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Post by Vidar (PROJECT: RAGNAROK) on Mar 22, 2020 14:20:54 GMT -8
They all got into position; Vali, Celerai, as well as Mai-Mai and Shin. Vidar got into position as well. All of them were ready for what was going to come; or at least, as ready as they ever could be, in terms of Shin, Vidar, and Shin's companion. Vali was far more prepared, as was Celerai who was with him. Was this Doctor Kringle, that Vali had such intense hatred for, like his? No, he couldn't be. He sounded cruel, evil, with no empathy or ability to care about human life. This man killed, pillaged, and performed inhuman experiments on people for his own gain. This was entirely the opposite of what Vidar's Doctor Kringle was like; his Kringle was an introvert, soft spoken, but when he did speak, he was forceful, commanding, and he knew his place in the world. He was also strong, in will and in character. He refused to bow but he did bend when necessary.
But, performing experiments on unwilling subjects? Attacking and killing entire villages? That was not something that Kringle would do. He had created Vidar with the expressed purpose of protecting the Earth and her people, from enemies both without and within Earth - from Piccolo Daimou and also from whomever wished to do the planet's population harm.
They each threw their attack; Shin, Vali, as well as Vidar who cocked his one good arm back and threw a powerful punch - enhanced through the use of the thrusters in his shoulder - at the door. The door did not survive the triple attack. It buckled, twisted, and warped. It flew off its hinges, its door frame, and slammed into the ground with a reverberating crash that, Vidar imagined, would be impossible to ignore.
They stepped inside, and what he saw caused him to stand there in silent awe. It was like a factory of horrors before him. There were several cyborgs wandering throughout the room, walking slowly and carefully between the operating tables where individuals were being sliced and diced into like prime cuts of beef by automated robotic surgeons; incredible precision was being used to cut through skin, muscle, tendon, and replace the organic limb with artificial ones.
The head of the operation, Doctor Kringle, noticed their entrance, though he did confuse Vidar for a second Vali. Perhaps they looked more alike than Vidar had believed; though he had not seen Vali's face yet due to the mask he was wearing and could not really corroborate that theory.
"That's incorrect. I am not a copy," Vidar spoke up. His eyes glowing a searing gold as his scanners swept over the old man, and the various cyborgs that stood about the room, "I am Vidar, designation Project: Ragnarok, and the work of the real Doctor Kringle. You are a pale imitation." He stared at the man with defiance in his eyes; for once his voice had taken on something that one could describe as undeniable emotion. He was angry. This was a mockery of what Doctor Kringle was, acted like, spoke like, looked like. This thing before him that took his name was an abomination. "You are an aberration. And you must be corrected."
WC: 530 CWC: 4,130
INITIATIVE:
sSMk_bye1d1001d100
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Post by Kinryu "The Shinryu" Kyto on Mar 29, 2020 21:45:35 GMT -8
As Dr. Kringle spoke with Vali and Vidar. Kinryu Kyto looked around him to see exactly what was around them. Just in case there was anything he could possibly use as a weapon or any hiding accomplices. As well as checking where everyone was in their party. When Kinryu Kyto’s eyes met his girlfriend’s he moved his left hand motioning for Mai-Mai to keep behind him. When Mai-Mai nodded her head and complied, stepping behind her lover Kinryu Kyto made certain to step forward beside Vidar with Vali on the other side of Vidar. He boldly said to the demented scientist. “Listen, hey Doctor Krackle?”