Post by Marjhan on Oct 13, 2019 0:46:15 GMT -8
Marjhan Jarabal
[PTabbedContent][PTab=Personality]
Appearance: Marjhan is a woman with a cold appearance. Standing at 5’4” and weighing 116lbs., her size is not intimidating. She appears to be a short, slim woman with straight black hair extending to her hips in length, and with bangs reaching her eyebrows. Her eyes are a deep burgundy with crimson flecks and her complexion is fair. Marjhan will often wear a black furisode, tabi and geta, though she moves with an unnatural grace even in such cumbersome clothing. Personality: Cold and cruel, Marjhan is typically reserved and soft spoken, but has a short temper and, when incited, is curt, direct and aggressive. Marjhan looks down on non-Saiyans as weak and inferior and is begrudged to associate with them unnecessarily. Instead, Marjhan sees Earthlings and other lifeforms as simple pawns. Background: I don't remember how I arrived on this world, I only remember how I awoke on it. They kept me in a chamber where I was suspended, a prison, for centuries. Did they experiment on me? Did they violate my body with their probes and minds? I will never know, because when they woke me, I painted the walls a lovely crimson. What right did they have to kidnap me from my homeworld, to lock me away, steal from me my freedoms, my family, my home, and bring me to this wretched world? Perhaps I should be thankful, in the end. My homeworld, and theirs they would claim, is gone. My family, and theirs, extinguished. I survive, and their corpses rot in that bunker, never to be found. They are dead and I survive. I will continue surviving. Unfortunately, my new home could be described as nothing less than unpleasant. All manners of inferior lifeforms exist here, pathetic humans and dogfolk, green alien men and puny demons, and worse; Saiyans who have forgotten their pride and pedigree, who have forsaken their destiny as warriors and live as peasants and cogs in a society that does not recognize their power. Equals, what a laughable concept. Strength is power, and power is respect. I will only respect the strong, and I know that Saiyans are the strongest. We remade Planet Vegeta, and, so help me, we'll remake this world, too. One by one, I will strive to help Saiyans remember their legacy. I will convince them to make this world theirs, to restore our culture and build a place where strength is truly championed, where the weak can be protected. |
RP Sample: Something hisses. I cannot see. My eyes, why won't they open? My mind is sluggish, my body heavy, I cannot move but I can feel. It is cold, but a warm, dank and humid air begins to encase me. There are voices busily chattering away. How many times has this happened? I feel something touch me, an alien metal cold against my skin. Where will it invade me this time?
A mounting horror fills me. I cannot remember the last time I was capable of using my body, I feel trapped within it, a prisoner. I cannot be imprisoned, I won't let this happen anymore. My heart races and my mind shuts out what is happening to me, and instead I retreat to the recesses of my mind. I will reconquer this space, neuron by neuron, and I will be free. I can remember, my husband and my children, my home. Peaceful and proud, so much potential. My husbands smile, but where is his face, what is his name? They begin to disappear, and I realize it has been so long since I felt them in my heart.
My home was small and humble, I did not come from any particularly noble lineage; I was simply Saiyan and I had come to my home when my homeworld broke to war. We had hope to build a new place, a secure place. But what had come of it? I could not remember. I trace my steps, through my training, and remember who I am, and what I am capable of. This sensation is familiar, it courses through my body, an energy that makes me whole and is within me. I touch it with my mind, and I begin to retake this space. I listen again, I can hear them speaking.
"The subjects neural oscillations are fluctuating," one says.
"Let me see."
"Neural imaging is showing a hemodynamic response in the hippocampus," a third speaks.
"Is she conscious?"
"Unknown. Activity in the thalamus and pons is minimal."
"Can she hear us?"
"Perhaps," one of the three voices responds hesitantly. "Should we put her back in?"
"No, the others are dead. If we put her back in it could be years again before we can continue. Keep working, and alert me to any additional abnormalities."
The others are dead? Who are they? Years? How many years? The questions raced through my mind while the creatures placed cold, wet objects on my skin. I could feel the awkward sensation of metal invading her body, a needle. I explore the object with my mind, noting an increase in gentle chatter as I do so.
"Alpha wavelengths are fluctuating," one notes.
"No corresponding activity in function magnetic resonance relative to control condition. Ignore it."
I twist the needle with my mind, bending it until it seals itself. There are no alarms, but a warm sensation begins to tingle through my veins. Blood? My blood was retaking the streets of my body. Slowly, I begin to regain control.
"EEG is showing rapid increases in activity!"
"Noth-- wait. No. Slow, wait, no, significant increases in activity. Inform Dr. Longan!"
I can hear the pitter patter of feet as one of them leaves the room. A sensation of tingling began to fill my mind, ordinarily unpleasant, the unfamiliar sensation tells me that my body was becoming mine again. The technician in the room with me is alone, scrambling to understand why they are losing control.
The door hisses open. "What's going on!?"
"She's regaining consciousness!"
"Close the chamber!"
