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Post by Will O. Wisp on Nov 23, 2020 22:44:08 GMT -8
Busy as ever crowds of people are shopping and going to choosing the local hot spots in Maitown. With one family taking picture with a cast member dressed up to like Mai, the "big sister" and probably most serious and competent member of the Pilaf Gang if what the Pilaf and Pals Cartoons are to be believed. However there is one individual not interested in any of these things. As a lone small cat man walks the streets looking for someone. Who they heard from a friend that they should be somewhere around this area.
Will looked around for the description of the person he was supposed to meet. As a part of his training Cayle Pota wanted him to go and meet another one of his disciples who is a boy named Arashi. And from the description it shouldn't be too hard to find him as he seems to be a blue haired boy with horns and a scaled tail. Most importantly Cayle told Will to hold back or else he would suffer the consequences. From how young this boy sounds Will can understand why he would be so protective and he really doesn't want to be beat up by Cayle not holding back again. Though how by how much he will have to hold back will be determined by when he meets the boy in person and gauges his abilities.
As he then continued his search for the winged dragon boy wondering if it was alright to spar with someone who was so much younger then he is. Word Count: 260
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Post by Arashi on Nov 23, 2020 23:24:14 GMT -8
The cat would likely spot Arashi, just as he won his prize for Lily. It had taken some effort, and money to make it happen, but finally, he got his life-size Shu doll from the hoops game he'd been playing for the last hour. A simple game with little plastic hoops he had to toss over metal bars which stuck out from a table. To win the prize he had needed to make all his hoops sit on the pins, and he had finally done it. He felt pretty relieved to walk away with the doll over one shoulder. "Haha~! Lily is going to love this!" He practically crooned at the thought.
He was about to go find her when he felt the doll being lifted off his shoulder by a large looking bull-man, with some kind of fish woman. "Oh look at this, how nice of this boy to-"
Whatever the bull-man had been about to say he didn't finish it. Arashi growling before he took a breath, then let it loose on the bull, freezing him into a giant ice sickle before the droll was dropped back into his hand. Looking at the frozen bull with angry golden eyes, he debated smashing the bull to pieces. He wanted to, how dare he touch his gift for Lily! But he decided against it. Letting loose an annoyed huff of cold breath before waving a hand and walking away. Leaving the bull-man to slowly thaw, and fall to the ground wondering what the young dragon boy had just done to him. If he didn't care what Lily thought so much, he absolutely would have shattered the bull, he had little patience for anyone who thought to abuse him in such a way. He hoped that the bull-man would remember his folly.
WC: 302
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Post by Ty on Nov 24, 2020 5:04:35 GMT -8
After spending nearly a day in Pilaf Land, Ty, Cayle, and Arashi were separated from each other. Specifically because Arashi needed to practice focusing on their ki signatures by being apart, if the dragon boy could accomplish this, he would be able to uncover many feats in the future. A crowded theme park was perfect for anyone to practice their abilities to lock in on each other, for the red headed teenager, she was patiently waiting at a bench while drinking out of her favorite Pilaf figurine straw in a large clear cup of cherry lemonade, she kept anxiously taking small sips.
When Arashi increased his power level for a fraction for a second, she shot up from her seat to stand up, the energy training weights on her neck, wrists, and ankles began to spin out with her movements. The weights were designed by a team of Saiyans on Ensalada Island to help Ty train casually while enjoying the park at the same time. It usually worked up a sweat, so she was wearing fitness style clothing, to retain her internal temperature regulated while she kept herself hydrated.
The red headed teen was a bit nervous at the sudden power level spike but she figured everything was fine since Arashi returned to normal levels. Now, she just needed to wait patiently until they were reunited at the park, hoping it was a good training exercise for everyone. It seemed Cayle was further away with other significant power levels at a different part of the park so she had to keep an eye out for their charge.
After a while, she detected a familiar ki signature, one that she met at her home island to eat salmon burgers along with an android. Ty had only met Will O’ Wisp in three different encounters, the first while fighting pirates, then the strange temple with the missing martial arts students, and then a casual meeting with her parents having a barbecue. She recalled Cayle saying they were training together so she wondered if they were taking a break. [344] Will O. Wisp Arashi
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Post by Will O. Wisp on Nov 25, 2020 12:12:36 GMT -8
Will was able to notice the dragon boy, Will thought he seemed so harmless especially considering the fact that he was just carrying a prize he got. Though Cayle said he had to do this to toughen the small dragon up, just not while being too tough on him. Then Will saw him froze the man who was trying to steal his prize the woman and is starting to see that the kid seems to have some frost to his bite. That's a good one, he should save that one for later. After Arashi walks away from the bull man Will taps the ice with his knuckles in several spots causing the ice to break and the bull man to shake off before the bull notices the woman is gone and runs off to try to find her. While walking back towards Arashi noticed a familiar feeling as he sensed Tiger Lily somewhere nearby, whose probably just enjoying the park, as taps Arashi on the shoulder. Though with his little tantrum earlier Will wanted to test something. "Excuse me young lad," Will said to Arashi. "My name is Will O. Wisp, a friend of Cayle Pota. I am training under him also and he wanted me to meet with you. While you're here want to try something out?" Will said. He then whistled as his Flying Nimbus stops right in front of Arashi. "This cloud is magic and can only accept the pure of heart, if you can sit on it that you can ride on it for a bit," Will explained. He waited to see if the cloud will accept him or not cause if not, then one has to wonder what did Arashi do exactly to be considered impure. Word Count: 290 Total Word Count: 550 Tags: Arashi , Ty
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Post by Arashi on Nov 25, 2020 15:08:00 GMT -8
Arashi blinked when he was stopped by a strange little cat man. Or at least that would have been how Arashi described him. He'd been about to go find Lily, but apparently, he was meeting a friend of Cayles or at least a disciple.