“Uhmm.., I don’t know fully what your beef is with Vali. But could you do me a good favor? Which, I think we could all agree upon could ease tensions at this moment.” Kinryu Kyto pointed at first to the cyborg, he then swiftly pointed over to his companion Celerai. “And vent your frustrations by pummeling that knucklehead over there first” “Trust me. Oh and I just got to give this away that Saiyan always blinks his right eye when jabbing.” Even though the others who had stepped with him inside of this chamber may have been disappointed with Kinryu Kyto right now. Kinryu did not show hesitation as he spoke with his dry wit. “I say this cause I see now you may have exaggerated what I read in one article about a form of therapy called smash rooms. I understand I’ve done it once before and it’s just like going to Develop-a-Dino. Putting together a really cute one. I did love that one sparkling rainbow stegosaurus I made for my ex, and when you’re finished making it. Then ride over it with a lawnmower. Releasing your anger on one sole irrelevant target. But this here Doc, is sickening. Straight gross.”WC: 313 CWC: 4094 Initiative: 9zIZ79LK1-100{ Just a little bit of Info } Name: Kinryu "Shinryu" Kyto Species: Human-Saiyan Hybrid Age:22 Born: AGE 1132, May 14th Gender: Male Father: Shin Kyto - Heir Successor of the Okatera Clan (Deceased) Mother: Son Dan Sisters: Matcha Kyto (Elder), Taru Kyto (Younger | AGE 1140, April 16) Brother-in-law: TBA Skills StatisticsFighting: 25 Energy Control: 20 Reflexes: 35 Resilience: 20 Accuracy: 1d100+35(+25 Fighting +5 Class +5 Zenkai) | 1d100+30(+20 Energy Control +5 Class +5 Zenkai) Defense: 95 =(50 +35 Reflexes +10 Instinct) HP: 75 =(50 +20 Resilience +5 Class) KI: 100 Ki Reduction -1 DR: +1 Prodigy Damage Bonus: +2 (+1 Class, +1 Fighting Skill) Natural Power Level: 5420 Base Power Level: 5420 Class: Prodigy Current Class Level: 1 Racial Trait: Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in, to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each. {Traits:}
Canon Descendant:As a ardent student of Martial Arts and being a descendant of Son Gohan. Kinryu should receive a one week reduction on learning Demon School Techniques if they are ever developed like the Masendan Bomb, Masenko, or Special Beam Cannon.
Flawless Counter: Class Trait
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
GENERAL | SKILL TRAITS. |*A.I. Assistant granted Traits*|
|*1| Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
|*2| Instinct
Requirements: Reflexes Skill of 30
Activation: None (Passive)
Effect: Your Defense is increased by +10.
|*3| Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: -- { Class Abilities:} Class
Level | HP Modifier | AccuracyModifier | Defense
Modifier
| Damage
Modifier | Damage
Reduction
Modifier | 0 | 0 | +5 | 0 | 0 | 0 | 1 | +5 | +5 | 0 | +1 | +1 | 2 | +10 | +10 | 0 | +2 | +2 | 3 | +15 | +15 | 0 | +3 | +3 |
Class Features:Level | 0 | Unrivaled Potential - You begin play with all Enhanced Basic Techniques. Genius - Your Skills are no longer restricted by the natural 50 cap. Level | 1 | Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10. { EQUIPMENT.} |•| Artifact |•| Bansho Fan A large and magical fan once used to stoke the flames of a powerful magical furnace- a furnace that served as a portal to Other World atop a long forgotten mountain. It is said to have the power to control the weather, rumored to have the capability to raise a typhoon with a single wave, a thunderstorm with two and a monsoon with three. Type: Lost Artifact - Weapon - Fan Zeni Value: 600,000 Zeni Cost: 120,000 Activation: Bonus Action Effect: When Bansho Fan is activated, the first Special Technique used by you on this turn has an additional 40% chance to afflict Freeze on its target. The second Special Technique you use on this turn has an additional 50% chance to afflict Stun. Additionally, techniques you use on a turn in which Bansho Fan has been activated may not critically fail. If a technique does not already have a chance to afflict Freeze or Stun to their target, this item allows them to do so at the aforementioned rates. The maximum chance to afflict any status effect is 95%. Questing Word Requirement: 5,000 Words Limit: Three times per thread. |•| Weapon |•| Hidden Weapon Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread. |•| Supplement - Tech |•| AI Assistant Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat. Type: Supplementary - Technology Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Limit: -- |•| Companion: |•| Mai-Mai(Kinryu's Lover, Witch, and a Crime Boss of South City) ZENI VALUE: 40,000 ZENI COST: 120,000 RARITY: MYTHIC -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +40, its damage dice is 2d6, and it’s HP is 20. -A wounded Companion may be healed with the Healing Tank and Clinic Strong-hold Addons, if you possess both. |•| Restorative |•| First Aid Kit From household to soldier’s equipment, the first aid kit is a staple across the known universe. Type: Restorative - Medical Zeni Value: 10000 Zeni Cost: 40000 Activation: Standard Action Effect: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. Limit: 1 use per thread. { TECHNIQUES }
DEFENSE/UTILITY TECHNIQUES.
SONIC SWAY - RANK 1
You rely on your keen senses to anticipate attacks, weaving in and out of them before your opponent can truly use their skills.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.)
Cost: 15 ki
Limit: Once per battle.
Ranks: Rank 2 costs 10 ki and Rank 3 increases the avoidance range to natural 15 damage or less.
Learn: Rank 1 takes 1 weeks to Learn: Additional ranks do not take time but cost 2 MP.
INSTINCTUAL DEFENSE - Rank 3
You swiftly blink in and out of your opponent's attacks using your powerful natural instincts.
Type: Utility
Action: At-Will
Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your defense for the next three turns or +10 to your defense for the next three turns if you spend 4 stacks of Instinct.
Duration: N/A
Cost: 2 ki per Instinct generated.
Limit: Once per battle.
Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHNIQUES.
DRAGON CLAWS
This secret technique of the Okatera Clan causes the user to focus so much of their Ki around their hands triggering the shroud of aura to take shape of a pair of dragon heads.
Type: Energy, Melee, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Slashing : This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor Effect: Imbued ; Shocking
Cost: 22 Ki
Learn: 2 weeks
STATIC PULSE
This secret technique of the Okatera Clan is a derivation of the Turtle School legendary Thundershock Surprise. After charging a large amount of lightning elemental chakra into a orb akin to a Kamehameha it is thrust down by a single hand into the ground shocking everyone around the user weakening their defense.
Type: Energy, Ranged, Area
Action: Standard Action, +15 Accuracy
Base Damage: 10
Major Effect:
Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself.
Minor Effect: Immobilize 40% chance
Cost: 25 Ki
Learn: 2 weeks
BATTLE TRACKER{ SHINRYU KYTO - BATTLE TRACKER}
DEFENSE PHASE
Reactive-At-Will Action:
Reactive-Bonus Action:
Attack 1: Shinryu Kyto 95(95) vs Shadow Vidar =
Attack 2: Shinryu Kyto 95(95) vs Shadow Vidar =
Attack 3: Shinryu Kyto 95(95) vs Shadow Vidar =
Total damage: = 0- 3DR =
OFFENSE PHASE.
At-Will:
Bonus Action:
Standard Action 1:
Standard Action 2:
Regen:
EFFECTS:
Zenkai | +5 Accuracy | triggered previous fight
FIGHTING: 25 | ENERGY CONTROL: 20 | REFLEXES: 35 | RESILIENCE: 20 DR: (2) | DMG MOD: (2) | KI COST: -1 | MELEE ACC: 1d100+30(35) | ENERGY ACC: 1d100+25(30) HP: 43/75 | KI: 56/100 | BASE PL: 5420 | CURRENT PL: 6775 | INITIATIVE: ? Tag Zaru Vidar (PROJECT: RAGNAROK) 1-100
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Post by darthlunchbox on Apr 3, 2020 9:41:32 GMT -8
Vali init GnfSX|bj1d100
Evil Kringle Vidar Vali Shinryu1d100
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Post by darthlunchbox on Apr 3, 2020 13:02:17 GMT -8
Dr Kringle's impassive eyes took in the group as they defied him, even Celerai callled out something about him being a meanie monster; his voice took on a flat chill tone as he said, "Very well. I will kill you all, it makes no difference to me. I am not an aberration; I am perfection you fool. I will remake this world into my image." He turned from Vidar to look at Shin, his eyes glowing red as he stared at the saiyin he gritted out, "Saiyins are almost always the most impudent to start with, young man. But I find that once they have been... refitted and altered... they make some of my best soldiers. Maybe i won't kill you outright after all..."The doctor reached to the side of his chair and flipped a panel up to reveal a keypad that he started casually typing into as he maneuvered the chair backwards as legs folded down from the bottom and arms flow over from the dais, locking into the sides. The chair reclined back and a hatch shot over the doctor. Soon he facing them again as the body of the chair became the body of a huge mech that faced them. He took the hold of a control stick and began fluidly typing at the control panel - a mechanical voice boomed out, "S canning targets.... estimating potential defensive maneuvers..."{ Battle Stats} DEFENSE PHASE.
[Opponent's Name] Attack #1 (0) vs NPC Def (00): [Opponent's Name] Attack #2 (0) vs NPC's Def (00):
0 dmg - 11 DR = 0 dmg. OFFENSE PHASE.
