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Post by Tomago on Mar 1, 2020 12:23:33 GMT -8
Tomago was flying along looking for something to do as he continued along he smiled enjoying the wind on his face. It had been a while sense he had just let loose and enjoy himself but he wanted to do some fighting, even a light spar would be cool and shadow fighting was getting boring, He wanted an acctual opponet to test his skills on. Tomago let out a deep sigh as he slowly started to decend under the clouds and landed. Looking around the Saiyan looked about for a bit wounding how he could entertain himself. Seeing a figure off in the distance he smiles and starts to run up to this person.
Once he got closer he stopped looking them over some trying to size them up to see what kind of skill level they might have. Though he knew this was not the best way to do so and the real test would be to either ask them or challage this other person he had come across. He did not want to see rude though by asking "Hey you dont know me but wanna fight?" Tomago shook his head as he slowly drew closer to this other tryinig to think of how to present himself. "Huh, should I just be like Hey Im Tomago, A Saiyan... wanna duel... no that sound like some kids game... huh. How about, Hey my Name is Tomago, It nice to meet you.. whats your Skill level."
Tomago continued to speak to himself as he got closer to this other person trying to think of the best way to intruduce himself. He normally lived alone when he was not doing the hero thing, and because that he never really learned how to interact with others. "Huh? what would be the best and most natural approch to this?" He asked himself.
Before he knew it he was in front of this Stranger, "Um Hi, I don't mean to bother you but whats your name." Tomago asked crossing his arms and waited for a responce from this other person. He hoped he was not coming off odd or anything and honestly he was a bit nervious as this would be the first time he went out of his way to talk to someone Else intentionally.
(WC:381)
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Post by Kinryu "The Shinryu" Kyto on Mar 8, 2020 23:46:37 GMT -8
"SHINRYU!" Mai-Mai's voice shook the entire floor of the hotel as she shouted out her lover's name. Causing Kinryu Kyto to fall out of the sofa he had slept on and crash down on to the floor. When Kinryu recovered his senses and opened his eyes to find not one, nor two, but three versions of her face looking down upon him. Each of Mai-Mai’s faces bore a distinct dark emotion. It was easy to tell one was clearly angry with her index finger pointed at the Saiyan’s head. “Do you have any clue how much you messed up, Young man?”
Another Mai-Mai was showing disappointment with her arms crossed before her as she tilted her head up and away shaking it no. “Not only were you supposed to take the garbage out into hallway last night for housekeeping to pick up this morning,” “But you’re dumb ass also ate all four of my chicken cotija cheese borritos when you woke up in the middle of the night to go get a cup of water.” And the last Mai-Mai was even so frustrated that she struck him with a small pillow as she continued to speak. ”Who the hell can confuse a burrito for water and don’t you dare pull that I needed a snack bullshit?”“Okay, okay I’m sorry.” Kinryu Kyto said as he guarded his head as all three Mai-Mai continued wailing on him with pillows of various sizes. “I’ll go to Taco King and get you some new burritos. Deal?”All of Mai-Mai and her duplicates looked at each other and nodded their heads in agreement when they stopped hitting Kinryu. “Deal. Five, extra large chicken cotija cheese burritos with guacamole.”Several minutes later Kinryu Kyto was walking through the city to make his way towards the nearest Taco King from his hotel when he was approached by a warrior who he had sensed flying over him a moment ago. When Kinryu heard him ask about his name, he sighed thinking this could be one of his fans from the different fighting tournaments he had taken part in. “My name is Kinryu Kyto. But most people call me Shinryu. What is yours?”WC:365 Tag: Tomago
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Post by Tomago on Mar 10, 2020 5:21:25 GMT -8
Tomago looked over Shin and smirked and noticed the other person that he was keeping company with. "My Name is Tomago and I have come to look some one to spar with, you look pretty skilled, So I was kinda hoping maybe we could have friendly match." Tomago stated with a smile on his face. He did not want to come off like was threatening Shin, if anything just wanted to see how his skill compared to the own so he was hoping that Shin did not take offence to it.
Besided Tomago was a Saiyan, even tho he did not act in the normal Saiyan way he still had some quarks that most Saiyans had such as challaging another to a fight, though many times this was more or less asking for a kinship with aother or as the Humans would say Friendship, Though Tomago did not always use such words and if Shin did accept his challange, for Tomago this would be the first steps towards a Friendship, a Bond of sorts.
Tomago crossed his arms and waited for Shin to answer while looking over to his friend every now and then. "Who is this? your Student?" Tomago asked refering to Mai-Mai. The Saiyan did not want to sound rude but he had a feeling that his Voice gave off a diffent impression even though there was nothing Tomago could do about that, this would be the frist time he willing my went out of his way to talk to another person on his own term as he was used to people looking for him, asking if he was some how connected to te Big foot Sightings just because he had a Tail.
After a Bit he stoped looking at Mai Mai shifting his gaze back to Shin while he still waited for his answer if he would be given his fight or not, He had a feeling that this Shin Fellow would give a a good run after sizeing him up a bit more.
(WC: 337) (TWC:718)
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Post by Kinryu "The Shinryu" Kyto on Mar 10, 2020 21:04:26 GMT -8
“I looked skilled?” Kinryu Kyto chuckled as he spotted Tomago’’s tail about how this Saiyan standing before him seemed to be underestimating him. He took a step forward to be only a few inches from Tomago as he looked up and down his body seeing that he appeared to have some true training. He smirked as he said with a crooked grin. “No, I’m afraid I am skilled.”
When Tomago turned to look at Mai-Mai it was clear in his eyes that he was not assessing her fighting potential when he asked if she were Kinryu Kyto’s student. Kinryu leaned his head to the side and looked sharply into Tomago’s eyes to recapture his attention as he said “No. She is my girlfriend.”
