Post by Zaru on Sept 28, 2019 14:21:41 GMT -8
Name: Zaru
Species: Human
Age: 26
Skills & Statistics
Fighting: 60
Energy Control: 40
Reflexes: 30
Resilience: 60
Accuracy: 1d100+(75) / 1d100+(55)
Defense: 80
HP: 125
KI: 100
Class: Prodigy
Racial Trait: 9001 Lives
Class Features:
Unrivaled Potential: You begin play with all Enhanced Basic Techniques.
Appearance: Standing at average height and with a slim build, Zaru sports a completely shaven bald head, despite his young age. On the right side of his head is a prominent scar travelling from up behind his ear to above his forehead. He has a somewhat stern look to his face, most of the time retaining a blank, flat expression. Though he is quite slim compared to many, Zaru's build is clearly that of an experienced and dangerous martial artist; one that is both muscular and lean.
Personality: Zaru, despite his descent from great and selfless martial artists, is very little like many of his kin. He shares much of his personality with Android 18 or Lazuli, his great-grandmother. Much like her, he has a love for Zeni and as many ways to acquire it as possible. He also seems to be generally indifferent most of the time, with a foul temper when his emotions finally are wrenched out of him. He tends to have an inflated view of himself and his own talent, becoming quietly insecure for the longer a situation goes where he is not the centre of attention. Still, despite his flaws, Zaru seems to have care towards some; he has genuine love for his family even if he has a certain resentment to both the expectation being part of it puts on him, and his relatively low place in things. He also has a soft spot for children, and for nature and animals especially, seeming generally sensitive about the environment more than anything else.
History:
Born as the fourth child to Chasnu, himself the fourth child of a descendant of Krillin, the heir to Muten Roshi's Turtle Style of Martial Arts, Zaru almost immediately felt himself caught inbetween two places at a young age. Though he did his best to interact with his family, he often found himself faded into the background, simply an extra to fill space for the sake of Krillin's oldest children, the true heirs to his martial arts form and dynasty. More and more, he began to feel isolated as a child, pushed away from those who he should have felt closest to. He lashed out at the other children who tried to comfort him, feeling dejected at the idea of simply being the background to another's story.
Eventually, his grandmother spoke with him, and began encouraging him to pursue what he wanted, and to not worry about anyone else's goals, only his. To focus on what he wanted, not on achieving what others did. Her encouragement was the motivation he needed, and he began to train in martial arts, even with his grandmother when he needed a sparring partner or someone to help his form. Though he did not have the natural talent in powerful ki and a great physique that some of his siblings and cousins did, Zaru was a martial arts prodigy that had not been seen for generations. He quickly became one of the most skilled young practitioners of the Turtle Style of marital arts, showcasing a talent for learning and a fighting genius that mirrored that of his grandfather's, and perhaps showed potential to be even beyond that.
Having been in the background for so long, this attention and reverence quickly went to Zaru's head. He remained an outsider and aloof, but was convinced of his eventual rise to power and fame, however that might have been. He eventually realised however, that becoming the Turtle Hermit would give him neither; only ungrateful students to teach and even more ungrateful children to raise, sitting on an island and waiting for someone strong enough to defeat the demons of the world to come along. Though he remained in the Southern Islands, now every bit a great martial artist in his own right, he decided that he soon wouldn't stay - there was a world that would pay people like him, and that would eventually kneel to him.
RP Sample:
WC: 1,116
Referred by: Warr
Starting Non-Basic Technique Chosen:
COUNTER STRIKE
Daikon waits for an opponent to make a movement to attack, and uses the opportunity to slip a strike of his own, most often a punch, through their guard, with the intent of causing serious damage and following up afterwards.
Type: Physical, Melee, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Embolden
Minor Effect: Wounding
Cost: 15 Ki
Ranks: Rank 2 costs 3 MP and grants +2 Dmg, and +5 Acc. Rank 3 costs 5 MP and grants +4 Dmg, and +10 Acc. Ranks do not stack.
Technique Slots: 4/5
Species: Human
Age: 26
Gender: Male
Reputation: 10 Southern Lands, 2 Western Lands, 3 Southern Islands
Skills & Statistics
Fighting: 60
Energy Control: 40
Reflexes: 30
Resilience: 60
Accuracy: 1d100+(75) / 1d100+(55)
Defense: 80
HP: 125
KI: 100
DR: +10
Damage Mod: +6
Ki Cost: -2
Class: Prodigy
Racial Trait: 9001 Lives
Traits: Canon Descendant: Krillin/Android 18
Might
Requirements: Fighting Skill of 30
Activation: None (Passive)
Effect: Your Physical attacks deal +3 bonus damage.
Requirements: Fighting Skill of 30
Activation: None (Passive)
Effect: Your Physical attacks deal +3 bonus damage.
