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Post by Duke Satan on Dec 15, 2019 1:50:34 GMT -8
Celerai got pummeled straight into the ground by the Duke's overwhelming barrage, but he did not yield. So clearly the kid's got some willpower in that little rattling dome of his, too. Before the towering Earthling warrior could comment on that and even commend Celerai for enduring the onslaught, the Saiyan leapt at him, having apparently changed his strategy. He was no longer imbuing his fists with a blade of ki nor was he shooting energy blasts at his opponent - instead, he just leapt, grappled onto Duke and pushed him to the ground. Wrestling. Despite Celerai's smaller size, he managed to tip Duke over and slam him to the ground, giving him no room for escape. Not... the best outcome, since that means he won't be able to put up a fast enough defense if the time comes when it's needed. He couldn't get into Celerai's head... but he could only assume that the young Saiyan was planning to build off of this. He wasn't going to let that happen. Suddenly, he released a massive barrage of punches yet again, aiming to blow the Saiyan away from him with sheer physical might. [Words: 192/1488] Defensive Phase Grapple - vs 40 def - hits for 6 damage! Immobilized! Grapple - vs 40 def - hits for 6 damage!
Total damage: 12 - 6 DR = 10 damage (Enhanced Grapple).
Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Power Up (+25 ki, +25% PL)
Standard Action: Barrage of Fists - Strike (0 ki) - +2 base damage mod
Accuracy - r77ppnzk1d100+35 Damage - 1d8+2
Standard Action: Barrage of Fists - Strike (0 ki) - +2 base damage mod
Accuracy - 1d100+35 Damage - 1d8+2
Battle Effects Powwer Up: 1/2 turns, 50/100 ki recovered Immobilize: 1/2 turns
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 4 049 (3 239)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 89/105 KI: 76/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d8+2·1d100+35·1d8+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 15, 2019 3:46:59 GMT -8
Celerai decided that in order to make an impact he had to change his strategy, so that he could catch him off guard. The Saiyan was pummeled to the ground by Duke, with his barrage of punches. Wasting no time, Celerai, in a crouching position leaped at him and attempted to tackle him to the ground. Well, more like wrestle him. It wasn't really expected for the Saiyan with such a small body to bring down Duke, but he did. Celerai planned to take advantage of this so he got up as quickly as he could. But, as he turned around to face Duke, once again, a barrage of fists came at him. The Saiyan crossed his arms, because he felt that dodging would be an option. This guy just keeps getting faster and faster with these punches.The human stopped, and the Saiyan brought his plan into action. He dashed backwards, firing two ki blasts at his opponent. WC: 159 | 2,209 BATTLE INFO - CELERAI DEFENSE PHASE.
[Duke Satan] Attack #1: Hit for 6 dmg. [Duke Satan] Attack #2: Missed 6 dmg - 4 DR = 2 dmg. Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE.
Bonus Action: Focus Energy | +15 Energy Acc | -10 ki
Action 1: Ki Blast | -2 ki Atk Bonus: +15 | Dmg Bonus: +0 | Inflict Bonus: +15% 0w6_5FGo1d100+30 for atk. 2d6+3 for dmg. [N/A] for inflict.
Action 2: Ki Blast | -2 ki Atk Bonus: +15 | Dmg Bonus: +0 | Inflict Bonus: +15% 1d100+30 for atk. 2d6+3 for dmg. [N/A] for inflict.
EFFECTS. Ki Regenerated: 50/100 | Power Up
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap.
Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 25 ENERGY CONTROL: 10 REFLEXES: 25 RESILIENCE: 20
BASE PL: 1,856 | CURRENT PL: 1,856 HP: 68/100 | KI: 28/100 | DEF: 75 | ENG ATK: +15 | PHY ATK: +35 | DMG MOD: +1 Tag: Duke Satan 1d100+30·2d6+3·1d100+30·2d6+3
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Post by Duke Satan on Dec 16, 2019 7:19:46 GMT -8
While Duke Satan might have pummeled his opponent into the ground, the results of his offensive did not satisfy the sunglasses wielding Earthling - Celerai swiftly stood up, not much worse for wear than before, and lunged right back at him. Thankfully, he did not resort to wrestling moves this time - instead, however, Duke had to contend with two energy blasts, striking him straight in the chest, moving faster than he could dodge of block. They left smouldering and scorching wounds on his body and forced the towering warrior to wince. But not yield. And now that Celerai has come close... it was going to be easier to aim his next technique. Duke Satan drew back his arm, clenching it into a fist, then suddenly threw it at the air. The sheer force and momentum of his punch whipped up a burst of wind, it storming across the ground and aiming to engulf the Saiyan completely. It was a lot more focused than his blows from before, forgoing some of its strength in favor of even greater accuracy, but overwhelmingly powerful none the less. [Words: 183/1671] Defensive Phase Ki Blast - vs 40 def - hits for 8 damage! Ki Blast - vs 40 def - hits for 13 damage!
Total damage: 21 - 6 DR = 15.
Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Focus Energy (10 ki) - +15 accuracy with Energy attacks
Standard Action: Air Burst - Melee Energy Blast (4 ki) - +2 base damage mod
Accuracy - eHk9kTHU1d100+50 Damage - 1d12+2
Standard Action: Air Burst - Melee Energy Blast (4 ki) - +2 base damage mod
Accuracy - 1d100+50 Damage - 1d12+2
Battle Effects Powwer Up: 2/2 turns, 50/100 ki recovered Immobilize: 2/2 turns
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 4 049 (3 239)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 74/105 KI: 57/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+50·1d12+2·1d100+50·1d12+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 17, 2019 2:58:41 GMT -8
Those two ki blasts had some stuff going on, as they got the humans chest scorched. Ouch, that's ... gotta burnThe Saiyan rushed at Duke again, but when he saw Duke's fist aimed straight at him, he crossed his arms. Surprisingly, it wasn't a punch, it was a powerful burst of air. "THIS ISN'T FUN! YOU GET TO USE THIS, BUT I CAN'T STRIKE YOU IN THE BACK!"Once it seized, the Saiyan was a pretty good distance away from the human. He thought of making his blade again but something struck him. Well, I can't do that now, he might charge at me. Wait, I remember, at the Fight Club, when Shinryu used the technique that I must try.And there it was, he charged at Duke, as his neon green aura burst to life. He was charging a neon green ki blast while doing so and upon reaching a decent distance away from him, he squashed the ki blast. The neon green energy was still left around his fist. He leaped into the air, and pulled back his fist, when he launched it, it was aimed at the human's face. Looking at it, you may say it's a 'Superman punch'. WC: 204 | 2,413 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Duke Satan] Attack #1: Missed [Duke Satan] Attack #2: Missed 0 dmg - 4 DR = 0(2) dmg. Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE.
Bonus Action 1: Rapid Movement | +25 Defense | -15 ki
Bonus Action 2: Power Up | +25 Ki | -0 ki
Action 1: Ki Blade | -2 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +15% WQXktf8V1d100+35 for atk. 2d6+3 for dmg. [N/A] for inflict.
Action 2: Sacrificed for Bonus Action | -0 ki Atk Bonus: +15 | Dmg Bonus: +0 | Inflict Bonus: +15% [] for atk. [] for dmg. [N/A] for inflict.
EFFECTS. Ki Regenerated: 75/100 | Power Up PL is raised by 25% for 2 turns | 1/2
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap.
Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 25 ENERGY CONTROL: 10 REFLEXES: 25 RESILIENCE: 20
BASE PL: 1,856 | CURRENT PL: 2,320 HP: 66/100 | KI: 36/100 | DEF: (75+25)100 | ENG ATK: +15 | PHY ATK: +35 | DMG MOD: +1 Tag: Duke Satan 1d100+35·2d6+3
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Post by Duke Satan on Dec 18, 2019 3:47:39 GMT -8
The Saiyan once again threw a fit. Having gotten blasted by a burst of air, he complained that him being able to use this while Celerai does not get to punch him in the back is unfair. Even though... he didn't seem to get wounded by the burst at all... "How are these things even remotely comparable?!" the Duke yelled, busy speaking while the Saiyan charged at him, and thus received the full force of an energy-infused blow straight into his gut. Despite the overwhelming power all wrested into his body, he remained on his two feet and clenched his teeth to endure the strike. He wants some real techniques, huh? If so... He shall display something he's witnessed in the old tapes of his ancestors, a trademark technique he has learned from just watching movies and has figured out how to perfectly replicate. Duke Satan leapt back and moved into a complex battle stance, resembling that of the legendary martial artist from whom he inherits his title, then ran forward yelling: "Satan Miracle Special Ultra Super Megaton PUNCH!!!" With the last word of the long incantation, the Duke suddenly sent his first forward, straight towards Celerai's nose, only for his knuckles to stop centimeters before impact. It appeared like nothing more than a weak, failed punch, perhaps... but the delayed effect of the strike came into effect after a mere few seconds. A massive, powerful shockwave, ripping apart everything in sight and aiming to toss the Saiyan away like a ragdoll. [Words: 254/1925] Defensive Phase Ki Blast - vs 40 def - hits for 8 damage!
