Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 26, 2019 12:54:16 GMT -8
A loud shout pierced the air out of nowhere, disrupting the limited amount of peace the forest has access to nowadays. A random tree collapsed, and several birds who had taken up residence in the tree had been frightened and scared off. Another rather bold bird remained perched on its branch, still chirping rather loudly, despite the imminent danger it faced. A large man shouted at it, threatening the bird with no regard to subtlety. "Pipe down, bird!"The bird seemed to pay little to no attention to Luther, and continued to sing its song. "I said shut up!"The bird still did not comply, and Luther wasted no time in delivering the bird's punishment; execution. A bolt of crimson red energy dashed through the air, and closed the gap between the android's hand and the bird in less than a mere moment. The bird was fried instantly, and even looked as if it had evaporated, for once the energy passed through the branch, the bird was gone. The dumb creature had it coming, anyways. Luther walked over to the tree he fell, and used it as a seat. As soon as he was seated, he audibly asked himself a rather odd question. "Why the hell am I here?"Alas, he could not answer his own question, for he did not know why he had wandered off into who knows where. All he knows was that he felt restless, reckless and angry, for seemingly no real reason. Why? He felt a longing for his old life again, even if that old life was not ideal. Of course, the sensible thing to do would be to get over it. It wasn't that big of a deal. He'd managed to get somewhat comfortable in the west, and was getting back on his feet slowly, but surely. But why couldn't he move on? At any rate, he was going to burn the forest down if he continued making a big fuss out of things. He rose from his uncomfortable seating space, and roamed around the forest some more. He soon found a clearing, a place where he could let loose a bit more of his strength without repercussion. He crouched slightly, and slowly began releasing his compressed power. Sooner rather than later, he let it all out in one go, and unleashed his crimson red aura. It lashed violently around him, even singeing a bit of the grass he crushed beneath his feet. While his power could not be sensed by regular means, he could still produce a few minor shockwaves. He idly wondered how Fox, his former mentor, would react to him if he was present, assuming he was still doing fine. He felt stronger than he ever had before, as it had been quite a while since he had pushed himself to the extent of his power. He was actually stronger than he was before. Interesting..... he continued to power his aura, attempting to draw out more power with nothing but his sheer will.
Word Count: 503 Kite darthlunchbox Tolvur-Q12 Initiative: 1wfw|qgX1-100Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
N/A Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT IYou make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES IIPredicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE IIILuther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Twice per battle. Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 60/60 KI: 100/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 9149 1-100
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Post by Tolvur-Q12 on Dec 26, 2019 14:38:53 GMT -8
Speaking of wondering how mentors who were gone for whatever reason now would react to how strong or not strong a person was.. Bryce didn't care. In fact, him not caring had given him a giant sense of freedom. No rules to adhere to, no teachings to keep in mind. Just him and his next victim. Now, some of his previous ones, like Nal, he actually cared a little bit more about than the others, like that one majin one time who basically threw a tantrum every time she missed the mandroid. Now, Bryce was in the mindset of doing just that; throwing tantrums every time he would miss something. His head had been infiltrated with ideas a long time ago, and he only recently embraced them. This gave him more control over his internal systems, but less control over smaller things like his tone or his volume. Not that it mattered that much. The mandroid found himself following a rather loud voice somewhere, beyond the borders of a city. That was a good thing, as having Bryce in a city with even the slightest chance of him getting angry was a good way to get it flattened. If he were to answer how that influenced his ability to play with others, he'd say it didn't look good. While there was still some coherent thoughts in that metallic noggin', there was also a very fine line between tolerance and murderous intent with him. So the forest was a good choice, and better yet was the fact that some of the wildlife in it had flown away. Less to accidentally blow up, because in the heat of the moment Bryce would not pay attention. Some trees he found were not well off, either leaning over or smoking. The leaning over was dealt with easily, the smoking.. not so much. But then again, trees couldn't do anything if they didn't exist, could they? Brycce began to raise his arm slowly, and as he did so his attention was grabbed by that same voice again. Curious he was, looking over in the given direction, turning his entire body and poining his index finger at the direction the voice came from. The tip of his index finger began shining red as he tilted his head to the side a bit, showing a delusional smile. That voice.. did it come from behind the trees? Only one way to find out, right? With a single blast from his finger one giant beam of energy shot out, comprised of four smaller beams that soon split up and destroyed most of the surrounding trees, making it so that Bryce could see beyond them, hoping to find whatever it was made the sound that intrigued him. But there was nothing. Lowering his arm slowly he moved forward, walking past the carcasses of the trees only to find someone sitting on a tree stump. Unlike others before, Bryce couldn't sense the power in this one. ''Android..?'' He asked, a smile on his face that would ring several bells for multiple people. =============== WC: 511 EWC: 511 RBZv9fFm1d100Defensive Phase Bryce is hit 0 time(s) for 0 damage!
Battle effects
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase At will:
BONUS ACTION: STANDARD ACTION 1: STANDARD ACTION 2:
ROLLS
STANDARD ACTION 1: Damage:
STANDARD ACTION 2: Damage:
Stats: Powerlevel: 13,148 [21,036] Health Points; 130/130 Ki; 120/120 [0/100 regained] Defense; 70 Accuracy melee; 30 Damage modifier melee: 2 Accuracy ranged; 55 Damage modifier ranged: 2 Damage reduction: 8
Techniques
Clash [1/1] -15 ki + cost of attack When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Enhanced focus energy ∞ -5 ki Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
Energy constructs [1/1] -10 ki Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below.You may use at-wills from this technique more than once in a given turn.
--Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +10 Defense against all attacks. One per turn. --As a reaction you gain 4 DR against all attacks during turn. One per turn.
Feint [2/2] -10 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Judgement blast -13 ki Damage: 4d6+4 Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Effect: Blinding - This technique has a 30% chance to inflict Blind on hit.
Items
Auxiliary core Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. [2/2]
Bio suit You heal 3 HP at the end of each turn.
Champion's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Powerful ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Class Power of legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Regeneration When you use the 'Power Up' technique, you do not gain Ki, instead gaining the same amount back in Health Points. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Efficiency - AI assistant Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Indomitable - AI assistant Increases your DR by +4 Endure - AI assistant Increases your HP by +25. N/A
1d100
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Post by Kite on Dec 26, 2019 22:55:14 GMT -8
Kite wasn't too good himself. He isn't mad at Beruto, as he explained that he didn't know how to sculpt before any of that drama happened. But Kite was angry because of the hard work that he put into that sculpture was all shattered to pieces, the prize money was gone, everything. The silver haired boy just wanted to get his mind off of everything. Which is why he wandered somewhere into the forest. Kite and his father went into the forest to camp and they stayed in a trailer van for shelter. It was in the afternoon, when the teen went out, with his father's permission, telling him that he needed some alone time. Nero agreed to this, and let him go where he wanted to. He walked for about fifteen minutes through the thick green forest. It wasn't far away from the van though, as he was walking pretty slow. He decided to stop for a while, leaning his back on the nearest tree, still thinking about what happened at Oolong City. That was my chance, but.. he.. no.. it's not his fault. It's mine.. he told me to get someone else and I didn't listen.In frustration, he turned to face the tree and started to punch it. The third punch was the punch that made the trees fall to the ground. He flared up his holy white aura, realising is anger as he screamt out "HAAA!" After which, showing the trees around him no mercy, he fired ki blasts in all directions, destroyed them without any thought of the tree's importance. But then he realized that the explosions seemed to echo in the background. He stopped for a few seconds to hear the same sounds of explosions, and to also find out.. it wasn't an echo. Somebody else was in the forest with him, and Kite decided to check it out. As he walked towards the source of the sound, it got louder and louder, making Kite more curious as each explosion was heard. But then, once he looked through the trees, there were flashes of crimson red, and he could see that it was a really tall masculine figure. Kite wanted to observe what was going on so he hid behind the tree, as he didn't want to get his attention. But, out of all the things to do, that tree decided to fall, revealing the boy to the man. It was a good thing that was his back that was turned to that teen, because if it wasn't, he might have been toasted by now. He thought of 'toasted' when he saw the bird feathers lying on the ground, and looked as if it was scorched by a.. ki blast that, obviously, must have been from this.. murderer. He quickly went behind another tree, hoping that the figure didn't see or hear him. Even though he wasn't actually afraid, he didn't want to be seen, especially since his white aura is clearly lingering around him, at the moment. He but then he realized.. that this guy might be sensing his ki right now. As he was an obvious ki user, but he seemed to be pretty angry, but about what? Something told the teen to step out and approach him, and this is what he did. Well, he didn't go up to him. Instead, he charged up a white ki blast in his palm and his hand behind the tree. Leaning his body to the side, he looked at the man and said "Hey, what's wrong?!"This guy could've been a literal mad man or just this random ki user that just goes around killing people. But, Kite thought that the ki blast would come in handy. WC: 623 | 623 Initiative Roll- pJoRP|Fd1d100{BATTLE INFO - KITE}
REGEN. +3 ki every turn
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 2871 HP: 70/70 | KI: 120/120 | DEF: 45 | ENG ATK: +20 | PHY ATK: +15 | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 0/100 Tag: Luther , Tolvur-Q12 , Rik 1d100
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Post by Rik on Dec 27, 2019 8:27:06 GMT -8
Rik sat in the ancient remains of a Shinto shrine, his sword lay across his lap as he sat cross legged on the remnants of the floor. This shrine was dedicated to the kami of this forest, though it seemed it had been long forgotten and fallen into disrepair. Maybe he could bring it back to the public eye; these modern people seemed absolutely mad to get anything from his time and valued it greatly if not for the reasons they should have. He took a deep breath and exhaled, closing his eyes and slipping his mindset towards a more meditative one. He consciousness slowly began to drift as he waited for the kami of the forest to make their thoughts known to him. To teach, lecture, or whatever they felt the need to do. He felt his mind expand; his hearing seemed to expand with it. He heard squirrels rustling though the branches looking for food and mischief. A distant otter splashed about in a brook, while a bee hive buzzed harmoniously as it went about its business. He heard a bird singing its mating song, high and shrill yet somehow still pleasant. He heard the footsteps... of a man? His brow furrowed as this out of place sound played across his hearing before a burning sound and the sudden silencing of the bird. Then the sound of burning foliage and grass... someone was tossing power around and burning the forest... but why senselessly destroy such a place?
It was but a few moments later that he felt a surge of power and the destruction of more trees... he had been brought here for a reason it seemed. He opened his eyes, grabbed his sword, and leaped to his feet. He walked out of the shrine, orienting himself to where he had sensed the destruction. He began making his way to the pillar of smoke rising in the near distance, making haste as much as the undergrowth and trees would allow. He arrived at the scene, to find two men and a boy staring around at each other. He brought is scanners online and did a quick sweep.