“You should be asking him that question.” Mai-Mai said while giggling after seeing Kinryu revealing a bit of jealousy she had never seen from him before. “After all, in fact I’ve been having fun teaching him a few dirty tricks. Isn’t that right Baby?”
Did not verbally answer the question as Kinyru Kyto looked over at her semi-embarrassed yet sternly before refocusing on Tomago. “Okay. Let’s do this but whoever wins is buying lunch. Deal?”WC:198 TWC: 563 Initiative4CsEPQex1-100{ Just a little bit of Info } Name: Kinryu "Shinryu" Kyto Species: Human-Saiyan Hybrid Age:22 Born: AGE 1132, May 14th Gender: Male Father: Shin Kyto - Heir Successor of the Okatera Clan (Deceased) Mother: Son Dan Sisters: Matcha Kyto (Elder), Taru Kyto (Younger | AGE 1140, April 16) Brother-in-law: TBA Skills & StatisticsFighting: 30 Energy Control: 30 Reflexes: 40 Resilience: 25 Accuracy:Melee: 1d100+35 (+30 Fighting +5 Class) Ranged Energy: 1d100+35 (+30 Energy Control +5 Class) Defense: 100 =(50 +40 Reflexes +10 Instinct) HP: 80 =(50 +25 Resilience +5 Class) KI: 100 Ki Reduction -1
DR: +1 Prodigy
Damage Bonus: +2 (+1 Class, +1 Fighting Skill)
Natural Power Level: 12,832
Base Power Level: 12,832
Class: Prodigy
Current Class Level: 1
Racial Trait: Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in, to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
{Traits:}
Canon Descendant:As a ardent student of Martial Arts and being a descendant of Son Gohan. Kinryu should receive a one week reduction on learning Demon School Techniques if they are ever developed like the Masendan Bomb, Masenko, or Special Beam Cannon.
Flawless Counter: Class Trait
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
GENERAL | SKILL TRAITS. |*A.I. Assistant granted Traits*|
|1| Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
|*2| Quick-Draw Activation: Passive
Effect: You may activate Weapon-type items as At-Will Actions.
Limit: May only At-Will activate up to 2 Weapons per turn.
|*3| Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
|*4| Momentum
Requirements: Reflexes Skill of 35
Activation: None (Passive) / At-Will
Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
{ Class Abilities:} Class
Level | HP Modifier | AccuracyModifier | Defense
Modifier
| Damage
Modifier | Damage
Reduction
Modifier | 0 | 0 | +5 | 0 | 0 | 0 | 1 | +5 | +5 | 0 | +1 | +1 | 2 | +10 | +10 | 0 | +2 | +2 | 3 | +15 | +15 | 0 | +3 | +3 |
Class Features:Level | 0 | Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap. Level | 1 | Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10. {EQUIPMENT.}
|•| Artifact |•|
Bansho Fan
A large and magical fan once used to stoke the flames of a powerful magical furnace- a furnace that served as a portal to Other World atop a long forgotten mountain. It is said to have the power to control the weather, rumored to have the capability to raise a typhoon with a single wave, a thunderstorm with two and a monsoon with three.
Type: Lost Artifact - Weapon - Fan
Zeni Value: 600,000
Zeni Cost: 120,000
Activation: Bonus Action
Effect: When Bansho Fan is activated, the first Special Technique used by you on this turn has an additional 40% chance to afflict Freeze on its target. The second Special Technique you use on this turn has an additional 50% chance to afflict Stun. Additionally, techniques you use on a turn in which Bansho Fan has been activated may not critically fail. If a technique does not already have a chance to afflict Freeze or Stun to their target, this item allows them to do so at the aforementioned rates. The maximum chance to afflict any status effect is 95%.
Questing Word Requirement: 5,000 Words
Limit: Three times per thread.
|•| Weapon |•|
Hidden Weapon
Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed.
Type: Weapon - Hidden
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Limit: 2 uses per thread.
|•| Supplement - Tech |•|
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
|•| Outfit: |•|
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
|•| Supplement - Tech|•|
Outdated Scouter (Equipped) A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
{ TECHNIQUES }
DEFENSE/UTILITY TECHNIQUES.
SONIC SWAY - RANK 1
You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.)
Cost: 15 ki
Limit: Once per battle.
Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE - Rank 3
You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK - Rank 3 You swiftly blink in and out of your opponent's defenses using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHNIQUES.
DRAGON CLAWS
This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads.
Type: Energy, Melee, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Imbued ; Shocking
Cost: 22 Ki
Learn: 2 weeks
STATIC PULSE
This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense.
Type: Energy, Ranged, Area
Action: Standard Action, +15 Accuracy
Base Damage: 10
Major Effect:
Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance
Cost: 25 Ki
Learn: 2 weeks
BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-At-Will Action:
Reactive-Bonus Action:
Attack 1: Shinryu Kyto 100(100) vs Tomago =
Attack 2: Shinryu Kyto 100(100) vs Tomago =
Total damage: = 0- 2DR =
OFFENSE PHASE.
At-Will:
Bonus Action:
Standard Action 1:
Standard Action 2:
Regen:
EFFECTS:
FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 25 DR: (2) | DMG MOD: (2) | KI COST: -1 | MELEE ACC: 1d100+35(35) | ENERGY ACC: 1d100+35(35) HP: 80/75 | KI: 100/100 | BASE PL: 12,832| CURRENT PL: 12,832 | INITIATIVE: See roll Tag Tomago 1-100
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Post by Tomago on Mar 18, 2020 7:34:12 GMT -8
Tomago took hiis stance with a smile, "I can eat alot not sure if I should go alll out or not." The Saiyan stated over looking Shin. Tomago glance over at Shins friend then looked back to Shin with a nod showing that he was ready to fight, though he was not really sure how well he would do. After all seeing how confident Shin was kinda made Tomago second guess this whole fight idea but, he was not about to back down now. And besdies there was a chance to have free food, so maybe that alone was made this fight worth it.
