Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 31, 2019 13:34:55 GMT -8
All of Luther's attempted attacks had struck home, and the cloud of smoke that had been created from the impact of hot burning energy meeting an android brought a smirk to the big man's face. He glanced around for a split second, taking in his surroundings. The samurai over there didn't seem like he was planning to attack him. All the better for Luther. The kid's energy signature spiked up a little, meaning that Bigby probably wasn't doing that good of a job keeping the child off the rapper's back. After this moment passed, Luther found himself excited at the prospect of fighting someone who's energy he couldn't sense. Not being able to pick up his power source will make this difficult.His eyes arched slightly as a laugh was heard from the smoke screen. Immediately, the wafting smoke was blown away by the scarred android, and Luther readied himself for the inevitable counter attack. Bryce spoke confidently and rather arrogantly, but the rapper was still unsure about his level of strength. Only a few of his questions would be answered as his former target dashed towards him, and thrust one of his arms forward in an energy imbued strike. Luther narrowly avoided contact with the man's ki by swiftly jumping backwards, but the smoke screen that erupted from the failed attack blinded Luther for a few precious seconds, allowing Bryce to strike him decently in the back. The big guy was thrown to the ground, and he had to roll on the dirty and grassy floor to avoid maximum irritation. Meanwhile, Bigby had slapped away the energy blast the teen tossed at him, and had ignited his aura, looking around for the child. Luther had already sustained a decent amount of damage in this free for all, and he hadn't even been fighting for that long. He stood upright, and his ki sensors notified him about the boy standing over to his left. The child was defiant, yes, and the rapper did not want to deal with him any longer. It was clear that he didn't follow orders, and that he probably didn't care about his own well being. The boy shouted several questions at him before charging up an attack of his own. That stance looks familiar...And it was. The teenage fighter had cupped his hands, and brought them to his side, before releasing the energy with a powerful shout, sending a dragon made entirely of ki charging towards the rapdroid. In the span of a second, the big android lit his own crimson aura, and pointed both his arms at the fiery attack. The dragon flew straight into his open palms, and Luther was pushed backwards by the impact. His feet made deep tracks in the earth below, and he was secretly impressed with the amount of power the child had. He was a lot stronger than the dark man ever was in his teenage years. Riku had threatened the boy during this, but Luther did not think that a mere threat would get the little powerful insect to come to his senses. He held the harmful energy in his palms and converted it into a white orb of ki with grit teeth, and addressed the boy. "You have a lot of power, I'll give you that, but you don't have what it takes to tassle with the big guys, so I'd suggest you stay at home!"As he spoke, the orb of energy within his palm changed from a colorless white to a fiery crimson red, and as soon as his dialogue was complete, he threw the energy orb at the kid, and Bigby, forming a ball of energy of his own, did the same. Those attacks would preferably be the end of the youth's participation, but if he dared to stay on his feet, Luther wouldn't hesitate to put an end to his dangerous actions.
Word Count: 651/2293 Rik Tolvur-Q12 Kite Battle Tracker Defense Phase
Attack 1: 75 Def vs 127 Acc. Feinted. Attack 2: 75 Def vs 173 Acc. CRITICAL HIT! Hit for 20 dmg. Attack 3: 75 Def vs 42 Acc. Miss. Attack 4: 75 Def vs 40 Acc. CRITICAL MISS!
Total Damage: 20-2(DR)-10(Guard)= 8
Offense Phase
Edge 3 established over Kite. +10 Acc, +4 Damage, +4 DR.
Edge 3 established over Riku. +10 Acc, +4 Damage, +4 DR.
At-Will: Order Bigby | Energy Attack | Targetting Kite
Accuracy: bkX2Z04s1d100+40
Damage: 2d6
At-Will: Use stack of 'Countermeasures' | Reactive | Use on Guard
At-Will: Use stack of 'Countermeasures' | Reactive | Use on Feint
At-Will: Guard(Countermeasures) | Reactive | -7 ki | +10 DR
Counteroffensive is in effect.
Bonus Action: Feint | Reactive | -12 ki
Standard Action 1(Sacrificed for a Bonus Action): Power Up | +25 ki(25/100) | +25% PL
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Kite
Accuracy(Crits on a natural roll of 65 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+40
Damage: 3d10+2
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3 due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (1/2) Countermeasures. (2 Stacks) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT I(2/3)You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES II(0/2)Predicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE III(2/3)Luther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 32/60 KI: 60/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 11,436(Power Up) 1d100+40·2d6·1d100+40·3d10+2·1-100
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Post by Tolvur-Q12 on Dec 31, 2019 16:52:09 GMT -8
There was the amazing sound of metal being flung back as his blow to the back of the rapdroid slung him to the ground. Obviously he was easily able to recover, but the damage had been done either way, not that it was easy to do so with all these limitations on Bryce's being from both the sword wielding android as well as those scorching attacks of this one before him. Speaking of sword wielding though, he could only barely hear the swinging of metal through the air as he turned around just in time to get only the top layer of his skin cut. Nothing that couldn't be healed later. But due do the internal wiring of the mandroid he was able to ignore this attack in terms of pain; it didn't register like that. What it did do, was flip his focus over to Riku again since the rapper did nothing to agitate him and instead went after the little kid trying to play games with the big boys. Now, Bryce ignored him completely, but they shared one fundemental thing; games. But the game that the mandroid had in mind was more geared towards playing with his 'victims', and Riku just volunteered himself to be a part of the game first. Until he got bored, that was. Or found a reason to focus on someone else. ''Swords are-'' He began to speak as he raised his hand in an attempt to block the incoming sword like an incoming strike, with only a fraction of an inch to spare he was able to grab the edge of the thing and hold it back, not allowing the blade to hit him. ''Cheating!'' While he said that he would push the blade back, before lowering his hand and smirking, his hand full of energy as he attempted to place the orb near the gut of the sword wielder. It kicked up an amount of dust, but while Bryce wasn't sure it hit he decided one simple thing: lets make something hit. Out of the smoke came a single finger, and as the smoke cleared a smirking Bryce was revealed as he shot four crimson beams from his index finger, all aimed at Riku. =================== WC: 372 EWC: 1948 Directors note, forgot to account for the +1 damage of burning last round, doing that now.Defensive Phase Bryce is hit 1 time(s) for 16 damage! 16 damage - 16 DR = 0 damage!