Scanning.... Subject 1: Dark Skinned man, no PL Detected. Threat Unknown. Subject 2: Long Haired man, no PL detected. Threat Unknown. Subject 3: Youth, power level approx 2800. Acceptable Threat range.
He eyed them all... he had felt at least two different uses of ki. The styles were different, and while they could have been the same person, he doubted it. He stepped fully into the clearing and eyed them with a critical eye; one of them was likely an android like he was. He looked them each in the eyes and asked, "Who is the asshole that decided to come out to the middle of the forest and burn it down?"
Initiative OtG1J1v41d100{ } DEFENSE PHASE.
[Opponent's Name] Attack #1 vs Rik's Def (90): [Opponent's Name] Attack #2 vs Rik's Def (90):
0 dmg - 0 DR = 0 dmg.
OFFENSE PHASE. +2 Ki from infinite Core
Bonus Action:
Action 1:
Action 2:
EFFECTS. Current Momentum Stacks: 0
TRAITS. Infinite Core Type
Requirements: Android
Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3079 HP: 50/50 | TEMP HP: 0/0 | KI: 100/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [437/437]] 1d100
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Post by Tolvur-Q12 on Dec 27, 2019 9:00:40 GMT -8
New people arrived, including that same samurai sword wielding thing from before. Sadly for him, he had met the mandroid back when there was some sense in his head still, and this time there was nothing but a void when it came to fighting. And his power, if anyone was able to sense it which had been a hard no in all cases, reflected that void. Large, infinite and all enveloping. No, this wasn't the Bryce this android had met before, this was someone else entirely who just happened to recognize the sword from somewhere as well as the man behind it. ''Sword.. is cheating..'' He said as he turned to the man as he asked who the colorful person was who burnt the forest down. And while that implied he was not the only one who did so he still took credit and steppedf forward with a smile, tilting his head as he looked at the sword wielding android in front of him. ''I know you.'' He said. ''Didn't I fight your master, the cat?'' It elicited a laugh from the mandroid because, well, it meant that this guy with the sword answered to a cat. And while he knew something about someone named Korin he failed to think of that in the moment. ''Melody fought you, and it seems..'' His arms widened as he looked around, mentally dismissing those other two and instead just focusing on the android with the sword. ''-that now is my turn.'' He grinned, his arms still wide as a surge of power could be felt if he actually could be sensed by others. Bryce activated his back up programs as he watched the man before him still. ''If anyone interferes-'' He called out at no one in particular, yet being sure of the fact that those other two heard him. ''-I will make you regret your decision.'' ================= WC: 314 EWC: 825 Defensive Phase Bryce is hit 0 time(s) for 0 damage!
Battle effects Energy constructs 4/4
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod - Luther
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod - Kite, Riku
Attack Phase At will:
BONUS ACTION: Energy constructs -10 ki STANDARD ACTION 1: STANDARD ACTION 2:
ROLLS
STANDARD ACTION 1: Damage:
STANDARD ACTION 2: Damage:
Stats: Powerlevel: 13,148 [21,036] Health Points; 130/130 [0/100 regained] Ki; 115/120 Defense; 70 Accuracy melee; 30 Damage modifier melee: 2 Accuracy ranged; 55 Damage modifier ranged: 2 Damage reduction: 8
Techniques
Clash [1/1] -15 ki + cost of attack When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Enhanced focus energy ∞ -5 ki Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
Energy constructs [1/1] -10 ki Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below.You may use at-wills from this technique more than once in a given turn.
--Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +10 Defense against all attacks. One per turn. --As a reaction you gain 4 DR against all attacks during turn. One per turn.
Feint [2/2] -10 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Judgement blast -13 ki Damage: 4d6+4 Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Effect: Blinding - This technique has a 30% chance to inflict Blind on hit.
Items
Auxiliary core Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. [2/2]
Bio suit You heal 3 HP at the end of each turn.
Champion's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Powerful ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Class Power of legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Regeneration When you use the 'Power Up' technique, you do not gain Ki, instead gaining the same amount back in Health Points. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Efficiency - AI assistant Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Indomitable - AI assistant Increases your DR by +4 Endure - AI assistant Increases your HP by +25. N/A
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Post by Kite on Dec 28, 2019 5:56:03 GMT -8
It really didn't, for probably if he was going to turn around to face the boy, two men went into the open space now, grabbing his attention. One was a sword wielder and had long hair. But to Kite's surprise, they both knew each other, and at this point, he thought that this was some sort of meeting. But why meet here? And why am I still behind it this tree. They must have sensed my ki by now. Shit! The ki blast.He squashed the ki blast immediately, as he didn't want anyone to spot him with it and say that he's trying to 'ambush' or 'attack' them. The long haired man proceeded to raise his arms, and started to look around. After which, he started talking to the android, but in a tone and volume for the silver haired teen to finally hear. It seemed as if they were about to fight, as the long haired man said if anyone interferes, he would make them pay. Kite realized that he knows that he I there so there was nothing left to do but to stop hiding. I'm joining this, no questions asked. And plus, I don't have anything to do at home right now.Before the began, the shirtless boy came from behind the tree, saying "Wait, wait. Before you start, I'm sure my friend over there would like to join the action. I'm sure I want to. Even if you tell me to stay out, if I find an opening while sitting here, watching, I will strike. So what's the deal?"Not long after, Kite's holy white aura flared up and danced around him for a few moments. After which, he started to raise his ki with a "HAAAAA!" and then assumed his fighting stance. "So are we gonna start now or what.."WC: 306 | 929 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Opponent's Name] Attack #1: [Opponent's Name] Attack #2: [Opponent's Name] Attack #3: 0 dmg -2 DR = 0 dmg.