Cayle had not mentioned to the cat as far as Arashi could recall. But maybe he had just forgotten. His memory wasn't perfect though it was usually good. "Will O Wisp?" Arashi asked amused by the name. His mother had seen plenty of Wisps in her time. Though from those memories it seemed her only real judgment of them had been that they were a mixed bag. Humans were sometimes lured into danger, or lead to safety by the strange little spirits. They were as good as they were malevolent.
But then the cat called some sort of cloud that he wanted Arashi to climb onto. Arashi tilted his head at the cloud, fascinated. If he was pure of heart, he could ride it? What did that even mean, pure of heart? He'd never even killed anyone yet. Though he had memories of his mother kill many people and creatures throughout her life.
"I guess I'll try it." He shrugged before hopping on the cloud. It seemed to support his weight, seeming to judge him as being "pure of heart" by whatever metric is used to determine such things. Perhaps it was simply because he was still a child in spite of whatever memories and knowledge he possessed. Perhaps he was simply too young to be accountable to such judgment. It was hard to say, but whatever flaws the boy might have, he'd at least never killed anyone, and he'd never hurt anyone he didn't think deserved it.
WC: 292/594
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Post by Ty on Nov 25, 2020 21:49:42 GMT -8
A crowd began to gather to watch a cloud hovering above theme park guests, anyone who was capable of flying no matter how uncommon, was believed to be part of the entertainment. When Arashi successfully climbed the cloud, the watchful guests clapped at his accomplishment, the soft murmurs of the monkey boy named Sun rode a cloud just like it, so a few laughed at the revelation. It had been over four hundred years since Son Goku rode a cloud, that the retelling of his adventures in the Point of view of Emperor Pilaf was distorted, and despite this Tiger Lily was enamored with the true heroes of the storybooks. Not even Cayle had the heart to tell her what he suspected was the real truth, that monkey boy Sun was a saiyan just like them, but it's not like the stories were real right? Even while she possessed a dragon shard of her own, it was simply wishful thinking, but now she was more curious if they were real just to reunite Arashi with his parents so he can be part of a family.
In the meantime, she remained distant for a while longer, until she took flight to hover over Arashi holding a giant Shu doll.
“Oh! That’s a cool stuffed animal of Shu! Did you win it, Arashi? Lucky!” Ty then curiously looked over to Will O’ Wisp, “Are you taking a break from training with Cayle? You should try the cherry lemonade, it is my favorite!”
Ty took a sip of her souvenir cup, it had all three members of the Pilaf gang standing on the lid of the cup, and the swirly plastic straw had shenron curled around its length, it was a special limited edition which allowed her to get unlimited refills. In reality, all the food, items, and attractions were over the top in zeni. It took her months to save up, but after saving Marshmallow summit from a strange carrot shaped meteor, which turned out to be an actual floating giant carrot, everyone who helped keep the guests safe were given lifetime passes. [351] [695] Will O. Wisp Arashi
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Post by Will O. Wisp on Nov 26, 2020 18:29:46 GMT -8
Well the cloud does not lie, the boy is certainly of innocent soul and mind. While Will can usually read the vibe off of someone to determine whether they be good or evil, just as a child is underdeveloped so is their aura. So reading someone as young as Arashi's aura is a bit tricky. All the boy needs is further guidance to be on the right track and so far it seems Cayle and Tiger Lily are doing that job well. As he sees Tiger floating to them asking them something. Will waited for Arashi to say something and do something before speaking. "Yes the cherry lemonade is fantastic though I am not here to enjoy the sights and sounds you could say that I am here as a part of my training Tiger, but first, little Arashi earned himself a ride, now hold on now tight to that cloud now," Will said. He then whispered to the Nimbus to tell it to start flying but at a slow and steady speed, not too fast so the boy won't fall off, and to be absolutely careful with him and not to let him fall. As Arashi would be taken in the air but not too far from the ground. The crowd would start taking pics and videos of this. Still thinking of it is a part of one of the park's shows. Till Will beckons Tiger with one of his paws to follow him. He then takes her to a spot away from the crowd and whispered to her. "Listen, Cayle said he wanted me to spar Arashi to help him through his training while holding back of course, but I'm going to need your help for a couple of things. One is to be on standby to help heal us of our bruises and what not and the other is to find a good quiet place away from this crowd for us to spar. Even if it's a Martial Arts spar to train him I can't do that to someone so young in front of a crowd they could start spreading rumors about me hating kids or whatever and I can't let that go around you know? Also, I'm afraid the boy may end up hurting himself which is why I want you on standby, even if he is stronger than normal people can be at this age I am worried he might overexert himself. The boy has potential, I can see why Cayle likes him so much, not to mention he is cute as a button which is why it's really hard for me to do what I'm about to do," Will said. He then looked back to Arashi up in the air making sure that everything was going alright with his nice safe flight. Will then waved at Arashi while he was up there. Also ready to go off in an instant to catch him if he were to accidentally stumble and fall.
Word Count: 497 Total Word Count: 1,047 Tags: Arashi , Ty
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Post by Arashi on Nov 26, 2020 19:10:09 GMT -8
Arashi was mostly content to be dragged around by the little cat and his cloud. Grinning when he finally saw Lily though. "Lily!" He called waving energetically to her and then lifting the life-sized stuff Shu to her. "No, this isn't for me, it's for you! I know how much you like Shu and wanted to win you this prize when I saw it, so I did!" He said brimming with delighted energy.
Though he had not seen her collection of Pilaf Land paraphernalia yet, he did remember her saying Shu was her favorite. If he knew just how much she really loved that sort of stuff he would have tried to win her a lot more Shu toys. But the big stuffed toy was a good start if nothing else, and he hoped she would love it. "I won at the game where you toss the little hoops onto short poles. It took me a while to win, that game is really hard! But eventually, I figured it out."
After that, he let the two of them talk, since it seemed Will had something private to talk about with Lily. He was tempted to eavesdrop but decided not to. Luckily for them, his hearing wasn't anything special. His eyesight and sense of smell were really good though. And he enjoyed the fresh air while riding through the sky on the cloud. "I should get myself a cloud like this." He mused giving the fluffy little cloud a pat.
WC: 250/844
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Post by Ty on Nov 27, 2020 2:42:16 GMT -8
“Is that so? Thank you! You worked hard to get me this.” Ty took the Shu doll that was bigger than Will O’ Wisp. “Did you like playing the games? We can play more games later so I can win a prize for you too.”
While they flew away from the crowd that was forming, the black and white furred feline motioned his paw for Tiger Lily to lean closer, so the turtle school master could whisper something. The red headed teen was flying backwards, her ocean teal eyes stared at Arashi looking around, his wings fluttered with the wind, and upon uncovering the truth she raised a brow.
Well, Cayle was raised by his father throwing rocks at him, so he thought throwing a cat at Arashi would be a good idea. However, it would be unfair if only Arashi was getting training, and she measured Will O’ Wisp’s power level being near her own.
“You can also get some training if you include me in your sparring session, too. Since you have to make adjustments, you do not have to hold back on me, I can adapt to most situations after all. I know a place secret from tourists' view. Follow me.”
With the shu doll in hand, she flew ahead to a cliff’s edge, then dove down, there was a small beach around twenty meters or less with a wet low tide of sand that stretched for a mile or so with visible sea life squirming about such as crabs. The sand near the cliff was dry, so she safely placed the Shu doll on a big pumice rock along with her lemonade, and then began to do a few stretches using the weight of the rings around her limbs.
It was decided that it would be a two versus one training session, as soon as the pair of earthlings arrived via nimbus cloud to the area, she signaled for Arashi to stand next to her.
“Arashi, it is time for you to shine, you have to show this sage cat how cool you are with your storm dragon powers. I will also keep him on his toes by getting a few hits on him and we will be a team in this spar.”
Initiative: KR2fpWxJ1d100
[377] [1,072] Arashi Will O. Wisp 1d100
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Post by Will O. Wisp on Nov 27, 2020 15:02:27 GMT -8
Will could tell that Ty was certainly much stronger than before and closer to him so that it would feel more like training, plus it's not like he hadn't fought two people in a spar before. Though not with one of them being so young and weaker. Though considering Ty is also really close to Cayle he probably shouldn't be too hard on her either. After what Cayle said if he were too rough with Arashi he can only imagine what he would do if he hurt Ty too much. "Alright then if that is what you wish you can join the spar," Will said. As he followed Ty and the cloud took Arashi with them, the crowd figured that the stunt was over and went about their business. Will watched as Ty jumped down from a cliff edge into a small beach. Definitely secluded alright, except for the crabs. As one tried to snap at Will's tail as he floated to the ground would find the tail slapping back as it then scuttled away. Will began to do some stretches as well. This isn't going to be anything too extraneous, but you never know when you're going to pull a muscle while having a spar. "Come on Arashi you got to do your stretches too, they help loosen the body so your muscles won't ache," Will said. Word Count: 228 Total Word Count: 1,275 Tags: Arashi , Ty
Initiative Roll: GeVMwySv1d100+5 (Eye Catching Vehicle +5)
1d100+5
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Post by Arashi on Nov 27, 2020 18:01:07 GMT -8
Once they got to the beach, Arashi followed Will as he called him over to stretch. Following the cat's example, he tried to follow him in the stretches. "So we are going to have a spar with Will?" He asked just to make sure he understood what Lily was saying.
"I am eager to see what I can do as well, my power over lightning has started to awaken, so this will be the first time I get to test that and not just my ice!" He said excitedly, his tail lashing happily as he performed each of the stretched the cat wanted him to. Though it wasn't too hard for Arashi. Frankly speaking, his body was a magical construct of his gem heart. In some ways, he was like a more advanced slime. He grew his body out from his gem heart. His physical form was only limited by how much energy, mass, and focus he had when forming or manipulating it. So making himself more flexible was not too difficult if any of the stretches required him to do anything strenuous.
This also meant that whatever damage he might take would generally be temporary so long as his gem heart remained intact since his gem heart could more or less be considered his true body.
But once the stretching was done he moved to stand beside Lily, and sort of realized he had no idea about the stance he should take. "Er... Lily, how should I stand? I'll mostly be using my magic, but I do still have my claws." He said waving around his knife-like claws for emphasis.
WC: 270/1,114
Initiative Roll: L0Z_0x9m1d1001d100
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Post by Ty on Dec 4, 2020 12:00:30 GMT -8
“Have you been practicing reading my power level, Arashi? Can you detect Will O’ Wisps?” Ty wondered, part of hanging out in Pilaf Land in a dense crowd was being able to lock in on her apart from a dense crowd. Eventually he would be able sense her anywhere in the world with enough practice. Being isolated in this low tide area meant he could put into practice in reading the feline’s power level without interference. When Arashi asked what stance to take, she recalled being on the same boat long ago, in a baseball field with Kiryu after she was defeated by Cayle, and she grinned when she realized she had to pass along her knowledge. “The Path of Joy style, taught to me by Kiryu Miyazawa, a magus who uses his ability to block ki flow in an opponent. Despite not being a physical fighter he still has to move around in place of his construct Susanoo. So, you keep your feet wide, your knees bent, and your hands up close to your chest ready for action!”
Ki control was something she also learned, as she focused her reserved ki pool, strengthened her muscles at certain points, and kept her ocean teal eyes locked on WIll O’ Wisp in search for any weaknesses that she could take advantage of when he took his own stance. [227] [922] ArashiWill O. Wisp{Actions} DEFENSE PHASE.
Incoming Damage: 0 Damage Total: 0
HP: 90 -- OFFENSE PHASE.
Power Level: 17,300 Will O’ Wisp
At-Will: Instinctual Defense Rank III -8 ki
Passive:
Bonus Action: Counter Measures -14
Standard Action 1: Focus
Standard Action 2: Focus
EFFECTS. Focus Stacks: 2 Instinctual Defense Stacks: 8
Total Ki Spent: 22 Powering-Up Round: 0/2 Power-Up ki bonus: 4/4
~ { Statistics} Name: Tiger Lil y ‘Kuri’ aka Ty Species: Human Saiyan Hybrid Age: 16 Gender: Female Skills &StatisticsFighting: 35 Energy Control: 30 Reflexes: 50 Resilience: 40 Accuracy: 1d100+35(Fighting) +10 Level 2 Prodigy / 1d100+ 30(Energy Control) + 10 Level 2 Prodigy Defense: 50+ 50 Reflexes =100 HP: 50+ 30 Resilience= 80 + 10 Level 2 Prodigy KI: 100 DR: +2 Resilience +2 Level 2 Prodigy DM: +1 Fighting +2 Prodigy Level 2
Class: Prodigy Racial Trait:ZenkaiRequirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. Class Traits: Bend the LimitsActivation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit. Classes: Mystic, Prodigy, Techie Flawless CounterActivation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector Traits:
FocusActivation: Standard Action(Gain Stacks) | At-Will(Spend Stacks) Effect: You may spend 1 Standard Action per turn to gain 1 stack of “Focus”. You may spend up to 1 stack of “Focus” per turn to reduce the base cost of any non-Finisher technique to 0 Ki. Limit: You may not have more than 2 stacks of Focus at a time. MomentumRequirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier. HasteRequirements: Reflexes Skill of 40 Activation: Reactive At-Will Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread. Class Features:Prodigy Plus - Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots. You may now activate “Prodigious Student” four times per battle. Additionally, you may retain one technique learned by “Prodigious Student” after battle, though it may not be ranked up. A maximum of 3 techniques may be retained through Prodigy Plus. Retained techniques do not take up technique slots. Upon reaching your maximum number of Retained Techniques, any additional Retained Techniques overwrite a previously retained technique of your choice. Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Starting Non-Basic Technique Chosen:SOLAR FLARE (RANK 3)You use your ki to amplify the light around you into a blinding flash.Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. INSTINCTUAL DEFENSE Rank 3You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.Type: Defense Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Cherry Bomb | Outou BakuretsudanAfter testing out concentrated ki energy, Tiger Lily fired a flashing bomb technique while taking out her family pet, Dog Wood Lily, who shortly exhibited signs of blindness on the way back home.Type: Energy Ranged Area Action: Standard Action Base Damage: 10 (Up to 3 Targets), +15 Accuracy Major Effect: Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself. Minor Effect: [*]Blinding: This technique has a 30% chance to inflict Blind on hit. Cost: 25 Ki Learn: 2 Weeks. ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
REMEDY Focusing your energy, you use your ki to rid an ally of your choice of deleterious effects. Type: Utility Action: Standard Action Effect: Removes one non-special Status Effect that a target of your choice is inflicted with. This technique may not target yourself. Cost: -3 ki turn of Status Effect remaining. Limit: Once per turn. Four uses total per battle. Ranks: Rank 2 allows for special status effects to be targeted with Remedy for removal. Rank 3 allows for two status effects a target is inflicted with to be removed in the same use. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Technique Slots: 5/6 Enhanced Technique for unlocking all levels of potential Mastery: FLIGHTAlternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic at Class Level 1 for Prodigy and Martial Artists. Prodigy Plus Techniques:Learned via Cayle Pota. Learned via Orizuru Prodigy Plus Technique Slots: 2/3 EquipmentSenzu ExtractUtilizing the miraculous qualities of the Senzu Bean, this small vial of extract allows for an expedient return to function by its imbiber. Type: Restorative - Senzu Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Restore +15 of your target’s HP and Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately. Limit: 1 use per thread. Professional PanaceaOnce thought the stuff of legends across many cultures, this universal cure-all was recently developed by Capsule Corporation. This time, just a bit stronger! Type: Restorative - Cleansing Zeni Value: 20000 Zeni Cost: 80000 Activation: Bonus Action Effect: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 4 turns. Limit: 1 use per thread. Intermediate BeltA belt worn by intermediate martial artists and enthusiasts, indicating rank within a particular school. Type: Supplementary - Belt Zeni Value: 20000 Zeni Cost: 80000 Activation: Passive Effect: When using your Strike basic technique, you may choose to pay 3 Ki to give it a damage modifier of +3. Limit: Only one Belt may be equipped at a time. Hidden WeaponWhether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread. Tiger Lily HP:
| Ki:
| PL:
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| 90 | 78 | 17,300
| x | % | AC: 45|40 | DEF: 100 | DM: +3 | DR: -4 | KCR: -1 |
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Post by Arashi on Dec 4, 2020 12:19:35 GMT -8
Arashi nodded taking on the stance that Lily described for him, and hummed. It felt like a pretty stable stance to him, so he nodded. "My blood mother never fought like this. Though I suppose that's only natural since she tended to stick to her feral shape rather than take on a humanoid one." He mused. "Yes, I can sense you, and I can sense Will." He said with a little nod as he looked to the feline. He doubted that the feline would use any physical attacks, but regardless of that Arashi used the best defense he felt he had at the moment. Letting his magic flow from his body, creating a crackling aura of lightning! The air around him crackled and popped with the power his little body was putting out. The thrill of using his power to fight made him give what looked like a vicious grin with those pointed sharks like teeth. "This feels great~" He said glad to finally have access to his electric abilities. For moment he just focused on Will otherwise. He wanted to make the first move himself, but this was just training after all, and he was curious what Will could do. And figured that he should follow Lily, and Will's instruction until they let him have free range. WC: 220/1,334 {Actions} DEFENSE PHASE.
Incoming Damage: 0 Damage Total: 0
HP: 85 -- OFFENSE PHASE.
Power Level: 281 Will O’ Wisp
At-Will:
Passive:
Bonus Action: SENSE Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None
Standard Action 1: LIGHTNING AURA Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki
Standard Action 2: POWER UP Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
EFFECTS
Total Ki Spent: 0 Powering-Up Round: 1/2 Power-Up ki bonus: 281 -> 351
~
Battle Tracker {Stats, Skills, and Stuff}Class: Wizard| Level 1 | -15 HP, +5 ACC, +5 DEF, +0 DAM, +2 DR
Racial Trait: 9001 Lives Requirements: Beastman, Human, or Monster Effect: You are immune to the chance of Death in Death Battles, and Events. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
Fighting: 5 Energy Control: 10 Reflexes: 10 Resilience: 5
Traits:
Intimidating Power (Class Trait) Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- Classes: Conqueror, Powerhouse, Witch/Wizard
Technique Slots Activation: Passive Effect: You gain 2 additional technique slots(may learn them instantly)(Thunder Bolt & Static Stasis) Limit: Techniques filling these slots may not be Legendary and may not be ranked up. This may not be gained with the AI Assistant item.
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AI Assistant (Memories from Mother) Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Special Effects Activation: None (Passive) Effect: Your Special Techniques have an additional +20% chance to inflict Freeze, Burn, and Stun; this does not give Special Techniques a chance to inflict those status effects if they did not already have a chance to do so. Limit: --
Focus Activation: Standard Action(Gain Stacks) | At-Will(Spend Stacks) Effect: You may spend 1 Standard Action per turn to gain 1 stack of “Focus”. You may spend up to 1 stack of “Focus” per turn to reduce the base cost of any non-Finisher technique to 0 Ki. Limit: You may not have more than 2 stacks of Focus at a time.
Moxy Activation: Passive Effect: When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +5, Defense by +5, Damage by +2, and DR by +1. Limit: -- _____
Class Features:
Level 0:
Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 4 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
LIGHTNING AURA A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you Type: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Level 1:
Sangromancy - You may choose to pay the cost of any Technique in HP rather than Ki. Doing so on Basic or Special Techniques increases their Accuracy by +15 and their damage by +4; doing so on Utility techniques increases their chance to inflict Status Effects by +10% and increases their damage dealt by +4, even if they did not otherwise deal damage. If a Technique would cost less than 5 HP, treat its cost as 5 HP instead.
Equipment:
Guardian Staff This staff was crafted from the branch of the Kaiju. Though not as finely balanced as a Martial Artist’s Bo, the Guardian Staff has been enchanted with wards that protect its wielder from harm. Type: Weapon - Staff Activation: Bonus Action - Reactive Effect: Reduce the damage of all incoming attacks by -4; this is not DR. Additionally, Strikes you perform on this turn gain +10 Accuracy. Limit: 3 uses per thread.
Kai Robes Few Mortals know how these Robes made it into the mortal realm, but few care to question when they don the God’s regalia and experience their energies flowing with no obstruction to speak of. Type: Outfit - Robe Activation: Passive Effect: Increase your maximum Ki by +35 and regain 3 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted. Limit: None.
