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Post by Zukkah on Oct 31, 2019 14:36:04 GMT -8
So much blood and violence was now upon the hands of the saiyan warrior known as Zukkah, but the thrill of the battle and ending his opponent's lives, was a feeling he could not describe. It made him feel more alive and stronger than ever before. " So, this is what father warned me about." He announced as he looked down at his hands. The blood was gone, but in his mind there were people's lives taken with them, which caused him to think of himself as a villain. Zukkah was just on the outskirts of Oolong City, walking along a stream. The water was flowing quickly, causing him to get his mind off of what was haunting him. It was then that the warrior sensed a very familiar ki nearby. His head snapped in the direction he felt the ki coming from, then he smirked a bit. " If anyone can understand, it may be Marjhan." He muttered to himself as he began to walk toward the ki signature. As the saiyan made his way into a clearing, he looked around and couldn't see where the woman was, but felt her presence nearby. " Hm. Come on, Marjhan. Show me what a saiyan like yourself is capable of. It has been ages since I sparred, so let's put our abilities to the test.." He called out, taunting the woman and hoping that she would show herself. Zukkah stood his ground and waited patiently to see if the woman would accept his offer to spar. Word Count: 264 Total Word Count: 264
Fighting: 5 Energy Control: 5 Reflexes: 10 Resilience: 10
Accuracy: 1d100+5 (Fighting) / 1d100+5 (Energy Control) Defense: 50 + 10 Reflexes = 60 HP: 50 + 10 Resilience = 60/60 KI:100 Damage Reduction: 0
0y8yvQJC1d100(Initiative)
Class: Prodigy Racial Trait: Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Class Features: Level: 0 [Prodigious Student - Twice per battle as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivaled Potential - You begin play with all Enhanced Basic Techniques.
Genius - Your Skills are no longer restricted by the natural 50 cap.]
1d100
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Romanus
Junior Member
Just shut up and watch!
Posts: 64
Power Level: 2,241
Effort Points: 580
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Post by Romanus on Nov 21, 2019 15:22:18 GMT -8
The Saiyan Showdown (Part 1)"I was just a Saiyan thug, but now I take the path of our ancestors, the path of the Saiyan Warrior. Now I become death, ravager of worlds!"
Suddenly from around the corner somebody did appear, but it was obviously not Marjhan, it was Romanus as she walked turned to look at him his hands in his long brown trench coat covering his Saiyan chest armor on a small part of the middle was showing gleaming in the sun.
"Marjhan is busy, so she told me to take her place and make sure you wont be dissapointed as far as a challenge nor slack off," the Saiyan explained walking up to Zukkah he grinned ready for another training session with his Saiyan ally.
(Romanus Vallens)
"It seems Marjhan will leave the heavy lifting for us since the whole Devil Cooks Gang incident we had. So its going to be up to us to carry out her plans. Which is good for us, if we do most of the fighting we can become even stronger. What good is her smarts if we gain zenkai the real power of the Saiyans..." he said having mixed feelings about that notion but he was already too deep to turn back now. Besides like he had stated if they had to do most of the fighting they would eventually become even more powerful that miss Saiyan smarty pants with her fancy fan blades.
"So, lets have the same rules as last time no weapons or tricks, we can save those things for our enemies while we push ourselves as true Saiyan Warriors," Romanus added as he bent his knees, shifted his body to with his left side facing Zukkah and balled his fists on mid guard in his fighting stance ready to go, he would not give Zukkah any chance to warm up or enough time to really process Rom's surprise visit much.
The Saiyan thug figured Marjhan may have did this one purpose to test Zukkah to see maybe how he handles surprises, she seemed like the sorta clever girl to try one on somebody like that with her big brained ideas.
So now the spar would began Romanus verses Zukkah!
Word Count: 346 Total Word Count: 346 Writers Comments: Zukkah , Dice Code: "roll=1d100"
Battle Stats: CURRENT PL: 58 | BASE PL: 428 HP: 30/30 | TEMP HP: 0/0 | KI: 100/100 Melee Accuracy: 15 | Energy Accuracy: 15 | Defense: 40 DR: 0 | DMG Modifier: +2 | Ki Cost: -0 | Power Up Ki: 0/100
Initiative jr5dksoa1d100
ACTION PHASE.
[Passive Action(s)] n/a
[At-Will Action(s)] n/a
[Bonus Action(s)] n/a
[Standard Action] n/a
[Standard Action] n/a
ACTIVE EFFECTS.
RACIAL TRAIT.
Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
GENERAL TRAITS.
CLASS FEATURES: Ravager Level 0
- Rushing - Your attacks deal 15% of their total damage to their targets even if they would fail to hit. This damage ignores DR.
- Relentless - Whenever you use at least two Standard Actions to attack an opponent, that opponent receives 2 damage that bypasses all DR and Temporary HP. Increase this value by +1 for each turn that you have used two Standard Actions to attack an opponent. This bonus returns to 0 if you do not attack an opponent on your turn and must be accumulated again.
ITEMS.
Hidden Weapon Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS.
Firebolt Barrage Type: (Physical, Melee, Barrage)
Action: Standard Action
Base Damage: Barrage: Costs 20 Ki, Deals 4d6+4 Base Damage
Major Effect: Bashing: The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%.
Minor Effect: Imbued: This technique is now a Melee Energy attack and uses the Fighting Skill to determine its Accuracy, but increases its Ki cost by 2. This may be added alongside another Minor Effect, but may not be taken with Projectile. Crippling: This technique has a 40% chance to inflict Cripple on hit, Physical Attacks only.
Cost: Costs 20 + 2 = [22Ki]
Reminder: Class Mod +2 Damage 1d100
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Post by Zukkah on Nov 28, 2019 14:19:53 GMT -8
Zukkah smiled at the words coming from his comrade. He spoke of rules and that alone made the barbaric saiyan shake his head slightly. " Come on, let's not worry about tricks and just see who the better man is!" He called out to the saiyan before him. Romanus was a true saiyan warrior, one that Zukkah looked up to at times, but he never showed that he cared, he just wanted to keep fighting and train harder than ever before. Something inside Zukkah had him always itching for a stronger opponent and its seemed that Rom was much stronger than him at this point. The barbaric saiyan was a bit confused to why Marjhan didn't show up, but then again, this could be some sort of test for himself and Romanus to prove themselves to her. Whatever it was, Zukkah was ready to ball out, so he quickly threw his right hand up and fired off three blasts of ki energy toward the saiyan. Whether or not the attacks were successful, Zukkah took a step back to focus on what Romanus was about to do in retaliation. There was much at stake here and Zukkah knew what he had to do in order to keep Romanus from completely manhandling him the whole time, but only time would tell if that were to work. Word Count: 227 Total Word Count: 491 {Battle Actions!}
Standard Action: ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
Standard Action: ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
Bonus Action: ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
At-Will Action: N/A
MJjueDek1d100+5 (Accuracy) Energy Blast
2d6+2 (Damage)
1d100+5 (Accuracy) Energy Blast
2d6+2 (Damage)
1d100+5 (Accuracy) Energy Blast
2d6+2 (Damage)
{Battle Stats}
Fighting: 5 Energy Control: 5 Reflexes: 10 Resilience: 10
Accuracy: 1d100+5 (Fighting) / 1d100+5 (Energy Control) Defense: 50 + 10 Reflexes = 60 HP: 50 + 10 Resilience = 60/60 KI: 94/100 Damage Reduction: 0 Power Level: 58
{Racial/Class Traits}
Class: Prodigy Racial Trait: Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Class Features: Level: 0 [Prodigious Student - Twice per battle as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivaled Potential - You begin play with all Enhanced Basic Techniques.
Genius - Your Skills are no longer restricted by the natural 50 cap.]
1d100+5·2d6+2·1d100+5·2d6+2·1d100+5·2d6+2
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Romanus
Junior Member
Just shut up and watch!
Posts: 64
Power Level: 2,241
Effort Points: 580
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Post by Romanus on Dec 2, 2019 7:41:19 GMT -8
The Saiyan Showdown (Part 2)"I was just a Saiyan thug, but now I take the path of our ancestors, the path of the Saiyan Warrior. Now I become death, ravager of worlds!"
Romanus eyed his enemy attempting to sense him out for any rapid movements wondering what he would do with his surprise entrance in Marjhan's place as his opponent. This fight would be a lot different than the last Rom reckoned, while he would fight his ally at his power level he still would be showcasing some of his more powerful moves against him. There would be no more need to be reserved in these training bouts, after all they would need the experience to help them take out there many future enemies."Come on, let's not worry about tricks and just see who the better man is!" Zukkah said as Romanus was suddenly attacked by Zukkah as he fired three ki blasts at him, the first Rom side stepped easily, the next grazed him damaging his side armor on his torso causing minor damage before one struck home causing an explosion of smoke and flame that seemed to consume the Saiyan Warrior in a loud explosion. (Romanus) Then the Saiyan burst out of the smoke and flames with minor cuts and burns as he closed still rushing him, "is that all you got?" he shouted aiming a diving right punch physical strike at him, then a left hook strike. "Heh, try this!" Romanus shouted not caring much if his initial normal physical blows had done more then pin him down for the real attack as his fists started glowing in his red ki aura!