OFFENSE PHASE.
Bonus Action 1: Power Up | ... | -0 ki
Action 1: N/A | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
Action 2: N/A | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
EFFECTS. PL raised by 25% for 2 turns | 0/2
REGEN. +3 ki every turn
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 3588 HP: 70/70 | KI: 120/120 | DEF: 45 | ENG ATK: +20 | PHY ATK: +15 | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 0/100 Tag: Tolvur-Q12, Luther, Rik
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Post by Rik on Dec 28, 2019 19:49:29 GMT -8
Riku stared at the android for a moment before his eyes narrowed in recognition. He played the scene of this figure walking out of the darkness, trying to remember what the duchess had called him... it came back to him finally and he said in a tight controlled voice, "Bryce, was it not? Master Wisp was not my master. And indeed, it seems it has come down to our turn to fight." He drew his sword, ignoring the previously muttered phrase about sword being cheating. He hefted it and raised an eyebrow, "You use the weapons at your disposal, and I use mine. Bryce. I might not be able to stand against you, but I certainly won't let you dictate how I fight."He spared a look towards the other two in the clearing, a dark skinned man who looked like the people who called themselves "rappers" and "gangsters" in this day and time. The other was a youth who seemed excited to jump into the fray. He sighed... they hadn't seen this being in action. "I'd suggest that you two take his warning to heart; if you don't have significant prowess yourself you might want to consider withdrawing. I don't mind saying that Bryce is a terrifying opponent. I can't stop you from attacking... but I hope you consider my words and at least use caution."He turned his attention back to Bryce; dividing his attention between other's attacks might be deadly. He had seen what this man could do; the others were not as likely to be so strong. He came into a ready stance, offensive or defensive maneuvers equally easy to pull off. Time to see if he could face the beast... { } DEFENSE PHASE.
[Opponent's Name] Attack #1 vs Rik's Def (95): [Opponent's Name] Attack #2 vs Rik's Def (95):
0 dmg - 0 DR = 0 dmg.
OFFENSE PHASE. +2 Ki from infinite Core
Bonus Action:
Action 1:
Action 2:
EFFECTS. Current Momentum Stacks: 0
TRAITS. Infinite Core Type
Requirements: Android
Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3079 HP: 50/50 | TEMP HP: 0/0 | KI: 100/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [285/722]]
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 29, 2019 0:32:03 GMT -8
A long haired man stepped out into the clearing he stood in, and Luther didn't even notice his power signature creeping up behind him. He mentally kicked himself for not noticing him, but suddenly realized that this man didn't have any signature. What? The man uttered a single word, and Luther might've said the same thing to him. None of them were giving off any sort of power signal, but of course, that didn't stop people from discovering them. Luther had put on quite a show earlier, and that was probably how this android in front of him had found him. Luther sensed two signatures walking towards him, one of which was extremely familiar to him, and another unknown power source. He scratched his cap wearing head as he silently pondered what exactly was happening, and as a newcomer entered the clearing. Some other guy was approaching them, and seemed to stop behind a tree, supposedly masking his presence. The dark android could feel his energy, and wondered if this person knew that. Either way, Luther couldn't help but ignore him for a moment, and turned to yet another fighter approaching. It wasn't the familiar and minuscule power level he had sensed before, but rather, it seemed to be yet another android, as this new guy lacked a signature. Why were there so many androids here? This sword wielding android that had arrived last, had a question to ask, a question that Luther didn't like. Before anyone could truly answer it, however, the first android spoke up, and said a couple things to the samurai lookin' man, completely dismissing the presence of Luther. He talked about a cat like beastman, probably, and a woman named Melody. Little did the rapper know, was that Melody, was a certain someone he had crossed paths with before, and certainly someone he did not want to cross paths with again. There was another interruption, and this time, it was the mystery being behind that tree, who had excitedly jumped into the fray, perhaps searching for some action. It was a mere child, a... strong child. Why was this kid so strong? The boy released even more of his energy, and raised his power slightly higher. Luther raised an eyebrow while glancing at the kid. He couldn't feel any of their ki signatures, so he most likely doesn't know what he's getting himself into. He was still significantly weaker than the rapper himself, and as such, Luther ignored him. The samurai over here replied to the first person that had arrived at the clearing, and Luther had already figured out one of their names by keenly listening. Bryce was the name of the first android it seemed. Those sciencey humans must've created quite the toy. He warned Luther and the abnormal boy about this 'Bryce', and took a fighting stance. It seemed that things were going to get dirty. Luther finally turned his attention to that familiar power he felt, now approaching behind him. It was none other than Bigby, the rapper's agent and loyal friend. He should've expected him to follow him all the way out here, considering his behavior in the morning. Soon, Bigby and his fatass stepped into the clearing behind his client, and Luther immediately pushed him back slightly. "What the hell is all this?"The stout man had that question stuck in his head for a while now, and Luther was the one to answer it. "Stand back for now, I'm fine. But I'm sure that you know I can't pass up an opportunity to fight in my current state. Unless, you want to join me?"Bigby looked at the three other fighters in turn, and smirked. It seemed as if he had non-verbally answered the question. Luther now turned to the sword wielder, and spoke. "I'm more than capable of handling myself, and even if this guy is as strong as you say he is, I never back down from a challenge. And kid?"He turned to the child with the brilliant white aura, and directed his next words towards him. "The challenge that you're looking for might be too much for you, so I suggest that you take your leave and let the adults talk."
