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Post by Will O. Wisp on Jun 17, 2020 20:11:50 GMT -8
It was a beautiful day on a tropical island out in the middle of the Southern Sea, not too far from land in case there was anyone who needed his help so he could get there quickly, and not too close to be a place people come to often. Clean blue waters and white sand, wild creatures of all kinds inhabiting the jungle behind him, and many beautiful palm trees sprawling across the beach side. This island is one of the places untouched by society, a peaceful serenity Will can't get anywhere else. Here he tries to have a vacation proper as he begins to lay in a beach chair, a fruity ice cold drink in hand, an umbrella shading him, and a boombox giving out some peaceful beats. And it's all thanks to Capsules that he is able to carry all of this stuff around on his Flying Nimbus.
He has already been through a lot, resting is an important part of improving one's body as much as it is to push it's limits. After all resting doesn't just lets your body be accustomed to the changes, but it also strengthens and heals the mind. Stress is one thing all martial arts must prevent themselves from having. Letting too much anxiety or emotion get the better of them and they could end up falling down the wrong path or worse end up dead in battle. As the gentle sea breeze blows against Will's fur and makes his whiskers tremble, he can't help but doze off and start to fall into a little catnap. Thankfully he has been training himself to be alert even when slumber, so that if he feels anyone with a large power level ever come close to him, he would instantly wake up and confront whoever would be disturbing their slumber.
That is, if anyone was foolish enough then to come between a Martial Artist cat and his slumber.
Word Count: 323
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jun 19, 2020 9:07:46 GMT -8
There he was, flying over the waters. Tearing through the ocean, with the water splitting to each side of the Saiyan. A few days after the confrontation with Zam, he funalky decided to leave the Central Lands. He may or may not have a bad reputation over there. Destroying many buildings during that fight. Had hundreds of people evacuate buildings and roads. It was terrible, but it also was a good fight. One that Celerai enjoyed. As he approached the Southern Islands, he realized that there was another islands in front, but it was really small, but it was a bit weird. He felt this ki signature, but felt.. familiar. At the same time, it was stronger than the last time he felt it. It's felt pretty similar to the ki signatures he felt when he sparred with.. Shinryu and Will. O. Wisp. Of course. But, that took him back to the whole reason he left the Southern Islands. He left the area in the search of Shinryu. He simply wanted a sparring partner and well, some stuff happened because of that. He ended up helping out some Convoy and got in a confrontation with Zam. A lit has happened and well.. now, he didn't have to worry about finding Shinryu, or well so he thought. As he got closer, he could see the miniature orange and white cat looking figure laying on a lawn chair. "Yes, of course. It's.. Master Will. O. Wisp and his energy is stronger than the last time. Way stronger. Hmm, it may not be the person that I'm looking for, but he was really skilled in martial arts. No offence to Shinryu, hehe. But, I think I should head over to that island."He sped up towards the islands and cat seemed to be taking a catnap. Maybe he could be relaxing? Celerai realized that even though he's sleeping, he could still sense his ki. Maybe that could help in at least get his attention, right? Unless he's out cold. Celerai didn't even know where to start. Should he wake him up or should he just sit and wait? It was one of his desires to go head to head with the old timer. He just.. didn't remember him at the time. Well, after much thinking, Celerai decided to wait for the cat to wake up, even though that might actually take a few hours or even a whole day. If it comes to that, he might just try to wake him up. WC: 419 TWC: 419 | 419
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Post by Will O. Wisp on Jun 20, 2020 13:22:23 GMT -8
Will did felt an energy come near him, even if it was suppressed he still recognized it as Celerai, the young martial artist he had a friendly spar with long ago along Shinryu. He has most likely grown a bit since their last encounter and he could get up right now and talk to him, but he is already so comfortable right now and patience is a virtue so he decides to continue napping. Laidback in his beach chair he continues to rest as the melodies from his boombox continue to play relaxing tropical-themed tunes. And there he had a nap for about three hours until finally he got up and began to stretch his arms. He then looked at Celerai who was waiting for him. "Well, at least you know proper manners as to not wake someone up when they are clearly busy. I swear some young people can be too brash sometimes, at least I know you're not those type of people," Will O. Wisp said. He