Tomago took a in a deep breath then exhaled opening his eyes again. "Okay Shin lets start!" Tomago exclamed with a nod.
(WC: 104) (TWC:822)
CIYk0JBA1d100+15
FIGHTING: 10 | ENERGY CONTROL: 10 | REFLEXES: 5 | RESILIENCE: 5
MELEE ACC: 1d100+15(15 ) ENERGY ACC: 1d100+15 (15)
HP: 55/50 | KI: 100/100 | BASE PL: 40| CURRENT PL: 40| 1d100+10
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Post by Kinryu "The Shinryu" Kyto on Mar 19, 2020 0:29:07 GMT -8
“Oh good, then you might know a nice spot around here that doesn’t have a thirty plate cap on food orders.” Kinryu Kyto said in jest responding back to Tomago’s bragging about his hunger. As Kinryu raised his fists into a proper stance he could not help but take notice of how Tomago kept looking over at his girlfriend. Sparking Kinryu’s temper a little as he made certain to catch his opponents attention by feinting to move forward a step towards Tomago as he spoke loudly. “But she is not on the menu.”“And Tomago, like I told you before punk, I am called Shinryu.” When Kinryu Kyto was satisfied his voice was heard. Kinryu allowed his transparent aura to flare out causing loose peebles and dust to be brushed away from his feet. “Why do you keep calling me Shin?”Hearing Tomago calling this name was causing Kinryu to question himself silently in his mind. “That was my father’s name. Is Tomago trying to say that he knows my father and that I look like him?”As Kinryu Kyto wondered silently if this Saiyan warrior may have ties to his late father. Kinryu decided to try to be subtle as this battle began and not reveal his full power as he began focusing himself for this battle. When Kinryu was ready a crooked grin came to his face as he waved for Tomago to approach him. “Ohh I’m ready but I don’t think you are.”WC:246 TWC: 809 { Just a little bit of Info } Name: Kinryu "Shinryu" Kyto Species: Human-Saiyan Hybrid Age:22 Born: AGE 1132, May 14th Gender: Male Father: Shin Kyto - Heir Successor of the Okatera Clan (Deceased) Mother: Son Dan Sisters: Matcha Kyto (Elder), Taru Kyto (Younger | AGE 1140, April 16) Brother-in-law: TBA Skills & StatisticsFighting: 30 Energy Control: 30 Reflexes: 40 Resilience: 25 Accuracy:Melee: 1d100+35 (+30 Fighting +5 Class) Ranged Energy: 1d100+35 (+30 Energy Control +5 Class) Defense: 100 =(50 +40 Reflexes +10 Instinct) HP: 80 =(50 +25 Resilience +5 Class) KI: 100 Ki Reduction -1
DR: +1 Prodigy
Damage Bonus: +2 (+1 Class, +1 Fighting Skill)
Natural Power Level: 12,832
Base Power Level: 12,832
Class: Prodigy
Current Class Level: 1
Racial Trait: Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in, to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
{Traits:}
Canon Descendant:As a ardent student of Martial Arts and being a descendant of Son Gohan. Kinryu should receive a one week reduction on learning Demon School Techniques if they are ever developed like the Masendan Bomb, Masenko, or Special Beam Cannon.
Flawless Counter: Class Trait
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
GENERAL | SKILL TRAITS. |*A.I. Assistant granted Traits*|
|1| Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
|*2| Quick-Draw Activation: Passive
Effect: You may activate Weapon-type items as At-Will Actions.
Limit: May only At-Will activate up to 2 Weapons per turn.
|*3| Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
|*4| Momentum
Requirements: Reflexes Skill of 35
Activation: None (Passive) / At-Will
Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
{ Class Abilities:} Class
Level | HP Modifier | AccuracyModifier | Defense
Modifier
| Damage
Modifier | Damage
Reduction
Modifier | 0 | 0 | +5 | 0 | 0 | 0 | 1 | +5 | +5 | 0 | +1 | +1 | 2 | +10 | +10 | 0 | +2 | +2 | 3 | +15 | +15 | 0 | +3 | +3 |
Class Features:Level | 0 | Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap. Level | 1 | Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10. {EQUIPMENT.}
|•| Artifact |•|
Bansho Fan
A large and magical fan once used to stoke the flames of a powerful magical furnace- a furnace that served as a portal to Other World atop a long forgotten mountain. It is said to have the power to control the weather, rumored to have the capability to raise a typhoon with a single wave, a thunderstorm with two and a monsoon with three.
Type: Lost Artifact - Weapon - Fan
Zeni Value: 600,000
Zeni Cost: 120,000
Activation: Bonus Action
Effect: When Bansho Fan is activated, the first Special Technique used by you on this turn has an additional 40% chance to afflict Freeze on its target. The second Special Technique you use on this turn has an additional 50% chance to afflict Stun. Additionally, techniques you use on a turn in which Bansho Fan has been activated may not critically fail. If a technique does not already have a chance to afflict Freeze or Stun to their target, this item allows them to do so at the aforementioned rates. The maximum chance to afflict any status effect is 95%.
Questing Word Requirement: 5,000 Words
Limit: Three times per thread.
|•| Weapon |•|
Hidden Weapon
Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed.
Type: Weapon - Hidden
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Limit: 2 uses per thread.
|•| Supplement - Tech |•|
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
|•| Outfit: |•|
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
|•| Supplement - Tech|•|
Outdated Scouter (Equipped) A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
{ TECHNIQUES }
DEFENSE/UTILITY TECHNIQUES.
SONIC SWAY - RANK 1
You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.)
Cost: 15 ki
Limit: Once per battle.
Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE - Rank 3
You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK - Rank 3 You swiftly blink in and out of your opponent's defenses using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHNIQUES.
DRAGON CLAWS
This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads.