Total damage: 8 - 6 DR = 2.
Bristling Defenses deals 1 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Focus Energy (10 ki) - +15 accuracy with Energy attacks
Standard Action: Satan Miracle Special Ultra Super Megaton Punch - Melee Energy Blast (4 ki) - +2 base damage mod
Accuracy - PwkRR|iN1d100+50 Damage - 1d12+2
Standard Action: Satan Miracle Special Ultra Super Megaton Punch - Melee Energy Blast (4 ki) - +2 base damage mod
Accuracy - 1d100+50 Damage - 1d12+2
Battle Effects Powwer Up: 50/100 ki recovered
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 239
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 72/105 KI: 39/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+50·1d12+2·1d100+50·1d12+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 18, 2019 6:48:57 GMT -8
The Saiyan was wondering how the guy was so tough. He has hit him so many times, but yet the human still stood firm. Celerai claimed that Duke shouldn't use that wind attack that he keeps on using because he is not allowed to use Cutting Edge. Celerai saw this as being unfair. But, Duke wondered how are those two attacks comparable. While charging at Duke, the Saiyan said "Simple, you use it almost a the time and it's annoying, just like my attack."He rammed his imbued fist into Duke stomach, but he nearly flinched. Impressive. He took it like it was nearly anything.The Saiyan dashed backwards, only to see Duke charging towards him, and while doing so he shouted, "Satan Miracle Special Ultra Super Megaton PUNCH!!!" What an abnormally long name.
The Saiyan stopped and saw that Duke was trying to punch him, so he raised his hand in front of his to block it. After a few moments, Duke's fidt was right in front of Celerai's palm in front of his face,not making contact. "Huh?"Then suddenly, a huge shockwave came from his fist, attempting to blow Celerai away. That was unexpected, but Celerai still managed to cross his arms and stand. He tried to walk through the wind attack, but he nearly went anywhere. When it stopped, his arms were still crossed, and his feet were numb for a second. It's my turn Duke.After all that, the neon green energy was still coated over his fist. He charged at the human attempting to get behind him. When he did so, he attempted to strike Duke in the back with his elbow, and punch him as hard as he could with his imbued fist in that same area. WC: 296 | 2,709 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Duke Satan] Attack #1: Hit for 12 dmg [Duke Satan] Attack #2: Missed 12 dmg -(4+10)14 DR = 0 dmg. Bristling Defenses deals 1 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE.
Bonus Action 1: Guard | +10 DR | -7 ki
Action 1: Cutting Edge | -15 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% bRI_fkVR1d100+35 for atk. 3d10+1 for dmg. 1d100 for inflict. (Immobilize)
Action 2: Ki Blade | -2 ki Atk Bonus: +15 | Dmg Bonus: +0 | Inflict Bonus: +0% 1d100+35 for atk. 2d6+3 for dmg. [N/A] for inflict.
EFFECTS. Ki Regenerated: 75/100 | Power Up PL is raised by 25% for 2 turns | 2/2
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap.
Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 25 ENERGY CONTROL: 10 REFLEXES: 25 RESILIENCE: 20
BASE PL: 1,856 | CURRENT PL: 2,320 HP: 65/100 | KI: 12/100 | DEF: 75 | ENG ATK: +15 | PHY ATK: +35 | DMG MOD: +1 Tag: Duke Satan 1d100+35·3d10+1·1d100·1d100+35·2d6+3
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Post by Duke Satan on Dec 20, 2019 2:07:34 GMT -8
Ah yes. The Duke's style of fighting is annoying. Therefore... it is perfectly fine for Celerai to use his own annoying technique... even though they were incomparable, as one was a legitimate type of fighting whereas the other was just dirty strikes at the back... Alright. The Duke was not going to question the logic behind that statement and just move on the battle - which, naturally, devolved to Celerai hopping behind his back and striking him with all the force he was able to muster. The towering mountain of muscle stumbled, slightly, but quickly collected himself back - and promptly pulled out a small piece of candy from his pocket. It was, of course, none other than the trademark Satan Candy of his family, the dense sugar content within it immediately rejuvenating him and getting him ready to fight for more. "Do you want one?" he suddenly called out, turning towards Celerai, and briefly spun a second candy within his fingertips before stashing it back inside his pocket. "Nah, kid, you're not getting any until you learn to fight like a real man! Which is what my offer will entail, in fact!" [Words: 191/2116] Defensive Phase Cutting Edge - vs 40 def - hits for 14 damage! Ki Blade - vs 40 def - hits for 12 damage!
Total damage: 26 - 16 DR = 10.
Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Guard (10 ki) - +10 Damage Reduction
Standard Action: Power Up (+25 ki, +25% PL)
Standard Action: Satan Candy - First Aid Kit (+30 HP)
Battle Effects Power Up: 1/2 turns, 75/100 ki recovered
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 4 049 (3 239)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 92/105 KI: 54/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately.
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 20, 2019 6:07:54 GMT -8
Duke took those blows again, and he barely flinched. Celerai, that was behind the human, saw that he was reaching in his pockets. He pulled out a piece of candy. "Hey, come on. No breaks allowed."Then Duke turned around to face the Saiyan that was behind if him and asked him if he would like to have one. "Is that a rhetorical question? Yes, of course."Duke claimed that he had to earn it, and the only way to do that is to fight like a real man. So yes, if Celerai really wanted it, he would basically have to 'change his fighting style.' "What kind of offer is that? Your telling me to change me fighting style for a stupid candy. Well yes, it's been a long time since I've eaten some sweets, but no. What I will do is stop attacking you in the back. How does that sound?"With that said, he dashed a few metres away from Duke and added "Let me warm up again, give me a moment."His neon green aura appeared as a coat around him, before it flared up like a burning flame. After a few moments, his aura dissipated. With his imbued fist still intact, he rushed at his opponent and attempted to smack Duke in his stomach. WC: 220 | 2,929 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Duke Satan] Attack #1: [Duke Satan] Attack #2: 12 dmg -(4+1)5 DR = 0 dmg. Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE.
Bonus Action 1: Sense | +5 Defense, +5 Accuracy, +1 DR, +1 Dmg | -0 ki
Bonus Action 2: Power Up | +25 ki | -0 ki
Action 1: Ki Blade | -2 ki Atk Bonus: +5 | Dmg Bonus: +1 | Inflict Bonus: +0% k1fuKEaR1d100+40 for atk. 2d6+4 for dmg. [] for inflict.
Action 2: ... | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
EFFECTS. Ki Regenerated: 100/100 | Power Up PL is raised by 25% for 2 turns | 1/2
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap.
Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 25 ENERGY CONTROL: 10 REFLEXES: 25 RESILIENCE: 20
BASE PL: 1,856 | CURRENT PL: 2,320 HP: 63/100 | KI: 35/100 | DEF: (75+5)80 | ENG ATK: +(15+5)20 | PHY ATK: +(35+5)40 | DMG MOD: +(1+1)2 Tag: Duke Satan 1d100+40·2d6+4
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Post by Duke Satan on Dec 21, 2019 2:00:45 GMT -8
"Bahahaha!" the Duke of Satan laughed heartily right after Celerai's tantrum. The kid certainly did take these things to heart a lot! And, fine, if he wants to fight with strikes from the back and keep complaining about this sorts of stuff, then fine, who is he to tell him that what he is doing is wrong? Instead, the Duke focused on the battle at hand, moving into a basic defensive stance in response to the Saiyan's charge. A blow head straight towards his gut. Instead of it, however, the Saiyan's knuckles found themselves tearing through thin air, the Duke flash-stepping to the side and thus avoiding the technique outright. And that was not all! He hopped back a few meters and lunged forward, feet outstretched forward, and roared: "DYNAMITE! KIIIICK!!!" The legendary technique of the Satan lineage, modified on the fly for the battle at hand. It was no longer just a single, albeit extremely powerful kick. Both of his legs soared through the air, aiming to smash into Celerai's pelvis with the right and then follow with the left. [Words: 181/2297] Defensive Phase Ki Blade - vs 40 def - critical miss!