then jumped off onto the stand and begin to stretch his body some more, various sounds of popping and cracking of his loose muscles and bones as he loosens himself up after laying down for a while. After all, he has been relaxing since this morning. "Also don't think I don't know about your recent incident against that Majin, of course I know it's not entirely your fault, you even went rescued some people, even though some people don't quite appreciate what you did and put some of the blame on you. That's the thing with having great power people will likely make you more accountable for your actions. We don't train in Martial Arts to be popular though." Will said. He then got rid of the cricks in his neck with a powerful pop along with a loud sound coming from his spine as Will goes "Ah there we go." "So any particular reason you decided to drop by and see little ole me?" Will asked. Word Count: 336 Total Word Count: 659 Tag: Celerai
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jun 24, 2020 19:04:09 GMT -8
Yes, Celerai suppressed his energy. Maybe it wasn't the best idea though but maybe it was at the same time? It depends on who exactly the statement was referring to. If Celerai didn't suppress his energy, maybe Will would actually wake up from what seemed to be a deep sleep. But, since Celerai did suppress his energy, it seems Will is getting his 'catnap'. Three hours? On a warm tropical island? Yep, definitely a catnap indeed. The cat didn't show much signs of waking up and being there, sitting on the sandy ground for approximately thirty minutes made him extremely bored. But, he knew what was going to happen once Will. O. Wisp wakes up, so he decides to stay. He listened to the music playing from the boobox one thing led to another. He grew bored and then sleepy himself. He decided to take a 'short nap'. At least until he finally wakes up. He had nowhere else to take the nap, so he took it on the sandy ground. About three hours have passed since Celerai has been on the island. He was knocked out cold, snoring so loud, it could've been the actual reason why he woke up. Even though he has been snoring for the past two hours. Five minutes after he closed his eyes. Once he heard the voice of his well respected master, he slowly blinked a few times until he finally realized that Will was indeed trying to have a conversation with him. "Mmmm. Hm? Oh. Uhh, hey Master Will O. Wisp! Hehe, thanks for the compliment, I guess. But, wait a minute. What do you mean by that? You know that I was here the whole time?! Aw, come on.. it's been like.. three hours. But, at least I got a nice nap also."He said, sitting up as the cat started to share how he knew about the fight between Zam and the Saiyan. "Huh? Hehe. So, you know about that? Ah, not much of a surprise. It was a pretty big fight. There were some helicopters and people around watching the fight. I don't suppose that you were in the crowd, because I didn't sense your energy. I didn't do it for popularity, no. She was trying to destroy the city, so I had to do something. We were 'friends' once, believe it or not. Kinda weird, huh?" Hehe."He said, as he got up and began to scratch his head. The Saiyan then began to do some stretches of his own, following what the cat was doing. That nap really tightened his muscles. He needed to loosen them up. "A particular reason? Not.. really, now that I think about it. I was just passing through when I stumbled upon you. I didn't actually expect to see you here. Although.. a light spar wouldn't hurt. But, before we get to that, what's going on with you? What have you been doing after our last encounter? Oh, and also, have you seen Shinryu lately? He's the reason why I left the Southern Islands in the first place. I needed a training partner."WC: 521 TWC: 521 | 940
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Post by Will O. Wisp on Jun 25, 2020 13:28:59 GMT -8
"Well even though I am not officially a master again doesn't mean I can't teach a hyper young boy like you some patience right?! Nya ha ha ha!" Will said. He then listened to Celerai talk about his fight with the Majin known as Zam, at the very least that's what the attacker was referred to in the news, but something else worries Will. "No, I wasn't, just an old cat who just watch who doesn't have anything better to do but to watch the news. You seem to be acting a bit too enthusiastic with the way you talk about that fight and that worries me. While it's good you did it to save the city you seem to have enjoyed that fight a lot, even if it was this Zam who you were once friends with. You really need to learn to relax now and then, not everything revolves around combat," Will explained. He then listened to Celerai ask about Shinryu's whereabouts, Will began to stroke his chin in thought. "It's been a while since I have seen them unfortunately and I do not know where they are currently. I imagine they are off doing their own thing at the moment. However, if you need some help training I wouldn't mind loosening my old bones some more having a quick spar. Need the exercise anyway after resting here for so long," Will said.