Type: Energy, Melee, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Imbued ; Shocking
Cost: 22 Ki
Learn: 2 weeks
STATIC PULSE
This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense.
Type: Energy, Ranged, Area
Action: Standard Action, +15 Accuracy
Base Damage: 10
Major Effect:
Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance
Cost: 25 Ki
Learn: 2 weeks
BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-At-Will Action:
Reactive-Bonus Action:
Attack 1: Shinryu Kyto 90(90) vs Tomago =
Attack 2: Shinryu Kyto 90(90) vs Tomago =
Total damage: = 0- 2DR =
OFFENSE PHASE.
At-Will: Enhanced Suppression(99%)
At-Will: WILD ATTACK - Rank 3: 8Ki Cost | Generates 8 Stacks of INSTINCT FOR ACCURACY
At-Will: INSTINCTUAL DEFENSE - Rank 3: 8Ki Cost | Generates 8 Stacks of INSTINCT FOR DEFENSE
Bonus Action:
Standard Action 1:
Standard Action 2:
EFFECTS:
FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 25 DR: (2) | DMG MOD: (2) | KI COST: -1 | MELEE ACC: 1d100+35(35) | ENERGY ACC: 1d100+35(35) REGEN: 3 KI(Suppression 99%) | INSTINCT: 16 HP: 80/80 | KI: 89/100 | BASE PL: 12,832| CURRENT PL: 128(suppression 99%) | INITIATIVE: 67 Tag Tomago
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Post by Tomago on Mar 19, 2020 1:59:21 GMT -8
Tomago shook his head some then gave a nod. "Sorry, you look like a man I ran into A few years back. His Name was Shin." Tomago reponded. "Not to mention you Said that your name was Shinryu, Shin is simply a shorter version of that." Tomago stated as he continued to look over his opponent and Potenal new friend. "The man I knew by that name was an excellent fighter. Could never beat him. Not for the lack of trying, it was a great honor sparing with him" Tomago stated with a grin of his own. " Tomago thought now was a good of a time to start his attack. Seeing how Shinryu was able to draw out some of his own power Tomago knew this was already going to be challange, but he was not going to back down. Especially if this kid was actually the son of the man who looked up to from several years ago. Closing his eyes The Saiyan focused blocking our all other people around him. Once he opened his eyes Shinryu would be able to see the determination in his eyes. With out Further hesitation Tomago ran forward at Shinryu going into a full sprint. Soon as the Saiyan was close enough he quickly drew back his arm and struck out aiming for Shinryu's mid section attempting attempting a quick but powerful blow to his oppoent. [Attack Roll NyZ0TV6c1d100+15Damage Roll : 1d12 1d12="1d12"] FIGHTING: 10 | ENERGY CONTROL: 10 | REFLEXES: 5 | RESILIENCE: 5 MELEE ACC: 1d100+15(15 ) ENERGY ACC: 1d100+15 (15) HP: 55/50 | KI: 100/100 | BASE PL: 40| CURRENT PL: 40| this is the true basic template Battle Tracker [Passive Effect]
[Reactive Action]
[At-Will Action]
[Bonus Action]
[Standard Action 1] Enhanced Basic Strike To aim at Shinryu
1d100+15 1d12
[Standard Action 2]
(WC: 233) (1,055) 1d100+15·1d100+15·1d12·1d12
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Post by Kinryu "The Shinryu" Kyto on Mar 22, 2020 1:50:19 GMT -8
Kinryu Kyto easily dodged this Saiyan warrior’s initial strike. Yet his eyes went wide as he was forced to bend his head out of the way of Tomago’s second fist blow. Which was only a fraction of an inch away from connecting to his right cheek. Kinryu then quickly spun about several times to garner distance between them. Which disappeared near instantly as Kinryu went charging forward to attempt to deliver a swift double kick combination. When Kinryu finished his attack and landed on his feet, he said with an arrogant tone in his voice as he crossed his arms before him. “That was pathetic.”
“Hahaha Tomago, you are only making me sincerely doubt you actually fought my father.” Said Kinryu Kyto as he laughed while crossing his arms before his chest as he looked at Tomago dismissively. Slowly walking in a circle around Tomago so that he could look the Saiyan in the eyes. “Who’s name was Shin Kyto. Successor of the Okatera Clan.”
WC:160 TWC: 969 { Just a little bit of Info } Name: Kinryu "Shinryu" Kyto Species: Human-Saiyan Hybrid Age:22 Born: AGE 1132, May 14th Gender: Male Father: Shin Kyto - Heir Successor of the Okatera Clan (Deceased) Mother: Son Dan Sisters: Matcha Kyto (Elder), Taru Kyto (Younger | AGE 1140, April 16) Brother-in-law: TBA Skills & StatisticsFighting: 30 Energy Control: 30 Reflexes: 40 Resilience: 25 Accuracy:Melee: 1d100+35 (+30 Fighting +5 Class) Ranged Energy: 1d100+35 (+30 Energy Control +5 Class) Defense: 100 =(50 +40 Reflexes +10 Instinct) HP: 80 =(50 +25 Resilience +5 Class) KI: 100 Ki Reduction -1
DR: +1 Prodigy
Damage Bonus: +2 (+1 Class, +1 Fighting Skill)
Natural Power Level: 12,832
Base Power Level: 12,832
Class: Prodigy
Current Class Level: 1
Racial Trait: Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in, to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
{Traits:}
Canon Descendant:As a ardent student of Martial Arts and being a descendant of Son Gohan. Kinryu should receive a one week reduction on learning Demon School Techniques if they are ever developed like the Masendan Bomb, Masenko, or Special Beam Cannon.
Flawless Counter: Class Trait
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
GENERAL | SKILL TRAITS. |*A.I. Assistant granted Traits*|
|1| Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
|*2| Quick-Draw Activation: Passive
Effect: You may activate Weapon-type items as At-Will Actions.