Bonus Action: Barrier (LVL 3) -14 ki +25 Temp HP At-Will:
Action 1: Giant Form (LVL 3) -14 ki +35 Temp HP, +1d6 to attacks
Action 2: Wild Attack Lvl 3 -7 ki +8 instinct charges
EFFECTS. Instinct Charges: 8 Unable to be inflicted with statuses until I am out of temp HP +1d6 to attacks
TRAITS. Racial Trait: Traits:Quick-Draw Activation: Passive Effect: You may activate Weapon-type items as At-Will Actions. Limit: May only At-Will activate up to 2 Weapons per turn. Endure Requirements: Resilience Skill of 30 Activation: None (Passive) Effect: Increase your HP by +25. IndomitableRequirements: Resilience Skill of 35 Activation: None (Passive) Effect: Increase your DR by 4. Blitz Requirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action. Class Traits: Bend the LimitsActivation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit. Classes: Mystic, Prodigy, Techie Flurry of BlowsActivation: Passive Effect: You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn. Limit: -- Classes: Martial Artist, Protector, Techie Class Features: Dragon’s Frenzy - Your Dragon Dash Basic Technique may now be used At-Will once per turn; on a turn in which you use Dragon Dash, increase the damage dealt by Rushing to 25%. Mastercraft - Your Grenades have an additional +20% to afflict their respective Status Effects. Weapon Master - You may equip one and use 1 additional weapon; this does not increase your maximum number of item slots, but rather allows you to simply equip/use 1 more than normal. Utility Belt - You may equip 2 additional items of any rarity and 1 additional Common or Rare Outfit. Chain Detonation - When using your Strike and/or Energy Blast Basic Techniques, and Special Techniques, you may choose to consume 1 use of an equipped Grenade to add that Grenade’s effects to the Technique being used. ITEMS. Katchin Sword Forged of the Universe’s most durable metal, Katchin, this blade is a masterwork beyond conventional compare. Though it may not be named or storied, it can cut through nearly any known material. Type: Weapon - Sword Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action Effect: Strikes that you perform on this turn are treated as if they were Critical Hits for the purposes of triggering Effects that require critical hits; additionally, your Strikes on this turn deal +3 damage and have a 50% chance to afflict their target with ‘Wound’. (Note: This does not make your strikes deal critical damage or automatically hit, only triggers Effects that list a Critical Hit as a prerequisite.) Limit: 3 uses per thread.
Scrying Staff Across the ages, those with aptitudes for the various Arcane Arts have been known to employ various means of divination through crystal balls, pools of water, or magical mirrors. The Scrying Staff is an enchanted staff with a divination tool located at its tip, used by the chosen champions of Wizards to assist in enacting their wills from afar. Type: Weapon - Staff Zeni Cost: 120000 Activation: Bonus Action Effect: Your Sense technique may be used as a Reactive At-Will action on your next turn. For each Strike you perform on this turn that successfully hits its target, you may use Sense 1 additional time on your next turn; the Effects of multiple Sense uses through this Effect stack. Limit: 3 uses per thread.
Flexmetal Staff Produced by Capsule Corporation, this staff is manufactured with a high-grade alloy that allows for maximum flexibility and durability while still being incredibly lightweight. Type: Weapon - Staff Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. Limit: 3 uses per thread.