Word Count: 235
Total Word Count: 894
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jun 26, 2020 20:16:49 GMT -8
Celerai laughed when Will mentioned that he was trying to teach Celerai some patience. That was indeed something that Celerai lacked for the most part, but Will O. Wisp managed to pull off that lesson somehow. Celerai didn't doubt the fact that he enjoyed the fight with Zam and well.. he had his reasons. He was indeed 'friends' with this pink creature, even though she was a child, but she had a crazy amount of power flowing through her body. He always wanted to engage in combat with her and he believed that it was worth it. It was one of the most intense fights he has ever engaged in and he's a hundred percent sure that he'll be seeing results of that fight during the spar between Will O. Wisp and the Saiyan. "I mean, it's not like you're wrong, not gonna lie. I enjoyed the fight, for some reason. I don't know. It's kinda like this feeling. Maybe it's just how I am. I am a Saiyan after all. I was told by my father that Saiyans are supposed to be ruthless and fighting is all they know. I'm not too sure about the ruthless part, but maybe you're right, just maybe.." He admitted. The Saiyan was somewhat disappointed that Shinryu is nowhere to be found. The fact that he mentioned something about creating a combination attack or something like that once had Celerai thinking. He hoped that he was ok and wasn't in trouble. Besides, he has people to take care of. Maybe he's on some sort of vacation? Who knows? Celerai was happy to hear that Will O. Wisp agreed to be his training partner for the time being. He has actually been waiting for this moment since the last time they had a training session with Shinryu. They were both equally matched in terms of power and Celerai hoped that it would be the same at this moment. If he wasn't, that wouldn't be much of a problem. Will O. Wisp was once a Master, according to what he told the Saiyan a while back. He should have some tricks up his sleeve in that case. "Hey, ol' timer. You've been rocking that Nimbus for a while now. Maybe you weren't able to fly the last time we sparred together on that small island with Shinryu. Are you able to now? I mean, even though this might be a bit ironic, I could possibly try to teach you how to. Although, I'm guessing that you probably know how to already, hehe." He said nervously, scratching his head mid way through his stretches. WC: 437 TWC: 437 | 1376
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Post by Will O. Wisp on Jun 27, 2020 23:56:26 GMT -8
"Ah, you're a Saiyan too? I ran into one once named Cayle Pota, and well our spar was definitely one-sided. Even with not much of a difference in power, his fighting skill outmatched mine and he beat me very quickly. Hard to even call it a spar. Don't let yourself be overtaken by your want to fight though, cause it may endanger the lives of others," Will O. Wisp said. He then listened to Celerai ask about if Will could fly, Will then proceeded to float up and slowly flies around Celerai. "Nya ha ha ha, I may have forgotten how to fly before after waking up from that coma, but I managed to figure out how to do it again. As for my Nimbus let's just say it's not just a comfortable ride to sit and relax on while traveling but it's also much faster than my top flying speed. Also, it has a lot of sentimental value to me, a gift from my father long ago. I also have gotten another gift from him recently during the holidays, haven't quite figured out what to do with it though," Will explained. He then slowly drifted to the ground as he walked towards the shore and pointed towards another nearby island. "That spot is deserted, not much life as this one, a perfect place for a spar, but let's not start by going all out and hold back some shall we? Otherwise, it could end too quickly," Will said.
Word Count: 248
Total Word Count: 1,142
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jun 29, 2020 13:34:31 GMT -8
As Will began to explain that his hunger spar all the time may cause trouble for most people, he pondered for a second and only a second, but couldn't take his mind off that guy Will mentioned. Cayle Pota.. he was positive that he has heard that name before. "Cayle Pota, huh?" He said, rubbing his chin slowly with his finger, as thought of where exactly he heard that name from. There was just something about it that he remembered. "Hmm, he must be super strong. I have heard that name before, but I just can't get my finger on it. Uhh, ah, yeah! Jack, that's it. I met this guy named Jack Pota while I was travelling." He said. "He ran this Taco place or something and we had a light sparring session. He was also a Saiyan." If that spar was one sided, according to Will O. Wisp, he must be really powerful, in Celerai's opinion. But, it's not like he's going look for some guy that he clearly doesn't know, even though Jack seems to be related to him. Once Will O. Wisp began to fly around the Saiyan, showing him that he could obviously fly, he smiled. Celerai has never actually ridden a Nimbus before, so he didn't know that it was uncomfortable. Celerai complimented the cat by saying 'Nice' as he watched in awe. It's the first time he has actually seen Will O. Wisp fly. It caught him by slight surprise. The Saiyan saw the island that Will O. Wisp indicated. It indeed looked pretty safe. There weren't any sort of lifeforms on there at the moment, but it's not like Celerai uses ki attacks a lot. Will O. Wild would be the one in the pickle if he uses that powerful blast. Celerai thought about the time he used the Kamehameha against Kinryu and Celerai, but Celerai didn't know much about it. Kinryu, on the other hand, seemed to know the technique. Just by his reaction. "Hm, that island looks fine. Hey, I know that the Nimbus you speak of has a lot of sentimental value to you, but if you have it on you at the moment, you don't mind if I.. try it out, do you?"WC: 375 TWC: 375 | 1751
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Post by Will O. Wisp on Jun 30, 2020 13:09:31 GMT -8
"Taco place, that reminds me of a time I met Cayle in a taco place boat attacking a horde of pirates, that was...an experience. I guess they are most likely siblings as family names are uncommon nowadays. Oh well, it's good that you can find more of your kind," Will said. He then asked if he could ride on his nimbus, I mean who wouldn't? Fast or not it's a flying cloud people can ride on. Will then let out a hardy laugh. "You can certainly try but not just anyone can simply ride a Nimbus Cloud," Will said. He then pats it on the top like patting the hood of a car. "This Ol' girl is very picky when it comes to whoever it lets ride, you need to be of pure of heart to be able to ride it. That's why I constantly destress myself through meditation and get rid of any negative thoughts or emotions such as hatred or anger. I think you probably should be okay to ride it. If you can't however, that just means you're not pure enough, don't fret though you can still fly without it, now follow me." Will explained. He then flew off to the island leaving Celerai with the Flying Nimbus, as his right foot paw touched the ground he then got into a fighting pose. Waiting for Celerai to come and land on the same island so we can start. "Now don't forget we're both starting small, so no need to go all out," Will said.