Limit: May only At-Will activate up to 2 Weapons per turn.
|*3| Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
|*4| Momentum
Requirements: Reflexes Skill of 35
Activation: None (Passive) / At-Will
Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
{ Class Abilities:} Class
Level | HP Modifier | AccuracyModifier | Defense
Modifier
| Damage
Modifier | Damage
Reduction
Modifier | 0 | 0 | +5 | 0 | 0 | 0 | 1 | +5 | +5 | 0 | +1 | +1 | 2 | +10 | +10 | 0 | +2 | +2 | 3 | +15 | +15 | 0 | +3 | +3 |
Class Features:Level | 0 | Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap. Level | 1 | Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10. {EQUIPMENT.}
|•| Artifact |•|
Bansho Fan
A large and magical fan once used to stoke the flames of a powerful magical furnace- a furnace that served as a portal to Other World atop a long forgotten mountain. It is said to have the power to control the weather, rumored to have the capability to raise a typhoon with a single wave, a thunderstorm with two and a monsoon with three.
Type: Lost Artifact - Weapon - Fan
Zeni Value: 600,000
Zeni Cost: 120,000
Activation: Bonus Action
Effect: When Bansho Fan is activated, the first Special Technique used by you on this turn has an additional 40% chance to afflict Freeze on its target. The second Special Technique you use on this turn has an additional 50% chance to afflict Stun. Additionally, techniques you use on a turn in which Bansho Fan has been activated may not critically fail. If a technique does not already have a chance to afflict Freeze or Stun to their target, this item allows them to do so at the aforementioned rates. The maximum chance to afflict any status effect is 95%.
Questing Word Requirement: 5,000 Words
Limit: Three times per thread.
|•| Weapon |•|
Hidden Weapon
Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed.
Type: Weapon - Hidden
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Limit: 2 uses per thread.
|•| Supplement - Tech |•|
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
|•| Outfit: |•|
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
|•| Supplement - Tech|•|
Outdated Scouter (Equipped) A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
{ TECHNIQUES }
DEFENSE/UTILITY TECHNIQUES.
SONIC SWAY - RANK 1
You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.)
Cost: 15 ki
Limit: Once per battle.
Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE - Rank 3
You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK - Rank 3 You swiftly blink in and out of your opponent's defenses using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHNIQUES.
DRAGON CLAWS
This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads.
Type: Energy, Melee, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Imbued ; Shocking
Cost: 22 Ki
Learn: 2 weeks
STATIC PULSE
This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense.
Type: Energy, Ranged, Area
Action: Standard Action, +15 Accuracy
Base Damage: 10
Major Effect:
Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance
Cost: 25 Ki
Learn: 2 weeks
BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-At-Will Action: Instinctual Defense | 4 Instinct spent for +10 Defense | Triggers Flawless Counter +20 Accuracy
Reactive-At-Will Action: Enhanced Sense | +5 Defense | +5 Accuracy | +1 DR | + 1 Damage |
Attack 1: Shinryu Kyto 90(105) vs Tomago 99 = Missed
Attack 2: Shinryu Kyto 90(105) vs Tomago 34 = Missed
Total damage: = 0 - 3DR =
OFFENSE PHASE.
At-Will: Enhanced Suppression(99%)
Bonus Action:
Standard Action 1: Enhanced Stike
Accuracy: 1d100+60 (+35 Base | +20 Flawless Counter | +5 Sense)
BDRvbxQm1d100+60
Damage: 1d12+3 (+2 Base | +1 Sense)
1d12+3
Thrill of the Hunt | Damage: +1d6
1d6
Standard Action 2: Enhanced Stike
Accuracy: 1d100+60 (+35 Base | +20 Flawless Counter | +5 Sense)
1d100+60
Damage: 1d12+3 (+2 Base | +1 Sense)
1d12+3
Thrill of the Hunt | Damage: +1d6
1d6
EFFECTS:
FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 25 DR: (2) | DMG MOD: (2) | KI COST: -1 | MELEE ACC: 1d100+35(35) | ENERGY ACC: 1d100+35(35) REGEN: 3 KI(Suppression 99%) | INSTINCT: 12 HP: 80/80 | KI: 89/100 | BASE PL: 12,832| CURRENT PL: 128(suppression 99%) | INITIATIVE: 67 Tag Tomago 1d100+60·1d12+3·1d100+60·1d12+3·1d12+3·1d6
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Post by Tomago on Mar 22, 2020 8:39:08 GMT -8
"Well to be fair I only said I met a man that looked similar to you with the same name, thats it that does not mean this person was realated to you. Many Humanoid speices including us Saiyans look very similar to each Other." Tomago sated as he watched Shinryu started to walk around him. The Saiyan tried to keep his gaurd up. But this Failed as Tomago was out mached by Shinryu this time around, getting knocked forward and to the side by Shin's attacks Tomago shook his head and regained his compuser turnring to face him once again. Tomago knew he was much weaker then Shin at this point but he was okay with that, infact he was having fun, something he had not done in a long time. Closing his eyes he took in a deep breath then let it out trying to study his breathing. Once the Saiyan opened his eyes he looked as if he was ready to go again, This time when he rushed forward it was a controlled sprint. Soon as he got close enough he stuckout with a punch to the jaw then a kick to the leg. "So whay dont you tell me a little more about yourself?" Tomago asked Shin wanting to know more about this person he had desided to get into a friendly scruffle with, "And what about your companion where did she come from?" Tomago was slowly getting ajusted to being around threse two but mainly beause something in his gut says he could trust them. a feeling he had not had in a very long time. WC: 270 TWC:1,325 Battle Tracker
[Passive Effect]
[Reactive Action]
[At-Will Action]
[Bonus Action]
[Standard Action 1] Enhanced Basic Strike To aim at Shinryu
jvjVB|Pr1d100+15 1d12
[Standard Action 2]
1d100+15 1d12 [Spoiler/]
