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Post by Rik on Jan 8, 2020 4:43:21 GMT -8
Riku shrugged at Kite's words, "I didn't challenge him, if you feel slighted by the dark skinned one then take it out on him. It is your right as a warrior."
The boy's visage darkened as the man who seemed to be a companion for his ally hit him with another blast. The boy hopped back, charged up a blast, and sent it flashing towards him. Riku quickly infused his blade with ki and intercepted it, deflecting it to the side with only a slightly singed arm to show for it. It seemed words weren't going to be what got through to this youth, so it was going to be a hands on lesson. That was fine with Riku, he had been brought up that way. Riku charged his body with power, his aura crackling gold around him as it came to life and emanated around the area. He leaned forward and charged towards the youth, hair sweeping back from his face as the momentum from his run caused air to sweep past him. As he neared Kite, he leaped into the air and sent a flying knee directly into the center of his chest. After he landed, he swept his sword up and flashed it in front of the youth's eyes to distract him with the flashing metal... and quickly slashed it back down at the same knee; it was obviously a weakness in his defense since he had needed to leap away previously. Riku took a few steps back and dropped back into a defensive stance, watching the youth carefully. He did have plenty of power, but seemed to lack focus and direction. Which didn't mean he couldn't be dangerous; if he got focused enough for a moment, he could put Riku down if he was inattentive. Riku cast a quick sidelong glance at the other two combatants; still standing. Good. He might have time to finish the youth and help his ally out... but he still didn't know if that would be enough to defeat Bryce. { } DEFENSE PHASE.
Kite Attack #1 vs (122) Rik's Def (95): Hit, crit Bryce Attack #2 vs (0) Rik's Def (95): miss
16 dmg - 10 DR = 6 dmg.
OFFENSE PHASE. +1 Momentum Stacks +2 Ki from infinite Core
Bonus Action: Dragon Dash -7 ki At-Will Action: Guard -10 ki (flawless def) Action 1: Strike -0 Ki - (Crit on 82 or more -10 for opportunist -3 for lucky trinket) (Kite) b08yp3lE1d100+35 1d8+2 Forgot to add +3 for damage from DD on this so 12 damage for this attack Action 2: Circle of The Moon -15 Ki - (Crit on 82 or more -10 for opportunist -3 for lucky trinket) (Kite) 1d100+35 using 1 stack of momentum - total accuracy is now 503d10+5 Immobilize 40% chance 1d100
EFFECTS. Current Momentum Stacks: 6 Power up 1/2 TRAITS. Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense 0/2 - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3849 HP: 8/50 | TEMP HP: 0/0 | KI: 53/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [340/2312]] 1d100+35·1d8+2·1d100+35·3d10+5·1d100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Jan 8, 2020 18:48:25 GMT -8
Things were looking good for Luther. So far, so good. He continued to hit his attacks and avoid a lot of damage. Riku was fighting the kid, who still seemed to have a lot of power to expend carelessly. The big guy's ears kept picking up the sound of Kite's voice, as he continued on his childish tantrums. Hell, the mandroid had to toss him back where he came from in order to get him out of the way. Even then, Bryce remained stationary, opting to use purely ranged attacks to attempt to put Luther down. Suddenly, the gravity in the immediate area around the ponytail wearer seemed to increase by ten times, as the very ground beneath his feet began to crack. Luther ignited his own aura, sustaining the heightened level of power he currently sat at. A potent orb of energy erupted from Bryce's flat palm, and managed to catch Luther off guard for a moment, although luckily, he thrust his right arm forward, and a ball of energy was formed in his right palm. The two orbs of energy collided, and a small explosion would take place, nearly blocking Luther's view of the other attacks headed for him. The four bursts of energy sent towards the rapper were swift, and probably wouldn't feel nice. He ducked and sidestepped, narrowly avoiding the crimson beams of light shot at him. His eyebrows arched as he thrust yet another arm forward, and let loose a crimson red beam of his own at Bryce. Meanwhile, Bigby was still doing his best to keep Kite under control. He jumped towards him as soon as Riku's assault ended, attempted to kick the boy in the face. He'd dash backwards, and settle beside the samurai, giving him a meaningful stare that really had no meaning. "Nice moves, dude. For real."