Word Count: 258
Total Word Count: 1,390
Initiative Roll: v7wnY3dn1d100+5 (+5 due to Eye Catching Flying Nimbus)
1d100+5
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jul 4, 2020 10:37:06 GMT -8
The guy that Will mentioned also had something to do with a Taco place or he runs one and his name was also Pota. That's definitely a sign of being related to Jack Pota. He actually promised Jack that he would visit him sometime in the Pilaf Lands one day and he might just hold up on that promise and meet this guy. When Will O. Wisp mentioned that Celerai would definitely ride the Nimbus, he got pretty excited. He looked at for a few moments as Will. O. Wisp explained to the Saiyan that he had to be pure of heart to ride the cloud and if he wasn't, it wouldn't let him ride it. That made it sound as if it had a mind for itself. "Pure of heart, huh? Hmm." He said, as he began to ponder if he was indeed worthy of riding the Nimbus. He was pretty sure that he could be described as being pure of heart. He always had good intentions. Except for one. It wasn't much of a bad thing, but at one point, he wanted to avenge his Master and vowed to kill the person who murdered him. But, he only said that out of anger. He actually wanted to find out who exactly commited the crime and then, give them what they deserve which doesn't have to be death. He hasn't really thought about going after them anymore and might just forget it. He doesn't even know who it was exactly. He looked at the Nimbus for a few moments before Will O. Wisp flew off to the other island. Now, the Saiyan was left on the island with the Nimbus and he proceeded to mount it. To his surprise, there weren't any signs of rejection. But, it just stood there and Celerai didn't know what to say afterwards. "Go Nimbus?" He said, in a very doubtful tone. Immediately after, it began to move over to the other island. It was really fast, Will O. Wisp wasn't lying about that one. He found it hard to keep his balance with his legs in the normal sitting position for someone on a Flying Nimbus. The whole crossing your legs thing. He didn't sit in that position that much for his training. That is, when he used to train with Master Tomatis. Not long after, Celerai was hovering over the sand on the island and he immediately jumped off saying "That's a pretty cool cloud! If I had it while I couldn't fly, it would've been great, but I think I might stick to flying manually if I ever get the chance to have a Flying Nimbus. Hey, no offence, Flying Nimbus." He said, patting the cloud like a pet. Handing the cloud over to Will O. Wisp, Celerai got ready for the upcoming sparring session. He noted that he was supposed to hold back for the first part of the fight, in which he agreed to. WC: 495 TWC: 495 | 2246 Initiative Roll: izG3USQA1d100 1d100
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Post by Will O. Wisp on Jul 9, 2020 19:19:43 GMT -8
Will then begin to release all his energy, and as if in a meditative state, his energy began to calmer and more relaxed. Eventually to the point where he is power is much lower than his full power. Most of his energy doesn't seem to be flowing through his arms and legs either. This is so he can move at a slower pace than usual so this spar won't be finished so quickly. Plus he doesn't want to hurt the beautiful nearby island at all, which is why he lowered his power to such a small state. "Now then, I want you to suppress yourself to the state I am in, then we can truly begin, when it comes to when both of us are halfway close to finishing the other off, then we can start getting more serious," Will explained. He then patiently waited for Celerai to suppress his strength as well. Word Count: 153 Total Word Count: 1,543 Tag: Celerai BATTLE TRACKER SUMMARY
At-Will: Suppression - You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn. (Lowering some stats as well)
Bonus Action 1: Countermeasures - You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". | -8 Ki
Standard Action 1:
Standard Action 2:
Status
Powered Up - 0/2 Turns
Countermeasures - 2/2 Stacks
CLASS FEATURES Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Practice Makes Perfect - You may spend 4 MP to upgrade your Special Techniques. An Upgraded Special Technique gains +10 Accuracy and +4 Damage.
SPECIES TRAITS 9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS
Canon Descendant (Korin)
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
Flawless Counter - On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Blitz - When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Efficiency - Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki.
