambient Ki when your Basic and Special Energy Techniques hit.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI
You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack.
Type: Defense
Action: Standard Action - Reactive
Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn.
This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
COUNTERMEASURES
Predicting your enemy's attacks, you ready yourself to respond to incoming attacks.
Type: Defense
Action: Bonus Action
Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Cost: 15 Ki
Limit: Once per thread.
Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DEMON EYE
Using magic you hurl tiny beads of cursed ki at your opponent and it sticks to them, wracking them with pain.
Type: Utility
Action: Bonus Action
Requirements: Requires Energy Control skill of 30 or Magic Materialization.
Effect: You have a 70% chance to inflict the Cripple status on your target and the effect lasts for +2 turns. The max chance to inflict with any effect is 95%.
Cost: 5 ki.
Limit: Three times per thread.
Ranks: Rank 2 is 80% chance to Cripple. Rank 3 of the technique also inflicts the Special Status Effect “Cursed” on its target if it is successful. "Cursed" possesses the same duration as Cripple inflicted by Demon Eye and may not stack with itself; while "Cursed", the target loses 3 ki at the beginning of their turn.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots 8/8
Racial Technique:
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Equipment
Totem
A hand-carved totem that's said to ward against certain malicious energies.
Type: Supplementary - Magic
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns.
Limit: Once per thread.
Stim Pack
Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels.
Type: Restorative - Stimulant
Zeni Value: 20000
Zeni Cost: 80000
Activation: Standard Action
Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately.
Limit: 1 use per thread.
COMPANION
This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose.
ZENI VALUE: 40,000
ZENI COST: 120,000
RARITY: MYTHIC
-This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20.
-A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Universal Targe
The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense.
Type: Weapon - Shield
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action - Reactive
Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn.
Limit: 2 uses per thread.
Artifact:
Sumi-e 墨絵
Juni taps into her mystic abilities to utilize ancient 'sorcery' by painting arcane symbols instead of her purificaton sigils to inflict curses on her opponents. Master of Shu in the Four Arts in scholar society.
Type: Custom Artifact - Paint Brush - Supplementary
Zeni Value: N/A
Zeni Cost: 120,000
Activation: Constant
Effect: While the paint brush is equipped, Juni gains the witch class trait 'Sorcery'. In addition, 10 Temporary HP per class level.
Limit: N/A
Effort Points:
Zeni: 152,429
Mastery Points: 0/62
Masteries:
Focus Mastery
Level 5
Potential Mastery
Level 5
Ability Mastery
Level 1
Technique Mastery
Level 3
Legendary Mastery
Class Mastery
Level 2
Appearance:
Regal in lavish styled kimonos with the top view silhouette of a ceremonial tea pot emblem of the Tea family clan that represents Grand Duke Oolong's descendants. Is often seen carrying around a large paint brush, utilizing the ink from her octopus follower who uses its own ki energy to fly, to paint sigils to channel her mysticism abilities on to her allies. Dark brown hair with wavy tendrils at the ends is kept at jaw length and the top of her head is adorned with overly large silk tsumami kanzashi along with ornate tama pins on a loosely wrapped hair bun. On special occasions she is often wearing different attire and during cleansing rituals she wears a maid outfit.
Giant Form Appearance as Hachiko:
Juniper's demonic ancestry is apparent in giant form, with horns, white hair, darkened ashed skin, and piercing red eyes.
Personality: Highly educated in the mystical arts of healing, she is devoted to her talents, and strives for cleanliness. Is fully aware that no living being is pure, including herself, and is forgiving of everyone even when they do not deserve it. Often ignores her own personal feelings because it goes against her belief of giving everyone a chance.
History: Since birth she had been gifted with mysticism inherited by her demon mother and has been trained under her guidance up to the age of 18 when she has been deemed independent. While she remained sheltered in her grandfather's castle in Oolong City, she has not met her other family members apart her parents and half siblings Clove and Ma-Te from a previous marriage of her father's. Her cleansing rituals have been limited to the Duchies and recently has been allowed outside the castle. While she has been eager her entire childhood to meet other people in world who are not associated with the Pig Demon Duchies, the recent loss of a half brother has demoralized her quite a bit, and feels slightly less confident that she can make a difference in the world.
