Post by Bass on Jun 29, 2021 9:41:42 GMT -8
Name: Lord Pickuhlow.
Species: Demon Clan Namekian.
Age: Five.
Gender: Masculine.
Skills & Statistics
Fighting: 25
Energy Control: 50
Reflexes: 50
Resilience: 30
Power Level: 18,467.
Accuracy: 1d100+(25 + 15(conq 3)) / 1d100+(50 + 15(conq 3))
Defense: 50+(50 + 10(conq 3))
HP: 50+(30 - 10(conq 0))
KI: 100
DM: 6
DR: -0
Class: Conqueror.
Racial Trait:
Namekian Physiology
Requirements: Namekian
Effect: You may make melee attacks from range, twice per battle. When you do, your attack has a +10 accuracy modifier. In addition, heal 2 HP naturally at the end of each turn.
Effort Points:
Zeni:
1000 Zeni.
Mastery Points:
Potential 5 (30p)
Focus 5 (15p)
Class 3 (60p)
Ability 4 (40p)
Reputation:
None.
Traits:
Class Traits
Momentary Ascension
Activation: At-Will
Effect: When you use a Finisher technique, you may activate Momentary Ascension. You may remove up to two status effects from yourself.
Limit: 1 time per thread.
Classes: Conqueror, Prodigy, Protector
Reckless Power
Activation: At-Will
Effect: When you activate Reckless Power, you may spend 5 HP to use Power Up as an At-Will action on your turn.
Limit: 2 times per thread.
Classes: Conqueror, Powerhouse, Ravager
Normal Traits
Surge
Requirements: Energy Control Skill of 50
Activation: None (Passive)
Effect: Whenever you use your Focus Energy Basic Technique, you regain 35 Ki and increase your Current Power Level by 25% for 2 turns; this is considered a use of Power Up for the purposes of Power Up’s ki restoration limit.
Riposte
Requirements: Reflexes Skill of 50
Activation: Reactive Bonus Action
Effect: When you activate Riposte, you may use an attack in response to a single unresolved attack targeting you- your attack does not have an Accuracy roll in this instance. Reduce the damage of the targeted unresolved attack by an amount equal to your chosen attack’s damage. If your attack would reduce the damage of the target attack to 0, its effects are also negated.
Limit: 2 times per thread.
Haste
Requirements: Reflexes Skill of 40
Activation: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: This Trait may be activated 3 times per thread.
Improved Initiative
Activation: Passive
Effect: When rolling to determine turn order, you may add or subtract up to 30 from your turn order roll. Additionally, increase your Accuracy with all attacks by +10 for the first three (3) rounds of battle.
Limit: --
Class Features:
Level 0
Destroyer - The first time you use a non-Finisher-type Special Technique in a thread, it costs 0 ki and gains an additional +10 attack modifier. After the first time a Special Technique is used in the current thread, it gains +4 damage for the remainder of the thread.
Final Word - You gain 1 additional use of every Finisher-type Special Technique that you know, per thread.
Level 1
Condense - Your Focus Energy Basic Technique now has an irreducible cost of 5 ki. Each use of Focus Energy per thread increases the damage of your Special Techniques by +1; this effect stacks per use of Focus Energy.
Level 2
Seat of Power - The first time you use a Finisher-type Special Technique in a thread, it costs 0 Ki and gains an additional +10 Attack. If your Finisher-type Special Technique successfully hits its target on its first use, you may use that technique 1 additional time in that thread.
Level 3
Overcharge - Whenever you sacrifice a Standard Action for a Bonus Action and use Focus Energy with that Bonus Action, the damage of the next Special Technique is DOUBLED.
Items:
Obi
A belt worn by martial artists, often designating their rank within a particular school.
Type: Supplementary - Martial
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Decrease the cost of all your Techniques by 2 ki.
Limit: --
Auxiliary Core
A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation.
Type: Supplementary - Technology
Zeni Value: 10000
Zeni Cost: 40000
Activation: Passive
Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread.
Limit: Only one Auxiliary Core may be equipped at a time.
Champion’s Gi
This Gi is ancient and shockingly well maintained for its age; it was worn by a Champion of Antiquity and is rumoured to grant its wearer a fraction of that Champion’s Fighting Spirit.
Type: Outfit - Gi
Zeni Value: 40000
Zeni Cost: 120000
Activation: Passive
Effect: At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn.
Limit: 1 bonus applied per turn.
Phaser Ring
This ruby ring contains a hidden blaster and is a popular, if not gaudy, accessory employed by assassins and nobility alike.
Type: Weapon - Hidden
Zeni Value: 40000
Zeni Cost: 120000
Activation: At-Will
Effect: Activating Phaser Ring performs a Ranged Enhanced Energy Blast attack, even if you do not possess the Enhanced Energy Blast technique. This attack may not Critically Hit or Critically Miss its target and is not modified by your Traits or Class Features in any way. This Enhanced Energy Blast does not cost any ki.
Limit: 4 uses per thread.
Appearance: Lord Pickuhlow, the one and only Demon Clan Namekian sent out to show the Earthling's who is the true king of Earth. Like many other Demon Clan Namekians, their features are reminiscent of pure Namekians but have distorted through some means. Standing five foot six and weighing around a hundred and twenty pounds, this creature has all of the bells and whistles of a normal Namekian. Though in terms of genetic variation, they appear to have red freckles and catfish-like whiskers. In addition, their head is much more rigid and angular than an ordinary Namekians.
