Post by Shell on Oct 11, 2019 12:58:07 GMT -8
Burst Rain
Holding one hand straight out in front of them, small red orbs of ki will appear, spinning at high speeds until a thin red ring of energy forms around the wrist, framing the hand. Each of those spheres of energy is still present despite spinning at high speeds, and instead of flying forward at an enemy, the ring will begin firing its own rapid stream of thin energy beams, each sharp enough to slice or pierce an enemy. There are so many tiny beams firing that they are almost impossible to count. If necessary, rings can be summoned around both hands for more firepower.
Type: Ranged Energy Barrage
Action: Standard Action
Base Damage: 4d6 + 4
Major Effect: Slashing - This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Immobilizing - This technique has a 40% chance to inflict Immobilize on hit. "Immobilize: Defensive techniques cost an additional 10 ki to use for 2 turns"
Cost: 20 Ki
Learn: 2 Weeks
Atlas Cannon
Holding a single hand directly above them, a large red sphere of energy will appear. Instead of swelling larger, it will collapse in, shrinking smaller and smaller until it becomes a single, glittering pearl of power. Instead of firing it forward at the enemy, it will fire up into the clouds, creating a sonic boom as it flies. Once it disappears from sight, the pearl will crack open, and a massive red energy wave will crash down on the opponent from the sky.
Type: Ranged Energy Finisher
Action: Standard Action
Base Damage: 5d8 + 10
Major Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy.
Minor Effect: Stunning - This technique has a 40% chance to inflict Stun on hit. "Stun: Special Techniques cost an additional 10 ki to use for 2 turns."
Cost: 35 Ki
Learn: 2 Weeks
Savage Fountain
Holding both hands wide, dozens of tiny red spheres of ki will accumulate. Once assembled, they will begin to spin and rotate, smashing together to form spinning discs of energy that spark and crackle. Thrusting both hands together at the heels, these discs will explode forth into two twin beams of energy that swirl and twirl around each other to form one massive energy wave.
Type: Ranged Energy Finisher
Action: Standard Action
Base Damage: 5d8 + 10
Major Effect: Piercing - This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects.
Minor Effect: Crippling - This technique has a 40% chance to inflict Cripple on hit. "Cripple: HP and Ki recovery is reduced by half for 2 turns."
Cost: 35 Ki
Learn: 2 Weeks
Holding one hand straight out in front of them, small red orbs of ki will appear, spinning at high speeds until a thin red ring of energy forms around the wrist, framing the hand. Each of those spheres of energy is still present despite spinning at high speeds, and instead of flying forward at an enemy, the ring will begin firing its own rapid stream of thin energy beams, each sharp enough to slice or pierce an enemy. There are so many tiny beams firing that they are almost impossible to count. If necessary, rings can be summoned around both hands for more firepower.
Type: Ranged Energy Barrage
Action: Standard Action
Base Damage: 4d6 + 4
Major Effect: Slashing - This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Immobilizing - This technique has a 40% chance to inflict Immobilize on hit. "Immobilize: Defensive techniques cost an additional 10 ki to use for 2 turns"
Cost: 20 Ki
Learn: 2 Weeks
Atlas Cannon
Holding a single hand directly above them, a large red sphere of energy will appear. Instead of swelling larger, it will collapse in, shrinking smaller and smaller until it becomes a single, glittering pearl of power. Instead of firing it forward at the enemy, it will fire up into the clouds, creating a sonic boom as it flies. Once it disappears from sight, the pearl will crack open, and a massive red energy wave will crash down on the opponent from the sky.
Type: Ranged Energy Finisher
Action: Standard Action
Base Damage: 5d8 + 10
Major Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy.
Minor Effect: Stunning - This technique has a 40% chance to inflict Stun on hit. "Stun: Special Techniques cost an additional 10 ki to use for 2 turns."
Cost: 35 Ki
Learn: 2 Weeks
Savage Fountain
Holding both hands wide, dozens of tiny red spheres of ki will accumulate. Once assembled, they will begin to spin and rotate, smashing together to form spinning discs of energy that spark and crackle. Thrusting both hands together at the heels, these discs will explode forth into two twin beams of energy that swirl and twirl around each other to form one massive energy wave.
Type: Ranged Energy Finisher
Action: Standard Action
Base Damage: 5d8 + 10
Major Effect: Piercing - This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects.
Minor Effect: Crippling - This technique has a 40% chance to inflict Cripple on hit. "Cripple: HP and Ki recovery is reduced by half for 2 turns."
Cost: 35 Ki
Learn: 2 Weeks