Post by zer0gravitea on Aug 20, 2020 16:15:28 GMT -8
Potential Unlock
Tier Level: 0
Amara taps into her hidden potential, releasing a significant amount of dormant power; this causes little aesthetic change, save for her ki aura shifting to a white hue.
Effect: At Tier 0, your Transformation boosts your base PL by 1.5 and costs 2 ki per turn to maintain. In addition you gain the bonuses provided by the transformation form you chose when purchasing Tier 0. You may use the 'Tier 0' transformation trait you have purchased. This transformation does not have a turn limit by default. It requires a 3 turn reset before being used again.
Form: Cerebral - Gain 1 additional use of a trait you have already used and gain 1 additional use of a technique have already used.
Transformation Trait Slots: 2
Ace in the Hole
Requirements:
Effect: You may pay 5 Ki as an at-will action to extend the critical strike range of your attacks by 5 (a roll of 95+ to crit would instead become 90+) for this turn. Additionally, increase the damage of your critical strikes by +2.
General Mountain
Requirements: Telekinetic trait
Effect: Gain one extra standard action while transformed. This action may only be used on a telekinetic strike, grapple, or projectile special attack.
Super Saiyan
Tier Level: 1
Amara unleashes the power of her saiyan heritage, assuming the Super Saiyan state.
Effect: At Tier 1, your Transformation boosts your base PL by 3x and costs 4 ki per turn to maintain. In addition you gain the bonuses provided by the transformation form you chose when purchasing Tier 0. You may use the 'Tier 1' transformation trait you have purchased. This transformation's default turn limit is 4 turns. It requires a 6 turn reset before being used again.
Form: Cerebral - Gain 1 additional use of a trait you have already used and gain 1 additional use of a technique have already used.
Transformation Trait Slots: 3
Efficient transformation:
Effect: Your transformation requires -1 Ki per turn to maintain. Extend your transformation turn limit by +2 turns.
Ace in the Hole
Requirements:
Effect: You may pay 5 Ki as an at-will action to extend the critical strike range of your attacks by 5 (a roll of 95+ to crit would instead become 90+) for this turn. Additionally, increase the damage of your critical strikes by +2.
General Mountain
Requirements: Telekinetic trait
Effect: Gain one extra standard action while transformed. This action may only be used on a telekinetic strike, grapple, or projectile special attack.