Personality: Sheer and utter superiority radiates off of Lord Pickuhlow. All measly creatures blessed with his visage are given a gift they're not worthy of having, and thereby must worship him and his radiance. He plays into this belief so dramatically that it can certainly cross the threshold into satire, demanding the reverence of anyone and anything in his presence. That naivety of course speaks to the fact he's technically only five years old, just another soldier created by Piccolo Daimao. It is not impossible that his name exists because he refused to do anything without his name sounding like his godly creators 'Piccolo'. To circumvent this with a compromise, it isn't impossible that Piccolo Daimao spelled his name differently.
History:
Ah, Lord Pickuhlow.
Created via a vomit comet on the wee early hours of the morning, he broke free from his egg and horrifically metamorphosed into a fully adult creature. It seemed as if he was born and with him embodied an extreme version of the royal atmosphere King Piccolo gave off, as straight out of the egg he declared his name to be Lord Piccolo. Seeing as such an insignificant whelp wasn't worth the stress, it is possible that this name of his was permitted but with the caveat that the spelling was different in truth. Now Lord Pickuhlow, he had been specifically cultivated and prepared for the World Martial Arts Tournament five years in the future, where he would once again remind Earthlings of but a fraction of the power Piccolo Daimao possessed at any time.
He was sent out to the fields of battle to prove himself, and with all of the grace and noble flair of a drunken artist he miraculously pulled through given his affinity with ki. He seemingly had a knack for excessive firepower, most of the time ending in his competition getting utterly obliterated as he accidentally fired something off in the middle of his speech. Cursed with being too awesome and obligated to begrudgingly herd Earthlings in a plight to dominate Earth, he eventually decided that much like his leader this could best be done by showing them he was the most powerful creature in the strongest category of beings on Earth; Martial Artists.
Narrowing his training as a couple of years went by, he had begun to track down various martial artists for the purpose of practicing. Yet in a world so vast the few he did find were not nearly representational of what Martial Artists could be capable of with complete and utter dedication and focus. Even so he figured it'd be a piece of cake, those Martial Artists were a piece of cake as well after all!
And so when the fifth year rolled around the Demon Clan Namekian would officially register to the World Martial Arts Tournament under Piccolo Daimao's faction. After all, while he was a menace in most places of the world, the sense of honor and the gravity of the World Martial Arts Tournament meant that even potentially hazardous individuals were permitted entry on the pretense of Martial Art codes of honor and the like.
And so he was ready to stomp the competition, one monologue at a time.
NPC Suggested Faction: Piccolo Daimao's Armies.
NPC suggested WMAT bracket: 3 Star / Master Division
RP Sample: None.
Referred by: None.
Technique Slots: 5/5
x5 Finisher Techniques
BOOM
A massive energy bomb! The formed orb is about four meters wide, forcing it to be created over Lord Pickuhlow's head. Thrown downwards, it's extremely destructive!
Type: Energy, Ranged, Finisher
Action: Standard Action
Base Damage: 5d8+15.
Major Effect: Draining: This technique costs 5 HP in addition to its Ki cost, but deals an additional +5 Damage.
Minor Effect: Blinding: This technique has a 30% chance to inflict Blind on hit.
Cost: 35ki + 5hp.
Learn:
BANG
A more oblong ki attack, BANG looks like a massive bullet, and travels incredibly fast. It also lets out a flash when it connects with things, potentially blinding everyone!
Type: Energy, Ranged, Finisher
Action: Standard Action
Base Damage: 5d8+10.
Major Effect: Charging: Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy.
Minor Effect: Blinding: This technique has a 30% chance to inflict Blind on hit.
Cost: 35ki
Learn:
BAM
A ki beam, so large that it expands into a cone shape from Lord Pickuhlow's hands. Of course he'd expect no less than to completely engulf his targets in a sea of death, and this does the trick, so hot it causes gear to malfunction.
Type: Energy, Ranged, Finisher
Action: Standard Action
Base Damage: 5d8+10.
Major Effect: Smelting: Select one non-artifact, non-outfit item equipped by this technique’s target. The target item cannot be activated on the target’s next turn if they were hit. Smelt may not affect the same item twice in a row and a character may only have 1 item “Smelted” at a time.
Minor Effect: Blinding: This technique has a 30% chance to inflict Blind on hit.
Cost: 35ki
Learn:
WHAM
A large log-shaped hunk of ki. Lord Pickuhlow after charging it up throws it downwards like a spear, threatening to impale anyone it connects with! Before of course, exploding and blinding everyone and everything.
Type: Energy, Ranged, Finisher
Action: Standard Action
Base Damage: 5d8+10.
Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects.
Minor Effect: Blinding: This technique has a 30% chance to inflict Blind on hit.
Cost: 35ki
Learn:
POW
A ki bowling ball, a ranged sucker punch to the gut. With an underhand throw, Lord Pickuhlow goes for the strike to knock the wind out of his opponent while once more trying to completely debilitate their sense of sight.
Type: Energy, Ranged, Finisher
Action: Standard Action
Base Damage: 5d8+10.
Major Effect: Bashing: The target of this attack loses 5 ki and -5% of their Base Power Level on hit. The maximum Base PL loss from all sources is 50%.
Minor Effect: Blinding: This technique has a 30% chance to inflict Blind on hit.
Cost: 35ki
Learn: