Post by Khaki on Oct 17, 2020 16:54:22 GMT -8
Name: Khaki Briefs (aka Saiyaman Junior)
Species: Saiyan-Human Hybrid
Age: 13
Gender: Male
Skills & Statistics You can find information about your Skills and Statistics here. You start with 30 skill points to spend.
Fighting: 15
Energy Control: 0
Reflexes: 10
Resilience: 5
Power Level: 36
Accuracy: 1d100+ 15 (Fighting) / 1d100+ 0 (Energy Control)
Defense: 50+ 10 Reflexes + 5 Level 0 Martial Artist = 65
HP: 50+ 5 Resilience = 55 HP
KI: 100
DR: -1 Level 0 Martial Artist
DM: +2 Level 0 Martial Artist
Class: Martial Artist
Racial Trait: Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
Effort Points:
Zeni: 1000 Zeni (You start with 1000 Zeni)
Mastery Points: 2/2 (You start with 2 mastery points which can be used to purchase masteries or banked for later use.)
Reputation: khaki is well known for being the son of the capsule corp leaders and he uses his celebrity status to get special things fro his fans like toys and bikes
Traits: N/A
Class Features:
Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5
Appearance: khaki has pale white skin with spiky dark brown hair he is 5' and he likes the wear the clothing shown in the picture when he is training he will take off his gloves
Personality: khaki is a prideful person he will make fun of his enemy in battle and get angry if he lose. he has a supereority complex becase he is the heir to capsule corp other than that he is smart and studies alot. when he isnt think he is better than you he can be kinda nice but he doesnt want to show it
History: khaki was born west city for the briefs family. he grew up as a happy and smart kid, becoming child prodigy but everything changed on his 7th birthday when he got a letter from someone weird named vegeta. the letter said this. "if you are reading this you must be khaki. i am prince vegeta, an ancestor of yours. have you ever wondered why yor so strong for a human? it's because you have my royal saiyan blood!" everyone was shocked when they read it and khaki read more of it. "khaki is a bad name for you if i had to choose it would be vegeta the 7th because thats who you are. i would come for you but i no longer waste my time with earthlings. if you are able to reach my level then I will show up to you and show you what your saiyan blood can really do, don't get too confident though because its been weakened after almost 5 centuries of mixing with pitiful humans."
after that khaki went to a family friend, one of the desecendants of son gohan! he trained under them to control his saiyan blood and power himself up by a quarter of his base power. he also learnt how rto fly and soon enough shoot an energy blast. when the great saiyaman had nothing to teach him, he dubbed him saiyaman junior. since then khaki has been fighting threats to earth and going on adventures ever since, in the hopes of one day beng strong enough to see his ancestor, the great prince vegeta.
RP Sample: khaki landed in the streets of eastern city with his saiyaman outfit on. he looked up at a majin who was terrorizing the whole place and got angry. "so youre majin puu" the brown majin grin and crack his knuckle. "saiyaman, we meet again!" khaki grunted, powering up and launching himself at puu. "I wont die this time, my zenkai boost has made me strong enough to defeat your evil!" his punch slam into majin puus face so majin puu they jumped back and began blowing ghosts. "this is my ghost kamikaze atack!" the ghost was flying at khaki, he couldnt stop himself from being hit by alot of them but he was able to evade some. he grabbed a ghost and threw it at majin puu and it exploded in his face. majin puu splattered everwhere in east city and khaki smirked. "i knew you were no use for my zenkai boost, i have vanquished majin puu!"
slowly the brown gross clumps started forming together back into majin puu. khaki looked at it angry and it reformed. "haahahahaha! you cannot defeat me, i reform myself from every molecule!" khaki got angry. he press a button on his mask that zoomed down the visor, he flew at majin puu and grab them. "what are you doing, you cant defeat me, coming at me to accept your death?" khaki flew into the sky with puu charging up his power. "majin puu, say goodbye!" when he was mask his mask was losing oxygen he threw majin puu up and shot an energy blast that sent majin puu beyond earth into the moon blowing through the moon in the proccess. "majin puu your reign of terror is over. i bet prince vegeta would be proud of me. khaki landed back in the city and shook hand with the mayor. "saiyaman, to commererate your victory, im giving you 600 zeni!" khaki smiled and acepted the zeni. "its all in the days work man." he look at the camera and smirk. "if your trying to cause evil to planet earth, you got another thing coming for you!" he balled up his fist and everyone chered
Referred by: (If any. Your referrer and yourself gain bonuses in threads together when it comes to Gains (a 25% static bonus together) and also are given a 1000 Effort Point and 1 Mastery Point bonus for being recruited/recruiting.)
Starting Non-Basic Technique Chosen: As described here in the technique rules.
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 5/5
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action. Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
ENERGY BLAST (enhance)
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 2d6+2
Effects: None
Cost: 2 ki
Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
Items:
Katchin Sword
Forged of the Universe’s most durable metal, Katchin, this blade is a masterwork beyond conventional compare. Though it may not be named or storied, it can cut through nearly any known material.
Type: Weapon - Sword
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Strikes that you perform on this turn are treated as if they were Critical Hits for the purposes of triggering Effects that require critical hits; additionally, your Strikes on this turn deal +3 damage and have a 50% chance to afflict their target with ‘Wound’. (Note: This does not make your strikes deal critical damage or automatically hit, only triggers Effects that list a Critical Hit as a prerequisite.)
