Post by Achido on Oct 26, 2019 18:50:50 GMT -8
Name: Achido Nakamura
Species: Human
Age: 16
Gender: Male
Skills & Statistics
Fighting: 40
Energy Control: 20
Reflexes: 25
Resilience: 25
Accuracy: 1d100+40 (Fighting) + 5 Level 1 Martial Artist / 1d100+20 (Energy Control) + 5 Level 1 Martial Artist
Defense: 50+ 25 Reflexes +5 Level 1 Martial Artist = 80
HP: 50+ 25 Resilience + 10 Level 1 Martial Artist = 80
KI: 100
DR: -2
DM: +2
Class: Martial Artist Level 1
Racial Trait: Student of a Thousand Arts
Requirements: Beastman, Human, or Monster
Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Traits:
Flawless Counter
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Crush
Requirements: Fighting Skill of 40
Activation: None (Passive)
Class Features:
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Assault - Twice per thread, you may roll two separate Accuracy Rolls for attacks used on your turn; you may choose between the two rolls.
Starting Non-Basic Technique Chosen: CLASH
You unleash a vicious counter attack to ensure neither you nor your foe gets away unharmed.
Type: Defensive
Action: 2 Standard Actions - Reactive
Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Cost: 20 + (Cost of your Attack) ki
Limit: Once per thread.
Ranks: Rank 2 reduces the ki cost to 15 + (Cost of your Attack), Rank 3 reduces the ki cost to 10 + (Cost of your Attack)
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
FLIGHT
Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha.
Type: Defensive
Action: Bonus Action - Reaction
Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit.
Out of Battle: This technique may lower travel time/word/EP requirements by 25%.
Cost: 15 Ki
Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%.
Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
TELEPORT
You vanish--moving immediately through space and time by some unnatural means.
Type: Defense
Action: Standard Action - Reactive
Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 25 ki.
Limit: Once per battle.
Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense
Action: Bonus Action
Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack.
Duration: 3 turns.
Cost: 10 ki.
Limit: Once per battle.
Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
SOLAR FLARE
You use your ki to amplify the light around you into a blinding flash.
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%.
Cost: 5 ki.
Limit: Twice per thread.
Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 1/5
Equipment
Katchin Armor
Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7.
Type: Outfit - Armor
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit.
Limit: None.
Bo Staff
Long wood staves like this are commonly used by Martial Artists as training weapons and nonlethal means to subdue opponents.
Type: Weapon - Staff
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Strikes you perform on this turn have a 60% chance to afflict their target with the Special Status Effect “Bruised”. "Bruised" lasts for 2 turns per stack and increases the physical damage dealt to the afflicted target by 2.
Limit: 3 uses per thread.
Appearance: Achido is currently 5'5 with blonde hair, medium length. The teenager usually wears a white Gi with a black insignia of his father's gym on the front.
Personality: Achido is a determined boy with a fun and ditzy personality. When he is training, Achido will do whatever he can to master the abilities he learns, then try to teach those weaker than himself if need be. The teenager is generous and genuinely happy for the most part, but once he is angered or upset, he has a switch that causes him to lash out on those hurting him or those around.
History: Achido Nakamura was born into a family known for their skills in Martial Arts, so it was only viable that the boy would gain the same dominant genetic characteristics as those before him. His father was once the grand champion of the Dojo their ancestors passed down onto each of their children, which gave the boy a place to train and learn the many different types of Martial Arts.
RP Sample: Achido had just finished up his daily training at his father's dojo, so he locked up the doors behind him and walked away down one of the many streets of South City. The teenager was carrying a backpack with his Gi, belt, and other accessories used to help his training. With the sun descended over the horizon, the moon was the only thing to brighten the darkness of the streets, besides the few lights that seemed to barely even work. As he continued down the street, drained from the physical workout his father had his students complete during the class just a few minutes ago, one of the lights above him flickered, then went out. "Huh?" He said, as he looked up to the broken street light, then looked ahead to meet a dark figure just a few feet from him.
Achido had never dealt with anyone like this outside of class, so it could be the perfect chance for the teenager to use what he had learned from his father over the past several years. "Dark, isn't it?" Said the shadowy figure, then stepped forward to reveal a light skinned man, wearing a black hoodie and black pants as well. The hood covered his eyes, so Achido couldn't see who it was, but he knew it was a man by the sound of the voice. "Listen, I don't want to hurt you. What do you want from me?" He called out, while dropping the bag to the concrete below.
The kid never had the chance to defend himself in a situation like this, but he sunk into a defensive stance, while noticing that the man was pulling a knife out from the hoodie pocket. Before the man could even think of taking a stand at the teenager, Achido launched forward and grabbed ahold of the man's wrist, while twisting it hard enough for him to drop the knife. When Achido heard the knife bounce off the concrete, he swiftly laid his elbow into the sternum of the man, then launched a massive spinning heel kick to the jaw of the hooded man. The man dropped to the ground unconscious, but Achido just shook his head, unhappy with what he had been forced to do. The teenager grabbed the knife off the ground along with his backpack, then placed the knife inside. "You won't be needing this a lot anymore. I'm sure my father will know exactly what to do with it. As for you, I suggest you get away from this city and never return, unless you want to sent to jail..Oh, right. You can't talk right now." He said, then walked off into the distance to return home for a nice hot meal and a shower.
Referred by: N/A [Zukkah's Alternate Character.]
