Post by Renkon on Oct 8, 2021 22:17:39 GMT -8
Alright, first up, a finisher
Premature Burial
Renkon is all about finishing things as quickly as possible, so by rushing in, Renkon aims to slam a hard elbow strike into his foe, aiming to knock them backwards. With his free hand, he carts them over head and slams them face or back first into the ground, using the shock to jump into the air and land on their stomach or back, aiming to sink them into the ground under them and bury them… Alive or not.
Type: Physical, Melee, Finisher
Action: Standard Action
Base Damage: 5d8+10
Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects
Minor Effect: Immobilizing: This technique has a 40% chance to inflict Immobilize on hit
Cost: 35 ki
Learn: 2 weeks
Second!
Blessed are the Dead
Renkon comes from a time when he needed to deal out as much physical punishment as possible in as short of a time as possible. As such, Renkon designed and practiced this move on the battlefield. With his ki blade wrapped around his hand, Renkon curls two fingers back and lowers his thumb, making the blade into more of a spear point, and thrusts it forward with all the power he can muster, aiming to punch through armored defenses and critically wound anyone within them.
Type: Physical, Melee
Action: Standard Action
Base Damage: 3d10
Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects
Minor Effect: Wounding: This technique has a 40% chance to inflict Wound on hit.
Cost: 15 ki
Learn: 2 weeks
Premature Burial
Renkon is all about finishing things as quickly as possible, so by rushing in, Renkon aims to slam a hard elbow strike into his foe, aiming to knock them backwards. With his free hand, he carts them over head and slams them face or back first into the ground, using the shock to jump into the air and land on their stomach or back, aiming to sink them into the ground under them and bury them… Alive or not.
Type: Physical, Melee, Finisher
Action: Standard Action
Base Damage: 5d8+10
Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects
Minor Effect: Immobilizing: This technique has a 40% chance to inflict Immobilize on hit
Cost: 35 ki
Learn: 2 weeks
Second!
Blessed are the Dead
Renkon comes from a time when he needed to deal out as much physical punishment as possible in as short of a time as possible. As such, Renkon designed and practiced this move on the battlefield. With his ki blade wrapped around his hand, Renkon curls two fingers back and lowers his thumb, making the blade into more of a spear point, and thrusts it forward with all the power he can muster, aiming to punch through armored defenses and critically wound anyone within them.
Type: Physical, Melee
Action: Standard Action
Base Damage: 3d10
Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects
Minor Effect: Wounding: This technique has a 40% chance to inflict Wound on hit.
Cost: 15 ki
Learn: 2 weeks