Word Count: 707/1210 Rik Tolvur-Q12 Kite Battle Tracker Defense Phase
Attack 1: 75 Def vs Acc. Attack 2: 75 Def vs Acc.
Total Damage: 0
Offense Phase
Edge 3 established over Kite. +10 Acc, +4 Damage, +4 DR.
Edge 3 established over Riku. +10 Acc, +4 Damage, +4 DR.
Selecting Feint, Countermeasures and Paralyze(Strategem).
At-Will:
Bonus Action: Power Up | +0 ki(0/100) | +25% PL
Standard Action 1(Sacrificed for Bonus Action): Countermeasures | -7 ki | +2 Stacks of 'Countermeasures'
Standard Action 2(Sacrificed for Bonus Action): Countermeasures | -7 ki | +2 Stacks of 'Countermeasures' Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (1/2) Countermeasures. (4 Stacks) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT IYou make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES IIPredicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE IIILuther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 60/60 KI: 88/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 11,436(Power Up)
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Post by Tolvur-Q12 on Dec 29, 2019 9:00:24 GMT -8
Bryce tilted his head as the people around him all spoke, still focusing his own gaze on the sword wielding android as they made their choices. It seemed they all wanted to fight, which was admirable but stupid in this particular case. The only one among them who could be sensed Bryce knew was of no interest to him, the power there was so little that he scoffed at the mere notion of this boy jumping into the fight. But then again, the one with the sword was beaten by Melody and, well, he remembered how much power Melody had. And even then this sword wielding android had gotten help, yet still lost. No, there was no threat there, just the need to eradicate that which had a tendency to cheat by holding a sword. Now this other guy.. he stepped in, but couldn't be sensed and Bryce had no info on him, so maybe that could be fun, fighting someone new. But for that to happen he would have to get rid of those other two, starting with the one in front of him. ''I'm not terrifying.'' He said, eyes still aimed at Riku as he raised his arm to point his index finger at him. ''I'm just your personal nightmare.'' With those words leaving his mouth the world seemed to turn grey except for himself and his chosen opponent. Bryce charged forward, opening a single hand and lowering his other one as he began to charge energy in his already opened hand. Without much hassle he came close to the man with the sword, trying to get his hand close enough to attempt to blast the other android out of existence. But whether that hit or not, the mandroid had a trick up his sleeve. The long con, as he liked to call it, as he used that same hand, extended his index finger and released a shotgun-like blast from it in an attempt to hit the sworddroid with it. ======================= WC: 332 EWC: 1157 Defensive Phase Bryce is hit 0 time(s) for 0 damage!
Battle effects Energy constructs 4/4
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod - Luther
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod - Kite, Riku
Attack Phase At will: Champion gi - +15 all basics this turn
BONUS ACTION: Enhanced focus energy -5 ki STANDARD ACTION 1: Energy blast -1 ki @riku STANDARD ACTION 2: Judgement blast -13 ki @riku
ROLLS
STANDARD ACTION 1: NAznX3_e1d100+100 Damage: 2d6+9
STANDARD ACTION 2: 1d100+95 Crit miss! Damage: 4d6+13 Blinding: 1d100 (45 or below hits]
Stats: Powerlevel: 13,148 [21,036] Health Points; 130/130 [0/100 regained] Ki; 101/120 Defense; 70 Accuracy melee; 30 Damage modifier melee: 2 Accuracy ranged; 55 Damage modifier ranged: 2 Damage reduction: 8
Techniques
Clash [1/1] -15 ki + cost of attack When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Enhanced focus energy ∞ -5 ki Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
Energy constructs [1/1] -10 ki Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below.You may use at-wills from this technique more than once in a given turn.
--Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +10 Defense against all attacks. One per turn. --As a reaction you gain 4 DR against all attacks during turn. One per turn.
Feint [2/2] -10 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Judgement blast -13 ki Damage: 4d6+4 Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Effect: Blinding - This technique has a 30% chance to inflict Blind on hit.
Items
Auxiliary core Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. [2/2]
Bio suit You heal 3 HP at the end of each turn.
Champion's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Powerful ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Class Power of legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Regeneration When you use the 'Power Up' technique, you do not gain Ki, instead gaining the same amount back in Health Points. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Efficiency - AI assistant Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Indomitable - AI assistant Increases your DR by +4 Endure - AI assistant Increases your HP by +25. N/A
1d100+100·2d6+9·1d100+95·4d6+13·1d100
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Post by Kite on Dec 29, 2019 13:07:37 GMT -8
Speaking of sensing each other's ki signature, Kite couldn't sense any of the men's ki signatures that were in the open space. There was only one explanation for this.. androids. Nero always told him that most androids didn't have a heart, as in, some of these androids walking around the city, don't care about human life. The sword wielding android restated what the long haired android, Bryce, said.. Do Not Interfere, Or Else You Will Regret It. That message made it extremely clear to Kite, especially when he saw the speed of the long haired android. This forced him to turn his attention to the dark skinned android, that looked like he is a 'gangster', also a 'rapper' since he was wearing a gold chain around his neck. The same dark skinned man told the teen that the fight that he was looking for wasn't there, so he should leave. To be fair, Kite had only been in one spar, which basically a joke, in Kite's opinion. The only thing that really happened, was Beruto and Kite punching each other in their stomach. Kite seriously regretted that, and now wished that he went all out. He looked at the android, cracking up a smirk and said "Are you calling me weak? I'm sure I can give you a challenge even if you were ten times stronger than me. Since I'm obviously the only one left, let's say we have a little fight. You up for it?"After which, he assumed his fighting stance. He stood there for a few moments, thinking about his first attack, and seeing that the android would've attacked him at a later point, he decided to strike. His holy white aura exploded around him, as he rushed at his opponent, pulling back his arm while doing so. "Let's see how you hold up against these."He launched both his fists at the androids jaw, hoping to make the android see what he was made of. WC: 329 | 1257 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Opponent's Name] Attack #1: [Opponent's Name] Attack #2: [Opponent's Name] Attack #3: 0 dmg -2 DR = 0 dmg.
