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Post by Kite on Jan 24, 2020 23:07:04 GMT -8
It's being a rough week. Nero hasn't even showed up as yet, and it's a good thing he gave him the keys for the house. Now, Kite is forced to work, just like his teenage friend, Beruto, and man.. the boss has a real problem with the kid. He hates to see the silver haired teen walking around shirtless, and the way how he rages out pretty easily. Kite was eating something back at home, and some random lady claimed that she was supposed to take care of him, while Nero is away, was there. Was she supposed to be his nanny? Well.. Kite didn't really care. He stepped outside of the house, after telling her that he was going to leave for a while. It was rather cold outside, but Kite decided to remain shirtless, and let the cold air stab through his chesticles and abs. The evening breeze wasn't a bother to him at all. He didn't quite know the area that much, but really wanted to go to a near-by park like he always does, to exercise. He walked on the half crowded road, filled with busy people going back and forth, with some random eyes staring at his physique. Kite didn't exactly wanted to ask anyone for directions, as this place had a weird feeling. Like yes, he still walked around without his shirt, but he felt like an alien. He used his shirt to cover his shoulders slightly, as the cold air struck his body. But there was one more thing that bothered him.. the fight against Bigby and that dark skinned android. He didn't even learn his name. Well, to be fair they didn't exchange their names. He hates it when people underestimate his abilities and that is the only reason why his just walking around for a bit, trying to get his mind off his last spar. After walking for a few minutes, he found a bench, which was right in front of this random store. The ternsger didn't even look at what kind of store it was. It was like he wasn't actually in this world, and he was just walking around, without a brain. He took a seat, on the wooden bench, and looked in the light blue sky. It was pretty cloudy, and the sun had already hidden itself, as it was a few hours before night time, specifically two. How is he just sitting there not saying anything? There was this one moment where he just got frustrated, got up from the seat and started to punch the wall, in anger.. somewhat. He did draw some sort of attention to himself, and to be honest, he didn't really care. He saw some random people walking past him, staring at him weirdly, probably saying stuff like.. "What's his problem?" It was probably time to leave this area and get back home, or.. he could just ask a random person for directions. "Hey you, is there a park nearby here? Not like a kid's park, but one in which there are many seating areas, and people are allowed to exercise there."
WC: 520 | 520 Initiative- PTG6AUSA1d100{KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action:
Standard Action:
Standard Action:
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS
Endure Requirements: Resilience Skill of 30 Activation: None (Passive) Effect: Increase your HP by +25.
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HOLY WRATH Kite throws a barrage of ki blast at his opponent. This is way faster than usual, and is aimed at the foe's face. Type: Energy, Ranged, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 15 ki Learn: 2 weeks
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 35 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 9,307 HP: 125/125 | Ki: 100/100 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 3 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
1d100
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Post by Cayle Pota on Jan 28, 2020 0:49:39 GMT -8
Cayle Pota, son of Pota Potaset, long in the line of Pota the Proud's descendants, was not the type to laze around and complain about things. He was a person who decisively took action whenever he could, and who generally did not hold back his opinions on things. He was also the vice-president of a slowly growing restaurant and food truck empire. One which had just opened many branches in Pilaf Land, and it was for this reason that Cayle was in one of the many small parks located off of the main thoroughfares in Pilaf Land. For hours, he had been training- and not the type of training that one might assume when they think of a Saiyan. He was not throwing punches and trying to make himself more powerful. Instead, he was doing yet another thing to make himself a better leader, both of Earthlings and business- and of the fledgling clan, tribe, kingdom that existed among he and his fellow Saiyan refugees. Cayle Pota, son of Pota Potaset, was teaching a martial arts class for the various new hires and the transferring employees of Taco King which would make up their Pilaf Land branch. He had read enough news casts and local remarks, as well as reports from people about missing persons cases and the like centered around Pilaf Land for him to realize that his workers needed this training. Not to mention the thread of random kidnapping that vaguely might be there, it also dampened the chance of robbery immensely. If he could get even one of his students to the beginnings of a super class martial artist status, they'd take apart an entire gang of armed robbers by themselves. For now though, it was a matter of baby steps. He had watched for nearly six hours on this Saturday morning, the group practice moves that he had shown them and practice spars. He had watched for hours as they made mistakes and made progress, and at every one of those hour's last ten minutes he gave them a break, and in the first ten minutes of the next hour he had begun the lesson with a spar. All twenty of them versus him by himself. It had been a lot of work, but they were making progress. Part of him wished that he had Achido and Tiger Lily with him to help train the group, as the extra eyes could notice flaws he might be missing, and just one extra super class martial artist could provide someone he could spar with and provide them some more examples of what their training was leading to. After the last hour's break he had made a challenge even greater to them. The first five knocked down would have to treat the rest of the class, and their instructor, to whatever they wanted at whatever restaurant they wanted. That had made them fight harder. Both to stay up and try to knock him down, because even the newcomers knew of Cayle's prestigious appetite for food and that it would be no small amount they'd have to pay if they were dropped. The combined group had still went down, of course, but he had hopes for them. They had caused him to break a sweat. After several lessons like this both in Pilaf Land and back in the Southern Islands before he had come here with Ty to oversee the set up of the new franchises, some of them were showing progress. Jorge had a power level of 3 now, and had actually taken down a few trained fighters Cayle had hired for as a test for him. William's power level was closer to 5 now, and the pair Earth born Saiyan that he had hired from out of the well-hidden slums here in Pilaf Land, Jala and Peno, fraternal twins- they were both up to a power level of nearly twenty now. It was time to pack up the training gear, and to set off with the group to get food and eat it. He watched as his employees busied themselves with the tasks of cleaning up, patting each other's backs for a good training session, cheered and all that. Of course, he was not going to make anyone pay for it, this was already an established part of he and Carlos Alfonso De La Reyes' plans for Taco King. The world was not as dangerous as Planet Plant had been, but there was still numerous small dangers, dangers to the average worker which they might hire. As an insulator to it all, and as a way of planning for the future, this training was important. Taco King would pay for whatever bill they made eating and drinking at the restaurant which they chose. He would not tell his employees that just yet, but before he could even put his track suit jacket back on over his t-shirt, the Saiyan sensed a sizable power level coming towards him. Nothing compared to his own, of course, or even Tiger Lily's, but a sort of looming, inflated presence of power level that made him think almost of the first Earthling he had fought, back in the Fight Club. That man who had made sure that they split the winnings so Cayle could feed his refugee clan. Bass, though this presence neither truly felt like Bass' or carried itself like that. They were a yappy, almost frantic small dog like undercurrent to the power level pressure which the person approaching was putting off. Then the words came, and the tone that followed riled Cayle. He hadn't been able to teach his students what a super class martial arts match looked like up close or at least hadn't been able to show them all that, and here was someone with almost as much of a power level as the rapidly growing Tiger Lily. Someone with more power level with Achido, and from the way he spoke, none of the charm of either of them. A human, from the look of him and the smell, but given the way he carried himself Cayle felt no restraint from the back of the psyche idea of beating this opponent to the ground and crushing them into dust. Saiyan morals were different from Earthling morals, and while Cayle tried to do the right thing by every person around him, that tone, along with those words, annoyed him. Especially given the fact that the kid was asking him as he and his group were readying to leave, and had been sitting on a bench looking like a dumb lummox for all to see. The nonchalance, along with the attitude and the way he carried himself with power level, it all added up to a small bonfire of rage, but Cayle Pota did not take a swing at the kid. He didn't even imagine taking one. “Do I look like a travel guide? You can easily look up where you can find a gym, though it's Pilaf Land, so you probably aren't going to find anything better than this.” he raised his hands from their place at his side for a moment, indicating the small park around them with the movement. “Or some Apartment Bloc's gym. That said, you really need to learn some respect. The way you are talking to people, the way you just talked to me, hell even the way that you carry your spirit energy? It's all wrong. It's inertly hostile, making you a... what's the term? Wannabe warrior, a rebel without a cause.” He then cracked his knuckles, rolled his shoulders, all in one movement. “So, given I just got done teaching my students some basic martial arts, I can fit in a small time slot for helping you learn some gods damned basic manners.” Beating sense into this kid would also show the plus side of letting his students see such a fight up close and personal, while also having one other benefit. “So, we'll use this area after they're done picking up and move a safe enough distance away to watch but not be hurt. I'll teach you your lesson, and you'll get a workout which your chuckle headed brain seems to think it needs. If you somehow win? I'll help you find a gym that allows free admission. If you lose though? You'll pay for the meal of my students and I at whatever restaurant we choose.” [1407] Initiative: lIsttg3M1d100 Skills and Statistics Fighting: 45 Energy Control: 30 Reflexes: 40 Resilience: 40
Fighting Accuracy: 1d100+55(Fighting+Class) Energy Control Accuracy: 1d100+40 (Energy Control+class) Defense: 75 HP: 130/130 Temp HP: 20/20 KI: 100/100 KI Restored with Power Up: 000/100 – 100 KI Able to still be restored
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 Ki Reduction Per Attack: -1 Class Damage Modifier: +2 DR: 12
Masteries: Potential Mastery- Each Level of Potential Mastery Increases all of your skills by +5. Afer purchasing all 5 levels of potential mastery, your skills should be increased by +25. When respeccing your character, MP spent on Potential Mastery is never refunded. Rank 5.(-30MP)
Focus Mastery- Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25. Rank 4. (10 MP) Rank 1, and 2 to fighting. Rank 3 and 4 to Reflexes.