Total damage: 0 - 6 DR = 0.
Bristling Defenses deals 0 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Focus Energy (10 ki) - +15 accuracy with Energy attacks
Standard Action: Dual Dynamite Kick - Melee Energy Blast (4 ki) - +2 base damage
Accuracy - _6XB2Zhp1d100+50 Damage - 1d12+2
Standard Action: Dual Dynamite Kick - Melee Energy Blast (4 ki) - +2 base damage
Accuracy - 1d100+50 Damage - 1d12+2
Battle Effects Power Up: 2/2 turns, 75/100 ki recovered
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 4 049 (3 239)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 92/105 KI: 36/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. [/quote] 1d100+50·1d12+2·1d100+50·1d12+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 21, 2019 3:26:59 GMT -8
Celerai has been feeling a little bit exhausted from this spar, but Duke made the spar seemed like it's just beginning. He was pretty energetic in Celerai's opinion. The Saiyan charged at Duke, attempting to punch him in the stomach, but instead of doing that, he ended up punching air. "Huh?"
Within no time he could hear Duke coming, with both his legs outstretched, at him shouting, "DYNAMITE! KIIIlCK!!!" The most he could do at this point was to cross his arms and take the impact, which is exactly what he did. His right leg made impact first, accompanied by his left leg. A powerful shockwave travel across the open space. Celerai staggered for a bit and then regained his balance. His first still had the neon green energy lingering around it. So with his opponent right in front of him, he launched both his first at his stomach. WC: 151 | 3,080 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Duke Satan] Attack #1: Hit for 10 dmg [Duke Satan] Attack #2: Hit for 8 dmg 18 dmg -(4+10)14 DR = 4 dmg. Bristling Defenses deals 0 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE.
Bonus Action 1: Sense | +10 DR | -7 ki
Action 1: Strike | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% KyZAgzJf1d100+35 for atk. 1d8+1 for dmg. [] for inflict.
Action 2: Ki Blade | -2 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% 1d100+35 for atk. 2d6+3 for dmg. [] for inflict.
EFFECTS. Ki Regenerated: 100/100 | Power Up PL is raised by 25% for 2 turns | 2/2
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap.
Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 25 ENERGY CONTROL: 10 REFLEXES: 25 RESILIENCE: 20
BASE PL: 1,856 | CURRENT PL: 2,320 HP: 59/100 | KI: 26/100 | DEF: 75 | ENG ATK: +15 | PHY ATK: +35 | DMG MOD: +1 Tag: Duke Satan 1d100+35·1d8+1·1d100+35·2d6+3
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Post by Duke Satan on Dec 22, 2019 3:06:08 GMT -8
The Dynamite Kick never fails. There is a reason why this technique has been passed down the Satan lineage for generations - and Celerai got to experience its full, unbridled power. However, it was clearly not enough to take him down, and after stumbling back a little, the young Saiyan lunged to retaliate. One blow struck Duke Satan straight in the gut, then a second one - but, facing off against his tensed abs, neither one of the energy-infused strikes managed to crack his defense and leave lasting damage. The towering Earthling noble cracked a smirk. This battle has lasted a long time... and yet neither one of them seemed any closer to yielding and surrendering. He could not comment about his abilities, he knew exactly what he's capable of very well. But Celerai's endurance and unyielding attitude was a mild surprise. "Young man! Try again, and harder this time!" he yelled. To give Celerai some additional motivation, he chose to retaliate while the Saiyan was still right in front of him - the man clenched his right fist and threw it forward, aiming to shove it straight into his opponent's gut for one overpowering strike. [Words: 193/2490] Defensive Phase Energy Blast - vs 40 def - crits for 9 damage! Ki Blade - vs 40 def - hits for 9 damage!
