Post by Warr on Sept 5, 2019 18:04:15 GMT -8
Artifacts
Here on Dragon Ball: Broken Destiny we have a specialized classification of items known as 'Artifacts'. Artifacts are items that are either crafted form the shards of the broken dragon balls, or are items that have gained such fame and renown that they almost have a power and mythos all their own. They are a cut above normal items, either because of their power or just because of the bragging rights obtained for possessing it. These Artifacts are more powerful than normal items and are the type of things which legends are made of, greatly impacting your character and your play style. As such, Artifact selection should be a bold and lengthy decision. Artifacts are major representations of what you character stands for, and are often the first thing noticed about you. Your artifact will shape you as much as you shape it.Artifact SlotsIn addition to the four normal Equipment Slots, each Player Character has one Artifact Slot. Artifact Slots can only hold Artifact items, and you will only ever have one. Unlike normal equipment slots, you can only possess a single artifact at a time. You cannot have a second artifact in your inventory at any time, even if it is not equipped. Artifacts are also different from normal items in that you cannot Buy, Sell, or Trade an Artifact from another player. Anyone who wants an Artifact must quest for it normally, using the rules detailed below.Artifact TypesThere are two primary types of Artifacts here on Dragon Ball: Broken Destiny. They are 'Lost Artifacts' and 'Crafted Artifacts'. Take a look at their descriptions below so you can understand the types of artifacts you can acquire.
Lost ArtifactsLost Artifacts are categorized as generally famous artifacts which have an age and reputation of their own. They are the type of things which people notice and immediately recognize, and often they belonged to heroes or villains of legend. Things such as the Power Pole, the Tree of Might, Janemba’s Sword, and other such things all count as what one would consider a Lost Artifact. It is important to note that since Lost Artifacts are canon items, you cannot re-skin or change the design of a Lost Artifact. The Tree of Might can't suddenly become a Pill. Piccolo's Turban can't become a "Make West city Great Again" hat, or any such alterations. These iconic items have description that must be adhered to. Lost Artifacts are also subject to Artifact Challenges. Since there is only one of each canon artifact, players can and will challenge you for your artifacts. If you possess a Lost Artifact, you cannot decline an Artifact Challenge. You are forewarned.Crafted ArtifactsCrafted Artifacts are items built by using the power a Dragon Ball Shard. They are customized to the player crafting them, and can possess any number of effects. These are items becoming famous and popular in the world of today and are a cut above normal items. These are the items that are already attaining a legendary status of their own, and will one day become 'Lost Artifacts' themselves! Since crafted artifacts are made by the player, they can be any shape or style you wish. Is your artifact a special weighted tank top? Cool. What about a mech suit powered by your dragonball shard? Also fantastic. The only limit is your imagination, and the general rules of Dragon Ball's technology and lore.Acquiring an ArtifactGaining an artifact requires three major things: A Dragonball Shard, lots of Zeni, and a lengthy quest. Depending on which type of artifact you are seeking, there are a few changes to the exact method of acquisition.
When attempting to gain a Lost Artifact, there are few steps you need to follow in order.
- The first thing you need to do is fill out a "Lost Artifact Request” in the OOC Forum. This is a simple form in which you tell us which Lost Artifact you are seeking, and why it is relevant to your character. Because Lost Artifacts are canon and limited in nature and total number, we don't want people seeking artifacts just to spite other people, or just because they like the effect. We want Lost Artifacts to be relevant to your character's lineage, their journey, their fighting style, or some major decision or personality trait they have.
- Once you've been approved to seek the artifact, you pay the Zeni and EP costs of the artifact. You functionally have it at that time, but can begin writing the quest for information if you wish. Quests for Lost Artifacts may or may not GM led, as they may sometimes involve significant DB lore, canon characters, or vicious battles to claim the Lost Artifact in question. Questing is voluntary, but provides you a 10% bonus to gains for RPing it out.
- Each item has a different length of quest depending on exactly what the item is. Some quests may involve tomb robbing, winning the item back from a warlord, or stealing it from a dark and foreboding castle. The ultimate fate of these items is up to your imagination.
- Purchasing a Lost Artifact requires a set amount of Zeni, dictated by the item in question. Often times you will hand over the money as part of the quest in character, the "purchase" thread you make after the quest is just for accounting purposes to keep track of it officially.
- After your purchase has been approved, your shiny new artifact is all yours! Congrats! Wear your Lost Artifact with pride.
When attempting to gain a Crafted Artifact, the process changes slightly.
- Instead of submitting an Artifact Request, your first step is designing your Artifact in the Item Creation forum. This will involve you working closely with the Staff to come up with a worthy, balanced effect uniquely tailored to your specific play style. Instead of explaining why the item fits you, you'll show it by designing how it looks and functions in or out of battle. Then the staff will set a price in Zeni, and a quest length for your specific artifact.
- Once your artifact is approved by a member of the staff, you may pay the zeni and EP costs for your item and then your item will be up for questing. Questing is voluntary, but provides you a 10% bonus to gains for RPing it out.