Species: Human
Age: 16
Gender: Male
Skills & Statistics
Fighting: 40
Energy Control: 20
Reflexes: 25
Resilience: 25
Power Level: 11,890
Defense: 50+ 25 Reflexes +5 Level 1 Martial Artist = 80
HP: 50+ 25 Resilience + 10 Level 1 Martial Artist = 80
KI: 100
DR: -2
DM: +2
Class: Martial Artist Level 1
Racial Trait: Student of a Thousand Arts
Requirements: Beastman, Human, or Monster
Effect: When ranking up techniques, subtract 1 MP from the cost. In addition, you receive one enhanced technique at the start of play.
Traits:
Flawless Counter
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Crush
Requirements: Fighting Skill of 40
Activation: None (Passive)
Effect: Your melee critical hits deal +3 damage and inflict Wound on their target.
Class Features:
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Assault - Twice per thread, you may roll two separate Accuracy Rolls for attacks used on your turn; you may choose between the two rolls.
Starting Non-Basic Technique Chosen: CLASH
You unleash a vicious counter attack to ensure neither you nor your foe gets away unharmed.
Type: Defensive
Action: 2 Standard Actions - Reactive
Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Cost: 20 + (Cost of your Attack) ki
Limit: Once per thread.
Ranks: Rank 2 reduces the ki cost to 15 + (Cost of your Attack), Rank 3 reduces the ki cost to 10 + (Cost of your Attack)
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
FLIGHT
Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha.
Type: Defensive
Action: Bonus Action - Reaction
Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit.
Out of Battle: This technique may lower travel time/word/EP requirements by 25%.
Cost: 15 Ki
Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%.
Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
TELEPORT
You vanish--moving immediately through space and time by some unnatural means.
Type: Defense
Action: Standard Action - Reactive
Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 25 ki.
Limit: Once per battle.
Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD SENSE
You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.
Type: Defense
Action: Bonus Action
Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack.
Duration: 3 turns.
Cost: 10 ki.
Limit: Once per battle.
Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
SOLAR FLARE
You use your ki to amplify the light around you into a blinding flash.
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%.
Cost: 5 ki.
Limit: Twice per thread.
Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 1/5
Equipment
Katchin Armor
Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7.
Type: Outfit - Armor
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit.
Limit: None.
Bo Staff
Long wood staves like this are commonly used by Martial Artists as training weapons and nonlethal means to subdue opponents.
Type: Weapon - Staff
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Strikes you perform on this turn have a 60% chance to afflict their target with the Special Status Effect “Bruised”. "Bruised" lasts for 2 turns per stack and increases the physical damage dealt to the afflicted target by 2.
Limit: 3 uses per thread.
Appearance: Achido is currently 5'5 with blonde hair, medium length. The teenager usually wears a white Gi with a black insignia of his father's gym on the front.
Personality: Achido is a determined boy with a fun and ditzy personality. When he is training, Achido will do whatever he can to master the abilities he learns, then try to teach those weaker than himself if need be. The teenager is generous and genuinely happy for the most part, but once he is angered or upset, he has a switch that causes him to lash out on those hurting him or those around.
History: Achido Nakamura was born into a family known for their skills in Martial Arts, so it was only viable that the boy would gain the same dominant genetic characteristics as those before him. His father was once the grand champion of the Dojo their ancestors passed down onto each of their children, which gave the boy a place to train and learn the many different types of Martial Arts.
RP Sample: Achido had just finished up his daily training at his father's dojo, so he locked up the doors behind him and walked away down one of the many streets of South City. The teenager was carrying a backpack with his Gi, belt, and other accessories used to help his training. With the sun descended over the horizon, the moon was the only thing to brighten the darkness of the streets, besides the few lights that seemed to barely even work. As he continued down the street, drained from the physical workout his father had his students complete during the class just a few minutes ago, one of the lights above him flickered, then went out. "Huh?" He said, as he looked up to the broken street light, then looked ahead to meet a dark figure just a few feet from him.
Achido had never dealt with anyone like this outside of class, so it could be the perfect chance for the teenager to use what he had learned from his father over the past several years. "Dark, isn't it?" Said the shadowy figure, then stepped forward to reveal a light skinned man, wearing a black hoodie and black pants as well. The hood covered his eyes, so Achido couldn't see who it was, but he knew it was a man by the sound of the voice. "Listen, I don't want to hurt you. What do you want from me?" He called out, while dropping the bag to the concrete below.
The kid never had the chance to defend himself in a situation like this, but he sunk into a defensive stance, while noticing that the man was pulling a knife out from the hoodie pocket. Before the man could even think of taking a stand at the teenager, Achido launched forward and grabbed ahold of the man's wrist, while twisting it hard enough for him to drop the knife. When Achido heard the knife bounce off the concrete, he swiftly laid his elbow into the sternum of the man, then launched a massive spinning heel kick to the jaw of the hooded man. The man dropped to the ground unconscious, but Achido just shook his head, unhappy with what he had been forced to do. The teenager grabbed the knife off the ground along with his backpack, then placed the knife inside. "You won't be needing this a lot anymore. I'm sure my father will know exactly what to do with it. As for you, I suggest you get away from this city and never return, unless you want to sent to jail..Oh, right. You can't talk right now." He said, then walked off into the distance to return home for a nice hot meal and a shower.
Referred by: N/A [Zukkah's Alternate Character.]