FIGHTING: 10 | ENERGY CONTROL: 10 | REFLEXES: 5 | RESILIENCE: 5
MELEE ACC: 1d100+15(15 ) ENERGY ACC: 1d100+15 (15)
HP: 30/50 | KI: 100/100 | BASE PL: 40| CURRENT PL: 40| this is the true basic template
1d100+15·1d12·1d100+15·1d12
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Post by Kinryu "The Shinryu" Kyto on Mar 23, 2020 17:47:51 GMT -8
Once again Kinryu Kyto easily evaded a punch from Tomago aimed at his face, along with a spinning kick which barely sent a puff of wind towards the young Saiyan warrior. As it cut through the air between them. Some would foolishly think it was Kinryu’s bukujutsu, not the sheer momentum of how swiftly that he had leapt into the air that allowed him to spin vertically several times on his side before he landed on his feet. “Tell you more?” “Why should I do that?” Kinyru Kyto’s changed his fighting stance as his fists curled back into a dragon claw pose. Revealing his preferred fighting style is that of his father’s lethal Okatera grappling style. Reaching out to attempt to strike Tomago at his weakest points. Kinryu was trying to pinch off both the flow of blood and Ki within Tomago’s body to weaken him. “I have already let you know more than most who claim me as their friend.”Kinryu Kyto’s first motion was to swiftly stretch out his left claw fist as if he were aiming for Tomago’s throat but this was a feint as he instead once close enough crawled his fingers down the center of Tomago’s chest to attempt to grasp him there. As Kinryu did this while at near the same moment he drew his right hand down to grasp Tomago’s left knee to attempt to spin him off the ground onto his side in the air. “Mai-Mai?” When Kinryu Kyto finished his assault he looked over at his lover a moment quickly. Causing him to wonder how deep of a past she holds because both now doth this stranger and Celerai both want to talk to her. “I met her in the Southern Islands.”WC:291 TWC: 1265 { Just a little bit of Info } Name: Kinryu "Shinryu" Kyto Species: Human-Saiyan Hybrid Age:22 Born: AGE 1132, May 14th Gender: Male Father: Shin Kyto - Heir Successor of the Okatera Clan (Deceased) Mother: Son Dan Sisters: Matcha Kyto (Elder), Taru Kyto (Younger | AGE 1140, April 16) Brother-in-law: TBA Skills & StatisticsFighting: 30 Energy Control: 30 Reflexes: 40 Resilience: 25 Accuracy:Melee: 1d100+35 (+30 Fighting +5 Class) Ranged Energy: 1d100+35 (+30 Energy Control +5 Class) Defense: 100 =(50 +40 Reflexes +10 Instinctual Defense 2/3) HP: 80 =(50 +25 Resilience +5 Class) KI: 100 Ki Reduction -1
DR: +1 Prodigy
Damage Bonus: +2 (+1 Class, +1 Fighting Skill)
Natural Power Level: 12,832
Base Power Level: 12,832
Class: Prodigy
Current Class Level: 1
Racial Trait: Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in, to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
{Traits:}
Canon Descendant:As a ardent student of Martial Arts and being a descendant of Son Gohan. Kinryu should receive a one week reduction on learning Demon School Techniques if they are ever developed like the Masendan Bomb, Masenko, or Special Beam Cannon.
Flawless Counter: Class Trait
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
GENERAL | SKILL TRAITS. |*A.I. Assistant granted Traits*|
|1| Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
|*2| Quick-Draw Activation: Passive
Effect: You may activate Weapon-type items as At-Will Actions.
Limit: May only At-Will activate up to 2 Weapons per turn.
|*3| Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
|*4| Momentum
Requirements: Reflexes Skill of 35
Activation: None (Passive) / At-Will
Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
{ Class Abilities:} Class
Level | HP Modifier | AccuracyModifier | Defense
Modifier
| Damage
Modifier | Damage
Reduction
Modifier | 0 | 0 | +5 | 0 | 0 | 0 | 1 | +5 | +5 | 0 | +1 | +1 | 2 | +10 | +10 | 0 | +2 | +2 | 3 | +15 | +15 | 0 | +3 | +3 |
Class Features:Level | 0 | Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap. Level | 1 | Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10. {EQUIPMENT.}
|•| Artifact |•|
Bansho Fan
A large and magical fan once used to stoke the flames of a powerful magical furnace- a furnace that served as a portal to Other World atop a long forgotten mountain. It is said to have the power to control the weather, rumored to have the capability to raise a typhoon with a single wave, a thunderstorm with two and a monsoon with three.
Type: Lost Artifact - Weapon - Fan
Zeni Value: 600,000
Zeni Cost: 120,000
Activation: Bonus Action
Effect: When Bansho Fan is activated, the first Special Technique used by you on this turn has an additional 40% chance to afflict Freeze on its target. The second Special Technique you use on this turn has an additional 50% chance to afflict Stun. Additionally, techniques you use on a turn in which Bansho Fan has been activated may not critically fail. If a technique does not already have a chance to afflict Freeze or Stun to their target, this item allows them to do so at the aforementioned rates. The maximum chance to afflict any status effect is 95%.
Questing Word Requirement: 5,000 Words
Limit: Three times per thread.
|•| Weapon |•|
Hidden Weapon
Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed.
Type: Weapon - Hidden
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Limit: 2 uses per thread.
|•| Supplement - Tech |•|
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
|•| Outfit: |•|
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
|•| Supplement - Tech|•|
Outdated Scouter (Equipped) A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
{ TECHNIQUES }
DEFENSE/UTILITY TECHNIQUES.
SONIC SWAY - RANK 1
You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.)
Cost: 15 ki
Limit: Once per battle.
Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE - Rank 3
You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK - Rank 3 You swiftly blink in and out of your opponent's defenses using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHNIQUES.
DRAGON CLAWS
This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads.
Type: Energy, Melee, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Imbued ; Shocking
Cost: 22 Ki
Learn: 2 weeks
STATIC PULSE
This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense.
Type: Energy, Ranged, Area
Action: Standard Action, +15 Accuracy
Base Damage: 10
Major Effect:
Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance
Cost: 25 Ki
Learn: 2 weeks
BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-At-Will Action: Enhanced Sense | +5 Defense | +5 Accuracy | +1 DR | + 1 Damage |
Attack 1: Shinryu Kyto 90(105) vs Tomago 100 = Missed
Attack 2: Shinryu Kyto 90(105) vs Tomago 42 = Missed
Total damage: = 0 - 3DR =
OFFENSE PHASE.
At-Will: Enhanced Suppression(99%)
Bonus Action:
Standard Action 1: Enhanced Grapple
Accuracy: 1d100+40 (+35 Base | +5 Sense)
M|jiRcds1d100+40
Damage: 2d6+3 (Luchador +1d6 Damage bonus | +2 Base | +1 Sense)
2d6+3 The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6)
Thrill of the Hunt | Damage: +1d6
1d6
IMMOBILIZE: 40% chance 1d100
Standard Action 2: Enhanced Grapple
Accuracy: 1d100+40 (+35 Base | +5 Sense)
1d100+40
Damage: 2d6+3 (Luchador +1d6 Damage bonus | +2 Base | +1 Sense)
2d6+3 The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6)
Thrill of the Hunt | Damage: +1d6
1d6
IMMOBILIZE: 40% chance 1d100
EFFECTS:
INSTINCTUAL DEFENSE +10 TURN 2/3
FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 25 DR: (2) | DMG MOD: (2) | KI COST: -1 | MELEE ACC: 1d100+35(35) | ENERGY ACC: 1d100+35(35) REGEN: 3 KI(Suppression 99%) | INSTINCT: 12 HP: 80/80 | KI: 89/100 | BASE PL: 12,832| CURRENT PL: 128(suppression 99%) | INITIATIVE: 67 Tag Tomago 1d100+40·2d6+3·1d6·1d100+40·2d6+3·1d6·1d6·1D100
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Post by Tomago on Mar 27, 2020 9:56:18 GMT -8
Tomago watched as Shin went on the attack once more, he had a feeling that he was not going to win this fight, not because of him being weaker then Shinryu but because of Shin seeming to have a better fighting style then himself. Tomago took this in to account as each time they attacked eachother Shin came out up but this in no means meant that Tomago was going to give up. He just needed to watch Shinryu's moves more carfuly. When Shin Came at him this time he let the hits strike him as he wanted to feel the full force of this potental new friend of his. Being sent back some Tomago picked himself up off the ground and took his fighting stance once again, He started to hop back and forth also changing up his stance a bit before coming in at Shinryu to attempt to fire off a another double kick, one tot he ribs the other was a back spin kick aimed at the chest. After these two strikes Tomago jumped back once again sliding back in to his fighting stance. He smiled looking at Shin and his companion. "Why do I have a feeling im going to lose this fight?" Tomago asked with a smirk, normally he would be getting pissed at the aspect of losing but something as different about this and the Saiyan could not quit put his thumb on it. That was okay though he would figure it out after this sparing session was over. (WC: 255) (TWC:1,580) Passive Effect]
[Reactive Action]
[At-Will Action]
[Bonus Action]
[Standard Action 1] Enhanced Basic Strike To aim at Shinryu
k44B9MBH1d100+15 1d12
[Standard Action 2]
1d100+15 1d12 [Spoiler/]
FIGHTING: 10 | ENERGY CONTROL: 10 | REFLEXES: 5 | RESILIENCE: 5
MELEE ACC: 1d100+15(15 ) ENERGY ACC: 1d100+15 (15) HP: 4/50 | KI: 100/100 | BASE PL: 40| CURRENT PL: 40|1d100+15·1d12·1d100+15·1d12
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Post by Kinryu "The Shinryu" Kyto on Apr 5, 2020 23:00:07 GMT -8
Kinryu Kyto stepped back as he easily dodged out of the way of Tomago’s side kick and smirked as Tomago’s spinning back kick fanned past his body as well. When both Tomago and Kinryu's feet landed after that exchange Kinryu chuckled a moment before he spotted him looking over at his girlfriend once again. Causing Kinryu Kyto to turn this brief moment of joy into one of penance when he heard Tomago admit to himself that he would likely be losing this battle. "I think you are correct." Kinryu Kyto smiled crookedly as he responded back to the Saiyan. Not only with his voice but with his fists. Kinryu then threw a square punch aimed at Tomago’s jaw whilst at the same time preparing to attempt a devastating grapple blow, regardless of the initial strike connecting. When Kinryu Kyto rose to his feet he said Tomago. “Remember this.. Is between us.”WC:154 TWC: 1,419 { Just a little bit of Info } Name: Kinryu "Shinryu" Kyto Species: Human-Saiyan Hybrid Age:22 Born: AGE 1132, May 14th Gender: Male Father: Shin Kyto - Heir Successor of the Okatera Clan (Deceased) Mother: Son Dan Sisters: Matcha Kyto (Elder), Taru Kyto (Younger | AGE 1140, April 16) Brother-in-law: TBA Skills & StatisticsFighting: 30 Energy Control: 30 Reflexes: 40 Resilience: 25 Accuracy:Melee: 1d100+35 (+30 Fighting +5 Class) Ranged Energy: 1d100+35 (+30 Energy Control +5 Class) Defense: 100 =(50 +40 Reflexes +10 Instinctual Defense 2/3) HP: 80 =(50 +25 Resilience +5 Class) KI: 100 Ki Reduction -1
DR: +1 Prodigy
Damage Bonus: +2 (+1 Class, +1 Fighting Skill)
Natural Power Level: 12,832
Base Power Level: 12,832
Class: Prodigy
Current Class Level: 1
Racial Trait: Zenkai
Requirements: Saiyan
Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in, to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
{Traits:}
Canon Descendant:As a ardent student of Martial Arts and being a descendant of Son Gohan. Kinryu should receive a one week reduction on learning Demon School Techniques if they are ever developed like the Masendan Bomb, Masenko, or Special Beam Cannon.