Word Count: 306/3751 Rik Tolvur-Q12 Kite Battle Tracker Defense Phase
Attack 1: 75+5 Def vs 79 Acc. Miss. Attack 2: 75+5 Def vs 70 Acc. Miss.
Total Damage: 0
Offense Phase
Edge 2 established over Kite. +5 Acc, +3 Damage, +3 DR.
Edge 3 established over Riku. +10 Acc, +4 Damage, +4 DR.
At-Will: Order Bigby | Melee Attack | Targetting Kite
Accuracy: bQY2713K1d100+40
Damage: 2d6
Bonus Action: Sense | Reactive | +5 Acc & +5 Def
Standard Action 1(Sacrificed for Bonus Action): Power Up | +25 ki(100/100) | +25% PL
Edge 3 established over Kite. +10 Acc, +4 damage and +4 DR.
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Bryce
Accuracy(Crits on a natural roll of 60 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+50
Damage: 3d10+6
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3 due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (2/2) Power Up. +25% PL. (1/2) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT I(0/3)You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES II(0/2)Predicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE III(2/3)Luther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big Dog Luther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 30/60 KI: 45/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 13,723(Power Up) 1d100+40·2d6·1d100+50·3d10+6·1-100
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Post by Tolvur-Q12 on Jan 8, 2020 21:16:48 GMT -8
''Heh.'' Bryce chuckled even as his own attacks seemed to fail more and more, and while to some that could be seen as annoying the mandroid just saw it as someone being able to keep up with him. This was about the much fun he ever had in a fight, actually. With both of his attacks missing and then being countered instantly Bryce knew he had to do something beside just allowing it to hit for once, and this was why he would try to dodge it in the only way he knew how; launching an attack of his own. With the energy expended by Luther coming his way in a rapid pace it was all he could do to just power through, same as before, charge a ball of energy in one of his hands before dashing forward recklessly. His body swayed to the side as his hand grazed the edge of the beam Luther had fired, before he would forcefully push his own energy filled hand in there, where his own energy would disperse the beam of the rapper. As he then drew closer the beam would grow shorter, and in the last few feet Bryce would jump forward in a reckless attempt to slam a hand full of energy against the face of his opponent. ================= WC: 218 EWC: 3284 Defensive PhaseBryce is hit 0 time(s) for 0 damage! Battle effectsEnergy constructs 2/4 Burn [0/2] Power up [1/4] EdgeEdge 1. Powerlevel must be x1.5 opponent +2 damage reduction/modEdge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod - Luther Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/modEdge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod - Kite, Riku Attack PhaseAt will: Champion gi - +15 all basics this turn BONUS ACTION: Power up - +25% pl STANDARD ACTION 1: Feint -10 ki Luther STANDARD ACTION 2: Energy blast -1 ki Luther ROLLS STANDARD ACTION 1: Damage: STANDARD ACTION 2: rrGLf2471d100+75Damage: 2d6+7Stats:Powerlevel: 13,148 [21,036] [31,554] Health Points; 104/130 [75/100 regained] Ki; 55/120 Defense; 70 Accuracy melee; 30 Damage modifier melee: 2 Accuracy ranged; 55 Damage modifier ranged: 2 Damage reduction: 8 TechniquesClash [1/1] -15 ki + cost of attack When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Enhanced focus energy ∞ -5 ki Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn. Energy constructs [0/1] -10 ki Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below.You may use at-wills from this technique more than once in a given turn. --Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +10 Defense against all attacks. One per turn. --As a reaction you gain 4 DR against all attacks during turn. One per turn. Feint [1/2] -10 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. Judgement blast -13 ki Damage: 4d6+4 Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Effect: Blinding - This technique has a 30% chance to inflict Blind on hit. ItemsAuxiliary coreIncrease your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. [1/2] Bio suitYou heal 3 HP at the end of each turn. Champion's giAt the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will AI assistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. TraitsClass Powerful kiIncrease your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Class Power of legendsIncrease your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. RegenerationWhen you use the 'Power Up' technique, you do not gain Ki, instead gaining the same amount back in Health Points. Racial Infinite core typeYou regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Efficiency - AI assistant Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Indomitable - AI assistant Increases your DR by +4 Endure - AI assistant Increases your HP by +25. N/A 1d100+75·2d6+7