Battle effects Energy constructs 3/4 Burn [0/2] Immobilize [0/2] Stun [1/3]
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod - Luther
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod - Kite, Riku
Attack Phase At will: Champion gi - +15 all basics this turn At will: Energy construct - +4 DR
BONUS ACTION: Enhanced focus energy -5 ki, +15 accuracy with energy attacks STANDARD ACTION 1: Energy blast -1 ki @riku STANDARD ACTION 2: Judgement blast -23 ki @riku
ROLLS
STANDARD ACTION 1: kZRKjwgQ1d100+100 Damage: 2d6+9
STANDARD ACTION 2: 1d100+95 Damage: 4d6+11 Blind [45 or lower hits] 1d100
Stats: Powerlevel: 13,148 [21,036] [26,295] Health Points; 121/130 [25/100 regained] Ki; 86/120 Defense; 70 Accuracy melee; 30 Damage modifier melee: 2 Accuracy ranged; 55 Damage modifier ranged: 2 Damage reduction: 8
Techniques
Clash [1/1] -15 ki + cost of attack When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Enhanced focus energy ∞ -5 ki Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
Energy constructs 0/1] -10 ki Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below.You may use at-wills from this technique more than once in a given turn.
--Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +10 Defense against all attacks. One per turn. --As a reaction you gain 4 DR against all attacks during turn. One per turn.
Feint [2/2] -10 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Judgement blast -13 ki Damage: 4d6+4 Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Effect: Blinding - This technique has a 30% chance to inflict Blind on hit.
Items
Auxiliary core Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. [2/2]
Bio suit You heal 3 HP at the end of each turn.
Champion's gi At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will
AI assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits Class Powerful ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Class Power of legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Regeneration When you use the 'Power Up' technique, you do not gain Ki, instead gaining the same amount back in Health Points. Racial Infinite core type You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Efficiency - AI assistant Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Indomitable - AI assistant Increases your DR by +4 Endure - AI assistant Increases your HP by +25. N/A
1d100+100·2d6+9·1d100+95·4d6+11·1d100
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Post by Kite on Jan 1, 2020 5:42:18 GMT -8
If that attack caught it's target, there wouldn't be much hope for them in the next five minute, but.. it didn't. Kite was finished with his attack, he suddenly felt more drained than usual as the attack took a lot out of the teen, but for nothing. Once Kite opened his eyes, he looked around, only to see Luther's friend still standing. Damn it! I'll just let him be.
It seemed as if the dark skinned man was an ally with the sword wielder as he threatened the boy, saying if he attacks the dark skinned android again, he would remove him from this fight. "Say something to me again, and I'll take you out of this fight."He said, confidently. He knew that this sword wielder might be way stronger than he is, but he just said that, hoping he was intimidated by his dragon attack, and would think twice before attacking the boy. Once he looked around to face Luther, the teen saw him with a white orb of energy that suddenly turned into crimson red ki blast. He was complimenting the boy about his power, in which Kite was happy with, but when he told him that he couldn't manage fighting with the big guys, and that he should've stayed home, that contributed to his anger. "Do you think I'm some kid! I'm not! I'm 16 and I can do whatever I want, whenever I want, and you can't stop me.""And as for you.."Referring to the sword wielder. "I can fight whoever I want, and I'm sure.. that I can take you down if I wanted to."These words flowed from his mouth, in anger. He was pissed because everyone was underestimating his power and also because they kept on telling him to go home like some 6 year old. Suddenly, he felt ki signature that was heading in his direction, but it was Luther's. It was Bigby's. "Ouch! Didn't I tell you to leave me alone. Try to attack me again and I'll make you pay."It's rather obvious at this point that he threw a ki blast at the boy, and it left a red scorch mark on his back. He then realized that Luther was about to throw an energy ball at him, so he readied himself to dodge. He leaned his body to the side, as the ball of energy nearly caught his chest. Once he regained his balance he looked at the dark skinned man and said "So, you want more power then, huh. I'll give you more power." "HAAAAA!"His holy white aura flared up and danced around him violently. The area became a little windy, and the trees began to sway from side to side. Once he stopped, he immediately went into a charging position, and rushed at his opponent, still igniting his brilliant white aura. He wanted to punch the rapdroid so hard, that his jaw might actually be displaced. He launched his fist, aimed at his jaw, attempting to yet again, show this man that he isn't a walkover. WC: 513 | 2148 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Luther's Companion] Attack #1: Hits for 7 dmg [Luther] Attack #2: Missed [Opponent's Name] Attack #3: 7 dmg -2 DR = 5 dmg.
OFFENSE PHASE.
Bonus Action 1: Rapid Movement | +25 Def | -15 ki
Bonus Action 2: Power Up | +25 Ki | -0 ki
Action 1: Drilled Strike | Immobilizing- 40% | Piercing | -15 ki Atk Bonus: +15 | Dmg Bonus: +0 | Inflict Bonus: +0% (Targeting Luther) Co_uRCSz1d100+15 for atk. 3d10+1 for dmg. 1d100 for inflict.
Action 2: Sacrificed for Bonus Action | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
EFFECTS. PL raised by 25% for 2 turns | 1/2
REGEN. +3 ki every turn 66 ki - 30 ki = 36 ki 36 ki + 3 ki = 39 ki
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 3588 HP: 56/70 | KI: 39/120 | DEF: 70(45+25) | ENG ATK: +20 | PHY ATK: +15 | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 25/100 Tag: Luther, Tolvur-Q12, Rik 1d100+15·3d10+1·1d100
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Post by Rik on Jan 1, 2020 14:07:17 GMT -8
Riku grimaced as Bryce caught a hold of his sword and screamed once more about swords being cheating. He started trying to free his blade and failed to notice the orb of energy near his gut until it was too late. The energy orb exploded against his midsection, searing his skin and almost knocking the breath from him as it sent him staggering back a few steps. He swept his freed sword up in front of him in an automatic motion, seeking to defend himself without much thought. His mind began to clear again as he took a deep breath and saw the other android's hand peeking out of the smoke, pointing towards him. Riku summoned up his power and infused his sword with it, causing it to glow gold and shading the smoke with it's aurum glow. The four crimson beams that shot forth from Bryce came in at different angles that were hard to defend all at once; Riku decided he would have to prioritize the ones going for his left shoulder and right knee. His blade streaked through the air, diverting the high one, then the low one... and then burning pain on his chest and thigh that glowed so brightly for a moment that it felt like his retinas were seared. His sight was blurry and indistinct... so he decided to return the favor. He called up his ki and formed it carefully into a compressed ball in his sword... then gave a quick flick with his sword, sending a innocent looking golden orb towards Bryce that exploded into eye searing brilliance as it neared his face. Riku stepped in to try and take advantage, swinging at what he thought was the android's right leg and then a return stroke at his left shoulder... { } DEFENSE PHASE.
