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Post by Misaki Kazamiya on Feb 8, 2020 23:39:18 GMT -8
King Piccolo's trusted soldier was in the fight for her life right now. As the memories flowed back to her, so, too, would they to Helix, as the shock of what was happening made her pull back in disbelief. This didn't make sense! She'd lived her life with fierce pride, right since she'd been a soldier of the Grey Namekians - the fools who'd refused to acknowledge her power, blamed her for the deaths of others. A fool that died for her with a smile on her lips, even though that battle was hers by right... It was Piccolo himself that made the truth clear to her, after she was captured. that his actions were no fault of her own, that her path must always be one of certainty. The words had given her such strength, once she accepted them. She could look forward without hesitation, without regrets, for the decisions of the strong were always the righteous one! And yet... Had she really lived her whole life here, just to die here, against this embarrassment still clinging to useless ideas of honor, the hard lines of someone who'd mourned his own decisions marking his face, and this mockery of a demon fighting against her own... That couldn't be... That would make her so stupid... The thought of Kowry, a man she'd thought she'd buried from her own thoughts in her head, snaked out like a serpent around her neck, old fears, old pains resurfacing she was sure she had already buried, had already conquered! And yet the numb feeling on her neck was undeniably the same as that day... No! She was strong enough to leave that useless baggage to the side! She was Piccolo's favorite! She had no need for that trash! A wordless scream left her mouth even as she dodged through the barrage of energy blasts, Dodging through the energy spat out like a machine gun by her pale faker. she couldn't - she wouldn't fall here! She was lady Archimedean, and where she and her master walked, the world was forced to follow! "Long! Live! King! Piccolo!" The Demon screamed, pointing one hand towards the heavens... at which point, fell energy Coalesced, forming into a huge spiral, twenty times as wide as her own body, the spiral coalescing and forming, narrowing and growing, bit by bit... before Building itself to it's full size, a massive, purple Drill-bit. "Giga! Drill! Breaaaaakk!!!" The Namekian roared, holding her palm up, before the Drill shot off like a Rocket, Straight For Copy's neck After the blast subsided, the namekian stumbled to her knees, huffing and puffing as she fell down to one knee. Too much ki, too quickly... but surely that'd be enough to show the upstart who she was messing with! Surely, once she was finished dealing with her, she could deal with her own double at her own leisure. [480 words] BATTLE TRACKERSUMMARYBase PL: 110 Reactive actions: Rapid movement: 1 standard action, -14 ki, +25 Defence against any unresolved non-finisher technique, +10 against any unresolved finisher technique Sense: 1 bonus action, -0 ki, +5 accuracy to attacks on this turn, +5 defence versus all unresolved attacks Enemy actions:Copy' infinity big bang storm: Miss Copy' infinity big bang storm: Miss Helix's strike: Miss Helix's strike: Miss Copy's energy blast: Hit for 15 damage, unreduced. Total Def increased to 90. Bonus Action:Sense - 0 ki, You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Standard Action: Rapid movement: 1 standard action, -14 ki, +25 Defence against any unresolved non-finisher technique, +10 against any unresolved finisher technique Standard Action: Finishing move: Giga Drill break! Copy - 34 ki Accuracy roll: iKsE_EZw1d100+35 Crits on 75+, +4 extra damage on crit. Critical Hit!Damage roll: 5d8+12 +9 critical damageWounding: 1d100 Target 40 or less to wound CLASS FEATURESDestroyer - The first time you use a non-Finisher-type Special Technique in a thread, it costs 0 ki and gains an additional +10 attack modifier. After the first time a Special Technique is used in the current thread, it gains +4 damage for the remainder of the thread. Final Word - You gain 1 additional use of every Finisher-type Special Technique that you know, per thread. SPECIES TRAITSNamekian - You may make melee attacks from range, twice per battle. When you do, your attack has a +10 accuracy modifier. In addition, heal 2 HP naturally at the end of each turn. TRAITSITEMSTECHNIQUESInfinity big bang storm - Ranged energy barrage - Bashing, Blinding Giga Drill break - Ranged Energy Finisher - Slashing, Wounding - 1/2 CURRENT Edge: 0 CURRENT PL137
HP: 25/40 | Ki: 38/100 | DEF: 60 (90) | DR: 0| Melee Accuracy: d100+10 | Ranged Accuracy: d100+30 1d100+35·5d8+10+2·1d100
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Post by Copy on Feb 9, 2020 4:28:46 GMT -8
Well then, it seems that this fight might be over sooner than Copy had expected. They had the Lady on the ropes, and possibly panicking. If Copy was to finish these two monsters as quickly as possible, it was best to get rid of at least one of them first. It was necessary in her mind, since if her temporary ally was taken down early, Copy didn't expect Archimedean to allow her to fight this 'Nerferu' by her lonesome. The Shapeshifter was sure that she could take on either of them in a one on one fight, but fighting the two of them at once may be troublesome. Copy paid the price for taking her attention off of Nerferu for a few precious seconds as even more bursts of ki flew at her. One hit her form, still in the shape of Archimedean. She stumbled a bit, and shifted her foot suddenly to right herself. The other two flew straight past her and flew at Helix instead. Copy frowned. I refuse to play babysitter with the Namek. Either I get rid of that stupid woman as quickly as possible, or I fight the two on my own. Either way, I'm sure I can take them on, but just in case.....She turned back to Archimedean, and in the very same moment, she fired that drill shaped energy blast at Copy, and it was far quicker than she could properly track. In the few crucial moments she had, Copy took her nun form once again, and formed a shield made entirely out of her onyx energy. She set the protection directly in front of her, and the drill slammed into it, causing this world's Nerferu to slide backwards on her feet. With her free hand, she pointed another energy blast at Archimedean, and it took the form of the very same violet colored drill that was just shot at her. Almost involuntarily, a sadistic smile creeped up on her now human features. The drill shot forth, and Copy immediately turned her attention back to her shadow, energy shield still in hand.
Word Count: 350/2056 BATTLE TRACKERDefense Phase
Attack 1: 90 Def vs Nerferu 119 Acc. 17 dmg. Burned. Attack 2: 90 Def vs Archimedean 124 Acc. CRITICAL HIT! 42 dmg. Total Damage(Nerferu): 17-11(DR)+2(DR bypassing dmg)-20(Energy Shield)= 0Total Damage(Archimedean): 42-20(Energy Shield)-16(DR)= 6Damage Overall: 6+3(Burn)= 9Offense Phase
Edge 4 established over Lady Archimedean. +15 Acc, +5 Dmg & +5 DR.At-Will: Activate Prodigious Student | Reactive | Learn Giga Drill Break Bonus Action: Energy Shield | Reactive | -14 ki | +20 DR Standard Action(Sacrificed for Bonus Action): Power Up | +25 ki(25/100) | +25% PL Standard Action: Giga Drill Break | Slashing | Wounding | -34 ki | Targetting Lady Archimedean Accuracy: y|PTpAaU1d100+45Damage: 5d8+16Wounding(40 or lower): 1d100
CURRENT EFFECTS
Burn. 3 dmg per turn. (2/4) Power Up. +25% PL. (1/2)
CLASS FEATURES
Prodigious Student - Twice per battle, as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivalled Potential - You begin play with all Enhanced Basic Techniques.SPECIES TRAITS Like Rubber - You possess a natural 2 DR. TRAITS
Indomitable - Increase your DR by 4.Endure(A.I.'s Assistant) - Increase your HP by +25.Willpower(A.I.'s Assistant) - As a Reactive At-Will action, you may reduce all the damage you would've taken on your turn to 0. May only be used once per battle.Instinct(A.I.'s Assistant) - Your Defense is increased by +10.ITEMS Katchin ArmourWhether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armour Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. TECHNIQUES ENERGY SHIELD ICopy creates a sphere of ki around her form that insulates and protects her from incoming damage.Type: Defensive Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki Limit: Once per thread. Current PL: 1439 HP: 129/155 | KI: 46/100 | Ki Cost Reduction: 1 | DEF: 90 | Melee Accuracy: 1d100+30 | Ranged Accuracy: 1d100+30 | Damage Reduction: 11 | Damage Modifier: 1 1d100+45·5d8+16·1d100
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Post by Helix on Feb 10, 2020 1:05:34 GMT -8
The battlefield grew more and more wild, with explosions and flashes of light upsetting what must have been a still and quiet place for a lifetime or more. Helix still wrestled with his pain, reeling in an overwhelming madness of desperation, fear, and anger. Even with their combined assault his wily enemy still managed to evade her destruction, weaving in and out, and outpacing everything he could throw at then, but she was running out of energy and Helix himself was only just beginning. To drive his righteous fury on further, even the demonic foe his makeshift ally was entangled with continued to apply their pressure on the Warrior, and blasts of energy rained down on him even as he pursued the Archimedean. However his furor was growing more focused, and while he was still absorbed in the urge to throw all caution away and destroy the evil in front of him, his finer trained instincts were reaffirming themselves in his form as well.
Both opponents stood firm still, and so he kept his energy in check, reserving his strength so that he could endure and overcome. While he watched the corrupt Namekian, he turned his senses to Nerferu's assault on him, bracing his body for the impact. He relied on the sturdiness of his form, his powerful body's ability to endure extreme amounts of punishment, and through his willpower numbed himself to the ensuing shock. The bursts of energy burst against him, the energy lingering on his skin to burn and scorch, but he stood, and had never taken his focus off of the creature that shared his own origins. Ignoring the pain, instead he focused his power into the palm of his hand, and as a mockery of the impressive attack the other Namekian had unleashed returned back to them, he too prepared to fire his own fierce, if less flashy, blast of ki.
Some part of him was sickened that so much destruction should be directed at a fellow Namekian, but her presence was a blight and could not be tolerated. Perhaps the elders would advise rehabilitation, that surely not even this corrupt being still retained some seed of goodness deep within their heart that could be nourished and brought back to the surface. But Helix was no Dragon-Clan healer. He was Warrior-Clan, and his role was to put down those that threatened his kind, even if they were once a part of his kind. The energy gathered in his palm, swirling in a glowing light of blue and green, not unlike the tropical sea around his home in the south.
"Accept a quick end, cousin, and let your pain be put to rest." His energy released, homing in on its target in a streak of dazzling purification.
{461|1,742}
Battle Tracker {} DEFENSE PHASE
Nerferu Attack 1: Hit 17 Damage, Burning Nerferu Attack 2: Hit 16
Damage
33 Damage - 14 DR = 19 Final Damage
ATTACK PHASE
Bonus: Guard +10 DR | Cost: 10 ki
Action 1: Focus Energy +15 Ranged Accuracy | Cost: 10 ki
Action 2: Energy Blast vs. Lady Archimedean Cost: 2 ki
Accuracy: zDnAZs3H1d100+25 Target 60
Damage: 2d6+2
STATUS EFFECTS
Bashing 1: -5% Base PL Burning: 3 Damage per turn (2 Turns) Namekian Regeneration: Heal 2 HP per turn
TECHNIQUES Energy Shield (1/1)
PL: 95 HP: 50/85 | Ki:58/100 Melee Accuracy: +10 | Ki Accuracy: +10 Defense: 45 | DR: 4
1d100+25·2d6+2
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Post by darthlunchbox on Feb 10, 2020 12:17:18 GMT -8
Her foes kept drowning the weird Namekian under their constant barrage... and she probably wouldn't have that sap as a distraction for much longer. She maneuvered behind the big green namekian and the abomination and lined up her shots... 1 with each hand. She fired the bolts of dark orange energy simultaneously, crashing towards their backs with cracking burning energy. She made a snap decision to put her hands together, concentrate, and send a second bolt of energy at the Namekian, who was weaker than his counter part. She didn't want to fight an even battle... but even less than that did she want to be outnumbered. She charged up the shot with both of her palms and sent the second shot lancing towards the big namekian's shoulder. Nerferu then took a few careful steps back to give herself some room to maneuver; she was likely to need it soon if this turned into a two versus one situation. She watched warily, waiting for them to try and turn on her next... { Battle Stats} DEFENSE PHASE. +6 HP Lifedrinker Copy Attack #1 (00) vs Nerferu's Def (80): Miss
Copy Attack #2 (00) vs Nerferu's Def (80): Miss
0 dmg - 1 DR = 0 dmg.