Class Mastery- Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait chosen when you purchase respective ranks of Class Mastery (found on the Traits page). Class Trait choices are restricted to your chosen class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page. Level 1: Last Stand, Flurry of Blows Level 2: Intrepid Advance, Trample
Technique Mastery- Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it. (Rank 2/5: -10 MP)
Traits: Zenkai (Racial Trait) Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Flurry of Blows Activation: Passive Effect: You may use your Bonus Action to perform a Strike basic technique; this strike's base damage is dealt as xd4 damage, wherein X is equal to the number of other melee attacks you perform on this turn. Limit: -- Classes: Martial Artist, Protector, Techie
Trample Activation: At-Will Effect: If an attack you make on this turn would deal more damage than its target has in Temp HP, your attack bypasses their Temp HP and treats their DR as though it were reduced by half, rounded up to the nearest whole number. This has no effect on targets that have no Temp HP. Limit: 2 times per thread. Classes: Powerhouse, Protector, Ravager
Class: Protector Class Features: Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Bristling Defenses- Whenever a combatant deals damage to you with an attack, they receive damage equal to your class damage modifier (2 per attack); this bypasses Temporary HP and DR.
Last Stand- If an attack would reduce you to 0HP (or lower), you are instead reduced to 1HP and 20Ki (even if you had less than 20Ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Intrepid Advance- Whenever you receive damage from an opponent’s attacks, increase your Accuracy modifier (with all attacks) by +15 on the turn you received damage; this may be triggered only once per turn.
CLASH You unleash a vicious counter attack to ensure neither you or your foe gets away unharmed. Type: Defensive Action: 2 Standard Actions - Reactive Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Cost: 20 + (Cost of your Attack) ki Limit: Once per thread. Ranks: Rank 2 reduces the ki cost to 15 + (Cost of your Attack), Rank 3 reduces the ki cost to 10 + (Cost of your Attack) Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
LIGHTNING AURA A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you Type: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI (Rank 3) You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack. Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Defensive Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
AFTER IMAGE You disappear, leaving behind an illusion of yourself where you were before. It fades after a second, but works to misdirect your opponent. Type: Utility Action: Bonus Action Requirements: Reflexes skill of 40. Effect: Any reactive techniques, traits, or items a single opponent uses that are At-Will or use a Bonus Action instead require a Standard Action. Duration: 1 turn. Cost: 15 ki Limit: Twice per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 tech costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
EQUIPPED ITEMS: Equipped Items -Cape of Vegeta the IVth (Artifact Slot)
-Flex Metal Staff (Weapon Slot) -Expert Training Gear (Outfit Slot) -Modern Scouter (Supplementary - Technology Slot)
-AI Assistant (Supplementary - Technology Slot 2)
Kite Achido Ty 1d100
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Post by Kite on Jan 28, 2020 11:26:56 GMT -8
The nerve. What? He only asked for the directions for a park nearby and this? These were the simple things that gets Kite irritated.. "Hey now, that was not needed." He said, trying to keep his cool. He didn't even tell the teenafer of there was a park nearby, he started talking about gyms. Gyms aren't do bad really, but how does this man expect a kid to go inside of a gym, when most of the gyms require money to use their equipment? Kite decided to stay quiet. He didn't want to cause a scene, because at this point, he wanted to confront this man, full on. Now he decides to give the teenager a talk about manners. Manners? All he did was to ask one question, and Kite didn't even get his answer but yet still, this guy talks about manners. Kite tried to time out this random guy's voice, but once he heard him talking about how he carries himself and how he's a 'wannabe warrior, that was it. He wasn't going to tolerate being downgraded by this.. whatever he is. He got up from the bench, saying "Hey, shut up! You can't just judge someone by their looks and judge they carry themselves. You? Teach me some manners? Who are you to teach me manners? Listen, I was just sitting here, trying to figure out where I could find a park, and I just decided to ask any random person, ok? Hell, this.. is how I talk, and this is the tone I talk to everyone. So, if you think that you're gonna just come over here, and talk about manners and how I talk, we're gonna have a problem."
Does he expect a sixteen year old child to pay for his and his students' meal? Is he dumb? These were the exact same questions that lingered in Kite's head, and man.. he was pissed. He wasn't going to let this slide, not at all. A random guy comes up, telling him about his tone, and that he needs to learn some manners, and on top of that, he calls him a chuckle head, after which, saying that he is going to fight him and if he loses, he would have to buy his lunch? "No one cares about your lunch, and hell, I'm not going to lose to the likes of you. I'll show you. HAAA!"
He didn't even walk over to the area on which Cayle had indicated. Yes, they were still packing up, but, he could've at least stand over there and wait for them to be finished. His holy white aura exploded around him, and danced around him violently. He let out a loud scream, raising his ki, in order to get ready for a fight that he never actually expected to happen. He loud outburst seized after about twenty seconds, with his holy white energy still lingering around his body. As he spoke, he tried to sense the new opponent's ki. "I'm ready now. Let's see what you've g-."His statement came to a random pause when he finally felt the guy's power. He went silent after that. What the hell? Why is he so strong? No wonder he wants me to buy his lunch. With his power, he must be super confident that he's gonna win this fight. But.. I'll.. show him. I'm not a walkover. I'll never be a walkover.
His stare was affixed at his new opponent, as he waited for the others to pick up their stuff and leave. WC: 594 | 1114 {KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action: Power Up | +25% PL | -0 ki
Standard Action:
Standard Action:
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS
Endure Requirements: Resilience Skill of 30 Activation: None (Passive) Effect: Increase your HP by +25.