Now Romanus assaulted him with his Firebolt Barrage Technique revealing one of his own powerful physical ki melee attacks that would hammer an enemy with physical blows beyond what was normally possible with just common physical strikes. The young Saiyan would attempt a full on assault being much more aggressive than he had been in the last training spar they had.
Word Count: 308 Total Word Count: 659
Romanus' Battle Stats: CURRENT PL: 58 | BASE PL: 428 HP: 35/35 | TEMP HP: 0/0 | KI: 100/100 Melee Accuracy: 15 | Energy Accuracy: 20 | Defense: 45 DR: 0 | DMG Modifier: +2 | Ki Cost: -0 | Power Up Ki: 0/100
{Spoiler} Enemy Actions
Energy Blast Accuracy: 20 Damage: 14
Romanus' Defense: 40 (Evaded Attack!)
Energy Blast (Hit!) Accuracy: 67 Damage: 10
Energy Blast (Hit!) Accuracy: 95 Damage: 7 + 3 (Critical Hit) = 10
Romanus HP: - 10 - 10 = -20 +10 DR = -10 +35HP = 25 remaining
ACTION PHASE.
[Reactive Action(s)]
Defense: 45 + 5 (Sense) = 50 Defense Accuracy +5 this turn. Melee Accuracy: 15 + 5 (Sense) = 20 | Energy Accuracy: 20 + 5 (Sense) = 25 Ki Cost: None
[At-Will Action(s)] n/a
[Bonus Action(s)]
DR: +10 (Guard) Ki Cost: -7 = 93
[Standard Action]
Cost: None
Damage Roll 79HjNWcL1d8+2
Accuracy Roll 1d100+20
(Class) Rushing - Your attacks deal 15% of their total damage to their targets even if they would fail to hit. This damage ignores DR.
(Class) Relentless - Whenever you use at least two Standard Actions to attack an opponent, that opponent receives 2 damage that bypasses all DR and Temporary HP. Increase this value by +1 for each turn that you have used two Standard Actions to attack an opponent. This bonus returns to 0 if you do not attack an opponent on your turn and must be accumulated again.
[Standard Action]
Cost: 93/100 -22 = 71 Ki
Accuracy Roll 1d100+20 Damage Roll 4d6+6 Crippling Effect Roll 1d100+40
Major Effect: Bashing: The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%
(Class) Rushing - Your attacks deal 15% of their total damage to their targets even if they would fail to hit. This damage ignores DR.
(Class) Relentless - Whenever you use at least two Standard Actions to attack an opponent, that opponent receives 2 damage that bypasses all DR and Temporary HP. Increase this value by +1 for each turn that you have used two Standard Actions to attack an opponent. This bonus returns to 0 if you do not attack an opponent on your turn and must be accumulated again.
ACTIVE EFFECTS.
RACIAL TRAIT.
Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
GENERAL TRAITS.
CLASS FEATURES: Ravager Level 0
- Rushing - Your attacks deal 15% of their total damage to their targets even if they would fail to hit. This damage ignores DR.
- Relentless - Whenever you use at least two Standard Actions to attack an opponent, that opponent receives 2 damage that bypasses all DR and Temporary HP. Increase this value by +1 for each turn that you have used two Standard Actions to attack an opponent. This bonus returns to 0 if you do not attack an opponent on your turn and must be accumulated again.
ITEMS.
Hidden Weapon Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread.
DEFENSE/UTILITY TECHS.
ATTACK TECHS.
Firebolt Barrage Type: (Physical, Melee, Barrage)
Action: Standard Action
Base Damage: Barrage: Costs 20 Ki, Deals 4d6+4 Base Damage
Major Effect: Bashing: The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%.
Minor Effect: Imbued: This technique is now a Melee Energy attack and uses the Fighting Skill to determine its Accuracy, but increases its Ki cost by 2. This may be added alongside another Minor Effect, but may not be taken with Projectile. Crippling: This technique has a 40% chance to inflict Cripple on hit, Physical Attacks only.
Cost: Costs 20 + 2 = [22Ki]
Reminder: Class Mod +2 Damage 1d8+2·4d6+6·1d100+20·1d100+40·1d100+40
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