Limit: 3 uses per thread.
Species: Saiyan-Human Hybrid
Age: 13
Gender: Male
Skills & Statistics You can find information about your Skills and Statistics here. You start with 30 skill points to spend.
Fighting: 15
Energy Control: 0
Reflexes: 10
Resilience: 5
Power Level: 36
Accuracy: 1d100+ 15 (Fighting) / 1d100+ 0 (Energy Control)
Defense: 50+ 10 Reflexes + 5 Level 0 Martial Artist = 65
HP: 50+ 5 Resilience = 55 HP
KI: 100
DR: -1 Level 0 Martial Artist
DM: +2 Level 0 Martial Artist
Class: Martial Artist
Racial Trait: Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
Effort Points:
Zeni: 1000 Zeni (You start with 1000 Zeni)
Mastery Points: 2/2 (You start with 2 mastery points which can be used to purchase masteries or banked for later use.)
Reputation: khaki is well known for being the son of the capsule corp leaders and he uses his celebrity status to get special things fro his fans like toys and bikes
Traits: N/A
Class Features:
Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5
Appearance: khaki has pale white skin with spiky dark brown hair he is 5' and he likes the wear the clothing shown in the picture when he is training he will take off his gloves
Personality: khaki is a prideful person he will make fun of his enemy in battle and get angry if he lose. he has a supereority complex becase he is the heir to capsule corp other than that he is smart and studies alot. when he isnt think he is better than you he can be kinda nice but he doesnt want to show it
History: khaki was born west city for the briefs family. he grew up as a happy and smart kid, becoming child prodigy but everything changed on his 7th birthday when he got a letter from someone weird named vegeta. the letter said this. "if you are reading this you must be khaki. i am prince vegeta, an ancestor of yours. have you ever wondered why yor so strong for a human? it's because you have my royal saiyan blood!" everyone was shocked when they read it and khaki read more of it. "khaki is a bad name for you if i had to choose it would be vegeta the 7th because thats who you are. i would come for you but i no longer waste my time with earthlings. if you are able to reach my level then I will show up to you and show you what your saiyan blood can really do, don't get too confident though because its been weakened after almost 5 centuries of mixing with pitiful humans."
after that khaki went to a family friend, one of the desecendants of son gohan! he trained under them to control his saiyan blood and power himself up by a quarter of his base power. he also learnt how rto fly and soon enough shoot an energy blast. when the great saiyaman had nothing to teach him, he dubbed him saiyaman junior. since then khaki has been fighting threats to earth and going on adventures ever since, in the hopes of one day beng strong enough to see his ancestor, the great prince vegeta.
RP Sample: khaki landed in the streets of eastern city with his saiyaman outfit on. he looked up at a majin who was terrorizing the whole place and got angry. "so youre majin puu" the brown majin grin and crack his knuckle. "saiyaman, we meet again!" khaki grunted, powering up and launching himself at puu. "I wont die this time, my zenkai boost has made me strong enough to defeat your evil!" his punch slam into majin puus face so majin puu they jumped back and began blowing ghosts. "this is my ghost kamikaze atack!" the ghost was flying at khaki, he couldnt stop himself from being hit by alot of them but he was able to evade some. he grabbed a ghost and threw it at majin puu and it exploded in his face. majin puu splattered everwhere in east city and khaki smirked. "i knew you were no use for my zenkai boost, i have vanquished majin puu!"
slowly the brown gross clumps started forming together back into majin puu. khaki looked at it angry and it reformed. "haahahahaha! you cannot defeat me, i reform myself from every molecule!" khaki got angry. he press a button on his mask that zoomed down the visor, he flew at majin puu and grab them. "what are you doing, you cant defeat me, coming at me to accept your death?" khaki flew into the sky with puu charging up his power. "majin puu, say goodbye!" when he was mask his mask was losing oxygen he threw majin puu up and shot an energy blast that sent majin puu beyond earth into the moon blowing through the moon in the proccess. "majin puu your reign of terror is over. i bet prince vegeta would be proud of me. khaki landed back in the city and shook hand with the mayor. "saiyaman, to commererate your victory, im giving you 600 zeni!" khaki smiled and acepted the zeni. "its all in the days work man." he look at the camera and smirk. "if your trying to cause evil to planet earth, you got another thing coming for you!" he balled up his fist and everyone chered
Referred by: (If any. Your referrer and yourself gain bonuses in threads together when it comes to Gains (a 25% static bonus together) and also are given a 1000 Effort Point and 1 Mastery Point bonus for being recruited/recruiting.)
Starting Non-Basic Technique Chosen: As described here in the technique rules.
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Technique Slots: 5/5
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action. Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
ENERGY BLAST (enhance)
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 2d6+2
Effects: None
Cost: 2 ki
Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
Items:
Katchin Sword
Forged of the Universe’s most durable metal, Katchin, this blade is a masterwork beyond conventional compare. Though it may not be named or storied, it can cut through nearly any known material.
Type: Weapon - Sword
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action
Effect: Strikes that you perform on this turn are treated as if they were Critical Hits for the purposes of triggering Effects that require critical hits; additionally, your Strikes on this turn deal +3 damage and have a 50% chance to afflict their target with ‘Wound’. (Note: This does not make your strikes deal critical damage or automatically hit, only triggers Effects that list a Critical Hit as a prerequisite.)
Limit: 3 uses per thread.