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HOLY WRATH Kite throws a barrage of ki blast at his opponent. This is way faster than usual, and is aimed at the foe's face. Type: Energy, Ranged, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 15 ki Learn: 2 weeks
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 35 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 11,663 HP: 125/125 | Ki: 100/100 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 3 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
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Post by Cayle Pota on Jan 28, 2020 21:07:21 GMT -8
Cayle Pota, son of Pota Potaset, who was himself son of Potaset Potaset, who was himself son of Potaset Onio, who was himself son of Onio Pota, who was himself son of Pota the Proud, the same Pota the Proud who gained that name after many great feats; he was a man of many talents. One who had learned well before he had gotten to Earth to tune out unnecessary conversation with what one might call a 'listening but only to about a fourth of what is said'. It was how he had picked up much of his knowledge about the Tuffle Science Executive and the nature of Tuffles themselves. It served him now as he heard the gray haired child say that things were unnecessary. As he saw the boy fidget back and forth as he began a childish rant. “You are perhaps the most stupid human I think I have ever met, kid. You can't judge someone's looks and the way they carry themselves? Those are two things which form the paramount of judgment when meeting someone. Why there is this saying... 'Always dress well and act well for a good first impression'. Yet, from your tone I can tell you are too self-absorbed to understand these words, so you're right, we will have a problem.” The Saiyan's icy blue eyes flickered at the boy, assessing him as he did. About the same age as Achido, a year or two younger than Tiger Lily, meaning about two years younger than Cayle's actual physical age – and the age Cayle's Earthling 'driver's license' said he was, based on bio-metrics having been taken by a doctor who Carlos Alfonso hired to provide Cayle and the other refugee saiyans with birth certificates which fit their physical age, so that people would not accuse them of having fake identification in all likelihood. Was a difference of two years and location of raising really that much of a change in the sort of personality a person would have? Not that he hadn't met arrogant Saiyans, or arrogant Tufles, before. He had. But they were generally the types who actually had functioning brain cells. Not the type to as people on the precipice between childhood and adulthood, object at going to a 'children's park'. When Achido Nakamura, the same young man who Cayle beat into a pulp after Achido had stolen a kiss from Tiger Lily, and the drunken dark magician known as Kiryu, seemed like the only reasonable human males of the super class martial artist tier that said something. Something very sad about the entire group, at least if the pattern continued. The boy's prattle continued on wards, even going so far as powering up as if that was some kind of threat. Cayle shook his head, the boy's aura might be obnoxiously bright but it was a narrative and logical fallacy to think of it as anything other than everything else this boy displayed. Obnoxiously showy and built on arrogant appearance, not the substance of reality. Even the boy's last statement showed it. Fallacy. Arrogance. Inexperience and childishness. A fight between two hostile parties did not start when one was 'ready'. It started whenever a person chose to make it start. As the boy's attitude suddenly changed when he felt Cayle's resting power level, the Saiyan former farm boy shook his head and began to power up. Teaching this boy would require overwhelming force. To break the arrogance of someone who thought themselves a peacock among pigeons it was necessary. As his spiritual energy washed out from him without a single drop of color as apart of its aura, it soon looked to be alight with orange lightning as his lightning aura activated. The normally compactly muscled Saiyan went further, focusing his spiritual energy through his body to suddenly expand and grow, in both height and muscle. His baggy track clothing suddenly fit him as he grew six inches taller, to a impressive six foot eight inches, and his muscle tone showed itself more clearly. Skilled martial artists might know this was similar to the famous technique of Master Muten Roshi, but a skilled martial artist? This boy? More likely a thuggish gym rat. Cayle shook his head, and the feeling of spiritual pressure around him was great, washing through the area. His students stopped packing up to leave, seeing the events unfold and stopping to watch. None of them, not even the newest, was stupid enough to think that Cayle, or Mr. Pota as half of them called him, was not holding back when teaching them the basics of martial arts and pushing them further. The most keen of them even realized that a fight like the ones depicted in the martial arts movies on the world was about to occur. Of course, it might be over even quicker than that. “What was it you were going to say, chuckles? You're ready now? Show you what I've got? Right back at you. Let's go. My students are hungry and I only give full martial arts lessons to people I like.” [852] [2259] Bonus Action: Power Up POWER UPYour aura bursts around you as your power increases and you draw out your ki.Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki. Standard Action 1: Lightning Aura (Turn 0) LIGHTNING AURAA buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm youType: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Standard Action 2: Giant Form GIANT FORMYou take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.Type: Defensive Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP. Stat Changes: Power Level: 20,537 (18,903 PL x 1.25 (Cape of Vegeta the Ivth) = 23,629 PL 23,629 PL x 1.25 (Power Up) = 29,537 PL.) Temp HP: 20+25 (Giant Form) = 45 Temp HP. Defense: 75-15 = 60 Defense. All of Cayle's Melee Attacks now Deal +1d4.Edge: 2. DR: 3 (Edge) + 12 (Class and Resilience) = 15 DR Accuracy: +5 (Edge) = 55+5=60 for Fighting. 40+5=45 for Energy control. Damage Modifier: 3 (Edge)+2 (Class Damage Mod)+2(Fighting 40)+3(Might)=+10 Damage +1d4 as modifier. Skills and Statistics Fighting: 45 Energy Control: 30 Reflexes: 40 Resilience: 40
Fighting Accuracy: 1d100+55(Fighting+Class) Energy Control Accuracy: 1d100+40 (Energy Control+class) Defense: 75 HP: 130/130 Temp HP: 20/20 KI: 100/100 KI Restored with Power Up: 000/100 – 100 KI Able to still be restored
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 Ki Reduction Per Attack: -1 Class Damage Modifier: +2 DR: 12
Masteries: Potential Mastery- Each Level of Potential Mastery Increases all of your skills by +5. Afer purchasing all 5 levels of potential mastery, your skills should be increased by +25. When respeccing your character, MP spent on Potential Mastery is never refunded. Rank 5.(-30MP)
Focus Mastery- Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25. Rank 4. (10 MP) Rank 1, and 2 to fighting. Rank 3 and 4 to Reflexes.
Class Mastery- Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait chosen when you purchase respective ranks of Class Mastery (found on the Traits page). Class Trait choices are restricted to your chosen class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page. Level 1: Last Stand, Flurry of Blows Level 2: Intrepid Advance, Trample
Technique Mastery- Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it. (Rank 2/5: -10 MP)
Traits: Zenkai (Racial Trait) Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Flurry of Blows Activation: Passive Effect: You may use your Bonus Action to perform a Strike basic technique; this strike's base damage is dealt as xd4 damage, wherein X is equal to the number of other melee attacks you perform on this turn. Limit: -- Classes: Martial Artist, Protector, Techie
Trample Activation: At-Will Effect: If an attack you make on this turn would deal more damage than its target has in Temp HP, your attack bypasses their Temp HP and treats their DR as though it were reduced by half, rounded up to the nearest whole number. This has no effect on targets that have no Temp HP. Limit: 2 times per thread. Classes: Powerhouse, Protector, Ravager
Class: Protector Class Features: Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Bristling Defenses- Whenever a combatant deals damage to you with an attack, they receive damage equal to your class damage modifier (2 per attack); this bypasses Temporary HP and DR.
Last Stand- If an attack would reduce you to 0HP (or lower), you are instead reduced to 1HP and 20Ki (even if you had less than 20Ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Intrepid Advance- Whenever you receive damage from an opponent’s attacks, increase your Accuracy modifier (with all attacks) by +15 on the turn you received damage; this may be triggered only once per turn.
