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Post by The Charentis Project on Jul 12, 2021 14:49:56 GMT -8
Learning;
TELEPORT | Burst-Step You invest a significant amount of power into a movement transpiring in the blink of an eye. Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. Cost: 25 ki. Limit: Once per battle. Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Complete: 21/07/31 (I should've gotten this going when the character was approved, but it completely went over my head as I was doing 100 things for Char that day. If that's not possible, 21/08/02.)
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Post by The Charentis Project on Jul 21, 2021 8:27:59 GMT -8
Mastering (Irreducible: 21/07/28 complete)
ENHANCED DRAGON DASH | Adrenaline In the midst of battle adrenaline is at its peak, improving speed and strength output. Type: Utility Action: Bonus Action Effect: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage. Cost: 7 ki. Limit: None
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Post by The Charentis Project on Aug 4, 2021 14:45:47 GMT -8
AFTER IMAGE | Kinetic Dome Using powerful limbs and her entire body, Charentis rapidly encircles an opponent with small scale burst-steps, throwing up nearby terrain and disorienting opponents. These can occasionally be fast enough in the right conditions that the eyes perceive her slightly before where she actually is. Type: Utility Action: Bonus Action Requirements: Reflexes skill of 40. Effect: Any reactive techniques, traits, or items a single opponent uses that are At-Will or use a Bonus Action instead require a Standard Action. Duration: 1 turn. Cost: 15 ki Limit: Twice per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 tech costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Teleport finished on the 31st. After Image will therefore finish on 21/08/13
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Post by The Charentis Project on Aug 16, 2021 15:17:33 GMT -8
HEAL You mend flesh and knit bone through sheer biological potential. For others? A soldier knows first aid. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 25 or the Mystic class. Effect: You restore 30 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 35 HP. Rank 3 heals 40 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
After image finished on the 13th. Starting on learning Heal the same day lands completing it on 21/09/03
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Post by Maxine on Aug 16, 2021 23:01:41 GMT -8
Approved!
Do try and be more timely in the future about when you start techniques if you can - I like everyone to play by the same rules, but I'm willing to forgive a fair bit since life is busy.
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Post by The Charentis Project on Sept 4, 2022 19:25:19 GMT -8
WILD ATTACK You swiftly blink in and out of your opponent's defenses using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents Type: Utility Action: At will. Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Cost: 2 ki per instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
This will complete on 22/09/18.
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