My mind find him. A small, pathetic creature, certainly no Saiyan. A flick of a thought followed by the sound of something tearing, liquid splashing and gushing. Something warm and wet splatters against my arm. The two remaining men scream and I finally regain muscle control over my eyelids. My first sight is blurry and bright, and my vision struggl sto focus. How long has it been since I'd used my eyes, how much had they atrophied?
A shape appears before me, like a man with an object raised over his head ready to strike, but I know that within this room, everything is the enemy. I will suffer no more. Manifesting a particle of ki, a glowing speck of crimson and purple, I form a lance and shoot it into the center of the form. Another scream, the shape carried across the room and pinned against the wall. The screaming turns into choking and gurgling until it finally stops. I turn my head and see a third man scrambling to leave the room.
"No," my feeble voice musters the word. The man struggles to run, but his feet slip vainly against the white linoleum. My mind pins him in place and, realizing his predicament, the man howls in panic. Other voices prattle outside. A hallway? Where am I?
My vision comes to and I can see the second man, pinned to the corner between the wall and ceiling, crumpled like a smashed juicebox, blood pouring down the walls. I can see the third man, a Tuffle I wager, choking on his own tears. I squeeze him with my mind and watched as his body converts into a small, floating globule of blood. The door opens and I let go of the orb, a bursting explosion of crimson and plasma painting everything red.
"She's awake!"[/PTab]
[PTab=Statistics]
Race: Saiyan | Accuracy: 1d100+(15) / 1d100+(30) |
Class: Strategist | Defense: 70 |
HP: 40 | |
Effort Points: 16,894 | KI: 100 |
Power Level: 989 | DR: 0 |
Zeni: 1000 | Damage Bonus: +1 |
Fighting: 5 | Mastery Points: 2/4 |
Energy Control: 20 | Focus Mastery Rank: 0 |
Reflexes: 20 | Potential Mastery Rank: 1 |
Resilience: 5 | Ability Mastery Rank: 0 |
Technique Mastery Rank: 0 | |
Class Mastery Rank: 0 |
[PTab=Features and Traits]
RACIAL TRAIT
Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
CLASS FEATURES
Opportunist - Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)
Stratagem - At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.
TRAITS[/PTab]
[PTab=Techniques]
[PTabbedContent][PTab=Basic Techniques]
ENERGY BLAST
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 1d12
Effects: None
Cost: 2 ki
Enhanced: Upgrades to 2d6+2 damage.
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 1d12
Effects: None
Cost: 2 ki
Enhanced: Upgrades to 2d6+2 damage.
GRAPPLE
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
You hunker down against incoming attacks to survive them.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
RAPID MOVEMENT
You use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type.
Cost: 15 ki
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
You use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type.
Cost: 15 ki
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
SENSE
You reach out with a sixth sense and can feel the energy of others around you.
Type: Utility
Action: Bonus Action - Reactive
Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Cost: None
Limit: Once per turn.
Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
You reach out with a sixth sense and can feel the energy of others around you.
Type: Utility
Action: Bonus Action - Reactive
Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Cost: None
Limit: Once per turn.
Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
SUPPRESSION
You compress your ki down inside of you and lower your power level.
Type: Utility
Action: At-Will / Reactive At-Will to Release
Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn.
Cost: None
Limit: None
Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
You compress your ki down inside of you and lower your power level.
Type: Utility
Action: At-Will / Reactive At-Will to Release
Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn.
Cost: None
Limit: None
Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
[PTab=Advanced Techniques]
PSYCHIC POWERS
Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis.
Type: Utility
Action: --
Prerequisite: Requires an Energy Control skill of 20.
Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy.
Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.)
Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Using your ki you're able to communicate with other minds telepathically and move objects using telekinesis.
Type: Utility
Action: --
Prerequisite: Requires an Energy Control skill of 20.
Effect: You may perform your Strike and Grapple Basic Techniques as if they were Ranged Physical attacks, using your Energy Control skill to determine their Accuracy.
Cost: 1 ki per ranged Strike. 5 ki per ranged Grapple. (Replaces Strike/Grapple’s base costs.)
Ranks: Rank 2 increases damage with ranged Strikes by 1d4 and Rank 3 makes attacks with the Projectile effect cost 2 less ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
[PTab=Special Techniques]
ENERGY SHIELD
You create a sphere of ki around your body that insulates and protects you from incoming damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 tech costs 10 ki and Rank 3 increase DR gained to 30.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
[PTab=Finisher Techniques]
None[/PTab][/PTabbedContent]
[/PTab]
[PTab=Equipment]
EQUIPMENT
Equipped:
Slot 1:
Slot 2:
Slot 3:
Slot 4:
Inventory:
ない
[/PTab]
[PTab=Logs]
October 12, 2019
Character creation; 2 MP spent on Potential Mastery 1 (0 remaining).
Psychic Powers selected as Starting Technique.
October 14, 2019
Character creation approval; +894 EP, +89 PL
July 4, 2020
Another One Bites the Crust reward; 11,000 EP, 900 PL
July 4, 2020
Returning Player Reward; 5,000 EP, 2 free MP, 1 Rep Point[/hr]
[/PTab][/PTabbedContent]