CLASH You unleash a vicious counter attack to ensure neither you or your foe gets away unharmed. Type: Defensive Action: 2 Standard Actions - Reactive Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Cost: 20 + (Cost of your Attack) ki Limit: Once per thread. Ranks: Rank 2 reduces the ki cost to 15 + (Cost of your Attack), Rank 3 reduces the ki cost to 10 + (Cost of your Attack) Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
LIGHTNING AURA A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you Type: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI (Rank 3) You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack. Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Defensive Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
AFTER IMAGE You disappear, leaving behind an illusion of yourself where you were before. It fades after a second, but works to misdirect your opponent. Type: Utility Action: Bonus Action Requirements: Reflexes skill of 40. Effect: Any reactive techniques, traits, or items a single opponent uses that are At-Will or use a Bonus Action instead require a Standard Action. Duration: 1 turn. Cost: 15 ki Limit: Twice per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 tech costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
EQUIPPED ITEMS: Equipped Items -Cape of Vegeta the IVth (Artifact Slot)
-Flex Metal Staff (Weapon Slot) -Expert Training Gear (Outfit Slot) -Modern Scouter (Supplementary - Technology Slot)
-AI Assistant (Supplementary - Technology Slot 2)
Kiryu Achido Kite Ty
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Post by Kite on Jan 29, 2020 16:23:04 GMT -8
Now he called him the stupidest human he has ever met. Kite's reaction to this was rather.. unexpected, as he kept his mouth shut this time, but he boiled in anger on the inside. One could probably see it on his face. Kite eyes widened as Cayle finally powered up, and raised his ki even higher than before, but what made him really surprised, was when he saw Cayle starting to grow even larger than before. He became extremely buff, increasing his size and his height. The gust of wind was overwhelming which caused the teenager to cross his arms in front of his face. He could only ask the same question to himself.. why was he so strong? Now, he might be outmatched.. but, at this point, he couldn't walk away. His pride wouldn't let him. "You're starting to irritate me now. You're just like that Luther guy. You use your power to pick on others that are smaller in power. But, I'm not gonna make this fight easy for you."Once Cayle stated that he wanted the fight to begin, Kite replied with a 'K' and immediately laid his middle and index finger on his forehead, with both hands. A bright flash of white light emerged from it, attempting to blind his opponent, in order to throw him off for the first few moments of the fight. After which, he opened his eyes and stretched his arms in front of him. A barrage of ki blasts emerged from his palm, and was fired rapidly at Cayle's face. There was a slight chance if him being blinded by this, and that what Kite wanted to do. Once he was finished with his attack, he stepped backwards, assuming a defensive stance, waiting for his opponent's first move. "What if I don't pay for your meal? I'm only sixteen. I can't even pay for a meal for myself."WC: 317 | 1431 {KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 0 dmg -3 DR= 0 dmg.
At-Will Action:
Bonus Action: Solar Flare | -2 ki Blinding: nUVzqshM1d100 70% Chance
Standard Action: Holy Wrath | -17 ki To hit: 1d100+35 Slashing
Damage: 4d6+7 Slashing
Blinding: 1d100 30% Chance
Standard Action: Holy Wrath | -17 ki To hit: 1d100+35 Slashing
Damage: 4d6+7 Slashing
Blinding: 1d100 30% Chance
Power Up! | +25% PL | 1/2 +3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS
Endure Requirements: Resilience Skill of 30 Activation: None (Passive) Effect: Increase your HP by +25.
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HOLY WRATH Kite throws a barrage of ki blast at his opponent. This is way faster than usual, and is aimed at the foe's face. Type: Energy, Ranged, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 ki Learn: 2 weeks
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 35 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 11,663 HP: 125/125 | Ki: 87/100 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 3 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
1d100·1d100+35·4d6+7·1d100·1d100+35·4d6+7·1d100
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Post by Cayle Pota on Jan 29, 2020 20:20:14 GMT -8
“Am I? Luther doesn't listen to people, nor does he think about what's going on. He doesn't care if he hurts people and he doesn't have remorse about it. Because he, like you, kid, has too much pride and too much anger about anyone who challenges his pride.” Cayle said, despite his powering up, despite his bulking up, despite his low level of anger towards this kid that had made him decide to take the sparring gloves off, Cayle was not flowing with anger in his tone as he said it. Or condescension. Even as the kid started with the 'Baby Earthling's First Technique' and used that blinding blast of light from his fingers Cayle had no visible anger in him. And he thought of it as 'Baby Earthling's First Technique' because more than half of the people he had sparred with or fought on Earth since arriving here had used that same exact technique. It was a blast of light which Cayle knew was coming from a mile away, having seen others use it before and from having had it used on him before. Despite that, Cayle did not try to dodge or deflect the strike. He blocked the bulk of his students as the boy used that blast of light energy, and he felt the spiritual energy growing behind him. He knew very well what was about to come, it was clear as daylight. The same set up had already been used by numerous other fighters on Earth that Cayle had faced, or that Cayle had watched fight. First you Solar Flare, then you throw a volley of energy blasts, as many as you can muster. Maybe you throw them into a crowd if you're an unscrupulous, lazy, sixteen year old. The words of the strategy were across his head before it was used to the tune of 'The Lime in the Coconut'. Cayle did what he had done for his people, for his siblings, for anyone he had cared about since he was a child of nine years old. He defended. He protected. He steeled himself with his REAL fighting spirit, not what Tiger Lily thought of as fighting spirit. He threw his body into the way of the blasts and despite his pity on this kid for obvious bad role modeling from Luther on top of having not done a single drop of real martial arts training in his life, Cayle was about to get serious. An internal war cry, an internal barbarian's scream. These were HIS people who had just been fired upon by this kid. This was a city park in a hyper populated metropolis. People could have been hurt. Energy Blasts were for out in the wilderness, or at least a protected area. They weren't things you used in the middle of urban areas. “If you don't pay for the meal? Then you're an unhonorable little shit, along with your peacock's attitude. There was no dictation in my statement, it was an offer of gambling challenge. Something that most your age would have understood. And if you don't have money? Then you wash dishes or you earn the difference that you would helping out doing tasks that need to be done. But no one's making you do a thing. When the fight's over, you're free to walk away, no questions asked, if you know... you can walk away. Just remember that I will remember your face and everything you did. Even your attempting to fire energy blasts at a crowd of people – or your childish lack of consideration for the fact that there people are behind me. How much did you train for that power of yours? How much did you suffer? I'm betting not much. It's time to start tipping the proverbial scales to normalize that issue.” With that said, Cayle began to push spiritual energy through his body, using the secret technique which he had used in his fight against Melody, Kiryu, and Atalan, but which he had mastered more since then. The icy blue eyed Saiyan looked at the silver haired boy with a steely expression as Cayle began to be washed with a blood orange colored aura. He smirked before beginning to use one of his first true 'techniques' that he had taught himself. Soon the green lightning sparking around his body from his Lightning Aura was met with burnt orange and yellow lightning from the Green Steel Strike as Cayle built it up. His body was awash with red aura, green, yellow, and orange lightning as he charged forward at the boy to strike him. [770] [3031] At Will Standard Action: Kiai (Rank 3) KIAI (Rank 3)You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack.Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 14 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Bonus Action: Kaioken (Rank 3) Kaioken (RANK 3)You forcefully draw out the potential locked behind your natural limits, allowing you to dramatically increase your power in short bursts in exchange for severe damage to your body.Type: Legendary Utility Action: At-Will Effect: You regain 50 ki at the time of use and increase your Base Power Level by 50%. Additionally, increase your damage dealt with all attacks by 2 and your Defense by 3 for this technique’s duration. If you possess Enhanced Power Up, you may choose to instead regain 75 Ki. Duration: 2 Turns Cost: 10 HP Limit: Power Up may not be used while Kaioken is active, and Kaioken may not be activated again until it expires. Kaioken shares a maximum Ki Restoration limit with Power Up. Ranks: Rank 2 allows you to use Kaioken x3, doubling Kaioken’s Cost and Effect. Rank 3 allows you to use Kaioken x4, tripling Kaioken’s Cost and Effect. Learn: Requires a 5,000 word quest and 4 weeks to learn. Standard Action 2: Green Steel Strike Green Steel Strike | MidorikoudagekiA simple strike replicating a type of vegetable grown on the likes of Planet Vegeta, with Midorikoudageki, or the Green Steel Strike, the user focuses their spiritual energy through their body from shoulders down to their forearms, all the way to the tips of their fingertips to focus their might all into one point and strike there. Like the plant which does so, it hardens their bodies and also sends out a massive strike to their enemies.Type: Physical Melee Single Action: Standard Action Base Damage: 3d10 Base Damage Major Effect: Fortify Minor Effect: Crippling Cost: 14 Ki Learn: 2 weeks to learn rank 1. To Hit:Di|lC_mg1d100+85Damage:3d10+18 + 1d4 +5 (From the Crit) = 47 Damage. Incoming Damage: 0 (Good Ol Kiai). No Status Effect either. Outgoing Damage: 47 (Critical Hit with Green Steel Strike) + 4 (Bristling Defenses) = 51. Bristling Defenses damage goes past your damage resistance and Temp HP. In any other turn, it also applies on your turn, not mine, so next time you attack you get 2 damage for every attack you make. Just FYI. Stat Changes: Power Level: 20,537 (18,903 PL x 1.25 (Cape of Vegeta the Ivth) = 23,629 PL 23,629 PL x 1.25 (Power Up) = 29,537 PL.) x 2.5 = 73,843 PL. Temp HP: 20+25 (Giant Form) = 45 Temp HP. Defense: 75-15+6 (Kaioken) = 66 Defense. All of Cayle's Melee Attacks now Deal +1d4.Edge: 4. 11,663 x 4 = 46,652. 73843 > 46,652. DR: 5 (Edge) + 12 (Class and Resilience) = 17 DR Accuracy: +15 (Edge) + 15 (Intrepid Advance) = 55+30=85 for Fighting. 40+30=70 for Energy control. Damage Modifier: 5 (Edge)+ 2 (Class Damage Mod) + 2(Fighting 40)+3(Might) +6 (Kaioken) =+18 Damage +1d4 as modifier. Ki: 14 (Kiai) + 14 (Green Steel Strike) = 28. 28 Ki returned thanks to Kaioken's effect. Skills and Statistics Fighting: 45 Energy Control: 30 Reflexes: 40 Resilience: 40
Fighting Accuracy: 1d100+55(Fighting+Class) Energy Control Accuracy: 1d100+40 (Energy Control+class) Defense: 75 HP: 100/130 Temp HP: 45/45 KI: 100/100 KI Restored with Power Up: 000/100 – 72 KI Able to still be restored
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 Ki Reduction Per Attack: -1 Class Damage Modifier: +2 DR: 12
Masteries: Potential Mastery- Each Level of Potential Mastery Increases all of your skills by +5. Afer purchasing all 5 levels of potential mastery, your skills should be increased by +25. When respeccing your character, MP spent on Potential Mastery is never refunded. Rank 5.(-30MP)
Focus Mastery- Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25. Rank 4. (10 MP) Rank 1, and 2 to fighting. Rank 3 and 4 to Reflexes.
Class Mastery- Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait chosen when you purchase respective ranks of Class Mastery (found on the Traits page). Class Trait choices are restricted to your chosen class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page. Level 1: Last Stand, Flurry of Blows Level 2: Intrepid Advance, Trample
Technique Mastery- Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it. (Rank 2/5: -10 MP)
Traits: Zenkai (Racial Trait) Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Flurry of Blows Activation: Passive Effect: You may use your Bonus Action to perform a Strike basic technique; this strike's base damage is dealt as xd4 damage, wherein X is equal to the number of other melee attacks you perform on this turn. Limit: -- Classes: Martial Artist, Protector, Techie
Trample Activation: At-Will Effect: If an attack you make on this turn would deal more damage than its target has in Temp HP, your attack bypasses their Temp HP and treats their DR as though it were reduced by half, rounded up to the nearest whole number. This has no effect on targets that have no Temp HP. Limit: 2 times per thread. Classes: Powerhouse, Protector, Ravager
Class: Protector Class Features: Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Bristling Defenses- Whenever a combatant deals damage to you with an attack, they receive damage equal to your class damage modifier (2 per attack); this bypasses Temporary HP and DR.
Last Stand- If an attack would reduce you to 0HP (or lower), you are instead reduced to 1HP and 20Ki (even if you had less than 20Ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Intrepid Advance- Whenever you receive damage from an opponent’s attacks, increase your Accuracy modifier (with all attacks) by +15 on the turn you received damage; this may be triggered only once per turn.
CLASH You unleash a vicious counter attack to ensure neither you or your foe gets away unharmed. Type: Defensive Action: 2 Standard Actions - Reactive Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Cost: 20 + (Cost of your Attack) ki Limit: Once per thread. Ranks: Rank 2 reduces the ki cost to 15 + (Cost of your Attack), Rank 3 reduces the ki cost to 10 + (Cost of your Attack) Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
LIGHTNING AURA A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you Type: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI (Rank 3) You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack. Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Defensive Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
AFTER IMAGE You disappear, leaving behind an illusion of yourself where you were before. It fades after a second, but works to misdirect your opponent. Type: Utility Action: Bonus Action Requirements: Reflexes skill of 40. Effect: Any reactive techniques, traits, or items a single opponent uses that are At-Will or use a Bonus Action instead require a Standard Action. Duration: 1 turn. Cost: 15 ki Limit: Twice per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 tech costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
EQUIPPED ITEMS: Equipped Items -Cape of Vegeta the IVth (Artifact Slot)
-Flex Metal Staff (Weapon Slot) -Expert Training Gear (Outfit Slot) -Modern Scouter (Supplementary - Technology Slot)
-AI Assistant (Supplementary - Technology Slot 2)
1d100+85·3d10+18·1d4
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Post by Kite on Jan 30, 2020 13:22:52 GMT -8
Kite only mentioned Luther because the blue eyed Saiyan reminded him of the rapdroid. But.. he didn't actually expect an answer like what the Saiyan had given to him. He didn't expect for him to know the dark skinned man, and now.. Kite's eyebrows furrowed for a few moments.
"Wait.. I want to know.. how did you.. wait.. how.. How exactly do you know Luther, and how did you guys meet each other. He's not over here now for sure, so.. I'm pretty confused here."
After which, Cayle started to explain to the gray haired teenager that he didn't exactly have to buy the meal, but he was just offering a 'gambling challenge'. He also stated that he will remember the boy's face and if he didn't have any money to buy a meal for him, he could just wash some dishes or something like that.
"Unhonorable little shit?! How dare you?! I.. wouldn't stoop that low and uhh.. are you like.. twenty years old?"
