Post by Grenn/kitara on Feb 12, 2020 14:38:25 GMT -8
Name:Grenn
Species:Sayian/Demon(Revenant/Lost)
Age:40
Gender:Male
Skills & Statistics
Fighting:50
Energy Control:45
Reflexes:50
Resilience:45
Accuracy: 1d100+50+5(lvl1prodigy / 1d100+0) Ranged: 1d100+45+5(lvl1prodigy / 1d100+0)
Defense: 50+50
HP: 50+45+5 (Classlvl1)
KI: 100
DR: +1 (lvl1Prodigy)
Damage: +1
Class:Prodigy
Racial Trait:Life Drinker
Effort Points:332
Zeni: 51k Zeni
Mastery Points: 0/20
Equipment:
Guardian Staff
This staff was crafted from the branch of the Kaiju. Though not as finely balanced as a Martial Artist’s Bo, the Guardian Staff has been enchanted with wards that protect its wielder from harm.
Type: Weapon - Staff
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action - Reactive
Effect: Reduce the damage of all incoming attacks by -4; this is not DR. Additionally, Strikes you perform on this turn gain +10 Accuracy.
Limit: 3 uses per thread.
Inventory:
-Tech Blade
This sword was designed originally to be used by Tuffle Soldiers as a last resort against Saiyans, who themselves preferred hand-to-hand combat. Its unique design allows for various kinds of ammunition to be slotted into its pommel and then released for great Effect from its edge.
Zeni Cost: 80000
Activation: Bonus Action
Effect: When you activate this weapon, you may choose 1 common quality Grenade-Type item in your inventory. Your Strikes on this turn consume uses of the chosen Grenade and afflict their Effects if they successfully hit their target(s).
Limit: 2 uses per thread.
-Steel Sword
Produced by Capsule Corporation, this high-carbon sword is known to be very durable and exceedingly sharp.
Type: Weapon - Sword
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Strikes you perform on this turn deal an additional +2 damage and have a 35% chance to inflict Wound on their target(s).
Limit: 3 uses per thread.
Traits:
Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
Might
Requirements: Fighting Skill of 30
Activation: None (Passive)
Effect: Your Physical attacks deal +3 bonus damage.
Haste
Requirements: Reflexes Skill of 40
Activation: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
limit: This Trait may be activated 3 times per thread.
Class Trait:
Flawless Counter
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Class Features:
Prodigious Student - Twice per battle as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivaled Potential - You begin play with all enhanced basics
Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10.
Appearence:
He has black hairs and beard which can change due to mutations the Bora Parasite inflicted on his blood after turning into a 'revenant' (people infected with Bora Parasite which re awaken and complete the link with their own blood),
has blood red eyes, he usually just wears jeans and if possible a nice jacket, if not he just goes around with his shirt, jeans and hyking boots, he also is normal sized but is pretty tall at 184 cm.
Personality:He is a LoneWolf,Calm(appareantly),distains scientists mostly ,silent, has a sweet spot for rock music
History:
Grenn, is a sayian born on earth, who, at the age of 14 was kidnapped by a rougue small branch of the RR, which sought to the development of a special parasite,the Bora parasite, kidnapping young mans in darkness to test their Projects on then…..none but Grenn’s blood seemed to have full compatibility which led to the creation of the KING project and the first ever and possibly only revenant to be created…...The now 40 Years old Grenn, after being Changed by the Parasite and escaping the labs at the age of 25 has been hiding until the age of 40, for fear of anyone else discovering his secret….but now, full of confidence after growing up fully, he starts to finally roam the lands without a destination not knowing where he’ll end up...