- During the course of your quest you'll need to pay your zeni and use your dragonball shard, but this time they'll be spent hiring craftsmen or finding rare ingredients to make the item you desire. Crafted Artifacts often use up the power of the dragonball shard to generate their effects, although you may still end up using it to bribe or unlock the power of some other item, depending on your item's unique lore.
Artifact ChallengesBecause Artifacts are unique and powerful items, only one of any Artifact can exist at a time. We also do not allow two Artifacts to have exactly overlapping or identical effects. So if somebody has an artifact you desire, the only way to get that item is to challenge them for it! Players who possess Crafted Artifacts do not have to accept this challenge until they are ready (though they are welcome to), but players with Lost Artifacts cannot decline an Artifact Challenge. If you hold a Lost Artifact, you are implicitly agreeing to fend it off in combat against anyone who would challenge you. This is largely due to the massively popular and inherently limited nature of canon items, and a desire to always see them in circulation among the player base, so no player can "hoard" a Lost Artifact and keep it out of play.
When you want to attempt an Artifact Challenge, there is a slightly unique process to obtain the item. Read below, and, as with other Artifacts, you need to do these steps IN ORDER.
- The first thing you need to do is submit an "Artifact Challenge Request" in the OOC Forum. This will detail which artifact you are seeking, who possesses it, and give the player you are seeking a heads-up that someone is coming for their artifact. Like with a Lost Artifact, this request needs to include why your character is seeking this particular item. Challenges should not be taken on likely, and the item should be important enough to your character design to prompt this challenge. It is common courtesy to "tag" the player using an @ and their username, to alert them of this request. The player in question and a staff member will both acknowledge/approve the request. If it is a Crafted Artifact, that player can deny your Challenge here, and the process ends before any effort is wasted. If it is a Lost Artifact, the player in question must accept the challenge, so this is just an alert or a heads-up so they can prepare to fight you. Then you move on to the quest portion.
- No matter what type of Artifact you are hunting, a GM will be assigned to you will take you through the quest process just as if you were seeking the Artifact normally. You will need to hunt down the owner of the artifact, possibly following their steps through some of the same quest objectives to ultimately find out who possesses the artifact you seek. You still need to spend the required Zeni to bribe contacts or pay for your travel around the world seeking rumors. This Zeni is spent regardless of if you ultimately acquire the Artifact or not. So be ready to risk your coins on the ensuing battle if you initiate a Challenge!
- After you've completed your quest, you'll do a purchase thread just as if you got the Artifact normally, subtracting the zeni and EP from your character that you paid in order to get the info for your Challenge. After this purchase has been approved, you can move on to the most climactic part of the challenge!
- Next comes the actual battle. By default, all Artifact Challenges are Life or Death Battles. These are serious fights where you are trying to take something from someone who has it. Your GM for the quest will also oversee the battle to ensure all players are playing fairly, and to handle any disputes about activity. Whoever wins the battle also gains the Artifact in question! Congrats!
- It is possible to forfeit this battle, in the event that you do not want to fight for the Artifact. In which case you simply indicate that you forfeit, and no battle occurs. The seeker will take your Artifact and move on. In this case the "Final Battle" is graded as a Personal Saga for both participants.
- If you lose this battle, you'll be subject to normal Life or Death Battle rules, which can include death, hospitalization, etc.
Because Lost Artifact holders cannot decline an Artifact Challenge, it is important to be fair to them and their time. As such:
- Only one Artifact Challenge can be active for any single Artifact at a time.
- To keep Artifact Challenges speedy, all posts in the final battle have a strict 72 hour time window. If you fail to post in your window, your next turn will be skipped, and the battle will continue. You can lose a battle in this fashion if the damage that would be dealt is more than your remaining HP. This is precisely why a staff member oversees the battle, to adjudicate when and how these skips occur, and if an attack would reduce the enemy to 0 HP.
- If a player successfully defends their Artifact from a Challenge, nobody else can challenge them for it for Two Weeks of real time. This time cannot be reduced by any means.
- If you lose an Artifact Challenge you must wait 2 IRL months before you can attempt another Challenge for the same Artifact (you can, however, begin challenges for other artifacts). This applies for both participants. If you lose your Artifact in a challenge, you must wait 2 months before you can attempt a new challenge to get your Artifact back. This time cannot be reduced by any means.
Sometimes, a player who holds an Lost Artifact may go inactive, or leave the site entirely. In which case, there are rules about how you acquire Lost Artifacts in their possession.
- You still submit your Artifact Request like normal.
- If there is no response from the player after two weeks (and there is no notice of inactivity), staff will attempt to contact the player. If there is sill no contact after an additional 2 weeks (a whole month), then the player will continue their quest like normal, but instead of fighting the player, your Quest GM creates another encounter for you to attempt. You must still defeat this encounter to gain the Artifact.
- If you successfully claim the Artifact, the inactive player will be sent communications (via PM) informing them of the results of the challenge they missed.
Switching ArtifactsSometimes, you realize an effect you thought would be beneficial to you is not as good for you as it seemed. Or perhaps you decide to respec your build and your artifact no longer applies to you. Or, possibly, a new artifact was unveiled that fits your character better than the one you have, and you want to pursue it. IN these instances, it is time to Switch Your Artifact. Make sure to follow the steps below to switch your Artifact.
- Any Switching of Artifacts must begin with an Artifact Switching Request in the OOC Forum. Fill out the form and inform the staff which Artifact you currently hold, and which Artifact you want to quest for. This happens regardless of if you seek/hold a Crafted Artifact or a Lost Artifact. All Artifact Switching requires this request, even if you plan to switch through the use of an Artifact Challenge.
- If you are approved to Switch, you must first relinquish the Artifact you hold. You do not receive any items, money, ep, or pl for relinquishing your artifact. You cannot sell your artifact for money or trade it to another player. They must quest for it just like anyone else. You simply post a "purchases" thread indicating you are relinquishing your current artifact. A staff member will approve it, and then you will need to remove the Artifact from your character sheet. This means you no longer benefit from anything the Artifact gave you. Your PL will adjust back to normal, and you cannot use it during the quest or Artifact Challenge for your new Artifact.
- After you've dropped your current Artifact and your request is approved, then you can begin the questing process as normal, detailed above. You still need to pay your dragonball shards, money, EP and/or quest words for your new Artifact. You don't get any discounts because you held an Artifact previously. Switching Artifacts, therefore, is a major decision, as you will lose out on all that hard work you did with no compensation. If successful you'll gain your new artifact! Congrats!
Lost Artifacts Examples
Android 13's Trucker Hat
A dark gray and yellow baseball hat with small nylon perforations near the top and the red ribbon army logo on the front on a yellow background. It has a dark gray bill, and is surprisingly well kept despite the fact it is several hundred years old.
Type: Lost Artifact - Accessory
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Passive
Effect: The owner of this Hat is considered to possessing an additional Android racial trait, even if they are not an Android initially, so long as they are wearing the hat. It may be picked from any of the Android Racial Trait options. In addition, your energy may not be sensed while this artifact is in your possession. In addition, the possessor of this rare artifact is considered to have a 30% PL increase. Finally, your PL is considered to be increased by a further 5% while this item is equipped for every ally you possess in this battle who has a lost artifact with 'Android' in its name.
Questing EP Cost: 5,000 EP.
Limit: N/A
Held By: —
Android 17's Scarf
An inconspicuous orange Bandana or scarf which reportedly has ties to the famed Wildlife Ranger, and brother of Android 18, 'Lapis' as his official documents call him, wore this scarf daily until he finally retired from the Wildlife Ranger business. It is said by some that this scarf carries a portion of his power even now.
Type: Lost Artifact - Accessory
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Passive
Effect: The owner of this scarf is considered to possessing an additional Android racial trait, even if they are not an Android initially, so long as they are wearing the scarf. It may be picked from any of the Android Racial Trait options. In addition, your energy may not be sensed while this artifact is in your possession. In addition, the possessor of this rare artifact is considered to have a 30% PL increase. Finally, your PL is considered to be increased by a further 5% while this item is equipped for every ally you possess in this battle who has a lost artifact with 'Android' in its name. If an ally with the 'Android 18's Earrings' is on the field, the possessor of this item is considered to have the 'Enhanced' version of Energy Blast as well.
Questing EP Cost: 5,000 EP.
Limit: N/A
Held By: —
Android 18's Earrings
The younger twin of the Devil's pair, Lazuli, was always vain, and required a pristine set of earrings to replace the ones Gero broke in his kidnapping of the Devilish androids. The annoyed Doctor Gero decided to take the opportunity to put in powerful augmentations, hidden in the earrings, to further boost the systems of one of his finest creations, with android 18 completely unaware of the power boost. After a while, the Android lost them... and now, their power has been passed down, changing hands throughout the decades.
Type: Lost Artifact - Accessory
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Passive
Effect: The owner of these earrings is considered to possessing an additional Android racial trait, even if they are not an Android initially, so long as they are wearing the earrings. It may be picked from any of the Android Racial Trait options. In addition, your energy may not be sensed while this artifact is in your possession. In addition, the possessor of this rare artifact is considered to have a 30% PL increase. Finally, your PL is considered to be increased by a further 5% while this item is equipped for every ally you possess in this battle who has a lost artifact with 'Android' in its name. If an ally with the 'Android 17's Scarf' is on the field, the possessor of this item is considered to have the 'Enhanced' version of Energy Blast as well.
Questing EP Cost: 5,000 EP.
Limit: N/A
Held By: —
Azure Dragon Saber
This curved sword was originally owned by Yamcha and utilized as apart of his bandit operations. While mundane when he used it, years of use by numerous people including Yamcha himself has given the sword it's own semblance of spirit, and the metal of its blade glows a slight blue when in the hands of a person capable of ki manipulation.
Type: Lost Artifact - Sword
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Passive
Effect: Whenever in a battle with this sword in your possession, you may add half of your reflex rating to your fighting rating for a total of two turns per activation. In addition, you may use the technique 'Sonic Sway' an additional time per battle, even if you do not already possess this technique. The Azure Dragon Sword is an artifact of great power, and as such in addition to its other effects, the Azure Dragon Sword is considered to have a 15% PL increase.
Questing EP Cost: 5,000 EP.
Limit: Two times per thread.
Held By: —
Vegeta the IVth’s Armor
A navy blue training outfit with white armor over the chest with white accents and white gloves and boots. It is well taken care of despite its centuries of age and being lost for a good deal of it.
Type: Lost Artifact - Outfit
Zeni Value: 600,000
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Passive
Effect: You gain an additional 50% EP and PL Rewards when doing a solo Personal Saga and an additional 25% EP and PL rewards when doing any other thread solo. While in combat, increase your Fighting and Energy Control skills by +10 each. In addition, the Armor of Vegeta's sheer spirit of determination provides the user and any additional player in a thread with another player, to gain an additional 5% rewards.As an item of great power, simply possessing the Armor of Vegeta the IVth generates an increase of 10% to the user’s base power level.
Questing EP Requirement: 5,000 EP
Limit: --
Held By: Bass
Baba's Crystal Ball
A brilliant, clear crystal ball that once belonged to a renowned fortune teller. It is said that it retains the power of clairvoyance, even to this day.
Type: Lost Artifact - Crystal Ball
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Passive
Effect: When equipped you gain a bonus 10% chance to inflict any status effect, and all successfully inflicted status effects have their duration increased by one round. Once per battle, you may use the "Divination" technique, even if you do not know it. In addition, you gain the ability to recover 1 Arcane Point (up to your maximum) every 2 turns. As an item of great power simply possessing Baba's Crystal Ball generates an increase of 40% to the user's base power level.
Questing EP Cost: 5,000 EP.
Held By: —
Bansho Fan
A large and magical fan once used to stoke the flames of a powerful magical furnace- a furnace that served as a portal to Other World atop a long forgotten mountain. It is said to have the power to control the weather, rumored to have the capability to raise a typhoon with a single wave, a thunderstorm with two and a monsoon with three.
Type: Lost Artifact - Weapon - Fan
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000
Activation: Free Action
Effect: When Bansho Fan is activated, the first Special Technique used by you on this turn has an additional 40% chance to afflict Freeze on its target. The second Special Technique you use on this turn has an additional 50% chance to afflict Stun. Additionally, techniques you use on a turn in which Bansho Fan has been activated may not critically fail. If a technique does not already have a chance to afflict Freeze or Stun to their target, this item allows them to do so at the aforementioned rates. The maximum chance to afflict any status effect is 95%.
Questing EP Cost: 5,000 EP.
Limit: Three times per thread.
Held By: Shin Kyto
Black Water Mist
A vial of a mist most foul. This mist is rumoured to have been distilled from the darkness of the Dead Zone itself and has properties that naturally enhance the aggressive, if not outright evil, tendencies of those who are exposed to it. Though time has diluted its effect somewhat, it is still potent when regularly exposed to an individual and can cause them to eventually turn into something more demonic.
Type: Lost Artifact - Supplemental
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000
Activation: Passive
Effect: While Black Water Mist is equipped, you may gain 1 Demon Racial Trait of your choice in addition to your current racial trait. Additionally, increase your Base Power Level by 40% while this artifact is equipped. If you participate in a battle wherein an opponent possesses the Sacred Water of Korin artifact, both Back Water Mist and Sacred Water of Korin are considered unequipped for the duration of the battle.
Questing EP Cost: 5,000 EP.
Limit: –
Held By: Savina
Brave Sword
An enchanted sword once owned by a powerful warrior of a species believed to be long extinct at the hands of a great demon. This blade is known to be remarkably durable and possesses an edge that can never dull, supposed to be able to cut through any substance it comes in contact with. Though this is widely believed to be an exaggeration, the blade has never actually be seen failing to cut through something.
Type: Lost Artifact - Weapon - Sword
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000
Activation: Bonus Action / Passive
Effect: While Brave Sword is equipped, you are given the “Favored Enemy: Demon” trait without it taking a trait slot. Upon activating Brave Sword, increase the critical strike range of all physical attacks you make on your turn by +5; additionally, your Strikes have a 70% to afflict their target with Wound on the turn Brave Sword was activated. As an object of great power, having Brave Sword equipped increases your Base Power Level by +25%.
Questing EP Cost: 5,000 EP.
Limit: Three times per thread.
Held By: —
Bulma's Dragon Radar
Practically the third main character of the 'Kakarot' manga and hero of the war against the Red Ribbon Army hundreds of years ago, Bulma's Dragon Radar is believed by many to be a fictional device which does not exist, just as the Dragon Balls 'do not exist'. Thought to be lost for centuries, this radar is easy to use and the size of a palm-top clock and computer.
Type: Lost Artifact – Accessory
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: N/A
Effect: This Artifact provides the user with one extra thread slot, which may be used exclusively for missions or personal sagas. In addition, the user may reduce the word requirements of any non-quest or non-mission thread by 25% of it's other word requirements. Finally, the Dragon Radar provides you with an increase to your power level of 40% thanks to its status as a rare artifact.
Questing EP Cost: 5,000 EP.
Limit: N/A
Held By: —
Bulma's Tool and Capsule Kit
Supposedly one of the childhood tool and capsule kits of Bulma Briefs, one of history's greatest scientists and engineers. Some believe that some of her greatness still rests within it.
Type: Lost Artifact – Accessory
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Bonus Action
Effect: The owner of this tool and capsule set is considered to possess an additional Techie class feature. Those who do not possess the Techie class may only pick from the level 0 features of Techie. Those who do possess the Techie class may pick from any feature from the levels they have unlocked, and when they unlock a new level they may switch out the artifact unlocked feature chosen. In addition, the possessor of this rare artifact is considered to have a 10% PL increase.
Questing EP Cost: 5,000 EP.
Limit: N/A
Held By: —
Cape of Vegeta the IVth
A simple crimson cape with golden button fasteners. It has no embroidery upon it aside from its coloring, but it has plenty of speaking power despite that.
Type: Lost Artifact - Cape
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Passive
Effect: As long as this artifact is equipped, increase gains for all player characters in a thread with your character, including your own, by 10%. This bonus may push total gains in Personal Sagas to 60%. In addition, you may once per battle decry your virtue and your rank and power, this adds +30 Accuracy, and +3 Damage to your attacks in this turn. In addition, as an item of great power simply possessing the Cape of Vegeta the IVth generates an increase of 25% of the user's power level.
Questing EP Cost: 5,000 EP.
Limit:
Held By: Cayle Pota
Chichi's Battle Armor
Long ago, when the Ox-king wanted to protect his beautiful daughter, he commissioned a beautiful protective set of armor with a third of his massive treasury. They say this armor was engineered with state-of-the-art laser cannons, a virtually unbreakable metal alloy known only to the ancient smiths of old, and a magically enchanted cutting saw. Needless to say, the Ox-princess got tired of it in a few years and threw it away to her Dad's heartbreak. Still, some say that the lost armor has passed through different hands as the years went on, growing and shrinking to fit it's new wearer. The ancient armor still has a lot of power left in it... for the price of showing off your goods to everyone who wants to see.
Type: Lost Artifact - Outfit
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Bonus Action
Effect: This armor is surprisingly useful for its purpose of defense, even if most would not believe it to be capable of such. The user of this armor is considered to have 4 additional DR and 40 additional HP. In addition, the user is considered to possess an additional Protector class feature. Those who do not possess the Protector Class may only pick from the level 0 features of Protector. Those who do possess the Protector class may pick from any feature from the levels they have unlocked, and when they unlock a new level they may switch out the artifact unlocked feature chosen. As an item of great power simply possessing the Battle Armor of Chichi generates an increase of 10% to the user's power level.
Questing EP Cost: 5,000 EP.
Limit: N/A
Held By: Clove Tea
Hercule's Championship Belt
A black belt with golden accents, and a bat with the word 'champ' emblasoned upon it, this was the championship belt of the many time world martial arts champion Mister Mark 'Hercule' Satan. Worn by him for so long before he finally retired the belt to live the life of a great-grandfather, it has since went on to carry some of his vigor and force of personality. It was his pride and joy even after he stopped using it, before one of his family members gambled it away at the Oasis Casino and it ended up in a long strand of black market deals.
Type: Lost Artifact - Accessory
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: N/A
Effect: A rare and powerful artifact, the Championship Belt of Hercule provides you with a power level increase of 30%.This is the Belt of a TRUE CHAMPION! You can feel it just by possessing it, and so can others, as such, you always have challengers. The Championship Belt of Hercule gives you an extra spar slot, along with slot exclusively reserved for a spar. This extra spar slot may only be used twice a month, and is called a 'Championship Challenge Slot'. You gain regular rewards for a Championship Challenge Slot, but in addition every RL month, on the 1st, you gain a percentage of your gains from spar in the previous month. This percentage relies entirely on your win/loss record in the Championship Challenge Slot during the month, if you have 2 wins, you gain a bonus of 20% to your gains. If you have 1 Win, you gain a bonus of 15% to your gains. If you have 0 wins, you gain a bonus of 10% to your gains. This MUST be role played as being challenged off screen by numerous other contenders.
Questing EP Cost: 5,000 EP.
Limit: As described in the Effect.
Held By: —
Korin’s Senzu Bag
An unassuming leather sack, this bag was utilized by Korin to hold his magical Senzu Beans, semi mythical healing items that aided the Z-Fighters in their battles. Over time, the bag absorbed magical energy and became able to produce Senzu Beans on it’s own.
Type: Lost Artifact - Recovery
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation:nbsp;Passive/Bonus Action
Effect: The Senzu Bag of Korin generates a random number of Senzu Beans when it is obtained. These Beans follow standard Senzu Bean rules but do not take up any item slots. Once the beans are all used, the Senzu Bag of Korin is removed from its owner's inventory and returned to the open pool of artifacts to be quested for again. As an item of great power, owning Korin’s Senzu Bag increases your Power Level by 25%.
