Post by Tolvur-Q12 on Dec 19, 2019 13:24:38 GMT -8
W-what? Bryce was going in for the kill and when he was then able to open his eyes he saw himself hitting nothing but air. It was both confusing as well as irritating at the same time. Though he assumed that the boy already knew he was quite irritated to begin with, since he had just gone all out, basically.
Seemed like his sparring partner had bought himself another turn, and Bryce started to wonder what kind of tricks this guy had left to show the mandroid in order to dodge attacks. Hopefully none, because Bryce was more than done by this point, which had actually been a swift change of heart for him. Mere moments ago he felt like trying to help this kid, but now with all the dodging this one seemed to be doing that thought had quickly faded.
So without any word spoken by him he would do the same thing as the boy, as he could now actually see the attack aimed at him. With some rapid moves he was able to grab the leg in mid air, spin around it and use that momentum to unleash a flurry of blows like before.
=================
WC: 198
EWC: 2576
Seemed like his sparring partner had bought himself another turn, and Bryce started to wonder what kind of tricks this guy had left to show the mandroid in order to dodge attacks. Hopefully none, because Bryce was more than done by this point, which had actually been a swift change of heart for him. Mere moments ago he felt like trying to help this kid, but now with all the dodging this one seemed to be doing that thought had quickly faded.
So without any word spoken by him he would do the same thing as the boy, as he could now actually see the attack aimed at him. With some rapid moves he was able to grab the leg in mid air, spin around it and use that momentum to unleash a flurry of blows like before.
=================
WC: 198
EWC: 2576
Defensive Phase
Bryce is hit 0 time(s) for 0 damage!
Battle effects
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase
At will: Champion's gi: +15 accuracy with a basic attacks this turn
At will: Flexmetal staff
At will: Blitz
BONUS ACTION: Rapid Movement -14 ki, +25 defense
STANDARD ACTION 1: Strike
STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: jJOVuG251d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
BLITZ: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
Stats:
Powerlevel: 9,328 [5]
Health Points; 77/90
Ki; 37/100 [0/100 regained]
Defense; 100
Accuracy melee; 50
Damage modifier melee: 4
Accuracy ranged; 25 [0]
Damage modifier ranged: 3
Damage reduction: 3
Techniques
Clash [0/1] -19 ki + cost of attack
When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Enhanced Sense ∞
You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [4/6]
Countermeasures [1/1] -14 ki
You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -14 ki
You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Flying Swallow -14 ki
Damage: 3d10
Effect: Temper - If this technique is the only Special Technique used on your turn, decrease the cost of the first Special Technique used on your next turn by 5 ki.
Effect: Wounding - This technique has a 40% chance to inflict Wound on hit.
Items
Flexmetal staff
You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers.
3 uses per thread [2/3]
Bonus action
Champion's gi
At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn.
1 bonus per turn
At-will
AI assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits
Class Combo attack
Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+0]
Class Solid foundation
You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Thrill of the hunt
Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Racial Infinite core type
You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Instinct - AI assistant
Your Defense is increased by +15.
Quick draw - AI assistant
You may activate Weapon-type items as At-Will Actions.
Blitz - AI assistant
When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
N/A
1d100+65·1d8+6·1d6·1d100+65·1d8+6·1d6·1d100+65·1d8+6·1d6·1d100+65·1d8+6·1d6·1d100+65·1d8+6·1d6·1d100+65·1d8+6·1d6Bryce is hit 0 time(s) for 0 damage!
Battle effects
Edge
Attack Phase
At will: Champion's gi: +15 accuracy with a basic attacks this turn
At will: Flexmetal staff
At will: Blitz
BONUS ACTION: Rapid Movement -14 ki, +25 defense
STANDARD ACTION 1: Strike
STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: jJOVuG251d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
BLITZ: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
Stats:
Powerlevel: 9,328 [5]
Health Points; 77/90
Ki; 37/100 [0/100 regained]
Defense; 100
Accuracy melee; 50
Damage modifier melee: 4
Accuracy ranged; 25 [0]
Damage modifier ranged: 3
Damage reduction: 3
Techniques
Clash [0/1] -19 ki + cost of attack
When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Enhanced Sense ∞
You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [4/6]
Countermeasures [1/1] -14 ki
You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -14 ki
You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Flying Swallow -14 ki
Damage: 3d10
Effect: Temper - If this technique is the only Special Technique used on your turn, decrease the cost of the first Special Technique used on your next turn by 5 ki.
Effect: Wounding - This technique has a 40% chance to inflict Wound on hit.
Items
Flexmetal staff
You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers.
3 uses per thread [2/3]
Bonus action
Champion's gi
At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn.
1 bonus per turn
At-will
AI assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits
Class Combo attack
Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+0]
Class Solid foundation
You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Thrill of the hunt
Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Racial Infinite core type
You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Instinct - AI assistant
Your Defense is increased by +15.
Quick draw - AI assistant
You may activate Weapon-type items as At-Will Actions.
Blitz - AI assistant
When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
N/A