Haste - When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread. 3/3 Uses
ITEMS
Champion Gi
Scrying Staff
Field Responder Kit 1/1 use
Obi
TECHNIQUES Kamehameha Major Effect Charging Minor Effect Shocking
After Image (Feint) 2/2 uses
Kiai 1/1 use
Instinctual Defense 1/1 use
Enhanced Focus Energy
Sonic Sway 1/1 use
Clash 1/1 use
Countermeasures 0/1 use
Wild Attack 1/1 Use
Base PL: 14,400 | Current PL: 101 | CURRENT Edge: 0 HP: 90/90 | Ki: 92/100 | DEF: (75)100 | DR: (+0)+3 | Melee Accuracy: d100+50(35) | Ranged Accuracy: d100+40(35) Damage: (+0)+5 | Ki Cost: -2 Ki | Bonus Acc: (+0)+10
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jul 9, 2020 20:16:52 GMT -8
Celerai might have agreed to suppress his energy, but once his feet hit the sand, he was ready to raise his ki as high as he possibly could. It was just instincts. His neon green aura flared up around his form, as he began to showcase the amount of progress he made after their last encounter. "Huh?" He said, as he heard Will O. Wisp mentioned something about suppressing his energy to where his power level is currently at. He looked at the cat for a few seconds before realising what the feline was saying. "Wait, oh. I uhh.. sorry about that. Heh. It was just uhh.. instincts." He said. After his apology, he began to lower his ki to the level at which Will was currently at. His aura began to fade away as he did so and now he was ready to begin the spar. "Alright, let's go." He said, assuming his fighting stance. WC: 156 TWC: 156 | 2402 {CELERAI'S BATTLE TRACKER} SUMMARY
Enhanced Suppression | +3 Ki Per Turn
Attack 1: N/A Attack 2: N/A Attack 3: N/A
Dmg from Will O. Wisp's attacks: 0 - 0 DR = 0 Dmg.
Damage taken in total this turn- 0 Dmg
At-Will Action: Suppression Suppressing PL to 101
Bonus Action:
Standard Action:
Standard Action:
CLASS FEATURES
Unrivalled Potential- You begin play with all enhanced basic techs
Genius- Your stats are no longer restricted by the natural 50 cap.
Skillful- Focus Mastery Level 1 now instead increases your chosen skill by +10.
Unmatched Skill- Focus Mastery Level 3 now instead increases your chosen skill by +10.
Overqualified- Potential Mastery Level 5 now instead increases all of your skills by +10.
CLASS TRAITS
FLAWLESS COUNTER Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- | Disabling this trait for the spar. Classes: Martial Artist, Mystic, Prodigy, Protector
BEND THE LIMITS Activation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit. Classes: Mystic, Prodigy, Techie
SPECIES TRAITS
ZENKAI Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
TRAITS
BLITZ Requirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
INSTINCT Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10.
MIGHT [AI Assistant] Requirements: Fighting Skill of 30 Activation: None (Passive) Effect: Your Melee attacks deal +3 bonus damage.
QUICK-DRAW [AI Assistant] Activation: Passive Effect: You may activate Weapon-type items as At-Will Actions. Limit: May only At-Will activate up to 2 Weapons per turn.
ITEMS
Slot 1: Flexmetal Staff (Bonus Action At-Will) | You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. | 3 uses per thread.
Slot 2: AI Assistant (Passive) | Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Slot 3: Lucky Trinket (Passive) | Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) | Only one Lucky Trinket may be equipped at a time.
Slot 4: Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
TECHNIQUES
PUNISHMENT OF A THOUSAND BLOWS Celerai charges towards his opponent, throwing devastating kicks and punches to his foe's face. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Blinding Cost: 35 ki, 5HP Learn: 2 weeks
FEINT I Celerai makes a deceptive motion that throws off his enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DRUNKEN FIST I Celerai adopts a clumsy fighting style fueled by him, playing around, that makes him unpredictable and hard to get a bead on. Type: Utility Action: Bonus Action / At-Will to take sips Requirements: Requires Fighting skill of 40. Effect: Drunken Fist is activated as a Bonus Action. You get 4 Sips. At-will you can take Sips and activate an effect listed below. You may use at-wills from this technique more than once in a given turn. Once you’ve used all Sips, the technique ends.
--As a Reactive Action, you may reduce a critical hit against you down to a normal hit. Costs 2 sips. --As a Reactive Action, you can resist a single Stun, Cripple, or Immobilize status that would be inflicted on you via attacks. Costs 1 sip. --Roll two sets of damage dice for a single melee Strike, Grapple, or Special Attack and take the higher of the two damage rolls. Costs 1 sip.
