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Post by Duke Satan on Sept 21, 2019 7:24:08 GMT -8
Just as Magnus so kindly requested, the Big Bad Bear Bandit began to boast about how he was going to turn the two of them into mincemeat and then offered them an another chance to leave with their lives, as long as they pay up. The demon knew exactly how he was going to respond to such a demand, but the woman stole the words from his mouth. They were the ones who were going to mop the floor with him. And, before Magnus could make those words reality, the woman rushed in first, imbuing her fists with energy and sending a powerful barrage of strikes the bandit's way. To shape one's ki into a weapon of it's own, this was Magnus's specialty. He raised his finger into the air, purple energy instantly began to crackle around it, until it formed a blade of ki around his palm. Burning, shining brightly, and, above all else, deadly. Magnus suddenly leapt forward, entering the fray as soon as his ally completed her combination of blows - surrounded by a faint purple aura, the demon would open up his combination by sending a sword pierce towards the bandit's shoulder, then follow it up with a swift cross-slash across his opponent's frame. [Words: 207 / 3801] Kiryu A.I. Defensive Phase
Offensive Phase
At-Will: Edge 1: You gain +2 bonus damage on all attacks, and +2 Damage Reduction.
Bonus Action: Dragon Dash (7 ki) - +3 damage with all melee attacks
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +4 damage modifier, +3 from Dragon Dash
Accuracy - GKmU5_CZ1d100+35 Damage - 1d12+7
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +4 damage modifier, +3 from Dragon Dash
Accuracy - 1d100+35 Damage - 1d12+7
Battle Effects Power Up: 2/2 turns
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 1 104 (883)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 30 HP: 105+16/105 KI: 85/100
Fighting Damage Modifier: +4 Energy Control Damage Modifier: +4 DR: 8
Traits: Lifedrinker: Every successful attack regains you 2 HP.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques:
Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d12+7·1d100+35·1d12+7
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Post by Kiryu on Sept 23, 2019 18:06:24 GMT -8
The Big Bad Saber Toothed Bear Bandit stood there, mocking and taunting these fools that dared stand up to him. That laughter lasted exactly as long as it took for his foes to make their attacks. The Bandit was obviously completely outclassed, and could do nothing to evade Magnus and Ahri's attacks. The Bandit tried to protect against the attacks, but they were far too powerful for him to have more than a modicum of success. The Bandit was bruised and slashed, and crumpled into a heap, utterly defeated. The passengers in the train car erupted into a cheer, and for a moment, almost palpable jubilation emanated threatened to shatter the windows with their force. After a moment, however, something happened. The doors on the ends of the cars opened up, and through them stepped forth... Two more Big Bad Saber Toothed Bear Bandits! They look exactly the same as the one you just brought down, and they both approach you cautiously, claws extended at they close in.
[WC=168] [TWC=568]
Two more Big Bad Saber Toothed Bear Bandits have arrived!
One of them is utterly defeated! 2 Bandits remain. Since both have joined the combat this round, they may take no offensive actions.
Defense Resolution-
At-Will- Suppression- 600 PL
Bonus Action-
Standard Action-
Standard Action-
PL: 1,200 - Suppressed to 600
HP:55/55 | KI: 100/100
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE: 5
MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70
DR: +1 | DMG MODIFIER: +0 | KI COST: -0
Defense Resolution-
At-Will- Suppression- 600 PL
Bonus Action-
Standard Action-
Standard Action- PL: 1,200 - Suppressed to 600
HP 55/55 | KI: 100/100
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE:5
MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70
DR: +1 | DMG MODIFIER: +0 | KI COST: -0
A.I. Duke Satan
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Post by A.I. on Sept 24, 2019 0:48:29 GMT -8
Normally, a tall, hulking, powerfully built bear wielding a sword with a dangerous criminal record would be considered a great threat by any regular warrior. However, in this case, irony prevailed over all other thought. The bear had been bragging, boasting and addressing much like an early teen, high school bully, even taunting and laughing at them as he went on. The whole show came crashing down in almost an instant, as the first salvo of attacks from the bounty hunting duo had seemed to render the bear defenseless, completely overwhelming the criminal. Utterly outclassed, the bear fell to the floor of the train car unceremoniously, unconscious and in a crumpled heap. For an extremely short period of time, no one had said or done anything. However, once the passengers of the train had recognized that the last threat on the train had been abolished, they broke out into spontaneous cheers. The shouts wafted into the air, inevitably making their way into the ears of the remaining two combatants who still stood on their two feet. Ahri appeared as unresponsive as a ten year old computer. Simply standing where she was, dumbfounded. It had been decided already, so quickly, so abruptly.... To think, that after all of that talk, the bear didn't possess the strength to back it up? Ahri's senses began to slowly slither back to where they came from, into the tall woman's head.
Was that all? After all of your monologuing, that was what you had to offer?
Ahri silently continued to think to herself... It had been nothing but a mere train robber anyways, even if he managed to attract the attention of the Transporters Guild. Having a bounty on your head isn't an accomplishment or a strength. It's more of a liability. There will be bounty hunters that will hunt you down, whether authorities would assist them or not. It was a pathetic showing by the bandit, really. Being completely blown away by your opponent's first attack after taunting them, acting superior. Either way, the two fighters had completed what they set out to do in the first place, and if she heard correctly, a handsome reward was due. They did abolish the agreed threat of the Big Bad Saber Tooth Bandit, however, something happened. Something completely unexpected. Something that wasn't supposed to happen, but happened anyways. The two car doors located towards the very end of the train swung open, and two more criminals stepped into the room. Nothing too weird or abnormal about that. Except for the fact that they both look like duplicates of the Big Bad Saber Tooth Bandit.
"W-What!?"
That was, needless to say, unnatural. Definitely unnatural. What exactly had happened? Why had two more Big Bad Saber Tooth Bandits appeared out of nowhere? Ahri didn't even see it coming. It just happened. Without warning. The two Bear Bandits bore an uncanny resemblance to the one that was just defeated by the temporary partners, so seeing them together was.... slightly uncomfortable. An audible gasp had been thrown into the air, and people began tobhide themselves once more. Thoughts rushed through the walls of her brain like a tsunami, as if she was already engaged in combat. Quickly, she turned to the blonde man she fought alongside with. "Uhm, uh, I'll take on one, and you take on the other I suppose?"
The whole ordeal didn't make much sense to Ahri, causing her to stammer over her words, but it wouldn't stop her from finishing what needed to be finished. Both criminals would be defeated regardless, at least, that is what she wanted. Igniting her aura once more, dousing her whole body in a glow of white colour, she shot towards one of the Bear Bandits. Once more, her fists left a trail of white ki, as she charged past all the tables, chairs and stunned passengers. She aimed to break the jaw of the creature in front of her, ramming her right fist into the muzzle of the bear. Her second fist would be aimed at the stomach of the creature, aiming to immobilize before the fight truly began. It was an unexpected turn of events, that's for sure, but it wasn't going to stop the two bounty hunters from getting the job done, and done.
Word Count: 716/5478 Defense Phase:
Attack 1: 40 Def vs Acc. Attack 2: 40 Def vs Acc. Offense Phase:
Edge 3 established over The Big Bad Saber Tooth Bear Bandit 1. +10 Acc, +4 Damage, +4 DR.
Edge 3 established over The Big Bad Saber Tooth Bear Bandit 2. +10 Acc, +4 Damage, +4 DR.
At Will: Bonus Action:Power Up | +25 ki(50/100) | +25% PL Standard Action 1: Shattering Blow | -15 ki | Piercing | Wound Accuracy: 10iL7ygP1-100 + 20 = 99
Damage: 1-10 + 1-10 + 1-10 + 5 = 27
Wound(40 or lower): 1-100Targeting The Big Bad Saber Tooth Bandit 1.Standard Action 2: Shattering Blow | -15 ki | Piercing | Wound Accuracy: 1-100 + 20 = 99
Damage: 1-10 + 1-10 + 1-10 + 5 = 20
Wound(40 or lower): 1-100Targeting The Big Bad Saber Tooth Bandit 1.Skills & StatisticsSkills:Fighting :10 Energy Control :0 Reflexes :20 Resilience :0 Stats:Melee Acc:1d100+10(+10, Edge 3) Energy Acc:1d100+0(+10, Edge 3) Defense:40 HP:70/70 Temporary HP:30/30 KI:62/100 DR:-4(+4, Edge 3) Damage Modifier:+1(+4, Edge 3) Natural PL:1345 Base PL:1479(Auxiliary Core) Current PL:1848(Power Up) Effects:
Power Up(1/2) TechniquesSHATTERING BLOW(Rank 1)Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared.Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki Ranks: Rank 2 costs 3 MP and grants +2 Dmg, and +5 Acc. Rank 3 costs 5 MP and grants +4 Dmg, and +10 Acc. Ranks do not stack. TraitsEncapsulate(AI Assistant):
As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread. Moxy(AI Assistant):
When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Instinct(AI Assistant):
Your Defense is increased by +10. Class TraitsTank:You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.Bristling Defences:Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.ItemsAuxiliary CoreA power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time. Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None. Field Responder PackMore robust in its contents than a standard First Aid Kit, this Pack is commonly used by disaster first-responders and EMTs for effective triage in the field. Type: Restorative - Medical Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. Limit: 1 use per thread. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Kiryu Duke Satan 1-100·1-10·1-10·1-10·1-100·1-100·1-10·1-10·1-10·1-100
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Post by Duke Satan on Sept 24, 2019 6:49:03 GMT -8
Where the woman might have been surprised at just how quickly the big bad bear bandit went down, judging from how baffled and dumbfounded she looked - Magnus saw the sequence as completely logical. His experience told him that one's real ability in battle is inversely proportional to the amount of boasting they put in beforehand. That's not to say that those boasting are idiots, or unaware of their real abilities. Rather, it was a psychological tactic. The real goal was to put a certain narrative in your opponent's head, to shake their morale and will to battle, and, if not force them to flee outright, then at least force them to enter the fight while not at sound mind. It did not work against Magnus and Ahri. Therefore, the bear easily went down from their sheer offensive output. A warrior who trusts in their abilities has no need to boast, after all. They do not need psychological warfare to help turn the tide. Magnus might have turned his blade off and sat back down to his seat, in order to wait for the train to reach its destination, only to realize that the battle was not yet over. Two more Bear Bandits suddenly leapt into the car, both of them identical to each other and to the first. So perhaps the criminal was hiding a some sort of ability behind his sleeve which they were made unaware of... The woman told the two of them to take on one bandit each, and then immediately leapt into the fray. "Of course. It would only be fair." Magnus calmly replied, mostly to himself, and charged forward as well. His ki blade was still buzzing and ready to slash through flesh as always - swinging it, the demon released a series of slashes towards his Bear Bandit's torso and arms. [Words: 306 / 4107] Kiryu A.I. Defensive Phase
Offensive Phase
At-Will: Edge 1: You gain +2 bonus damage on all attacks, and +2 Damage Reduction.
Bonus Action: Dragon Dash (7 ki) - +3 damage with all melee attacks
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +4 damage modifier, +3 from Dragon Dash Target: Bandit 2
Accuracy - yYQ6oNuV1d100+35 Damage - 1d12+7
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +4 damage modifier, +3 from Dragon Dash Target: Bandit 2
Accuracy - 1d100+35 Damage - 1d12+7
Battle Effects Power Up: 2/2 turns
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 1 104 (883)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 30 HP: 105+16/105 KI: 70/100
Fighting Damage Modifier: +4 Energy Control Damage Modifier: +4 DR: 8
Traits: Lifedrinker: Every successful attack regains you 2 HP.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques:
Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d12+7·1d100+35·1d12+7
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Post by Kiryu on Sept 24, 2019 10:28:48 GMT -8
Magnus and A.I. wasted no time in renewing their assaults. This time, however, it seems that the bandits were prepared for their mighty attacks; both of the bandits concentrated, then they blurred with sudden speed and motion. Though A.I. and Magnus's attacks were powerful, and came withing a whisker of causing massive damage, the bandits were just able to evade them unscathed. They circled Magnus and A.I., snarling as they did so. The other passengers in the car recoiled, suddenly afraid. The unexpected reinforcements had brought down the mood significantly, but some of the people still yelled encouragement to Magnus and A.I. "Ha! You'll have to do better than that to take us down! We're going to avenge our bro for what you did to him! You'll be begging us to have just robbed you by the end!"At that, the two Bandits surged forward. The one facing A.I. leaped forward, throwing a looping spin kick as he did so. The one facing Magnus moved like a serpent, sliding around Magnus's ki blade before lashing out with it's own bladed instrument; it's razor sharp claws. It slashed towards Magnus's ribs, the bandit hoping to draw blood and slow Magnus down.
[WC=206] [TWC=774]
Bandit 1 (Attacking A.I.) Defense Resolution- With Sense and Rapid Movement, Bandit's defense is 100. A.I.'s attacks miss!
At-Will- Suppression- 600 PL
Bonus Action- Sense (+5 to attack/defense)
Standard Action- Rapid Movement (-15 ki, +25 Defense)
Standard Action- Strike - nkK6Oj2G1d100+25
Damage - 1d8+1
PL: 1,200 - Suppressed to 600
HP:55/55 | KI: 85/100
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE: 5
MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70
DR: +1 | DMG MODIFIER: +0 | KI COST: -0
Bandit 2 (Attacking Magnus) Defense Resolution- With Sense and Rapid Movement, Bandit's defense is 100. Magnus's attacks miss!
At-Will- Suppression- 600 PL
Bonus Action- Sense (+5 to attack/defense)
Standard Action- Rapid Movement (-15 ki, +25 Defense)
Standard Action- Strike - 1d100+25
Damage - 1d8+1 PL: 1,200 - Suppressed to 600
HP: 55/55 | KI: 85/100
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE:5
MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70
DR: +1 | DMG MODIFIER: +0 | KI COST: -0
A.I. Duke Satan
1d100+25·1d8+1·1d100+25·1d8+1
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Post by A.I. on Sept 24, 2019 16:15:06 GMT -8
Ahri's flying fist was a mere hairsbreadth away from dealing a large, considerable amount of damage to the large bear. However, that wasn't the case. The bandits were concentrated, having prepared themselves for the onslaught. The bear who Ahri engaged seemed to become a blur for a moment, moving quickly towards the center of the train car, facing Ahri's back. The female fighter's fist passed through air, as the bandits had evaded both attacks. Ahri whipped around, facing the bear, hearing snarls from the bears as she did so. People continued to gasp and hide, trying to shield themselves from the dangerous criminals, offering empowering shouts of encouragement to the two temporary bounty hunters as they did so. The bears vowed to claim vengeance for their ally's fall, who apparently, was a brother to the two identical bears. That explains things.... Sort of....
It truly didn't. At least, not really. There was no information that was given to her about the all mighty, notorious, dangerous, criminal bear having a brother, and most certainly not a twin brother, and definitely not another. Either way, it had affected the fight to quite a degree. The two partners had to knock down two more of the same criminal now. The very next series of events would be.... interesting. For starters, the seven foot bear leapt towards the six foot female fighter, causing Ahri's eyes to grow wider than they ever had before. A large, hulking bear had just leapt at her, with malicious intent. And Ahri wasn't ready. The bear spun in the air, delivering a kick which had managed to tag Ahri in the side of her stomach. Despite the momentary lack of concentration by the woman, the attack did not seem to do much lasting damage. The kick looked flashy, for sure, but the lasting effect of it felt more like an inconvenience than actual pain. Ahri stepped backwards, fists raised in a defensive stance. "Lucky shot."
She muttered under her breath, now taking the bear more seriously than before. She fritted her teeth, as her eyebrows furrowed. She crouched slightly, like a wildcat ready to pounce on it's poor, unsuspecting prey, delivering the killing blow. She would run towards the bear, attempting to ram the large figue in his gut with her elbow, attempting to cause maximum discomfort. Once she had made her attempt, she would charge once more, like a raging, loose bull, trying to tackle her opponent down to the ground.
Word Count : 415/5893 Defense Phase:
Attack 1: 40 Def vs 113 Acc. Hit for 2 dmg. Attack 2: 40 Def vs Acc. Total Damage: 2-8= 0 dmg. Offense Phase:
Edge 3 established over The Big Bad Saber Tooth Bear Bandit 1. +10 Acc, +4 Damage, +4 DR.
Edge 3 established over The Big Bad Saber Tooth Bear Bandit 2. +10 Acc, +4 Damage, +4 DR.
At Will: Bonus Action: Standard Action 1: Grapple | -3 ki | Immobilize Accuracy: csbgBWE41-100 + 20 = 118
Damage: 1-6 + 5 = 10
Immobilize(40 or lower): 1-100Targeting The Big Bad Saber Tooth Bandit 1.Standard Action 2: Grapple | -3 ki | Immobilize Accuracy: 1-100 + 20 = 103
Damage: 1-6 + 5 = 6
Immobilize(40 or lower): 1-100Targeting The Big Bad Saber Tooth Bandit 1.Skills & StatisticsSkills:Fighting :10 Energy Control :0 Reflexes :20 Resilience :0 Stats:Melee Acc:1d100+10(+10, Edge 3) Energy Acc:1d100+0(+10, Edge 3) Defense:40 HP:70/70 Temporary HP:30/30 KI:56/100 DR:-4(+4, Edge 3) Damage Modifier:+1(+4, Edge 3) Natural PL:1345 Base PL:1479(Auxiliary Core) Current PL:1848(Power Up) Effects:
Power Up(2/2) TechniquesSHATTERING BLOW(Rank 1)Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared.Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki Ranks: Rank 2 costs 3 MP and grants +2 Dmg, and +5 Acc. Rank 3 costs 5 MP and grants +4 Dmg, and +10 Acc. Ranks do not stack. TraitsEncapsulate(AI Assistant):
As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread. Moxy(AI Assistant):
When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Instinct(AI Assistant):
Your Defense is increased by +10. Class TraitsTank:You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.Bristling Defences:Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.ItemsAuxiliary CoreA power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time. Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None. Field Responder PackMore robust in its contents than a standard First Aid Kit, this Pack is commonly used by disaster first-responders and EMTs for effective triage in the field. Type: Restorative - Medical Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. Limit: 1 use per thread. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Kiryu Duke Satan 1-100·1-6·1-100·1-100·1-6·1-100
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Post by Duke Satan on Sept 25, 2019 0:21:10 GMT -8
Magnus's sword slashes did not find contact. This Bear appeared to be more professional than its predecessor, weaving out of the way of the demon's attacks and promptly striking back with that sword of his. Had he put in the effort, Magnus could have possibly dodged the attack - however, that simply was not his style. The sharp blade struck his torso - however, no matter how hard the Big Bad Bear Bandit might have struck, his sword left not even a scratch. As if he were chipping his sword against an unwavering rock. "Your sibling, you say..." Magnus muttered in the aftermath of the attack, acting as if he hadn't noticed it at all. "And clearly, the two of you are deeply upset by his unfortunate demise... at our hands, no less." The demon's energy blade began to glow just a little bit brighter and he struck forward again, sending several swift slashes towards the bandit before him. "You feel... hatred, don't you? Perhaps not just at me or at the girl, either... but at everything which happened today, which led to you losing the brother you hold so dear. It's as if the entire world is cruel and unfair, laughing at your fate, isn't it?" [Words: 205 / 4312] Kiryu A.I. Defensive Phase Bandit attack #1 - 30 vs 30 - hits for 6 dmg Total damage: 6 - 6 = 0
Offensive Phase
Bonus Action: Dragon Dash (7 ki) - +3 damage with all melee attacks
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +2 damage modifier, +3 from Dragon Dash Target: Bandit 2
Accuracy - eT_Q2aaS1d100+35 Damage - 1d12+5
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +2 damage modifier, +3 from Dragon Dash Target: Bandit 2
Accuracy - 1d100+35 Damage - 1d12+5
Battle Effects
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 883
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 30 HP: 105+16/105 KI: 55/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lifedrinker: Every successful attack regains you 2 HP.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d12+5·1d100+35·1d12+5
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Post by Kiryu on Sept 25, 2019 11:14:37 GMT -8
A.I. closed with one of the bandits, and he was nowhere near fast enough to avoid the sudden attacks. By focusing his energy and tightening his muscles, however, he was able to avoid the lion's share of the damage dealt to him. He blocked the elbow with his forearms, and while he couldn't avoid the tackle, he rolled with it, minimizing the impact. He then sprang up quickly, regaining his balance and rushing towards A.I. He struck out with his own attacks, a pair of strikes aimed at A.I.'s solar plexus and jaw, respectively. The bandit facing Magnus paused as he was spoken to. "Well... we ain't real brothers... but he's still our big bro, you know what I mean?"Apparently, that was all the explanation Magnus would get, as the bandit fell silent after that. He fared better than his companion; by concentrating hard and focusing on the path of Magnus's attacks, the bandit was just barely able to steer clear of the dangerous ki blade. After slipping the second attack, the bandit came forward, a flying knee strike following a looping claw, this time aimed at Magnus's extremities in the hopes of slowing down his movements by injuring his limbs.
[WC=206] [TWC=982]
Bandit 1 (Attacking A.I.) Defense Resolution- Both attacks hit, for 16 total damage! Bandit 1 has 11 DR after using Guard- Bandit 1 takes 9 damage!
At-Will- Suppression- 600 PL
Bonus Action- Guard; +10 DR (-10 ki)
Standard Action- i|1fDw5H1d100+20
Damage - 1d8+1
Standard Action- Strike - 1d100+20
Damage - 1d8+1
PL: 1,200 - Suppressed to 600
HP:46/55 | KI: 75/100
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE: 5
MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70
DR: +1 | DMG MODIFIER: +0 | KI COST: -0
Bandit 2 (Attacking Magnus) Defense Resolution- With Sense, Bandit's defense is 80. Magnus's attacks miss!
At-Will- Suppression- 600 PL
Bonus Action- Sense (+5 to attack/defense)
Standard Action- Strike - 1d100+25
Damage - 1d8+1
Standard Action- Strike - 1d100+25
Damage - 1d8+1 PL: 1,200 - Suppressed to 600
HP: 55/55 | KI: 85/100
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE:5
MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70
DR: +1 | DMG MODIFIER: +0 | KI COST: -0
A.I. Duke Satan
1d100+20·1d8+1·1d100+20·1d8+1·1d100+25·1d8+1·1d100+25·1d8+1
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Post by A.I. on Sept 25, 2019 18:05:20 GMT -8
Both of Ahri's attempts at damaging the bear had been successful, although the bear had managed to minimize the amount of damage that he took. Raising his forearms as his adversary engaged him, Ahri's elbow came into contact with the bear's crossed arms, instead of the gut, softening the impact. The woman's tackle wasn't any better, as while it was successful, the bear rolled backwards, avoiding roughly coming into contact with the floor. Ahri picked herself up as quickly as possible, returning to her feet with haste, much like the bear did. Returning with a vengeance, the bear tossed his own set of strikes in Ahri's direction, with the first heading directly for the pit of the female's stomach. The strike was frighteningly quick, and made clear contact, dishing out another light dose of pain to Ahri. The next strike was aimed at her jaw, also making an impact, as Ahri took the fist's full force head on, causing a bit of spittle and a cry of pain to fly from her mouth. Making a quick turn, she faced the bear once more, gritting her teeth as she did so. She idly grasped the bruise on the side of her cheek with a hand, immediately removing her hand as she realized what she was doing. Becoming less focused and more angry, her aura began to spark, as small wisps of blank, white ki raised into the air, coming from Ahri's figure. She said nothing to the bear, as she completely shifted her focus on the bear, and the bear alone, barely listening to the random shouts flying through the air. Damn....
She gripped the bottom of the completely black hoodie she wore, discarding it as she continued to stare at the notorious criminal, leaving her in her sports bra. Without doing much thinking, she threw the article of clothing on a nearby table, finally providing everyone spectating the fight on the train a full view of her chiseled muscles, and solid abs. She ignited her aura once more, releasing a burst of air, a battle cry and raw power as she did so. The aura began to slowly dissipate, gathering around her balled up fists. Charging at the bear she faced again, she attempted to ram both her fists into the gut of her adversary, attempting to deal some lasting damage. Not uttering a single word, Ahri continued the fight valiantly, as the fight was going to last for a bit longer....
Word Count : 412/6305 Defense Phase:
Attack 1: 40 Def vs 114 Acc. Hit for 8 dmg. Attack 2: 40 Def vs 52 Acc. Hit for 5 dmg. Total Damage: (8+5)-8= 5 damage. 2 dmg to The Big Bad Saber Tooth Bandit 1. Offense Phase:
Edge 3 established over The Big Bad Saber Tooth Bear Bandit 1. +10 Acc, +4 Damage, +4 DR.
Edge 3 established over The Big Bad Saber Tooth Bear Bandit 2. +10 Acc, +4 Damage, +4 DR.
At Will: Bonus Action: Power Up | +25 ki(75/100) | +25% PL for 2 turns. Standard Action 1: Shattering Blow | -15 ki | Piercing | Wound Accuracy: yZUpi6lF1-100 + 20 = 84
Damage: 1-10 + 1-10 + 1-10 + 5 = 21
Wound(40 or lower): 1-100Targeting The Big Bad Saber Tooth Bandit 1.Standard Action 2: Shattering Blow | -15 ki | Piercing | Wound Accuracy: 1-100 + 20 = 46
Damage: 1-10 + 1-10 + 1-10 + 5 = 17
Wound(40 or lower): 1-100Targeting The Big Bad Saber Tooth Bandit 1.Skills & StatisticsSkills:Fighting :10 Energy Control :0 Reflexes :20 Resilience :0 Stats:Melee Acc:1d100+10(+10, Edge 3) Energy Acc:1d100+0(+10, Edge 3) Defense:40 HP:70/70 Temporary HP:25/30 KI:51/100 DR:-4(+4, Edge 3) Damage Modifier:+1(+4, Edge 3) Natural PL:1345 Base PL:1479(Auxiliary Core) Current PL:1848(Power Up) Effects:
Power Up(1/2) TechniquesSHATTERING BLOW(Rank 1)Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared.Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki Ranks: Rank 2 costs 3 MP and grants +2 Dmg, and +5 Acc. Rank 3 costs 5 MP and grants +4 Dmg, and +10 Acc. Ranks do not stack. TraitsEncapsulate(AI Assistant):
As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread. Moxy(AI Assistant):
When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Instinct(AI Assistant):
Your Defense is increased by +10. Class TraitsTank:You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.Bristling Defences:Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.ItemsAuxiliary CoreA power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time. Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None. Field Responder PackMore robust in its contents than a standard First Aid Kit, this Pack is commonly used by disaster first-responders and EMTs for effective triage in the field. Type: Restorative - Medical Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. Limit: 1 use per thread. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Kiryu Duke Satan 1-100·1-10·1-10·1-10·1-100·1-100·1-10·1-10·1-10·1-100
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Post by Duke Satan on Sept 26, 2019 5:41:09 GMT -8
Magnus's attacks once again found nothing to lodge themselves into - the bear dodged them fairly spectacularly, and responded with a crushing series of blows. First, a heavy knee strike straight into the demon's gut, followed by a descending claw slash at his arm to try to dislodge it, or worse. Any normal person, hit by such a debilitating combination from an opponent this powerful, probably wouldn't be able to walk that away. But Magnus was not a normal person by any means. "Does it matter?.." Magnus spoke, raising his head while clutching onto the knee lodged in his stomach. He didn't seem worse for wear at all. "You may not be brothers, despite looking exactly like him. But, you want to avenge his demise none the less." A faint grin escaped the demon's mouth as he raised his energy blade, taking advantage of the closeness between the two fighters to send his sword forward, towards his opponent's chest yet again. "You do not need familial relations to feel hatred. And you do feel hatred, don't you? No matter how much you hide... the two of us just killed a person close to you." [Words: 193 / 4505] Kiryu A.I. Defensive Phase Bandit attack #1 - 107 vs 30 - hits for 9 dmg Bandit attack #1 - 99 vs 30 - hits for 6 dmg Total damage: 15 - 6 = 9
Offensive Phase
Bonus Action: Dragon Dash (7 ki) - +3 damage with all melee attacks
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +2 damage modifier, +3 from Dragon Dash Target: Bandit 2
Accuracy - |TnWTmlk1d100+35 Damage - 1d12+5
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +2 damage modifier, +3 from Dragon Dash Target: Bandit 2
Accuracy - 1d100+35 Damage - 1d12+5
Battle Effects
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 883
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 30 HP: 105+5/105 KI: 40/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lifedrinker: Every successful attack regains you 2 HP.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d12+5·1d100+35·1d12+5
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Post by Kiryu on Sept 26, 2019 10:24:24 GMT -8
The bandit facing A.I. could not keep itself from leering as the well muscled young woman shed some of her clothing, revealing a body that could only be won through countless, grueling hours of painful work and intense training. That lapse in concentration very nearly cost the bandit dearly, however, as A.I. attacked once more. At the last movement, the bandit sped it's own motions with ki, avoiding what would have otherwise been a crushing blow. It's momentum carried it away from Ahri, and it bared it's teeth in a feral grin. Wordless, it darted back in, snapping out a pair of kicks. The first was low and aimed at Ahri's right thigh; the second was hey and snapped out at Ahri's head. Meanwhile, Magnus slashed out at the bandit in front of him. His ki blade was unavoidable this time, but the bandit pulled it's guard in, protecting it's vitals. A pair of long slashes opened up on the bandit's forearms where it blocked Magnus's ki weapon, but the cuts were shallow, and the bandit ignored the pain, coming forward with another pair of attacks. This time he tried a dirty attack, a snap kick aimed directly at Magnus's groin, and it followed up with a vertical elbow strike with enough force to shatter the bones of a lesser fighter.
[WC=222] [TWC=1,210]
Bandit 1 (Attacking A.I.) Defense Resolution- After Rapid Movement, Bandit's defense is 95. A.I.'s attacks miss!
At-Will- Suppression- 600 PL
Bonus Action- Rapid Movement; -15 ki, +25 Defense
Standard Action- Strike- zkaOAyFh1d100+20
Damage - 1d8+1
Standard Action- Strike - 1d100+20
Damage - 1d8+1
PL: 1,200 - Suppressed to 600
HP:46/55 | KI: 60/100
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE: 5
MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70
DR: +1 | DMG MODIFIER: +0 | KI COST: -0
Bandit 2 (Attacking Magnus) Defense Resolution- Both Magnus's attacks hit, for 22 damage! After Guard, Bandit has DR 11. Bandit takes 11 damage! Bandit takes 2 additional damage from Bristling Defenses; 13 Damage Total!
At-Will- Suppression- 600 PL
Bonus Action- Guard; -10 ki, +10 DR Standard Action- Strike - 1d100+25
Damage - 1d8+1
Standard Action- Strike - 1d100+25
Damage - 1d8+1 PL: 1,200 - Suppressed to 600
HP: 42/55 | KI: 75/100
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE:5
MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70
DR: +1 | DMG MODIFIER: +0 | KI COST: -0
A.I. Duke Satan
1d100+20·1d8+1·1d100+20·1d8+1·1d100+25·1d8+1·1d100+25·1d8+1
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Post by A.I. on Sept 27, 2019 2:30:10 GMT -8
Despite Ahri's best efforts, the two powerful attacks missed their large target, as Ahri's momentum might've carried her a bit too far. After rolling forwards on the floor of the train car, she regained her balance and footing, palms raised and balled up into fists, as she assumed a classic and generic boxing stance. The bear flashed a frin at her, baring his sharp, lethal teeth. The way he stared at her before was slightly suggestive, not that it really mattered. Men tended to do that all the time, since she wore the outfit often. The bear responded to the muscular fighter with his own set of attacks, a pair of kicks aimed at her thigh and face respectively. She saw the first kick flying towards her, and instinctively raised her leg, attempting to soften any type of impact the attack had. The next kick had found it's mark, making contact with the woman's forehead, forcing her to fall over backwards. Tossing her hands behind her, she managed to turn the fall into a backflip, creating a bit of distance between herself and her opponent. The Big Bad Saber Tooth Bandit, or at least his clone, had begun to pose quite the challenge for Ahri. The fact that most of her attacks which required her to use ki had been avoided, unsettled her. Perhaps she should be more wary and cautious about how she should go about this. Chancing a glance, she looked past her opponent for a moment, sensing the two other strong power levels in the train. While her temporary partner may have had a slightly lower power level than him, his ki didn't seem to be weakened in the slightest. Blondie's doing well, I see. In that case, i might be forced to kick it up a notch.
Really, she was currently near the height of her power, although the strength of her ki signature had been weakened, having carelessly wasted her precious ki, in attacks that were avoided rather easily. Ahri began to run towards the bear at inhuman speeds, jumping up while swinging her arms, attempting to grab the head of her opponent, in a crushing hold. She would then try to tossing her knee upwards, attempting to strike the opponent in the bottom of his jaw. After that, she would land rather roughly on the ground, forcing her to crouch low for a split second. Leaping not to her feet, but towards the bear, she threw another glowing white fist at her opponent's gut, quickly finding the gut and head to be her favourite areas of attack.
Word Count : 433/6738 Defense Phase:
Attack 1: 40+5 Def vs 71 Acc. Hit for 6 dmg. Attack 2: 40+5 Def vs 99 Acc. Hit for 6 dmg. Total Damage: (6+6)-8= 4 damage. 2 dmg to The Big Bad Saber Tooth Bandit 1 with 'Bristling Defences' Offense Phase:
Edge 3 established over The Big Bad Saber Tooth Bear Bandit 1. +10 Acc, +4 Damage, +4 DR.
Edge 3 established over The Big Bad Saber Tooth Bear Bandit 2. +10 Acc, +4 Damage, +4 DR.
At Will: Bonus Action: Sense | Reactive | +5 Acc & +5 Def Standard Action 1: Grapple | -3 ki | Immobilize Accuracy: 192Yge|l1-100 + 25 = 27
Damage: 1-6 + 5 = 7
Immobilize(40 or lower): 1-100Targeting The Big Bad Saber Tooth Bandit 1.Standard Action 2: Shattering Blow | -15 ki | Piercing | Wound Accuracy: 1-100 + 25 = 67
Damage: 1-10 + 1-10 + 1-10 + 5 = 23
Wound(40 or lower): 1-100Targeting The Big Bad Saber Tooth Bandit 1.Skills & StatisticsSkills:Fighting :10 Energy Control :0 Reflexes :20 Resilience :0 Stats:Melee Acc:1d100+10(+10, Edge 3) Energy Acc:1d100+0(+10, Edge 3) Defense:40 HP:70/70 Temporary HP:21/30 KI:36/100 DR:-4(+4, Edge 3) Damage Modifier:+1(+4, Edge 3) Natural PL:1345 Base PL:1479(Auxiliary Core) Current PL:1848(Power Up) Effects:
Power Up(2/2) TechniquesSHATTERING BLOW(Rank 1)Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared.Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki Ranks: Rank 2 costs 3 MP and grants +2 Dmg, and +5 Acc. Rank 3 costs 5 MP and grants +4 Dmg, and +10 Acc. Ranks do not stack. TraitsEncapsulate(AI Assistant):
As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread. Moxy(AI Assistant):
When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Instinct(AI Assistant):
Your Defense is increased by +10. Class TraitsTank:You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.Bristling Defences:Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.ItemsAuxiliary CoreA power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time. Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None. Field Responder PackMore robust in its contents than a standard First Aid Kit, this Pack is commonly used by disaster first-responders and EMTs for effective triage in the field. Type: Restorative - Medical Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. Limit: 1 use per thread. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Kiryu Duke Satan 1-100·1-6·1-100·1-100·1-10·1-10·1-10·1-100
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Post by Duke Satan on Sept 28, 2019 0:57:14 GMT -8
Magnus's attacks, for the first time since the two brothers arrived, managed to hit their mark, his energy blade leaving several shallow cuts across the bear bandit's arms. This was not enough to keep his opponent back or even force him to hesitate, however, only turned him more bold. Right as Magnus's combination concluded, he received a powerful knee strike straight into his groin, followed by an elbow strike straight into his scalp. The force of the attacks was impressive, any ordinary fighter would be reeling back, if not knocked out entirely. The demon, however, was only lightly dazed, and raised his head from underneath the bandit's elbow with a grin on his face. "...Really now, you think striking there would help you?" Because it wasn't. That was just another part of his body, and not even a critically important one. Hoping to take advantage of this, Magnus immediately went on a counter offensive - he pumped even more ki into his energy blades and struck forth, this time aiming to make an X-slash across his opponent's torso. [Words: 178 / 4683] Kiryu A.I. Defensive Phase Bandit attack #1 - 96 vs 30 - hits for 4 dmg Bandit attack #2 - 41 vs 30 - hits for 9 dmg Total damage: 13 - 6 = 7
2 damage dealt back with Bristling Defenses!
Offensive Phase
Bonus Action: Dragon Dash (7 ki) - +3 damage with all melee attacks
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +2 damage modifier, +3 from Dragon Dash Target: Bandit 2
Accuracy - tZc_tdSt1d100+35 Damage - 1d12+5
Standard Action: Energy Blade - Melee Energy Blast (4 ki) - 1d12 damage, +2 damage modifier, +3 from Dragon Dash Target: Bandit 2
Accuracy - 1d100+35 Damage - 1d12+5
Battle Effects
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 883
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 30 HP: 103/105 KI: 25/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lifedrinker: Every successful attack regains you 2 HP.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. [/quote] 1d100+35·1d12+5·1d100+35·1d12+5
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Post by Kiryu on Sept 28, 2019 17:43:00 GMT -8
A.I. and Magnus resumed their offensives. The bandit facing off with Ahri was able to avoid both the knee strike, as well as the gut punch, though the brief time that Ahri had hold of the bandit, her fingers sunk in to tender flesh, causing a bit of damage. The bandit facing Magnus managed to avoid the first slash, but the second ki blade connected, wounding the bandit on the face and causing a long gash. He yowled in pain... And then something changed. The bandits shifted in their demeanor, and it was immediately clear that they had been holding back, lulling A.I. and Magnus into thinking that they were weaker than they were. Crimson auras surrounded them as they dashed forward, their claws flashing as they propelled themselves into dizzying attack patterns. They moved almost in tandem, with the savagery of wild animals, mercilessly attempting to target the vitals of both A.I. and Magnus. Their faces were contorted into feral snarls as they moved, and at the end of their onslaught, they stood huddled together. A hush fell over the helpless crowd in the train car as they watched the combat, blows flying faster than most of them could keep track of, and it seemed as though they held their breath, hoping that their unexpected saviors would come through this assault all right.
[WC=227] [TWC=1,437]
Bandit 1 (Attacking A.I.) Defense Resolution- Both Ahri's attacks miss! 2 Damage taken from "Bristling Defenses"
At-Will- End suppression; PL is now 1,200!
Bonus Action- Dragon Dash (-7 ki, +3 melee damage)
Standard Action- Rend (Melee Physical Single, -15 ki) with Sneak Attack (3 turns suppressed)
Attack: 3nTegGtZ1d100+20
Damage: 3d10+4
Sneak Attack Damage: 3d6
Embolden: +10 accuracy with basic techs for 2 turns
Immobilize Inflict Chance 40: 1-40
Standard Action- Rend (Melee Physical Single, -15 ki)
Attack: 1d100+20
Damage: 3d10+4
Sneak Attack Damage: 3d6
Embolden: +10 accuracy with basic techs for 2 turns
Immobilize Inflict Chance 40: 1-40
PL: 1,200
HP:44/55 | KI: 30/100
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE: 5
MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70
DR: +1 | DMG MODIFIER: +0 | KI COST: -0
Bandit 2 (Attacking Magnus) Defense Resolution- Magnus's second attack hits for 13 damage and the Bandit takes 2 damage from "Bristling Defenses"; 15 damage total! At-Will- End suppression (PL to 1,200) Bonus Action- Dragon Dash (-7 ki, +3 melee damage) Standard Action- Rend (Melee Physical Single, -15 ki) with Sneak Attack (3 turns suppressed) Attack: 1d100+20Damage: 3d10+4Sneak Attack Damage: 3d6Embolden: +10 accuracy with basic techs for 2 turns Immobilize Inflict Chance 40: 1-40Standard Action- Rend (Melee Physical Single, -15 ki) with Sneak Attack (3 turns suppressed) Attack: 1d100+20Damage: 3d10+4Sneak Attack Damage: 3d6 Embolden: +10 accuracy with basic techs for 2 turns Immobilize Inflict Chance 40: 1-40HP: 27/55 | KI: 45/100 FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 20| RESILIENCE:5 MELEE ACCURACY: 20 | ENERGY ACCURACY: 5 | DEF: 70 DR: +1 | DMG MODIFIER: +0 | KI COST: -0 A.I. Duke Satan 1d100+20·3d10+4·3d6·1-40·1d100+20·3d10+4·3d6·1-40·1d100+20·3d10+4·3d6·1-40·1d100+20·3d10+4·3d6·1-40
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Post by A.I. on Sept 29, 2019 2:06:49 GMT -8
The bear had managed to avoid both of Ahri's attacks yet again. The large, hulking bear becoming increasingly annoying to fight, as he continued to narrowly avoid Ahri's punches. Seemingly out of nowhere, a loud yowl was heard. It had come from the bandit the blonde fighter faced, as he had managed to penetrate the beast's skin with a long, sharp blade of burning ki. Suddenly, something else happened. Something changed in the two bears as they abruptly ignited their dark red auras, their power levels shooting upwards as they did so. It was apparent that the two criminals were suppressing their power levels, tricking Ahri into thinking that they were weaker than they actually were. The change in pace didn't affect Ahri too much, as both of the bears' powers were still lower than her own. However, the bears seemed to become more deadly, dangerous, and more ravenous than before. In a blur of movement, light and colour, the bandit that faced Ahri lashed out, launching several ferocious attacks towards the woman. Ahri's reflexes proved to be vital in this moment, as when she saw the powerful attacks flying, she would dash backwards, becoming a blur with the motion. As she charged backwards, she noticed the troubled and worried faces of the passengers, knowing that some of them most likely had no idea what was happening. She continued to stare at the bandit who engaged her, now taking him more seriously due to his heightened power level. Ahri had looked to end the fight quick, knowing that they couldn't keep up the fight forever. She ignited her dazzling, bright, white coloured aura for the umpteenth time today, attempting to keep herself at the height of her power. The ki began to dissipate, until the only traces of it were wrapped around Ahri's right fist. The hand glowed softly, radiating with ki. Ahri charged towards the bandit, pulling the fist back a bit before tossing it at full force at the bear's chest. Try to dodge this!She tried to complete her movements as swiftly as was possible, in order to ensure that the bear wouldn't be able to avoid the impact of the fist which threatened to crash into his chest. Should it make contact with the criminal, the punch should be able to cause some serious damage, and let Ahri gain the upper hand. There were stakes on the line, and things had to be done.
Word Count : 408/7146 Defense Phase:
Attack 1: 40+25 Def vs 39 Acc. Miss. Attack 2: 40+25 Def vs 53 Acc. Miss. Total Damage: 0-8= 0 damage. Offense Phase:
Edge 1 established over The Big Bad Saber Tooth Bear Bandit 1. +2 Damage, +2 DR.
Edge 1 established over The Big Bad Saber Tooth Bear Bandit 2. +2 Damage, +2 DR.
At Will: Bonus Action: Rapid Movement | Reactive | -15 ki | +25 Def Standard Action 1(Convert to Bonus Action): Power Up | +25 ki(100/100) | +25% PL for 2 turns Standard Action 2: Shattering Blow | -0 ki(Auxiliary Core - 1/2) | Piercing | Wound Accuracy: XARQKxDa1-100 + 10 = 47
Damage: 1-10 + 1-10 + 1-10 + 3 = 18
Wound(40 or lower): 1-100Targeting The Big Bad Saber Tooth Bandit 1.Skills & StatisticsSkills:Fighting :10 Energy Control :0 Reflexes :20 Resilience :0 Stats:Melee Acc:1d100+10 Energy Acc:1d100+0 Defense:40 HP:70/70 Temporary HP:21/30 KI:46/100 DR:-4(+2, Edge 1) Damage Modifier:+1(+2, Edge 1) Natural PL:1345 Base PL:1479(Auxiliary Core) Current PL:1848(Power Up) Effects:
Power Up(1/2) TechniquesSHATTERING BLOW(Rank 1)Ahri charges ki into her hands for a short amount of time, until finally delivering a powerful, charged punch to the opponent's body, breaking through any defense they may have prepared.Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Piercing Minor Effect: Wound Cost: 15 ki Ranks: Rank 2 costs 3 MP and grants +2 Dmg, and +5 Acc. Rank 3 costs 5 MP and grants +4 Dmg, and +10 Acc. Ranks do not stack. TraitsEncapsulate(AI Assistant):
As a Reactive At-Will action, you gain 20 Temporary HP; this stacks with all other sources of Temporary HP. May only be used once per thread. Moxy(AI Assistant):
When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Instinct(AI Assistant):
Your Defense is increased by +10. Class TraitsTank:You begin each battle with Temp. HP equal to 15% of your HP. This stacks with other sources of Temp. HP. Your 'Intercept' tech no longer has a battle usage limit.Bristling Defences:Whenever a combantant deals damage to you with an attack, they receive damage equal to your Damage Modifier. This bypasses all DR and Temp. HP.ItemsAuxiliary CoreA power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time. Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None. Field Responder PackMore robust in its contents than a standard First Aid Kit, this Pack is commonly used by disaster first-responders and EMTs for effective triage in the field. Type: Restorative - Medical Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. Limit: 1 use per thread. AI AssistantDesigned by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Kiryu Duke Satan 1-100·1-10·1-10·1-10·1-100
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