Post by A.I. on Dec 21, 2019 19:00:13 GMT -8
Cade avoided Ahri's slow attacks with ease, even with his fatigue. As she landed back onto the mat, she immediately began to feel the energy radiating from the martial artist's form. His power made the same substantial jump in size that she had seen before as he charged forth towards the young woman. The heel kick performed just for her had been evaded narrowly, as the taller of the two sidestepped the attack. She lost her focus randomly in the split second that came after her dodge, and Cade suddenly seemed a lot faster than he normally was. While tired, that is. His sharp elbow struck her directly in the nose, and he retreated backwards by few steps after his successful strike.
A tear formed in the corner of her right eye as she assumed an offensive position, still watching Cade with the little focus she had remaining. She charged forward towards the man, allowing her energy to be released one final time. Her right fist glowed with power as she threw it towards Cade's face. Her next action didn't depend on if it would land or not, as she swung her left hand abruptly, attempting to slap him again. Maybe he wouldn't expect this again... hopefully. She was almost completely drained of energy at this point, and had placed a good amount of faith into her two attacks.
Word Count: 229/6293
darthlunchbox
Battle Tracker
Defense Phase
Attack 1: A.I. 95 Def vs 61 Acc. Miss.
Attack 2: A.I. 95 Def vs 116 Acc. Hit for 14 dmg.
Total dmg: 14-12= 2
2 dmg to Cade due to 'Bristling Defences'.
Offense Phase
Edge 3 established over Cade. +10 Acc, +4 Damage and +4 DR.
Moxy is active. +5 Acc, +5 Def, +2 Damage, +1 DR.
At-Will:
Bonus Action: Power Up | +0 ki(100/100) | +25% PL
Edge 4 established over Cade. +15 Acc, +5 Damage and +5 DR.
Standard Action 1: Shattering Blow | -15 ki | Piercing | Wound
Accuracy(This attack treats your DR as if 5 points lower): TFNr_U901d100+60
Damage: 3d10+9
Wound(40 or lower): 1-100
If inflicted, Cade takes an additional 1 dmg every turn that he has this status effect due to 'Demon Ring'.
Standard Action 2: Strike | -0 ki
Accuracy: 1d100+60
Damage: 1d8+9
Battle Info
Melee Accuracy: 1d100+40(+15; Edge 4/+5; Moxy)
Energy Accuracy: 1d100+20(+15; Edge 4/+5; Moxy)
Defense: 90(+5; Moxy)
Damage Reduction: -8(+5; Edge 4/+1; Moxy)
Damage Modifier: +2(+5; Edge 4/+2; Moxy)
HP: 58/125
Temporary HP: 0
KI: 5/100
Natural PL: 8,140
Base PL: 12,210(Sacred Water Of Korin)
Current PL: 18,315(Power Up)1d100+60·3d10+9·1-100·1d100+60·1d8+9
A tear formed in the corner of her right eye as she assumed an offensive position, still watching Cade with the little focus she had remaining. She charged forward towards the man, allowing her energy to be released one final time. Her right fist glowed with power as she threw it towards Cade's face. Her next action didn't depend on if it would land or not, as she swung her left hand abruptly, attempting to slap him again. Maybe he wouldn't expect this again... hopefully. She was almost completely drained of energy at this point, and had placed a good amount of faith into her two attacks.
Word Count: 229/6293
darthlunchbox
Battle Tracker
Defense Phase
Attack 1: A.I. 95 Def vs 61 Acc. Miss.
Attack 2: A.I. 95 Def vs 116 Acc. Hit for 14 dmg.
Total dmg: 14-12= 2
2 dmg to Cade due to 'Bristling Defences'.
Offense Phase
Edge 3 established over Cade. +10 Acc, +4 Damage and +4 DR.
Moxy is active. +5 Acc, +5 Def, +2 Damage, +1 DR.
At-Will:
Bonus Action: Power Up | +0 ki(100/100) | +25% PL
Edge 4 established over Cade. +15 Acc, +5 Damage and +5 DR.
Standard Action 1: Shattering Blow | -15 ki | Piercing | Wound
Accuracy(This attack treats your DR as if 5 points lower): TFNr_U901d100+60
Damage: 3d10+9
Wound(40 or lower): 1-100
If inflicted, Cade takes an additional 1 dmg every turn that he has this status effect due to 'Demon Ring'.
Standard Action 2: Strike | -0 ki
Accuracy: 1d100+60
Damage: 1d8+9
Battle Info
Skills
Fighting: 35
Energy Control: 15
Reflexes: 45
Resilience:15 50(Sacred Water Of Korin)
Status Effects
Power Up. +25% PL. (2/2)
Power Up. +25% PL. (1/2)
Moxy. +5 Def, +5 Acc, +2 Damage, +1 DR.
Techniques
SHATTERING BLOW
Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared.
Type: Physical, Melee, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Piercing
Minor Effect: Wound
Cost: 15 ki
BITCH SLAP
Ahri's holy white aura bursts to life as she charges towards her unfortunate foe, delivering a humiliating, energy charged, slap so powerful, that it can provide even the toughest warriors with a permanent concussion. If you ever get the slap from Ahri, you must've pissed her off.
Type: Physical, Melee, Finisher
Action: Standard Action
Base Damage: 5d8+10
Major Effect: Piercing
Minor Effect: Blinding
Cost: 35 ki
BLINDING AURA(SOLAR FLARE)
Ahri uses her ki to amplify the light around her in a blinding flash.
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%.
Cost: 5 ki.
Limit: Twice per thread.
BUFF FORM I
Ahri takes an even more muscular form. She uses her superior size and strength to attack her opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Cost: 15 ki.
Limit: Once per battle.
ENERGY SHIELD I
Ahri creates a sphere of ki around her body that insulates and protects her from incoming damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make.
Cost: -15 ki
Traits
Quick Learner:
You automatically subtract one week from every technique you study’s learning time.
Encapsulate(AI Assistant):
As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread.
Moxy(AI Assistant):
When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1.
Instinct(AI Assistant):
Your Defense is increased by +15.
Class Traits
Tank:
You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.
Bristling Defences:
Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.
Last Stand:
If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Inventory
Auxiliary Core
A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation.
Type: Supplementary - Technology
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread.
Limit: Only one Auxiliary Core may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Increase the amount of PL earned per post by +50% while wearing this outfit.
Limit: None.
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Demon Ring
An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.
Type: Supplementary - Magic
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Sacred Water Of Korin
Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user.
Type: Lost Artifact - Supplementary
Zeni Value: 600000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Choose one of your skills, and increase its value to 50 until the end of that thread. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's base power level.
Limit: One use per thread.
Fighting: 35
Energy Control: 15
Reflexes: 45
Resilience:
Status Effects
Power Up. +25% PL. (2/2)
Power Up. +25% PL. (1/2)
Moxy. +5 Def, +5 Acc, +2 Damage, +1 DR.
Techniques
SHATTERING BLOW
Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared.
Type: Physical, Melee, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Piercing
Minor Effect: Wound
Cost: 15 ki
BITCH SLAP
Ahri's holy white aura bursts to life as she charges towards her unfortunate foe, delivering a humiliating, energy charged, slap so powerful, that it can provide even the toughest warriors with a permanent concussion. If you ever get the slap from Ahri, you must've pissed her off.
Type: Physical, Melee, Finisher
Action: Standard Action
Base Damage: 5d8+10
Major Effect: Piercing
Minor Effect: Blinding
Cost: 35 ki
BLINDING AURA(SOLAR FLARE)
Ahri uses her ki to amplify the light around her in a blinding flash.
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%.
Cost: 5 ki.
Limit: Twice per thread.
BUFF FORM I
Ahri takes an even more muscular form. She uses her superior size and strength to attack her opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Cost: 15 ki.
Limit: Once per battle.
ENERGY SHIELD I
Ahri creates a sphere of ki around her body that insulates and protects her from incoming damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make.
Cost: -15 ki
Traits
Quick Learner:
You automatically subtract one week from every technique you study’s learning time.
Encapsulate(AI Assistant):
As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread.
Moxy(AI Assistant):
When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1.
Instinct(AI Assistant):
Your Defense is increased by +15.
Class Traits
Tank:
You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.
Bristling Defences:
Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.
Last Stand:
If an attack would reduce you to 0 HP(or lower), you are instead reduced to 1 HP and 20 Ki(even if you had less than 20 ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Inventory
Auxiliary Core
A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation.
Type: Supplementary - Technology
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread.
Limit: Only one Auxiliary Core may be equipped at a time.
Expert Training Gear
Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.
Type: Outfit - Training
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Increase the amount of PL earned per post by +50% while wearing this outfit.
Limit: None.
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Demon Ring
An onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.
Type: Supplementary - Magic
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR.
Sacred Water Of Korin
Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user.
Type: Lost Artifact - Supplementary
Zeni Value: 600000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Choose one of your skills, and increase its value to 50 until the end of that thread. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's base power level.
Limit: One use per thread.
Melee Accuracy: 1d100+40(+15; Edge 4/+5; Moxy)
Energy Accuracy: 1d100+20(+15; Edge 4/+5; Moxy)
Defense: 90(+5; Moxy)
Damage Reduction: -8(+5; Edge 4/+1; Moxy)
Damage Modifier: +2(+5; Edge 4/+2; Moxy)
HP: 58/125
Temporary HP: 0
KI: 5/100
Natural PL: 8,140
Base PL: 12,210(Sacred Water Of Korin)
Current PL: 18,315(Power Up)