"I.. train with my father, but he's not here at the moment. I've suffered a lot. You don't know about my life. If you must know, my whole life is what made me like this."
Kite admitted. Apparently that blinding light nearly blinded the people behind Cayle and the ki blasts that he aimed at Cayle were about to hit them also, and he had to go in front to block them. Thankfully none of them got hurt, but Cayle got pretty defensive about that. After which, his orange aura exploded around him, and Kite was just there.. silent. He was overwhelmed by this Saiyan's power. Soon after, green and yellow lightning sparks appeared around his body. What happened after that only left one thought in Kite's mind.
Shit. What the hell is that?
Kite didn't even have time to finish his thought, as the red aura enveloped his body, while he charged at the rather unfortunate teenager. BAM! His fist went straight in his chest, and it did hurt.. a lot. His was body was totally shakened by that attack, and it sent him flying to the ground. He laid his hand on his chest saying
"UGH! AHHH! I.. CAN'T.. FEEL.. MY.. CHEST! IS THIS WHAT YOU DO TO PEOPLE WHO ARE WEAKER THAN YOU?! YOU JUST.. JUST.."
He paused, in order to catch his breath.
"..go full power and pulverize them? I don't see you having kids. Your kids would HATE YOU!"
He laid there for almost a minute, breathing heavily, until he decided to get as quickly as possible, and dash backwards, leaving some distance between the two fighters. The enraged teenager stood a few metres away from his opponent.
I.. I can't let him beat me like this.. I..
Suddenly, he let out a loud outburst, and his holy white aura exploded around him. He ended up Powering Up longer than usual, as he tried to bring out his full power, in order to try and match with his opponent. Yes, he was still way stronger than the boy, but he wasn't going to back down.. not without a fight. He raised his arms yet again, firing a barrage of white ki blasts at his opponent, and he tried his best, not to aim for the civilians that were behind Cayle.
WC: 550 | 1963
{KITE'S BATTLE TRACKER} SUMMARY
Damage taken in total this turn- 47 dmg -13 DR= 34(38) dmg.
Bristling Defense deals 4 dmg on which bypasses DR and Temp HP
At-Will Action:
Bonus Action: Guard | +10 DR | -7 ki
Bonus Action: Power Up | +25% PL | -0 ki
Standard Action: Holy Wrath | -0 ki (Auxillary Core) To hit: Cefj10ua1d100+35 Slashing
Damage: 4d6+7 Slashing
Blinding: 1d100 30% Chance
Standard Action: Sacrificed for Bonus Action
Power Up! | +50% PL | 1/2 +3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS
Endure Requirements: Resilience Skill of 30 Activation: None (Passive) Effect: Increase your HP by +25.
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
SOLAR FLARE | 1/2 You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HOLY WRATH Kite throws a barrage of ki blast at his opponent. This is way faster than usual, and is aimed at the foe's face. Type: Energy, Ranged, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 ki Learn: 2 weeks
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Apparently, I forgot about the Powerful Ki class feature, so, it's 120 max ki, instead of 100, so, I'll change that, and add the +20 ki.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 35 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 13,960 HP: 87/125 | Ki: 103/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 3 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
1d100+35·4d6+7·1d100
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Post by Cayle Pota on Jan 31, 2020 4:25:08 GMT -8
Cayle cocked his eyebrow at the boy as he responded as he did. How did he know that Kite had met Luther when the boy had literally just accused Cayle of being similar to the vicious android rapper. Did Kite really not listen to the things which came out of his own mouth? Cayle simply pushed the thought out of his mind, and he did not answer the boy on the matter. His issues with the android were over so long as Luther learned his lesson, kept his distance, and remained a different person's problem when it came to hurting people. To the rest of what Kite said, Cayle simply tuned it out. The Saiyan former farm boy did not want to hear any of the over grown child's gripes. He had suffered more by the time he was than this kid could have possibly suffered, and Cayle had the scars to prove it. It didn't take more than a momentary glance at this proudly shirtless bumpkin to know that Kite had never dealt with a systematic raising of violence against him. “We're done talking.” If Cayle allowed himself to be angry, he would go beyond simply beating the child, he might very well beat him to death. Saiyans were not known to hold back against enemies, after all- and Cayle had meant every word of what he had said when he fought the last person who had annoyed him so. When he had said to Luther than he was going to rip the android's arm off and beat him with it, Cayle had meant it. This kid wouldn't survive such a movement. Even a true application of strength would cripple him for life if it was in the correct spot. Even as the teenager tried to argue that Cayle's children would hate him, the Saiyan tuned it out. As he screamed in pain at what one strike had done to him, but showed no remorse or aim to step down from the fight, Cayle simply moved on with what was the modus operandi of fighting such types. Overwhelming force. Unrelenting pain. Making their insides feel like they were their outsides. Making their outsides feel like they were their insides. Pain. Lots of Pain. Pushing spiritual energy through his body, Cayle prepared for another series of strikes. He threw two big punches of his almost signature technique, the green steel strike, before following it up with two more strikes, one from his knee and one from a chopping hand. Spinning on his heels, he followed the flurry with two more strikes, these coming from his tail – aiming to slap the boy in the face. [446] [3477] Reactive At-Will Action: Enhanced Sense (4th turn of Battle) – Modern Scouter Use 1 SENSE (Enhanced)You reach out with a sixth sense and can feel the energy of others around you.Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. +5 Defense, +5 Accuracy for all attacks, +2 DR, +2 Damage with all attacks. Bonus Action: Flurry of Blows To Hit:oBvn6qDF1d100+90Damage:5d4+20Bonus Action (Haste): Flurry of Blows To Hit:1d100+90Damage:5d4+20Standard Action 1: Green Steel Strike Green Steel Strike | MidorikoudagekiA simple strike replicating a type of vegetable grown on the likes of Planet Vegeta, with Midorikoudageki, or the Green Steel Strike, the user focuses their spiritual energy through their body from shoulders down to their forearms, all the way to the tips of their fingertips to focus their might all into one point and strike there. Like the plant which does so, it hardens their bodies and also sends out a massive strike to their enemies.Type: Physical Melee Single Action: Standard Action Base Damage: 3d10 Base Damage Major Effect: Fortify Minor Effect: Crippling Cost: 14 Ki Learn: 2 weeks to learn rank 1. To Hit:1d100+90Damage:3d10+20 + 1d4 Standard Action 2: Green Steel Strike Green Steel Strike | MidorikoudagekiA simple strike replicating a type of vegetable grown on the likes of Planet Vegeta, with Midorikoudageki, or the Green Steel Strike, the user focuses their spiritual energy through their body from shoulders down to their forearms, all the way to the tips of their fingertips to focus their might all into one point and strike there. Like the plant which does so, it hardens their bodies and also sends out a massive strike to their enemies.Type: Physical Melee Single Action: Standard Action Base Damage: 3d10 Base Damage Major Effect: Fortify Minor Effect: Crippling Cost: 14 Ki Learn: 2 weeks to learn rank 1. To Hit:1d100+90Damage:3d10+20 + 1d4 At-Will Action: Flex Metal Staff Activation (Quick Draw from AI Assistant) At-Will Action: Strike 1 (Flex Metal Staff) To Hit:1d100+90Damage:1d4+10 + 1d4At-Will Action: Strike 2 (Flex Metal Staff) To Hit:1d100+90Damage:1d4+10 + 1d4Incoming Damage: 25 (20+5 for Crit) – 22 DR = 3 Damage to Temp HP. Outgoing Damage: 47 (Critical Hit with Green Steel Strike) + 4 (Bristling Defenses) = 51. Bristling Defenses damage goes past your damage resistance and Temp HP. In any other turn, it also applies on your turn, not mine, so next time you attack you get 2 damage for every attack you make. Just FYI. Stat Changes: Power Level: 20,537 (18,903 PL x 1.25 (Cape of Vegeta the Ivth) = 23,629 PL 23,629 PL x 1.25 (Power Up) = 29,537 PL.) x 2.5 = 73,843 PL. Temp HP: 20+25 (Giant Form) = 45 Temp HP -3 = 42 Temp HP Remaining Defense: 75-15+6 (Kaioken) = 66 Defense + 5 (Enhanced Sense) = 71 Defense All of Cayle's Melee Attacks now Deal +1d4.Edge: 4. 11,663 x 4 = 46,652. 73843 > 46,652. DR: 5 (Edge) + 12 (Class and Resilience) = 17 DR + 3 (Fortify Stack 1) + 2 (Enhanced Sense) = 22 DR Accuracy: +15 (Edge) + 15 (Intrepid Advance) = 55+30=85 for Fighting. 40+30=70 for Energy control. Damage Modifier: 5 (Edge)+ 2 (Class Damage Mod) + 2(Fighting 40)+3(Might) +6 (Kaioken) + (Enhanced Sense) =+20 Damage +1d4 as modifier. Ki: 14 (Green Steel Strike) + 14 (Green Steel Strike) = 28. 28 Ki returned thanks to Kaioken's effect. Skills and Statistics Fighting: 45 Energy Control: 30 Reflexes: 40 Resilience: 40
Fighting Accuracy: 1d100+55(Fighting+Class) Energy Control Accuracy: 1d100+40 (Energy Control+class) Defense: 75 HP: 100/130 Temp HP: 42/45 KI: 100/100 KI Restored with Power Up: 000/100 – 72 KI Able to still be restored
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 Ki Reduction Per Attack: -1 Class Damage Modifier: +2 DR: 12
Masteries: Potential Mastery- Each Level of Potential Mastery Increases all of your skills by +5. Afer purchasing all 5 levels of potential mastery, your skills should be increased by +25. When respeccing your character, MP spent on Potential Mastery is never refunded. Rank 5.(-30MP)
Focus Mastery- Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25. Rank 4. (10 MP) Rank 1, and 2 to fighting. Rank 3 and 4 to Reflexes.
Class Mastery- Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait chosen when you purchase respective ranks of Class Mastery (found on the Traits page). Class Trait choices are restricted to your chosen class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page. Level 1: Last Stand, Flurry of Blows Level 2: Intrepid Advance, Trample
Technique Mastery- Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it. (Rank 2/5: -10 MP)
Traits: Zenkai (Racial Trait) Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Flurry of Blows Activation: Passive Effect: You may use your Bonus Action to perform a Strike basic technique; this strike's base damage is dealt as xd4 damage, wherein X is equal to the number of other melee attacks you perform on this turn. Limit: -- Classes: Martial Artist, Protector, Techie
Trample Activation: At-Will Effect: If an attack you make on this turn would deal more damage than its target has in Temp HP, your attack bypasses their Temp HP and treats their DR as though it were reduced by half, rounded up to the nearest whole number. This has no effect on targets that have no Temp HP. Limit: 2 times per thread. Classes: Powerhouse, Protector, Ravager
Class: Protector Class Features: Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit.
Bristling Defenses- Whenever a combatant deals damage to you with an attack, they receive damage equal to your class damage modifier (2 per attack); this bypasses Temporary HP and DR.
Last Stand- If an attack would reduce you to 0HP (or lower), you are instead reduced to 1HP and 20Ki (even if you had less than 20Ki); you may not regain HP or Ki from any source after Last Stand has been activated in a thread.
Intrepid Advance- Whenever you receive damage from an opponent’s attacks, increase your Accuracy modifier (with all attacks) by +15 on the turn you received damage; this may be triggered only once per turn.
CLASH You unleash a vicious counter attack to ensure neither you or your foe gets away unharmed. Type: Defensive Action: 2 Standard Actions - Reactive Effect: When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused. Cost: 20 + (Cost of your Attack) ki Limit: Once per thread. Ranks: Rank 2 reduces the ki cost to 15 + (Cost of your Attack), Rank 3 reduces the ki cost to 10 + (Cost of your Attack) Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
LIGHTNING AURA A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you Type: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI (Rank 3) You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack. Type: Defense Action: Standard Action - Reactive Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HEAL You mend flesh and knit bone using a mystical power. Type: Utility Action: Bonus Action Requirements: Requires an Energy Control skill of 30 or the Mystic class. Effect: You restore 15 HP to a willing ally or yourself. Cost: 10 ki. Limit: Once per ally. Ranks: Rank 2 heals 20 HP. Rank 3 heals 25 HP. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Defensive Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
SOLAR FLARE You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
AFTER IMAGE You disappear, leaving behind an illusion of yourself where you were before. It fades after a second, but works to misdirect your opponent. Type: Utility Action: Bonus Action Requirements: Reflexes skill of 40. Effect: Any reactive techniques, traits, or items a single opponent uses that are At-Will or use a Bonus Action instead require a Standard Action. Duration: 1 turn. Cost: 15 ki Limit: Twice per thread. Ranks: Rank 2 tech costs 10 ki and Rank 3 tech costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
EQUIPPED ITEMS: Equipped Items -Cape of Vegeta the IVth (Artifact Slot)
-Flex Metal Staff (Weapon Slot) -Expert Training Gear (Outfit Slot) -Modern Scouter (Supplementary - Technology Slot)
-AI Assistant (Supplementary - Technology Slot 2)
1d100+90·5d4+20·1d100+90·5d4+20·1d100+90·3d10+20·1d4·1d100+90·3d10+20·1d4·1d100+90·1d4+10·1d4·1d100+90·1d4+10·1d4
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Post by Cayle Pota on Jan 31, 2020 4:27:48 GMT -8
Crippling Chance 1 WPisvd4u1d100
Crippling Chance 2 1d1001d100·1d100
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Post by Kite on Feb 1, 2020 5:44:47 GMT -8
This was probably one of his worst defeat, and it was expected. He knew that this Saiyan was probably ten times stronger than him, but he still decided to continue. His ki blasts ended up missing and Kite wasn't exactly pleased about that. He didn't want to take another hit from Cayle, as it he felt like he was about to die with that first one. Apparently.. Cayle wasn't up for any chit-chat and just wanted to attack the teen again, so once Kite saw Cayle charging at him, he said
"Shiiiiiii-!"
He couldn't even end his sentence, as he felt punches after punches connecting with his body. It was.. bad.. really bad. Punches went to his chest, stomach, face.. well.. his whole upper body, and he wasn't able to weave out if any of them. The last punch threw him to the ground, battered.. drained.. finished. He panted heavily, and he wasn't even able to get up because of that beaten he just got. It was probably time he should've done something.. something important.. something he felt was needed.
"I'm.. "
He said, trying to catch his breath.
"..sorry for talking to you like that. It won't happen again."
He wouldn't want to take another hit from this guy, so.. making peace was probably the right thing to do. He was still lying on the ground at that point, and he would probably be there for the next five minutes.. unless Cayle decides to help him up, or something like that.
WC: 251 | 2213
{KITE'S BATTLE TRACKER} SUMMARY
KO!