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Post by Kite on Jan 11, 2020 4:14:50 GMT -8
Kite threw the ki blast at Riku, just to see exactly how fast he was and to test if he would be able to at least fight the mandroid now. Kite's ki blast was deflected by Riku's sword and soon after Riku charged at the teen. He didn't look like he was gonna hold back, in Kite's opinion, as the mandroid leaped into the air, sending a fly kick straight into the boy's chest. And it did hurt.. a lot. Kite staggered for a few moments, holding his chest in anger. Once he landed, Riku swung his sword in a very distracting manner, and then wielded the sword at Kite's leg. Kite was on the ground at that point, so he was forced to roll over to his left, in order to dodge the attack. Once Kite got up from the ground, Riku assumed a defensive fighting stance, as he readied himself for Kite's attack. That wasn't all. As soon as Kite got up from the ground.. BAM! A kick went straight to the teen's face, and this made a nasty bruise to the face. It was Bigby, the dark skinned rapdroid's friend, that has thrown off most of Kite's attacks. That was it. Kite didn't care anymore, as he wanted to literally snap this guy's neck. He already told the man that he isn't fighting with him, and also that he wasn't dealing with him, but now this. He gently touched his bruise, and then looked at his fingers, only to see blood. Kite didn't even say anything at that point. He was only foiled with anger and envy. He wanted to finish this android, so that he could teach Luther over there a lesson, as he was the one that ordered the man around. Kite flared up his aura for a few moments, without shouting, and once he stopped, he immediately raised his arm, charging up a ki blast, and fired it at Riku. WC: 326 | 3321 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Riku] Attack #1: Hit for 12 [Riku] Attack #2: Missed [Luther's Companion] Attack #3: Hit for 10 dmg 22 dmg -2 DR = 20 dmg.
OFFENSE PHASE.
Bonus Action 1: Rapid Movement | +25 Def | -15 ki
Bonus Action 1: Power Up | +25 Ki | -0 ki
Action 1: Sacrificed for Bonus Action | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
Action 2: Ki Blast | -2 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% (Targeting Riku) Kf2VTYBz1d100+25 for atk. 2d6+3 for dmg. [] for inflict.
EFFECTS.
REGEN. +3 ki every turn 40 ki - 17 ki = 23 ki 23 ki + 3 ki = 26 ki
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face.This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 3588 HP: 26/70 | KI: 26/120 | DEF: 70(45+25) | ENG ATK: +25(20+5) | PHY ATK: +20(15+5) | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 70/100 Tag: Rik, Tolvur-Q12, Luther 1d100+25·2d6+3
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Post by Rik on Jan 12, 2020 4:39:15 GMT -8
Riku nodded back at Bigby after the man kicked the boy to the ground once more, "You move well yourself; and you shoot your spirit energy most accurately." He had to stop speaking and dart to the side as the youth fired a white bar of energy at him... He had spunk and determination, Riku had to give him that. Deciding that if it wasn't broke there was no sense in fixing it, he charged into the lad again, this time leading with a straight punch towards the young man's face. He then spun away to the left and lashed out with his blade at the youth's knee, aiming to hinder his defenses even further. Riku stepped back and was going to speak to the young man, but looking in his eyes, he was already too far gone. That was too bad; it meant he would have to put him down if his wounds allowed him to. Hopefully quickly, before his two allies were overwhelmed by the beast that was Bryce. Taking a deep breath, he took another half step back and prepared himself to move in whatever direction seemed best... { } DEFENSE PHASE.
Kite Attack #1 vs (90) Rik's Def (95): Miss Kite Attack #2 vs (0) Rik's Def (95): miss
0 dmg - 0 DR = 0 dmg.
OFFENSE PHASE. +1 Momentum Stacks +2 Ki from infinite Core
Bonus Action: Dragon Dash -7 ki At-Will Action: Action 1: Strike -0 Ki - (Crit on 82 or more -10 for opportunist -3 for lucky trinket) (Kite) dYc9ZFMQ1d100+35 Spending one stack of momentum - Total Accuracy 461d8+5 Action 2: Circle of The Moon -15 Ki - (Crit on 82 or more -10 for opportunist -3 for lucky trinket) (Kite) 1d100+35 3d10+5 Immobilize 40% chance 1d100
EFFECTS. Current Momentum Stacks: 7 Power up 1/2 TRAITS. Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense 0/2 - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3849 HP: 8/50 | TEMP HP: 0/0 | KI: 33/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [191/2503]] 1d100+35·1d8+5·1d100+35·3d10+5·1d100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Jan 12, 2020 12:10:43 GMT -8
Bryce ran forward towards Luther, and the big guy's eyes widened as the mandroid drew nearer and nearer. Pretty soon, he knew he would have to act. The last of his beam of energy was dispelled, and he brought his forearms before his face as quickly as possible. The energy slammed into him, and pushed him backwards by a few meters. He brought his arms to his sides, his hands balled up into large fists. He flashed his colorless teeth in a grin, and addressed Bryce. "Heh. You're not half bad. But I'm just getting started!"No. That was incorrect. Luther was already at his limit, and he could do little to nothing about it. He wondered just how much of this man's strength was being used to pummel him into the ground. Was he going all out? Or was he simply toying with the rapper? Either way, Luther would force him to take him seriously, and to see him as a genuine threat. Flaring his crimson aura, he fired another purple energy blast at Bryce, attempting to hinder his ki flow for the second time in this bout. After that, he procured an orb of energy in his right palm. "Draw out your power."He threw it at full strength towards the ponytail wearer, not without a shout. Meanwhile, Bigby was having a short conversation with the samurai, before he had to leap out of the way of one of Kite's energy attacks. He considered attacking Riku, reasoning to himself that it was a free for all, after all. But at the same time, if he took his eyes off the kid, what's to stop him from playing dirty? "Don't get the wrong idea, man. After I'm done with this kid, I'll take you down next."And with that, he threw an energy blast at the boy after Riku backed off, working together with the samurai. For now, that is.
Word Count: 321/4072 Rik Tolvur-Q12 Kite Battle Tracker Defense Phase
Attack 1: 75 Def vs 159 Acc. Hit for 10 dmg.
Total Damage: 10-2(DR)-10(Guard)= 0
Offense Phase
Edge 3 established over Kite. +10 Acc, +4 Damage, +4 DR.
Edge 3 established over Riku. +10 Acc, +4 Damage, +4 DR.
At-Will: Order Bigby | Energy Attack | Targetting Kite
Accuracy: 4Evwbp6P1d100+40
Damage: 2d6
Bonus Action: Guard | Reactive | -7 ki | +10 DR
Counteroffensive is in effect.
Standard Action 1(Sacrificed for Bonus Action): Paralyze | -2 ki | 80% chance to inflict 'Stun'.
Stun(80 or lower): 1-100 If inflicted, Stun lasts for 3 turns instead of 2 due to 'Paralyze - Rank 3'.