OFFENSE PHASE. Edge 4 on Helix
Bonus Action: Enhanced EB -1 ki @helix w5y7gdBp1d100+72 EB ignores 2 of their target’s DR and inflict their target with Burning (One stack per turn)
2d6+12 At-Will: Spending 5 Instinct Charges +12 Accuracy
Action 1: Enhanced EB -1 ki Copy
1d100+57 EB ignores 2 of their target’s DR and inflict their target with Burning (One stack per turn)
2d6+7
Action 2: Enhanced EB -1 ki @helix
1d100+72 EB ignores 2 of their target’s DR and inflict their target with Burning (One stack per turn)
2d6+12
EFFECTS. Instinct: 0 stacks Power up 0/2 more turn 10 Ki recovered
TRAITS. Power (AI Assistant) Requirements: Energy Control Skill of 30 Activation: None (Passive) Effect: Your Energy attacks deal +3 bonus damage.
Infuse Requirements: Energy Control Skill of 35 Activation: None (Passive) Effect: Your Energy Blast Basic Technique ignore 2 of their target’s DR and inflict their target with Burning; this Trait may only apply one stack of Burning to a target per turn.
Misdirection Activation: Bonus Action Effect: When you activate Misdirection, you may reduce 1 attack(performed on this turn)’s Accuracy modifier to 0. On your next turn, you may have 1 attack of the same type treat its target’s Defense Modifiers as if they were +0. Limit: Twice per thread.
Basic Technique Mastery(AI Assistant) Activation: Passive Effect: You gain 1 additional Enhanced Basic Technique, though you must still take 1 week to learn it. Limit: --
Class Features:
Relentless - Whenever you use at least two Standard Actions to attack an opponent, that opponent receives 2 damage that bypasses all DR and Temporary HP. Increase this value by +1 for each turn that you have used two Standard Actions to attack an opponent. This bonus returns to 0 if you do not attack an opponent on your turn and must be accumulated again.
Rushing - Your attacks deal 15% of their total damage to their targets if they fail to hit. This damage ignores DR.
Racial Trait: Lifedrinker: Every Successful attack heals you 2 health points
ITEMS. AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: --
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit.
DEFENSE/UTILITY TECHS. FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Enhanced Basic: Energy Blast
PL: 1100 HP: 79/80 | TEMP HP: 0/0 | KI: 94/100 FIGHTING: 20 | ENERGY CONTROL: 40 | REFLEXES: 30 | RESILIENCE: 20 MELEE ACCURACY: +25 | ENERGY ACCURACY: +45 | DEF: 80 DR: 4 | DMG MODIFIER: +7 | KI COST: -2 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [172/1376] 1d100+72·2d6+12·1d100+57·2d6+7·1d100+72·2d6+12
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Post by Misaki Kazamiya on Feb 11, 2020 4:27:18 GMT -8
The copied drill bore down on the injured Namekian even as she lifted a ki-infused hand to try to push it to the side. "ggg... gchrrrk... Dahhhh!" The corrupted alien screamed, as the drill slowly, inexorably pushed back her hands. Her determination, her pride, her courage, her faith in Lord piccolo, and every bit of her skill and power were all put to the test, forced into her hands as she tried like a woman possessed to push the Drill back. To avoid her fate...
in the end, the woman found herself inadequate, as the drill pushed farther. Maybe... maybe she couldn't push this back after all! Disgusting! still, if she was going to go out, maybe she could hold on just long enough to send one last parting shot as the drill lanced through her and left her severed from the mortal coil. One last bit of revenge on her allies and enemies in the battle alike - for all equally deserved the scorn of the demons of this world. It would all be so...
"gah!" The Namek screamed, as she felt pain. blinding pain. burning pain... Turning her head... the namekian? Of course... as memories flooded in. "...Helix!" She stated with bloodied teeth and hatred in her eyes... "I dearly hope you die slowly, and pain-"
The Demon's diatribes ended there, though. the distraction proved fatal, as Copy's drill made it past her hands and into the girl's body.
"Long... live... King..." The girl managed to sputter out with blood trailing from her mouth, before the Drill spiralled, spinning a hole through her body, before going... into her?
For a moment, the Surprised demon could only stand there, not capable of uttering a word... before cracks appeared in her body, glowing Violet and travelling all across the Woman's body... before she exploded into Violet light, the Blinding light-show filling the chamber... and leaving not even a shred of flesh in her wake.
So ended Lady Archimedean
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Post by Copy on Feb 11, 2020 18:21:38 GMT -8
Copy sent the violet drill sailing through the air directly towards the womanly Namekian, fully intent on ending her right then and there. It was a killing blow for sure, it couldn't be more clear to her. The amount of power she'd placed into that should be more than enough to get rid of her. However, she wouldn't go down without a fight. Stubbornly, the Namek resisted, trying her best to deflect the blast, struggling to do so as Copy returned her attention to the slug woman and kept pushing with her arm up and palm open. Her sadistic smile didn't disappear. Eventually, the drill began to overcome her efforts, and pierced her flesh, causing Copy's grin to only intensify. The angry shouts of the girl she was in the process of murdering were directed to Helix, the being who contributed almost nothing to her untimely death. Cocking her head to the side with one eye opening a lot wider than the other, Copy addressed her as the drill began to make their way through green skin. "How disappointing. I expected much more from you, Namek. But I did say that I would erase you both. Toodles."The drill went into her, and Copy closed her palm, forming a fist, which forced the energy to explode in a burst of light, leaving nothing left of the Lady. She was done for. Turning around, she zipped forward, and caught the two initial blasts shot at her and Helix after letting her energy shield dissipate. Her smile slowly grew more subtle as the orange colored ki began to grow even darker, until it was solid black. The third burst of energy flew past her head, straight at Helix once more. "Don't you go thinking that I've forgotten to track you, demon. You're about to join your little 'ally' here in merciful death."She tossed the two bursts of energy at Nerferu, with no intention of lengthening the fight.