Cost: 15 ki Limit: Once per thread. You may only have one stack of Sips active at a time. | Used! Ranks: At Rank 2 you have 5 sips. At Rank 3 you have 6 sips. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
SOLAR FLARE I Celerai uses his ki to amplify the light around him into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE II Celerai swiftly blinks in and out of his opponent's attacks using his powerful natural instincts. Type: Defense Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per thread | Used! Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM III Celerai takes a giant form. He uses his superior size and strength to attack his opponent. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
KI BLADE II Combining martial prowess with ki manipulation, Celerai forms a weapon out of his ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DEFLECT III Celerai deftly parries or knocks aside an attack headed towards him. Type: Defensive Action: Bonus Action - Reactive Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR. Cost: 15 ki Limit: Once per thread. | Ranks: Rank 2 40% of the damage is negated and Rank 3 is 50%. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DIVINATION I Whether through intuition or psychic potential, Celeraj glimpses a moment into the future and sees what dangers lie ahead. Type: Defense Action: Bonus Action Effect: You gain +35 defense against attacks targeting you on your next turn. Cost: None Limit: Once per thread. Ranks: Rank 2 defense is +40 and Rank 3 defense is +50. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki Learn: 2 weeks
Fighting: 75 | Energy Control: 30 | Reflexes: 45 | Resilience: 30 Natural Power Level: 19,118 | Base Power Level: 101 | Current Power Level: 101 HP: 95/95 | Ki: 100/100 | DEF: 110 (75) | Melee Accuracy: d100+90 (35) | Ranged Accuracy: d100+45 (35) Damage Reduction: 4 (0) | Melee Damage Modifier: 9 (0) | Energy Damage Modifier: 6 (0) | Ki Cost: 1 Power Up Ki Regen: 0/100
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Post by Will O. Wisp on Jul 12, 2020 6:22:51 GMT -8
"It's alright, although when we do begin to fight seriously later, let's fight in the air, I don't want to hurt this beautiful island," Will said. He waited a bit before making his mood, the wind blew a bit of sand off of the small island as many crabs would begin scuttling away sensing that something is about to happen. He then jumped back and ran across the water, his tiny legs moving at such a fast speed as it went across the water that it looked somewhat silly. He then got to behind Celerai and quickly used his hands to makes a sort of lens to line up where he will strike, focusing on Celerai's back and side. He then begins to fly forward in a boost of speed surrounded by aura, making a small sonic boom that parted that waves a bit. He then prepares his fists to deliver two punches, one to Celerai's back, and on to his hip. As he was rocketing to Celerai as fast as he could go at this level.
Word Count: 177 Total Word Count: 1,720 BATTLE TRACKER SUMMARY
At-Will:
Bonus Action 1: Dragon Dash - Increase your Damage with Melee Attacks used on this turn by +3. |-4 Ki
Standard Action 1: Strike
Accuracy - o81MY1rI1d100+35
Damage - 1d8+3
Standard Action 2: Strike
Accuracy - 1d100+35
Damage - 1d8+3
Status
Powered Up - 0/2 Turns
Countermeasures - 2/2 Stacks
CLASS FEATURES Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Practice Makes Perfect - You may spend 4 MP to upgrade your Special Techniques. An Upgraded Special Technique gains +10 Accuracy and +4 Damage.
SPECIES TRAITS 9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS
Canon Descendant (Korin)
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
Flawless Counter - On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Blitz - When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Efficiency - Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki.
Haste - When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread. 3/3 Uses
ITEMS
Champion Gi
Scrying Staff
Field Responder Kit 1/1 use
Obi
TECHNIQUES Kamehameha Major Effect Charging Minor Effect Shocking
After Image (Feint) 2/2 uses
Kiai 1/1 use
Instinctual Defense 1/1 use
Enhanced Focus Energy
Sonic Sway 1/1 use
Clash 1/1 use
Countermeasures 0/1 use
Wild Attack 1/1 Use
Base PL: 14,400 | Current PL: 101 | CURRENT Edge: 0 HP: 90/90 | Ki: 88/100 | DEF: (75)100 | DR: (+0)+3 | Melee Accuracy: d100+50(35) | Ranged Accuracy: d100+40(35) Damage: (+0)+5 | Ki Cost: -2 Ki | Bonus Acc: (+0)+10
1d100+35·1d8+3·1d100+35·1d8+3
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jul 13, 2020 20:04:19 GMT -8
When Will O. Wisp mentioned that he wanted to fight in the air, Celerai simply nodded yes. He began to float slowly off the sandy island, after which, entering his fighting stance. Obviously Celerai, holding back, would mean that he would fight in a sloppy manner just for his enjoyment. He observed the feline as he began to run across the water and behind Celerai. But, he didn't try to turn around or move at all. He was still in his stance, simply trying to sense Will O. Wisp's ki signature. As he was about to move, he realized that he was a bit too slow to avoid the first punch, which was aimed at his back, but as for the one aimed at his hip, he managed to avoid that attack. Quickly somersaulting over the cat, he managed to get behind of the feline. While he in mid air, he started to charge up a neon green ki blast in which he used to form a small ki blade that covered basically all of his hand. "Hnng! Ha!" He swung his arm, attempting to at least deal a small amount of damage to his opponent, since he was holding back. Will O. Wisp should be able to guard this attack if it manages to hit, as Celerai wasn't exactly trying to slice through him or anything of that sort. WC: 230 TWC: 230 | 2632 {CELERAI'S BATTLE TRACKER} SUMMARY
Enhanced Suppression | +3 Ki Per Turn Drunken Fist | 4/4 Sips
Attack 1: Will's Strike. Hit! 7 Dmg. Attack 2: Will's Strike. Miss! Attack 3: N/A
Dmg from Will O. Wisp's attacks: 7 - 0 DR = 7 Dmg.