OFFENSE PHASE.
Bonus Action 1: Dragon Dash | +3 Melee Dmg | -7 ki
Action 1: Drilled Strike | -15 ki Atk Bonus: +0 | Dmg Bonus: +3 | Inflict Bonus: +0% (Targeting Luther) EMuR6dgs1d100+15 for atk. 3d10+4 for dmg. 1d100 for inflict. (Immobilizing | 40%)
Action 2: Drilled Strike | -15 ki Atk Bonus: +0 | Dmg Bonus: +3 | Inflict Bonus: +0% (Targeting Luther) 1d100+15 for atk. 3d10+4 for dmg. 1d100 for inflict. (Immobilizing | 40%)
EFFECTS. PL raised by 25% for 2 turns | 1/2
REGEN. +3 ki every turn 120 ki - 37 ki = 83 ki 83 ki + 3 ki = 86 ki
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 3588 HP: 70/70 | KI: 86/120 | DEF: 45 | ENG ATK: +20 | PHY ATK: +15 | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 0/100 Tag: Rik , Luther , Tolvur-Q12 1d100+15·3d10+4·1d100·1d100+15·3d10+4·1d100
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Post by Rik on Dec 30, 2019 13:22:34 GMT -8
Riku raised his sword and attempted to deflect the energy blast; he partially succeeded but the blast still trailed along his ribs, leaving a long burn mark. He felt his seared flesh complaining as he twisted away and hopped to the side, coincidentally moving himself completely from the path of the follow up attack Bryce had leveled at him. He gingerly checked his wound and upon seeing it wasn't too serious promptly ignored it. He held his sword in a high attack position and charged into melee range with the larger android. Instead of striking with his blade, he snapped a quick high kick at the other man's face. He then spun about and brought it around in a tight circular motion, on a high to low left to right diagonal at the bigger androids right knee, seeking to slow him down and perhaps enable himself to last a bit longer. Riku then hopped back and caught the flashes of white light as the youth attacked the other person here, the dark skinned man. It seemed they were going to stay after all. They would have to reap the whirlwind for that themselves, he would have to fend for himself the best he could. If he could even do that. { } DEFENSE PHASE.
Bryce Attack #1 (164) vs Rik's Def (95): Hit Bryce Attack #2 vs (100) Rik's Def (95): rolled 5 - crit miss
17 dmg - 10 DR = 7 dmg.
OFFENSE PHASE. +2 Ki from infinite Core
Bonus Action: Guard -10 Ki
Action 1: Strike -0 Ki PEjRqBym1d100+35
1d8+2
Action 2: Circle of the Moon 1d100+35 3d10+2 Immobilize 40% chance 1d100
EFFECTS. Current Momentum Stacks: 0
TRAITS. Infinite Core Type
Requirements: Android
Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3079 HP: 50/50 | TEMP HP: 0/0 | KI: 77/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [210/932]] 1d100+35·1d8+2·1d100+35·3d10+2·1d100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 30, 2019 15:31:41 GMT -8
The kid Luther spoke to seemed to take courage from his words, as he smirked as soon as the android completed his dialogue. Of course he wouldn't listen to what an adult would say. He was nothing but a mere child. Why was the kid even here? Where were his parents? Either they don't care about him, or maybe... the boy had no parents. The big man sneered at him as he ignited his bright aura, and leapt towards him. He soared quite high into the air as he propelled himself, and launched two fists at Luther's jaw. The first struck him hard, and a grunt was emitted through his grit teeth. Did he really just allow the kid to harm him that much? The rapper casually sidestepped the second, and spoke to the teenager once more. "Fine then. Don't leave. But I have no time for your games. I have other things to attend to..."He looked towards the other two combatants, and smirked. Glancing back at the one who just tried to attack him, he beckoned to his agent. "Big Dog, take care of the kid for me."Bigby, being Bigby, was understandably against fighting a child. "Aww, what? I'm not going to-""He's strong, isn't he? Just go toy with him or something."And with that, Bigby idly fired a regular ki blast at the teen, just to test his level of strength. Meanwhile, Luther walked towards the other two androids in the clearing, who were already engaging each other in combat. They were both capable, Luther could tell that much. He might have to get a bit creative if he wanted to prove to himself that he hasn't become soft in the past couple of days. He raised an arm and pointed it towards the one with long hair, presumably Bryce. Time to try out one of his latest techniques. Energy began to form in his open palm, although unlike his normal crimson ki blasts, this round orb of energy was an ominous dark violet, and small wisps of purple electricity sparked around it. Still wearing a smirk, he called out to his target. "Hey scarface, think fast!"The orb was fired at the mandroid, and if it made contact with him, his ki flow would be disrupted, hopefully giving the samurai and the rapper some time to prepare for the worst. Immediately after the initial violet colored attack, he fired an additional two blasts at the same android, this time being the standard crimson red color his energy attacks always were. "I'll take you both on gladly!"
