Post by Toma Fudo on Aug 17, 2020 19:54:59 GMT -8
Toma glanced over to Maxine after she had effectively blinded Fenrir with one of her grenades, which piqued some of his interest slightly as he started to think some things through on his own while he concentrated his Ki for a more calculated strikes with his Ki Blade ability. He doubted in his mind that he'd be able to take Fenrir down, but he could still be of assistance against Juniper potentially. Therefore, he rushed towards Fenrir without a word and attempted to punch him with a chop aimed to the abdominals and a punch aimed towards Fenrir's side before he backflipped to land right next to the princess to deliver a chop aimed towards her back while she was assailed by a few energy blasts coming from Maxine, who he had decided to return the favor to in the only way that he knew how. He understood now that he wouldn't get anywhere without also targeting Juniper, whom he silently held a lot of respect for in his own ways. On the other hand, he knew that the wolf wouldn't remain blinded for much longer and he would have to take advantage while he could. Still, he gave Maxine a nod in approval at her performance nonetheless.
[208]
1d100+50·2d6+3·1d100+50·2d6+3·1d100+50·2d6+3
[208]
{Actions}DEFENSE PHASE.
[Enemy] Attack #1: 0
[Enemy] Attack #2: 0
OFFENSE PHASE.
Bonus Action: FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 7 ki
Limit: Once per turn.
At-Will: Powerful Ki - recover +3 Ki
Action 1: Ki Blade (Critical on Natural 85+) -2 Ki (Fenrir)
Chance - YqwpiWaQ1d100+50
Damage - 2d6+3
Action 2: Ki Blade (Critical on Natural 85+) -2 Ki (Fenrir)
Chance - 1d100+50
Damage - 2d6+3
Action 3: Ki Blade (Critical on Natural 85+) -2 Ki (Juniper)
Chance - 1d100+50
Damage - 2d6+3
EFFECTS
Power Up Ki Regained: 0/100
[Enemy] Attack #1: 0
[Enemy] Attack #2: 0
OFFENSE PHASE.
Bonus Action: FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 7 ki
Limit: Once per turn.
At-Will: Powerful Ki - recover +3 Ki
Action 1: Ki Blade (Critical on Natural 85+) -2 Ki (Fenrir)
Chance - YqwpiWaQ1d100+50
Damage - 2d6+3
Action 2: Ki Blade (Critical on Natural 85+) -2 Ki (Fenrir)
Chance - 1d100+50
Damage - 2d6+3
Action 3: Ki Blade (Critical on Natural 85+) -2 Ki (Juniper)
Chance - 1d100+50
Damage - 2d6+3
EFFECTS
Power Up Ki Regained: 0/100
{Stats and Techniques}Skills & Statistics
Fighting: 30 (25+5)
Energy Control: +5
Reflexes: +5
Resilience: 10 (5 +5)
Accuracy: 1d100+35 (Fighting+5) / 1d100+10 (Energy Control+5)
Defense: 25 (40+Reflexes -20)
HP: 75 (50+Resilence +15)
KI: 120 (100 +20)
DR: 3 (1 +2)
Damage Mod: +1
Class: Powerhouse (Rank 0)
Racial Trait:
Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Traits: Canon Trait: Broly Descendant - Toma is a direct descendant from a long line of descendants from Broly.
Class Features:
Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Techniques
KI BLADE
Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight.
Type: Utility
Action: --
Prerequisite: Requires a Fighting skill of 20.
Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill; Critical on 85+ rolls. Reduces the cost of techniques with Imbued by -3 ki.
Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast)
Rank: 3 (Max)
Equipment
Honor guard Sakuya: A special sidekick which begins as a follower, then becomes a ‘lieutenant’ (with the same stats as a saibamen but obviously not a saibamen) when you hit 25 MP spent, and a companion when you hit 30 MP spent. In addition, when in thread with you, they provide a 2% bonus to your health whenever they themselves hit half health or below.
This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +20, its damage dice is 1d8, and it’s HP is 5.
Fighting: 30 (25+5)
Energy Control: +5
Reflexes: +5
Resilience: 10 (5 +5)
Accuracy: 1d100+35 (Fighting+5) / 1d100+10 (Energy Control+5)
Defense: 25 (40+Reflexes -20)
HP: 75 (50+Resilence +15)
KI: 120 (100 +20)
DR: 3 (1 +2)
Damage Mod: +1
Class: Powerhouse (Rank 0)
Racial Trait:
Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Traits: Canon Trait: Broly Descendant - Toma is a direct descendant from a long line of descendants from Broly.
Class Features:
Power of Legends - Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Techniques
KI BLADE
Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight.
Type: Utility
Action: --
Prerequisite: Requires a Fighting skill of 20.
Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill; Critical on 85+ rolls. Reduces the cost of techniques with Imbued by -3 ki.
Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast)
Rank: 3 (Max)
Equipment
Honor guard Sakuya: A special sidekick which begins as a follower, then becomes a ‘lieutenant’ (with the same stats as a saibamen but obviously not a saibamen) when you hit 25 MP spent, and a companion when you hit 30 MP spent. In addition, when in thread with you, they provide a 2% bonus to your health whenever they themselves hit half health or below.
This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +20, its damage dice is 1d8, and it’s HP is 5.
HP: 38/75 | Ki: 88/120 | PL: 4,538
Fighting Accuracy: 35 | Energy Accuracy: 10 | DEF: 25
DR: 3 | DMG Mod: 1
Fighting Accuracy: 35 | Energy Accuracy: 10 | DEF: 25
DR: 3 | DMG Mod: 1
1d100+50·2d6+3·1d100+50·2d6+3·1d100+50·2d6+3