DEFENSE/UTILITY TECHS. BARRIER Level 3 You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration: Until temp HP is gone. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM Level 3 You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
ENERGY SHIELD Level 3 You create a sphere of ki around your body that insulates and protects you from incoming damage. Type: Defense Action: Bonus Action - Reactive Effect: You gain 20 DR against all attacks on your turn. Remember that DR subtracts from total damage taken per attacker on a turn, not from each attack they make. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increase DR gained to 30. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD ATTACK Level 3 You swiftly blink in and out of your opponent's defenses using your powerful natural instincts, using this ability of sensing where they may be and making it harder to sense where you are, you have a higher chance to hit opponents. Type: Utility Action: At-Will Effect: Generate 1 Instinct per 2 Ki paid, up to 5 instinct generated per technique use. Each stack of Instinct may provide +2 to your accuracy for the next three turns or +10 accuracy for the next three turns if you spend 4 stacks of Instinct. Duration: N/A Cost: 2 ki per Instinct generated. Limit: Once per battle. Ranks: Rank 2 lowers the cost to 1 Ki per instinct generated. Rank 3 increases the maximum stacks of Instinct generated per technique use to 8. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FREEZE RAY Level 3 You unleash a torrent of cold at your opponent to encase them in ice and slow down their movements. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Freeze status on your target and the effect lasts for +1 turn. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Three times per thread. Ranks: Rank 2 is 80% chance to Freeze. Rank 3 the effect lasts for +2 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
CLASH Level 3 You unleash a vicious counter attack to ensure neither you or your foe gets away unharmed. Type: Defensive Action: 2 Standard Actions - Reactive Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Cost: 20 + (Cost of your Attack) ki Limit: Once per thread. Ranks: Rank 2 reduces the ki cost to 15 + (Cost of your Attack), Rank 3 reduces the ki cost to 10 + (Cost of your Attack) Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Rocket Fist Kringle lifts his arms up and aims his fists at his foe, then triggers them to fly in a rocket powered punch towards his foes Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Embolden Minor Effect: Immobilize Cost: 15 ki Learn: 2 weeks
Enhanced Techs: DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
STRIKE You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
PL: 21,000 HP: 145/145 | TEMP HP: 60/60 | KI: 65/100 FIGHTING: 50 | ENERGY CONTROL: 25 | REFLEXES: 30 | RESILIENCE: 50 MELEE ACCURACY: +50 | ENERGY ACCURACY: +25 | DEF: 70 --> 55 DR: 11 | DMG MODIFIER: +4 | KI COST: -1 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [231/2090]
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Post by Vidar (PROJECT: RAGNAROK) on Apr 3, 2020 16:54:20 GMT -8
They stood in defiance of the false Doctor Kringle, the pale imitation of the great man that had built Vidar, that had started Project: Ragnarok. Each of them had their own reasons for this; Vali and Celerai's reasons were most obvious. This Doctor Kringle was a monster. He attacked and pillaged and killed any that stood in his way, even if they were mere civilians, small towns. Vidar's reasoning was partially that, but it was also because this thing before him was an insult to the memory of Doctor Kringle, the man whom he had looked at as his second father - even if he did not remember his first. Shin just happened to be there alongside his lover, Mai-Mai - or was her name Mei-Mei, Vidar had to check his files. Either way, the false Kringle appeared perturbed, bothered, by the group and their defiance, yet he was good at not showing it. His face appeared blank, bored, as if he felt little emotion towards the group, even his own creation. He was going to kill them all. Or at least that is the promise that the old man made before he called forth some kind of large mech suit which constructed itself around him. Vidar's eyes glowed brilliant, searing bright, in the lab's dim lighting. His scanners working, sweeping, as they took in every ounce of information they could. The size of the mech, scanning it for weapons, for weaknesses, and for ways to get around the suit and get to the man hiding within. So, there was no other choice but to fight; though, at that point, fight was all that Vidar wanted to do. He wanted to crush this false Kringle. Beat him down and show him the error of his beliefs; he was far from perfection. "If you are perfection," The visibly angered blonde cyborg muttered aloud, his bright aura flaring around him as he allowed his power to increase, to surge, wildly as he stared at him with defiance and fury in his brightly glowing eyes, "your definition of perfect leaves a lot to be desired." WC: 350 CWC: 4,480 BATTLE INFO - Vidar DEFENSE PHASE.
[Kringle] Attack #1: N/A [Kringle] Attack #2: N/A
OFFENSE PHASE.
Bonus Action: Power Up | +25% PL | -0 ki
Action 1: N/A
Action 2: N/A
EFFECTS. 6 Ki Regen at START of every turn. 2 Ki Regen at END of every turn.
TRAITS. General Traits:
Technique Slots Activation: Passive Effect: You gain 2 additional technique slots(may learn them instantly) Limit: Techniques filling these slots may not be Legendary and may not be ranked up.
Efficiency Requirements: Energy Control Skill of 40 Activation: None (Passive) Effect: Your Basic Techniques cost 1 less ki, your Utility and Defense Techniques cost 3 less ki, and your Special Techniques cost 5 less ki. The minimum cost for any Technique(whose base cost is not already 0) is 1 ki.
Indomitable Requirements: Resilience Skill of 35 Activation: None (Passive) Effect: Increase your DR by 4.