RP Sample:
[915]
Species: Demon Beast Hybrid
Age:18
Gender: Female
Skills & Statistics
Fighting: 25
Energy Control: 50
Reflexes: 40
Resilience: 40
Accuracy: 1d100+25 (Fighting)+ 5 Level 2 Mystic / 1d100+ 50(Energy Control) + 5 Level 2 Mystic
Defense: 50+ 40 Reflexes = 90 -10 Mystic Level 2 = 80
HP: 50+ 40 Resilience - 10 Mystic Level 2= 80hp + 20 HP Sumi-e
KI: 100
DR: -6 Mystic Level 2 - 2 Resilience= 8 DR
DM:
+2 Mystic Level 2 + 1 Fighting= +3 DM
KRC: -2
Class: Mystic
Racial Trait: Canon Descendant of Grand Duke Oolong
Demonic Royalty
Requirements: Demon
Effect: You gain the technique Giant size for free and it takes up no technique slots. In addition, Companions have your class level plus their rarity more HP where rarity is common 1, rare 2, mythic 3. In addition, they can use the intercept ability twice per battle.
Traits:
Surge
Requirements: Energy Control Skill of 50
Activation: None (Passive)
Effect: Whenever you use your Focus Energy Basic Technique, you regain 35 Ki and increase your Current Power Level by 25% for 2 turns; this is considered a use of Power Up for the purposes of Power Up’s ki restoration limit.
Class Traits:
Rejuvenating Strike
Activation: At-Will
Effect: On a turn in which you activate Rejuvenating Strike, Strikes you perform do not deal damage but instead heal their targets for the damage that they would have otherwise dealt. You may target allies with Strikes on this turn, but may not target yourself.
Limit: Twice per thread.
Classes: Martial Artist, Mystic, Techie
Bend the Limits
Activation: Reactive At-Will
Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread.
Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit.
Classes: Mystic, Prodigy, Techie
Sumi-e Features:
Sorcery - You begin every thread with 4 Arcane Points(AP) and may spend them At-Will for the following effects:
-Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques.
-Divinate: You gain +10 Defense on your next turn.
-Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice.
-Evoke: You sacrifice 10 HP and restore 10 Ki.
-Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
Class Features:
Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects:
-Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques.
-Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice.
-Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time.
-Evoke: You sacrifice 10 HP and restore 10 Ki.
-Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally. This does not count as your Starting Technique, however it uses a Technique Slot.
Empath - Once per turn, as a Bonus Action, you may remove up to 2 Status Effects from an ally of your choosing and instead apply them to yourself. Transferring Status Effects in this way increases the target ally’s Current Power Level by +10%.
Arcane Mastery - You gain 1 additional Arcane Point per thread. Whenever you use “Heal” on a target other than yourself, you regain 1 Arcane Point on your turn.
Starting Non-Basic Technique Chosen:
ABSORB
You take foreign energy into your body and use it to replenish your own.
Type: Utility
Action: At-Will - Reactive
Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki.
Cost: None
Limit: Once per thread.
Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Techniques:
HEAL
You mend flesh and knit bone using a mystical power.
Type: Utility
Action: Bonus Action
Requirements: Requires an Energy Control skill of 30 or the Mystic class.
Effect: You restore 15 HP to a willing ally or yourself.
Cost: 10 ki.
Limit: Once per ally.
Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
PSYCHIC POWERS Rank 2
Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis.
Type: Utility
Action: --
Prerequisite: Requires an Energy Control skill of 20.
Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy.
Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.)
Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
MORPH
Through spiritual energy manipulation or magic you transform yourself into another form in a puff of smoke.
Type: Utility
Action: At-Will - Reactive
In-Battle Effect: You gain a variety of effects based on the rank of mastery which you have over the transformation technique. At first rank you have a 50% chance to cause your opponent to lose a bonus action and in addition, you gain +5 to a skill rating of your choice for this round,
Out-of-Battle Effects: For every rank of Transformation you have, you have a 5% minimum chance to evade life or death battles and/or Artifact Challenges, up to a maximum of 90% chance. You determine your chance to evade them by stating you are using the technique for that purpose and rolling a d100. Your chance to evade is based off of the class level difference between the hunting player and the hunted player (your character) as well as your ranks of the Transformation technique. If you are the same level as your hunter, you have a base 25% chance to evade with Transformation at level 1, a 30% chance to evade with Transformation at level 2, and a 35% chance to evade with transformation at level 3. If you are 1 level higher, your chances are 40%/45%/50%. If you are 2 levels higher, your chances are 60%/65%/70%. If you are 3 levels higher, your chances are 80%/85%/90%. If you are one or more levels lower, your chances are 5%/10%/20%.