Blitz
Requirements: Fighting Skill of 50
Activation: None (Passive)
Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Activation: None (Passive)
Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Indomitable
Requirements: Resilience Skill of 35
Activation: None (Passive)
Effect: Increase your DR by 4.
Activation: None (Passive)
Effect: Increase your DR by 4.
Willpower
Requirements: Resilence Skill of 50
Activation: Reactive At-Will
Effect: When you activate Willpower, reduce the all damage you would have taken on your turn to 0.
Limit: Once per thread.
Effect: When you activate Willpower, reduce the all damage you would have taken on your turn to 0.
Limit: Once per thread.
Flawless Counter
Requirements: N/A
Activation: None (Passive)
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Requirements: N/A
Activation: None (Passive)
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Bend The Limits
Requirements: N/A
Activation: Reactive At-Will
Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread.
Requirements: N/A
Activation: Reactive At-Will
Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread.
Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit.
Class Features:
Unrivaled Potential: You begin play with all Enhanced Basic Techniques.
Genius: Your Skills are no longer restricted by the natural 50 cap.
Skillful: Focus Mastery Level 1 now instead increases your chosen skill by +10.
Unmatched Skill - Focus Mastery Level 3 now instead increases your chosen skill by +10.
Overqualified - Potential Mastery Level 5 now instead increases all of your skills by +10.
Appearance: Standing at average height and with a slim build, Zaru sports a completely shaven bald head, despite his young age. On the right side of his head is a prominent scar travelling from up behind his ear to above his forehead. He has a somewhat stern look to his face, most of the time retaining a blank, flat expression. Though he is quite slim compared to many, Zaru's build is clearly that of an experienced and dangerous martial artist; one that is both muscular and lean.
Personality: Zaru, despite his descent from great and selfless martial artists, is very little like many of his kin. He shares much of his personality with Android 18 or Lazuli, his great-grandmother. Much like her, he has a love for Zeni and as many ways to acquire it as possible. He also seems to be generally indifferent most of the time, with a foul temper when his emotions finally are wrenched out of him. He tends to have an inflated view of himself and his own talent, becoming quietly insecure for the longer a situation goes where he is not the centre of attention. Still, despite his flaws, Zaru seems to have care towards some; he has genuine love for his family even if he has a certain resentment to both the expectation being part of it puts on him, and his relatively low place in things. He also has a soft spot for children, and for nature and animals especially, seeming generally sensitive about the environment more than anything else.
History:
Born as the fourth child to Chasnu, himself the fourth child of a descendant of Krillin, the heir to Muten Roshi's Turtle Style of Martial Arts, Zaru almost immediately felt himself caught inbetween two places at a young age. Though he did his best to interact with his family, he often found himself faded into the background, simply an extra to fill space for the sake of Krillin's oldest children, the true heirs to his martial arts form and dynasty. More and more, he began to feel isolated as a child, pushed away from those who he should have felt closest to. He lashed out at the other children who tried to comfort him, feeling dejected at the idea of simply being the background to another's story.
Eventually, his grandmother spoke with him, and began encouraging him to pursue what he wanted, and to not worry about anyone else's goals, only his. To focus on what he wanted, not on achieving what others did. Her encouragement was the motivation he needed, and he began to train in martial arts, even with his grandmother when he needed a sparring partner or someone to help his form. Though he did not have the natural talent in powerful ki and a great physique that some of his siblings and cousins did, Zaru was a martial arts prodigy that had not been seen for generations. He quickly became one of the most skilled young practitioners of the Turtle Style of marital arts, showcasing a talent for learning and a fighting genius that mirrored that of his grandfather's, and perhaps showed potential to be even beyond that.
Having been in the background for so long, this attention and reverence quickly went to Zaru's head. He remained an outsider and aloof, but was convinced of his eventual rise to power and fame, however that might have been. He eventually realised however, that becoming the Turtle Hermit would give him neither; only ungrateful students to teach and even more ungrateful children to raise, sitting on an island and waiting for someone strong enough to defeat the demons of the world to come along. Though he remained in the Southern Islands, now every bit a great martial artist in his own right, he decided that he soon wouldn't stay - there was a world that would pay people like him, and that would eventually kneel to him.
RP Sample:
Daikon stood against a wall, staring at the brown shoes on his feet as though they would give him an answer. People milled around past him, nobody really taking note of him standing there, a backpack held idly in his hand. He wasn't really thinking about where to go yet, but what had already happened. He'd had an argument with the old man, again. It had...probably gone too far on his end, but so had the old man! How was he supposed to act? He wasn't going to go to some stupid, stuffy college where they'd just have him sit and read things he already knew, so he had a piece of paper that would tell people he knew those things. What was the point, anyway?
Daikon started rummaging around inside the Capsule Corp-branded jacket that he was wearing, searching his pockets for something. He supposed there wasn't much point in him staying there, anyway. The old lady would have him just trying to do push-ups or something else stupid for hours like usual, and that wasn't any use either. She was just trying to relive some old time through him, back when she mattered, or she was 'free', or something. Why bother? He was stronger than pretty much everyone he knew, except probably his sister, but he wasn't ever gonna fight her. Still, maybe....maybe there was a point to it. He didn't see it, though. He couldn't help but wonder, though.
Finally, he found them inside his pocket. A packet of cigarettes was pulled out, popped open quickly with his thumb. He wasn't meant to have these either, especially in the house. Not like he needed to worry about that now though, right? He used his thumb once again to gently edge one of the cigarettes upwards, leaning down to take it in his mouth. He closed the packet again before it was shoved back away in his jacket, placed into the pocket meant just for it, perfectly shaped to hold it. It was an odd thing, but he probably would've gotten frustrated if he put it in the wrong one by mistake.
So what now, then? The Southern Lands, again? He didn't really like the heat of the desert, and the sand was its own obstacle. It got into everywhere, even the places you really didn't want it to. Without the powerful cleaning equipment of home, it was a bad idea to try and camp out there with the spare few changes of clothes that he already had. Then again, he supposed that there were other places around the area, right? Great Plains were in that area, or so. Or maybe he'd just go back to the desert anyway. Everything interesting was there.
Daikon pushed off the wall, swinging the backpack up and around so that the strap lay over his shoulder. He began walking down the street, joining the constantly moving crowd as he fumbled around inside his jacket for his lighter. Pulling it out, he flicked it on to light his cigarette, taking a drag from it as he shoved the lighter back away into its assigned pocket. His free hand delicately lowered the small source of nicotine as he blew smoke from his lips, following the typical cycle as he continued on his journey, glancing at road signs and general directions.
He would have a while to walk if he wanted to make it to the southern deserts, and there wasn't exactly a ton of public transport heading down that way. Still, he could take some of it down as far as it would go, and then from there he'd have to hoof his way to the Desert. What was he even going to do when he got there? Well, there were casinos, but somehow he didn't think it was a good idea to gamble away what little Zeni he'd actually been able to take from the house before he skulked off without telling anybody. That wouldn't exactly soften the blow if the old man ever confronted him about it, which was hopefully never.
Soon, he sat himself at one of the bus stations, the small trail of smoke still coming from the cigarette that he gently rolled between his lips. He'd have to enjoy it while he could. Other people huddled into the station as he pondered. This was a particularly long trip, the overnight bus, and that was just to start heading in the right direction; once he got off on the last stop, he would have to find his way to a main road and actually enter the Southern Lands. Nevermind the fact that he wasn't gonna be able to smoke the whole time he was on the bus, and he didn't have nearly enough food on him. Well, enough to live, he supposed, if that was any way to actually live.
Leaning back against the glassy wall of the bus stop, he heard the small noise of raindrops starting to hit the pavement and earth around him. Thankfully, where he was seated was covered. Otherwise, this rain would've killed his hair, and then he would have had to sit there for that whole bus journey suffering with a soaking wet jacket, probably next to some guy who'd be just as soaked, with greasy hair smelling like wet dog, or something. Ugh. He hated public transport, but he really didn't have a choice right now. If he wanted to go to the South, this was the best way to do it. If he got sick of the place, he'd just catch a boat to somewhere else. It was no biggie.
Yeah, you know what? Maybe it was time he went out to see the world. Daikon leaned back more on the seating provided, getting into deep thought now, and plans for the future. Where did he go, after the South? East, maybe? Or, he could take a trip down to the islands. There were apparently a bunch of tough guys running around there he could cause some trouble with. After all, that was the place that big martial arts school was founded, right? So there had to be some guys there who knew how to throw a punch or two. The idea was exciting him already. Maybe there were guys like that in the desert, too. He supposed he'd never met a Desert Wolf while he was down there a couple years ago. Yeah, maybe-
His thoughts were cut off when he realised the bus was here, with the last couple of people already getting on. His cigarette dropped from his mouth as he quickly pushed up, hurrying towards the doors. That was what he got for daydreaming.
WC: 1,116
Referred by: Warr
Starting Non-Basic Technique Chosen:
COUNTER STRIKE
Daikon waits for an opponent to make a movement to attack, and uses the opportunity to slip a strike of his own, most often a punch, through their guard, with the intent of causing serious damage and following up afterwards.
Type: Physical, Melee, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Embolden
Minor Effect: Wounding
Cost: 15 Ki
Ranks: Rank 2 costs 3 MP and grants +2 Dmg, and +5 Acc. Rank 3 costs 5 MP and grants +4 Dmg, and +10 Acc. Ranks do not stack.
Technique Slots: 4/5