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Post by darthlunchbox on Nov 25, 2019 19:56:14 GMT -8
Cade walked into the small dojo in the town of Bansho's Rest, tightening the belt on his training clothes. He looked around and didn't see A.I. here yet. She has promised to meet with him and show him a few things and help him with training. He had been super impressed with the statuesque woman's performance against the mutant saibamen; she had been one of the folks mowing through them like a fat man through cupcakes. He did a few stretches to loosen his muscles and then went through a few kattas to warm up. He went over to one of the heavy bags and started working it over and let his mind drift back to the mutant horde. He had tried his best and had been almost of no help in taking them down. It still wounded his pride how easily they had withstood his strikes. He had been able to contribute through trickery and misdirection by distracting the creatures at least... but that wouldn't be good enough in the future. He struck the bag harder and harder, working his frustration out on the bag, his blood and adrenaline really flowing now. A mantra played across the surface of his mind as he worked his muscles. Next time I will be better. Next time, I will be able to destroy demons myself... next time..
Initiative Z5VWUdDb1d100
Cade Kendrick Bandit Level 1
Racial Trait: 9001 Lives
Techniques Jaga Burst
Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them
Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense
Action: Bonus Action
Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack.
Duration: 3 turns.
Cost: 10 ki.
Limit: Once per battle.
Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct
Requirements: Reflexes Skill of 30
Activation: None (Passive)
Effect: Your Defense is increased by +15.
Inventory
Training Gear
Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: You gain an additional 30% PL from thread rewards while wearing this outfit.
Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Lucky Trinket
Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time. Totem
A hand-carved totem that's said to ward against certain malicious energies.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread. PL: 4826 HP: 95/95 | TEMP HP: 0/0 | KI: 100/100 FIGHTING: 40 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 30 MELEE ACCURACY: +45 | ENERGY ACCURACY: +35 | DEF: 120 DR: -5 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [226/226] [/font] 1d100
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Post by A.I. on Nov 27, 2019 2:07:00 GMT -8
It was a rather heated day, with the rays of the sun shining onto the path leading towards a somewhat small and homely place called Bansho's Rest. Trudging along on that path was a decently tall young woman known as A.I. to many, while taking a long swig from a tall bottle filled with cold drinking water. Not too long ago, Ahri had been to this very same village in to receive orders to travel to Toshi Ranbo, where she and three other warriors had engaged in combat with mutant Saibamen. Ahri had been the strongest person there, and the other fighters acknowledged it. She had kept in touch with the other fighters just in case, and Cade Kendrick, master of the Jaguar Schoop of Martial Arts, had contacted her, and requested that she help him with his training. Ahri, being the person she is, gladly agreed. She walked through the small village, greeting anyone who happened to be passing by, before arriving at a small dojo near the center of the village. She entered without hesitation, only to discover that Cade had already been warming up. He struck a heavy punching bag over and over again, with each attack having more ferocity than the last. Ahri had been thinking about what exactly she could teach Cade. She wasn't much of a martial artist herself, as her fighting style resembled that of a brawler than a person trained in martial arts. Still, she had lots of battle experience and knowledge, so perhaps by the time their little training session has ended, they will both have benefitted. Carelessly leaving her bag aside, she placed the bottle down beside her backpack, and approached the man. "How are you, Cade? I got the message. I see you've gotten a lot stronger."It was true. Cade's power had multiplied many times since their last meeting, and Ahri was impressed and pleased with his progress. They would both only continue to get stronger, and eventually, maybe Cade would match up to her.
Word Count: 338 darthlunchbox Initiative: 4IKDi|M71-100 Battle Tracker
Defense Phase
Attack 1: A.I. 90 Def vs 0 Acc Attack 2: A.I. 90 Def vs 0 Acc
Total Dmg: 0-6=0
Offense Phase
At Will:
Bonus Action:
Standard Action 1:
Standard Action 2: Battle Info Skills
Fighting: 35 Energy Control: 15 Reflexes: 45 Resilience: 15
Techniques
SHATTERING BLOW Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki
BITCH SLAP Ahri's holy white aura bursts to life as she charges towards her unfortunate foe, delivering a humiliating, energy charged, slap so powerful, that it can provide even the toughest warriors with a permanent concussion. If you ever get the slap from Ahri, you must've pissed her off. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Piercing Minor Effect: Blinding Cost: 35 ki
BLINDING AURA(SOLAR FLARE) Ahri uses her ki to amplify the light around her in a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread.
BUFF FORM I Ahri takes an even more muscular form. She uses her superior size and strength to attack her opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Cost: 15 ki. Limit: Once per battle.
ENERGY SHIELD I Ahri creates a sphere of ki around her body that insulates and protects her from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki
Traits
Quick Learner: You automatically subtract one week from every technique you study’s learning time.
Encapsulate(AI Assistant): As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread.
Moxy(AI Assistant): When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1.
Instinct(AI Assistant): Your Defense is increased by +15.
Class Traits
Tank: You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.
Bristling Defences: Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.
Last Stand: If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Inventory
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None.
AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Demon Ring An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Sacred Water Of Korin Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user. Type: Lost Artifact - Supplementary Zeni Value: 600000 Zeni Cost: 120000 Activation: Bonus Action Effect: Choose one of your skills, and increase its value to 50 until the end of that thread. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's base power level. Limit: One use per thread.
Melee Accuracy: 1d100+40 Energy Accuracy: 1d100+20 Defense: 90 Damage Reduction: -6 Damage Modifier: +2 HP: 90/90 Temporary HP: 13 KI: 100/100 Natural PL: 8,140 Base PL: 13,024(Auxiliary Core & Sacred Water Of Korin) Current PL: 13,024 1-100
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Post by darthlunchbox on Nov 27, 2019 13:12:19 GMT -8
Cade turned as Ahri called out his name and waved, a big grin spreading across his face as he called back, "Hey, A.I., Good to see ya buddy! Looks like you're ready... I'm anxious to get right into it. I've been practicing a lot... I'm not as strong as you yet, but I'm as eager as a grizzly in a salmon factory to see how I match up against ya. Feel free to give me pointers as we go!" He turned away from the practice bag and rolled his head back and forth a few times, cracking his neck. He reached down into the core of his power and tamped it down to about half its actual power. He hoped it wouldn't come back and bite him in the keister too fast... Ahri was really strong.
