Post by Achido on Sept 18, 2022 17:56:02 GMT -8
As Achido came in with a flurry of his own attacks, a smile began to sweep over his face for just a short moment. It was quickly interrupted with a massive headbutt to his nose, which caused the human to bleed more than usual. Before he could even retaliate from the headbutt, tears were already forming causing his vision to become very blurry but the sudden impact of more punches impacted his chest, which tossed the human back against the wall leaving a small crater where he hit. Smoke and debris scattered across the dojo and coughing was heard from where Achi was. "All right, all right! I think I’ve had enough for today." His voice rang out before he finally appeared out from the cloud of smoke with that same smile on his face. "You will have to show me more of that armbar in our next spar. But I’m hungry and I know Taco King has just what I want!" He admitted with a slight chuckle, rubbing the back of his head nervously. Achi finally gathered his stuff with Konja before leaving the dojo to get themselves another meal.
191/2,762
191/2,762
{Battle Actions!}
Standard Action: None
Accuracy
[N/A]
Strike
[N/A]
Standard Action: None
Accuracy
[N/A]
Strike
[N/A]
Bonus Action: N/A
At-Will Action: N/A
Standard Action: None
Accuracy
[N/A]
Strike
[N/A]
Standard Action: None
Accuracy
[N/A]
Strike
[N/A]
Bonus Action: N/A
At-Will Action: N/A
{Battle Stats}
Skills and Statistics
Fighting: 40
Energy Control: 20
Reflexes: 25
Resilience: 25
Accuracy: 1d100+40 (Fighting) + 5 Level 1 Martial Artist / 1d100+20 (Energy Control) + 5 Level 1 Martial Artist
Defense: 50+ 25 Reflexes +5 Level 1 Martial Artist = 80
HP: 50+ 25 Resilience + 10 Level 1 Martial Artist = 31/80
KI: 100
DR: -2
DM: +2
[Damage Taken= 33 minus 2 for Damage Reduction = 31
Skills and Statistics
Fighting: 40
Energy Control: 20
Reflexes: 25
Resilience: 25
Power Level: 11,890
Accuracy: 1d100+40 (Fighting) + 5 Level 1 Martial Artist / 1d100+20 (Energy Control) + 5 Level 1 Martial Artist
Defense: 50+ 25 Reflexes +5 Level 1 Martial Artist = 80
HP: 50+ 25 Resilience + 10 Level 1 Martial Artist = 31/80
KI: 100
DR: -2
DM: +2
[Damage Taken= 33 minus 2 for Damage Reduction = 31
{Racial/Class Traits}
Class: Martial Artist Level 1
Racial Trait: Student of a Thousand Arts
Requirements: Beastman, Human, or Monster
Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Traits:
Flawless Counter
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Crush
Requirements: Fighting Skill of 40
Activation: None (Passive)
Class Features:
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Assault - Twice per thread, you may roll two separate Accuracy Rolls for attacks used on your turn; you may choose between the two rolls.
Class: Martial Artist Level 1
Racial Trait: Student of a Thousand Arts
Requirements: Beastman, Human, or Monster
Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Traits:
Flawless Counter
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Crush
Requirements: Fighting Skill of 40
Activation: None (Passive)
Effect: Your melee critical hits deal +3 damage and inflict Wound on their target.
Class Features:
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Assault - Twice per thread, you may roll two separate Accuracy Rolls for attacks used on your turn; you may choose between the two rolls.