RP Sample:
Grenn: “d-day one....someone took me….they threw me in this small little room and..i-im all alone, i want my mom....” *sobbing* “t-they gave me a-a diary...they said its for m-monitoring me…..i….i hope it ll be ok” *ends the recording still sobbing*
Grenn:” Day 12....i...i feel weird...i feel my head pounding and my eyes are slowly turning red....im not sure whats going on but i just want to go back home….” *bits of sniffling before the record ends*
Grenn:”Year 12, month one, day 24…..im never going to get used to it...anywa- hold on a minute….my eyes are bloodshot red i...i feel so dry….whats going on…? ugh why do i feel so thirsty? wh-hat the? what is that??!” *heavily breething and seems to be drinking* “i....” *record ends*
Grenn: “year 13…... month 10 day 1…i need it, i need to drink again! my skin keeps growing black i cant stand it i feel like im going to loose my mind i cant take it anymore ugh!” *the record ends*
Researchers: *knocks are heard on the doors* “subject n29? are you in there??” *sees him* “get out of the corner its time for the drink”
*opens the door escorted by armed mans*
Grenn:*inhuman and ominous growlings are hears aswell as noises of pain*
Researchers: *disgusted and shocked sounds before they are seemingly attacked*
*general screaming and shooting followed by sounds of ripping flesh and cries of some researchers begging for mercy, soon after sounds of drinking are heard*
Grenn: *silence* “w-wha…..it cant b-be-” *cuts off as someone is clearly running away*
Referred by: Disboard
Starting Non-Basic Technique Chosen:
COUNTERMEASURES:
Predicting your enemy's attacks, you ready yourself to respond to incoming attacks.
Type: Defense
Action: Bonus Action
Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Cost: 15 Ki
Limit: Once per thread.
Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Tec.:
TELEPORT
You vanish--moving immediately through space and time by some unnatural means.
Type: Defense
Action: Standard Action - Reactive
Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 25 ki.
Limit: Once per battle.
Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
FLIGHT
Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha.
Type: Defensive
Action: Bonus Action - Reaction
Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit.
Out of Battle: This technique may lower travel time/word/EP requirements by 25%.
Cost: 15 Ki
Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%.
Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Species:Sayian/Demon(Revenant/Lost)
Age:40
Gender:Male
Skills & Statistics
Fighting:50
Energy Control:45
Reflexes:50
Resilience:45
Accuracy: 1d100+50+5(lvl1prodigy / 1d100+0) Ranged: 1d100+45+5(lvl1prodigy / 1d100+0)
Defense: 50+50
HP: 50+45+5 (Classlvl1)
KI: 100
DR: +1 (lvl1Prodigy)
Damage: +1
Class:Prodigy
Racial Trait:Life Drinker
Effort Points:332
Zeni: 51k Zeni
Mastery Points: 0/20
Equipment:
Guardian Staff
This staff was crafted from the branch of the Kaiju. Though not as finely balanced as a Martial Artist’s Bo, the Guardian Staff has been enchanted with wards that protect its wielder from harm.
Type: Weapon - Staff
Zeni Value: 40000
Zeni Cost: 120000
Activation: Bonus Action - Reactive
Effect: Reduce the damage of all incoming attacks by -4; this is not DR. Additionally, Strikes you perform on this turn gain +10 Accuracy.
Limit: 3 uses per thread.
Inventory:
-Tech Blade
This sword was designed originally to be used by Tuffle Soldiers as a last resort against Saiyans, who themselves preferred hand-to-hand combat. Its unique design allows for various kinds of ammunition to be slotted into its pommel and then released for great Effect from its edge.
Type: Weapon - Sword
Zeni Value: 30000Zeni Cost: 80000
Activation: Bonus Action
Effect: When you activate this weapon, you may choose 1 common quality Grenade-Type item in your inventory. Your Strikes on this turn consume uses of the chosen Grenade and afflict their Effects if they successfully hit their target(s).
Limit: 2 uses per thread.
-Steel Sword
Produced by Capsule Corporation, this high-carbon sword is known to be very durable and exceedingly sharp.
Type: Weapon - Sword
Zeni Value: 10000
Zeni Cost: 40000
Activation: Bonus Action
Effect: Strikes you perform on this turn deal an additional +2 damage and have a 35% chance to inflict Wound on their target(s).