Damage: 1-6
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Bryce
Accuracy(Crits on a natural roll of 60 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+50
Damage: 3d10+6
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3 due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (2/2) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT I(0/3)You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES II(0/2)Predicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE III(1/3)Luther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big Dog Luther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 30/60 KI: 26/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 11,436(Power Up) 1d100+40·2d6·1-100·1-6·1d100+50·3d10+6·1-100
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Post by Kite on Jan 22, 2020 14:19:59 GMT -8
Kite hissed his teeth when he saw the android dodging the ki blast as if it was nothing. Once he saw Riku charging at him, his eyes narrowed at him, and stepped to the side in order to dodge his punch. He watched as he spun around, and tried to predict what he was going to do next. He then aimed the sword at his knee.. which hurt.. alot. Kite, yet again, held his knee, in anger. What aggravated him more was when Bibgy attacked him once more, throwing a ki blast at the teen. He raised his arm, trying to guard the attack, but it left a slight burn on it. "Ouch! Damn it! Attack me again and I'll kill you!"
Kite isn't able to kill anyone, but said that meaning that he would.. pulverize him? But.. Kite realized that he hasn't been listening, and the one that was ordering him around was the dark skinned rapdroid. Kite looked at the rapdroid and the android simultaneously, and then got up.. holding his knee. His aura then exploded around him, as he turned to the rapdroid and started to charge at him. This time.. he wouldnt try to get his attention by saying 'Hey' or something like that. He is was trying to catch him off guard with his attack. He wanted to hit him.. hard. WC: 226 | 3538 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Riku] Attack #1: Missed [Riku] Attack #2: Hit for 24 dmg [Luther's Companion] Attack #3: Hit for 7 dmg 31 dmg -12 DR = 17 dmg.
OFFENSE PHASE.
Bonus Action 1: Sense | +5 Def, +5 Acc | -0 ki
Bonus Action 1: Guard | +10 DR | -10 ki
Action 1: Sacrificed for Bonus Action | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
Action 2: Drilled Strike | -15 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% (Targeting Luther) | Piercing VYBLbNzX1d100+25 for atk. 3d10+1 for dmg. 1d100 for inflict.
EFFECTS.
REGEN. +3 ki every turn 26 ki - 25 ki = 1 ki 1 ki + 3 ki = 4 ki
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face.This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 3588 HP: 9/70 | KI: 4/120 | DEF: 70(45+25) | ENG ATK: +25(20+5) | PHY ATK: +20(15+5) | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 75/100 Tag: Rik, Luther 1d100+25·3d10+1·1d100
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Post by Rik on Jan 23, 2020 4:59:46 GMT -8
Riku lost focus on the battle as Bryce screamed in rage and stomped off into the wilderness... something had seem to overcome him and drew him away from the battle... that was fine with Riku, he now only had 2 opponents left. His second strike smacked home against the youth at almost the same time the other androids companion shot an energy blast into him, knocking him down. Riku stepped back, ready to defend... and never had to. The youth hopped up and called his power forth in a burst of white light and charged towards the dark skinned man who had been fighting Bryce. Riku analyzed the attack and saw it was likely to not succeed; however it did bring both of his opponents conveniently close together. He took a moment to summon more power for himself, his golden aura bursting into being around him brightly for a moment before it retreated and flickered around his body in a more subdued fashion. Riku stepped to be at the flank of his foes and moved in to attack with two quick strikes. He slashed at a diagonal downwards stroke at the dark androids right shoulder and then immediately twisted about and struck a horizontal blow at the young man's left thigh. He took a step back to recover and bring his sword up for defense as he studied the movements of the other two combatants, eyes wary for threats... { } DEFENSE PHASE.
Kite Attack #1 vs (0) Rik's Def (95): Miss Kite Attack #2 vs (0) Rik's Def (95): miss
0 dmg - 0 DR = 0 dmg.