Bryce Attack #1 vs (107) Rik's Def (70): hit Bryce Attack #2 vs (159) Rik's Def (70): Hit
39 dmg - 10 DR = 29 dmg.
OFFENSE PHASE. +1 Momentum Stack +2 Ki from infinite Core Note: not that it matters since they miss anyway, but -25 from each attack total Bonus Action: Solar Flare -5 Ki (Bryce) 70% chance to Blind 1WjgItjg1d100At-Will Action: Guard -10 ki (Flawless Defense) Action 1: Strike -0 Ki - (Crit on 77 or more -15 for opportunist and -3 for lucky trinket) (Bryce) 1d100+35 1d8+5Action 2: Strike -0 Ki - (Crit on 77 or more -15 for opportunist and -3 for lucky trinket) (Bryce) 1d100+35 1d8+5
EFFECTS. Current Momentum Stacks: 2 Blind 1/2 TRAITS. Infinite Core Type
Requirements: Android
Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense 1/2 - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3079 HP: 14/50 | TEMP HP: 0/0 | KI: 44/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [298/1455]] 1d100·1d100+35·1d8+5·1d100+35·1d8+5
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Jan 2, 2020 7:40:58 GMT -8
Luther's attacks narrowly missed the kid, and Luther hissed through his teeth after witnessing it. The child had been protesting against the words of the big guy for quite a while, and it doesn't look like he intended on ceasing any time soon. He sighed heavily as the child protested. He doubted that the kid knew what exactly he was dealing with, and yet still he sounded so cocky and overconfident and full of himself. So what if you're not a toddler? You're still not powerful. Bigby walked up next to the rapper, and narrowed his eyes at the kid. "Did you just threaten me?"The rapper's agent chuckled slightly, and raised yet another arm at the boy. Looks like he'd gotten over the fact that he currently fought a mere teen. "I'll teach you a little lesson in humility."An burst of energy erupted from Bigby's open flat palm, and Luther was about to copy his actions, however, he turned back to the samurai and the mandroid, and was just in time to see the former get practically blown away by Bryce's relentless attacks. Luther pondered on what he saw before him for a few moments. Bryce seemed to be the most powerful fighter in the clearing, and the other android he fought didn't look like he was going to last at this rate. It would be undesirable if the sword wielder was eliminated at this moment, so Luther decided to divert his attention away from the annoying child for a while. His crimson aura erupted into a flame like pattern, and he abandoned Bigby and the kid in order to combat Bryce. He gathered a decent amount of energy in his left hand, and as he charged towards the mandroid, he threw the orb of ki with all his might, hopefully damaging the robot. He instantly halted his advance, and stretched both of his arms out to either side of him. "I haven't forgotten about you, scarface!"Two orbs of energy formed in both palms instantaneously, and Luther slammed both arms against each other, causing them to point in front of him and combine the two spheres into one rather large one. He released the energy in the form of a beam instead of an orb, and dropped both of his arms, panting.
Word Count: 385/2678 Rik Tolvur-Q12 Kite Battle Tracker Defense Phase
Attack 1: 75 Def vs 57 Acc. Miss.
Total Damage: 0
Offense Phase
Edge 3 established over Kite. +10 Acc, +4 Damage, +4 DR.
Edge 3 established over Riku. +10 Acc, +4 Damage, +4 DR.
At-Will: Order Bigby | Energy Attack | Targetting Kite
Accuracy: gcfrSstV1d100+40
Damage: 2d6
Bonus Action: Focus Energy | -7 ki | +15 Accuracy for all Energy Attacks this turn
Standard Action 1: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Bryce
Accuracy(Crits on a natural roll of 60 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+55
Damage: 3d10+2
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3, due to 'Demon Ring'.
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Bryce
Accuracy(Crits on a natural roll of 60 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+55
Damage: 3d10+2
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3 due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (2/2) Countermeasures. (2 Stacks) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT I(2/3)You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES II(0/2)Predicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE III(2/3)Luther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big Dog Luther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 32/60 KI: 31/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 11,436(Power Up) 1d100+40·2d6·1d100+55·3d10+2·1-100·1d100+55·3d10+2·1-100
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Post by Tolvur-Q12 on Jan 2, 2020 13:40:11 GMT -8
With a teeth-baring grin he looked as Riku came in with a kind of blinding attack, something along the likes of what he himself did. But this one was less damaging in doing so even if the outcome was the same. With a harsh squint he could barely see the sword coming at him, and as it did so he was able to throw his arm against the flat of the blade to deflect it away from him. Swords were the ultimate cheat in his eyes, and his previous cut had confirmed that thought for him. Not to mention it basically demanded all of his attention when behind him was another android who.. felt left out and wanted to be included, it seemed. With him having handled the sword wielding one, and a decent amount of time to get used to his vision based issue (though still limiting his sight a bit), he turned to the rapper the moment a blast of energy made contact with him. And it stung more than it should a synthetic being. Must have hit a system or something. Either way it didn't harm him that much and as the second then impacted, Bryce found himself prepared. The smoke was still around him but like before, it dissipated as if someone turned on a bunch of fans, and if people could sense his synthetic energy they would find a surge to be scared of. His eyes found Luther and the mandroid smirked at him. ''Tired?'' He noted jokingly as he found the android who just shot him panting, while Bryce seemed perfectly healthy. A scratch here and there, but even the cuts from the sword seemed to have healed instantly. The mandroid chuckled devilishly as his hand shot open and showed some kind of orb of energy. Now, knowing that he was more likely to miss with his attacks, there was a simple thing he could do to fix it. Within the fraction of a second he found himself closer to Luther than ever before and opened his hand in front of his face, only to suddenly close his hand and force the energy to explode, hopefully catching the rapper in it. But that wasn't all. From the smoke that arose Bryce would unleash hard laughter as he charged another ball of energy in his hand before attempting to knock Luther in the head with it. ================= WC: 401 EWC: 2349 Defensive PhaseBryce is hit 3 time(s) for 40 damage! 12 damage from Riku - 13 DR = 0 damage! 28 damage from Luther - 15 DR = 13 damage! Battle effectsEnergy constructs 2/4 Burn [1/2] Stun [0/3] Blinded [0/1] Power up [1/2] EdgeEdge 1. Powerlevel must be x1.5 opponent +2 damage reduction/modEdge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod - Luther Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/modEdge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod - Kite, Riku Attack PhaseAt will: Champion gi - +15 all basics this turn At will: Energy construct - +4 DR BONUS ACTION: Power up +25% pl STANDARD ACTION 1: Energy blast -1 ki Luther STANDARD ACTION 2: Energy blast -1 ki Luther ROLLS STANDARD ACTION 1: kEYYSQp21d100+75Damage: 2d6+7STANDARD ACTION 2: 1d100+75Damage: 2d6+7Stats:Powerlevel: 13,148 [21,036] [26,295] Health Points; 129/130 [50/100 regained] Ki; 89/120 Defense; 70 Accuracy melee; 30 Damage modifier melee: 2 Accuracy ranged; 55 Damage modifier ranged: 2 Damage reduction: 8 TechniquesClash [1/1] -15 ki + cost of attack When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Enhanced focus energy ∞ -5 ki Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn. Energy constructs [0/1] -10 ki Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below.You may use at-wills from this technique more than once in a given turn. --Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +10 Defense against all attacks. One per turn. --As a reaction you gain 4 DR against all attacks during turn. One per turn. Feint [2/2] -10 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. Judgement blast -13 ki Damage: 4d6+4 Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Effect: Blinding - This technique has a 30% chance to inflict Blind on hit. ItemsAuxiliary coreIncrease your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. [2/2] Bio suitYou heal 3 HP at the end of each turn. Champion's giAt the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will AI assistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. TraitsClass Powerful kiIncrease your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Class Power of legendsIncrease your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. RegenerationWhen you use the 'Power Up' technique, you do not gain Ki, instead gaining the same amount back in Health Points. Racial Infinite core typeYou regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Efficiency - AI assistant Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Indomitable - AI assistant Increases your DR by +4 Endure - AI assistant Increases your HP by +25. N/A 1d100+75·2d6+7·1d100+75·2d6+7
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Post by Kite on Jan 3, 2020 8:09:27 GMT -8
Finally, once Kite saw that Bigby was approaching his rapdroid friend, he thought that he was going to tell him that he won't fight the teen but.. he was wrong. He asked the boy if he was threatening him, and without thinking, the silver haired teen said "Does it look as if I'm joking. I said to get out of my way. I have nothing to do with you."Once he addressed the boy, he raised his arm, pointing it at the teen, also saying that he is going to teach him a lesson. "I don't have time for your.. foolishness. Now get out of my way."As soon as he said this, a ki blast emerged from his palm and he fired it at the boy. It was so fast, Kite was unable to dodge, so it went straight at the boy left chesticle. He tried to tensing his muscles in order for the sting of the to hurt just a little, instead of a lot. Kite was furious about everything now. From Luther underestimating him and sending his partner to fight him instead, to his annoying and loyal partner that keeps on throwing him off with ki blast. "You know what.. I'VE BEEN HOLDING BACK LONG ENOUGH NOW! HAAAAA!"His holy white aura exploded around the teen, as is danced around him. This caused the trees to sway to and fro, in a very unusual manner, as the area got windier than before. He looked at the dark skinned rapdroid, that had his back turned to the teen, and said "Hey! Think fast!"Immediately, he raised both his arms, and two ki blast erupted from his palms. Immediately after, he fired it at the rapdroid, and he was sure that he could hit him and deal serious damage this time. WC: 302 | 2450 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Luther's Companion] Attack #1: Hits for 7 dmg [Opponent's Name] Attack #2: [Opponent's Name] Attack #3: 7 dmg -2 DR = 5 dmg.
OFFENSE PHASE.
Bonus Action 1: Power Up | +25 Ki | -0 ki
Action 1: Ki Blast | -2 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% (Targeting Luther) wGXT|WkZ1d100+20 for atk. 2d6+3 for dmg. [] for inflict.
Action 2: Ki Blast | -2 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% (Targeting Luther) 1d100+20 for atk. 2d6+3 for dmg. [] for inflict.
EFFECTS. PL raised by 50% for 2 turns | 1/2
REGEN. +3 ki every turn 64 ki - 4 ki = 60 ki 60 ki + 3 ki = 63 ki
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face. This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 4306 HP: 51/70 | KI: 63/120 | DEF: 70(45+25) | ENG ATK: +20 | PHY ATK: +15 | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 50/100 Tag: Luther, Rik, Tolvur-Q12 1d100+20·2d6+3·1d100+20·2d6+3
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Post by Rik on Jan 3, 2020 18:39:22 GMT -8
Riku rapidly blinked his eyes and took a few steps back from Bryce, trying to recover his vision. His sight was coming back to him slowly, but the edges of his vision remained a blur. His vision was not so blurry that he didn't see the white aura sheathed youth firing at his erstwhile ally's unprotected back. A frown crossed his face and he saw the treacherous attack. A simmering anger at the youth's actions began to simmer in his gut. No doubt the youth thought he was being heroic and trying to call attention to himself to gain honor; he was simply going about it in a treacherous and dishonorable way. Maybe he needed a little lesson on manners. He began stalking towards the blurry shape of the youth and called out, "Young man, I don;t know who taught you to fight... but where I come from we don't attack a warriors back. That isn't fighting, it's treachery."Riku closed the gap and flourished his sword towards the youth's face in a distracting motion before he whipped it down at his left knee. He then spun around and tried to slam the pommel of the blade against the young man's cheek. Harsh blows if they even hit in this haze of his vision... a harsh and painful lesson in etiquette. Just as he had been forced to learn it all those years ago, though it seemed like yesterday. He stepped back and set himself, ready for a counter attack from either the youth or Bryce... { } DEFENSE PHASE.
Bryce Attack #1 vs (0) Rik's Def (70): miss Bryce Attack #2 vs (0) Rik's Def (70): miss
0 dmg - 0 DR = 0 dmg.
OFFENSE PHASE. +2 Momentum Stacks +2 Ki from infinite Core
Bonus Action: Activate Star Sword At-Will Action: Action 1: Strike -0 Ki - (Crit on 72 or more -10 for opportunist -10 for Star Sword -3 for lucky trinket) (Kite) 1wIe9May1d100+10 1d8+2Action 2: Strike -0 Ki - (Crit on 72 or more -10 for opportunist -10 for Star Sword -3 for lucky trinket) (Kite) 1d100+10 1d8+2
EFFECTS. Current Momentum Stacks: 4 Blind 1/2 expires this turn TRAITS. Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense 1/2 - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3079 HP: 14/50 | TEMP HP: 0/0 | KI: 71/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [257/1712]] 1d100+10·1d8+2·1d100+10·1d8+2
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Jan 4, 2020 19:14:25 GMT -8
Luther continued to simply stand there while panting, as he stared hard at the smoke cloud that was before him. His eyebrows arched as he observed the smoke. I still can't sense his ki... Did I win?Of course he didn't. The smoke cleared within a few moments, revealing a smirking Bryce. The bigger man cast his gaze upon the scene with dismay, as the ponytail wearer had just tanked his signature ability. How? The only other person he'd ever met that shrugged off his attacks just as easily was that damn bitchy monkey! He forced a smirk as he caught his breath, regretting the fact that even as an android, he needed air. The smirk evaporated as soon as Bryce seemed to almost instantly move directly in front of him. The sudden explosion that followed threw Luther to the ground, and forced him to roll to avoid maximum irritation. He was back on his feet in an instant, and saw the next attack coming towards him just a mere moment before it would strike him. He ducked under the mandroid's attempt, and reflexively shot a burst of crimson red energy at his face before leaping away. He was oblivious to what the child was planning... for a grand total of a second, as he heard the kid's shout loud and clear. He turned around quickly, and caught the two energy blasts in his two hands. "Yo Big Dog! Cover me!""Right!"His agent responded automatically, firing an energy blast at Bryce instead of Kite for once. Hopefully that occupied him for a few seconds. He heard Riku scold the teenager, and then go so far as to even attack him. It was lucky the child was dumb enough to yell at him before attempting his sneak attack, otherwise, he might've been put down by a mere child. Either way, his pride would not allow that to happen. Riku seemed to be keeping the white haired boy busy for now, so Luther supposed that it was time to finally face the mandroid. One on one. With a bit of assistance from his agent maybe. He turned back to Bryce, and his aura burst around him. A decently strong gust of wind blew from his position, causing a few of the weaker branches to shake violently. "Come on, scarface!"
Word Count: 388/3066 Rik Tolvur-Q12 Kite Battle Tracker Defense Phase
Attack 1: 75 Def vs 156 Acc. Hit for 14 dmg. Attack 2: 75 Def vs 155 Acc. Feinted Attack 3: 75 Def vs 37 Acc. Miss. Attack 4: 75 Def vs 73 Acc. Miss.
Total Damage: 14-2(DR)-10(Guard)= 2
Offense Phase
Edge 2 established over Kite. +5 Acc, +3 Damage, +3 DR.
Edge 3 established over Riku. +10 Acc, +4 Damage, +4 DR.
At-Will: Order Bigby | Energy Attack | Targetting Bryce
Accuracy: mP1UPpa81d100+40
Damage: 2d6
At-Will: Use stack of 'Countermeasures' | Reactive | Use on 'Guard'
At-Will: Guard(Countermeasures) | Reactive | -7 ki | +10 DR
Counteroffensive is in effect.
Bonus Action: Power Up | +25 ki(50/100) | +25% PL
Standard Action 1: Feint | Reactive | -12 ki
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Bryce
Accuracy(Crits on a natural roll of 60 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+50 CRITICAL HIT! Automatically hits. +9 dmg.
Damage: 3d10+6
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3 due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (1/2) Countermeasures. (1 Stack) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT I(1/3)You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES II(0/2)Predicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE III(2/3)Luther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big Dog Luther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 30/60 KI: 27/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 11,436(Power Up) 1d100+40·2d6·1d100+50·3d10+6·1-100
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Post by Tolvur-Q12 on Jan 5, 2020 4:21:53 GMT -8
This rapper guy was fun! Slightly tedious, but that was in fact half the fun for Bryce! The fact it took three of them (the samurai, the rapper and that.. blob of.. whatever it was, that other guy with the rapper) to just keep up with him was slightly disappointing, but in turn also empowering! One of them had turned to focus on something else, but it seemed his place was swiftly taken by someone else joining the rapper against him. ''Scarface, funny.'' Bryce chuckled as he had to find balance for the fraction of a second, his systems not being that damaged but still having to exert some force in order to keep up. Seems like this many people at once was testing him. And he was determined to get a passing grade. ''So what am I to call you?'' It was a rhetorical question at best, the mandroid had no intention of calling this guy anything other than a waste of space. Bryce grunted silently, watching the skin on his hand close up, but a clear mark remained. It would vanish over time, but it seemed this fight was so far going faster than his body could keep up with. Maybe.. this was a sign that he had to hasten this entire ordeal, get someone out of the way, and that would definitely be the guy attacking him right now. Slowly the arm of the mandroid rose, his index finger pointing straight at the rapper as there was yet another smirk on his face. ''Your time has come, it seems.'' He said as four crimson blasts of pure energy shot out of his finger that were all aimed at the other android. A second passed in which he didn't move, aside from the grin on his face widening a bit as he then did the exact same thing, four crimson blasts being unleashed from his finger once more in an attempt to hit Luther and cover him in smoke and rising dirt. ============== WC: 334 EWC: 2683 Disclaimer; I've been told focus energy is 7 ki, not 5. Fixing that for all previous turnsDefensive PhaseBryce is hit 2 time(s) for 40 damage! 40 damage - 11 DR = 21 damage! Battle effectsEnergy constructs 2/4 Burn [0/2] Power up [0/2] EdgeEdge 1. Powerlevel must be x1.5 opponent +2 damage reduction/modEdge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod - Luther Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/modEdge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod - Kite, Riku Attack PhaseAt will: Champion gi - +15 one special this turn BONUS ACTION: Enhanced focus energy -7 ki, +15 accuracy w/ energy, +15% to inflict STANDARD ACTION 1: Judgement blast -13 ki Luther STANDARD ACTION 2: Judgement blast -13 ki Luther ROLLS STANDARD ACTION 1: Nk|XOnIv1d100+100 Critical miss! Damage: 4d6+9Blind (45% to hit): 1d100STANDARD ACTION 2: 1d100+85Damage: 4d6+9Blind (45% to hit): 1d100Stats:Powerlevel: 13,148 [21,036] [26,295] Health Points; 107/130 [50/100 regained] Ki; 57/120 Defense; 70 Accuracy melee; 30 Damage modifier melee: 2 Accuracy ranged; 55 Damage modifier ranged: 2 Damage reduction: 8 TechniquesClash [1/1] -15 ki + cost of attack When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Enhanced focus energy ∞ -5 ki Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn. Energy constructs [0/1] -10 ki Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below.You may use at-wills from this technique more than once in a given turn. --Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +10 Defense against all attacks. One per turn. --As a reaction you gain 4 DR against all attacks during turn. One per turn. Feint [2/2] -10 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. Judgement blast -13 ki Damage: 4d6+4 Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Effect: Blinding - This technique has a 30% chance to inflict Blind on hit. ItemsAuxiliary coreIncrease your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. [2/2] Bio suitYou heal 3 HP at the end of each turn. Champion's giAt the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will AI assistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. TraitsClass Powerful kiIncrease your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Class Power of legendsIncrease your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. RegenerationWhen you use the 'Power Up' technique, you do not gain Ki, instead gaining the same amount back in Health Points. Racial Infinite core typeYou regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Efficiency - AI assistant Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Indomitable - AI assistant Increases your DR by +4 Endure - AI assistant Increases your HP by +25. N/A 1d100+100·4d6+9·1d100·1d100+85·4d6+9·1d100
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Post by Kite on Jan 5, 2020 7:46:58 GMT -8
It missed.. but why? Was it because.. "Damn it! Why did I call him?"He facepalmed and then once he looked at the rapdroid and his agent once more, he realized something. "Why is everyone attacking this.. guy. Is this some sort of team fight now or something?"Kite was about to throw another ki blast at the dark skinned android, but then the sword wielder started talking. "What now?!"
He stated that he didn't know where Kite learnt how to fight, but where he came from, people don't attack each other's back. Apparently, he also stated that it wasn't fighting, it was treachery. After which, he rushed at the boy with his sword, and while doing this, he swung it in a very distracting motion. It was pretty much aimed at his face, at his cheek to be specific. Kite was forced to do a somersault, in order to dodge the attacks. Once he regained his balance, he said to the sword wielder "Ok, I'll stop. Happy?"After which, he immediately rushed into the fight with the rapdroid and the mandroid, leaping into the air, and attempted to punch the mandroid in his jaw, in other words, he tried to perform a 'Superman Punch'. Upon landing, he attempted to punch him in the stomach. WC: 215 | 2665 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Riku] Attack #1: Missed [Riku] Attack #2: Missed [Opponent's Name] Attack #3: 0 dmg -2 DR = 0 dmg.
OFFENSE PHASE.
Bonus Action 1: Dragon Dash | +3 Melee Dmg | -7 ki
Action 1: Drilled Strike | -15 ki Atk Bonus: +0 | Dmg Bonus: +3 | Inflict Bonus: +0% (Targeting Bryce) [Piercing] Th1U|M7s1d100+15 for atk. 3d10+4 for dmg. 1d100 for inflict. (Immobilizing | 40%)
Action 2: Drilled Strike | -15 ki Atk Bonus: +0 | Dmg Bonus: +3 | Inflict Bonus: +0% (Targeting Bryce) [Piercing] 1d100+15 for atk. 3d10+4 for dmg. 1d100 for inflict. (Immobilizing | 40%)
EFFECTS. PL raised by 50% for 2 turns | 2/2
REGEN. +3 ki every turn 63 ki - 37 ki = 26 ki 26 ki + 3 ki = 29 ki
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face.This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 4306 HP: 51/70 | KI: 29/120 | DEF: 45 | ENG ATK: +20 | PHY ATK: +15 | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 50/100 Tag: Luther, Tolvur-Q12, Rik 1d100+15·3d10+4·1d100·1d100+15·3d10+4·1d100
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Post by Rik on Jan 6, 2020 5:22:45 GMT -8
Rik's face darkened as the impulsive youth ignored his challenge and dove in at the natural disaster that was Bryce. Or was he an unnatural disaster he mused as he stalked towards the youth... either way he didn't take being ignored in battle kindly. His slow pace quickened as he ran the last three steps and leaped into the air to level a kick at the side of the boy's head. As he landed he brought his blade up and around, giving the youth a few moments to recover and face him... and himself a little time to study how the youth moved. Riku carefully began spinning his blade about, high, low, left and right, watching the way the youth's eyes and body moved in accordance to the threat.... until he saw his target. Like a kingfisher diving into a pond, Riku's sword drove down towards the youths left knee like a streak of silver. Riku stepped back and cocked his eyebrow as he instructed the youth, "Not only is it not wise to turn from a foe in a free for all combat, it is not wise for you to insult a foe that challenges you by turning to face another. You now know this lesson, use it or ignore it as you will." Riku brought his sword up into a guard position and took a half step back so he could watch all 3 of the other fighters. You never knew when a battle might turn, and he intended to be ready for any turn that might come. { } DEFENSE PHASE.
Bryce Attack #1 vs (0) Rik's Def (70): miss Bryce Attack #2 vs (0) Rik's Def (70): miss
0 dmg - 0 DR = 0 dmg.
OFFENSE PHASE. +2 Momentum Stacks +2 Ki from infinite Core
Bonus Action: Power Up +25 ki +25% PL At-Will Action: Action 1: Strike -0 Ki - (Crit on 82 or more -10 for opportunist -3 for lucky trinket) (Kite) xSiBFP8e1d100+35 1d8+2Action 2: Circle of The Moon -15 Ki - (Crit on 82 or more -10 for opportunist -3 for lucky trinket) (Kite) 1d100+35 3d10+2 Immobilize 40% chance 1d100
EFFECTS. Current Momentum Stacks: 6 Power up 2/2 TRAITS. Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Flawless Defense 1/2 - Twice per thread, you may use a Defensive Technique as if it were a Reactive At-Will Action rather than its normal Action type.
Momentum Requirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
ITEMS. Star Sword From ore found in the deepest earth, you made a sword with the help of one of the planet's greatest smiths and created a sword fit for the stars. This weapon might be a legend in the making. Type: Weapon - Sword Zeni Value: -- Zeni Cost: -- Activation: Bonus Action Effect: Strikes you perform this turn increase their Critical Range by 10 (A Crit on 95 is now a Crit on 85), and increase Critical Damage this turn by +4. In addition, Strikes you perform this turn have a 50% Chance to inflict "Wound" on their target. Limit: 3 uses per battle.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reason.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Tranquilizer Dart
Typically used for capture missions, this dart floods a target's body with a mild but effective sedative.
Type: Grenade Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Stun status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS. Circle of the Moon
Rik studies his opponent before he explodes into blurring motion and makes a sweeping slash at their weakest point to hinder their ability to defend themselves
Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Immobilize Cost: 15 ki
Boar rushes down the mountain
Rik lets out a ki enhanced yell and bursts forth as he launches into an all out furious barrage of sword strokes and kicks designed to hinder his opponent from returning an attack or being able to defend themselves proficiently.
Type: (Physical, Melee, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PL: 3849 HP: 14/50 | TEMP HP: 0/0 | KI: 83/100 FIGHTING: 25 | ENERGY CONTROL: 15 | REFLEXES: 40 | RESILIENCE: 15 MELEE ACCURACY: +35 | ENERGY ACCURACY: +25 | DEF: 95 DR: 0 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [260/1972]] 1d100+35·1d8+2·1d100+35·3d10+2·1d100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Jan 6, 2020 18:48:16 GMT -8
This... Bryce android. He was interesting, for sure. The way he stared coolly at Luther, it was... unsettling. And exciting. This whole spar allowed Luther to be free. To punch people in the face. To shoot energy at people as many times as he wants to. To... fight. It felt refreshing. He was probably going to get his ass handed to him, but the prospect of an unwinnable fight still excited him. Shit, I'm acting like one of those Saiyans.He shifted his weight from one foot to the other, and replied to the mandroid's obviously rhetorical question anyways. "Luther maybe."The wicked smile that rest on Bryce's face was probably not a good sign. Four sudden beams of energy were shot at him, and Luther reacted within a split second. Showing surprising agility, he backflipped a total of three times, narrowly avoiding all four energy bursts. He grinned at Bryce briefly, but then the kid rushed directly towards the android! What?! Why?! The boy had a death wish. That's why. Did he not see just how bad he was kicking Riku's and Luther's ass? Of course he didn't. He was too occupied with Bigby and Luther. "Kid!"It was lucky that Riku intercepted the child, otherwise Kite might've suffered a bit more than he already would be. But the rapper didn't have time to worry about the teenager for now. That wasn't his style. He was no babysitter. He was a brutal and unforgiving fighter and music artist. His aura burst out suddenly, as he began to let out a nice, long shout. A very visible vein popped up on his forehead, and his pupils seemed to shrink as his eyes widened. A burst of air erupted from his position, lifting several pebbles and other tiny things near him in the air. After spending a grand total of six seconds forcing his power to its limit, he stopped his long shout. The small gust of wind dropped immediately, but the crimson aura still remained. He grinned at Bryce, even if his power probably didn't match up to his. He crouched slightly, and fired his signature move at Scarface with both arms. Bigby on the other hand, seemed to have gotten himself occupied with Kite, now utilizing melee combat.
Word Count: 379/3445 Rik Tolvur-Q12 Kite Battle Tracker Defense Phase
Attack 1: 75 Def vs 103 Acc. CRITICAL MISS! Attack 2: 75 Def vs 114 Acc. Feinted.
Total Damage: 0
Offense Phase
Edge 2 established over Kite. +5 Acc, +3 Damage, +3 DR.
Edge 3 established over Riku. +10 Acc, +4 Damage, +4 DR.
At-Will: Order Bigby | Melee Attack | Targetting Kite
Accuracy: UI2ZoaOY1d100+40
Damage: 2d6
At-Will: Use stack of 'Countermeasures' | Reactive | Use 'Feint'
Counteroffensive is in effect.
Bonus Action: Feint(Countermeasures) | Reactive | -12 ki
Standard Action 1(Sacrificed for Bonus Action): Power Up | +25 ki(75/100) | +25% PL
Edge 3 established over Kite. +10 Acc, +4 damage and +4 DR.
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing | Targetting Bryce
Accuracy(Crits on a natural roll of 65 or above due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 dmg due to 'Slashing'): 1d100+50 CRITICAL HIT! +9 dmg. Automatically hits.
Damage: 3d10+6
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn deals 4 dmg per turn instead of 3 due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (2/2) Power Up. +25% PL. (1/2) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT I(0/3)You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES II(0/2)Predicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE III(2/3)Luther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big Dog Luther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 30/60 KI: 30/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 13,723(Power Up) 1d100+40·2d6·1d100+50·3d10+6·1-100
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Post by Tolvur-Q12 on Jan 6, 2020 20:41:27 GMT -8
People were beginning to attack him from his blind spots, it seemed. Or maybe just the kid who seemed to have been told by the other two contestants to keep out of Bryce's way did so. In any case, the one with the sword had turned his attention to said kid to keep him out of the fight, not that it helped much because the mandroid still got a fist that hit home, but at the very least it took a bigger threat to him out of the running. Only to be replaced by this kid, but win some lose some, right? As the kid had jumped in though the rapper exclaimed a kind of worry, and ended up taking the focus of the mandroid again by hitting him last. As Kite had hit his first move Bryce knew there was going to be a second, being able to sidestep it and grab the kid by the arm he threw forward, slinging him over to where the samurai was in order to get him out of the way before turning to Luther. ''Worrying about someone else..?'' He asked, head tilted as he felt a manufactured energy surge coming from the rapper, who had that same energy shoot out multiple times over. This did not mean that Bryce was prepared to deal with it though, and still got hit by the brunt of it singing his hand right open again and exposing the veiny structure in his hands that were machined wires keeping his metallic bones together. ''How about you worry about yourself first!'' This was more an exclamation than a question as all of a sudden the ground around Bryce began to push everything down to the ground that much harder, leaving small rocks to crack the earth and loose sand to dent itself. He was different in this regard, his energy forced everything down and not up, but at least that way he was exempt from the phrase 'what goes up must come down'. His arm raised and his index finger showed a crimson hue around it, though his first action was not to use that but shoot a ball of energy from his raised palm instead, quickly followed by foour crimson beams leaving the finger on his same hand at Luther. ======================= WC: 383 EWC: 3066 Defensive PhaseBryce is hit 1 time(s) for 36 damage! 36 damage - 11 DR = 25 damage! Battle effectsEnergy constructs 2/4 Burn [1/2] Power up [1/4] EdgeEdge 1. Powerlevel must be x1.5 opponent +2 damage reduction/modEdge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod - Luther Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/modEdge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod - Kite, Riku Attack PhaseAt will: Champion gi - +10 defense this turn BONUS ACTION: Power up - +25% pl, +25 health STANDARD ACTION 1: Energy blast -1 ki Luther STANDARD ACTION 2: Judgement blast -0 ki (auxiliary core) Luther ROLLS STANDARD ACTION 1: roefFmW21d100+60 Damage: 2d6+7STANDARD ACTION 2: 1d100+60Damage: 4d6+9Blinding [30 or below]: 1d100Stats:Powerlevel: 13,148 [21,036] [31,554] Health Points; 105/130 [75/100 regained] Ki; 61/120 Defense; 70 Accuracy melee; 30 Damage modifier melee: 2 Accuracy ranged; 55 Damage modifier ranged: 2 Damage reduction: 8 TechniquesClash [1/1] -15 ki + cost of attack When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Enhanced focus energy ∞ -5 ki Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn. Energy constructs [0/1] -10 ki Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below.You may use at-wills from this technique more than once in a given turn. --Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +10 Defense against all attacks. One per turn. --As a reaction you gain 4 DR against all attacks during turn. One per turn. Feint [2/2] -10 ki You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. Judgement blast -13 ki Damage: 4d6+4 Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Effect: Blinding - This technique has a 30% chance to inflict Blind on hit. ItemsAuxiliary coreIncrease your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. [1/2] Bio suitYou heal 3 HP at the end of each turn. Champion's giAt the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. 1 bonus per turn At-will AI assistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. TraitsClass Powerful kiIncrease your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. Class Power of legendsIncrease your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. RegenerationWhen you use the 'Power Up' technique, you do not gain Ki, instead gaining the same amount back in Health Points. Racial Infinite core typeYou regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Efficiency - AI assistant Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Indomitable - AI assistant Increases your DR by +4 Endure - AI assistant Increases your HP by +25. N/A 1d100+60·2d6+7·1d100+60·4d6+9·1d100
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Post by Kite on Jan 8, 2020 2:35:56 GMT -8
It seemed as if everyone got all concerned all of a sudden when Kite decided to intervene in the fight with Bryce. Luther did respond to this with "Kid!" and Riku, being Riku from the start of the fight, intervened after Kite attempted to punch Bryce twice. Once Kite he leaped into the fight, he superman punched Bryce and it did hit. But the second attempt to punch him seemed to be expected and it was easily sidestepped. To be fair, that was a surprise attack and logically, Bryce wouldn't have seen that coming. But apparently, it seemed like Bryce didn't want to fight the boy either, so he grabbed the teen by the arm and threw him back a few metres from him. "What? Now no one wants to fight me now.. I guess I'll have to try again."As he was about to rush at Bryce once more, he was immediately stopped by Riku. After which, after a few moments Riku swung his sword at the boys knee. He was forced to roll over, in order to dodge the attack. This was getting annoying now, to be honest. He then stated try that it isn't wise to turn his back on his opponent in a free for all, and also to insult your opponent when that want to challenge you. "So what about him?"
He said, referring to Luther. "Don't you realize that he walked away from me while we were fighting?.."Yet again, Bigby was able to hit Kite by surprise with a ki blast, and Kite wasn't really in a good mood anymore. "You want me to fight you, huh.. then FINE!"With that said, he threw a ki blast, after dashing back a few metres. WC: 290 | 2955 {BATTLE INFO - KITE}
DEFENSE PHASE.
[Riku] Attack #1: Missed [Riku] Attack #2: Feint! [Luther's Companion] Attack #3: Hit for 8 dmg 8 dmg -2 DR = 6 dmg.
OFFENSE PHASE.
Bonus Action 1: Sense | +5 Def, +5 Acc | -0 ki
Action 1: Feint | -15 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
Action 2: Ki Blast | -2 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% (Targeting Riku) aH|Td_JK1d100+25 for atk. 2d6+3 for dmg. [] for inflict.
EFFECTS.
REGEN. +3 ki every turn 29 ki - 17 ki = 12 ki 12 ki + 3 ki = 15 ki
TRAITS.
Class: Powerhouse Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural. Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
9001 Lives Effect: You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
ITEMS.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
DRILLED STRIKE Kite rushes towards his opponent, igniting his white aura, as he strikes his opponent in their stomach, leg, or face.This can be performed by either punching, kicking, elbowing, and even headbutting. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Immobilizing Cost: 15 ki
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
Skills and Statistics FIGHTING: 10 ENERGY CONTROL: 15 REFLEXES: 20 RESILIENCE: 10
NATURAL PL: 1914 | BASE PL: 2871 | CURRENT PL: 2871 HP: 46/70 | KI: 15/120 | DEF: 50(45+5) | ENG ATK: +25(20+5) | PHY ATK: +20(15+5) | DR: 2 | DMG MOD: +1 | POWER UP KI REGEN: 50/100 Tag: Rik, Tolvur-Q12, Luther 1d100+25·2d6+3
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