Questing EP Cost: 5,000 EP
Limit: The Senzu Bag of Korin generates 1d3+1 Senzu Beans upon acquisition.
Held By: —
Launch's Machine Gun
A gunmetal gray, old fashioned sub-machine gun that fires projectiles and not simply energy blasts like modern sub-machine guns, this weapon was once used by the Orange Star Alliance member known as 'Launch', and was reportedly capable of defeating an entire squadron of Red Ribbon Army troopers in her hands. This high performance, almost magical automatic weapon is capable despite it's ancient age, of firing over one hundred bullets in less than the span of ten seconds, without over heating.
Type: Lost Artifact - Gun
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: At-Will Action
Effect: Once per thread, for every strike or energy blast you have made on that turn, you may utilize Launch's Machine Gun to fire off an additional energy blast, with +5 Accuracy for every energy blast or strike you have already made, capping out at +30 Accuracy. These energy blasts do an additional +1 damage for every 20 points of energy control which you have, but have a 10% chance of hitting your allies or passerby, as determined by a roll of 1 on a 1d10. In addition, the Machine Gun of Launch provides a passive buff to your power level by 40%.
Questing EP Cost: 5,000 EP.
Limit: Once Per Thread.
Held By: —
Ma Cape of Piccolo Junior
A heavy white cloth cape which seems to billow in the wind. Its true weight is belied by the way it moves.
Type: Lost Artifact - Cape
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Bonus Action
Effect: While this item is equipped decrease your base PL by -30% at the beginning of each Spar, Battle, and Event. You may deactivate this outfit’s PL reduction as a Bonus Action; Deactivating this PL reduction instead increases your Base PL by +15% for each turn that your PL was reduced by this outfit, to a maximum of +60% Base PL. This bonus lasts for the remainder of the thread. If you complete a Spar, Battle, or Event without Deactivating the Base PL reduction, you gain an additional +2 MP for Spars or Non-Deadly Events and +3 MP for Battles or Deadly Events. In addition, four times per battle the user may use Focus Energy as an at-will action, and make all techniques with "Charging" double their bonus.
Questing EP Cost: 5,000 EP.
Limit:
Held By: —
Master Muten Roshi’s Sunglasses
Red rimmed sunglasses with black lenses, these sunglasses are a classic and were worn faithfully by the first grandmaster of the Turtle School Style of Martial Arts, Master Muten Roshi. It is said that some of his energy lives on in the sunglasses, providing subtle advice to those who wear the sunglasses faithfully.
Type: Lost Artifact - Sunglasses
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Bonus Action
Effect: As long as it is equipped, pick four of your opponent's techniques, which are to be PMed to the GM/Judge in charge of your spar/battle. Whenever you face these four attacks, your defense is considered 20 points higher than it otherwise would be. If facing an opponent of the female gender, there is a 25% chance per turn that you are dealt 10 health points damage from nose bleeds. As an item of great power simply possessing Master Roshi's Sunglasses generates an increase of 15% to the user's power level.
Questing EP Cost: 5,000 EP.
Limit:
Held By: —
Ma Turban of Piccolo Junior
The Iconic White Turban of the Namekian hero Piccolo Junior.
Type: Lost Artifact - Hat
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Bonus Action
Effect: You may ‘Overcharge’ your techniques, paying twice the Ki cost and doing twice the damage. As an item of great power simply possessing the Piccolo Junior's Ma Turban generates an increase of 15% to the user's power level.
Questing EP Cost: 5,000 EP.
Limit: Twice per thread.
Held By: —
Oolong's Military Cap
A green linen cloth hat which worn by the Grand Duke Oolong in his youth. Despite his never having fame for being a great warrior, his tactical skill could not be ignored - and the long years being worn by him have afforded this hat some level of his tactical brilliance.
Type: Lost Artifact - Accessory
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: At-Will Action
Effect: The owner of this hat is considered to possess an additional Strategist class feature. Those who do not possess the Strategist class may only pick from the level 0 features of Strategist. Those who do possess the Strategist class may pick from any feature from the levels they have unlocked, and when they unlock a new level they may switch out the artifact unlocked feature chosen. In addition, the possessor of this rare artifact is considered to have a 10% PL increase.
Questing EP Cost: 5,000 EP.
Limit: Once Per Thread.
Held By: —
Power Pole
A legendary weapon once used by the warrior Son Goku of Mount Paozu. This weapon is known for its ability to extend immense distances at a simple command word and for its seeming unending durability.
Type: Lost Artifact - Staff
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Bonus Action
Effect: When utilizing this weapon you may increase your Defense stat by half of your Fighting skill. You may make melee attacks from range, once per battle. When you do, your attack has a +10 accuracy modifier. As an item of great power simply possessing the power pole generates an increase of 10% to the user's power level.
Questing EP Cost: 5,000 EP.
Limit: Three times per thread.