Racial Trait:
Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
CLASS FEATURES:
Power of Legends Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
Tidebreaker Your natural DR may not be bypassed or ignored by attacks unless the opponent targeting you possesses at least Edge 2 vs you. Utility techniques and other Class Features are not considered "attacks" for the purposes of this ability.
Overflowing Ki You regain an additional +3 Ki at the beginning of each of your turns, stacking with Powerful Ki.
CLASS TRAITS:
Desperado Activation: At-Will Effect: When you activate Desperado, you gain 2 additional Standard Actions on your turn. These additional Standard Actions may only be used for the Energy Blast Basic Technique(does not apply to Melee Energy Blasts); all Energy Blasts used on a turn in which you activate Desperado receive only your Class damage modifiers, cost 2 additional Ki to perform, and have -10 Accuracy. Limit: 3 times per thread.
Intimidating Power Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: --
ITEMS.
EQUIPMENT: Weapon: Hidden Weapon Whether blade or blaster, this weapon was designed to be easily concealed and utilized quickly for surprising attacks that catch its targets flat-footed. Type: Weapon - Hidden Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: Strikes and Energy Blasts performed on this turn treat their targets as though their Reflex Skill was 0 for the purposes of calculating their Defense against those attacks; additionally, treat the target of those attacks as if their Natural DR were reduced by half, rounded up to the nearest whole number. Limit: 2 uses per thread.
Supplementary: Auxiliary Core A power supply created by Gero Enterprises that can be easily integrated into living creatures and androids alike, used to boost power output and Ki generation. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. Limit: Only one Auxiliary Core may be equipped at a time.
Outfit: UPGRADED Pomegranate Class Power Armor Prototype An advanced armor prototype designed by elusive Tuffle Scientists. Type: Outfit Zeni Value: 20,000 Zeni Cost: -- Activation: Passive Effect: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. You may use 'Intercept' one additional time per battle.
Supplementary: Prayer beads A set of ancient prayer beads, blessed by all the monks that have utilized them. These are known to provide bounty to even those who are not devout. Type: Supplementary - Martial Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: You may now restore up to 125 Ki with your Power Up basic technique. Limit: --
DEFENSE/UTILITY TECHS.N/A ATTACK TECHS.SPECIAL TECHNIQUES: Joker Vidar's cybernetic arm transforms, turning into something similar to a Gatling Gun that fires a violent hale of tightly condensed and volatile ki "bullets" at an enemy in order to overwhelm their defenses. Type: Energy/Ranged/Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Piercing: This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. In addition, this technique bypasses all Temporary HP. This stacks with other DR reducing effects. Minor Effect: Wounding: This technique has a 40% chance to inflict Wound on hit. Cost: 20 Ki
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Ace of Spades While it appears to look like a regular barrage of energy attacks, Vidar rains a volley of flame augmented energy spheres at his opponent, the attacks do not appear to really be aimed at anyone in particular; looking to miss. However, almost all the energy spheres are weak and would do no damage, except for one which hovers in between Vidar's opponents. This one will detonate and cause a large firestorm within a radius of itself in an attempt to engulf as many opponents as possible. Type: Energy / Ranged / Area Action: Standard Action Base Damage: 10 Damage to up to 3 Targets, +15 Accuracy Major Effect: Temper: If this technique is the only Special Technique used on your turn, decrease the cost of the first Special Technique used on your next turn by 5 ki. Minor Effect: Searing: This technique has a 40% chance to inflict Burn on hit, Energy Attacks only. Cost: 25
Finisher Techniques
Royal Flush Using his cybernetic augmentations in his arms, Vidar unleashes an immense torrent of flame augmented power with such great ferocity, pressure, and heat that it is capable of melting the ground underneath it, turn sand into glass, and engulf the opponent to burn them to ash. Type: Energy / Ranged / Finisher Action: Standard Action Base Damage: 5d8+10 Major Effect: Charging: Focus Energy grants this technique an additional +10 Accuracy; this does not apply multiple times from consecutive uses of Focus Energy. Minor Effect: Searing: This technique has a 40% chance to inflict Burn on hit, Energy Attacks only. Cost: 35 Ki
PL: 18,886 > 23,608 HP: 135/135 | KI: 120/120 | DEF: 75 | ENG ATK: +60 | PHY ATK: +35 | DR: +11 | Ki Cost Reduction: -2 | DMG Modifier: +3
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