Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 23, 2019 21:05:57 GMT -8
Finally, it was time to start fresh. It was time to make amends. It was time to turn over a new leaf. It was time to get off of the ship, as they had arrived at the western harbor at last, meaning that Luther's trip was over. He and his trusty agent, Bigby had been on top of the ship's deck while it was docking, and neither of them wasted any precious second. They both travelled alongside each other to a vehicle rental agency, and the duo rented a decent vehicle, at least until Luther got back on his feet. The conversation the two had on the ship gave the big man new hope. Hope that the future might not be so bad after all. He still vowed to crush those who had wronged him, but other than that, he was reformed. Somewhat. He thought about all the sites he could see, the places he could be, the people he could meet, the food he could eat. All of these things seemed very appealing to the rapper, and he genuinely smiled at the thought of them. It was rare that anything like that or anything of the sort made Luther smile, but today, he was a new man. Today, he was Luther, the perfect man. His agent was the one driving, and the android had made the decision to stop for a bite to eat. They ended up consuming regular burgers, and they made small talk as they walked back towards the vehicle parked on the lonely and dimly lit road.
Word Count: 261 Initiative: lrjeCGfZ1-100Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
N/A Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT IYou make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES IIPredicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE IIILuther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Twice per battle. Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 60/60 KI: 100/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 9149 1-100
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Post by darthlunchbox on Dec 24, 2019 6:24:16 GMT -8
Bo wasn't an especially smart android... of course he hadn't been really smart before the butterfly people had taken him. He HAD always been strong though, and while his intellect had been slightly boosted by the on-boarding of his hardware, his strength had been greatly boosted. He had been out on his own for a while, but he never seemed to be able to hold a job for long. It was too boring. He had finally decided to just use his greatest asset, his strength, to take what he wanted. He started just taking whatever he could get his hands on and damn the consequences. Right now, or example, he wanted some zenni so he could get some hamburgers. He saw two men walking out of a restaurant, and a cruel grin crossed his broad face. His large hand reached out and grabbed Bigby by the throat and lifted him easily from the ground. "Bo says give me all your zenni or I'll beat your ass." Sometimes simple and direct was the best way to be. Initiative 7pk3xTFk1d100BATTLE INFO - Bo the Bandit{Spoiler}DEFENSE PHASE.
[Opponent's Name] Attack #1 vs Bo (55): Miss [Opponent's Name] Attack #2 vs Bo (55): Miss 0 dmg - 7 DR = 0 dmg.
OFFENSE PHASE.
Bonus Action:
Action 1:
Action 2:
EFFECTS.
TRAITS. Endure, +25 HP
Indomitable +4 dr
ITEMS.
DEFENSE/UTILITY TECHS. GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects.
Type: Defensive
Action: Bonus Action
Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks.
Duration. Until temp HP is gone.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS. Bo Bash Bo supercharges a punch and let's it loose at his opponent with supersonic power. Bo knows punches. Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Draining +5 HP to cost Minor Effect: Searing (40% chance to inflict burning) Cost: 15 ki and 5 HP
PL: 4500 HP: 130/130 | KI: 100/100 | DEF: 55 | ENG ATK: +30 | PHY ATK: +45 Word Count: [176/176] 1d100
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Post by darthlunchbox on Dec 24, 2019 6:47:47 GMT -8
Bo threw the little man against the building and faced them both down grinning arrogantly as he crossed his arms. "Well little mens, what will it be, your money or your lives? Bo doesn't have all day and he's hungry." He theatrically rubbed his stomach and grinned down at them... one of them had a look in his eyes, like he might want to fight. Bo swelled up and powered his PDB (personal defense barrier, patent pend, Red Riboon co) and a faint fuzzy barrier sprang into life just above the surface of his skin. Bo smirked at the small dark man, "You got something to say about it or you gonna be smart?" Bo dearly hoped he wasn't going to be smart... BATTLE INFO - Bo the Bandit{What Bo Knows}DEFENSE PHASE.
Luther Attack #1 vs Bo (55): Miss Luther Attack #2 vs Bo (55): Miss 0 dmg - 7 DR = 0 dmg.
OFFENSE PHASE.
Bonus Action:
Action 1:
Action 2:
EFFECTS.
TRAITS. Endure, +25 HP
Indomitable +4 dr
ITEMS.
DEFENSE/UTILITY TECHS. GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects.
Type: Defensive
Action: Bonus Action
Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks.