Total damage: 18 - 16 DR = 2.
Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Guard (10 ki) - +10 Damage Reduction
Standard Action: Power Up (+25 ki, +25% PL)
Standard Action: Heavy Smash - Strike (0 ki) - +2 base damage
Accuracy - VVzddW481d100+50 Damage - 1d8+2
Battle Effects Power Up: 1/2 turns, 100/100 ki recovered
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 4 049 (3 239)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 90/105 KI: 51/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+50·1d12+2·1d100+50·1d12+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 23, 2019 5:02:00 GMT -8
This spar has been going on for quite a while now, which is why Celerai tired. Not tired until the point where he can't fight, but to the point where he can hardly throw an actual punch that would make Duke flinch for a second. "Huh?"It was pretty much it for Celerai and his stamina, but not his determination. He was even encouraged by the Duke of Satan himself, to try harder. BAM! As Duke's fist connected with Celerai's stomach. This caused him to be much more aware of what he was doing, in other words, a wake up call. He stood a few metres away from the human, and proceeded to rub his hands together, transferring some of the energy on his right hand to his left. I told him that I wasn't a walk over and now this. Yes, he is stronger than me, but I must give him a challenge.
He charged at his opponent, with his two ki imbued fist, attempting to punch the towering human in the stomach twice. WC: 177 | 3,257 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Duke Satan] Attack #1: Hit for 10 dmg [Duke Satan] Attack #2: 10 dmg -4 DR = 6(8) dmg. Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE.
Bonus Action 1: Dragon Dash | +3 Dmg | -7 ki
Action 1: Ki Blade | -2 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% jsbrR8HF1d100+35 for atk. 2d6+6 for dmg. [] for inflict.
Action 2: Ki Blade | -2 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% 1d100+35 for atk. 2d6+6 for dmg. [] for inflict.
EFFECTS. Ki Regenerated: 100/100 | Power Up PL is raised by 25% for 2 turns | 2/2
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap.
Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 25 ENERGY CONTROL: 10 REFLEXES: 25 RESILIENCE: 20
BASE PL: 1,856 | CURRENT PL: 2,320 HP: 51/100 | KI: 15/100 | DEF: 75 | ENG ATK: +15 | PHY ATK: +35 | DMG MOD: +1 Tag: @
3ea524 1d100+35·2d6+6·1d100+35·2d6+6
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Post by Duke Satan on Dec 25, 2019 5:17:55 GMT -8
Two powerful, energy-infused blows smashed straight into the Duke's gut, their force overpowering even the greatest warheads known to man - despite everything which Celerai poured into the attack, all it managed to do was stagger the mountain of muscle for a short while before he promptly regained his composure. "Willpower, son. It hardens in response to physical trauma." the Duke muttered under his breath and cracked a proud smirk. "And do you know who exemplifies the word 'willpower' more than anyone else on the planet, more than you or me combined?" He pushed his sunglasses up his nose, standing up to full height. "Do you have any idea how many time Mister Satan himself had to endure blows infinitesimally more powerful enemies than anyone walking the surface of Earth today? More than once! Was he any less mortal than you or me? Absolutely not! All he had was willpower, lots of it, to push through the hardest adversity! I am your adversity today! Show me your willpower!" Yelling, the Duke of Satan swung his fist, aiming to deal two powerful punches straight across Celerai's jaw. [Words: 186/2676] Defensive Phase Ki Blade - vs 40 def - hits for 15 damage! Ki Blade - vs 40 def - hits for 12 damage!
Total damage: 27 - 16 DR = 11.
Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Guard (10 ki) - +10 Damage Reduction
Standard Action: Heavy Smash - Strike (0 ki) - +2 base damage
Accuracy - dcdNRJzd1d100+35 Damage - 1d8+2
Standard Action: Heavy Smash - Strike (0 ki) - +2 base damage
Accuracy - 1d100+35 Damage - 1d8+2
Battle Effects Power Up: 2/2 turns, 100/100 ki recovered
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 4 049 (3 239)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 79/105 KI: 41/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d8+2·1d100+35·1d8+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Dec 26, 2019 5:45:48 GMT -8
It wasn't Celerai's day, as it seemed as if he would come out of the spar as the loser. He threw two powerful ki infused punches at the Duke of Satan, bit all they managed to do was to make him stagger for a quick moment, then stand up as if nothing happened. It was pretty surprising for Celerai, to see a guy getting hot so many times, but still seemed to be in good condition. And also that piece of candy that Duke ate. Celerai wasn't too pleased with that, as it made him as energized as he was before the fight started. Duke started one of his lectures again. Well, for the sole purpose of helping the Saiyan. But this time, it was about 'willpower'. He even talked about Mister Satan himself, enduring a lot of really powerful blows. He also stated that all Mister Satan had was willpower, which made him what he was. Trying to motivate the Saiyan, he tells him to show him his willpower, after which, he immediately swung his fist at Celerai's jaw. Celerai was forced to duck, in order to dodge the powerful attack. But yet again, another fist was aimed at his jaw, and this time it connected. BAM! It sent him staggering backwards for a few moments before he regained his balance. He looked at the towering human saying "Willpower, huh. Ok, let me try."Rushing at his opponent, he tries to throw two ki infused fist at him, aiming for his stomach. WC: 255 | 3,512 {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Duke Satan] Attack #1: Missed [Duke Satan] Attack #2: Hit for 9 dmg 9 dmg -5(4+1) DR = 4(6) dmg. Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE.
Bonus Action 1: Sense | +1 DR, +1 Dmg, +5 Acc, +5 Def | -0 ki
Action 1: Ki Blade | -2 ki Atk Bonus: +5 | Dmg Bonus: +1 | Inflict Bonus: +0% O_8fCYN01d100+40 for atk. 2d6+4 for dmg. [] for inflict.
Action 2: Ki Blade | -2 ki Atk Bonus: +5 | Dmg Bonus: +1 | Inflict Bonus: +0% 1d100+40 for atk. 2d6+4 for dmg. [] for inflict.
EFFECTS. Ki Regenerated: 100/100 | Power Up
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap.
Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
ITEMS.
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 25 ENERGY CONTROL: 10 REFLEXES: 25 RESILIENCE: 20
BASE PL: 1,856 | CURRENT PL: 1,856 HP: 45/100 | KI: 15/100 | DEF: 80(75+5) | ENG ATK: +20(15+5) | PHY ATK: +40(35+5) | DMG MOD: +2(1+1) Tag: @
1d100+40·2d6+4·1d100+40·2d6+4
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Post by Duke Satan on Dec 27, 2019 3:28:20 GMT -8
Faced with the immense, unyielding power of the Duke of Satan, Celerai did not relented and continued to show the teeth of resistance. Good, very good. This is the type of stubborness he wanted to see all along! And yet, when the Saiyan lunged at him and smashed both of his fists straight into his gut, the Duke... did not budge more than a few inches. That was more than just a little disappointing. That was more and more proof that the battle was coming to an end. "Kid! Where is your bottled up protagonist strength?!" the Duke of Satan yelled at the top of his lungs. "This is the sort of darkest hour moment when you should be pulling new moves, techniques and transformations from your ass! And all I see you do is trudging along with the exact same thing you've always done! Don't you have any last ditch finishers up your sleeve to slam straight at me?!" He continued to fight, sending his foot forward to aim for a slam into the Saiyan's solar plexus, followed by a spin kick towards his opponent's jaw. The Duke, as disappointing as it was, had no epic finishing moves. So he could only rely on Celerai to make this battle worth it. [Words: 212/2888] Defensive Phase Ki Blade - vs 40 def - hits for 9 damage! Ki Blade - vs 40 def - hits for 11 damage!
Total damage: 20 - 16 DR = 4.
Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Guard (10 ki) - +10 Damage Reduction
Standard Action: Heavy Smash - Strike (0 ki) - +2 base damage
Accuracy - NUgWjjZV1d100+35 Damage - 1d8+2
Standard Action: Heavy Smash - Strike (0 ki) - +2 base damage
Accuracy - 1d100+35 Damage - 1d8+2
Battle Effects Power Up: 100/100 ki recovered
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 239
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 75/105 KI: 31/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d8+2·1d100+35·1d8+2
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