Limit: 3 uses per thread.
Traits:
Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
Might
Requirements: Fighting Skill of 30
Activation: None (Passive)
Effect: Your Physical attacks deal +3 bonus damage.
Haste
Requirements: Reflexes Skill of 40
Activation: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
limit: This Trait may be activated 3 times per thread.
Class Trait:
Flawless Counter
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Class Features:
Prodigious Student - Twice per battle as a Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots.
Unrivaled Potential - You begin play with all enhanced basics
Skillful - Focus Mastery Level 1 now instead increases your chosen skill by +10.
Appearence:
He has black hairs and beard which can change due to mutations the Bora Parasite inflicted on his blood after turning into a 'revenant' (people infected with Bora Parasite which re awaken and complete the link with their own blood),
has blood red eyes, he usually just wears jeans and if possible a nice jacket, if not he just goes around with his shirt, jeans and hyking boots, he also is normal sized but is pretty tall at 184 cm.
Personality:He is a LoneWolf,Calm(appareantly),distains scientists mostly ,silent, has a sweet spot for rock music
History:
Grenn, is a sayian born on earth, who, at the age of 14 was kidnapped by a rougue small branch of the RR, which sought to the development of a special parasite,the Bora parasite, kidnapping young mans in darkness to test their Projects on then…..none but Grenn’s blood seemed to have full compatibility which led to the creation of the KING project and the first ever and possibly only revenant to be created…...The now 40 Years old Grenn, after being Changed by the Parasite and escaping the labs at the age of 25 has been hiding until the age of 40, for fear of anyone else discovering his secret….but now, full of confidence after growing up fully, he starts to finally roam the lands without a destination not knowing where he’ll end up...
RP Sample:
Grenn: “d-day one....someone took me….they threw me in this small little room and..i-im all alone, i want my mom....” *sobbing* “t-they gave me a-a diary...they said its for m-monitoring me…..i….i hope it ll be ok” *ends the recording still sobbing*
Grenn:” Day 12....i...i feel weird...i feel my head pounding and my eyes are slowly turning red....im not sure whats going on but i just want to go back home….” *bits of sniffling before the record ends*
Grenn:”Year 12, month one, day 24…..im never going to get used to it...anywa- hold on a minute….my eyes are bloodshot red i...i feel so dry….whats going on…? ugh why do i feel so thirsty? wh-hat the? what is that??!” *heavily breething and seems to be drinking* “i....” *record ends*
Grenn: “year 13…... month 10 day 1…i need it, i need to drink again! my skin keeps growing black i cant stand it i feel like im going to loose my mind i cant take it anymore ugh!” *the record ends*
Researchers: *knocks are heard on the doors* “subject n29? are you in there??” *sees him* “get out of the corner its time for the drink”
*opens the door escorted by armed mans*
Grenn:*inhuman and ominous growlings are hears aswell as noises of pain*
Researchers: *disgusted and shocked sounds before they are seemingly attacked*
*general screaming and shooting followed by sounds of ripping flesh and cries of some researchers begging for mercy, soon after sounds of drinking are heard*
Grenn: *silence* “w-wha…..it cant b-be-” *cuts off as someone is clearly running away*
Referred by: Disboard
Starting Non-Basic Technique Chosen:
COUNTERMEASURES:
Predicting your enemy's attacks, you ready yourself to respond to incoming attacks.
Type: Defense
Action: Bonus Action
Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Cost: 15 Ki
Limit: Once per thread.
Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Tec.:
TELEPORT
You vanish--moving immediately through space and time by some unnatural means.
Type: Defense
Action: Standard Action - Reactive
Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 25 ki.
Limit: Once per battle.
Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
FLIGHT
Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha.
Type: Defensive
Action: Bonus Action - Reaction
Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit.
Out of Battle: This technique may lower travel time/word/EP requirements by 25%.
Cost: 15 Ki
Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%.
Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.