tooba
New Member
Posts: 3
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Tooba
Sept 6, 2019 18:31:59 GMT -8
Post by tooba on Sept 6, 2019 18:31:59 GMT -8
Name: Tooba
Species: Namekian
Age: 17
Gender: Genderless
Appearance:
Personality:
Tooba comes off as a rather laid-back type, but he can be serious when the need arises. He has also been shown to be caring for both people and spirits alike. He has a mindset that no spirit is evil, that is just burdened with loss, anger, or whatever feeling it is having at that moment. The adult likes to joke a lot especially with new people he meets, it seems to be the way he opens to them. Ever since he was younger Tooba has a had a fierce sense of loyalty to those he cares for whether it be spirit or human alike. He wishes to bring a balance to the world.
History:
- Born an only child of a warrior Namekian, Tooba was destined for greatness from his birthright alone. His life began inside the Namekian boarders on earth. His father was a protector of the Gray Clan. So, it was only assumed that he himself would be fated to join his father. Unfortunately, things are not always as they seem.
- When he became of age to move in life from a child to an adult. He instead chose to become a aspirant of the ways of the mystic instead of the mighty warrior. His father dishonored, abandoned the now adult and never has been seen again. Shunned by his family, Tooba turned to the mystic sages to teach him to be a man and learn the ways of the spiritual energy in everything.
- After a few years training the now eager Tooba looks to make his mark on the world. His mission to seek out information about rare mystical creatures and items. He knows they exist and they somehow will get him closer to learning the truth about the Dragonballs and how to bring them back.
RP Sample:
A gentle breeze blew across the green field. A few birds soared over head as an outstretched hand reached up and pretended to grab them. From the base of the tree, the prone and young Namekian lay looking up. Pale green fingers grasped for an imaginary figure in the sky above. A slight tear fell from the aliens eye as they continue to lie there.
“ I am going to make you proud father. I will save our people and make you proud…”.
A quiet promise had been made. The open hand quickly became a fist in a blink of an eye. Taught went the muscles and sinew of the arm and a feint glow of energy began to surround it. Yellow eyes stared at the appendage and can only see purpose. Nothing was going to stop the young Namekian from fulfilling his purpose. To save his father’s love he would have to save his people. To do that he would have to find the Dragon Balls.
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tooba
New Member
Posts: 3
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Tooba
Sept 6, 2019 18:32:18 GMT -8
Post by tooba on Sept 6, 2019 18:32:18 GMT -8
Skills & Statistics
Fighting: 5 Energy Control: 10 Reflexes:15 Resilience: 0
Accuracy: 1d100 + 5(Fighting) / 1d100 + 10(Energy Control) Defense: 40 + 15 Reflexes – 15 Class = 40 Defense HP: 50 + 0 Resilience – 20 Class = 30 HP KI: 100 DR: +4
Class:
Racial Trait: Namekian Physiology Requirements: Namekian Effect:. You may make melee attacks from range, twice per battle. When you do, your attack has a +10 accuracy modifier. In addition, heal 1 HP naturally.
Effort Points:
Zeni: 1000 Zeni (You start with 1000 Zeni)
Mastery Points: 2/2
Traits: N/A
Class Features:
Mysticism - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Abjure: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Reactive Defensive Techniques. -Cleansing: You may remove one non-Special Status Effect from yourself or an ally of your choice. -Denial: You may select one non-Basic Technique known by an opponent. That opponent may not use the selected Technique for three turns. Only two techniques may be affected by Denial at a time. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Restoration: You restore 10 HP to yourself and your allies. You may instead choose to restore 5 HP and 5 Ki to yourself and your allies.
Healer - You begin play with the Utility Technique “Heal” and may use it one additional time per ally.
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tooba
New Member
Posts: 3
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Tooba
Sept 6, 2019 18:33:08 GMT -8
Post by tooba on Sept 6, 2019 18:33:08 GMT -8
Starting Non-Basic Technique Chosen:
TELEPORT You vanish--moving immediately through space and time by some unnatural means. Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. Cost: 25 ki. Limit: Once per battle. Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 4/5
HEAL [Class Bonus] You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
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