He stood before Ahri and bowed to her, indicating his readiness. He took up his combat pose, left side facing A.I. with the arm extended out towards her, his right arm cocked back by his head with his elbow angled up and ready to strike. He watched her carefully and after she indicated readiness... he seized initiative letting loose on explosive right hook towards her side and retreated back to a defensive position. "You've grown stronger too, I'll do my best to give you a challenge." He reached inside of himself and released his fighting instincts... this was something new that he wanted to try... he felt more in tune with the flow of battle, more ready to move and strike. He smiled anxiously and prepared his next move. BATTLE TRACKER
Turns Suppressed: Activate Suppression
DEFENSE PHASE.
Opponent
Attack 1: Cade (120) vs A.I. () = Miss
Attack 2: Cade (120) vs A.I. () = Miss
Total damage:
OFFENSE PHASE.
At-Will: Suppress to 50% PL
Bonus Action: Activate Wild Sense
Standard Action 1: - Strike (Dynamic entry trait allows)
2Kc80_ot1d100+45
1d8+2
Standard Action 2: -
EFFECTS.
{ Secrets of the Jaguar School} Cade Kendrick Bandit Level 1 Racial Trait: 9001 Lives
Techniques Jaga Burst
Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them
Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
Inventory
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time. Totem A hand-carved totem that's said to ward against certain malicious energies.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread. PL: 4826 --> 2413 HP: 95/95 | TEMP HP: 0/0 | KI: 100/100 FIGHTING: 40 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 30 MELEE ACCURACY: +45 | ENERGY ACCURACY: +35 | DEF: 120 DR: -5 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [265/591] [/font] 1d100+45·1d8+2
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Post by A.I. on Nov 27, 2019 16:43:33 GMT -8
The martial arts master seemed to be very eager and enthusiastic about engaging in combat with the young woman, and she responded with a little laugh, or a chuckle. Cade had always spoken like that, and even now, Ahri never grew tired of it. He finally moved away from the heavy bag, leaving it swaying in the air for a couple more seconds, and cracked his neck, signifying that he was preparing himself for the coming fight both physically and mentally. Ahri did the same, performing the same stretches she always does before a fight or her training. Her bare right leg stretched as far as it could onto the floor, before the woman did the same with her left leg, watching Cade with more curiosity than caution. His power level shrunk to about half of what it originally was. The tall woman was already much stronger than he was; so why suppress your energy? Well, Ahri decided to mimic his actions, lowering her energy to meet his. His head went low as he bowed towards the muscular woman, and Ahri did the same, placing one clenched fist into her free palm in front of her chest, returning the same respectful gesture back to Kendrick. He assumed a rather unique fighting stance, while she crouched slightly, fists raised threateningly, taking a classic boxing stance. The martial artist tossed the first attack, with his right fist crashing into the side of Ahri's midriff. After uttering a grunt, she leapt backwards, keeping a bit of distance between herself and Cade. He retreated before taking a defensive stance, opposing the girl. She had failed to make any decent attempt at avoiding or guarding the attack, and took the right hook head on, although, it wasn't too damaging. She looked downwards at the area upon which she took the hit, then smiled at the man. "Ah, you're quick. Nice. Try tossing another, but put more power into it."Truly, Ahri wasn't much of a teacher, and that would probably begin to show as the fight drew on. What exactly could she teach something a martial arts master like Cade didn't know already? She supposed that simply lowering her power level to match her sparring partner's would prove to be the best way of training. They will both have to notice, figure out and discover the holes in their fighting styles themselves.
Word Count: 397/735 darthlunchbox Battle Tracker
Defense Phase
Attack 1: A.I. 90 Def vs 115 Acc. Hit for 8 dmg. Attack 2: A.I. 90 Def vs 0 Acc.
Total Dmg: 8-6= 2
2 dmg dealt to Cade with 'Bristling Defences'.
Offense Phase
At Will 1: Encapsulate(1/1) | Reactive | +20 Temp. HP
At Will 2: Suppression | Lower PL to 2413
Bonus Action: Activate Sacred Water Of Korin(1/1). Increase Resilience to 50 until the end of the thread.
Standard Action 1:
Standard Action 2: Battle Info Skills
Fighting: 35 Energy Control: 15 Reflexes: 45 Resilience: 15 50(Sacred Water Of Korin)
Techniques
SHATTERING BLOW Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki
BITCH SLAP Ahri's holy white aura bursts to life as she charges towards her unfortunate foe, delivering a humiliating, energy charged, slap so powerful, that it can provide even the toughest warriors with a permanent concussion. If you ever get the slap from Ahri, you must've pissed her off. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Piercing Minor Effect: Blinding Cost: 35 ki
BLINDING AURA(SOLAR FLARE) Ahri uses her ki to amplify the light around her in a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread.
BUFF FORM I Ahri takes an even more muscular form. She uses her superior size and strength to attack her opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Cost: 15 ki. Limit: Once per battle.
ENERGY SHIELD I Ahri creates a sphere of ki around her body that insulates and protects her from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki
Traits
Quick Learner: You automatically subtract one week from every technique you study’s learning time.
Encapsulate(AI Assistant): As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread.
Moxy(AI Assistant): When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1.
Instinct(AI Assistant): Your Defense is increased by +15.
Class Traits
Tank: You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.
Bristling Defences: Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.
Last Stand: If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Inventory
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None.
AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Demon Ring An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Sacred Water Of Korin Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user. Type: Lost Artifact - Supplementary Zeni Value: 600000 Zeni Cost: 120000 Activation: Bonus Action Effect: Choose one of your skills, and increase its value to 50 until the end of that thread. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's base power level. Limit: One use per thread.
Melee Accuracy: 1d100+40 Energy Accuracy: 1d100+20 Defense: 90 Damage Reduction: -8 Damage Modifier: +2 HP: 125/125 Temporary HP: 31 KI: 100/100 Natural PL: 8,140 Base PL: 13,024(Auxiliary Core & Sacred Water Of Korin) Current PL: 2,413
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Post by darthlunchbox on Nov 27, 2019 19:59:45 GMT -8
Cade nodded at Ahri's plain instruction to hit her harder, "Allright, sis, I'll show you a little something I've picked up on the way. See if I can't get this right here..." Cade stepped back and squared up to Ahri as he directed his power to rush through his limbs to enhance his attacks. A cobalt blue aura Sprang up around him and flowed down around arms to his hands. He Took a low stance and roared out a battle cry as he flickered from his space and was suddenly by Ahri throwing a ki enhanced punch; it exploded in a brilliant blue white light. He then flickered again, repeatedly throwing the exploding punches that were bright enough to blind his opponent if they struck just the right way. Flicker, BOOM, Flicker.. BOOM.... Flicker boom! Cade came back to his original starting point, sweat starting to break out on his forehead from maintaining the flickering attack so long. He resumed his position and awaited A.I.'s answering attack... he just hoped he would be able to dodge it because getting hit be her was probably akin to getting hit by a semi truck. He tended himself, ready to dodge anyway he needed to... BATTLE TRACKER{Spoiler}
Turns Suppressed: 1 Wild Sense: 1
DEFENSE PHASE.
Opponent
Attack 1: Cade (120) vs A.I. () = Miss
Attack 2: Cade (120) vs A.I. () = Miss
Total damage:
OFFENSE PHASE.
At-Will:
Bonus Action: Dragon Dash -9 ki
Standard Action 1: - Jaga Burst -19 ki (Crit on 72 or above - Slashing+Lucky Charm)
O1628xip1d100+45
4d6+9
Blind on 40 or below 1d100
Standard Action 2: - Jaga Burst -19 ki (Crit on 72 or above - Slashing+Lucky Charm)
1d100+45
4d6+9
Blind on 40 or below
1d100
EFFECTS.
{Secrets of the Jaguar School}
Cade Kendrick Bandit Level 1 Racial Trait: 9001 Lives
Techniques Jaga Burst
Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them
Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
Inventory
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time. Totem A hand-carved totem that's said to ward against certain malicious energies.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread. PL: 4826 --> 2413 HP: 65/65 | TEMP HP: 0/0 | KI: 44/100 FIGHTING: 40 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 30 MELEE ACCURACY: +45 | ENERGY ACCURACY: +35 | DEF: 120 DR: -2 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [202/793] 1d100+45·4d6+9·1d100·1d100+45·4d6+9·1d100
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Post by A.I. on Nov 29, 2019 1:19:23 GMT -8
Cade complied with Ahri's simple request, and he also said that he would show her a new technique of sorts he had learned and figured out recently. Ahri nodded in response Yand watched Cade carefully, observing this new skill of his. A burst of bright blue energy came shortly after, and enveloped the martial artist in a deep blue aura. The energy gathered onto his arms, and Ahri immediately figured out what exactly he was doing. Her opponent threw an expected punch at her, using the blue ki to enhance his attack. The ki exploded into a dazzling burst of light as Ahri duck under it, very nearly blinding her. Once again, Cade attacked again, with the fists erupting into flashes of light as he did so. Ahri avoided half of the attacks gracefully and without error; ducking, weaving, sidestepping anything that allowed her to avoid getting struck by the man's salvo of attacks. Finally, the onslaught ended, and Cade dashed backwards and readied himself for the inevitable counter attack; the first punch Ahri will toss in the fight. Smirking, Ahri addressed Cade's technique. "Impressive. There's a lot of power placed into those attacks. Knowing how to use your energy to enhance your strikes is always useful, so now allow me to demonstrate."A brilliant white aura enveloped Ahri in a burst of sudden light. The energy danced around her for a moment before it all gathered around her right fist. She pulled it back a bit, before speaking again, "As you see, you can limit the amount of energy you pour into your attacks, but while you're facing someone a lot stronger than yourself, I suppose exceptions will have to me made. Now then, get ready."She leapt from her position to attempt toss her right glowing fist into Cade's nose, after which she took only one step backwards, staying near the martial artist.
Word Count: 315/1050 darthlunchbox Battle Tracker
Defense Phase
Attack 1: A.I. 90+25 Def vs 60 Acc. Miss. Attack 2: A.I. 90+25 Def vs 96 Acc. Miss.
Total Dmg: 0
Offense Phase
At Will:
Bonus Action: Rapid Movement | Reactive | -15 ki | +25 Def
Standard Action 1(Sacrificed for Bonus Action): Blinding Aura | -5 ki
Blind(70 or lower): Zls2Ndd41-100 If inflicted, Cade also takes 1 DR bypassing damage every turn that he has this status effect due to 'Demon Ring'.
Standard Action 2: Shattering Blow | -15 ki | Piercing | Wound
Accuracy: 1d100+40
Damage(This attack treats DR as if it was 5 points lower, and bypasses Temp. HP due to 'Piercing'): 3d10+2
Wound(40 or lower): 1-100 If inflicted, Cade also takes 1 DR bypassing damage every turn that he has this status effect due to 'Demon Ring'. Battle InfoSkills
Fighting: 35 Energy Control: 15 Reflexes: 45 Resilience: 15 50(Sacred Water Of Korin)
Techniques
SHATTERING BLOW Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki
BITCH SLAP Ahri's holy white aura bursts to life as she charges towards her unfortunate foe, delivering a humiliating, energy charged, slap so powerful, that it can provide even the toughest warriors with a permanent concussion. If you ever get the slap from Ahri, you must've pissed her off. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Piercing Minor Effect: Blinding Cost: 35 ki
BLINDING AURA(SOLAR FLARE) Ahri uses her ki to amplify the light around her in a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread.
BUFF FORM I Ahri takes an even more muscular form. She uses her superior size and strength to attack her opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Cost: 15 ki. Limit: Once per battle.
ENERGY SHIELD I Ahri creates a sphere of ki around her body that insulates and protects her from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki
Traits
Quick Learner: You automatically subtract one week from every technique you study’s learning time.
Encapsulate(AI Assistant): As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread.
Moxy(AI Assistant): When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1.
Instinct(AI Assistant): Your Defense is increased by +15.
Class Traits
Tank: You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.
Bristling Defences: Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.
Last Stand: If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Inventory
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None.
AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Demon Ring An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Sacred Water Of Korin Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user. Type: Lost Artifact - Supplementary Zeni Value: 600000 Zeni Cost: 120000 Activation: Bonus Action Effect: Choose one of your skills, and increase its value to 50 until the end of that thread. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's base power level. Limit: One use per thread. Melee Accuracy: 1d100+40 Energy Accuracy: 1d100+20 Defense: 90 Damage Reduction: -8 Damage Modifier: +2 HP: 125/125 Temporary HP: 31 KI: 65/100 Natural PL: 8,140 Base PL: 13,024(Auxiliary Core & Sacred Water Of Korin) Current PL: 2,413 1-100·1d100+40·3d10+2·1-100
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Post by darthlunchbox on Nov 30, 2019 7:47:58 GMT -8
Cade was more than ready for Ahri's attack and he wondered if the punch was meant to take it a bit easy on him. If so, he couldn't really be too mad about it but he hoped to show her she didn;t need to be quite so easy with him now. He stepped in with her as she stepped back, maintaining a close reach and snapped out to grab at her wrist and twisted his whole body as he attempted to throw her to the mat. If he was successful, he would follow up with a fierce kick down at her gut. If he missed, he planned to launch a spinning elbow at her face before dancing back and assuming a defensive position once more. He studied A.I. from his defensive stance and smiled at her as he said, "Don't hold back too much, A.I.; I promise I am much stronger now, if not as strong as you. Go ahead and cut loose a little and test me." He started swaying back and forth a bit, ready for A.I.'s no doubt impressive answer to his words. He only hoped he could live up to his brash words... it would be just like his luck to make such a boast only to catch a fist to the face. BATTLE TRACKER{Battle Actions} Turns Suppressed: 2 Wild Sense: 2 - 1 attack dodged +5 def and accuracy
DEFENSE PHASE.
Opponent
Attack 1: Cade (120) vs A.I. (79) = Miss
Attack 2: Cade (120) vs A.I. () = Miss
Total damage:
OFFENSE PHASE.
At-Will:
Bonus Action:
Standard Action 1: - Grapple -2 ki G96ZHNow1d100+50
1d6+1
Immobilize on 40 or below 1d100
Standard Action 2: - Strike
1d100+50
1d6+1
EFFECTS.
{Secrets of the Jaguar School}
Cade Kendrick Bandit Level 1 Racial Trait: 9001 Lives
Techniques Jaga Burst
Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them
Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
Inventory
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time. TotemA hand-carved totem that's said to ward against certain malicious energies.Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread. PL: 4826 --> 2413 HP: 65/65 | TEMP HP: 0/0 | KI: 42/100 FIGHTING: 40 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 30 MELEE ACCURACY: +45 | ENERGY ACCURACY: +35 | DEF: 120 DR: -2 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [218/1011] 1d100+50·1d6+1·1d100·1d100+50·1d6+1
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Post by A.I. on Nov 30, 2019 13:23:31 GMT -8
As Cade avoided her attack with seemingly little to no effort, Ahri immediately noticed his improved reflexes. He was quick, and more nimble than Ahri was at the moment. She didn't think it would be enough to really pressure her at all, but it was still a noteworthy improvement in his skill. As soon as she took a step backwards, Cade lunged forward faster than she could track, grabbing her wrist and tossing her onto the floor. A small cry of surprise rose from her lips as she hit the ground. She rolled to the side as Cade's foot came crashing down onto the mat, then leapt up quickly. Impressive indeed..... Cade made a request that Ahri was expecting. Being a martial artist, you're going to want to push yourself to your limits, and what better way to do that than fight someone more powerful than yourself? He wanted Ahri to show off a bit more of her power, insisting that he himself had grown much stronger, and Ahri could tell that he wasn't lying. His form and technique had definitely developed immensely, but even so, his strength hadn't managed to scale up to hers. Ahri decided to grant him his wishes. She would be doing a disservice to him if she refused to show him her power. She planted her feet onto the ground, and her power level began to rise steadily. "Really?"She wasn't going to use her full power, but made sure to raise it high enough to potentially outclass her opponent. A generic white aura enveloped Ahri as her power level continued to rise. Eventually, it stopped growing, and Ahri flexed her defined muscles. The ki around her dissipated, and she smiled back at Cade. "You're fast. Really fast. I'm not even sure if I could dream of hitting you in my former state. But now, try to dodge this."And so, she crouched slightly, and blank energy covered both of her fists. She leapt from her position towards Cade, and attempted to hit him with a barrage of strikes targetted at various points on his body. Once she was satisfied, the energy around her fists dissapeared, and she performed a backflip, distancing herself from the martial artist once more.
Word Count: 374/1424 darthlunchbox Battle Tracker
Defense Phase
Attack 1: A.I. 90 Def vs 146 Acc. CRITICAL HIT! Hit for 7 dmg. Immobilized. Attack 2: A.I. 90 Def vs 65 Acc. Miss.
Total Dmg: 7-8= 0
Offense Phase
At Will: Suppression | Raise PL to 9652
Edge 4 established over Cade. +15 Acc, +5 Damage, and +5 DR.
Bonus Action:
Standard Action 1: Shattering Blow | -15 ki | Piercing | Wound
Accuracy: ltWcLF8q1d100+55
Damage(This attack treats DR as if it was 5 points lower, and bypasses Temp. HP due to 'Piercing'): 3d10+7
Wound(40 or lower): 1-100 If inflicted, Cade also takes 1 extra DR bypassing damage in addition to Wound's base damage every turn that he has this status effect due to 'Demon Ring'.
Standard Action 2: Shattering Blow | -15 ki | Piercing | Wound
Accuracy: 1d100+55
Damage(This attack treats DR as if it was 5 points lower, and bypasses Temp. HP due to 'Piercing'): 3d10+7
Wound(40 or lower): 1-100 If inflicted, Cade also takes 1 extra DR bypassing damage in addition to Wound's base damage every turn that he has this status effect due to 'Demon Ring'. Battle InfoSkills
Fighting: 35 Energy Control: 15 Reflexes: 45 Resilience: 15 50(Sacred Water Of Korin)
Techniques
SHATTERING BLOW Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki
BITCH SLAP Ahri's holy white aura bursts to life as she charges towards her unfortunate foe, delivering a humiliating, energy charged, slap so powerful, that it can provide even the toughest warriors with a permanent concussion. If you ever get the slap from Ahri, you must've pissed her off. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Piercing Minor Effect: Blinding Cost: 35 ki
BLINDING AURA(SOLAR FLARE) Ahri uses her ki to amplify the light around her in a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread.
BUFF FORM I Ahri takes an even more muscular form. She uses her superior size and strength to attack her opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Cost: 15 ki. Limit: Once per battle.
ENERGY SHIELD I Ahri creates a sphere of ki around her body that insulates and protects her from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki
Traits
Quick Learner: You automatically subtract one week from every technique you study’s learning time.
Encapsulate(AI Assistant): As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread.
Moxy(AI Assistant): When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1.
Instinct(AI Assistant): Your Defense is increased by +15.
Class Traits
Tank: You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.
Bristling Defences: Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.
Last Stand: If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Inventory
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None.
AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Demon Ring An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Sacred Water Of Korin Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user. Type: Lost Artifact - Supplementary Zeni Value: 600000 Zeni Cost: 120000 Activation: Bonus Action Effect: Choose one of your skills, and increase its value to 50 until the end of that thread. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's base power level. Limit: One use per thread. Melee Accuracy: 1d100+40(+15; Edge 4) Energy Accuracy: 1d100+20(+15; Edge 4) Defense: 90 Damage Reduction: -8(+5; Edge 4) Damage Modifier: +2(+5; Edge 4) HP: 125/125 Temporary HP: 31 KI: 35/100 Natural PL: 8,140 Base PL: 13,024(Auxiliary Core & Sacred Water Of Korin) Current PL: 9,652 1d100+55·3d10+7·1-100·1d100+55·3d10+7·1-100
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Post by darthlunchbox on Dec 1, 2019 5:38:28 GMT -8
Cade could feel the difference when Ahri cut loose with more of her power; it emanated from her in waves even before the colorless light began forming around her. He nodded his thanks to her before she came in and started a barrage of calculated blows. The punches were faster, and had much more snap but he was able to sidestep and dodge most of them with his defensive senses on high alert... he could feel that state of mind starting to slip from him. It was time to press his counter attack before it was completely gone. As Ahri back flipped away, he released his hold on his power and let it burst forth... it felt like taking a good deep breath after holding it for too long. He called in more power, a flickering blue white aura bursting into being around him and flowing into him as he concentrated on his sparring partner. Let's try this again... eventually I am going to get this down... He had mastered being able to perform the Jaga Burst... but actually landing it had been an issue. It was now or never... Cade was going to give it his all out effort now that he faced an opponent that he didn't think he could actually hurt much as she was leaps and bounds beyond his own power. He growled low in his throat almost meditatively and then flickered forth, throwing the brilliantly bright explosive punches once more... flicker, boom... flicker, boom... flicker, boom... flicker, boom... flicker, boom... flicker, boom... He came back to his starting spot, breathing a bit heavily again and sweating a bit but feeling exultant; this was what it was all about as a fighter in training. Being able to go all out and test yourself against someone stronger and stretching yourself to the limit. He felt the last of his defensive mindset leave him and prepared himself to do his best against A.I.'s answering onslaught.BATTLE TRACKER{Battle Actions}Turns Suppressed: 0 Releasing Powar! Wild Sense: 3 - 3 attacks dodged +15 def and accuracy - last turn
DEFENSE PHASE.
Opponent
Attack 1: Cade (120) vs A.I. (81) = Miss
Attack 2: Cade (120) vs A.I. (94) = Miss
Total damage:
OFFENSE PHASE.
At-Will: Release Suppression
Bonus Action: Power Up +25 ki +25% PL
Standard Action 1: Jaga Burst -19 ki |dOYrwRp1d100+60
4d6+6
3d6 Sneak Attack Damage
Blind on 40 or below
1d100
Standard Action 2: - Jaga Burst 1d100+60
4d6+6
3d6 Sneak Attack Damage
Blind on 40 or below
1d100
EFFECTS.
{Secrets of the Jaguar School}
{Spoiler} Cade Kendrick Bandit Level 1 Racial Trait: 9001 Lives
Techniques Jaga Burst
Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them
Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
Inventory
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time. TotemA hand-carved totem that's said to ward against certain malicious energies.Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread. PL: 4826 --> 6032 HP: 65/65 | TEMP HP: 0/0 | KI: 29/100 FIGHTING: 40 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 30 MELEE ACCURACY: +45 | ENERGY ACCURACY: +35 | DEF: 120 DR: -2 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [327/1338] 1d100+60·4d6+6·3d6·1d100·1d100+60·4d6+6·3d6·1d100
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Post by A.I. on Dec 4, 2019 19:19:33 GMT -8
Fist after fist cut the air as it flew through open space, each with the same intended end point. They were all meant to slam into Cade's body, but instead passed through air as Ahri continued to make attempts at striking the martial arts master. He really had improved since the last time he and Ahri met, and the display he put on now proved that much. She backflipped, and Cade looked ready to deliver a couple of attacks of his own, igniting an awesome aura around him. It was a familiar attack, and the woman knew exactly what he was trying to do. She assumed a defensive stance as Cade's punches crashed into her, bursting with bright energy as they made contact. Even with Ahri's heightened state and raised arms, the strikes hurt. A lot more than she thought they would. Her eyes were tightly closed shut and her eyebrows were furrowed deeply as each attack hit its mark. Once Cade returned to his former position, Ahri blinked at him, displaying her surprise. "Wow. That was... a lot better. You've come a long way, Cade. Now, allow me to show you how far I've come."Her arm flexed as she focused her energy, removing the figurative lid placed on her power. Her power began to rise steadily, going higher, higher and higher. Once she was near her limit, she allowed her energy to burst into an aura, as her power level slammed into a wall. The abnormally bright aura lashed around violently, tossing a few specks of dust around like small children would toss a little toy. After a few moments, her muscles relaxed and she let her holy white colored aura to somewhat rest, as the waves turned into a perfect flame-like pattern. She smiled, impressed with her own power. "It's been a while since I've pushed myself this much. Let's make this a spar to remember, alright? Try hitting me again."And so, the energy around her body began to dissipate until it only remained around her body as invisible waves.
Word Count: 344/1768 darthlunchbox Battle Tracker
Defense Phase
Attack 1: A.I. 90 Def vs 133 Acc. Hit for 24 dmg. Attack 2: A.I. 90 Def vs 160 Acc. CRITICAL HIT! Hit for 29 dmg.
Total Dmg: 24+29-8-2(Edge 1)-20(Energy Shield)= 23
Cade takes 4 dmg due to 'Bristling Defences'.
Offense Phase
Edge 1 established over Cade. +2 Damage, and +2 DR.
At-Will:
Bonus Action: Energy Shield | Reactive | -25 ki(Immobilize) | +20 DR
Standard Action 1(Sacrificed for Bonus Action): Power Up | +25 ki(25/100) | +25% PL
Edge 2 established over Cade. +5 Acc, +3 Damage, and +3 DR.
Standard Action 2(Sacrificed for Bonus Action): Blinding Aura(2/2) | -5 ki
Blind(70 or lower): D|bFhXlL1-100 If inflicted, Cade also takes 1 DR bypassing damage for every turn he has this status effect due to 'Demon Ring'. Battle InfoSkills
Fighting: 35 Energy Control: 15 Reflexes: 45 Resilience: 15 50(Sacred Water Of Korin)
Status Effects
Immobilize. Defensive techs cost an extra 10 ki to use. (2/2) Power Up. +25% PL. (1/2)
Techniques
SHATTERING BLOW Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki
BITCH SLAP Ahri's holy white aura bursts to life as she charges towards her unfortunate foe, delivering a humiliating, energy charged, slap so powerful, that it can provide even the toughest warriors with a permanent concussion. If you ever get the slap from Ahri, you must've pissed her off. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Piercing Minor Effect: Blinding Cost: 35 ki
BLINDING AURA(SOLAR FLARE) Ahri uses her ki to amplify the light around her in a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread.
BUFF FORM I Ahri takes an even more muscular form. She uses her superior size and strength to attack her opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Cost: 15 ki. Limit: Once per battle.
ENERGY SHIELD I Ahri creates a sphere of ki around her body that insulates and protects her from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki
Traits
Quick Learner: You automatically subtract one week from every technique you study’s learning time.
Encapsulate(AI Assistant): As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread.
Moxy(AI Assistant): When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1.
Instinct(AI Assistant): Your Defense is increased by +15.
Class Traits
Tank: You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.
Bristling Defences: Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.
Last Stand: If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Inventory
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None.
AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Demon Ring An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Sacred Water Of Korin Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user. Type: Lost Artifact - Supplementary Zeni Value: 600000 Zeni Cost: 120000 Activation: Bonus Action Effect: Choose one of your skills, and increase its value to 50 until the end of that thread. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's base power level. Limit: One use per thread. Melee Accuracy: 1d100+40(+5; Edge 2) Energy Accuracy: 1d100+20(+5; Edge 2) Defense: 90 Damage Reduction: -8(+3; Edge 2) Damage Modifier: +2(+3; Edge 2) HP: 125/125 Temporary HP: 8 KI: 30/100 Natural PL: 8,140 Base PL: 13,024(Auxiliary Core & Sacred Water Of Korin) Current PL: 16,280 1-100
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Post by darthlunchbox on Dec 6, 2019 9:47:01 GMT -8
Cade stood ready for a counter attack as Ahri weathered his storm of blows and managed to land a defensive elbow into his gut once... he wan't prepared for the sudden blinding flash of her white aura blinding him. He managed to close his eyes in time to preserve a little of his vision... but his sparring partner was nothing but a soft blurry blob in the haze of his vision. He shook his head once, twice to try to clear his vision and dashed his forearm against his eyes quickly. It was no good... he would just have to try his best. He slowly moved in and then exploded into motion with a kick aimed at what he *thought* was her head, before he came down and launched a series of three kciks at her midsection which he could make out a little better. He hopped back and started blinking his eyes rapidly, feeling them start to clear. He smiled as she slowly started to come back into focus and called out, "That was a very good trick... I can see that being very useful in a battle. Maybe I can learn how to do that sometime." Cade's vision finally cleared the rest of the way and he prepared himself to try to counter her next move...BATTLE TRACKER{Battle Actions}Turns Suppressed: 0
DEFENSE PHASE.
Opponent
Attack 1: Cade (120) vs A.I. (0) = Miss
Attack 2: Cade (120) vs A.I. (0) = Miss
Total damage: None but BLINDED
OFFENSE PHASE.
At-Will:
Bonus Action: Power Up +25 ki +25% PL
Standard Action 1: Strike 3nibmxVz1d100+20
1d8+2
Standard Action 2: - Strike
1d100+20
1d8+2
EFFECTS.
{Secrets of the Jaguar School}
{Spoiler} Cade Kendrick Bandit Level 1 Racial Trait: 9001 Lives
Techniques Jaga Burst
Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them
Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
Inventory
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time. TotemA hand-carved totem that's said to ward against certain malicious energies.Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread. PL: 4826 --> 7239 HP: 61/65 | TEMP HP: 0/0 | KI: 54/100 FIGHTING: 40 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 30 MELEE ACCURACY: +45 | ENERGY ACCURACY: +35 | DEF: 120 DR: -2 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [218/1556] 1d100+20·1d8+2·1d100+20·1d8+2
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Post by A.I. on Dec 7, 2019 17:08:53 GMT -8
Ahri's alarmingly bright and explosive aura seemed to have affected her opponent's eyesight. The high kick he used against her was a lot more sloppy than his last attacks, and Ahri saw it coming far before it was even halfway to its destination, she ducked beneath the strike, and with a series of quick arm movements, blocked the three kicks Cade sent her way. Her movements were a lot more cautious now, being wary of the martial artist's speed and reflexes. The man complimented Ahri's blinding technique, and smiled as he did so. Ahri smiled back. "Sure you can. It's all about amplifying the brightness of your aura. As I've continued to develop my sense and control over energy, doing things like that becomes very easy."Her aura burst once again after her dialogue concluded. Her power began rising once more, this time, she was truly using her full power..... The sheer amount of energy radiating from her body was incredible; Ahri herself didn't even realize how far she could go. Eventually, she ceased her power up. Doing that had started to hurt her, as at her current state, she simply couldn't power up anymore. She crossed her arms, and the expression on her face changed to a look of seriousness. "I want to try something a little... unorthodox. Get ready."Immediately, she charged towards Cade, empowered by the sheer amount of power she possessed, and raised her palm. It flew through the empty space of the room, displacing the very air. Eventually, she delivered a classic right handed slap to Cade. Whether it hit or missed, Ahri would turn one hundred and eighty degress with the momentum of the attack, and attempt to strike Cade with her left elbow backwards.
Word Count: 291/2059 darthlunchbox Battle Tracker
Defense Phase
Attack 1: A.I. 90 Def vs 49 Acc. Miss. Attack 2: A.I. 90 Def vs 45 Acc. Miss.
Total dmg: 0
Offense Phase
At-Will:
Bonus Action: Power Up | +25 ki(50/100) | +25% PL
Edge 2 established over Cade. +5 Acc, +3 Damage, and +3 DR.
Standard Action 1: Bitch Slap | Finisher | -35 ki | Piercing | Blinding
Accuracy: tXot5z0V1d100+45
Damage: 5d8+15
Blind(30 or lower): 1d100
Standard Action 2: Strike | -0 ki
Accuracy: 1d100+45
Damage: 1d8+5 Battle InfoSkills
Fighting: 35 Energy Control: 15 Reflexes: 45 Resilience: 15 50(Sacred Water Of Korin)
Status Effects
Power Up. +25% PL. (2/2) Power Up. +25% PL. (1/2)
Techniques
SHATTERING BLOW Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki
BITCH SLAP Ahri's holy white aura bursts to life as she charges towards her unfortunate foe, delivering a humiliating, energy charged, slap so powerful, that it can provide even the toughest warriors with a permanent concussion. If you ever get the slap from Ahri, you must've pissed her off. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Piercing Minor Effect: Blinding Cost: 35 ki
BLINDING AURA(SOLAR FLARE) Ahri uses her ki to amplify the light around her in a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread.
BUFF FORM I Ahri takes an even more muscular form. She uses her superior size and strength to attack her opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Cost: 15 ki. Limit: Once per battle.
ENERGY SHIELD I Ahri creates a sphere of ki around her body that insulates and protects her from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki
Traits
Quick Learner: You automatically subtract one week from every technique you study’s learning time.
Encapsulate(AI Assistant): As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread.
Moxy(AI Assistant): When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1.
Instinct(AI Assistant): Your Defense is increased by +15.
Class Traits
Tank: You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.
Bristling Defences: Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.
Last Stand: If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Inventory
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None.
AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Demon Ring An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Sacred Water Of Korin Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user. Type: Lost Artifact - Supplementary Zeni Value: 600000 Zeni Cost: 120000 Activation: Bonus Action Effect: Choose one of your skills, and increase its value to 50 until the end of that thread. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's base power level. Limit: One use per thread. Melee Accuracy: 1d100+40(+5; Edge 2) Energy Accuracy: 1d100+20(+5; Edge 2) Defense: 90 Damage Reduction: -8(+3; Edge 2) Damage Modifier: +2(+3; Edge 2) HP: 125/125 Temporary HP: 8 KI: 25/100 Natural PL: 8,140 Base PL: 13,024(Auxiliary Core & Sacred Water Of Korin) Current PL: 19,536(Power Up) 1d100+45·5d8+15·1d100·1d100+45·1d8+5
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Post by darthlunchbox on Dec 8, 2019 12:48:42 GMT -8
Cade nodded thoughtfully and made a mental note to experiment with brightening his aura that way, it could be dead useful. His eyes narrowed as she announced that she was going to try something unorthodox.. what the hell did that word mean? Cade cast aside his consideration as she pushed her hand towards him and sent a rush of air... he easily evaded it and it's follow up slap. He almost grinned as he thought, That's how my momma used to smack me when I gave her sass.... Suddenly she stopped and turned on a dime with a furious speed, far to quick for him to evade... so he threw up a guard and spun down to the ground as the impact slammed into him. He quickly hopped back up and shook his head, "Vicious elbow, Ahri. Well struck." He reached inside of himself and carefully wrapped his power back up into a tight ball... if he could survive long enough, maybe he could unleash another all out attack on her... For now he would just fight the best that he could. He moved in and launched a three elevation barrage of kicks, shin, ribs, then head before stepping back to regain his balance and rushing forward and dipping down before he jumped and launched a leaping uppercut aimed at her chin. AI was tough... but taking one on the chin never felt good. After his attacks he would again reset in his stance and try to read Ahri's movements to avoid her Big Momma smack... BATTLE TRACKER{Battle Actions}Turns Suppressed: 0
DEFENSE PHASE.
Opponent
Attack 1: Cade (120) vs A.I. (101) = Miss
Attack 2: Cade (120) vs A.I. (140) = Hit - Critical!
18 Damage -2 dr -10 from guard = 6 damage
OFFENSE PHASE.
At-Will: Suppressing
Bonus Action: Guard -9 ki
Standard Action 1: Strike MToS4P_U1d100+45
1d8+2
Standard Action 2: - Strike
1d100+45
1d8+2
EFFECTS.
{Secrets of the Jaguar School}
{Spoiler} Cade Kendrick Bandit Level 1 Racial Trait: 9001 Lives
Techniques Jaga Burst
Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them
Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
Inventory
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time. TotemA hand-carved totem that's said to ward against certain malicious energies.Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread. PL: 4826 --> 7239 HP: 55/65 | TEMP HP: 0/0 | KI: 45/100 FIGHTING: 40 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 30 MELEE ACCURACY: +45 | ENERGY ACCURACY: +35 | DEF: 120 DR: -2 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [256/1812] 1d100+45·1d8+2·1d100+45·1d8+2
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Post by A.I. on Dec 8, 2019 19:44:55 GMT -8
The sheer amount of power placed into Ahri's slap was way too much for it to all be wasted in her opinion. Unfortunately, the palm passed through nothing but air as Cade completely avoided contact with it. Her fierce elbow was more than satisfying, however, and forced Cade on the defensive briefly. There, slowly but surely, she was wearing him down. He may have been extremely evasive throughout the entire spar, but at least her attacks were striking him. Ahri's been barraged multiple times, unlike Cade, however, she could take a lot more than what was being dished out. The martial artist charged forth once again, unleashing a barrage of furious kicks much like he did seconds ago, with the next kick being aimed higher than the last. Ahri used up a good amount of her stamina to block the kicks, her arms moving as quickly as they could to match up to Cade's speed. After, Cade delivered an uppercut to the woman's chin, causing the woman to take a couple steps backwards, blinking more rapidly than usual. She readied herself, and attempted to deliver a counterattack. For the umpteenth time, her aura burst to life as she threw a barrage of her own at Cade, consisting of quick punches aimed at several different areas of his upper body. She herself began to feel slightly tired, amazed that Cade was managing to keep up with her just fine. Ah, bastard. You've come a long way, haven't you?
Word Count: 247/2306 darthlunchbox Battle Tracker
Defense Phase
Attack 1: A.I. 90 Def vs 67 Acc. Miss. Attack 2: A.I. 90 Def vs 129 Acc. Hit for 6 dmg.
Total dmg: 6-11= 0
Offense Phase
Edge 2 established over Cade. +5 Acc, +3 Damage and +3 DR.
At-Will:
Bonus Action: Power Up | +25 ki(75/100) | +25% PL
Standard Action 1: Strike | -0 ki
Accuracy: bOygICFR1d100+45
Damage: 1d8+5
Standard Action 2: Strike | -0 ki
Accuracy: 1d100+45
Damage: 1d8+5 Battle InfoSkills
Fighting: 35 Energy Control: 15 Reflexes: 45 Resilience: 15 50(Sacred Water Of Korin)
Status Effects
Power Up. +25% PL. (2/2) Power Up. +25% PL. (1/2)
Techniques
SHATTERING BLOW Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki
BITCH SLAP Ahri's holy white aura bursts to life as she charges towards her unfortunate foe, delivering a humiliating, energy charged, slap so powerful, that it can provide even the toughest warriors with a permanent concussion. If you ever get the slap from Ahri, you must've pissed her off. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Piercing Minor Effect: Blinding Cost: 35 ki
BLINDING AURA(SOLAR FLARE) Ahri uses her ki to amplify the light around her in a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread.
BUFF FORM I Ahri takes an even more muscular form. She uses her superior size and strength to attack her opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Cost: 15 ki. Limit: Once per battle.
ENERGY SHIELD I Ahri creates a sphere of ki around her body that insulates and protects her from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: -15 ki
Traits
Quick Learner: You automatically subtract one week from every technique you study’s learning time.
Encapsulate(AI Assistant): As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread.
Moxy(AI Assistant): When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1.
Instinct(AI Assistant): Your Defense is increased by +15.
Class Traits
Tank: You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.
Bristling Defences: Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.
Last Stand: If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Inventory
Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None.
AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Demon Ring An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers. Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Sacred Water Of Korin Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user. Type: Lost Artifact - Supplementary Zeni Value: 600000 Zeni Cost: 120000 Activation: Bonus Action Effect: Choose one of your skills, and increase its value to 50 until the end of that thread. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's base power level. Limit: One use per thread. Melee Accuracy: 1d100+40(+5; Edge 2) Energy Accuracy: 1d100+20(+5; Edge 2) Defense: 90 Damage Reduction: -8(+3; Edge 2) Damage Modifier: +2(+3; Edge 2) HP: 125/125 Temporary HP: 8 KI: 50/100 Natural PL: 8,140 Base PL: 13,024(Auxiliary Core & Sacred Water Of Korin) Current PL: 19,536(Power Up) 1d100+45·1d8+5·1d100+45·1d8+5
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Post by darthlunchbox on Dec 8, 2019 20:08:08 GMT -8
Ahri charged forth with a barrage of punches this time; she was powerful and the punches were well placed; however Cade was able to read them and step out of the way of each before finally ducking under the last one aimed for his head. He stepped back and let his muscles relax for a moment as he and Ahri studied each other for a moment... This was a fantastic stretch of his abilities. He couldn't believe she hadn't crushed him into the ground yet and began to wonder in the back of his mind if she was holding back a bit... He squashed that doubting voice in his head and steadied himself. The middle of a fight, even a training one was no time for doubting one's self. He began bouncing on the balls of his feet and decided to try something a bit different. He Leaped into the air towards Ahri like he was going to attempt a jump kick and then dropped down as he landed on the mat and attempted a spinning sweep of her legs. If he succeeded he would follow up with an elbow drop to the gut before rolling away to rise. If the kick was evaded he would follow up with a rising uppercut to the muscular woman's jaw. Either way he would back up and await his opponent's answering salvo... BATTLE TRACKER{Battle Actions}Turns Suppressed: 1
DEFENSE PHASE.
Opponent
Attack 1: Cade (120) vs A.I. (72) = Miss
Attack 2: Cade (120) vs A.I. (47) = Miss
0 Damage -2 dr = 0 damage
OFFENSE PHASE.
At-Will: Suppressing
Bonus Action: Burgle: Accuracy - Steal 5 accuracy from your opponent with each damage dealing tech that hits
Standard Action 1: Strike Yb4FqksO1d100+45
1d8+2
Standard Action 2: - Strike
1d100+45
1d8+2
EFFECTS.
{Cade's Info} Cade Kendrick Bandit Level 1 Racial Trait: 9001 Lives
Techniques Jaga Burst
Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them
Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
Inventory
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn.
Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time. TotemA hand-carved totem that's said to ward against certain malicious energies.Type: Supplementary - Magic Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: When you use this item, you gain Immunity to the Freeze, Stun, Burn, Poison, Chill, and Shock status effects for 3 turns. Limit: Once per thread. PL: 4826 --> 2413 HP: 54/65 | TEMP HP: 0/0 | KI: 45/100 FIGHTING: 40 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 30 MELEE ACCURACY: +45 | ENERGY ACCURACY: +35 | DEF: 120 DR: -2 | DMG MODIFIER: +2 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [229/2041] 1d100+45·1d8+2·1d100+45·1d8+2
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