AI Assistant (Memories from Mother) Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
utility and defense techniques:
FREEZE You unleash a torrent of cold at your opponent to encase them in ice and slow down their movements. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Freeze status on your target and the effect lasts for +1 turn. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Three times per thread. Ranks: Rank 2 is 80% chance to Freeze. Rank 3 the effect lasts for +2 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
MAGIC MATERIALIZATION You conjure or summon an object out of thin air using magic. Type: Utility Action: At-Will Requirements: Requires an Energy Control skill of 50. Effect: You create a common item and equip it in the place of another item or in an empty slot. You may use this to replace an ally’s equipped item rather than your own. The materialized item goes away at the end of battle. You can also materialize items you have in your inventory (not equipped.) You cannot create a Sidekick item. Cost: 2x Ki, wherein X is equal to the zenni cost of the desired item divided by 10,000(rounded to the next largest whole number). If you have the item in your inventory it is a flat 2 ki for common items and 3 ki for rare items. Limit: Once per thread. Ranks: Rank 2- you can use tech twice per thread. Rank 3- you can materialize rare items. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
PAPARAPAPA You use magic to call forth a minion or ally to help you in your fight. Type: Utility Prerequisite: Requires Magic Materialization. Action: Bonus Action / At-will to order sidekick Effect: You create a Sidekick to fight alongside you. This technique may be used while a Sidekick equipped. As an At-Will Action your sidekick can take one action listed below:
--Make a melee or energy attack with a +30 modifier that deals 1d6 damage. --Use a common item: Can be grenade or an item that targets an ally that you have in your inventory (may not be an ‘Equipped’ item.) --Increase the damage of 1 Special Technique used on this turn by +1d6. --As a Reactive Action, the sidekick can take a hit for you and has 15 HP. Any damage that exceeds its HP is dealt to you and any status effects are inflicted upon the sidekick instead of you.
special techniques:
Name: Lightning Bolt Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Charging Minor Effect: Shocking Cost: 15 ki Learn:2 Weeks by Default Description: Arashi lifts a hand directed at the enemy, gathering energy into his hand, static energy zipping between the tips of his fingers, glowing brighter with every flickering snap. Unleashing the energy results in a crackling boom, unleashing a bolt of electricity as devastating as any lightning storm.
Name: Static Stasis Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Shocking Cost: 35 ki Learn:2 Weeks by Default Description: By flexing ones Will upon the world, Arashi can cause a single person or object to be frozen in place, not by ice, but by manipulating an atoms protons and neutrons to remain in place, causing a sort of stasis as all atomic function ceases for the duration of the technique. In that time Arashi will prepared what could be described as an iron maiden made of ice, a nearly dome like collection of numerous ice shards that will all seek to slam themselves into the enemy from all direction, before Arashi ends the attack with a particularly potent lightning bolt. The attack also causes an immense amount of strain to the user, causing him to cough up blood, or have a nose bleed from straining even a small part of the world with his will.
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Post by Will O. Wisp on Dec 10, 2020 11:49:54 GMT -8
"Oh, so ol Kiryu's been busy I see? Got himself a student to teach his style of fighting. Well, I never got the chance to spar with them myself it will be interesting to see how it feels like from a disciple of his. Maybe next time you see him tell him that I've been doing well," Will said. He looked at Arashi and then at Tiger Lily. It seems Arashi surrounded himself with electricity. Probably best not to use physical attacks on him for a while. So when it would be better to focus on Lily for a while. He then does a breathing exercise before getting into the famous Turtle School fighting stance. Watching Tiger for any openings while also preparing himself if she tries to go for any of his openings. After all, the best time to strike is when the opponent is trying to hit you so that you can then dodge and counter. "Just because I am going to be holding back with my attacks on you two for this doesn't mean you both have to, come on, hit me with everything you got," Will said. He then waited patiently for Tiger to make her first move before doing anything. Word Count: 202 Total Word Count: 1,477 Tags: Ty , Arashi BATTLE TRACKERDEFENCE PHASETargetAttack 1: X Attack Accuracy vs Your Defence = X Damage – DR = X Total Damage: X OFFENCE PHASEAt-Will: Generate 1 Instinct per 1 Ki paid, up to 8 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. | -8 Ki Bonus Action 1: Countermeasures - You gain 3 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". | -3 Ki 0/1 Use Bonus Action 2: Standard Action 1: X Standard Action 2: X EFFECTSTotal Ki Spent: X + X = X Class Ability: X/X Technique: X/X Item: X/X Power Up Ki: 0/100 Edge 0 (? [1.5x)> Your PL > ? (1x)) No bonus for either side. 3/3 Countermeasure Stacks 8/8 Instinct Stacks STATS, SKILLS, & STUFFClass: Martial Artist | Level 3 | +15 HP, +10 ACC, +15 DEF, +4 DAM, +3 DR Racial Trait: 9001 Lives (Earthling racial) | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. Fighting: 50 Energy Control: 40 Reflexes: 40 Resilience: 25
ABILITIES. Martial Mastery | You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation | You begin to play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician | Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Practice Makes Perfect | You may spend 4 MP to upgrade your Special Techniques. An Upgraded Special Technique gains +10 Accuracy and +4 Damage.
Genius Technician | You may learn one additional Legendary Technique without it taking up any Technique Slots, though it takes twice as long to learn.
Flurry of Blows | You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
Flawless Counter | On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Blitz | When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Efficency | Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki.
Haste | When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread. 3/3 uses
Technique Slots | You gain 2 additional technique slots(may learn them instantly) Feints (After Image) and Aura Guard. Limit: Techniques filling these slots may not be Legendary and may not be ranked up. This may not be gained with the AI Assistant item.
EQUIPMENT. Champion Gi | At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. | Passive | 1 bonus applied per turn.
Scrying Staff | Your Sense technique may be used as a Reactive At-Will action on your next turn. For each Strike you perform on this turn that successfully hits its target, you may use Sense 1 additional time on your next turn; the Effects of multiple Sense uses through this Effect stack. | Bonus Action | 3/3 uses
Field Responder Pack | Restore +40 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. | Standard Action | 1/1 use
Obi | Decrease the cost of all your Techniques by 2 ki. |Passive | Number of uses
DEFENSE/UTILITY TECHS. After Image (Feint) - Rank 3 Action: Standard Action Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: -5 Ki Limit: 2/2 users per thread. Once per turn.
Kiai - Rank 3 Action: Standard Action Reactive Effect: Your opponents critically fail all attack rolls against you that is a natural 60 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well if their affliction roll is 60 or lower this turn. Cost: -10 Ki Limit: 1 use per thread.
Instinctual Defense - Rank 3 Action: At-Will Effect: Generate 1 Instinct per 1 Ki paid, up to 8 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Cost: -1 per Instinct Generated Limit: Uses per thread.
Sonic Sway - Rank 3 Action: Standard Action/Bonus Action/At-Will Effect: You avoid all attacks that roll a natural 15 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Cost: -10 Ki Limit: 1/1 use
Clash - Rank 3 Action: Standard Action Reactive Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Cost: 10 + (Cost of your Attack) Limit: Uses per thread.
Countermeasures - Rank 3 Action: Bonus Action Effect: You gain 3 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: -10 Ki Limit: 1/1 Use per thread.
Wild Attack - Rank 3 Action: At-Will Effect: Generate 1 Instinct per 1 Ki paid, up to 8 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Cost: -1 per Instict Generated Limit: Uses per thread.
Divination - Rank 3 Action: Bonus Action Effect: You gain +50 defense against against attacks targeting you on your next turn. Cost: None Limit: 1/1 use per thread.
Feints (After Image) - Rank 1 Action: Bonus Action Effect: Any reactive techniques, traits, or items a single opponent uses that are At-Will or use a Bonus Action instead require a Standard Action for one turn. Cost: -15 Ki Limit: 2/2 Uses per thread.
Aura Guard - Rank 1 Action: Bonus Action Reactive Effect: All critical hits are reduced down to normal hits against you. Also, you resist damage modifiers on attacks that hit you on this turn, but still, take natural dice roll damage. Cost: -15 Ki Limit: 1/1 Uses per thread.
ATTACK TECHS. Nekohameha Type: Energy, Ranged, Barrage Action: Standard Action Base Damage: 4d6+2 Major Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Minor Effect: Shocking - This technique has a 40% chance to inflict Stun on hit on hit, Energy Attacks only. Cost: -20 ki Upgraded: +10 Accuracy and +4 Damage
True Kamehameha Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 6d8+15 Supercharge: May spend a Bonus Action to increase accuracy by +10, damage by +5, and increase ki cost by 5. Major Effect: Charging - Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Minor Effect: Searing - This technique has a 40% chance to inflict Burn on hit on hit, Energy Attacks only. Cost: 35 Ki (40 Ki with Supercharge activated.)
ENHANCED TECHS. Enhanced Technique Name Focus Energy Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn. Cost: -10 ki
HP: 90/90 | KI: 89/100 | Ki Cost: -2 Ki | PL: 27,371 FIGHTING ACCURACY: 60 | ENERGY ACCURACY: 50 | DEF: 105 DR: 4 | DAM: +6
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Post by Ty on Jun 17, 2021 20:17:42 GMT -8
“That’s right, after we fought those pirates in the southern sea, I met Kiryu again. He lost track of those Tuffles but he was able to give me a quick lesson. After that encounter, I participated in his special tournament in his homeland, so he can elect a successor. Unfortunately, I was not one of them, I lost in the second round of matches to a martial artist named Zaru.” Ty reflected on that vicious battle of luck, “Cayle is my mentor now...and I guess we’re both Arashi’s mentors if he learns something from us fighting together. The world is a dangerous place afterall.”
After hearing Arashi explain that his mother’s memories did not contain physical combat, she nodded in response, and she widened her smile further as the battle was about to begin. Naturally, for a saiyan, they loved fighting in both physical and ki ranged styles. For the first time, Tiger Lily looked like she was really going to enjoy this bout, and it seemed Arashi was into it with the current of electricity flowing through him as he prepared to fight the feline.
“Keep your eyes peeled for anything, Arashi!”
Tiger Lily shouted a kaia, then launched herself like a wild animal, she concentrated her ki to form a serpent dragon aura around her fists in a glowing green light that took shape. The punches were aimed at the cat’s small white fur body. [238] [1,160] Initiative: TyArashiWill O. Wisp{Actions} DEFENSE PHASE.
Incoming Damage: 0 Damage Total: 0
HP: 90 -- OFFENSE PHASE.
Note: Jay can you make sure you copy the whole tech description for Tomo? Since he is new, this will help him understand the system. I also broke down the modifier bonuses which you don’t have to do unless you want to. You can also apply Edge 1 on Ty and ignore Edge on Arashi.
Power Level: 17,300 Will O’ Wisp: 27,371, Will has Edge 1 on Ty
At-Will: Instinctual Defense Rank III -8 ki
Passive: Intermediate Belt
Bonus Action: ENHANCED DRAGON DASH -6 Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
Standard Action 1: ENHANCED STRIKE -3 STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
Accuracy: 5oM0Kqug1d100+55 +35 Fighting +10 Prodigy Level 2 +10 Enhanced Dragon Dash
Damage: 1d12+11 +3 DM +5 Dragon Dash +3 Intermediate Belt
Standard Action 2: ENHANCED STRIKE -3
Accuracy: 1d100+55 +35 Fighting +10 Prodigy Level 2 +10 Enhanced Dragon Dash
Damage: 1d12+11 +3 DM +5 Dragon Dash +3 Intermediate Belt
EFFECTS. Focus Stacks: 2 Instinctual Defense Stacks: 8 Counter Measures: 2
Total Ki Spent: -12 Powering-Up Round: 0/2 Power-Up ki bonus: 4/4
~ { Statistics} Name: Tiger Lil y ‘Kuri’ aka Ty Species: Human Saiyan Hybrid Age: 16 Gender: Female Skills &StatisticsFighting: 35 Energy Control: 30 Reflexes: 50 Resilience: 40 Accuracy: 1d100+35(Fighting) +10 Level 2 Prodigy / 1d100+ 30(Energy Control) + 10 Level 2 Prodigy Defense: 50+ 50 Reflexes =100 HP: 50+ 30 Resilience= 80 + 10 Level 2 Prodigy KI: 100 DR: +2 Resilience +2 Level 2 Prodigy DM: +1 Fighting +2 Prodigy Level 2
Class: Prodigy Racial Trait:ZenkaiRequirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. Class Traits: Bend the LimitsActivation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit. Classes: Mystic, Prodigy, Techie Flawless CounterActivation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector Traits:
FocusActivation: Standard Action(Gain Stacks) | At-Will(Spend Stacks) Effect: You may spend 1 Standard Action per turn to gain 1 stack of “Focus”. You may spend up to 1 stack of “Focus” per turn to reduce the base cost of any non-Finisher technique to 0 Ki. Limit: You may not have more than 2 stacks of Focus at a time. MomentumRequirements: Reflexes Skill of 35 Activation: None (Passive) / At-Will Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier. HasteRequirements: Reflexes Skill of 40 Activation: Reactive At-Will Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread. Class Features:Prodigy Plus - Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots. You may now activate “Prodigious Student” four times per battle. Additionally, you may retain one technique learned by “Prodigious Student” after battle, though it may not be ranked up. A maximum of 3 techniques may be retained through Prodigy Plus. Retained techniques do not take up technique slots. Upon reaching your maximum number of Retained Techniques, any additional Retained Techniques overwrite a previously retained technique of your choice. Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Starting Non-Basic Technique Chosen:SOLAR FLARE (RANK 3)You use your ki to amplify the light around you into a blinding flash.Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. INSTINCTUAL DEFENSE Rank 3You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.Type: Defense Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Cherry Bomb | Outou BakuretsudanAfter testing out concentrated ki energy, Tiger Lily fired a flashing bomb technique while taking out her family pet, Dog Wood Lily, who shortly exhibited signs of blindness on the way back home.Type: Energy Ranged Area Action: Standard Action Base Damage: 10 (Up to 3 Targets), +15 Accuracy Major Effect: Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself. Minor Effect: [*]Blinding: This technique has a 30% chance to inflict Blind on hit. Cost: 25 Ki Learn: 2 Weeks. ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
REMEDY Focusing your energy, you use your ki to rid an ally of your choice of deleterious effects. Type: Utility Action: Standard Action Effect: Removes one non-special Status Effect that a target of your choice is inflicted with. This technique may not target yourself. Cost: -3 ki turn of Status Effect remaining. Limit: Once per turn. Four uses total per battle. Ranks: Rank 2 allows for special status effects to be targeted with Remedy for removal. Rank 3 allows for two status effects a target is inflicted with to be removed in the same use. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Technique Slots: 5/6 Enhanced Technique for unlocking all levels of potential Mastery: FLIGHTAlternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic at Class Level 1 for Prodigy and Martial Artists. Prodigy Plus Techniques:Learned via Cayle Pota. Learned via Orizuru Prodigy Plus Technique Slots: 2/3 EquipmentSenzu ExtractUtilizing the miraculous qualities of the Senzu Bean, this small vial of extract allows for an expedient return to function by its imbiber. Type: Restorative - Senzu Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Restore +15 of your target’s HP and Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately. Limit: 1 use per thread. Professional PanaceaOnce thought the stuff of legends across many cultures, this universal cure-all was recently developed by Capsule Corporation. This time, just a bit stronger! Type: Restorative - Cleansing Zeni Value: 20000 Zeni Cost: 80000 Activation: Bonus Action Effect: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 4 turns. Limit: 1 use per thread. Intermediate BeltA belt worn by intermediate martial artists and enthusiasts, indicating rank within a particular school. Type: Supplementary - Belt Zeni Value: 20000 Zeni Cost: 80000 Activation: Passive Effect: When using your Strike basic technique, you may choose to pay 3 Ki to give it a damage modifier of +3. Limit: Only one Belt may be equipped at a time. Hidden WeaponWhether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread. Tiger Lily HP:
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| 90 | 66 | 17,300
| x | % | AC: 45|40 | DEF: 100 | DM: +3 | DR: -4 | KCR: -1 |
1d100+55·1d12+11·1d100+55·1d12+11
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