The bandits ignored her compliments and used a series of dangerous weapons against her, she managed to dodge out of the way of both assault waves, and remained standing unscathed. The violet lightning aura continue to dance around her, it was like a timer she had set for herself, to end this fight before the time rine out. Melody unsheathed her sword, she ran around the trunks of the brook of trees, and closed in to slice at them all cutting through the air effortlessly with her blade master talents. There was enough pressure to cut down any trees in her way as she slashed at the bandits. The sound of her metal blade echoed through the forest as she applied enough strength for the sound to recoil as she kneeled down on the ground with a smile on her face.
{
Statistics}
Initiative Order:
89- Bandidos
26- Melody
____
Attack Phase47 vs 80=Miss
61 vs 80= Miss
[Passive Effect] Lightning Aura Round 2/5 | Weighted Clothing
[Passive Action]
[At-Will Action] Quick Draw
[Bonus Action] Haste: Power up, Dragon Dash
[Standard Action] Katchin Sword
[Standard Action] Katchin sword
Power Level: 9,473 -> Weighted Clothing -30%= 6,631 x 1.25 Power up= 8,228
1/4 Power up ki boost
Name: Melody
Species: Human
Age: 30
Gender: Female
Skills & StatisticsFighting: 35
Energy Control: 30
Reflexes: 40
Resilience: 40
Accuracy: 1d100+30(Fighting)+10 Level 1 Conqueror / 1d100+30(Energy Control)+10 Level 1 Conqueror
Defense: 50+30 (Reflexes)= 80
HP: 50+ 40(Resilience)= 90-15(Conqueror Level 1 Class)= 63hp
KI: 52 -6 Dragon Dash= 46ki +25 Power up =71
DR: -6
DM: +1
KCR: -1 ki
Class: Conqueror
Racial Trait: Lucky Dog
Traits:Momentary AscensionActivation: At-Will
Effect: When you use a Finisher technique, you may activate Momentary Ascension. You may remove up to two status effects from yourself.
Limit: 1 time per thread.
Classes: Conqueror, Prodigy, Protector
IndomitableRequirements: Resilience Skill of 35
Activation: None (Passive)
Effect: Increase your DR by 4.
Class Features:Adaptable- Once per turn, as an At-Will action you may change the minor effect on any one Special Technique used on this turn. You may choose to apply this change to all instances of that techniques used on the same turn.
Final Word- You gain 1 additional use of every Finisher-Type special technique that you know, per thread.
Reverberation - Whenever your Special Techniques successfully hit a target, subsequent uses of the same Special Technique gain +5 Accuracy. Reverberation applies only once per Special Technique.
Enhanced Basic Technique after unlocking Potential Mastery:RAPID MOVEMENTYou use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type.
Cost: 15 ki
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
Starting Non-Basic Technique Chosen:
Heart StrokeA slashing based technique that heats up a blade to cause searing energy damage on contact. When this technique was first used it caused the victim to suffer a heart attack. But did you die tho?
Type: Energy, Melee, Finisher
Action: Standard Action
Base Damage: 5d8+10
Major Effect: Slashing
Minor Effect: Imbued, Searing
Cost: 37 ki
Slashing: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Searing: This technique has a 40% chance to inflict Burn on hit, Energy Attacks only.
Techniques:CrescendoA deep seated memory, resonates from the clashing cadences of sound from the blade, that echoes directly from the pain deep within the heart. The imbued ki energy is audible from afar and increases in decibel with distance.
Type: Energy, Melee, Finisher
Action: Standard Action
Base Damage: 5d8+10
Major Effect: Bashing
Minor Effect: Imbued, Shocking
Cost: 37 Ki
Bashing: The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%.
Shocking: This technique has a 40% chance to inflict Stun on hit on hit, Energy Attacks only.
DEFLECT RANK 3You deftly parry or knock aside an attack headed towards you.
Type: Defensive
Action: Bonus Action - Reactive
Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 40% of the damage is negated and Rank 3 is 50%.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
LIGHTNING AURA RANK 3A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you
Type: Utility
Action: Bonus Action
Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR.
Duration: 3 turns.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KI BLADE RANK 2Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight.
Type: Utility
Action: --
Prerequisite: Requires a Fighting skill of 20.
Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill.
Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast)
Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 5/5
Equipped items:Katchin SwordForged of the Universe’s most durable metal, Katchin, this blade is a masterwork beyond conventional compare. Though it may not be named or storied, it can cut through nearly any known material.
Type: Weapon - Sword
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Strikes that you perform on this turn are treated as if they were Critical Hits for the purposes of triggering Effects that require critical hits; additionally, your Strikes on this turn deal +3 damage and have a 50% chance to afflict their target with ‘Wound’. (Note: This does not make your strikes deal critical damage or automatically hit, only triggers Effects that list a Critical Hit as a prerequisite.)
Limit: 3 uses per thread.
Auxiliary CoreA power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation.
Type: Supplementary - Technology
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread.
Limit: Only one Auxiliary Core may be equipped at a time.
Weighted ClothingSometimes, simple training weights are not enough-- a warrior must occasionally burden themselves with dramatic weighting to see the growth they desire, and these weighted clothing were made just for that purpose.
Type: Outfit - Weights
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive / Bonus Action
Effect: Decrease your base PL by -30% at the beginning of each Spar, Battle, and Event. You may deactivate this outfit’s PL reduction as a Bonus Action; Deactivating this PL reduction instead increases your Base PL by +5% for each turn that your PL was reduced by this outfit, to a maximum of +30% Base PL. This bonus lasts for the remainder of the thread. If you complete a Spar, Battle, or Event without Deactivating the Base PL reduction, you gain an additional +1 MP for Spars or Non-Deadly Events and +2 MP for Battles or Deadly Events.
Limit: None.
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.In exchange for learning the killer of Ma-Te, Grand Duke Oolong's grandson, she was cursed by her assistant's spiritual witch craft for a price. It is both a blessing in that is allows her gain an advantage in battle and a curse because it constantly whispers in her ear in a language only she understands.
Type: Supplementary -
Technology Spirit
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
Traits:HasteRequirements: Reflexes Skill of 40
Activation: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: This Trait may be activated 3 times per thread.
2/3
Quick-DrawActivation: Passive
Effect: You may activate Weapon-type items as At-Will Actions.
Limit: May only At-Will activate up to 2 Weapons per turn.
SwashbucklerActivation: Passive
Effect: You may use Sword-type items an additional 2 times per thread.
Limit: --