Held By: —
Saiyaman Costume and Watch
The costume and watch of the greatest hero of Orange Star City, you’ve stumbled across the likes of the Saiyaman Costume and Watch, and with it, you can become the next in a great line of heroes!
Type: Lost Artifact - Costume
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Bonus Action
Effect: As long as it is equipped, whenever you are in combat with a player character who is below your and one of your opponents’ power level and is not also your opponent, increase your base power level by 50%. In addition, increase your Reflexes and Fighting by 10 points in this situation. You gain 1 extra EP per word and one extra PL per 5 words while fighting with the Saiyanman Costume and Watch equipped. As an item of great power simply possessing the Saiya Man Costume and Watch generates an increase of 10% to the user's base power level.
Questing EP Cost: 5,000 EP.
Limit:
Held By: —
The Gi of Son Goku
A simple Orange Gi with a blue undershirt, this Gi greatly resembles that of the gi's worn under the Turtle School of Martial Arts, but has the kanji for 'Go' written upon it.
Type: Lost Artifact - Outfit
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: N/A
Effect: Receive half of your total HP as Temp HP while this item is equipped. After you have been reduced to 0 Temp HP from the HP this item provides, it is shredded. While the Gi of Son Goku is shredded it may not be used in battle until the user has written 5% of their Power Level in words or paid EP of an equal value, restoring the Gi or seeking someone to restore it. As an item of great power simply possessing the Gi of Son Goku generates an increase of 10% to the user's power level.
Questing EP Cost: 5,000 EP.
Limit: One use per player character.
Held By: —
The Great Turtle Shell
A large backside of a turtle, large enough to fit a grown man’s entire back and lower torso as if it was a real turtle shell. The turtle is the long-thought lost mark of being the grandmaster of the Turtle School of martial arts, long since replaced by Krillin after he lost it in a game of strip mahjong in South City. Highly sought after, you may become a target after gaining it.
Type: Lost Artifact - Backpack
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: N/A
Effect: This shell lowers the user’s PL by 25%, as well as their reflexes by -15 while equipped. While in battle the shell may be removed and when it is the user may use their power up technique to instead “Bulk up” and grow in height and size as a minor form of Muten Roshi’s ‘Buff Form’ technique. When bulked up, the user’s Resilience by 10 and fighting by 10. It further increases their damage by 2X% (where X is the number of turns they’ve worn the Shell in battle on, up until 5) of their resilience. 'Bulk up' form may be be activated for up to 5 turns.
Questing EP Cost: 5,000 EP.
Limit: One use per player character per battle.
Held By: —
The Orin Temple Robes of Krillin
An outfit consisting of dark orange pants, a golden tunic, and purple series of belts as worn by the warrior-monks of the Orin Temple. This particular set of robes were once worn by the great martial arts Master Krillin, and while long since ceasing to be a member of the temple, they received the benefits of his harsh training and possibly absorbing some of his latent spiritual energy in the process.
Type: Lost Artifact - Outfit
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: N/A
Effect: The owner of these robes are considered to possessing an additional martial artist class feature. Those who do not possess the martial artist class may only pick from the level 0 features of martial artist. Those who do possess the martial artist class may pick from any feature from the levels they have unlocked, and when they unlock a new level they may switch out the artifact unlocked feature chosen. In addition, the possessor of this rare artifact is considered to have a 10% PL increase.
Questing EP Cost: 5,000 EP.
Limit: One use per player character per battle.
Held By: Cilan
The Razors of Krillin
The famous hair cutting tools of the second Turtle Hermit, Krillin, this bag of hair cutting tools were lost some time in the past four hundred years but spent so much time being used on him and by him that they bestow their power on regular users.
Type: Lost Artifact - Accessory
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: N/A
Effect: After shaving at least part of their hair with this regularly, (an additional 100 words written every 2 IRL weeks doing so). The first time that you are brought to 0 HP or below in a battle, you are instead brought to 10% of your HP. This artifact activates BEFORE the Last Stand feature of Protectors, and if a protector with the Last Stand feature uses this item they may get back up from 0HP or below twice, though the second time runs by the rules of the Last Stand feature. As an item of great power simply possessing the Razors of Krillin generates an increase of 5% to the user's power level.
Questing EP Cost: 5,000 EP.
Limit: One use per thread.
Held By: —
The Sacred Water of Korin
Gathered from a secret fountain, or perhaps the precipitation of the clouds itself, this mystical item is a small bottle of sacred water, as bottled by Korin himself. It has the symbol for Kami upon it, and is said to provide a great amount of power to the user.
Type: Lost Artifact - Potion
Zeni Value: 600,000
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: Bonus Action
Effect: Choose one of your skills, and increase its value to 50 until the end of that battle. As an item of great power simply possessing the Sacred Water of Korin generates an increase of 50% to the user's power level.
Questing EP Cost: 5,000 EP.
Limit: One use per player character.
Held By: Cylie
The Wig of Jackie Chun
A black and white gi and a grey haired wig, this artifact is thought by laymen to be the clothing and hair of the Venerable World Martial Arts competitor Jackie Chun, but is in reality an artifact which was created by the continued use by the Martial Arts Master Muten Roshi. Many falsely believe that the power rests in the clothing, but in fact it rests within the Wig.
Type: Lost Artifact - Outfit
Zeni Value: 600,000
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: N/A
Effect: The owner of this wig is considered to possessing an additional Earthling racial trait, even if they are not an Earthling initially. In addition, nobody will recognize you by appearance, and those who have sense will only be able to recognize your energy as belonging to you if they visually witness you utilize it. It may be picked from any of the Earthling racial trait options. In addition, the possessor of this rare artifact is considered to have a 30% PL increase.
Questing EP Cost: 5,000 EP.
Limit: One use per player character per battle.
Held By: —
Tree of Might
Some say this massive skyscraper sized tree is a long-lost relative of a tree that once nearly ate the planet, sucking its life-force away in exchange for energy. This behemoth doesn't seem nearly as hungry, but it can still grow strong enough to give you the kai-blessed fruits that can feed a mortal for a week, and improve their inner strength. Those in the know are aware it was born from a single seed of one fruit, taken from the Saiyan known as Turles, and genetically engineered by Capsule Corp to provide the benefits of the original Tree of Might without the huge risks. Some say it has a mind of its own, and moves across the world from settlement to settlement when it is searching for a worthy master. Those same folks say it feeds of the ambient spiritual energy provided by its master and its master's friends, growing stronger and making them grow stronger in symbosis.
Type: Lost Artifact – Stronghold Add-on – Tree
Zeni Value: N/A – The Tree of Might may not be sold to a NPC.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Effect: The Tree of Might is a special artifact add-on which provides a series of benefits. Firstly, the Tree of Might provides a natural bonus of 1 to the total rank of a stronghold it is equipped to, providing a rank 1 stronghold by default when not equipped as an add-on to another Stronghold. This bonus may not increase your stronghold's level past the maximum of Rank 7. In addition, the Tree of Might provides the user the ability to once per month write 1000 words and gain a 2,000 PL boost. In addition, it provides the ability to produce up to 4 fruits per week which the owner of the Tree of Might may consume themselves or provide to their allies at their discretion. These fruits provide a PL boost equal to 20% (divided by the number of fruit made), of the EP the owner has earned during that week. Finally, so long as the Tree of Might is possessed by you your PL is increased by 75% for purposes of PL determination.
Questing EP Cost: 5,000 EP.
Limit:
Held by: Misaki Kazamiya
Yajirobe's Katana
A sword of a mysterious alloy mixture that contains both Katchin, Carbon, and Iron ore as well as some other metals- this sword's strength is unbelievable. Almost always at the side of the Grand Duke Yajirobe up until a thirty years ago at the Battle of Northridge, where Yajirobe's son died and his daughter almost did, the long connection to Yajirobe granted the sword some fraction of his spirit.
Type: Lost Artifact - Sword
Zeni Value: N/A – NPC Merchants will not buy an artifact from you.
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Activation: At-Will Action
Effect: This sword grants a +4 to damage and has a 60% chance to cause the 'wound' strike on all strikes and melee special attacks made by the user. In addition, strikes and melee special attacks on the turn this sword is activated ignore all non-natural DR (IE; DR from Armor, items, or things like AI Assistant providing Indomitable). In addition, the possessor of this rare artifact is considered to have a 40% PL increase.
Questing EP Cost: 5,000 EP.
Limit: Three Per Thread.
Held By: —
Crafted Artifacts Examples
Gauntlets of the Dragon
Type: Crafted Artifact - Gauntlets
Zeni Value: (We will give you this.)
Zeni Cost: 120,000 (This must be paid to quest for it, to gain information)
Effect: While the Gauntlets of the Dragon are equipped, you may increase your fighting stat by half of your resilience stat for one turn, three times per battle. This artifact counts as a weapon. You may make energy attacks from melee, once per battle. When you do, your attack has a +10 accuracy modifier. As an item of great power simply possessing the Gauntlets of the Dragon generates an increase of 40% to the user's power level.
Crafting EP Cost: 5,000 EP.
Limit:
Doppelganger Pods
Type: Crafted Artifact - Stronghold Addon
Zeni Value: (We will give you this.)
Zeni Cost: 120,000 (This must be paid to have it crafted)
Effect: This functions as a stronghold add-on. When attached to your stronghold, you may create up to three 'Dopplegangers' which function similarly to the Multi-Form technique in that they are reabsorbed by you and you gain all their memories. So long as you have at least one Doppleganger active, you possess a bonus thread slot which may be used for any type of thread. For every Doppleganger you have active, you may be in one additional region without moving, pausing threads in other regions, or otherwise. You are considered to be in as many regions as you would be if your dopplegangers did not exist, but you do not gain any additional thread slots beyond the bonus thread slot this item provides. As an item of great power simply possessing the Doppelganger Pods generates an increase of 60% to the user's power level.
Crafting EP Cost: 5,000 words.
Limit: