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Post by Kiryu on Feb 11, 2020 23:28:08 GMT -8
More than likely, of all of the things that could possibly have happened to Cade upon entering the temple, the thing he expected least may have been finding himself in a fancy corporate office.
Cade blinked. He was, at the moment, seated on potentially the most comfortable couch he had ever sat on. Ever seen. Hell, even imagined. It was made of a white leather and practically begged him to simply melt into its cushions. Resisting the urge, Cade looked around, taking in the area.
Though these things were outside of Cade's experience, the place practically screamed opulence. The edges of the rich mahogany furniture were actually gilded. A secretary, who was beyond gorgeous in that sort of corporate, super hot but they all look the same kind of way, sat behind a metallic desk, papers and an expensive looking computer dominating the work space. The desk sat parallel to one of the walls, and further into this entryway, there was one set of large, dark wooden doors with golden handles. On the wall opposite those doors, there appeared to be elevator doors, and Cade got the sense that that was where he had approached from. Before the Jaguar Style practitioner could do anything beyond reorient himself, the woman reached into her desk, pulling out several items. She produced a beautifully crafted crystal decanter, already full of a brown liquid, several glasses, and, from some refrigerated compartment that Cade could not see, smooth spherical blocks of ice that she placed in one of the empty glasses. The woman put these items on a glittering, pristine tray of silver, then walked towards Cade, offering him the liquor.
"Oh, please do help yourself, sir. Lord Caedus has been expecting you! I’ve been instructed to provide you refreshments, but any questions you have will have to wait for your meeting with the Marquis. He has been looking forward to this meeting. You can enter whenever you like, though he might be finishing a conversation with his partner. I believe you like bourbon, yes? Single barrel?"]
Any attempts at further inquiries would be met by a pleasant, though firm, refusal to answer questions. If Cade attempted to use the elevator, he would find it unresponsive, something which the woman did not seem to pay any mind to. Eventually, with no other choice, Cade walked through the door.
If the waiting room he had occupied before had been opulent, the office he now found himself in was downright palatial. The ceilings and floor were entirely constructed of calacatta marble, and were inlaid with gold and silver, hinting at some sort of geometric pattern… and Cade’s recent adventures with his ally, Kiryu, led him to believe that the pattern was mystical in nature. Instead of walls, the room was surrounded by heavy sheets of tinted glass, allowing Cade to peer out and recognize the landscape of the Southern Desert… but this was different. Oil platforms drilled in the wilderness. Logging operations consumed oases. Factories sent great plumes of smoke into the sky and where there should have been thriving rural villages, Cade could see only ruins.
The room was dominated by a large, bocote desk, dark whorls appearing in the expertly crafted wood. Sitting in a comfortable chair at the desk, talking through a hands free device attached to his ear, was the man that could only be Lord Caedus. Cade recognized the man as his doppelganger immediately, though beyond facial similarities, everything about the two individuals was different. Lord Caedus was thinner, with more stylish hair. He wore a doublet and slacks that were so black, they practically shone with absorbed light. The doublet was decorated with cloth pauldrons and a ribbon indicating rank. Underneath was a rich, cream colored shirt that looked soft enough to use as a blanket for a newborn. White gloves covered the Lord’s hands, and he held up a finger, smiling apologetically to Cade as he continued to talk. His voice was accented and every word was enunciated with careful precision.
”Yes, dear, of course I saw the news. Our All Terrain Automated Laser Assault Network worked like a charm! Your predictions worked like charm.
Of course. That let us know how to manipulate the stocks. That was all you, babe. The money from that let us fund our research, and now that they’ve seen what it’s done to those guerillas from the Jaguar School, everyone is going to want our A.T.A.L.A.N. system.
We were already able to buy ourselves titles. The sky is the limit after the body count we just racked up!
Tell Lil to fire up the hot tub and get the party favors ready. Daddy is in the mood to celebrate.
Mm? Yes, muffin, he’s here now. I’ll deal with it, hopefully pleasantly, and then I’ll be home. No, I won’t forget the wine. Love you too, magic man. Ciao.”
The man at the desk removed the hands free device from his ear, set it on his desk, then looked over at Cade. He folded his hands on the desk, smiling politely.
”Ah, there he is! I must say, I have been looking forward to this. Another version of myself! I have never doubted my partner’s prophecies before, but this one seemed to good to be true. Thankfully, though, here you are, and I have the offer of a lifetime for you!
You are in a unique position to… let us say open up a franchise branch of my company, Caryu Corp. I will give you all the tools you require; funds, soldiers, technology, anything. All you have to do is go back to your world, buy the things I tell you to buy, remove who I tell you to remove, and the world can be ours, just like that. It’s either tha, or I head into your world and use our face to kill your friends before they know what’s happening, and proceed with my plans anyway. Soon, Cayru Crop will be the most important business in every world in existence, and it all starts here.
I know, I know, that’s playing hardball to start… but hey, omelettes and eggs, am I right?
So what will it be? Time is money, my friend.”
[WC=1,059]
Initiative: kSLV83wO1d100
1d100
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Post by darthlunchbox on Feb 12, 2020 12:25:33 GMT -8
Cade blinked as he found his self seated on... a big cozy couch? Looking down at the arm of it he traced his callused hand across the pristine white leather he allowed himself to lean back for a moment against the soft embrace of the cushions. It was softer than anything he had ever sat or lay on by a long shot. His back popped and he felt the comfort start spread a sweet tiredness that would be so easy to surrender to. His bed at home had been an old hard thing, a hand me down that had been through at least 3 of his older brothers before it got to him. Since then, he was lucky to grab a pile of hay in a loft after a day of working in someone's field. Once or twice folks had let him stay in the house on a pallet or a old lumpy mattress. Most times it was just whatever comfy place he could find outta the way and throwing down his bedroll, hopefully somewhere without a lot of rocks. He sighed and pushed himself up from the heavenly cushions despite the protests of his muscles and stood, looking around the fancy waitin' room type place.
He had in inkling that the temple had taken his someplace weird... like a distorted mirror of his reality. Cade took in all the fixins of the place; gold trim on the furniture, fancy lookin computer thing on top of the desk... As he slowly turned to take it in he saw a golden handled door. Where am I? Why the hell would someone make their door handle gold? Don;t seem very practical, I mean someone could just melt it or bend it out of shape... He heard a drawer opening behind him and whirled around to see a gorgeous woman beaming at him holding a silver tray. She had long straight black hair and the dusky skin tone like some of the folks towards the western end of the demon lands had. He was taller than any woman he had ever seen around them parts though, and her beautifully tailored suit wasn't never something to be seen around them parts. She almost didn't seem real, she was too perfect. He wondered if she had grown up in a world where the demons no longer held sway? But the Jaguar School would never dwell in such opulence... so who was it?
He cleared his throat and listened politely to the secretary, it was only the polite thing to do after all, and quirked his eyebrow and shrugged as he picked up a bottle and poured himself a healthy measure of bourbon. It would be rude to refuse, he figured. Plus he had never had one of these fancy bourbons, and he might have some time to kill. He swirled the glass like he had seen some of the fancy demon nobility do, though he wasn't sure why. He raised his glass in a small salute, "Thanks to ya, ma'am. I appreciate the hospitality." He took a sip of the bourbon and blinked in surprise at it's smooth finish and clear oaken flavor... with a note of black cherry or something a little fruity. He made an appreciative sound in his throat and took a deeper sip, appreciating the taste a little more fully this time... but it was time to take care of the reason he was here. Obviously whatever had pulled him here hadn't put him here to be a bourbon critic. He set the glass own on the tray and turned towards the office door and whatever lay beyond it. He pulled the handle and stepped in to the office.
He wasn't sure he would ever be able to quite describe what he saw in that office, for as long as he lived. The level of extravagance was beyond anything he had even heard tales of from the richest of demon lords. His work boots heels clicked against the marble floors, his eyes drawn to the geometric patterns of gold someone had laid into the floor. He suspected Keeryou could have made some sort of sense out of it. To him it was all gobblety gook, so he let his eyes lift up to the man on the phone. He was talking to someone in his lil' ear piece thingy and held out a gloved hand to signal him to wait. Cade froze, studying the other man. The face was his, though leaner; he would never dress in fancy duds like that or fix his hair all frilly like that neither. He moved over to look out of the window.. and that was when he felt like the air was really knocked from him.
The oil fields dominated the view; destroyed oases that were being harvested for their small load of precious lumber; and worst of all those dirty factories standing where once his people had lived. He whirled around, fists clenched involuntarily and a trickle of blood running down the palm of his left hand through his fingers to drip it's scarlet against the pale white of the floors. He ran over what he had heard of the man's conversation... the Kiryu of this world had helped him do this? But which one of them had twisted the other? Or were they just both twisted in this reality? Cade raised his fist dramatically and pointed a bloody finger at the man, "Time is money, huh? You sure robbed those villages down there of their time and money. You robbed yourself of the honor and duty you shared with the Jaguar School, you son of a... but no, you aren't. You're worse, evil that sprung from a place of good. Well, you seem to have a lot of money your own self, good on ya. Since you have all this money, I don;t wanna take that from ya. I'll take my due from you in TIME. As in, your time is up, get ready to go down."
Initiative
zdiAhd8Z1d100 [1007/1007]1d100
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Post by darthlunchbox on Feb 12, 2020 19:37:02 GMT -8
Cade glanced out again at the ruins of his land, feeling his eyes start to well with tears and his chest tighten at the though of this happening to his people. He could see a ghostly image of himself in his red gi, patched and repaired, that must look like a rag to this man. This version of him somehow. The thought saddened him... nauseated him... but above all else... IT PISSED HIM OFF. He turned back to the smarmy version of himself and spoke again, "You are no better than the demons. No... actually you are worse. You could have made these people's lives mean something, do good with the money you have squandered away to make your office pretty. A man don't need this much to be happy, Caedus. I wouldn't have blamed you for havin' a few nice things if you was doing the work our Granpa taught us. Which you are actively opposing. You disgust me, and everything you and your partner stand for is the worst perversion of good I have ever seen. Just some things to think about after I kick your ass and toss you out this window." Cade studied his opponent's movements and played them back in his head... it was unlikely that this fella fought with exactly the same style as him. But he made some educated guesses and revved up his instinctive defenses for when he needed them; he was sure it would be soon. He then reached under his gi and pulled on a rawhide strip that pulled a leather bottle out from the inside of his shirt. Inside of it was the brownish liquor distilled from certain cacti of the deep desert - he had learned how to brew it from an old namekian fella who had directed him to an old drunk who used it in his fighting. That had been a fun month of training... but now was not the time to dwell on it. He stalked towards Caedus, and once he was within 6 feet he took two running steps and launched into a jump kick right at his face. As soon as he landed, Cade would level a vicious elbow right at the right cheekbone of the doppelganger. Rarely had he felt such anger... almost always before it had been directed at demons. To see himself become a monster was almost more than he could bear... {Battle Tracker}
Turns Suppressed: 0
DEFENSE PHASE.
Opponent
Attack 1 Caedus (000) vs Cade (130) = Miss Attack 2 Caedus (000) vs Cade (130) = Miss
Total damage: -3 dr =0 damage
OFFENSE PHASE.
At-Will: Activating Instinctual Defense! -7 ki +8 instinct At-Will: Suppressing to 70% of PL At-Will: Strike (Crit on 92 or above)
2bZ_YZC71d100+75
1d12+3
Bonus Action: Drunken Master - 6 sips
Standard Action 1: Strike (Crit on 92 or above)
1d100+75
1d12+3
Standard Action 2: (Crit on 92 or above)
EFFECTS. Drunken Sips: 6/6 Instinct Charges: 8/8
{ Battle Info} Cade KendrickBandit Level 2 Class Features:
Sneak Attack - Suppressing your Power Level to 50% or lower increases the damage of all attacks on the turn you release your suppression by 1d6 for each whole turn you were suppressed. You may not Suppress and activate Sneak Attack during the same turn.
Burgle - Once per turn, as a Bonus Action, you may add the following effect to any damage-dealing techniques you perform: “This technique reduces the target’s Accuracy or Defense modifiers(chosen when performing a technique) by -5 for 1 turn; increase your own Attack or Defense modifier(mirroring which was chosen previously) by +5 for 1 turn.”
Prey on the Weak - Your attacks targeting an opponent currently suffering from the “Wound” or “Cripple” status effects reduce their target’s Ki by 5 if they hit. If your attacks are benefiting from the “Burgle” class feature, you gain Ki equal to the amount this ability caused an opponent to lose; this ki is gained on your next turn and may not cause you to exceed your maximum Ki.
Sneakier Attack - Your Sneak Attack feature is now triggered by suppressing to 70% or less and increases damage by 1d6+1 per whole turn suppressed. Additionally, your Sneak Attacks inflict “Cripple” on their target(s).
Human Racial Trait: 9001 Lives
Techniques
Jaga Burst Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY (Rank 3) You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE (Rank 3) You swiftly blink in and out of your opponent's attacks using your powerful natural instincts. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DRUNKEN FIST [Rank 3] You adopt a fighting style fueled by booze that makes you unpredictable and hard to get a bead on. Type: Utility Action: Bonus Action / At-Will to take sips Requirements: Requires Fighting skill of 40. Effect: Drunken Fist is activated as a Bonus Action. You get 4 Sips. At-will you can take Sips and activate an effect listed below. You may use at-wills from this technique more than once in a given turn. Once you’ve used all Sips, the technique ends. --As a Reactive Action, you may reduce a critical hit against you down to a normal hit. Costs 2 sips. --As a Reactive Action, you can resist a single Stun, Cripple, or Immobilize status that would be inflicted on you via attacks. Costs 1 sip. --Roll two sets of damage dice for a single melee Strike, Grapple, or Special Attack and take the higher of the two damage rolls. Costs 1 sip. Cost: 15 ki Limit: Once per thread. You may only have one stack of Sips active at a time. Ranks: At Rank 2 you have 5 sips. At Rank 3 you have 6 sips. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Enhanced Basic Tech: Strike Effect: d12 for damage with Strike.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10.
Sadist Activation: None (Passive) Effect: Your Special Techniques have an additional +20% chance to inflict Cripple and Immobilize; if they did not already possess those effects, they now gain a base 20% chance to inflict those effects in addition to their other effects. Limit: --
Blitz Requirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Inventory
Cryo-Bomb A grenade containing a complex compound that causes an immediate chain reaction upon being detonated- this compound quickly freezes the area around its detonation. Type: Grenade Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Freeze status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread. Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn. Type: Supplementary - Magic Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Regenerative Infusion While more advanced forms of this temporary nanite injection are not readily available, basic ‘kits’ can be purchased in specialty stores; the nanites contained therein work within the injected’s body to gradually replenish their health. Type: Restorative - Infusion Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns. Limit: 1 use per thread.
PL: 17,698--> 12389 HP: 70/70 | TEMP HP: 0/0 | KI: 78/100 FIGHTING: 50 | ENERGY CONTROL: 25 | REFLEXES: 50 | RESILIENCE: 30 MELEE ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 130 DR: 3 | DMG MODIFIER: +3 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [401/1408] 1d100+75·1d12+3·1d100+75·1d12+3
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Post by Kiryu on Feb 21, 2020 0:13:14 GMT -8
Caedus seemed mildly surprised at Cade's agility and ferocity. Rather than utilize any fancy footwork or attempt to avoid the sudden assault, however, the lordling merely guarded. To Cade's surprise, it was like hitting a brick wall. His attacks had been powerful, to be sure, but...
Cade landed his elbow. A miniature thunderclap echoed throughout the room, and the glass shook. Caedus' head had been turned to the side, but he had not moved. Without any obvious haste, Caedus turned his head back to it's proper position. No matter how Cade tried to keep his elbow planted, he would find himself unable to stop Caedus from resetting. Caedus had a veiled, hungry look in his eyes, now. A look that promised violence and wanton mayhem.
"Is that all?" said the aristocrat. His voice was... affected. It tried to sound bored, but there was a hidden undertone of desire, though not for anything sexual. It was a lust for battle, for death and blood, that could not be hidden. "That's a shame. Since we're the same person, I had hoped that you would pack a bigger punch. But we can't always get what we want, now can we?"
At that, Caedus reached up, grabbing his uniform, and, with one swift motion, he ripped the entire tunic off of his torso. His body was impossibly muscled, with veins standing out starkly on biceps that looked like they were made of iron cables.
A shimmering aura appeared around Caedus, brilliant white light surrounding the man.
"Hope you don't mind. You'll have to get through my barrier to have a shot at defeating me, peasant. That first shot was free, but you're going to have to earn another clean blow... if you can."
Caedus pumped a little more power into his barrier, then stepped back, popping his neck right and then left. He beckoned Cade forward, contempt clear on his face.
"Come on, then. One more free shot before I start the work of putting you in the ground."
[WC=335] [TWC=1,342]
Battle Turn
Lord Caedus has Edge 2!
Cade's attacks hit! 21 DMG-18 DR=3 Damage
At-Will Action:
Bonus Action: Guard; -10 ki, +10 DR
Standard Action: Personal Shield Generator (+10 Temp HP)
Standard Action: Barrier (+25 Temp HP, immune to statuses inflicted from attacks), -14 ki
+6 ki restored
Battle Stats Fighting 50/EC 25/Reflexes 30/Resilience 50
PL:26,550 Melee Accuracy: +60 EC Accuracy: +35 Defense: 65 HP: 122 Temp HP: 35 Ki: 82/100 Power Up Ki Restored: 0/100 Damage Bonus: +5 (+8 physical) DR: 5 Items: AI Assistant/Personal Shield Generator/Champion’s Gi/Flexmetal Staff Class: Powerhouse 2 Class Abilities: Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability.
Overflowing Ki - You regain an additional +3 Ki at the beginning of each of your turns, stacking with Powerful Ki.
Traits: Student of 1000 Arts (Enhanced Strike) Enhanced Dragon Dash Favored Enemy: Humans Blitz Might Regeneration Reckless Power Intimidating Power
Techs: Lariat (Single/Embolden/Immobilizing) Liger Bomb (Finisher) Poison Rank 1 Wild Attack Rank 3
Barrier Rank 3 Kiai Rank 3 Energy Shield Feint Rank 2
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Post by darthlunchbox on Feb 21, 2020 13:50:47 GMT -8
Cade shrugged and stepped back, hiding his initial worry about the display of power his other self was displaying. A whisper of doubt tried to rise from the back of his head... What if Granpa was wrong? What if this ain't the real way to win? He quickly squashed those doubts. In the middle of a fight was no time for self doubt... though he did wonder if since his other self seemed to be doubting his ability, did that count as self doubt? Another thing that was probably better left for a later time, he reckoned. He began rocking back and forth on his feet as he gathered his resolve to keep this man... no this creature, from his own world. He cocked his head and answered his mirror self, "S'all right, I understand you need them fancy barriers an' such to make you feel safe. Let's see how good them things hold up, whatcha say?"
As soon as he finished talking he darted forward and unleashed a barrage of punches at the lordling's gut, looking just to weaken the barrier by punching center mass. He then reared back and lifted his foot up above his head and brought it crashing down with killer velocity towards Caedus' head. Upon recovering from that he would twist to the left and throw another elbow to the face before spinning back around and launching a left hay maker aimed right at the nose of his foe. Cade danced back and made a shrugging motion and said mockingly, "Hope that was all right, so what do you got then big fella? You even able to move well with all that mass?"{Battle Tracker}
Turns Suppressed: 1
DEFENSE PHASE.
Opponent
Attack 1 Caedus (000) vs Cade (130) = Miss Attack 2 Caedus (000) vs Cade (130) = Miss
Total damage: -3 dr =0 damage
OFFENSE PHASE. +15 Accuracy Champ Gi
At-Will: Strike (Crit on 92 or above)
SxejRo7r1d100+75
1d12+3
At-Will: Strike (Crit on 92 or above)
1d100+75
1d12+3
Bonus Action: Mug: -5 Accuracy for Caedus for every time he is struck on his next turn +5 Accuracy for Cade on his next turn per strike
Standard Action 1: Strike (Crit on 92 or above)
1d100+75
1d12+3
Standard Action 2: Strike (Crit on 92 or above)
1d100+75
1d12+3
EFFECTS. Drunken Sips: 6/6 Instinct Charges: 8/8
{ Battle Info} Cade KendrickBandit Level 2 Class Features:
Sneak Attack - Suppressing your Power Level to 50% or lower increases the damage of all attacks on the turn you release your suppression by 1d6 for each whole turn you were suppressed. You may not Suppress and activate Sneak Attack during the same turn.
Burgle - Once per turn, as a Bonus Action, you may add the following effect to any damage-dealing techniques you perform: “This technique reduces the target’s Accuracy or Defense modifiers(chosen when performing a technique) by -5 for 1 turn; increase your own Attack or Defense modifier(mirroring which was chosen previously) by +5 for 1 turn.”
Prey on the Weak - Your attacks targeting an opponent currently suffering from the “Wound” or “Cripple” status effects reduce their target’s Ki by 5 if they hit. If your attacks are benefiting from the “Burgle” class feature, you gain Ki equal to the amount this ability caused an opponent to lose; this ki is gained on your next turn and may not cause you to exceed your maximum Ki.
Sneakier Attack - Your Sneak Attack feature is now triggered by suppressing to 70% or less and increases damage by 1d6+1 per whole turn suppressed. Additionally, your Sneak Attacks inflict “Cripple” on their target(s).
Human Racial Trait: 9001 Lives
Techniques
Jaga Burst Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY (Rank 3) You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE (Rank 3) You swiftly blink in and out of your opponent's attacks using your powerful natural instincts. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DRUNKEN FIST [Rank 3] You adopt a fighting style fueled by booze that makes you unpredictable and hard to get a bead on. Type: Utility Action: Bonus Action / At-Will to take sips Requirements: Requires Fighting skill of 40. Effect: Drunken Fist is activated as a Bonus Action. You get 4 Sips. At-will you can take Sips and activate an effect listed below. You may use at-wills from this technique more than once in a given turn. Once you’ve used all Sips, the technique ends. --As a Reactive Action, you may reduce a critical hit against you down to a normal hit. Costs 2 sips. --As a Reactive Action, you can resist a single Stun, Cripple, or Immobilize status that would be inflicted on you via attacks. Costs 1 sip. --Roll two sets of damage dice for a single melee Strike, Grapple, or Special Attack and take the higher of the two damage rolls. Costs 1 sip. Cost: 15 ki Limit: Once per thread. You may only have one stack of Sips active at a time. Ranks: At Rank 2 you have 5 sips. At Rank 3 you have 6 sips. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Enhanced Basic Tech: Strike Effect: d12 for damage with Strike.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10.
Sadist Activation: None (Passive) Effect: Your Special Techniques have an additional +20% chance to inflict Cripple and Immobilize; if they did not already possess those effects, they now gain a base 20% chance to inflict those effects in addition to their other effects. Limit: --
Blitz Requirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Inventory
Cryo-Bomb A grenade containing a complex compound that causes an immediate chain reaction upon being detonated- this compound quickly freezes the area around its detonation. Type: Grenade Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Freeze status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread. Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn. Type: Supplementary - Magic Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Regenerative Infusion While more advanced forms of this temporary nanite injection are not readily available, basic ‘kits’ can be purchased in specialty stores; the nanites contained therein work within the injected’s body to gradually replenish their health. Type: Restorative - Infusion Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns. Limit: 1 use per thread.
PL: 17,698--> 12389 HP: 70/70 | TEMP HP: 0/0 | KI: 78/100 FIGHTING: 50 | ENERGY CONTROL: 25 | REFLEXES: 50 | RESILIENCE: 30 MELEE ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 130 DR: 3 | DMG MODIFIER: +3 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [278/1408] 1d100+75·1d12+3·1d100+75·1d12+3·1d100+75·1d12+3·1d100+75·1d12+3
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Post by Kiryu on Feb 22, 2020 6:46:10 GMT -8
For someone as muscle bound as Lord Caedus apparently was (a fact completely concealed when he had been seated at his opulent desk, wearing his nobleman's tunic), he was, apparently, still capable of moving surprisingly fast. He dodged and weaved, avoiding all but one of the Jaguar Style practitioner's attacks. Cade's elbow connected again, impacting the barrier around Caedus. However, Caedus' preternatural toughness, as well as the barrier around him, kept him safe from harm.
"Looks like I can move well enough," Caedus said, sharp undercurrent of mocking laughter in his tone. "Oh, you poor, pitiful wretch. Don't you see that this is what you could have been? Instead you conceal yourself. You hide, for some reason, when you should be proud. Hell, you should strut. When you're this magnificent, why on earth wouldn't you?"
At that, a blue aura flared around Lord Caedus, increasing his power. He then windmilled his right arm a few times, stretching out his shoulder. "I would try to duck, if I were you."
At that, Caedus dashed forward, feet shattering the floor with the force of his movement. There was nothing complex or cunning about his attack. He did not look for vulnerable areas to attack or weaknesses to exploit.
He was just trying to clothesline Cade's head clean off of his body.
[WC=219] [TWC=1,561]
Battle Turn
Lord Caedus has Edge 2!
Caedus Defense 105: One of Cayle's attacks hit! 8 dmg - 8 DR = 0 Dmg!
At-Will Action: Champion's Gi; +15 Defense
Bonus Action: Rapid Movement; +25 Defense, -14 ki
At-Will Action: Power Up (Using Reckless Power, -5 HP, Applying Salve from Regeneration), +25 ki, +25% PL; Cade receives -10 Accuracy/-1 Damage from Intimidating Power. PL is now 33,187
Standard Action: Enhanced Dragon Dash; -6 ki, +10 Attack, +5 Damage
Standard Action: Lariat (Single/Embolden/Immobilizing), -14 ki Attack: qoKr_Ohw1d100+75 Damage: 4d10+13 Immobilize Chance 40%: 1d100
+6 ki restored +4 HP restored, turn 1 of 4
Battle Stats Fighting 50/EC 25/Reflexes 30/Resilience 50
PL:26,550 > 33,187 Melee Accuracy: +60 EC Accuracy: +35 Defense: 65 HP: 123/125 Temp HP: 35 Ki: 98/120 Power Up Ki Restored: 25/100 Damage Bonus: +5 (+8 physical) DR: 5 Items: AI Assistant/Personal Shield Generator/Champion’s Gi/Flexmetal Staff Class: Powerhouse 2 Class Abilities: Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability.
Overflowing Ki - You regain an additional +3 Ki at the beginning of each of your turns, stacking with Powerful Ki.
Traits: Student of 1000 Arts (Enhanced Strike) Enhanced Dragon Dash Favored Enemy: Humans Blitz Might Regeneration Reckless Power Intimidating Power
Techs: Lariat (Single/Embolden/Immobilizing) Liger Bomb (Finisher) Poison Rank 1 Wild Attack Rank 3
Barrier Rank 3 Kiai Rank 3 Energy Shield Feint Rank 21d100+70·4d10+13·1d100
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Post by darthlunchbox on Feb 22, 2020 19:19:40 GMT -8
It seemed that Cade stood corrected; he other self did retain at least some of his agility. He avoided all of his blows until he smacked the elbow up towards his head again with a thud... not seeming to do too much damage at all. Mebbe he ain't too used to people throwing elbows at his face? Something to keep in mind for later. A sharp retort rose to his lips when the man began mocking the way he had chosen to life his life... and he decided it might be best to show him the error of his ways instead of wasting his breath. Men like this weren't likely to listen. Cade shook his head at the wasteful display of power as the feller ripped up his own floor charging towards him... Still, I suppose he can afford to fix it... He started to crouch down as if he was going to take the other self's advice but instead he uncoiled and leaped over the oncoming clothesline. As he passed over he snuck a punch in at the top of steroid boy's head. He landed and and immediately whirled around to snap a kick at the back of Caedus' right knee. He moved in towards the bigger version of himself, his voice scathing as he said, "You did surprise me on how well you moved on defense. Almost as much as you surprised me by how clumsy your attack was. Lemme show you how to clean that up." He punctuated the last word with a high kick at the man's face. He than acted as if he was going to spin for another elbow, going to his right with his arm raising up... and then twisting back around and throwing a huge hook at the mirror version of himself. All of his attacks had been designed to throw his foe off on the attack and make his attacks a bit more reliable to land... time would tell if his strategy would bear fruit. {Battle Tracker}
Turns Suppressed: 2
DEFENSE PHASE.
Opponent
Attack 1 Caedus (095) vs Cade (130) = Miss Attack 2 Caedus (000) vs Cade (130) = Miss
Total damage: -3 dr =0 damage
OFFENSE PHASE. +15 Accuracy Champ Gi +5 Accuracy from Mugging
At-Will: Strike (Crit on 92 or above)
nJPKaSNT1d100+80
1d12+3
At-Will: Strike (Crit on 92 or above)
1d100+80
1d12+3
Bonus Action: Mug: -5 Accuracy for Caedus for every time he is struck on his next turn +5 Accuracy for Cade on his next turn per strike
Standard Action 1: Strike (Crit on 92 or above)
1d100+80
1d12+3
Standard Action 2: Strike (Crit on 92 or above)
1d100+80
1d12+3
EFFECTS. Drunken Sips: 6/6 Instinct Charges: 8/8
{ Battle Info} Cade KendrickBandit Level 2 Class Features:
Sneak Attack - Suppressing your Power Level to 50% or lower increases the damage of all attacks on the turn you release your suppression by 1d6 for each whole turn you were suppressed. You may not Suppress and activate Sneak Attack during the same turn.
Burgle - Once per turn, as a Bonus Action, you may add the following effect to any damage-dealing techniques you perform: “This technique reduces the target’s Accuracy or Defense modifiers(chosen when performing a technique) by -5 for 1 turn; increase your own Attack or Defense modifier(mirroring which was chosen previously) by +5 for 1 turn.”
Prey on the Weak - Your attacks targeting an opponent currently suffering from the “Wound” or “Cripple” status effects reduce their target’s Ki by 5 if they hit. If your attacks are benefiting from the “Burgle” class feature, you gain Ki equal to the amount this ability caused an opponent to lose; this ki is gained on your next turn and may not cause you to exceed your maximum Ki.
Sneakier Attack - Your Sneak Attack feature is now triggered by suppressing to 70% or less and increases damage by 1d6+1 per whole turn suppressed. Additionally, your Sneak Attacks inflict “Cripple” on their target(s).
Human Racial Trait: 9001 Lives
Techniques
Jaga Burst Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY (Rank 3) You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE (Rank 3) You swiftly blink in and out of your opponent's attacks using your powerful natural instincts. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DRUNKEN FIST [Rank 3] You adopt a fighting style fueled by booze that makes you unpredictable and hard to get a bead on. Type: Utility Action: Bonus Action / At-Will to take sips Requirements: Requires Fighting skill of 40. Effect: Drunken Fist is activated as a Bonus Action. You get 4 Sips. At-will you can take Sips and activate an effect listed below. You may use at-wills from this technique more than once in a given turn. Once you’ve used all Sips, the technique ends. --As a Reactive Action, you may reduce a critical hit against you down to a normal hit. Costs 2 sips. --As a Reactive Action, you can resist a single Stun, Cripple, or Immobilize status that would be inflicted on you via attacks. Costs 1 sip. --Roll two sets of damage dice for a single melee Strike, Grapple, or Special Attack and take the higher of the two damage rolls. Costs 1 sip. Cost: 15 ki Limit: Once per thread. You may only have one stack of Sips active at a time. Ranks: At Rank 2 you have 5 sips. At Rank 3 you have 6 sips. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Enhanced Basic Tech: Strike Effect: d12 for damage with Strike.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10.
Sadist Activation: None (Passive) Effect: Your Special Techniques have an additional +20% chance to inflict Cripple and Immobilize; if they did not already possess those effects, they now gain a base 20% chance to inflict those effects in addition to their other effects. Limit: --
Blitz Requirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Inventory
Cryo-Bomb A grenade containing a complex compound that causes an immediate chain reaction upon being detonated- this compound quickly freezes the area around its detonation. Type: Grenade Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Freeze status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread. Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn. Type: Supplementary - Magic Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Regenerative Infusion While more advanced forms of this temporary nanite injection are not readily available, basic ‘kits’ can be purchased in specialty stores; the nanites contained therein work within the injected’s body to gradually replenish their health. Type: Restorative - Infusion Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns. Limit: 1 use per thread.
PL: 17,698--> 12389 HP: 70/70 | TEMP HP: 0/0 | KI: 78/100 FIGHTING: 50 | ENERGY CONTROL: 25 | REFLEXES: 50 | RESILIENCE: 30 MELEE ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 130 DR: 3 | DMG MODIFIER: +3 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [334/1742] 1d100+80·1d12+3·1d100+80·1d12+3·1d100+80·1d12+3·1d100+80·1d12+3
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Post by Kiryu on Feb 24, 2020 12:34:17 GMT -8
Once more showing surprising alacrity, Caedus bobbed and weaved, using ki to speed up his movements, avoiding much of Cade's onslaught. What did hit impacted Caedus' barrier, leaving the man beneath unharmed. He nodded at Cade, smirking a bit. "Ah, yes, I see.... that technique is indeed impeccable! You must have trained very long and hard to be able perform so well. Please allow me to congratulate you! However... I am afraid that will not be sufficient to injure me."
Lord Caedus' aura spike once again, causing his power to spike even higher. The entire room seemed to tremble at the explosion of power, and Caedus grinned manically at his double.
"I just went for the basics... for pure power! Let's put it to the test, shall we, and see if you have enough speed to get out of the way!"
At that, Caedus dashed forward suddenly, his stance sudden;y shifting into the simple, but effective, posture of a traditional boxer. As he came forward, his lead left snapped out, sending a jab aimed straight for Cade's nose. Rather than follow up with another strike towards the head, Caedus followed up with a left hook, aimed at Cade's body.
[WC=200] [TWC=1,761]
Battle Turn
Lord Caedus has Edge 2! Cade's attacks all have -10 accuracy and -1 power due to Intimidating Power!
Caedus Defense 105: Two of Cayle's attacks hit! 22 Damage - 8 DR = 14 damage, taken on Temp HP!
At-Will Action: Champion's Gi; +15 Defense
Bonus Action: Rapid Movement; +25 Defense, -14 ki
At-Will Action: Power Up (Using Reckless Power, -5 HP, Applying Salve from Regeneration), +25 ki, +25% PL; Cade receives -10 Accuracy/-1 Damage from Intimidating Power. PL is now 41,823 Lord Caedus now has Edge 3!
Standard Action: Enhanced Dragon Dash; -6 ki, +10 Attack, +5 Damage
Standard Action: Enhanced Strike Attack: 8b_D_kd41d100+90 Damage: 2d12+17
At-Will Action: Blitz Attack: 1d100+90 Damage: 2d12+17
+6 ki restored +4 HP restored, turn 2 of 4
Battle Stats Fighting 50/EC 25/Reflexes 30/Resilience 50
PL:26,550 > 33,187 > 41,823 Melee Accuracy: +60 EC Accuracy: +35 Defense: 65 HP: 122/125 Temp HP: 21 Ki: 109/120 Power Up Ki Restored: 50/100 Damage Bonus: +5 (+8 physical) DR: 5 Items: AI Assistant/Personal Shield Generator/Champion’s Gi/Flexmetal Staff Class: Powerhouse 2 Class Abilities: Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability.
Overflowing Ki - You regain an additional +3 Ki at the beginning of each of your turns, stacking with Powerful Ki.
Traits: Student of 1000 Arts (Enhanced Strike) Enhanced Dragon Dash Favored Enemy: Humans Blitz Might Regeneration Reckless Power Intimidating Power
Techs: Lariat (Single/Embolden/Immobilizing) Liger Bomb (Finisher) Poison Rank 1 Wild Attack Rank 3
Barrier Rank 3 Kiai Rank 3 Energy Shield Feint Rank 2 1d100+90·2d12+17·1d100+90·2d12+17
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Post by darthlunchbox on Feb 24, 2020 19:05:31 GMT -8
Cade shook his hand a bit... that shield sorta tingled when he hit it. Still, he could tell he had lessened it, even if just a bit. The fancy pants version of himself pulled in more power, letting the light of his aura shine like some kinda gaudy trinket. When he declared he had decided to focus on power instead of advancing his prowess past the basics... Cade just shook his head, "I reckon with enough power, the basics would be enough for most fights. One question... whose idear was all this foulness? Was it you or Keeryou?" Cade could hardly believe that even a shadow of Keeryou would stoop so low; but then again who would have thought a version of himself could be worse than the demons back home? He watched as the jacked man dropped into a classical boxers stance and led with a jab. It was easily avoided but he could sense the damage that would be visited upon his body as the air roared past him in response. The hook was a little more troublesome as it was timed well to follow the jab to try to stop him from evading it. Cade dropped down into the splits and leaned down as the punch sent a rippling roar through the air above him. Cade straightened up and reached down inside of himself, releasing his power as he placed his hands palm down in front of him and began to roll forward. Pushing with his arms, he straightened his legs out at the same time as his aura burst forth... and the double rising kick came up at Caedus' chin as he reached full extension. Cade pushed up on his arms and got his feet back under him; it was time to go to work. He sent a barrage of punches at the powerful man's gut, followed by a knee aimed directly for his groin. He finished by clapping his hands together at Caedus' ears, which wasn't so disabling really but it sure hurt like a son of a gun. Cade slid back to try to get some room to avoid the larger man's attacks... he dialed in to how he was moving, he needed to let his instincts take control here so he could concentrate on getting this damnable shield down... {Battle Tracker}
Turns Suppressed: 3 releasing this turn
DEFENSE PHASE.
Opponent
Attack 1 Caedus (100) vs Cade (155) = Miss Attack 2 Caedus (153) vs Cade (155) = Miss
Total damage: -3 dr =0 damage
OFFENSE PHASE. +15 Accuracy Champ Gi +10 Accuracy from Mugging -10 Acc and -1 Damage from Intimidating power
At-Will: Releasing Suppression
At-Will: Using 4 Stacks Instinct +10 Def starting next 3 turns
At-Will: Strike (Crit on 92 or above)
A1b4oDD31d100+70 Should have been +75 acc, total: 148
1d12+2 Total Damage: 20
Sneakier Attack Damage Activated!
3d6+3
At-Will: Strike (Crit on 92 or above)
1d100+70 Should have been +75 acc, total: 143
1d12+2 Total Damage: 24
Sneakier Attack Damage Activated!
3d6+3
Bonus Action: Rapid Movement -14 ki +25 def
Standard Action 1: Strike (Crit on 92 or above)
1d100+70 Should have been +75 acc, total: 142
1d12+2 Total Damage: 16
Sneakier Attack Damage Activated!
3d6+3
Standard Action 2: Strike (Crit on 92 or above)
1d100+70 Should have been +75 acc, total: 136
1d12+2 Total Damage: 32
Sneakier Attack Damage Activated!
3d6+3
EFFECTS. Drunken Sips: 6/6 Instinct Charges: 4/8 Instinctual Def: 3/3
{ Battle Info} Cade KendrickBandit Level 2 Class Features:
Sneak Attack - Suppressing your Power Level to 50% or lower increases the damage of all attacks on the turn you release your suppression by 1d6 for each whole turn you were suppressed. You may not Suppress and activate Sneak Attack during the same turn.
Burgle - Once per turn, as a Bonus Action, you may add the following effect to any damage-dealing techniques you perform: “This technique reduces the target’s Accuracy or Defense modifiers(chosen when performing a technique) by -5 for 1 turn; increase your own Attack or Defense modifier(mirroring which was chosen previously) by +5 for 1 turn.”
Prey on the Weak - Your attacks targeting an opponent currently suffering from the “Wound” or “Cripple” status effects reduce their target’s Ki by 5 if they hit. If your attacks are benefiting from the “Burgle” class feature, you gain Ki equal to the amount this ability caused an opponent to lose; this ki is gained on your next turn and may not cause you to exceed your maximum Ki.
Sneakier Attack - Your Sneak Attack feature is now triggered by suppressing to 70% or less and increases damage by 1d6+1 per whole turn suppressed. Additionally, your Sneak Attacks inflict “Cripple” on their target(s).
Human Racial Trait: 9001 Lives
Techniques
Jaga Burst Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY (Rank 3) You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE (Rank 3) You swiftly blink in and out of your opponent's attacks using your powerful natural instincts. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DRUNKEN FIST [Rank 3] You adopt a fighting style fueled by booze that makes you unpredictable and hard to get a bead on. Type: Utility Action: Bonus Action / At-Will to take sips Requirements: Requires Fighting skill of 40. Effect: Drunken Fist is activated as a Bonus Action. You get 4 Sips. At-will you can take Sips and activate an effect listed below. You may use at-wills from this technique more than once in a given turn. Once you’ve used all Sips, the technique ends. --As a Reactive Action, you may reduce a critical hit against you down to a normal hit. Costs 2 sips. --As a Reactive Action, you can resist a single Stun, Cripple, or Immobilize status that would be inflicted on you via attacks. Costs 1 sip. --Roll two sets of damage dice for a single melee Strike, Grapple, or Special Attack and take the higher of the two damage rolls. Costs 1 sip. Cost: 15 ki Limit: Once per thread. You may only have one stack of Sips active at a time. Ranks: At Rank 2 you have 5 sips. At Rank 3 you have 6 sips. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Enhanced Basic Tech: Strike Effect: d12 for damage with Strike.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10.
Sadist Activation: None (Passive) Effect: Your Special Techniques have an additional +20% chance to inflict Cripple and Immobilize; if they did not already possess those effects, they now gain a base 20% chance to inflict those effects in addition to their other effects. Limit: --
Blitz Requirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Inventory
Cryo-Bomb A grenade containing a complex compound that causes an immediate chain reaction upon being detonated- this compound quickly freezes the area around its detonation. Type: Grenade Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Freeze status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread. Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn. Type: Supplementary - Magic Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Regenerative Infusion While more advanced forms of this temporary nanite injection are not readily available, basic ‘kits’ can be purchased in specialty stores; the nanites contained therein work within the injected’s body to gradually replenish their health. Type: Restorative - Infusion Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns. Limit: 1 use per thread.
PL: 17,698 HP: 70/70 | TEMP HP: 0/0 | KI: 64/100 FIGHTING: 50 | ENERGY CONTROL: 25 | REFLEXES: 50 | RESILIENCE: 30 MELEE ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 130 DR: 3 | DMG MODIFIER: +3 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [386/2128] 1d100+70·1d12+2·3d6+3·1d100+70·1d12+2·3d6+3·1d100+70·1d12+2·3d6+3·1d100+70·1d12+2·3d6+3
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Post by Kiryu on Mar 4, 2020 12:14:42 GMT -8
Lord Caedus answered the question, smarmy grin fixed on his face, so certain of his own power and superiority was he. "Why, we came up with the idea together, of course! My brawn and his brains... truly, it was a perfect match. And why wouldn't we? We saw the worst the world had to offer; why not take our due?"
Lord Caedus' grin slipped off of his face as, in a flurry of devastatingly powerful attacks, Cade managed to completely obliterate his barrier and cause immense damage with his flurry of attacks.
Caedus hastily called up an energy shield, increasing his resistance to damage, but that was torn through in an instant by Cade's ferocious assault. The knee to the groin, Caedus managed to block, and he entirely avoided the clap to the ears by ducking swiftly, but he was battered and bruised.
A look of anger suffused the man.
"You filthy peasant! How dare you injure ME?! I'm through playing games! It's time you make you suffer... and I will not let you die swiftly, no. For this outrage, you will be punished."
At that, Caedus came forward, even more quickly than before. Their power levels were far closer in parity than they were before, but the powerhouse still held the edge as once more he tried to clothesline Cade straight to hell.
[WC=224] [TWC=1,761]
Battle Turn
Lord Caedus has Edge 2! Cade's attacks all have -10 accuracy and -1 power due to Intimidating Power!
All Cade's attacks hit! Caedus uses Energy Shield for +20 DR. Caedus uses Feint to dodge Cade's last attack. Total Damage: 60. Total DR: 28. Damage taken: 32!
At-Will Action: Champion's Gi; +15 Attack to Special
Bonus Action: Energy Shield; +20 DR, -14 ki
Standard Action: Feint Rank 2, -9 ki
At-Will Action: Power Up (Using Reckless Power, -5 HP), +25 ki, +25% PL; Cade receives -10 Accuracy/-1 Damage from Intimidating Power. PL is now 41,823 Lord Caedus now has Edge 3!
Standard Action: Lariat, -14 ki Attack: |9XeVVSg1d100+80 Damage: 4d10+11 Embolden Wounding chance 40%: 1d100
+6 ki restored +4 HP restored, turn 3 of 4
Battle Stats Fighting 50/EC 25/Reflexes 30/Resilience 50
PL:26,550 > 33,187 > 41,823 Melee Accuracy: +60 EC Accuracy: +35 Defense: 65 HP: 110/125 Temp HP: Ki: 103/120 Power Up Ki Restored: 75/100 Damage Bonus: +5 (+8 physical) DR: 5 Items: AI Assistant/Personal Shield Generator/Champion’s Gi/Flexmetal Staff Class: Powerhouse 2 Class Abilities: Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability.
Overflowing Ki - You regain an additional +3 Ki at the beginning of each of your turns, stacking with Powerful Ki.
Traits: Student of 1000 Arts (Enhanced Strike) Enhanced Dragon Dash Favored Enemy: Humans Blitz Might Regeneration Reckless Power Intimidating Power
Techs: Lariat (Single/Embolden/Immobilizing) Liger Bomb (Finisher) Poison Rank 1 Wild Attack Rank 3
Barrier Rank 3 Kiai Rank 3 Energy Shield Feint Rank 2 1d100+80·4d10+11·1d100
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Post by darthlunchbox on Mar 4, 2020 14:03:22 GMT -8
Cade felt the power behind his kick as it smacked firmly against the barrier... and then his fists seemed to tear straight through as his flurry smacked multiple times against his twisted versions torso. He felt another shield pop into existence and punched against it and had his knee break through before being turned aside by the bulky version of himself. He had moved back when the other self's fury boiled over and he started almost spitting his words out in anger at Cade. Cade feigned looking down at himself in surprise, "Dirty? I took a shower yesterday. Peasant? Maybe so; sure go ahead and call me a peasant. Lord Caedus. You said yourself that you and Keeryou cooked this up between ya. You're no more a lord than I am. You're a jumped up farmer with delusions of being all gentrified. Well, let me tell you a secret... I might be a country boy and I might never rise above it... but I'll still whoop your ass. Take it to the bank."Cade almost lazily avoided the attack despite the speed of his opponent. His reliance on the basics made the attack predictable and easily avoided by simply ducking and spinning to the opposite side. He started circling slowly around his larger mirror self and called in more power to himself, his azure aura flared into life around him and Cade felt the surge of strength that accompanied it. Almost idly, he began, "See, I can call more power to myself too. I, also, am not without my strength or power. There is no use in holding onto power for it's own sake, however; one must direct it to a noble cause or it is just a worthless bauble and a waste. Or worse, you become a slave to the power you gained; you're only reason for doing stuff is to just stack more power on top of power." Cade's aura winked out as he reached down into himself and suppressed his strength once more before he started slowly spiraling in towards his foe and continued, "Or, you can let go of the power. Like many things, being able to let it go makes you it's master. I use my power to defend the hopeless from wretches like you when they can't defend themselves. And while I do gain power and strength... it is used as the staff and not the sword. I defend and guide my people, I don't harry and slay them for my own benefit. You are truly damned and lost from grandfather's teachings. Don't worry though... you have also taught me the penalty for gettin' all arrogant. I won't forget, even after I bust you down to the floor."An almost blindingly quick side kick launched towards Caedus' gut as Cade launched into his offensive. It was followed by a heavy body hook from Cade's left hand and then a rising right uppercut right under his chin. He finished with another fierce knee at his groin... just to give him something to think about as he slid back to gain some room to move. If nothing else... maybe he could prod this fella into actin' the fool and forgetting his game plan. He wasn't sure how that would work out since the game plan just seemed to "be strong"... but he was willin' to see where it went. {Battle Tracker}
Turns Suppressed: 0
DEFENSE PHASE.
Opponent
Attack 1 Caedus (109) vs Cade (140) = Miss Attack 2 Caedus (000) vs Cade (140) = Miss
Total damage: -3 dr =0 damage
OFFENSE PHASE. +15 Accuracy Champ Gi -10 Acc and -1 Damage from Intimidating power
At-Will: Suppressing
At-Will: Strike (Crit on 92 or above)
|kTRNVG41d100+65
1d12+2
At-Will: Strike (Crit on 92 or above)
1d100+65
1d12+2
Bonus Action: Power Up! +25 ki
Standard Action 1: Strike (Crit on 92 or above)
1d100+65 CRIT!
1d12+2 Crit! +5 Damage = 19 Damage
Standard Action 2: Strike (Crit on 92 or above)
1d100+65 CRIT!
1d12+2 Crit! +5 Damage = 10 Damage
EFFECTS. Drunken Sips: 6/6 Instinct Charges: 4/8 Instinctual Def: 2/3 after this
{ Battle Info} Cade KendrickBandit Level 2 Class Features:
Sneak Attack - Suppressing your Power Level to 50% or lower increases the damage of all attacks on the turn you release your suppression by 1d6 for each whole turn you were suppressed. You may not Suppress and activate Sneak Attack during the same turn.
Burgle - Once per turn, as a Bonus Action, you may add the following effect to any damage-dealing techniques you perform: “This technique reduces the target’s Accuracy or Defense modifiers(chosen when performing a technique) by -5 for 1 turn; increase your own Attack or Defense modifier(mirroring which was chosen previously) by +5 for 1 turn.”
Prey on the Weak - Your attacks targeting an opponent currently suffering from the “Wound” or “Cripple” status effects reduce their target’s Ki by 5 if they hit. If your attacks are benefiting from the “Burgle” class feature, you gain Ki equal to the amount this ability caused an opponent to lose; this ki is gained on your next turn and may not cause you to exceed your maximum Ki.
Sneakier Attack - Your Sneak Attack feature is now triggered by suppressing to 70% or less and increases damage by 1d6+1 per whole turn suppressed. Additionally, your Sneak Attacks inflict “Cripple” on their target(s).
Human Racial Trait: 9001 Lives
Techniques
Jaga Burst Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY (Rank 3) You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE (Rank 3) You swiftly blink in and out of your opponent's attacks using your powerful natural instincts. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DRUNKEN FIST [Rank 3] You adopt a fighting style fueled by booze that makes you unpredictable and hard to get a bead on. Type: Utility Action: Bonus Action / At-Will to take sips Requirements: Requires Fighting skill of 40. Effect: Drunken Fist is activated as a Bonus Action. You get 4 Sips. At-will you can take Sips and activate an effect listed below. You may use at-wills from this technique more than once in a given turn. Once you’ve used all Sips, the technique ends. --As a Reactive Action, you may reduce a critical hit against you down to a normal hit. Costs 2 sips. --As a Reactive Action, you can resist a single Stun, Cripple, or Immobilize status that would be inflicted on you via attacks. Costs 1 sip. --Roll two sets of damage dice for a single melee Strike, Grapple, or Special Attack and take the higher of the two damage rolls. Costs 1 sip. Cost: 15 ki Limit: Once per thread. You may only have one stack of Sips active at a time. Ranks: At Rank 2 you have 5 sips. At Rank 3 you have 6 sips. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Enhanced Basic Tech: Strike Effect: d12 for damage with Strike.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10.
Sadist Activation: None (Passive) Effect: Your Special Techniques have an additional +20% chance to inflict Cripple and Immobilize; if they did not already possess those effects, they now gain a base 20% chance to inflict those effects in addition to their other effects. Limit: --
Blitz Requirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Inventory
Cryo-Bomb A grenade containing a complex compound that causes an immediate chain reaction upon being detonated- this compound quickly freezes the area around its detonation. Type: Grenade Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Freeze status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread. Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn. Type: Supplementary - Magic Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Regenerative Infusion While more advanced forms of this temporary nanite injection are not readily available, basic ‘kits’ can be purchased in specialty stores; the nanites contained therein work within the injected’s body to gradually replenish their health. Type: Restorative - Infusion Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns. Limit: 1 use per thread.
PL: 17,698--> 12389 HP: 70/70 | TEMP HP: 0/0 | KI: 89/100 FIGHTING: 50 | ENERGY CONTROL: 25 | REFLEXES: 50 | RESILIENCE: 30 MELEE ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 130 DR: 3 | DMG MODIFIER: +3 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [563/2691] 1d100+65·1d12+2·1d100+65·1d12+2·1d100+65·1d12+2·1d100+65·1d12+2
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Post by Kiryu on Mar 5, 2020 13:16:28 GMT -8
Lord Caedus was, once again, caught off guard by Cade's shifting maneuver. After Cade's power had exploded, Caedus had began to draw a bead on his opponent... and then that power disappeared entirely once more, leaving the powerhouse off guard. He was unable to properly defend himself from any of Cade's strikes. The Jaguar warrior's targeted strikes worked to perfection, exposing Caedus' head which was swiftly snapped back by the vicious uppercut, bringing his pelvis forward, directly in line with a knee to the groin. The force of the strike to such a vulnerable area rocked Caedus, dropping him to his hands and knees as his eyes crossed. The powerhouse let out a whimper, then retched loudly to the side.
But he was far from done.
Caedus' struck the ground, bellowing in incoherent anger and pain, and his aura exploded around his body. The room shook with the force of his power unrestrained, and, adrenaline coursing through his system, he completely ignored his injuries to throw himself at Cade. He was all wild, unrestrained force, throwing technique to the wind. He led with a vicious left hook, looking to crack Cade's ribs, then came across with a right elbow of his own, streaking towards Cade's temple. Caedus would try to follow up with a clinch, launching a knee into Cade's midsection before altering his grip, going for a suplex in an attempt to drive Cade into the ground... or through it entirely.
[WC=242] [TWC=1,761]
Battle Turn
Lord Caedus has Edge 3! Cade's attacks all have -10 accuracy and -1 power due to Intimidating Power!
All Cade's attacks hit! 49 Damage - 9 DR = 40 Damage!
At-Will Action: Champion's Gi; +15 to all Basic Techs
Bonus Action: Enhanced Dragon Dash, -7 ki, +10 Attack, +5 Damage
Standard Action: Left Hook (Enhanced Strike) Attack: 9r3|tm5L1d100+110 Damage: 2d12+17
Standard Action: Right Elbow (Enhanced Strike) Attack: 1d100+110 Damage: 2d12+17
Standard Action: Clinch Knee (Enhanced Strike) Attack: 1d100+110 Damage: 2d12+17
Standard Action: Suplex (Enhanced Strike) Attack: 1d100+110 Damage: 2d12+17
+6 ki restored +4 HP restored, turn 4 of 4
Battle Stats Fighting 50/EC 25/Reflexes 30/Resilience 50
PL:26,550 > 33,187 > 41,823 Melee Accuracy: +60 EC Accuracy: +35 Defense: 65 HP: 70/125 Temp HP: Ki: 102/120 Power Up Ki Restored: 75/100 Damage Bonus: +5 (+8 physical) DR: 5 Items: AI Assistant/Personal Shield Generator/Champion’s Gi/Flexmetal Staff Class: Powerhouse 2 Class Abilities: Powerful Ki - Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Tidebreaker - Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability.
Overflowing Ki - You regain an additional +3 Ki at the beginning of each of your turns, stacking with Powerful Ki.
Traits: Student of 1000 Arts (Enhanced Strike) Enhanced Dragon Dash Favored Enemy: Humans Blitz Might Regeneration Reckless Power Intimidating Power
Techs: Lariat (Single/Embolden/Immobilizing) Liger Bomb (Finisher) Poison Rank 1 Wild Attack Rank 3
Barrier Rank 3 Kiai Rank 3
Energy Shield Feint Rank 2 (1/2) 1d100+110·2d12+17·1d100+110·2d12+17·1d100+110·2d12+17·1d100+110·2d12+17
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Post by darthlunchbox on Mar 6, 2020 19:52:01 GMT -8
Cade did feel a little bad about doing that to another fella as he watched... well, himself keel over in momentary agony. He started to say something... but then Caedus' aura exploded and the room started shaking as the other version of himself got up and threw himself at Cade with a wild frenzy of attacks. The lead left hook was the most dangerous attack the other man had thrown at him do far, the pain and rage substituting for experience and skill quite well. He had to just leap back to avoid the attack, not taking time to do any fancy dodging as the other version of himself pressed the attack. He managed to duck the elbow shot towards his forehead, and as Caedus tried to grab him he broke the hold and twisting around the knee. As he recovered, he felt the vice grips of the fancy pants version of himself grab onto him... then he was up and moving. Next thing he knew he was crashed down into the desk and heard a loud CRACK!His first thought was, Was that my back?!? as he groaned and tried to roll away from Caedus. It took a moment, but his body responded and with some difficulty he rolled off of the splintered remnants of the desk top. He struggled to his feet, taking quick stock of himself as he did. Everything hurt purty bad... but he wasn't out of this yet. He reached down inside of himself and felt the his body responding, ignoring enough of the bruising to allow him to move. He took a sip from the flask wound his neck and felt the sharp burn as the liquor traveled down his throat. He steadied himself as he flooded his body with power and then let out a wordless scream of rage before... he flickered out of sight and reappeared next to the lordling, smashing a ki infused punch that exploded as he struck. Flicker, Boom! Flicker, Boom! Flicker, Boom! Before he came back to his original position, panting. He needed to end this soon, he couldn't take many shots like that... {Battle Tracker}
Turns Suppressed: 1
DEFENSE PHASE. +10 Defense from Champ Gi Opponent
Attack 1 Caedus (166) vs Cade (175) = Miss Attack 2 Caedus (154) vs Cade (175) = Miss Attack 3 Caedus (173) vs Cade (175) = Miss
Attack 4 Caedus (203) vs Cade (175) = Hit!
Total damage: 35 -3 dr =32 damage
OFFENSE PHASE.
+15 Accuracy Champ Gi
At-Will: Taking a Sip to roll damage 2 times
At-Will:
At-Will:
Bonus Action: Rapid Movement -14 ki
Standard Action 1: Activating Regenerative Infusion!
Standard Action 2: Jaga Burst -19 Ki (Crit on 72 or above)
q592Uoni1d100+60
4d6+7
4d6+7
Blind on 30 or below 1d100
EFFECTS. Drunken Sips: 5/6 Instinct Charges: 4/8 Instinctual Def: 1/3 after this Regen Infusion: +5 HP and +3 Ki for 4 more turns
{ Battle Info} Cade KendrickBandit Level 2 Class Features:
Sneak Attack - Suppressing your Power Level to 50% or lower increases the damage of all attacks on the turn you release your suppression by 1d6 for each whole turn you were suppressed. You may not Suppress and activate Sneak Attack during the same turn.
Burgle - Once per turn, as a Bonus Action, you may add the following effect to any damage-dealing techniques you perform: “This technique reduces the target’s Accuracy or Defense modifiers(chosen when performing a technique) by -5 for 1 turn; increase your own Attack or Defense modifier(mirroring which was chosen previously) by +5 for 1 turn.”
Prey on the Weak - Your attacks targeting an opponent currently suffering from the “Wound” or “Cripple” status effects reduce their target’s Ki by 5 if they hit. If your attacks are benefiting from the “Burgle” class feature, you gain Ki equal to the amount this ability caused an opponent to lose; this ki is gained on your next turn and may not cause you to exceed your maximum Ki.
Sneakier Attack - Your Sneak Attack feature is now triggered by suppressing to 70% or less and increases damage by 1d6+1 per whole turn suppressed. Additionally, your Sneak Attacks inflict “Cripple” on their target(s).
Human Racial Trait: 9001 Lives
Techniques
Jaga Burst Cade screams and then explodes into blue light; he soon reappears near his opponent and flickers around them, delivering a flurry of punches that explode in small novas of light as he delivers them Type: Physical/Melee/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 Ki Learn: 2 Weeks
SONIC SWAY (Rank 3) You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills. Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE (Rank 3) You swiftly blink in and out of your opponent's attacks using your powerful natural instincts. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DRUNKEN FIST [Rank 3] You adopt a fighting style fueled by booze that makes you unpredictable and hard to get a bead on. Type: Utility Action: Bonus Action / At-Will to take sips Requirements: Requires Fighting skill of 40. Effect: Drunken Fist is activated as a Bonus Action. You get 4 Sips. At-will you can take Sips and activate an effect listed below. You may use at-wills from this technique more than once in a given turn. Once you’ve used all Sips, the technique ends. --As a Reactive Action, you may reduce a critical hit against you down to a normal hit. Costs 2 sips. --As a Reactive Action, you can resist a single Stun, Cripple, or Immobilize status that would be inflicted on you via attacks. Costs 1 sip. --Roll two sets of damage dice for a single melee Strike, Grapple, or Special Attack and take the higher of the two damage rolls. Costs 1 sip. Cost: 15 ki Limit: Once per thread. You may only have one stack of Sips active at a time. Ranks: At Rank 2 you have 5 sips. At Rank 3 you have 6 sips. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Enhanced Basic Tech: Strike Effect: d12 for damage with Strike.
Traits/Class traits
Dynamic Entry Activation: Passive Effect: You may perform 1 Attack on your first combat turn of a thread. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10.
Sadist Activation: None (Passive) Effect: Your Special Techniques have an additional +20% chance to inflict Cripple and Immobilize; if they did not already possess those effects, they now gain a base 20% chance to inflict those effects in addition to their other effects. Limit: --
Blitz Requirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Inventory
Cryo-Bomb A grenade containing a complex compound that causes an immediate chain reaction upon being detonated- this compound quickly freezes the area around its detonation. Type: Grenade Activation: Bonus Action Effect: Target one opponent; that opponent has a 50% chance to be afflicted with the Freeze status effect. The max chance to afflict any Status Effect is 95%. Limit: 2 uses per thread. Champion’s Gi This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit. Type: Outfit - Gi Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. Limit: 1 bonus applied per turn.
Lucky Trinket Be it a Rabbit's Foot, a lucky coin, or some other token- this item is known to be particularly lucky for some reaosn. Type: Supplementary - Magic Activation: Passive Effect: Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) Limit: Only one Lucky Trinket may be equipped at a time.
Regenerative Infusion While more advanced forms of this temporary nanite injection are not readily available, basic ‘kits’ can be purchased in specialty stores; the nanites contained therein work within the injected’s body to gradually replenish their health. Type: Restorative - Infusion Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns. Limit: 1 use per thread.
PL: 17,698--> 12389 HP: 43/70 | TEMP HP: 0/0 | KI: 59/100 FIGHTING: 50 | ENERGY CONTROL: 25 | REFLEXES: 50 | RESILIENCE: 30 MELEE ACCURACY: +60 | ENERGY ACCURACY: +35 | DEF: 130 DR: 3 | DMG MODIFIER: +3 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [356/3047] 1d100+60·4d6+7·4d6+7·1d100
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