Damage taken in total this turn- 0 Dmg
At-Will Action: Suppression Suppressing PL to 101
Bonus Action: Dragon Dash | +10 Melee Acc, +5 Dmg | -6 ki
Bonus Action: Drunken Fist | -14 ki 4 Sips Gained!
Standard Action: Ki Blade | -1 ki To hit: xPGYGFtp1d100+45
Damage: 2d6+7
Standard Action: Sacrificed for Bonus Action.
CLASS FEATURES
Unrivalled Potential- You begin play with all enhanced basic techs
Genius- Your stats are no longer restricted by the natural 50 cap.
Skillful- Focus Mastery Level 1 now instead increases your chosen skill by +10.
Unmatched Skill- Focus Mastery Level 3 now instead increases your chosen skill by +10.
Overqualified- Potential Mastery Level 5 now instead increases all of your skills by +10.
CLASS TRAITS
FLAWLESS COUNTER Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- | Disabling this trait for the spar. Classes: Martial Artist, Mystic, Prodigy, Protector
BEND THE LIMITS Activation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit. Classes: Mystic, Prodigy, Techie
SPECIES TRAITS
ZENKAI Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. During battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. If you lose a spar or win a spar after getting to 30% of your HP or less, you gain an additional 20% PL gains. If you lose a LoD Battle/Event or win a LoD Battle/Event after getting to 30% of your HP or less, you gain an additional 40% PL gains.
TRAITS
BLITZ Requirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
INSTINCT Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +10.
MIGHT [AI Assistant] Requirements: Fighting Skill of 30 Activation: None (Passive) Effect: Your Melee attacks deal +3 bonus damage.
QUICK-DRAW [AI Assistant] Activation: Passive Effect: You may activate Weapon-type items as At-Will Actions. Limit: May only At-Will activate up to 2 Weapons per turn.
ITEMS
Slot 1: Flexmetal Staff (Bonus Action At-Will) | You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. | 3 uses per thread.
Slot 2: AI Assistant (Passive) | Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Slot 3: Lucky Trinket (Passive) | Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) | Only one Lucky Trinket may be equipped at a time.
Slot 4: Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
TECHNIQUES
PUNISHMENT OF A THOUSAND BLOWS Celerai charges towards his opponent, throwing devastating kicks and punches to his foe's face. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Blinding Cost: 35 ki, 5HP Learn: 2 weeks
^^^For some reason, I had this as an energy tech. Fixed it.
FEINT I Celerai makes a deceptive motion that throws off his enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DRUNKEN FIST I Celerai adopts a clumsy fighting style fueled by him, playing around, that makes him unpredictable and hard to get a bead on. Type: Utility Action: Bonus Action / At-Will to take sips Requirements: Requires Fighting skill of 40. Effect: Drunken Fist is activated as a Bonus Action. You get 4 Sips. At-will you can take Sips and activate an effect listed below. You may use at-wills from this technique more than once in a given turn. Once you’ve used all Sips, the technique ends.
--As a Reactive Action, you may reduce a critical hit against you down to a normal hit. Costs 2 sips. --As a Reactive Action, you can resist a single Stun, Cripple, or Immobilize status that would be inflicted on you via attacks. Costs 1 sip. --Roll two sets of damage dice for a single melee Strike, Grapple, or Special Attack and take the higher of the two damage rolls. Costs 1 sip.