OFFENSE PHASE. +1 Momentum Stacks +2 Ki from infinite Core
Bonus Action: Power up +25 KI +25% PL At-Will Action: Action 1: Strike -0 Ki - (Crit on 82 or more -10 for opportunist -3 for lucky trinket) (Kite) qVvztTbp1d100+35 Crit! 1d8+2 Crit! +5 Damage for a total of 8 Action 2: Strike - (Crit on 82 or more -10 for opportunist -3 for lucky trinket) (Luther) 1d100+35 1d8+2
EFFECTS. Current Momentum Stacks: 8 Power up 1/2 TRAITS. Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense 0/2 - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3849 HP: 8/50 | TEMP HP: 0/0 | KI: 60/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [239/2742]] 1d100+35·1d8+2·1d100+35·1d8+2
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Jan 23, 2020 19:28:09 GMT -8
Bryce had just gotten up and left. Yep. He seemed upset. And a gray, and just stormed off. Weird. Was he malfunctioning or something? Either way, it was beneficial for the rap star. The mandroid's power was far beyond his own most likely, and Luther had wasted a lot of his energy fighting him. In fact, now he was having trouble breathing. Soon, his energy would simple generate inside of his mechanical body again, but it was still annoying. Either way, he had more than enough energy left in him to finish off these two weaklings. Smirking, he turned around... and nearly got his head taken off. The kid whiffed past him as Luther took a quick step to the side, and his eyes snapped open wide than they have ever been since the beginning of the spar. His eyebrows went down in an arch as he immediately recognized just who that was. He began to shout something, but it was just about then that the samurai jumped in between them. He narrowly avoided the sword's stroke, and dashed backwards, creating some distance between them. "Well, it's been fun fighting with you insects, but... I got shit to do."He really didn't, but hey, what're you going to do? Her raised an arm above his head, and a large crimson orb of energy formed above his head. A cocky smirk came across his features. "Big Dog! Let's show 'em how we get the job done!""Righto!"With that, the crimson orb split into two, one charging towards one of the two fighters. Bigby fired another energy blast, but it was aimed at Riku instead of the teenager.
Word Count: 277/4349 Rik Tolvur-Q12 Kite Battle Tracker Defense Phase
Attack 1: 75 Def vs 68 Acc. Miss. Attack 2: 75 Def vs 63 Acc. Miss
Total Damage: 0
Offense Phase
Edge 2 established over Kite. +5 Acc, +3 Damage, +3 DR.
Edge 2 established over Riku. +5 Acc, +3 Damage, +3 DR.
At-Will: Order Bigby | Energy Attack | Targetting Riku
Accuracy: e_feogG31d100+40
Damage: 2d6
Bonus Action:
Standard Action 1: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Kite
Accuracy(Crits on a natural roll of 60 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+45
Damage: 3d10+5
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3 due to 'Demon Ring'.
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Riku
Accuracy(Crits on a natural roll of 60 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+45
Damage: 3d10+5
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3 due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:N/A Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT I(0/3)You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES II(0/2)Predicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE III(1/3)Luther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big Dog Luther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 30/60 KI: 4/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 9,149 1d100+40·2d6·1d100+45·3d10+5·1-100·1d100+45·3d10+5·1-100
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Post by Kite on Jan 24, 2020 16:05:04 GMT -8
Little did this naive kid know.. that he was going to get smashed in a few moments. He rushed at the rapdroid, and his plan to not get his attention didn't work, as the dark skinned rapdroid ended up stepping to the side and the teenage boy went right past him. "AAH! Damn it!"As he turned around, he saw the sword wielder going at him, and within a split second, he got a serious blow to the left thigh. "AAAH! CRAP!"That wasn't the end of it. He looked up at the dark skinned android with a really mad look on his face, not even paying attention to the fact that the sword welder left a nasty bruise on his leg. But once he looked at him.. his anger fell into a mood of fear. Once the flaming ball of ki came at him, he crossed his arms, and man.. it was hot as hell. "AAAAAAH!"
Once the attack was over, Kite was panting heavily and man.. for once he didn't feel like attacking anyone anymore. He looked at Luther after he caught his breath and said "I'll remember this! Wait until I get stronger, you'll regret this day once a fight you again!"But something weird happen. Kite sensed a really familiar ki and he knew exactly who that person was. "Kite! You there?!"It was Nero, his father.. well.. his adopted father. He is a Saiyan. Once he looked around, he saw Nero standing in the open area and he said "Hey Kite, what did I tell you about fighting random people?""What do you mean? Don't you know that I fight who I want to?" "And you've lost, right?""Well.. yeah.""You weakling! When you fight you're supposed to win!""Yes, I know but..""I don't want to hear your sorry excuse! Let's go!"Kite said nothing and followed Nero. He turned around and said to Luther "Until next time. I'll beat you next time, you'll see."He wasn't seen in the fight at that point on, and he was kinda pissed that he lost. WC: 349 | 3887 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Riku] Attack #1: Crit Hit for 8 dmg [Riku] Attack #2: Hit for 16 dmg | Burned! 24 dmg -12 DR = 12 dmg.
OFFENSE PHASE.
Bonus Action 1:
Action 1: N/A | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
Action 2: N/A | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
EFFECTS.
REGEN. +3 ki every turn
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face.This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 2871 HP: 0/70 | KI: 4/120 | DEF: 70 | ENG ATK: +25(20+5) | PHY ATK: +20(15+5) | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 75/100 Tag: Luther, Rik
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Post by Rik on Jan 25, 2020 4:38:29 GMT -8
Riku was able to successfully pop the white haired kid in the knee, but the other android proved to be to slippery for him and he missed his second attack. In the blink of an eye, the whole battle changed once again. With the dark skinned android now the mightiest foe on the field, and Riku and the boy so weakened, the outcome was all but inevitable. Riku weathered the initial crimson orb, barely able to keep his feet and swaying a bit, he tried to stumble to the left to get out of the angle of the man's companion... his legs just couldn't obey him in time. The man's ki blast slammed into his armored shoulder, super heating the metal as it pulled him from his feet and shot him into the underbrush, crashing through the growth.
About half an hour later, he awoke, shirt charred and metal of his shoulder still almost uncomfortable warm to the touch. It seemed that he still had much to do to be a competitive warrior in this place and time. He struggled to his feet slowly using his sword to give him leverage, groaning as parts of his body protested, but finally making it upright. He was probably going to be forced to finish his meditation another day. For now, it was time to head home. He had some more training and considering to do, it seemed. Likely he needed to develop more defensive techniques, and perfect the offensive ones that he possessed and refine them even further. At least, that is where he would start. He started limping through the forest, headed for the road. It was time to head back to Oolong and recover; then he would begin honing himself once more.
[292/3034]
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Jan 25, 2020 5:26:05 GMT -8
That's it. This whole fight was over, and Luther came out on top, like he normally does. It was lucky that Bryce removed himself from the fight early, otherwise he might not have been able to finish off Riku and the kid in time. But either way, this was just one step forward towards getting stronger and bettering himself. He felt tired as shit, though. Luther placed both hands on his knees. Riku had been thrown into some random Bush or something, and Kite was simply too tired to continue. Some other guy came up to them. It seems as if he knew the teenager. They argued for a bit before Kite eventually conceded and left, leaving Luther and Bigby. The big guy fell onto his ass, and Bigby stooped down to place a hand on his shoulder.
"You all good, Luke?"
"You do know that this fight isn't over, right?"
Bigby started to say something, but Luther blasted him immediately. Sending him crashing into a nearby tree. The rapper laughed loudly, and Bigby groaned in pain.
"Aww... that's a cheap move, Luke."
"Quit crying, and let's go home."
Luther picked up his agent and lifelong friend, and tossed him over his shoulder. He then marched out of the clearing, and out of the forest as well. This whole fight had left Luther with a feeling of accomplishment and a desire to become stronger. Well, it strengthened his current resolve to become stronger. He just wanted to some day have enough power to show that monkey man what for. That... Cayle...
Am I strong enough to face him? Almost. But then again... he has been most likely getting stronger himself. Man, I swear to whatever god is out there that I am going to go get some serious upgrades.
It was about then that Luther felt his energy return to him, being regenerated by the infinite generator that was placed inside of him when he first became and android. He chuckled to himself.
Just you wait... Cayle Pota, son of Pota Potaset, himself son of Potaset Potaset, himself son of Potaset Onio, himself son of Onio Pota, himself the son of Pota the Proud. Damn. Did I really remember all that?
Word Count: 371/4720
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