At-Will Action:
Bonus Action:
Bonus Action:
Standard Action:
Standard Action:
+3 ki each turn! | Powerful Ki
CLASS FEATURES
Power of Legends- Increase your Base Power Level by +50%. Additionally, your transformations’ PL multipliers are increased to: T1- 4x Natural, T2- 8x Natural, T3- 12x Natural.
Powerful Ki- Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns.
CLASS TRAITS N/A
SPECIES TRAITS
9001 Lives | You are immune to the chance of Death in Death Battles. You automatically get an option to write words to survive and you get a 50% discount on whatever the amount of words you are given to write to recover from such battles.
TRAITS
Endure Requirements: Resilience Skill of 30 Activation: None (Passive) Effect: Increase your HP by +25.
ITEMS
Auxiliary Core (Passive) | Increase your Base Power Level by 10%. Twice per battle, you may perform a Special Technique without paying its Ki Cost. After both uses of this item have been used in a single thread, it no longer has any effect for the remainder of that thread. | Only one Auxiliary Core may be equipped at a time.
Expert Training Gear (Passive) | You gain an additional 50% PL from thread rewards while wearing this outfit. | May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Obi (Passive) | Decrease the cost of all your Techniques by 2 ki.
TECHNIQUES
BURNING WHITE DRAGON Kite charges a ball of white energy between his palms. He then fires it at his opponent. The gush of white fire, in the form of a dragon, engulfs his foe, inflicting serious burns to them. Type: Energy, Ranged, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Searing Cost: 35 ki, 5HP Learn: 2 weeks
SOLAR FLARE | 1/2 You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
HOLY WRATH Kite throws a barrage of ki blast at his opponent. This is way faster than usual, and is aimed at the foe's face. Type: Energy, Ranged, Barrage Action: Standard Action Base Damage: 4d6+4 Major Effect: Slashing Minor Effect: Blinding Cost: 20 ki Learn: 2 weeks
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Fighting: 10 | Energy Control: 30 | Reflexes: 15 | Resilience: 35 Natural Power Level: 5,817 | Base Power Level: 9,307 | Current Power Level: 13,960 HP: 0/125 | Ki: 103/120 | DEF: 50 | Melee Accuracy: d100+15 | Ranged Accuracy: d100+35 Damage Reduction: 3 | Damage Modifier: 3 | Ki Cost: 1(3) Power Up Ki Regen: 0/100
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Post by Cayle Pota on Feb 5, 2020 2:42:16 GMT -8
Cayle Pota, Son of Pota Potaset, himself son of Potaset Potaset, himself the son of Potaset Onio, who was himself the son of Onio Pota, himself the son of the great Pota the Proud; he was a lot of things, but he was not a bully. For all the savagery that Saiyans were categorized as having, for all of the hateful attitude they were implied to have, that was like any other stereotype. An assumption of how a person would act based on their origins. Saiyans were prideful, yes, but this was not any different from ancient humans on Earth. Cayle had seen enough movies with Carlos Alfonso to know that even humans understood the idea of protecting one's honor, one's pride.
They understood the matter of having to do things not because they wanted to do them but because they had to as a matter of saving face. He remembered the Chanbara movie he had watched with Carlos Alfonso and the others, known as 'Bears of Three Caves', he remembered the tears on the main character's eyes as he slayed his former lover and duchess over her betrayal of himself and the rest of their clan at a decisive battle.
So it stood with this boy that those strikes had to be laid, both for his student's understandings and to make them get an unrestrained lesson of his own martial arts power. It was for the purpose of the boy's health, as well, because without such an action he would never get over his arrogance and the false pride of natural ability. He would plateau as the lowly continued to climb the mountain the the next great tier of prowess.
So with the lesson done, with the boy knocked well past his limits and likely left in a state where it would be hard to move, none the less do anything but heal for the next few weeks, Cayle did something which would surprise his students and likely the boy as well.
He closed his eyes, meditating for a moment and pulling upon the power he had woken up slowly. The power which he had first used to save his own younger brother during the Tuffle assault on the Pota homestead which had lead to the capture of all the women, children, infirm, and elderly. It was at that moment that Cayle's hands had touched his brother's bleeding side, glowed with a momentary light of the color which he would now likely call 'Robin's Egg Blue', and then caused his brother's gaping side to knit together rapidly. Saiyans did not have medics in those times so much as witch doctors, and not even a witch doctor would have been able to tell Cayle the source of such power.
His eyes opened, icy blue and focusing spiritual energy throughout his body as he breathed, rubbing his hands together before causing them to become awash with robin's egg blue colored spiritual flame which suddenly focused its flame and narrowed until it was fingernail thick around all of Cayle's hands, like a glove of icy blue colored spiritual energy. Then he placed his hands to the boy's shoulders, focusing his gift.
“If you're truly sorry, you'll come eat with us and you'll try to learn a better way. A martial artist with natural gifts such as we must be nine thousand times more responsible than others. You could say we need to be over nine thousand times more responsible than others.”
Then he offered the youth a hand to stand up, himself swinging to his feet from having been crouching at Kite's side moments before. With the healing done and his words said, no matter if Kite followed him or did not, Cayle would lead his group of martial arts students and would be students off to get something to eat at one of the many restaurants throughout all of Pilaf Land's districts.
[652] [4,129]
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Post by Kite on Feb 5, 2020 11:52:53 GMT -8
He meant that. He actually meant what he said. At this point in his life, no one could have got through to him about.. everything, but somehow Cayle got through to him. He was still on the ground.. in pain. Lots of pain. He felt like he got ran over by ten trucks, in after the other. He couldn't even feel his torso for a few moments. Kite looked at the Saiyan, but not with one of anger. He actually thought that Cayle would've tried to attack him again, but once he saw that he just stood there, Kite let out a sigh of relief. His eyes slowly closed, not because was count to become unconciues, but because he was exhausted. Suddenly, he felt Cayle's palm being tested on his shoulder, and suddenly, the pain slowly left his body. How? Once he gained enough strength, he opened his eyes, only to see Cayle's hand coated in blue energy. Kite took the offer that Cayle had proposed, and also took the hand of the Saiyan. Once he got pulled up, opal green eyes were affixed at the Saiyan.
"Uhh, I'm not sure if I want to cause you any trouble, but.. since you want me to come, and I was telling the truth, I'll come with you. Thank you for healing me. I felt as if I was about to die. I saw what you were trying to do, and I realized how o act around others. I guess I'll try to fix that. It's not going to be easy though."
He brushed himself off, and even though he didn't exactly have a shirt on, he still decided to accompany Cayle and his students to the restaurant. There didn't seem to be a problem.
WC: 293 | 2506
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Post by Cayle Pota on Feb 6, 2020 3:47:14 GMT -8
One of Cayle's students tossed Kite a shirt, no restaurant in Pilaf Land would allow him in without a shirt after all. Cayle himself waited until the boy walked after him, listening to him but not bothering to say much beyond that as he listened to Kite's words.
“Nothing worthwhile ever is easy.”
So they went forward, finding one of the few independent restaurants in Pilaf Land, an Izayaka style restaurant which also served ramen. A restaurant which had been in the area since before Pilaf Land was Pilaf Land. It would be a place of great food which was filling, and perhaps teach more philosophy the naturally gifted martial artist which he had just had to beat into a pulp and then heal, because even the smallest of dishes required patience and hard work, consideration for those who had provided the ingredients, those who were working alongside you to make the dishes, and of course those who the dishes were intended for. It was a matter of reflection, martial arts and the culinary arts were not that different after all.
[182] [4311]
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