Post by Yuzu on Oct 24, 2019 5:07:35 GMT -8
Yuzu
[PTabbedContent][PTab=Personality]
Name: Yuzu Chuhai Age: 27 Ethnicity: Tuffle Gender: Female Education: - BSc. in Mechanical Engineering; Far Southern University Previous Experience: - Administrative Intern; Sanbutsu Crankworks (1 year) - Administrative Assistant; Sanbutsu Crankworks (2 year 4 months) - Executive Assistant; KJSB Design and Development (1 year 8 months) Skillsets and Qualifications: - Administrative Support and Operations Management - Experience providing high-level support to top Executives - Consummate professional with task-oriented mentality - Quantitative problem-solving and prioritization skills - Skill with coordinating communications and event planning - Class III Firearms Certification |
Appearance: Genetically engineered to be in top physical condition, Yuzu appears human physically. Her body has been augmented with cybernetic implants, and her physique modified to be as aesthetically pleasing as possible. Dark, thick, wavy hair passes her shoulders and frames a defined face with bold features, azure eyes, and lush lips. She chooses to wear clothes as form fitting as possible to leverage her natural assets.
Background: Born in a secretive bunker, Yuzu began her early career experimenting on biological assets (cryogenically frozen Saiyans) before attending Far Southern University. Unable to find a job in the career of her choice, Yuzu was forced to pursue other opportunities. A Tuffle engineer at heart, Yuzu Chuhai is currently pursuing a career as an Executive Assistant as a front to build the networks necessary to establish a successful Defense production and engineering enterprise in the future. With poor potential available in the Far Southern Continents, Yuzu has arrived in South City with the hopes of networking with notable individuals to pursue her goals.
RP Sample: Dear Mr. Bass,
I am writing in reference to the available position of Executive Assistant. I believe that my varied experiences and skillsets are optimally suited to advancing the excellent financial services provided by Momentum Financial. I am currently employed to service the needs of KJSB Design and Development's C-Suite Executives, but am desiring to pursue a lateral career shift to South City.
I believe my practical base of experience, quantitative knowledge focus and objective-oriented initiative practices will best be suited to serve the growing needs of Momentum Financial. As an Administrative Assistant for Sanbutsu Crankworks, it was my responsibility to manage schedules, increase efficiency of personnel, handle intraoffice communications and client relationships. As an Executive Assistant at KJSB, I further expanded my skillsets to include personnel management, discrete confidance and expeditious research requests. My knowledge background in engineering has provided me quantitative analysis skills essential to quickly identifying and accounting for tasks.
Please take the time to carefully consider my application to join the team at Momentum Financial, where I hope to apply my skillset to maximizing corporate and personal accomplishments and push the margins to their limits. I look forward to speaking to you about my candidacy shortly.
With great appreciation,
Yuzu Chuhai
[/PTab]
[PTab=Statistics]
Race: Tuffle | Accuracy: 1d100+(5) / 1d100+(20) |
Class: Techie | Defense: 35 |
HP: 70 | |
Effort Points: 11,380 | KI: 100 |
Power Level: 902 | DR: 4 |
Zeni: 1000 | Damage Bonus: +0 |
Fighting: 5 | Mastery Points: 2/4 |
Energy Control: 20 | Focus Mastery Rank: 0 |
Reflexes: 5 | Potential Mastery Rank: 1 |
Resilience: 20 | Ability Mastery Rank: 0 |
Technique Mastery Rank: 0 | |
Class Mastery Rank: 0 |
[PTab=Features and Traits]
RACIAL TRAIT
Fruits of the Tuffle Race
Requirements: Tuffle
Effect: You gain 1 additional use of 'Weapon - Sidearm' and 'Weapon - Assault' type items per item per battle.
CLASS FEATURES
Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item.
Mastercraft - Your Grenades have an additional +20% to afflict their respective Status Effects.
TRAITS[/PTab]
[PTab=Techniques]
[PTabbedContent][PTab=Basic Techniques]
ENERGY BLAST
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 1d12
Effects: None
Cost: 2 ki
Enhanced: Upgrades to 2d6+2 damage.
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 1d12
Effects: None
Cost: 2 ki
Enhanced: Upgrades to 2d6+2 damage.
GRAPPLE
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
You hunker down against incoming attacks to survive them.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
RAPID MOVEMENT
You use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type.
Cost: 15 ki
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
You use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type.
Cost: 15 ki
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
SENSE
You reach out with a sixth sense and can feel the energy of others around you.
Type: Utility
Action: Bonus Action - Reactive
Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Cost: None
Limit: Once per turn.
Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
You reach out with a sixth sense and can feel the energy of others around you.
Type: Utility
Action: Bonus Action - Reactive
Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Cost: None
Limit: Once per turn.
Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
SUPPRESSION
You compress your ki down inside of you and lower your power level.
Type: Utility
Action: At-Will / Reactive At-Will to Release
Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn.
Cost: None
Limit: None
Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
You compress your ki down inside of you and lower your power level.
Type: Utility
Action: At-Will / Reactive At-Will to Release
Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn.
Cost: None
Limit: None
Enhanced: You regain 3 ki at the end of your turn if you are suppressed to 50% of your Base Power Level or less. After unlocking your first transformation, this goes into effect so long as you remain untransformed.
[PTab=Advanced Techniques]
None[/PTab]
[PTab=Special Techniques]
BARRIER BLASTER
You unleash a blast of energy at your target, channeling some of that energy into a defensive barrier around yourself and impeding the capacity of your foe to deliver damage.
Type: Single Ranged Energy
Action: Standard Action
Damage: 3d10
Major Effect: Fortify - Using this technique increases your natural DR by 3 until the end of your next turn; this stacks with itself up to a maximum of +6 DR.
Minor Effect: Blinding - This technique has a 30% chance to inflict Blind on hit.
Cost: 15
Learn: Rank 1 takes 2 weeks to learn.
[PTab=Finisher Techniques]
None[/PTab][/PTabbedContent]
[/PTab]
[PTab=Equipment]
EQUIPMENT
Equipped:
Slot 1:
Slot 2:
Slot 3:
Slot 4:
Inventory:
ない
[/PTab]
[PTab=Logs]
October 24, 2019
Character creation; 2 MP spent on Potential Mastery 1 (0 remaining).
Barrier Blaster selected as Starting Technique.
July 4, 2020
Candidate #43 Yuzu Chuhai rewards: 6,175 EP, 882 PL (588 before DS), 1 treasure roll (no result)
July 4, 2020
Returning player rewards; 5,000 EP, 2 MP, 1 Rep Point
[/PTab][/PTabbedContent]