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Savina
Oct 22, 2019 23:02:19 GMT -8
Post by zer0gravitea on Oct 22, 2019 23:02:19 GMT -8
A future hell and a system that fell, Where is my sole creator, who has gone for help?
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Savina
Oct 22, 2019 23:11:33 GMT -8
Post by zer0gravitea on Oct 22, 2019 23:11:33 GMT -8
General Information Name: Savina Species: Android - Tuffle/Saiyan Hybrid Biological Age: 19 Literal Age: 4 Gender: Female Appearance: Were she without mechanical augmentations, Savina would appear the same as many standard humanoids- humans, saiyans, and tuffles alike. Her hair is a deep black hue, a telling marker of her saiyan components; her strands do not typically clump neatly together into the typical saiyan ‘spikes’ and most commonly behave more similarly to human, or tuffle, hair. Savina’s skin is mostly pale with only the faintest tinge of yellow within its hue, and her eyes are a rich, natural, brown. Despite her ‘normal’ looking countenance, the rest of the girl’s body appears entirely mechanical. Her frame is built to give the impression of a fit humanoid with notable musculature, though the exact appearance may occasionally shift based on what parts were available at the time of a repair or ‘upgrade’.
Personality: Savina is very much the sum of her parts. She greatly enjoys combat and is prone to seeking out opportunities to test the physical prowess of herself and… just about anyone she regards as potentially powerful; while she does enjoy violence for violence’s sake, Savina is not a particularly cruel individual- she will stop a fight when it is clearly over, and does not wantonly attack those around her. This aggression extends into even her nonviolent interactions, resulting in a penchant for being rather assertive about her wants and needs. Her assertiveness is most easily tempered by an individual that has either earned her respect as a combatant or as a leader, as a result of conditioning programmed into her during her inception. Though she may obey those she regards as higher than herself on a given social order, she remains vocal of her own opinion throughout the process. This android is also known to be a fairly happy sort, almost no matter what it is that she is doing. Given that she was activated to isolation from other properly sapient beings, her jubilance and eagerness is a feature developed independently from her programming as a means of coping with her initial loneliness. As an expression of her joyful nature, Savina often takes most others’ behavior at face value and does not put much stock in hidden meanings; this leaves her sometimes appearing gullible or even stupid, though it is certainly more of a personality trait than an actual expression of her intelligence. Savina’s tuffle components were primarily intended to increase synaptic response rates and a natural creative flexibility in her actions, but have also enabled her to easily pick up and retain detailed knowledge on her specifications and repair. She is quite adept at technological manipulation, able to quickly pick up and express at least limited mastery over most forms of technology even without prior exposure, but her interest in their exact inner workings usually only goes as far as determining whether or not an object could be effectively integrated into her engineering if necessary.
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Savina
Oct 22, 2019 23:13:54 GMT -8
Post by zer0gravitea on Oct 22, 2019 23:13:54 GMT -8
History The idea that eventually lead to the creation of the being known as “Savina” began as many children do- an accident. A branch of ISLET’s research and development arm established a secretive bunker within the Southern Lands for the purposes of studying the development of Earth technology and testing the integration of the saiyan genome with various earth-bound species. After one experiment went horribly wrong and a chimeric creature’s central nervous system detached from its musculature, the Tuffle scientists working discovered that they were able to successfully extract the nervous system without the creature experiencing brain death. It took several attempts to replicate this mistake, though ISLET’s scientists were eventually able to successfully create a nervous system that could survive outside of a fleshly body. Several experiments to create a sapient entity capable of nervous detachment failed in the following years before they ultimately discovered that the key was to utilize a predominantly saiyan base template, given that the saiyan physiology was particularly durable and strengthened further after each near-death experience. While most of the scientists in that particular bunker opted to focus their efforts on integrating these pseudo-saiyan nervous systems into other creatures’ bodies, one particularly bright researcher went to work on fusing the interchangeable nervous system into a mechanical body. After witnessing the berserk state that most biological infusions resulted in, he concluded that a mechanical frame would allow more controlled integration so as to avoid the explicit pain of a bonding experience- but also that a technological-based body would be able to have certain failsafes programmed into its subsystems to prevent failed experiments from actually harming their creators. The problem that he encountered, however, was that the pseudo-saiyan nervous structure was not dynamic enough to survive integration into technological systems without causing trauma too severe to recover from; those that did survive the bonding process were often unable to control their new ‘bodies’, and even those that could lacked any fine motor skills. True of their Saiyan genetic base, they were little more than brutes- hammers effective only at smashing. His solution was to create a hybridized nervous system that paired the resilience and growth potential of a Saiyan with the synaptic adaptability of the Tuffles. Thus was Savina born- though her creator’s contemporaries regarded her construction as an abomination of sorts and petitioned to keep her inactive, to be little more than a novelty. Consequently, her body was never activated by her creator and her brain remained in a state of stasis. So Savina would have remained, were it not for the recklessness of her creator’s colleagues. Perhaps they were driven by jealousy of his success, or simple desperation for results- but they grew brazen in their experiments. They created increasingly bizarre amalgamations of creatures, attempting to force the creation of a chimeric saiyan that could be controlled. Reluctant to admit their failures along the way, they kept an increasingly large stockpile of failed creatures as some manner of twisted menagerie. When they at last succeeded, the creature they created bore only resentment for what had been done to it. With its faculties intact, it devised a means of escaping from its containment and subsequently released every failed-but-still-living chimera from their holdings, allowing a riot of berserking abominations to expunge much of ISLET’s research team from the bunker. Those that survived the resulting onslaught retreated from the bunker and sealed it off, intending to one day return with an extermination force to retrieve their data. WIth the Tuffle death toll of their failures so high, ISLET never allowed them to return. There, the terrible zoo of chimeric saiyans remained, alongside an inactive Savina- waiting to be discovered.