Cost: 15 ki Limit: Once per thread. You may only have one stack of Sips active at a time. | Used! Ranks: At Rank 2 you have 5 sips. At Rank 3 you have 6 sips. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
SOLAR FLARE I Celerai uses his ki to amplify the light around him into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE II Celerai swiftly blinks in and out of his opponent's attacks using his powerful natural instincts. Type: Defense Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per thread Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM III Celerai takes a giant form. He uses his superior size and strength to attack his opponent. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
KI BLADE II Combining martial prowess with ki manipulation, Celerai forms a weapon out of his ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DEFLECT III Celerai deftly parries or knocks aside an attack headed towards him. Type: Defensive Action: Bonus Action - Reactive Effect: Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR. Cost: 15 ki Limit: Once per thread. | Ranks: Rank 2 40% of the damage is negated and Rank 3 is 50%. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DIVINATION I Whether through intuition or psychic potential, Celeraj glimpses a moment into the future and sees what dangers lie ahead. Type: Defense Action: Bonus Action Effect: You gain +35 defense against attacks targeting you on your next turn. Cost: None Limit: Once per thread. Ranks: Rank 2 defense is +40 and Rank 3 defense is +50. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki Learn: 2 weeks
^^^For some reason, I had this as an energy tech. Fixed it.
Fighting: 75 | Energy Control: 30 | Reflexes: 45 | Resilience: 30 Natural Power Level: 19,118 | Base Power Level: 101 | Current Power Level: 101 HP: 88/95 | Ki: 82/100 | DEF: 110 (75) | Melee Accuracy: d100+90 (35) | Ranged Accuracy: d100+45 (35) Damage Reduction: 4 (0) | Melee Damage Modifier: 9 (0) | Energy Damage Modifier: 6 (0) | Ki Cost: 1 Power Up Ki Regen: 0/100
1d100+45·2d6+7
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Post by Will O. Wisp on Jul 15, 2020 18:16:20 GMT -8
At the very least Will got the first hit in the spar, though that second hit failed to hit. He then turned around to see Celerai about to swing down onto him from the air, he remembers that technique used from their last spar. He then puts up his arm and surrounds his arm with a similar veil of Ki/aura. The two opposing arms clash and Will's arms are left with a minor cut from where Celerai's hand impacted. After rubbing the place it was hit for a bit he then begins to practice punch with it testing to see if it's still alright to use and finds that there were no fractures or anything. He then looked back towards Celerai. "As you just saw, when facing an opponent you already fought they can figure out ways to get past your fighting style, that's why you must be flexible. Always do the unexpected and always expect the unexpected," Will said. He then flies forward and delivers another punch to Celerai's face, and before unleashing the second punch he smirks, as he opens his palm and lets out an Energy blast instead. Word Count: 192 Total Word Count: 1,912 Tag: Celerai BATTLE TRACKER SUMMARY
(Note, Will's Ki cost for basic technique is lowered by five so Dragon Dash lost for should've cost -5 Ki so I was only 1 Ki off.)
Celerai Attack: 80 Acc vs 75 Defense: Hit. 14 damage - 10 DR = 4 Damage.
At-Will:
Bonus Action 1: Guard - You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) |-5 Ki
Standard Action 1: Strike
Accuracy - 0FyB8Sw11d100+35
Damage - 1d8
Standard Action 2: Energy Blast | -1 Ki
Accuracy - 1d100+35
Damage - 2d6+2
Status
Powered Up - 0/2 Turns
Countermeasures - 2/2 Stacks
CLASS FEATURES Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Flexible Technician - Once per turn, as an At-Will Action, you may change a Special Technique’s type- from Single, Barrage, or Area into another type; this alters that technique’s cost and damage to match its “new” type.
Practice Makes Perfect - You may spend 4 MP to upgrade your Special Techniques. An Upgraded Special Technique gains +10 Accuracy and +4 Damage.
SPECIES TRAITS 9001 Lives - You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the number of words you are given to write to recover from such battles. TRAITS
Canon Descendant (Korin)
Flurry of Blows - You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
Flawless Counter - On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Blitz - When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
Efficiency - Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki.
Haste - When you activate Haste, you gain 1 additional Bonus Action on your turn. Limit: This Trait may be activated 3 times per thread. 3/3 Uses
ITEMS
Champion Gi
Scrying Staff
Field Responder Kit 1/1 use
Obi
TECHNIQUES Kamehameha Major Effect Charging Minor Effect Shocking
After Image (Feint) 2/2 uses
Kiai 1/1 use
Instinctual Defense 1/1 use
Enhanced Focus Energy
Sonic Sway 1/1 use
Clash 1/1 use
Countermeasures 0/1 use
Wild Attack 1/1 Use
Base PL: 14,400 | Current PL: 101 | CURRENT Edge: 0 HP: 86/90 | Ki: 81/100 | DEF: (75)100 | DR: (+0)+3 | Melee Accuracy: d100+50(35) | Ranged Accuracy: d100+40(35) Damage: (+0)+5 | Ki Cost: -2 Ki | Bonus Acc: (+0)+10
1d100+35·1d8·1d100+35·2d6+2
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