Word Count: 432/1642 Rik Tolvur-Q12 Kite Battle Tracker Defense Phase
Attack 1: 75 Def vs 92 Acc. Hit for 21 dmg. Piercing. Attack 2: 75 Def vs 61 Acc. Miss.
Total Damage: 21-1(DR)= 20
Offense Phase
Edge 3 established over Kite. +10 Acc, +4 Damage, +4 DR.
Edge 3 established over Riku. +10 Acc, +4 Damage, +4 DR.
At-Will: Order Bigby | Energy Attack | Targetting Kite
Accuracy: yS2t4t8|1d100+40
Damage: 2d6
Bonus Action: Paralyze | -2 ki | 80% chance to inflict 'Stun'. | Targetting Bryce
Stun(80 or lower): 1-100 If inflicted, Stun will last 3 turns instead of 2 due to Paralyze Rank 3's effect.
Damage: 1-6
Standard Action 1: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Bryce
Accuracy(Crits on a natural roll of 65 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+40 CRITICAL HIT! +9 dmg. Automatically hits.
Damage: 3d10+2
Burn(60 or lower due to 'Special Effects'): 1-100 Ifinflicte,d, Burn will deal 4 dmg per turn instead of 3 due to 'Demon Ring'.
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Bryce
Accuracy(Crits on a natural roll of 65 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+40
Damage: 3d10+2
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3 due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (2/2) Countermeasures. (4 Stacks) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT I(3/3)You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES II(0/2)Predicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE III(2/3)Luther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 40/60 KI: 64/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 11,436(Power Up) 1d100+40·2d6·1-100·1-6·1d100+40·3d10+2·1-100·1d100+40·3d10+2·1-100
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Post by Tolvur-Q12 on Dec 30, 2019 16:29:21 GMT -8
This was fun! But at the same time kind of annoying. The samurai hit him and did a number on his knee, limiting his movement, and then this other android decided to join the fray by just.. showing up and trying to grab Bryce by surprise by simply shouting at him while he was getting ready smashing Riku into oblivion. And it worked, too. Just as the mandroid was about to go for the sword wielding one again, he was forcibly distracted and turned his head to look at the source of his irritation. But the second he did so he would find a shot of energy blowing up in his face. Now, it didn't only hurt but also disrupted some of his systems, and while nothing that couldn't be fixed it would limit Bryce in his attacks quite a bit. But that was okay since maybe this way things would last a bit longer. The mandroid smiled while in the cover of the smoke, pushing his knee of of the ground as he felt another energy signature coming his way. A laugh would be heard from outside of the smoke as, while most had an outward aura, Bryce showed his version of that. A thin and neatly hugging coat of energy was shown around him for a few seconds, right before the other energy blast hit. It dug up some more smoke, but it did exactly nothing to the mandroid that hadn't been done before. Next up was a yell from him followed by the instant dissipation of the smoke around him, almost as if someone had turned on several fans around him. He showed a smile and turned his attention at the one who just shot him, leaving Riku to his own devices for now. ''I'm perfectly capable of dismantling you both.'' Bryce said, trying to have his words reach both of the other androids standing with him. ''And when I'm done, I'll make you say out loud that this was a mistake.'' Bending through his knees a bit before charging forward was him letting out a bloodcurtling yell as energy heaped up in both his hands. ''I'm not playing around!'' He called out as he then reached the rapdroid while attempting to touch one of his hands to the belly of the given android. And whether it hit or not it would unleash a massive local dustcloud, as he then tried to slam his other arm with the blast intact into the back of the rapper. ====================== WC: 419 EWC: 1576 Defensive PhaseBryce is hit 4 time(s) for 55 damage! Riku did 12 damage - 13 DR = 0 damage! Luther did 43 damage - 11 DR = 32 damage! Battle effectsEnergy constructs 4/4 Burn [1/2] Immobilize [1/2] Stun [2/3] EdgeEdge 1. Powerlevel must be x1.5 opponent +2 damage reduction/modEdge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod - Luther Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/modEdge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod - Kite, Riku Attack PhaseAt will: Champion gi - +15 all basics this turn BONUS ACTION: Power up +25 HP, +25% pl STANDARD ACTION 1: Energy blast -1 ki Luther STANDARD ACTION 2: Energy blast -1 ki Luther ROLLS STANDARD ACTION 1: CusgjzbL1d100+75Damage: 2d6+9STANDARD ACTION 2: 1d100+75 Damage: 2d6+9 Crit! +5 damage! Stats:Powerlevel: 13,148 [21,036] [26,295] Health Points; 123/130 [25/100 regained] Ki; 104/120 Defense; 70 Accuracy melee; 30 Damage modifier melee: 2 Accuracy ranged; 55 Damage modifier ranged: 2 Damage reduction: 8 TechniquesClash [1/1] -15 ki + cost of attack When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Enhanced focus energy ∞ -5 ki Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn. Energy constructs 0/1] -10 ki Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below.You may use at-wills from this technique more than once in a given turn. --Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +10 Defense against all attacks. One per turn. --As a reaction you gain 4 DR against all attacks during turn. One per turn. Feint [2/2] -10 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. Judgement blast -13 ki Damage: 4d6+4 Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Effect: Blinding - This technique has a 30% chance to inflict Blind on hit. ItemsAuxiliary coreIncrease your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. [2/2] Bio suitYou heal 3 HP at the end of each turn. Champion's giAt the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will AI assistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. TraitsClass Powerful kiIncrease your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Class Power of legendsIncrease your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. RegenerationWhen you use the 'Power Up' technique, you do not gain Ki, instead gaining the same amount back in Health Points. Racial Infinite core typeYou regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Efficiency - AI assistant Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Indomitable - AI assistant Increases your DR by +4 Endure - AI assistant Increases your HP by +25. N/A 1d100+75·2d6+9·1d100+75·2d6+9
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Post by Kite on Dec 31, 2019 9:17:36 GMT -8
To Kite's surprise, he managed to actually hit the android, once to be exact. The dark skinned android ended up sidestepping the other punch, which was aimed at his jaw. But it seemed as if the android really didn't want to fight the teen. He didn't even want to hit him back after that punch, so he asked his friend to go toy with Kite. After which, he walked off to attack the long haired android. "Hey! Where do you think you're going?! You can't leave me here to fight some weakling! GET BACK HERE!"Kite was totally offended by this, as the android asked his friend to 'toy' with him. Once he saw the android charging up a violet ki blast, which was aimed at Bryce, he said "Ok, if that's how it's gonna go so be it!"Then suddenly, Luther's friend, Bigby, threw a ki blast at the silver haired teen. Having no time to guard, the ki blast went straight at his chest, leaving a red mark on his left chesticle. Kite looked up at the man, with a grimacing look on his face, and said "Get out of my way."He fired a ki blast at the man, knowing that he isn't that weak for it to one shot him, but should buy Kite some time to charge up his attack. "How dare you walk away from me?! Am I not enough of a challenge for you?! Ok then, how's this?!"He cupped his hands, charging up a ball of white energy which violently crackled with electricity. Before firing it , he looked at the dark skinned android and said "Is this good enough?!"This was the first time he actually used this attack, so he was hoping he could get it accurate on his first try. "BUUURNIIIING WHIIIIIITE DRAAAAGOOON!"Mimicking the Legendary 'Kamehameha' he aimed it directly in front of him, after which, immediately firing it. The white gush of fire took the form of a dragon. At this point, Kite didn't really care about the others, he just wanted to show this android that he was surely not a weakling. He really couldn't see what was in front of him, so it would just be 'pure luck' if he actually got it accurate. WC: 378 | 1635 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Luther's Companion] Attack #1: Hits for 6 dmg [Opponent's Name] Attack #2: [Opponent's Name] Attack #3: 6 dmg -2 DR = 4 dmg.
OFFENSE PHASE.
Bonus Action 1: Focus Energy | +15 Energy Acc | -10 ki
Action 1: Ki Blast | -2 ki Atk Bonus: +15 | Dmg Bonus: +0 | Inflict Bonus: +0% (Targeting Luther's Companion) ESsZz6wz1d100+35 for atk. 3d10+4 for dmg. [] for inflict.
Action 2: Burning White Dragon | -35 ki, 5 HP Atk Bonus: +15 | Dmg Bonus: +0 | Inflict Bonus: +0% (Targeting Luther) 1d100+35 for atk. 5d8+15 for dmg. 1d100 for inflict. (Searing | 40%)
EFFECTS. PL raised by 25% for 2 turns | 2/2
REGEN. +3 ki every turn 86 ki - 47 ki = 39 ki 39 ki + 3 ki = 41 ki
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 3588 HP: 61/70 | KI: 41/120 | DEF: 45 | ENG ATK: +20 | PHY ATK: +15 | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 0/100 Tag: Rik, Luther, Tolvur-Q12 1d100+35·3d10+4·1d100+35·5d8+15·1d100
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Post by Rik on Dec 31, 2019 10:36:09 GMT -8
Rik had to widen his attention a bit as the dark skinned man unleashed streaming attacks of burning Ki at Bryce. He raised his eyebrows and tried to scan the man in depth in the small space of time he had... Scanning... Subject Power Level: Unknown. Attacks indicate subject is 99% an android.Riku put it out of his mind and focused back on Bryce; with the help of this unlikely ally he might have a chance to make an impact against the android. His body began to glow gold as he enhanced his speed and power so that he could try to strike past this beastly fighter's defenses. He slid in and whirled his sword up and across towards the long haired android's right arm to help give his ally an opening. He then charged himself up with Golden ki as he gave a wordless cry, then unleashed a barrage of high attacks, quick chops that were delivered with blinding bursts of ki that sought to break through his defenses and hinder the foe's counter attack capability. Rik dropped back to give the other android a chance to attack if he wished and gave the youth attacking his erstwhile ally a side eyed glance and called out, "Kid, if you attack this man again, I will take steps to remove you from this fight." { } DEFENSE PHASE.
Bryce Attack #1 vs (0) Rik's Def (95): no attack Bryce Attack #2 vs (0) Rik's Def (95): no attack
0 dmg - 0 DR = 0 dmg.
OFFENSE PHASE. +1 Momentum Stack +2 Ki from infinite Core
Bonus Action: Dragon Dash -7 ki Action 1: Strike -0 Ki - Bryce (Crit on 77 or less -15 for opportunist and -3 for lucky trinket) O4eZ48lx1d100+35 Crit! 1d8+5 Crit! +5 damage. Action 2: Boar Rushes Down the Mountain -Bryce (Crit on 57 or more 75 for slashing -15 for Opportunist-3 for lucky trinket) -15 ki (cost due to temper on CotM) 1d100+354d6+9Blind 30% chance 1d100
EFFECTS. Current Momentum Stacks: 1
TRAITS. Infinite Core Type
Requirements: Android
Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3079 HP: 43/50 | TEMP HP: 0/0 | KI: 57/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [225/1157]] 1d100+35·1d8+5·1d100+35·4d6+9·1d100
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