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Savina
Oct 22, 2019 23:24:05 GMT -8
Post by zer0gravitea on Oct 22, 2019 23:24:05 GMT -8
Statistical InformationSkills and Statistics Power Level: 21,008 (26,260)Effort Points: 6632 Fighting: 45 Energy Control: 40 Reflexes: 45 Resilience: 25 HP: 85 Ki: 100 Ki Cost Reduction: -2
Defense: 115 Damage Reduction: -1 Bonus Damage: +4 Melee Accuracy: 1d100 + 50 Ranged Accuracy: 1d100 + 45 Class InformationClass: Martial Artist Class Level: 1 Class Features: Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5. Assault - Twice per thread, you may roll two separate Accuracy Rolls for attacks used on your turn; you may choose between the two rolls.Masteries Mastery Points: 0/99Focus Master Rank: 5 Potential Mastery Rank: 5 Ability Mastery Rank: 4 Technique Mastery Rank: 0 Class Mastery Rank: 1 TraitsInfinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. Zenkai (Blutz Generator) Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. If you lose In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. Flawless Counter (Class level 1) Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector Haste Requirements: Reflexes Skill of 40 Activation: Reactive At-Will Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This trait may be activated 3 times per thread. Technique Slots Activation: Passive Effect: You gain 2 additional technique slots(may learn them instantly) Limit: Techniques filling these slots may not be Legendary and may not be ranked up. Efficiency Requirements: Energy Control Skill of 40 Activation: None (Passive) Effect: Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Limit: -- Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10.
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Savina
Oct 22, 2019 23:32:42 GMT -8
Post by zer0gravitea on Oct 22, 2019 23:32:42 GMT -8
TechniquesTechnique Slots: 0/8 ENHANCED DRAGON DASHYour aura burns around you as you rush forth to launch a violent assault.Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage. ABSORBYou take foreign energy into your body and use it to replenish your own.Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. SOLAR FLAREYou use your ki to amplify the light around you into a blinding flash.Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. COUNTERMEASURESPredicting your enemy's attacks, you ready yourself to respond to incoming attacks.Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 15 Ki Limit: Once per thread. Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. KIAIYou unleash a concussive burst of ki to knock away an incoming attacker or their energy attack.Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. KI BLADE (Rank 3)Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight.Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 4 ki per Melee Energy Blast(Replaces Energy Blast’s Cost) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. OVERDRIVE CASCADEIn this technique, Savina channels an excessive amount of energy through her body to temporarily increase the speed and impact of her blows, then produces a blade from each forearm before attacking her target multiple times. As a consequence of the massive energy surge, electricity envelopes her strikes.Type: Single Melee Energy Action: Standard Action Base Damage: 3d10 Major Effect: Temper Minor Effect: Imbued, Wounding Cost: 17 Ki Learn: 2 Weeks -- LEARNED VIA TECHNIQUE SLOTS TRAITTELEPORTYou vanish--moving immediately through space and time by some unnatural means.Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. Cost: 25 ki. Limit: Once per battle. Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP. LEARNED VIA THE TECHNIQUE SLOTS TRAITSONIC SWAYYou rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills.Type: Defense Action: Standard Action - Reactive Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Cost: 15 ki Limit: Once per battle. Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less. Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP. REVENGER CHARGEYou recollect the ambient ki you left behind when you wasted your previous energy attacks. Type: Utility Action: At-Will Prerequisite: Requires Energy Control skill of 35. Effect: You gain a stack of Ambient Ki each time you or an opponent misses with a Basic or Special Energy Technique. Additionally, a stack is gained each time you take 10 or more damage from a Basic or Special Energy Technique. Three stacks of Ambient Ki can be spent as an At-Will action to increase your Accuracy with a single Energy attack by +30. This effect stacks with Focus Energy and may be used to trigger the Charging Special Technique effect. Cost: None Limit: Can spend total of 6 stacks of Ambient Ki per thread. Ranks: Rank 2 lets you spend 9 stacks of Ambient Ki per thread. Rank 3 lets you gain stacks of Ambient Ki when your Basic and Special Energy Techniques hit. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. ENERGY CONSTRUCTS(Rank 3)You form constructs of pure energy that help you fight in various ways.Type: Utility Action: Bonus Action / At-Will to use constructs Requirements: Requires Energy Control skill of 40. Effect: Energy Construct is activated as a Bonus Action and grants 4 Energy Constructs. As an At-Will Action, you may spend a single construct for an effect listed below. You may use at-wills from this technique more than once in a given turn. --Give +10 to a single Accuracy roll on your turn. One per attack. --Gain +2 bonus damage for a single attack you make. Two per attack max. --Add an additional +15% chance to inflict a status effect for a single attack or item on your turn that has one already. The max chance to inflict with any effect is 95%. One per attack. --As a reaction you gain +5 Defense against all attacks. One per turn. --As a reaction you gain 2 DR against all attacks during turn. One per turn. Cost: 15 ki Limit: Once per thread. You may have only one set of Energy Constructs active at a time. Ranks: Rank 2 you create 5 constructs. Rank 3 you create 6 constructs. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
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Savina
Oct 22, 2019 23:34:21 GMT -8
Post by zer0gravitea on Oct 22, 2019 23:34:21 GMT -8
InventoryZeni: 81,000 Equipment Slots: 4 Equipped ItemsBlutz Generator The Blutz Generator is the literal core of Savina’s design. Aside from providing her with the limitless energy known to many Androids, this generator also produces small quantities of Blutz Waves. These Blutz Waves are not potent enough to force an Oozaru transformation, but constantly stimulate Savina’s Saiyan cells to improve their potential.Type: Crafted Artifact - Generator Zeni Value: 600,000 Zeni Zeni Cost: 120,000 Activation: Passive Effect: When using a damage-dealing Basic, Special, Signature, or Legendary technique, you may choose to increase its base cost by 3 Ki to give it an additional damage modifier of +3. You regenerate an additional 2 Ki per turn. Additionally, while equipped with the Blutz Generator, you are gain the Zenkai racial trait. As an object of great power, the Blutz Generator increases your base power level by 25%. Questing Word Requirement: 5,000 Words Limit: Effects do not stack with “Belt”-type supplementary items. Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase the amount of PL earned per post by +50% while wearing this outfit. Limit: None. AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: -- Blaster Pistol Standard issue energy pistol of the Earth Army. This is a small weapon that fires a sizzling bolt of energy capable of piercing flesh.Type: Weapon - Sidearm Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: You may perform one additional Energy Blast on this turn as an At-Will Action. This Energy Blast receives only half of your Accuracy and Damage modifiers. Limit: 3 uses per thread. Obi A belt worn by martial artists, often designating their rank within a particular school.Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Decrease the cost of all your Techniques by 2 ki. Limit: -- InventoryTech Blade Master Belt Katchin Sword Tranquilizer Dart Demon Ring Lucky Trinket Elder Student's Gi Roasted Turkeysaurus Rex (+5% EP/PL Rewards; Requires 500 words celebrating holidays) x1 Dragon Ball Candy (+20% Gains in a thread) x1 Stronghold--
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Savina
Oct 22, 2019 23:36:28 GMT -8
Post by zer0gravitea on Oct 22, 2019 23:36:28 GMT -8
LogsEffort Point Logs+ 410, RP Sample + 5000, Staff Salary(October 2019)
+3617, Spar vs Atalan(Victory)
+ 6000, Staff Salary (January 2020) - 4000 EP to 4 MP
- 7000 EP to 7 MP - 10000 EP to 10 MP - 5000 EP to Hunt Black Water Mist - 750 EP to travel to Central Lands from Southern Lands - 20000 to 20 MP - 16000 EP to 16 MP - 44000 EP to 44 MP - 5000 EP to quest for Blutz Generator Power Level Logs+ 41, RP Sample
+ 2328, Mulching Tap Brief +4000, Staff Salary Feb 2020 +6000, Staff Salary March 2020 - Example
Mastery Point Logs+2 Creation +4 from EP Conversion +10 from EP Conversion +20 from EP Conversion +16 from EP Conversion +48 from EP Conversion - 30 from Potential Mastery Ranks 1-5 - 15 from Focus Mastery Ranks 1-5 - 10 from Class Mastery 1 - 40 from Ability Mastery 1-4 - 4 from Ki Blade Rank 1&2 - 4 from Energy Constructs Rank 1&2
Zeni/Item Logs+ 1000, Starting
- 120,000 Zeni, +Blutz Generator - Example
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Savina
Oct 22, 2019 23:46:35 GMT -8
Post by zer0gravitea on Oct 22, 2019 23:46:35 GMT -8
MiscellaneousReferred by: -- Savina's font color is ac3442 RP SampleSavina groaned loudly and pulled herself out from the wreckage of her latest mishap. She felt entirely foolish for letting herself get hit by such an obvious attack… but she had to go easy on herself, right? After all, this was her first proper fight since awakening. Any newborn would struggle to fight so soon after being given the gift of life, so why was she taking it so critically? Sure, I’d like to see some fawn try to dodge an attack like that… she attempted to sooth the injury to her ego within her mind. However, all that managed to do was bring forward the mental image of the aforementioned fawn avoiding the attack that had sent her crashing through that wall by doing nothing more than stumbling over its own feet. Maybe, she pondered, just maybe… that meant that the key to dodging was to flop around like some kind of graceless newborn? She pulled herself out of that crumbling wall and dashed back outward into the hallway beyond, ready this time for whatever came her way. Another massive blow, similar to the first, met her almost as soon as she placed a foot in the hallway. The android did her best to emulate that goofy fawn in her mind’s eye and slumped to the side, letting her weight entirely collapse to the ground… … but as one would imagine, it certainly did not work. Instead, she had simply shifted herself far enough to the right for the impact of the blow to send her cascading through the very same wall- just this time without the reprieve of the hole that her body had already made. Savina groaned aloud as the wall crumbled around her back, wincing both from the pain of the punch that sent her right back onto her ass and from the jabbing agony of stones digging into her back. Of course, the wall’s fragments didn’t actually harm her chassis at all-- the pain was simply simulated, so as to warn her of the potential from damage if she sustained multiple injuries to that location. It was annoying, given that she realized very quickly that not all pain indicated an actual injury. She made a mental note to find the ‘off’ command to her pain simulators and pried herself again out of the wall, lumbering forward into the hallway behind with hopes of not being sent flying through yet another piece of architecture. Word Count: 410
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Savina
Oct 22, 2019 23:47:28 GMT -8
Post by zer0gravitea on Oct 22, 2019 23:47:28 GMT -8
BATTLE TRACKER{Spoiler}DEFENSE PHASE
Attack 1: Savina 115 vs Opponent (Acc) = Result Attack 2: Savina 115 vs Opponent (Acc) = Result Total damage: - 1 =
OFFENSE PHASE.
At-Will:
Bonus Action: --
Standard Action 1: -
Standard Action 2: -
Regen: +2 Ki | Infinite Core Type, +2 | Blutz Generator
EFFECTS. -
TRAITS.
Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Zenkai (Blutz Generator) Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains. If you lose In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Flawless Counter (Class level 1) Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Haste Requirements: Reflexes Skill of 40 Activation: Reactive At-Will Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This trait may be activated 3 times per thread.
Technique Slots Activation: Passive Effect: You gain 2 additional technique slots(may learn them instantly) Limit: Techniques filling these slots may not be Legendary and may not be ranked up.
Efficiency Requirements: Energy Control Skill of 40 Activation: None (Passive) Effect: Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10. EQUIPMENT. Expert Training Gear | Increase the amount of PL earned per post by +50% while wearing this outfit. AI Assistant | Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Blaster Pistol | You may perform one additional Energy Blast on this turn as an At-Will Action. This Energy Blast receives only half of your Accuracy and Damage modifiers. Three times per thread. Obi | Decrease the cost of all your Techniques by 2 ki. Blutz Generator | When using a damage-dealing Basic, Special, Signature, or Legendary technique, you may choose to increase its base cost by 3 Ki to give it an additional damage modifier of +3. You regenerate an additional 2 Ki per turn. Additionally, while equipped with the Blutz Generator, you are gain the Zenkai racial trait. As an object of great power, the Blutz Generator increases your base power level by 25%. DEFENSE/UTILITY TECHS.
ATTACK TECHS. -
HP: 85/85 | KI: 100/100 PL: 26,260 Melee Acc: 50 | Ranged Acc: 45 | DEF: 115 DR: +1 | DMG MODIFIER: +4 | KI COST: -4
@ taghere
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Savina
Oct 23, 2019 0:21:42 GMT -8
Post by Cayle Pota on Oct 23, 2019 0:21:42 GMT -8
Approved. 410 EP, 41 PL.
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