Cost: None
Limit: Twice per thread.
Ranks: At second rank, you have a 75% chance to cause your opponent to lose a bonus action and in addition you gain +5 to a skill rating of your choice for this round. At third rank, you have the choice of either having a 90% chance to cause your opponent to lose a bonus action and in addition a +5 bonus to the skill rating of two stats, or you may have an 80% chance cause your opponent to lose a standard action.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 3 MP.
REVENGER CHARGE
You recollect the ambient ki you left behind when you wasted your previous energy attacks.
Type: Utility
Action: At-Will
Prerequisite: Requires Energy Control skill of 35.
Effect: You gain a stack of Ambient Ki each time you or an opponent misses with a Basic or Special Energy Technique. Additionally, a stack is gained each time you take 10 or more damage from a Basic or Special Energy Technique. Three stacks of Ambient Ki can be spent as an At-Will action to increase your Accuracy with a single Energy attack by +30. This effect stacks with Focus Energy and may be used to trigger the Charging Special Technique effect.
Cost: None
Limit: Can spend total of 6 stacks of Ambient Ki per thread.
Ranks: Rank 2 lets you spend 9 stacks of Ambient Ki per thread. Rank 3 lets you gain stacks of Ambient Ki when your Basic and Special Energy Techniques hit.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI
You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack.
Type: Defense
Action: Standard Action - Reactive
Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn.
This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
COUNTERMEASURES
Predicting your enemy's attacks, you ready yourself to respond to incoming attacks.
Type: Defense
Action: Bonus Action
Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Cost: 15 Ki
Limit: Once per thread.
Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DEMON EYE
Using magic you hurl tiny beads of cursed ki at your opponent and it sticks to them, wracking them with pain.
Type: Utility
Action: Bonus Action
Requirements: Requires Energy Control skill of 30 or Magic Materialization.
Effect: You have a 70% chance to inflict the Cripple status on your target and the effect lasts for +2 turns. The max chance to inflict with any effect is 95%.
Cost: 5 ki.
Limit: Three times per thread.
Ranks: Rank 2 is 80% chance to Cripple. Rank 3 of the technique also inflicts the Special Status Effect “Cursed” on its target if it is successful. "Cursed" possesses the same duration as Cripple inflicted by Demon Eye and may not stack with itself; while "Cursed", the target loses 3 ki at the beginning of their turn.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots 8/8
Racial Technique:
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Equipment
Totem
A hand-carved totem that's said to ward against certain malicious energies.
Type: Supplementary - Magic
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns.
Limit: Once per thread.
Stim Pack
Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels.
Type: Restorative - Stimulant
Zeni Value: 20000
Zeni Cost: 80000
Activation: Standard Action
Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately.
Limit: 1 use per thread.
COMPANION
This person is always at your side. They could be a well-paid mercenary, a student, a pet, a lover, a robotic assistant-- whatever you choose.
ZENI VALUE: 40,000
ZENI COST: 120,000
RARITY: MYTHIC
-This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20.
-A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both.
Universal Targe
The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense.
Type: Weapon - Shield
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action - Reactive
Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn.
Limit: 2 uses per thread.
Artifact:
Sumi-e 墨絵
Juni taps into her mystic abilities to utilize ancient 'sorcery' by painting arcane symbols instead of her purificaton sigils to inflict curses on her opponents. Master of Shu in the Four Arts in scholar society.
Type: Custom Artifact - Paint Brush - Supplementary
Zeni Value: N/A
Zeni Cost: 120,000
Activation: Constant
Effect: While the paint brush is equipped, Juni gains the witch class trait 'Sorcery'. In addition, 10 Temporary HP per class level.
Limit: N/A
Effort Points:
Zeni: 152,429
Mastery Points: 0/62
Masteries:
Focus Mastery
Level 5
Potential Mastery
Level 5
Ability Mastery
Level 1
Technique Mastery
Level 3
Legendary Mastery
Class Mastery
Level 2
Appearance:
Regal in lavish styled kimonos with the top view silhouette of a ceremonial tea pot emblem of the Tea family clan that represents Grand Duke Oolong's descendants. Is often seen carrying around a large paint brush, utilizing the ink from her octopus follower who uses its own ki energy to fly, to paint sigils to channel her mysticism abilities on to her allies. Dark brown hair with wavy tendrils at the ends is kept at jaw length and the top of her head is adorned with overly large silk tsumami kanzashi along with ornate tama pins on a loosely wrapped hair bun. On special occasions she is often wearing different attire and during cleansing rituals she wears a maid outfit.
Giant Form Appearance as Hachiko:
Juniper's demonic ancestry is apparent in giant form, with horns, white hair, darkened ashed skin, and piercing red eyes.
Personality: Highly educated in the mystical arts of healing, she is devoted to her talents, and strives for cleanliness. Is fully aware that no living being is pure, including herself, and is forgiving of everyone even when they do not deserve it. Often ignores her own personal feelings because it goes against her belief of giving everyone a chance.
History: Since birth she had been gifted with mysticism inherited by her demon mother and has been trained under her guidance up to the age of 18 when she has been deemed independent. While she remained sheltered in her grandfather's castle in Oolong City, she has not met her other family members apart her parents and half siblings Clove and Ma-Te from a previous marriage of her father's. Her cleansing rituals have been limited to the Duchies and recently has been allowed outside the castle. While she has been eager her entire childhood to meet other people in world who are not associated with the Pig Demon Duchies, the recent loss of a half brother has demoralized her quite a bit, and feels slightly less confident that she can make a difference in the world.
RP Sample:
“Hachi!” Juni smacked her octopus follower with her massive paint brush, “Stop wandering the halls alone, you know better than that, this isn’t my house and you will get ink everywhere unless I am around!”
The octopod floated back towards its master with a pitiful eyes, he was eager to leave the castle today, and started wandering the halls. The Tea Princess checked her DynoCapsule case for everything, not that she needed to, since there were over fifty in ten neat rows of five, and it was a high end version with a hologram projection screen to stylize the items stored inside. No expense was spared by her parents to allow their youngest daughter venture out on her own to utilize her mystic talents in the world. The timing could have been better, given that a sibling had recently been murdered, but she was not going to forge alliances and excel in her abilities unless she had real experience. The difference between her an Ma-Te was that he indulged his life to the fullest, living fast, and young to his untimely end. Perhaps if he focused on martial arts like Clove or mysticism like herself he could have survived; the primary benefit of having a proper education apart from being a royal family member.
Juniper took the first step outside the grand hall entrance of the castle that was on top of a massive natural elevated stone formation reaching one hundred meters above the ground. A long red painted stone path led to the carved thousand steps descending down towards the shinto style tower buildings at the bottom, with a walkway bridge connecting the top of the structures, and the main road to the rest of Oolong City. The view from the top made every building glitter in the distance, the neon lights from businesses, and the searchlights from casinos made it seem like a city that never sleeps. Growing up she avoided looking at the grand view so she could focus on her training and now she felt herself hyped up in embracing it fully.
The steps leading down was a nuisance while wearing okobo sandals, so she transformed into a giant demon woman, and took about ten steps before shrinking back down to leap off the rest of the way using her brush like vault pole to land safely on the main road. The first breath of air she took made her cough, there was someone smoking nearby, and another person walked by entirely reeking of alcohol. It was not what she expected at all, no book she read, or story she had been told prepared her for the truth of the dezidens of Oolong City. While she was aware that people traveled from around the world to arrive here it was for indulgences that Ma-Te was guilty of committing. Juniper’s parents were fully aware that she needed an escort but she was determined to walk the streets with no one else besides Hachi. It was far too late to turn back now, she was thinking about it very carefully with every step she made in public view, and was considering a wardrobe change after walking past a few people with hardened gazing eyes.
By the time she reached the end of the street, she turned the corner, and began heading towards a specific restaurant her brother owned since it had a 5-Star Wolfgang club rating which was located near the Duchies residency towers. Before she could make it towards the entrance, she was being stared down by yakuza based on what Hachi had signaled at her, having read about them in the local paper, and their control over territory. It seemed that the restaurant was no longer getting a steady stream of customers now that the Yakuza were hanging outside the entrance, striking fear into another that walked this particular street, but she knew she had to take a stand here or it was all for naught.
“Get out of my way!” Juni raised her voice determined to get inside the restaurant, “Please?” She added as tilted her head at the largest yakuza standing in front of her.
With knowing side glances they observed the emblem on her kimono and moved out of the way silently. With a sigh of relief she went inside the empty restaurant, the staff inside bowed in greeting, and motioned for her to come in. When asked what was going on, the manager explained that the yakuza had recently taken over the territory after Ma-Te’s funeral, and it had been difficult to see their regular customers with the gang outside who were part of the Devil’s cooks.
“Huh, that sounds dangerous, have you reached out to my family about getting assistance in handling them?” She blinked her cobalt blue eyes for a minute until they answered outright, “Eh?! They said they were sending me? But… I just found out about this… wait you said there is a meeting at a tea house nearby with a Duchy? I will head over there right now! It’s today right?”
Without ordering anything to eat, she bowed at the staff, and followed their instructions for the meeting that was set to take place at a tea house. While she had met many duchies growing up in the castle every New Years Eve, she had not developed a close relationship to any of them, and she was curious who was feeling loyal to her brother to get involved with the present issue.
The octopod floated back towards its master with a pitiful eyes, he was eager to leave the castle today, and started wandering the halls. The Tea Princess checked her DynoCapsule case for everything, not that she needed to, since there were over fifty in ten neat rows of five, and it was a high end version with a hologram projection screen to stylize the items stored inside. No expense was spared by her parents to allow their youngest daughter venture out on her own to utilize her mystic talents in the world. The timing could have been better, given that a sibling had recently been murdered, but she was not going to forge alliances and excel in her abilities unless she had real experience. The difference between her an Ma-Te was that he indulged his life to the fullest, living fast, and young to his untimely end. Perhaps if he focused on martial arts like Clove or mysticism like herself he could have survived; the primary benefit of having a proper education apart from being a royal family member.
Juniper took the first step outside the grand hall entrance of the castle that was on top of a massive natural elevated stone formation reaching one hundred meters above the ground. A long red painted stone path led to the carved thousand steps descending down towards the shinto style tower buildings at the bottom, with a walkway bridge connecting the top of the structures, and the main road to the rest of Oolong City. The view from the top made every building glitter in the distance, the neon lights from businesses, and the searchlights from casinos made it seem like a city that never sleeps. Growing up she avoided looking at the grand view so she could focus on her training and now she felt herself hyped up in embracing it fully.
The steps leading down was a nuisance while wearing okobo sandals, so she transformed into a giant demon woman, and took about ten steps before shrinking back down to leap off the rest of the way using her brush like vault pole to land safely on the main road. The first breath of air she took made her cough, there was someone smoking nearby, and another person walked by entirely reeking of alcohol. It was not what she expected at all, no book she read, or story she had been told prepared her for the truth of the dezidens of Oolong City. While she was aware that people traveled from around the world to arrive here it was for indulgences that Ma-Te was guilty of committing. Juniper’s parents were fully aware that she needed an escort but she was determined to walk the streets with no one else besides Hachi. It was far too late to turn back now, she was thinking about it very carefully with every step she made in public view, and was considering a wardrobe change after walking past a few people with hardened gazing eyes.
By the time she reached the end of the street, she turned the corner, and began heading towards a specific restaurant her brother owned since it had a 5-Star Wolfgang club rating which was located near the Duchies residency towers. Before she could make it towards the entrance, she was being stared down by yakuza based on what Hachi had signaled at her, having read about them in the local paper, and their control over territory. It seemed that the restaurant was no longer getting a steady stream of customers now that the Yakuza were hanging outside the entrance, striking fear into another that walked this particular street, but she knew she had to take a stand here or it was all for naught.
“Get out of my way!” Juni raised her voice determined to get inside the restaurant, “Please?” She added as tilted her head at the largest yakuza standing in front of her.
With knowing side glances they observed the emblem on her kimono and moved out of the way silently. With a sigh of relief she went inside the empty restaurant, the staff inside bowed in greeting, and motioned for her to come in. When asked what was going on, the manager explained that the yakuza had recently taken over the territory after Ma-Te’s funeral, and it had been difficult to see their regular customers with the gang outside who were part of the Devil’s cooks.
“Huh, that sounds dangerous, have you reached out to my family about getting assistance in handling them?” She blinked her cobalt blue eyes for a minute until they answered outright, “Eh?! They said they were sending me? But… I just found out about this… wait you said there is a meeting at a tea house nearby with a Duchy? I will head over there right now! It’s today right?”
Without ordering anything to eat, she bowed at the staff, and followed their instructions for the meeting that was set to take place at a tea house. While she had met many duchies growing up in the castle every New Years Eve, she had not developed a close relationship to any of them, and she was curious who was feeling loyal to her brother to get involved with the present issue.
[915]