Duration. Until temp HP is gone.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS. Bo Bash Bo supercharges a punch and let's it loose at his opponent with supersonic power. Bo knows punches. Type: (Physical, Melee, Single) Action: Standard Action Base Damage: 3d10 Major Effect: Draining +5 HP to cost Minor Effect: Searing (40% chance to inflict burning) Cost: 15 ki and 5 HP
PL: 4500 HP: 130/130-15 temp| KI: 85/100 | DEF: 55 | ENG ATK: +30 | PHY ATK: +45 Word Count: [299/176]
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 24, 2019 7:42:33 GMT -8
As the dynamic duo made their way towards the rented vehicle, one of them suddenly choked out. The bigger of the two turned his head immediately, and was momentarily stunned by what he saw before him. Another man had his agent and dear friend by the throat, and was demanding zeni from the two of them. While Luther himself was at a loss for words, his ki sensors sprung into action, but only managed to pick up little to no energy being emitted from the criminal. But that didn't make any sense... Bigby was more than capable of defending himself, especially against someone with a ki signature as weak as this. Unless... this piece of trash was somehow some sort of cyborg? What? After a few moments, Bigby was released, and thrown roughly into a nearby building. He dropped to the pavement, and began coughing violently. Between coughs, he cursed the man responsible for his discomfort. "What.... the heck...? The hell.... man?!"Luther's eyes sparked. Figuratively, of course. There was a dark feeling welling up inside him. He wanted to punch something. He wanted to hurt something. That very rage that had fueled him in the south was returning. His eyebrows furrowed deeply, and he gave a silent, yet cold stare at Bigby's tormentor. "Are you sure that you want to do this man?"He knew that his own power couldn't be sensed, and that would only make this a whole lot easier for him. He began to raise his energy output, as his power increased slowly, but surely. At this time, the stout man was stumbling towards the two big men, still gasping for a bit more of the precious oxygen in the air. The dark one addressed him immediately, with a scowl on his face. "Bigby, let's teach this asshole a lesson."Luther was a bit worried, however. The last time he defended himself against a regular thief, he went down a road that eventually led to his current financial and mental situation. But maybe this time would be different. Either way, Luther was not going to let this man walk all over him.
Word Count: 356/617 darthlunchbox Battle Tracker Defense Phase
Attack 1: 75 Def vs Acc. Attack 2: 75 Def vs Acc.
Total Damage: 0
Offense Phase
Edge 2 established over Bo. +5 Acc, +3 Damage, +3 DR.
Selecting Feint & Countermeasures(Strategem).
At-Will:
Bonus Action: Power Up | +0 ki(0/100) | +25% PL
Standard Action 1(Sacrificed for Bonus Action): Countermeasures | -7 ki | +2 Stacks of 'Countermeasures'
Standard Action 2(Sacrificed for Bonus Action): Countermeasures | -7 ki | +2 Stacks of 'Countermeasures' Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (1/2) Countermeasures. (4 Stacks) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT IYou make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES IIPredicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE IIILuther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Twice per battle. Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20 Energy Accuracy: 1d100+40 Defense: 75 HP: 60/60 KI: 88/100 Damage Modifier: +2 DR: -2 Ki Cost: -1 ki(+2, Obi) PL: 11,436
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Post by darthlunchbox on Dec 24, 2019 9:08:33 GMT -8
Bo grinned and popped his knuckles... the little men did want to play. He started towards the mouthy one as he began charging his fist up. He was so strong now that it hurt him to punch with his augmented power... but it was worth it. He enjoyed the feeling of crushing his foes more than the pain he suffered when he tore muscles. The feeling of breaking the other people made his pain feel less. His fist began to glow a dark purple as he launched it in a straight no-nonsense strike at the talky man's head, it would impact him right between the eyes if he didn't move. Bo grinned and said, "After I crush you, little man, I will let Bigby pay me if he wants to not die. If not, he will join you soon." then sent a left cross towards the talky man's ear... Bo felt the excitement of battle begin to overtake him. People almost never refused to give him Zenni anymore... He was almost oddly grateful to this little man. It didn't mean he wasn't going to crush him though. Bo moved back and raised his arms up in a classic boxer's stance, his defenses ready to take whatever Luther wanted to dish towards him. BATTLE INFO - Bo the BanditDEFENSE PHASE.
Luther Attack #1 vs Bo (55): Miss
Luther Attack #2 vs Bo (55): Miss
0 dmg - 7 DR = 0 dmg.
OFFENSE PHASE.
Bonus Action:
Action 1: Bo Bash -14 ki -5 hp vjJMjaS31d100+45 3d10+8
Action 2: Strike
1d100+45
1d8+3
EFFECTS.
TRAITS.
Endure, +25 HP
Indomitable +4 dr
ITEMS.
DEFENSE/UTILITY TECHS.
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects.
Type: Defensive
Action: Bonus Action
Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks.
Duration. Until temp HP is gone.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Bo Bash
Bo supercharges a punch and let's it loose at his opponent with supersonic power. Bo knows punches.
Type: (Physical, Melee, Single)
Action: Standard Action
Base Damage: 3d10
Major Effect: Draining +5 HP to cost
Minor Effect: Searing (40% chance to inflict burning)
Cost: 15 ki and 5 HP
PL: 4500 HP: 130/130-10 temp| KI: 71/100 | DEF: 55 | ENG ATK: +30 | PHY ATK: +45 Word Count: [212/511] Luther 1d100+45·3d10+8·1d100+45·1d8+3
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 24, 2019 10:22:17 GMT -8
The newcomer wasted no time. On his face was a grin that Luther wished to knock off. He reminded the rapper of Murdock... Murdock, he wouldn't be seeing him anytime soon. The dark android paid rapt attention to every movement that the other supposed android made, and the dark and rather sinister energy surrounding Bo's fist was a bit lethal, and before he knew it, that very fist was flying towards his face. The punch crashed into the android's crossed arms, and forced the man back a by few steps. The thief's next sentence would earn him a sneer, or rather, two sneers, as Bigby was standing a few feet behind him, already holding a potent orb of violet energy in his palm. The left hook tossed at him would be avoided this time. Luther had ducked below the lesser strike and had taken a few more steps back. Those steps had placed him beside his agent, who was filled with a desire to prove himself to the other people here. "Like hell. The only thing I'm giving you is beating!"Bigby threw the energy gathered in his right palm at Bo, then leapt towards him, throwing a punch at his own face. Luther on the other hand, was gathering energy in both of his palms, and shouted as loud as he could. "I'll have you know that I'm no little man!"He thrust both his arms forward, releasing the two beams of energy at the same time. Bigby literally dived out of the way, ducking to the side as the twin ki beams rushed towards Bo. Seriously, that 'little man' nickname was already getting under his tough skin.
Word Count: 279/896 darthlunchbox Battle Tracker Defense Phase
Attack 1: 75 Def vs 55 Acc. Miss. Attack 2: 75 Def vs 65 Acc. Miss.
Total Damage: 0
Offense Phase
Edge 2 established over Bo. +5 Acc, +3 Damage, +3 DR.
At-Will: Order Bigby | Energy Attack
Accuracy: a8MQLHV61d100+40
Damage: 2d6
Bonus Action:
Standard Action 1: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 65 or higher due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 damage due to 'Slashing'): 1d100+45
Damage: 3d10+5
Burn(60 or lower due to 'Special Effects): Bo is currently immune to status effects.
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 65 or higher due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 damage due to 'Slashing'): 1d100+45
Damage: 3d10+5
Burn(60 or lower due to 'Special Effects): Bo is currently immune to status effects Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Power Up. +25% PL. (2/2) Countermeasures. (4 Stacks) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT IYou make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES IIPredicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE IIILuther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20(+5; Edge 2) Energy Accuracy: 1d100+40(+5; Edge 2) Defense: 75 HP: 60/60 KI: 66/100 Damage Modifier: +2(+3; Edge 2) DR: -2(+3; Edge 2) Ki Cost: -1 ki(+2, Obi) PL: 11,436(Power Up) 1d100+40·2d6·1d100+45·3d10+5·1d100+45·3d10+5
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Post by darthlunchbox on Dec 24, 2019 19:16:54 GMT -8
The puny man somehow avoided Bo's attacks and they had the gall to attack him with energy beams at the same time. Bo raised his arms and absorbed the blow, though it did mess his clothes up. Honestly. The gall of these people was beyond belief. Bo smacked his flaming clothing, putting it out... since his clothes were ruined anyway, this next move wouldn't have as much collateral damage at least. He clenched his fists and began to glow with purple energy once more and began swelling up in size until he stood a massive 18 feet tall. He voice almost sounded like thunder as he let out a wordless cry and charged up his fist again... and then pushed more power into it. When his fist was a swirling nexus of purple light, he slammed his fist to the ground between the other two combatants and released the energy in a rush. The asphalt split easily beneath his fist and ki enhanced shrapnel flew at both Luther and Bigby. They would both have to contend with this attack... Since they couldn't do the civilized thing and just hand their money over. BATTLE INFO - Bo the Bandit{Spoiler}DEFENSE PHASE.
Luther Attack #1 (88) vs Bo (55): Hit!
Luther Attack #2 (94) vs Bo (55): Hit!
Bigby Attack #2 (128) vs Bo (55): Hit!
51 dmg - 7 DR -10 Guard = 34 dmg.
OFFENSE PHASE.
Bonus Action: Guard -10 ki
Action 1: Bo Bash -14 ki -5 hp -5 ki to make an area attack 8f5p1o4L1d100+45 3d10+8 Giant form bonus damage 1d4 Action 2: Giant Form -14 ki
EFFECTS.
TRAITS.
Endure, +25 HP Indomitable +4 dr
ITEMS.
DEFENSE/UTILITY TECHS.
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration. Until temp HP is gone. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Bo Bash
Bo supercharges a punch and let's it loose at his opponent with supersonic power. Bo knows punches.
Type: (Physical, Melee, Single)
Action: Standard Action
Base Damage: 3d10
Major Effect: Draining +5 HP to cost
Minor Effect: Searing (40% chance to inflict burning)
Cost: 15 ki and 5 HP
PL: 4500 HP: 106/130-25 temp| KI: 28/100 | DEF: 55-->40 | ENG ATK: +30 | PHY ATK: +45 Word Count: [192/703] Luther 1d100+45·3d10+8·1d4
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 25, 2019 0:07:59 GMT -8
The twin beams of energy charged forth, and in a burst of light, made clear contact with their intended targets. A minor explosion and a small cloud of smoke followed, and the android prepared himself for any sudden attack. There were no sudden movements made by the thief, however, and once the smoke cleared and Luther saw the damage he and Bigby had done to the man, a smirk crossed his features. Ha, showed you bitch.Although, Bo was not finished yet. Far from it, actually. The same dark energy he had released before was now being emitted from his form in the form of a glow. Sooner rather than later, the dark android realized that Bo was getting... bigger. He kept growing, and growing, until he was alarmingly large in both height, and width. Luther's eyes widened with genuine awe. The supposed criminal now towered over him and his agent, and over a few surrounding buildings. A shout erupted from Bo's lips, piercing the duo's ears rather painfully. The giant began to charge ki into his fist once again, and he forcefully slammed his fist into the asphalt on the ground. An innumerable amount of rocks and debris flew towards him and his agent, and some of the rocks were as big as his two fists combined. He released a burst of crimson energy, blowing away most, if not all of the shrapnel flying towards him. Bigby, on the other hand, crossed his arms, and took the full force of the rocks flying at him head on. Bigby shouted with utter shock and surprise. "W-What the hell?!"Luther's teeth were grit, and his eyebrows were arched. He had been determined to teach this other android a lesson, and he was not going to be intimidated by some common criminal. "This changes nothing, Bo!"And with that, Luther fired a ki blast at the giant's face, and ran towards his feet. He attempted to tackle the titan's ankle, hopefully hindering his mobility. Bigby on the other hand, was utilizing ranged combat to the fullest, shooting a barrage of energy blasts at the big guy.
Word Count: 354/1250 darthlunchbox Battle Tracker Defense Phase
Attack 1: 75 Def vs 91 Acc. Hit for 14 dmg. Attack 2: 75 Def vs Acc.
Total Damage: 14-5-10(Guard)= 0
Offense Phase
Edge 2 established over Bo. +5 Acc, +3 Damage, +3 DR.
At-Will: Order Bigby | Energy Attack
Accuracy: fPytPrpy1d100+40
Damage: 2d6
Bonus Action: Guard | Reactive | -7 ki | +10 DR
Counteroffensive is in effect.
Standard Action 1: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 65 or higher due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 damage due to 'Slashing'): 1d100+55
Damage: 3d10+9
Burn(60 or lower due to 'Special Effects): 1-100 If inflicted, Bo will take 4 dmg each turn instead of 3 due to 'Demon Ring'.
Standard Action 2(Sacrificed for Bonus Action): Paralyze | -2 ki
Stun(80 or lower): 1-100 Stun will last for 4 turns if inflicted, due to Paralyze(Rank 3)'s effect.