Word Count: 326/2382 BATTLE TRACKERDefense Phase
Attack 1: 90 Def vs Nerferu(Intercepted) 79 Acc. Miss. 3 dmg with Rushing. Attack 2: 90 Def vs Nerferu 66 Acc. Miss. 2 dmg with Rushing. Total Damage: 5+3(Burn)= 8Offense PhaseAt-Will: Bonus Action: Intercept | Targetting Nerferu's first attack. Standard Action: Infinity Big Bang Storm | Bashing | Blinding | -14 ki Accuracy: 8F17FNuU1d100+30Damage: 3d10+1Blind(30 or lower): 1d100Standard Action: Infinity Big Bang Storm | Bashing | Blinding | -14 ki Accuracy: 1d100+30Damage: 3d10+1Blind(30 or lower): 1d100
CURRENT EFFECTS
Burn. 3 dmg per turn. (3/4) Power Up. +25% PL. (2/2)
CLASS FEATURES
Prodigious Student - Twice per battle, as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivalled Potential - You begin play with all Enhanced Basic Techniques.SPECIES TRAITS Like Rubber - You possess a natural 2 DR. TRAITS
Indomitable - Increase your DR by 4.Endure(A.I.'s Assistant) - Increase your HP by +25.Willpower(A.I.'s Assistant) - As a Reactive At-Will action, you may reduce all the damage you would've taken on your turn to 0. May only be used once per battle.Instinct(A.I.'s Assistant) - Your Defense is increased by +10.ITEMS Katchin ArmourWhether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armour Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. TECHNIQUES ENERGY SHIELD ICopy creates a sphere of ki around her form that insulates and protects her from incoming damage.Type: Defensive Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki Limit: Once per thread. Current PL: 1439 HP: 121/155 | KI: 18/100 | Ki Cost Reduction: 1 | DEF: 90 | Melee Accuracy: 1d100+30 | Ranged Accuracy: 1d100+30 | Damage Reduction: 11 | Damage Modifier: 1 1d100+30·3d10+1·1d100·1d100+30·3d10+1·1d100
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Post by Helix on Feb 12, 2020 2:17:39 GMT -8
The mockery of his people had fallen, and only this putrid demon remained. The creature had rushed to outflank Helix as he and Copy had finished off one of their foes, and despite the notable difference in their power it still seemed to consider him a threat. Taking part in the death of a fellow Namekian, even one corrupted into a violent and evil being as that one, did little to ease the strong emotions that still gnawed at the Warrior, and he was in little mood to relax in the presence of the foe that remained. Sensing the blast of energy being targeted at him, again he braced himself, again enduring the impact that caused his bones to creak and his flesh to burn. Willpower alone would not keep him standing for much longer, but there was work to be done.
With a shout, he drew on the wells of his power that remained within him, ready to go all out for what few moments he could continue this. He might not have a chance at defeating this demon on his own, but he at least might ease the burden of the task for his ally. Whatever the nature of this Earthling he had joined forces with was, it could not be as great a threat as their shared enemy. If this demonic threat was perhaps the heart of this place's evil, Helix would not think twice to lay down his life to see it erased. No matter how dire this mysterious temple might be for the tribe, he would see that no other Namekian would fall under its shadow. Throwing himself at the enemy once more, he struggled against it with all his might.
"Is that all you've got?!" he taunted. "You face the Warrior-Clan. I won't come apart so easily!" Though he knew the speed and power that the demon displayed was more than a match for his, he could at least draw some of its attention away from the fighter that did have the means to finish it off. Minding his defense, wary of its many arms and the deadly forms they took, he still applied what pressure he could manage. {365|2,107}
BATTLE TRACKER DEFENSE PHASE
Nerferu Attack 1: Hit
Damage
19 Damage - 14 DR = 5 Total
ATTACK PHASE
Bonus: Guard +10 DR | Cost: 10 ki
At-Will: Distract (1/3) +1 Action to Copy
Action 1: Power Up (25/100) +25 Ki | +25% PL (2 Turns)
STATUS EFFECTS
Bashing 1: -5% Base PL Powered Up: +25% PL (2 Turns) Burning: 3 Damage per turn (4 Turns) Namekian Regeneration: +2 HP per turn
TECHNIQUES Energy Shield (1/1)
PL: 118 HP: 44/85 | Ki:73/100 Melee Accuracy: +10 | Ki Accuracy: +10 Defense: 45 | DR: 4
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Post by darthlunchbox on Feb 12, 2020 13:55:52 GMT -8
As the amalgam form of her other self turned towards her, Nerferu sneered at her words, "Oh, please, you can't even decide on a form but you are going to kill me? You don't have the focus of will, darling." She turned sideways and slid through the energy blasts that the thing cast at her before she spun around and tossed one at her, streaking like a comet towards where its head should be. She heard the Namek blabbering on about being a protector and not being so easily defeated... and cast an offhand blast towards him just to keep him busy for a moment before she turned back to her other self and raised her hand, building a larger mass up in her hand... before sending a barrage of needle like blasts towards her shapeless foe. She smirked at them and called out in a languid manner, "Don't worry darlings... You won't be making it out of here to boast of your victory. You, like many others, might think 2 to 1 is an advantage against me. You'll find it isn't, I could almost pity you." { Battle Stats} DEFENSE PHASE. +2 HP Lifedrinker Copy Attack #1 (52) vs Nerferu's Def (80): Miss
Copy Attack #2 (50) vs Nerferu's Def (80): Miss
0 dmg - 1 DR = 0 dmg.
OFFENSE PHASE. Edge 4 on Helix
Bonus Action: Enhanced EB -1 ki @helix Y1P6WScf1d100+72 EB ignores 2 of their target’s DR and inflict their target with Burning (One stack per turn)
2d6+12 At-Will:
Action 1: Enhanced EB -1 ki Copy
1d100+57 EB ignores 2 of their target’s DR and inflict their target with Burning (One stack per turn)
2d6+7
Action 2: Enhanced EB -1 ki Copy
1d100+57 EB ignores 2 of their target’s DR and inflict their target with Burning (One stack per turn)
2d6+7
EFFECTS. Instinct: 0 stacks Power up 0/2 more turn 10 Ki recovered
TRAITS. Power (AI Assistant) Requirements: Energy Control Skill of 30 Activation: None (Passive) Effect: Your Energy attacks deal +3 bonus damage.