Flawless Counter: Class Trait
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
GENERAL | SKILL TRAITS. |*A.I. Assistant granted Traits*|
|1| Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
|*2| Quick-Draw Activation: Passive
Effect: You may activate Weapon-type items as At-Will Actions.
Limit: May only At-Will activate up to 2 Weapons per turn.
|*3| Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
|*4| Momentum
Requirements: Reflexes Skill of 35
Activation: None (Passive) / At-Will
Effect: Whenever one of your attacks fails to hit their target, you gain 1 Momentum Stack. Momentum Stacks may be spent At-Will and allow you to treat the natural Accuracy die roll of a single attack as if it increased by 5 per Momentum Stack spent. For example, if you rolled a 50 and spent 2 Momentum Stacks, the die roll would be treated as if it were instead considered 60; this may be used to make an attack critically hit and/or to avoid a critical miss. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
{ Class Abilities:} Class
Level | HP Modifier | AccuracyModifier | Defense
Modifier
| Damage
Modifier | Damage
Reduction
Modifier | 0 | 0 | +5 | 0 | 0 | 0 | 1 | +5 | +5 | 0 | +1 | +1 | 2 | +10 | +10 | 0 | +2 | +2 | 3 | +15 | +15 | 0 | +3 | +3 |
Class Features:Level | 0 | Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap. Level | 1 | Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10. {EQUIPMENT.}
|•| Artifact |•|
Bansho Fan
A large and magical fan once used to stoke the flames of a powerful magical furnace- a furnace that served as a portal to Other World atop a long forgotten mountain. It is said to have the power to control the weather, rumored to have the capability to raise a typhoon with a single wave, a thunderstorm with two and a monsoon with three.
Type: Lost Artifact - Weapon - Fan
Zeni Value: 600,000
Zeni Cost: 120,000
Activation: Bonus Action
Effect: When Bansho Fan is activated, the first Special Technique used by you on this turn has an additional 40% chance to afflict Freeze on its target. The second Special Technique you use on this turn has an additional 50% chance to afflict Stun. Additionally, techniques you use on a turn in which Bansho Fan has been activated may not critically fail. If a technique does not already have a chance to afflict Freeze or Stun to their target, this item allows them to do so at the aforementioned rates. The maximum chance to afflict any status effect is 95%.
Questing Word Requirement: 5,000 Words
Limit: Three times per thread.
|•| Weapon |•|
Hidden Weapon
Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed.
Type: Weapon - Hidden
Zeni Value: 30000
Zeni Cost: 80000
Activation: Bonus Action
Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number.
Limit: 2 uses per thread.
|•| Supplement - Tech |•|
AI Assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Type: Supplementary - Technology
Zeni Value: 30000
Zeni Cost: 80000
Activation: Passive
Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time.
Limit: --
|•| Outfit: |•|
Training Gear Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You gain an additional 30% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
|•| Supplement - Tech|•|
Outdated Scouter (Equipped) A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: --
{ TECHNIQUES }
DEFENSE/UTILITY TECHNIQUES.
SONIC SWAY - RANK 1
You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.)
Cost: 15 ki
Limit: Once per battle.
Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE - Rank 3
You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK - Rank 3 You swiftly blink in and out of your opponent's defenses using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHNIQUES.
DRAGON CLAWS
This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads.
Type: Energy, Melee, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Imbued ; Shocking
Cost: 22 Ki
Learn: 2 weeks
STATIC PULSE
This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense.
Type: Energy, Ranged, Area
Action: Standard Action, +15 Accuracy
Base Damage: 10
Major Effect:
Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance
Cost: 25 Ki
Learn: 2 weeks
BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-At-Will Action: Enhanced Sense | +5 Defense | +5 Accuracy | +1 DR | + 1 Damage |
Attack 1: Shinryu Kyto 90(105) vs Tomago 100 = Missed
Attack 2: Shinryu Kyto 90(105) vs Tomago 42 = Missed
Total damage: = 0 - 3DR =
OFFENSE PHASE.
At-Will: Enhanced Suppression(99%)
Bonus Action:
Standard Action 1: Enhanced Grapple
Accuracy: 1d100+40 (+35 Base | +5 Sense)
ZPrwGGUj1d100+40
Damage: 1d12+3 (+1d12 Damage bonus | +2 Base | +1 Sense)
1d12+3 The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6)
Thrill of the Hunt | Damage: +1d6
1d6
Standard Action 2: Enhanced Grapple
Accuracy: 1d100+40 (+35 Base | +5 Sense)
1d100+40
Damage: 2d6+3 (Luchador +1d6 Damage bonus | +2 Base | +1 Sense)
2d6+3 The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6)
Thrill of the Hunt | Damage: +1d6
1d6
IMMOBILIZE: 40% chance 1d100
EFFECTS:
INSTINCTUAL DEFENSE +10 TURN 2/3
FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 40 | RESILIENCE: 25 DR: (2) | DMG MOD: (2) | KI COST: -1 | MELEE ACC: 1d100+35(35) | ENERGY ACC: 1d100+35(35) REGEN: 3 KI(Suppression 99%) | INSTINCT: 12 HP: 80/80 | KI: 89/100 | BASE PL: 12,832| CURRENT PL: 128(suppression 99%) | INITIATIVE: 67 Tag Tomago { Visual Reenactment} 1d100+40·1d12+3·1d6·1d100+40·2d6+3·1d6·1d100
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