Damage: 1-6
Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Countermeasures. (4 Stacks) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT IYou make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES IIPredicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE IIILuther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20(+5; Edge 2) Energy Accuracy: 1d100+40(+5; Edge 2) Defense: 75 HP: 60/60 KI: 47/100 Damage Modifier: +2(+3; Edge 2) DR: -2(+3; Edge 2) Ki Cost: -1 ki(+2, Obi) PL: 9,149 1d100+40·2d6·1d100+55·3d10+9·1-100·1-100·1-6
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Post by darthlunchbox on Dec 25, 2019 18:58:29 GMT -8
Bo thought his smash was good. Bo thought the smash would probably turn these guys into goo. Which actually would have been bad now that Bo thought about it. It was hard to spend zenni when it was covered in people goo. The little men shot energy rays into him again as Bo crossed his arms in front of him. The burning ball of ki hurt bad... the other one not so bad. The little human did something to his leg.. Bo felt it disrupt his ki flow. This pissed Bo off something awful. He growled and called in more ki from all around him... it erupted into a violet aura that swirled around him intensely as he lifted his fist once again. He let out a mighty wordless bellow, "AAHHHHHHHHHHHHHHHHH!!!!!!" And slammed his fist into the asphalt once again. This time there was more loose debris from his first strike to be picked up by his attack; his fist still dug into the ground with an explosion and sent shrapnel everywhere. As he loosed his attack, he shrank back down to his own size, no longer able to maintain the giant form. Luther found he was now clutching a normal sized knee. BATTLE INFO - Bo the Bandit{Spoiler}DEFENSE PHASE.
Luther Attack #1 (128) vs Bo (55): Hit! Crit! +9 dam
Luther Attack #2 (94) vs Bo (55): Hit!
Bigby Attack #2 (126) vs Bo (55): Hit!
40 dmg - 7 DR -10 Guard = 23 dmg.
OFFENSE PHASE.
Bonus Action: Guard -10 ki
Action 1: Bo Bash -24 ki -5 hp -5 ki to make an area attack latjqPvK1d100+45 3d10+8 Giant form bonus damage 1d4
Action 2: Power UP +25 ki +25% PL
EFFECTS. Stun 3 more turns
TRAITS.
Endure, +25 HP Indomitable +4 dr
ITEMS.
DEFENSE/UTILITY TECHS.
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration. Until temp HP is gone. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Bo Bash
Bo supercharges a punch and let's it loose at his opponent with supersonic power. Bo knows punches.
Type: (Physical, Melee, Single)
Action: Standard Action
Base Damage: 3d10
Major Effect: Draining +5 HP to cost
Minor Effect: Searing (40% chance to inflict burning)
Cost: 15 ki and 5 HP
PL: 4500-->5625 HP: 103/130 temp| KI: 14/100 | DEF: 55-->40 | ENG ATK: +30 | PHY ATK: +45 Word Count: [203/906] Luther 1d100+45·3d10+8·1d4
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 26, 2019 9:50:06 GMT -8
The duo's attacks were definitely affecting the giant thief. The barrage of energy blasts they sent his way exploded upon contact, creating several smoke clouds that wafted into the sky. Understandably, the giant android wasn't all too happy with the way this fight was going. Once again, he shouted loudly, and slammed his fist into the asphalt once more. Debris and shrapnel erupted from the ground, and flew in every which way they could've flown. Luther let out a shout of his own, his crimson aura bursting with a sudden blast of air accompanying it. The debris flying at him was blown away, and his aura elegantly danced around him, contrasting its usual violent nature. Bo began to shrink at once, getting smaller and smaller until he returned to his normal size. Luther dropped his aura, and allowed a cocky smirk to appear on his face. "What's the matter? The big bad Bo is tired already?"Bigby rushed past his client, and flew straight at the likely criminal. He shouted as he passed the rapper, seemingly annoyed. "Cut the crap, Luke!"Luther dropped his smirk, and immediately, his right fist began to glow a bright, crimson red. He charged forward as well, catching up with Bigby in the span of a second. They both released their punches at the same time, and if Luther's attack would make contact with the other android, a rather large burst of red energy would erupt from the collision.
Word Count: 244/1494 darthlunchbox Battle Tracker Defense Phase
Attack 1: 75 Def vs 134 Acc. Feinted. Attack 2: 75 Def vs Acc.
Total Damage: 0
Offense Phase
Edge 2 established over Bo. +5 Acc, +3 Damage, +3 DR.
At-Will: Order Bigby | Melee Attack
Accuracy: 9LcZ8Dfd1d100+40
Damage: 2d6
Bonus Action: Power Up | +25 ki(25/100) | +25% PL
Standard Action 1: Feint | Reactive | -12 ki
Counteroffensive is now in effect.
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 65 or higher due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 damage due to 'Slashing'): 1d100+55
Damage: 3d10+9
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn will inflict 4 dmg per turn instead of 3, due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Countermeasures. (4 Stacks) Power Up. +25% PL. (1/2) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT IYou make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES IIPredicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE IIILuther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20(+5; Edge 2) Energy Accuracy: 1d100+40(+5; Edge 2) Defense: 75 HP: 60/60 KI: 50/100 Damage Modifier: +2(+3; Edge 2) DR: -2(+3; Edge 2) Ki Cost: -1 ki(+2, Obi) PL: 11,436(Power Up) 1d100+40·2d6·1d100+55·3d10+9·1-100
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Post by darthlunchbox on Dec 26, 2019 12:45:13 GMT -8
Once again Bo had smashed good, but the little men escaped his deadly attack. Bo was feeling VERY frustrated. He raised his arms to block again and felt himself getting burned up... "This is not how this supposed to go!" he screamed out in frustration. A big ball of burning ki hit him once again, but this time it stuck to his frame and burned him more... like a big flaming ball of snot. The pain was overwhelming... Bo didn't know if he had ever taken so much pain so fast. What he did know was he was going to try to hit these people back and make them pay for his pain. This wasn;t about a robbery anymore... this was about pride. Bo charged up his arm with violet ki once more and stepped in to launch the powerful punch at Luther's smirky face. Bo then tried to knee the his opponent where his legs met together... if he was going to throw flaming snot at Bo, then no holds were barred in the big androids mind. He stood back, looking rough around the edges and starting to breathe heavily... he wasn't sure how much more of this he could take. BATTLE INFO - Bo the Bandit{Spoiler}DEFENSE PHASE.
Luther Attack #1 (76) vs Bo (55): Hit!
Luther Attack #2 (0) vs Bo (55): Miss
Bigby Attack #2 (67) vs Bo (55): Hit!
38 dmg - 7 DR = 31 dmg. -4 more for burning
OFFENSE PHASE.
Bonus Action: Power Up! +25 ki
Action 1: Bo Bash -24 ki -5 hp AUIOGc271d100+45 3d10+8
Action 2: Strike! 1d100+45
1d8+3
EFFECTS. Stun 2 more turns Burning 1 more turn TRAITS.
Endure, +25 HP Indomitable +4 dr
ITEMS.
DEFENSE/UTILITY TECHS.
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration. Until temp HP is gone. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Bo Bash
Bo supercharges a punch and let's it loose at his opponent with supersonic power. Bo knows punches.
Type: (Physical, Melee, Single)
Action: Standard Action
Base Damage: 3d10
Major Effect: Draining +5 HP to cost
Minor Effect: Searing (40% chance to inflict burning)
Cost: 15 ki and 5 HP
PL: 4500-->5625 HP: 58/130 temp| KI: 27/100 | DEF: 55 | ENG ATK: +30 | PHY ATK: +45 Word Count: [203/1109] Luther 1d100+45·3d10+8·1d100+45·1d8+3
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 26, 2019 13:34:08 GMT -8
The duo retreated as their attacks hit their mark. Bigby wandered a little over to the side as the two androids regarded each other. Bo seemed frustrated and angry, and Bigby nor Luther blamed him for feeling that way. He had shown confidence and faith in his abilities once the fight had begun, and now, he was being confronted with the fact that he wasn't strong enough. He wasn't tough enough to defeat them both at the same time. Luther's signature smirk returned to his face while Bigby raised his guard. "Isn't this ironic? Being beaten so easily by the two men you tried to rob. You're underestimating what we can do."Clearly, Bo wasn't going to simply sit down and let the big guy walk all over him. He dashed forwards quickly, and tossed a powerful punch at the rapper's smug face. His smirk evaporated, and he raised two arms to block the fist's path. The collision stunned him for a split second, and left him wide open for his opponent's next dirty move. The knee hit him square in the mechanical nuts, and his eyes widened quicker than they ever had before. He was thrown back by the painful impact, and was had to take three quick steps backwards to avoid falling. Bigby rushed in immediately, tossing another punch at the side of Bo's skull. He threw another punch at Bo, now engaging in a barrage of puny, quick strikes. Luther stood upright as his agent tassled with the thief, and drew both arms back behind him. Two orbs formed in his two hands, each glowing a brilliant red, and growing steadily. After a few seconds, he yelled at his agent. "Move!"Bigby dived to the side once more, and allowed Luther to unleash his fury. The two orbs charged forth, and threatened to explode on contact with almost anything.
Word Count: 312/1806 darthlunchbox Battle Tracker Defense Phase
Attack 1: 75 Def vs 61 Acc. Missed. Attack 2: 75 Def vs 76 Acc. Hit for 5 dmg.
Total Damage: 5-5= 0
Offense Phase
Edge 2 established over Bo. +5 Acc, +3 Damage, +3 DR.
At-Will: Order Bigby | Melee Attack
Accuracy: ThyocaQK1d100+40
Damage: 2d6
Bonus Action: Power Up | +25 ki(50/100) | +25% PL
Standard Action 1: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 60 or higher due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 damage due to 'Slashing'): 1d100+45
Damage: 3d10+5
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn will inflict 4 dmg per turn instead of 3, due to 'Demon Ring'.
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 60 or higher due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 damage due to 'Slashing'): 1d100+45
Damage: 3d10+5
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn will inflict 4 dmg per turn instead of 3, due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Countermeasures. (4 Stacks) Power Up. +25% PL. (2/2) Power Up. +25% PL. (1/2) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT IYou make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES IIPredicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE IIILuther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20(+5; Edge 2) Energy Accuracy: 1d100+40(+5; Edge 2) Defense: 75 HP: 60/60 KI: 53/100 Damage Modifier: +2(+3; Edge 2) DR: -2(+3; Edge 2) Ki Cost: -1 ki(+2, Obi) PL: 13,723(Power Up) 1d100+40·2d6·1d100+45·3d10+5·1-100·1d100+45·3d10+5·1-100
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Post by darthlunchbox on Dec 27, 2019 8:56:52 GMT -8
The little man's lips were flapping but Bo was too far gone to care. All there was in his world was rage and pain. He smacked at a nearby car in frustration as his attack missed again and sent it plowing into a nearby building. Once again they shot their burrning ki balls and energy beams at him as he raised his arms to fend off as much of the damage as he could... He was starting to feel shaky as his skin continued to burn. He roared in defiance and shook some of the burning ki off of him finally, while the newest strike remained on him, clinging and burning him still. He decided to try something new this time. His right leg began glowing with dark violet light and he charged forward. He leaped up and leveled a deadly kick at the little man's smart head where his smart mouth was attached. Maybe this would wipe the grin off of his stupid face. BATTLE INFO - Bo the Bandit{Spoiler}DEFENSE PHASE.
Luther Attack #1 (109) vs Bo (55): Hit!
Luther Attack #2 (102) vs Bo (55): Hit!
Bigby Attack #2 (119) vs Bo (55): Hit!
47 dmg - 7 DR-10 Dr from Guard = 30 dmg. -8 more for burning
OFFENSE PHASE.
Bonus Action: Guard -10 ki
Action 1: Bo Bash -24 ki -5 hp BGMs8Czg1d100+45 3d10+8
Inflict Burning on 40 or below 1d100 Action 2: Power up +25 ki
EFFECTS. Stun 1 more turns Burning 1 more turn TRAITS.
Endure, +25 HP Indomitable +4 dr
ITEMS.
DEFENSE/UTILITY TECHS.
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration. Until temp HP is gone. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Bo Bash
Bo supercharges a punch and let's it loose at his opponent with supersonic power. Bo knows punches.
Type: (Physical, Melee, Single)
Action: Standard Action
Base Damage: 3d10
Major Effect: Draining +5 HP to cost
Minor Effect: Searing (40% chance to inflict burning)
Cost: 15 ki and 5 HP
PL: 4500-->5625 HP: 15/130 temp| KI: 20/100 | DEF: 55 | ENG ATK: +30 | PHY ATK: +45 Word Count: [165/1274] Luther 1d100+45·3d10+8·1d100
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Luther
Gurus & Founders
Hey, nobody's perfect, 'cept me.
Posts: 115
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Post by Luther on Dec 28, 2019 14:43:04 GMT -8
The energy sent Bo's way had one job, and they did their job good. The powerful orbs that Luther had fired dealt a lot of damage, and the android could tell that this fight was just about over. The same smug smirk returned to his face, but remained there for only a few moments, and Bo charged forward once again with his usual reckless nature. The dark energy returned, and enveloped his opponent's leg instead of his fists, and it caught Luther off guard for a split second. Luckily, he managed to duck below the high kick in the nick of time, as a small bit of the energy emanating from Bo's leg singed the back of his neck. As he ducked, he gathered energy in his right palm. As soon as the kicking motion was completed,he thrusted his fist into the other android's midsection, and immediately released the energy gathered in the fist. That is of course, if the fist struck him in the first place. Either way, Luther would perform a quick jump backwards, and fire a second blast of burning ki at his opponent in the motion. Bigby did the same while wearing a serious expression on his face, and after that, Luther would taunt Bo, whether he was finally downed, or if he dared to still stand. "Stay down, dumbass."
Word Count: 225/2031 darthlunchbox Battle Tracker Defense Phase
Attack 1: 75 Def vs 115 Acc. Feinted. Attack 2: 75 Def vs Acc.
Total Damage: 0
Offense Phase
Edge 2 established over Bo. +5 Acc, +3 Damage, +3 DR.
At-Will: Order Bigby | Energy Attack
Accuracy: FPUpMeIq1d100+40
Damage: 2d6
At-Will: Use 1 stack of 'Countermeasures' on 'Feint'. | Reactive | -0 ki
Bonus Action: Feint(Countermeasures) | Reactive | -12 ki
Standard Action 1: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 60 or higher due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 damage due to 'Slashing'): 1d100+45
Damage: 3d10+5
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn will inflict 4 dmg per turn instead of 3, due to 'Demon Ring'.
Standard Action 2: Freestyled Shot | -12 ki | Slashing | Searing
Accuracy(Crits on a natural 60 or higher due to 'Opportunist' and 'Slashing'. Crit deals an additional 9 damage due to 'Slashing'): 1d100+45
Damage: 3d10+5
Burn(60 or lower due to 'Special Effects'): 1-100 If inflicted, Burn will inflict 4 dmg per turn instead of 3, due to 'Demon Ring'. Battle InfoFighting: 10 Energy Control: 30 Reflexes: 20 Resilience: 25 Class: Strategist Racial Trait: Infinite Core- You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.Traits:
Special Effects- Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so.Class Features: Opportunist- Increase your critical strike range by 10 with all attacks(95+ would instead be 85+.) If your target is currently suffering from a Status Effect, increase this to 15(95+ would instead be 80+.)Stratagem- At the beginning of each thread, you may select up to 3 Utility or Defensive techniques that you know. You may use each of those techniques one additional time during that thread.Counteroffensive- On a turn in which you have used a Defensive technique in response to an opponent’s attack(s), attacks you make gain +10 Accuracy and +4 damage on that turn.Current Effects:
Countermeasures. (3 Stacks) Power Up. +25% PL. (2/2) Techniques: FREESTYLED SHOTA potent, crimson red orb of energy is formed, then launched towards Luther's desired target. This orb could be fired from the palm, the mouth, or even kicked towards his opponent. Really, this attack could be used in any fashion.Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Searing Cost: 15 ki FEINT IYou make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Thrice per thread(Stratagem). Once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Additional ranks do not take time but cost 2 MP. COUNTERMEASURES IIPredicting his enemy's attacks, Luther readies himself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 10 ki Limit: Twice per thread(Stratagem). Ranks: Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. PARALYZE IIILuther stuns his target with a powerful and precise pressure point attack.Type: Utility Action: Bonus Action Effect: You have a 80% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. This technique also deals 1d6 damage to target inflicted, bypassing all DR. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Thrice per battle(Strategem). Ranks: This tech is already maxed out. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Inventory:ObiA belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all Techs by 2 ki. Limit: ... Expert Training GearDesigned with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place. Demon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Companion/Big DogLuther's stout, yet agile agent and trusted friend. He is not very tall compared to Luther, standing at 5'11" and weighing just as much as Luther. He is annoyed with Luther's anger issues, but has helped him get out of many pickles.Zeni Value: 40000 Zeni Cost: 120000 Rarity: Mythic Bigby(Big Dog) may make all actions a sidekick is prescribed to make. His bonus to attack with energy or physical weapons is +40, his damage dice is 2d6, and his HP is 20. Melee Accuracy: 1d100+20(+5; Edge 2) Energy Accuracy: 1d100+40(+5; Edge 2) Defense: 75 HP: 60/60 KI: 19/100 Damage Modifier: +2(+3; Edge 2) DR: -2(+3; Edge 2) Ki Cost: -1 ki(+2, Obi) PL: 11,436(Power Up) 1d100+40·2d6·1d100+45·3d10+5·1-100·1d100+45·3d10+5·1-100
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Post by darthlunchbox on Dec 28, 2019 20:22:27 GMT -8
Bo's kick went over Luther's head, leaving him open to Luther's quick and canny counter attack. The huge android flew up and away, Bigsby's and Luther's follow up attacks crashing into him and propelling him into the back of a passing garbage truck, body smoking. The truck didn't even slow down to check the crashing sound and proceeded down the road, happily piling more garbage on the prone form of Bo as it tried to come to terms with the karmic violence leveled against it. The sun was bright, the weather pleasant for Luther to continue his trip. The only bad thing was a flock of birds flying by bombed his rental car with their liquid waste...
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