Infuse Requirements: Energy Control Skill of 35 Activation: None (Passive) Effect: Your Energy Blast Basic Technique ignore 2 of their target’s DR and inflict their target with Burning; this Trait may only apply one stack of Burning to a target per turn.
Misdirection Activation: Bonus Action Effect: When you activate Misdirection, you may reduce 1 attack(performed on this turn)’s Accuracy modifier to 0. On your next turn, you may have 1 attack of the same type treat its target’s Defense Modifiers as if they were +0. Limit: Twice per thread.
Basic Technique Mastery(AI Assistant) Activation: Passive Effect: You gain 1 additional Enhanced Basic Technique, though you must still take 1 week to learn it. Limit: --
Class Features:
Relentless - Whenever you use at least two Standard Actions to attack an opponent, that opponent receives 2 damage that bypasses all DR and Temporary HP. Increase this value by +1 for each turn that you have used two Standard Actions to attack an opponent. This bonus returns to 0 if you do not attack an opponent on your turn and must be accumulated again.
Rushing - Your attacks deal 15% of their total damage to their targets if they fail to hit. This damage ignores DR.
Racial Trait: Lifedrinker: Every Successful attack heals you 2 health points
ITEMS. AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: --
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit.
DEFENSE/UTILITY TECHS. FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Enhanced Basic: Energy Blast
PL: 1100 HP: 80/80 | TEMP HP: 0/0 | KI: 91/100 FIGHTING: 20 | ENERGY CONTROL: 40 | REFLEXES: 30 | RESILIENCE: 20 MELEE ACCURACY: +25 | ENERGY ACCURACY: +45 | DEF: 80 DR: 4 | DMG MODIFIER: +7 | KI COST: -2 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [187/1563] 1d100+72·2d6+12·1d100+57·2d6+7·1d100+57·2d6+7
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Post by Copy on Feb 12, 2020 19:05:13 GMT -8
This might be more difficult than the Shapeshifter had originally thought. This 'Nerferu' had managed to avoid both of her attacks rather easily, and she immediately shot an attack of her own right back at her opponent, the orange bolt of energy sailing through the air and aiming straight for her head. Her head was thrown backwards abruptly, and her neck bent back much father than the original human neck. Even so, the energy blast flew straight over her torso, passing her harmlessly. The head snapped back into place as Copy glared at her opponent as menacingly as she could, although knowing herself, it probably wouldn't have much effect. Maybe Copy can change that. The barrage of thin, piercing beams of energy was swift, and were a pain to actually avoid. Large holes began to appear in Copy's malleable body, and the blasts passed through them, avoiding contact with her flesh. The holes disappeared as soon as they appeared, and this went on until Nerferu had stopped sending energy blasts. This time, Copy didn't even have anything cocky to say. It would be a waste of time and breath anyways, seeing as how they'd fall on deaf ears. Copy opened both of her hands, and they were enveloped in her dark ki. Sky blue eyes slowly changed into a fiery red, as Copy dashed forward, forming her hands into fists and sending three quick strikes to her sole opponent's midsection.
Word Count: 240/2622 BATTLE TRACKERDefense Phase
Attack 1: 90 Def vs Nerferu 62 Acc. Miss. 1 dmg with Rushing. Attack 2: 90 Def vs Nerferu 71 Acc. Miss. 2 dmg with Rushing. Total Damage: 3+3(Burn)= 6Offense PhaseAt-Will: Bonus Action: Enhanced Power Up | +50 ki(75/100) | +25% PL Standard Action: Infinity Big Bang Storm | Bashing | Blinding | -14 ki Accuracy: tswgs9RQ1d100+30Damage: 3d10+1Blind(30 or lower): 1d100Standard Action: Infinity Big Bang Storm | Bashing | Blinding | -14 ki Accuracy: 1d100+30Damage: 3d10+1Blind(30 or lower): 1d100Standard Action(Given by Helix): Infinity Big Bang Storm | Bashing | Blinding | -14 ki Accuracy: 1d100+30Damage: 3d10+1Blind(30 or lower): 1d100
CURRENT EFFECTS
Burn. 3 dmg per turn. (4/4) Power Up. +25% PL. (1/2)
CLASS FEATURES
Prodigious Student - Twice per battle, as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivalled Potential - You begin play with all Enhanced Basic Techniques.SPECIES TRAITS Like Rubber - You possess a natural 2 DR. TRAITS
Indomitable - Increase your DR by 4.Endure(A.I.'s Assistant) - Increase your HP by +25.Willpower(A.I.'s Assistant) - As a Reactive At-Will action, you may reduce all the damage you would've taken on your turn to 0. May only be used once per battle.Instinct(A.I.'s Assistant) - Your Defense is increased by +10.ITEMS Katchin ArmourWhether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armour Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. TECHNIQUES ENERGY SHIELD ICopy creates a sphere of ki around her form that insulates and protects her from incoming damage.Type: Defensive Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki Limit: Once per thread. Current PL: 1439 HP: 115/155 | KI: 26/100 | Ki Cost Reduction: 1 | DEF: 90 | Melee Accuracy: 1d100+30 | Ranged Accuracy: 1d100+30 | Damage Reduction: 11 | Damage Modifier: 1 1d100+30·3d10+1·1d100·1d100+30·3d10+1·1d100·1d100+30·3d10+1·1d100
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Post by Helix on Feb 13, 2020 20:45:10 GMT -8
The demon was disregarding him, so great was the gap between their strength, lazily lobbing more of its energy at him as his body struggled to regenerate against the ceaseless destruction. No matter, the less attention it paid to Helix, the more freedom he had to assist. His shape-shifting ally seemed to be able to hold their own against this monster, despite its taunts against the Earthling, but he doubted that Copy's stamina was as limitless as their fluid form. Again Helix pulled back, bracing himself against the incoming blast, gritting his teeth and forcing himself to ignore the pain of his failing body. He drew once more on his stores of energy, causing his muscles to bulge to even greater extents as he called on the absolute limit of his current power. Though he was still dwarfed compared to the two that fought on before him, he had nothing but opportunity to increase the odds so long as the threat he posed was ignored.
Maneuvering himself behind Copy, he placed a hand against the Earthling's back, and with a sigh he released his power. It was no destructive blast he loosed, however, but a piece of his own strength, lent to the strange creature in support of their shared enemy's swift destruction. It was only a matter of time before even the demon's dismissive assault against him was enough to overwhelm what remained of his life, shameful as it was to admit, but perhaps his energy could still survive beyond him in the name of purging this evil. {259|2,366}
BATTLE TRACKER DEFENSE PHASE
Nerferu Attack 1: Hit
22 Damage - 12 DR = 10 Total
ATTACK PHASE
Bonus: Guard +10 DR | Cost: 10 ki
Action 1: Power Up (50/100) +25 Ki | +25% PL (2 Turns)
Action 2: Ki Transfer +25 Ki/+36 PL to Copy | Cost: 10 ki
STATUS EFFECTS
Bashing 1: -5% Base PL Powered Up: +25% PL (1 Turns) Powered Up: +25% PL (2 Turns Burning: 3 Damage per turn (6 Turns) Namekian Regeneration: +2 HP per turn
TECHNIQUES Energy Shield (1/1)
PL: 147 HP: 34/85 | Ki:78/100 Melee Accuracy: +10 | Ki Accuracy: +10 Defense: 45 | DR: 4
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Post by darthlunchbox on Feb 14, 2020 20:00:08 GMT -8
Nerferu hissed in frustration as her attacks failed to meet the mark in a gross fashion. The copycat version of her eyes began to darken to red as she gathered her ki and swept forward on the attack. Nerferu was able to let a small burst of ki shoot forth from her palm and misdirect the first punch from impacting her; the followup was clumsy in contrast to the first, Nerferu barely had to step out of the way of the powerful punch. That cockiness quickly caught up to her as the third punch slammed into her midsection, sending her staggering back as pain radiated out from her gut. She managed to catch her balance without falling and brought her glowing red eyes up to meet her doppelgangers. She was getting tired of this now; she was going to put this freak down then fry the slug man for good measure. She wreathed her arms in her dark orange ki once more and made a twisting motion with her left are as she released it, causing the bolt to fly towards its target in a tight corkscrewing motion. She quickly followed it up with a straight shot from her right arm aimed straight down the middle of the corkscrew. If her foe wasn't careful, those would both impact its... gut at the same time. { Battle Stats} DEFENSE PHASE. +2 HP Lifedrinker Copy Attack #1 (080) vs Nerferu's Def (85): Miss
Copy Attack #2 (066) vs Nerferu's Def (85): Miss Copy Attack #3 (119) vs Nerferu's Def (85): Hit
11 dmg - 1 DR = 10 dmg.
OFFENSE PHASE. Edge 4 on Helix Forgot I had this til now - Relentless Rush Damage: Copy takes 2 damage bypassing all DR and Temp HP
Bonus Action: Misdirection on attack 1 At-Will:
Action 1: Enhanced EB -1 ki Copy
zEg8va2b1d100+45 EB ignores 2 of their target’s DR and inflict their target with Burning (One stack per turn)
2d6+7 2 damage if it misses
Action 2: Sense +5 def and acc
EFFECTS. Instinct: 0 stacks Power up 0/2 more turn 10 Ki recovered Number of turns in a row attacked with 2 standard actions: 5th
TRAITS. Power (AI Assistant) Requirements: Energy Control Skill of 30 Activation: None (Passive) Effect: Your Energy attacks deal +3 bonus damage.
Infuse Requirements: Energy Control Skill of 35 Activation: None (Passive) Effect: Your Energy Blast Basic Technique ignore 2 of their target’s DR and inflict their target with Burning; this Trait may only apply one stack of Burning to a target per turn.
Misdirection Activation: Bonus Action Effect: When you activate Misdirection, you may reduce 1 attack(performed on this turn)’s Accuracy modifier to 0. On your next turn, you may have 1 attack of the same type treat its target’s Defense Modifiers as if they were +0. Limit: Twice per thread.
Basic Technique Mastery(AI Assistant) Activation: Passive Effect: You gain 1 additional Enhanced Basic Technique, though you must still take 1 week to learn it. Limit: --
Class Features:
Relentless - Whenever you use at least two Standard Actions to attack an opponent, that opponent receives 2 damage that bypasses all DR and Temporary HP. Increase this value by +1 for each turn that you have used two Standard Actions to attack an opponent. This bonus returns to 0 if you do not attack an opponent on your turn and must be accumulated again.
Rushing - Your attacks deal 15% of their total damage to their targets if they fail to hit. This damage ignores DR.
Racial Trait: Lifedrinker: Every Successful attack heals you 2 health points
ITEMS. AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: --
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit.
DEFENSE/UTILITY TECHS. FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Enhanced Basic: Energy Blast
PL: 1100 HP: 70/80 | TEMP HP: 0/0 | KI: 89/100 FIGHTING: 20 | ENERGY CONTROL: 40 | REFLEXES: 30 | RESILIENCE: 20 MELEE ACCURACY: +25 | ENERGY ACCURACY: +45 | DEF: 80 DR: 4 | DMG MODIFIER: +7 | KI COST: -2 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [224/1787] 1d100+45·2d6+7·1d100+45·2d6+7
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Post by Copy on Feb 16, 2020 11:28:02 GMT -8
Copy's ruthlessness had paid off. With each strike she tossed at The Hammer, she drew closer and closer to contact. Until finally, a punch struck home. She took a few steps backwards, now switching from offense to defense. This was a surprisingly resilient opponent. This... Nerferu. This... demon. She was far stronger than Copy would've wished for. But then again, she was supposed to be a version of her, right? The same name, similar speech and both of them were arrogant, so surely this was some sort of version of herself, correct? Was she brought here through magic? Some sort of machinery? It was rather odd if she said so herself, but no time to dwell upon it. Nerferu was returning on the attack. A surge of energy burst into her nun form, as she felt a hand rest on her back. That Namekian... had actually proved to be useful. A colorless aura surrounded her form, coating her very skin. She gave the Namek a somewhat grateful glance before she turned her attention to the demon she faced. She was running out of energy, now that she thought about it. The two bolts of energy fired by the other demon had slammed into Copy, but she kept her feet pressed against the hard ground, refusing to be moved. The energy radiating from her body was beginning to gather at one point. Her palm. She released the energy, and it soared forward in the form of three different energy beams. They were all the same bright, white color, and they lazily made a wide arc as they flew towards their target.
Word Count: 270/2892 BATTLE TRACKERDefense Phase
Attack 1: 90 Def vs Nerferu 120 Acc. Hit for 14 dmg. Total Damage: 14-11(DR)+2(DR bypassing)= 5Offense PhaseAt-Will: Bonus Action: Enhanced Energy Blast | -1 ki Accuracy: bgA68d3r1d100+30Damage: 2d6+3Standard Action: Infinity Big Bang Storm | Bashing | Blinding | -14 ki Accuracy: 1d100+30Damage: 3d10+1Blind(30 or lower): 1d100Standard Action: Infinity Big Bang Storm | Bashing | Blinding | -14 ki Accuracy: 1d100+30Damage: 3d10+1Blind(30 or lower): 1d100
CURRENT EFFECTS
Power Up. +25% PL. (2/2)
CLASS FEATURES
Prodigious Student - Twice per battle, as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivalled Potential - You begin play with all Enhanced Basic Techniques.SPECIES TRAITS Like Rubber - You possess a natural 2 DR. TRAITS
Indomitable - Increase your DR by 4.Endure(A.I.'s Assistant) - Increase your HP by +25.Willpower(A.I.'s Assistant) - As a Reactive At-Will action, you may reduce all the damage you would've taken on your turn to 0. May only be used once per battle.Instinct(A.I.'s Assistant) - Your Defense is increased by +10.ITEMS Katchin ArmourWhether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armour Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. TECHNIQUES ENERGY SHIELD ICopy creates a sphere of ki around her form that insulates and protects her from incoming damage.Type: Defensive Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki Limit: Once per thread. Current PL: 1439 HP: 106/155 | KI: 22/100 | Ki Cost Reduction: 1 | DEF: 90 | Melee Accuracy: 1d100+30 | Ranged Accuracy: 1d100+30 | Damage Reduction: 11 | Damage Modifier: 1 1d100+30·1d100+30·3d10+1·1d100·1d100+30·3d10+1·1d100·1d100
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Post by Helix on Feb 16, 2020 11:58:36 GMT -8
A flare of hope was beginning to surface within Helix's heart, a glimmer of a chance that he might come out of this fight victorious, but it wasn't over yet. His muscles were visibly decreasing as fatigue and injury overtook him at a growing pace, his body ragged and scorched from the beating he had been taking. His Earthling ally was holding their own, focusing on a powerful offense with little regard for their own safety, and if there was one way this battle could turn into a disaster it would be once the shape shifter overextended themselves and left Helix to fend for himself against the demon. The resilient monster would have to be put down as quickly as possible.
Though his power waned, Helix continued to lend what he could to Copy. Sacred Namekian ki, even against such an overwhelmingly powerful foe, flowed through him into the Earthling, and on into a destructive barrage of righteous fury. Despite his faith in the strength of his own people, however, it was a core lesson taught to the Warrior-Clan not to rely on fate to win fights. Every edge should be embraced in the pursuit of defeating evil such as this, and even as his energy was being formed into Copy's vicious attack, Helix was already maneuvering against the enemy. His gifted strength would only go to waste if it did not connect with its target, and Helix intended to make sure that happened. Assaulting Nerferu once more, he did all he could to tie up their attention, grabbing at limbs to pin it in place. If he could overpower the demon for even a moment, it would be enough, but at the very least he would make himself enough of a nuisance to benefit his confederate. {297|2,663}
BATTLE TRACKER DEFENSE PHASE
ATTACK PHASE
Bonus: Ki Transfer +25 Ki/+29 PL to Copy | Cost: 10 ki
At-Will: Distract (2/3) +1 Action to Copy
Action 1: Grapple Cost: 3 ki
Attack: ZZuH6kVd1d100+10 Target = 80
Damage: 1d6
Immobilize: 1d100 Target < 40
STATUS EFFECTS
Bashing 1: -5% Base PL Powered Up: +25% PL (1 Turns) Burning: 3 Damage per turn (5 Turns) Namekian Regeneration: +2 HP per turn
TECHNIQUES Energy Shield (1/1)
PL: 118 HP: 33/85 | Ki:65/100 Melee Accuracy: +10 | Ki Accuracy: +10 Defense: 45 | DR: 4
1d100+10·1d6·1d100
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Post by darthlunchbox on Feb 16, 2020 19:20:04 GMT -8
Nerferu could sense she was doing some damage to her counterpart, but not as much as she would normally expect to do. Her opponent seemed much more... dynamic in her skill set than Nerferu herself; still, she would find a way to triumph, that is what she did. She tensed herself to dodge as the three beams flew towards her... along with the brawny slug man who was trying to involve himself now for some reason. She sighed as she dodged the first beam, rolled under the second beam, then dodged the namekian's attempt to grab onto her with its filthy hands... right into the final energy beam. It exploded against the purple skin of her rib cage and scorched it as she was sent rolling a small way across the floor of the temple. Nerferu called out in pain and clutched at her left side as she got to her feet, hunched over and snarling. It was well past the time for words now... it was time to try to end these fools before they did her even more serious harm. She pushed all of her hatred into her ki and shot two precise shots at the shapeless one who had hurt her so. It was only fair that she seek to return the favor. { Battle Stats} DEFENSE PHASE. +2 HP Lifedrinker Copy Attack #1 (095) vs Nerferu's Def (105): Miss
Copy Attack #2 (053) vs Nerferu's Def (105): Miss Copy Attack #3 (130) vs Nerferu's Def (105): Hit - Crit! Helix Attack #1 (086) vs Nerferu's Def (105): Miss
23 dmg - 1 DR = 22 dmg.
OFFENSE PHASE. Edge 4 on Helix Forgot I had this til now - Relentless Rush Damage: Copy takes 2 damage bypassing all DR and Temp HP
Bonus Action: Rapid movement -13 ki +25 def At-Will:
Action 1: Enhanced EB -1 ki Copy
yaPsqnDC1d100+45 EB ignores 2 of their target’s DR and inflict their target with Burning (One stack per turn)
2d6+7 2 damage with rushing
Action 2: Enhanced EB -1 ki Copy
1d100+45 EB ignores 2 of their target’s DR and inflict their target with Burning (One stack per turn)
2d6+7 CRIT! +5 damage for a total of 20
EFFECTS. Instinct: 0 stacks Power up 0/2 more turn 10 Ki recovered Number of turns in a row attacked with 2 standard actions: 5th
TRAITS. Power (AI Assistant) Requirements: Energy Control Skill of 30 Activation: None (Passive) Effect: Your Energy attacks deal +3 bonus damage.
Infuse Requirements: Energy Control Skill of 35 Activation: None (Passive) Effect: Your Energy Blast Basic Technique ignore 2 of their target’s DR and inflict their target with Burning; this Trait may only apply one stack of Burning to a target per turn.
Misdirection Activation: Bonus Action Effect: When you activate Misdirection, you may reduce 1 attack(performed on this turn)’s Accuracy modifier to 0. On your next turn, you may have 1 attack of the same type treat its target’s Defense Modifiers as if they were +0. Limit: Twice per thread.
Basic Technique Mastery(AI Assistant) Activation: Passive Effect: You gain 1 additional Enhanced Basic Technique, though you must still take 1 week to learn it. Limit: --
Class Features:
Relentless - Whenever you use at least two Standard Actions to attack an opponent, that opponent receives 2 damage that bypasses all DR and Temporary HP. Increase this value by +1 for each turn that you have used two Standard Actions to attack an opponent. This bonus returns to 0 if you do not attack an opponent on your turn and must be accumulated again.
Rushing - Your attacks deal 15% of their total damage to their targets if they fail to hit. This damage ignores DR.
Racial Trait: Lifedrinker: Every Successful attack heals you 2 health points
ITEMS. AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: --
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit.
DEFENSE/UTILITY TECHS. FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK You swiftly blink in and out of your opponent's defense using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Enhanced Basic: Energy Blast
PL: 1100 HP: 50/80 | TEMP HP: 0/0 | KI: 64/100 FIGHTING: 20 | ENERGY CONTROL: 40 | REFLEXES: 30 | RESILIENCE: 20 MELEE ACCURACY: +25 | ENERGY ACCURACY: +45 | DEF: 80 DR: 4 | DMG MODIFIER: +7 | KI COST: -2 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [216/2003] 1d100+45·2d6+7·1d100+45·2d6+7
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Post by Copy on Feb 17, 2020 19:20:56 GMT -8
The battle raged on as the two Nerferus fought each other valiantly and stubbornly, with neither of them falling to the other anytime soon. While Copy did feel disgusted with this blinded version of her, she shouldn't be surprised. It was nothing but a shadow of what her former self could've been, and it was somewhat reassuring to know that she was still just as powerful in parallel worlds as she was in this one. Although, she struggled to keep up. The Shapeshifter was being pushed to the height of her power, and while she received immense support from the Namekian that had accompanied her, it was still hard to see the outcome of this fated showdown. Her teeth grit as two bursts of energy rushed towards her. An arm swung in a diagonal direction and slapped away the first attack targetting her, after which she raised her other arm in a defensive motion in front of her, and the second ki blast collided harshly with it. The impact made her slide across the stone floor, feet almost implanted into the very ground. The dust kicked up from her slide was blown to the side by the sudden appearance of her aura, glowing eerily with a color darker than any other. Her red eyes changed to blue once again, but her hateful expression remained. A trio of tiny black orbs were created in the palm of her hand. She tossed them, and they travelled at varying speeds, but they all shared one common target; The Hammer. They grew in size as they surged forth, eager to do their jobs correctly.
Word Count: 270/3162 BATTLE TRACKERDefense Phase
Attack 1: 90 Def vs Nerferu 50 Acc. Miss. Rushing deals 2 dmg. Attack 2: 90 Def vs Nerferu 140 Acc. CRITICAL HIT! 20 dmg. Burned. Total Damage: 20-11(DR)+2(DR bypassing)+6(Burn from last turn included)+2(Rushing)= 19Offense PhaseAt-Will: Bonus Action:Power Up | +25 ki(100/100) | +25% PL Standard Action: Energy Blast | -1 ki Accuracy: JWNLdlS81d100+30Damage: 2d6+3Standard Action: Energy Blast | -1 ki Accuracy: 1d100+30Damage: 2d6+3Standard Action(Given by Helix): Infinity Big Bang Storm | Bashing | Blinding | -14 ki Accuracy: 1d100+30Damage: 3d10+1Blind(30 or lower): 1d100
CURRENT EFFECTS
Power Up. +25% PL. (1/2)
CLASS FEATURES
Prodigious Student - Twice per battle, as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivalled Potential - You begin play with all Enhanced Basic Techniques.SPECIES TRAITS Like Rubber - You possess a natural 2 DR. TRAITS
Indomitable - Increase your DR by 4.Endure(A.I.'s Assistant) - Increase your HP by +25.Willpower(A.I.'s Assistant) - As a Reactive At-Will action, you may reduce all the damage you would've taken on your turn to 0. May only be used once per battle.Instinct(A.I.'s Assistant) - Your Defense is increased by +10.ITEMS Katchin ArmourWhether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armour Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. TECHNIQUES ENERGY SHIELD ICopy creates a sphere of ki around her form that insulates and protects her from incoming damage.Type: Defensive Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki Limit: Once per thread. Current PL: 1439 HP: 87/155 | KI: 31/100 | Ki Cost Reduction: 1 | DEF: 90 | Melee Accuracy: 1d100+30 | Ranged Accuracy: 1d100+30 | Damage Reduction: 11 | Damage Modifier: 1 1d100+30·2d6+3·1d100+30·2d6+3·1d100+30·3d10+1·1d100
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