Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 6, 2019 20:28:04 GMT -8
It was the third day of Celerai’s day off and the third day of the Saiyan’s training. He woke up at about eleven in the morning. He got up and started to stretch, raising his arms in the air. He then proceeded to go to the bathroom. Celerai washed his face, brushed his teeth, and took a bathe.
“Well, another day with me, training. All of my training sessions so far was a spar. Hopefully I can actually get to train by myself today. But hey, if someone asks for a spar, I’ll won’t refuse the offer.”
There wasn’t really any time to take his normal early morning jog, as it was pretty late and he made a schedule with eleven being that he finished his jog and he gets ready for a bathe. After this, he got himself dried and went to get his clothes, the normal green and black gi with white baggy pants. Not forgetting his black fingerless gloves, which he forgot to wear in the two spars he took part in since the week started. He was all set. The Saiyan stepped out of his apartment and took the elevator to get to the first floor. He saw the front desk attendant sitting at the front desk with a file in his hand.
“Good morning, sir.”
“Oh, hello Celerai. It seems as if you’re in a rush. Have a nice day.”
“Yes, thank you.”
Celerai was in a rush indeed as he decided to jog to the usual training spot, the open area in the forest. Since this was suppose to be treated as his morning jog, he reached there in about fifteen minutes, panting and sweating.
“Wow, that was quick. I should probably start now.”
He started off with his normal stretches, twisting his body and touching his toes while counting from one to ten. Then suddenly, Celerai heard a sound behind of him that sounded like someone or something was walking on the leaves. The Saiyan quickly charged up a ki blast and fired it at the source of the noise. Sad to say, that it was a poor little squirrel. It almost died from that energy ball,
“Pfft, I was just a squirrel.”
Since he already did his stretches, he started to punch the air.
WC: 382
xboDObhq1d100 1d100
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Post by Duke Satan on Dec 7, 2019 3:41:57 GMT -8
"YOUNG MAN!" a powerful voice suddenly roared across the entire forest. With a gust of wind, the figure of the man who addressed the Saiyan was unveiled - standing atop a thick branch of one of the trees surrounding him, a towering Earthling stood. He was dressed in a thick, dark red jacket, hanging off his shoulders, a glimmering set of sunglasses rested on his nose, and his muscular arms were folded. It wouldn't have been easy to discern his emotions thanks to his lush beard covering up most of his face, but it also wouldn't have been difficult to tell that the man did not seem happy.
The Duke of Satan looked down, seeing a squirrel scurrying from the ground scorched by the Saiyan's energy blast.
"What if that squirrel was me?"
He leapt down, gracefully making a superhero landing on the ground and rising to his full, humongous height. The frown on his face suddenly vanished, however, replaced by a smile, and finally a full on hearty laugh.
"Bahaha! I would approve! That was almost an accurate hit!"
With a brightened smile, the Duke unfolded his arms and stepped forward.
"You must be a martial artist, aren't you? Exactly the type of person I'm looking for!"
[Words: 207/207]
Initiative - iz9mYXHo1d1001d100
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Dec 7, 2019 9:06:28 GMT -8
It wasn't long after, when the area became windy. "Hmm, that's weird."Then out of nowhere a deep powerful voice shouted "YOUNG MAN!" The voice shook the Saiyan, causing him to be frightened for a split second. The person that said those words was then revealed. It was a muscular man that seems as if he towers Celerai in height. He wore a thick crimson red jacket. He had on sunglasses and he has a beard. He was standing on a thick tree branch. His stare was affixed at the squirrel. To Celerai, he looked as if he was angry, when he asked what if the squirrel was himself. But this was proven to be wrong when he started to laugh and complimented him about his aiming skills. "Woah, you got me frightened for a bit there. Thanks. I don't normally practice shooting ki blasts that much."The human suspected that he was a martial artist and was also complimenting him. "Yes, I'm a martial artist. I really love train, you see. Especially in this open area. You were saying something about me being the guy you were looking for. What did you mean?."Even though he was there, conversing with the human, he wanted to ask him for a spar because he seemed to be pretty strong. But something held him back. WC: 225 | 605 BATTLE TRACKER
DEFENSE PHASE
Opponent: Duke Satan
Celerai’s Defense: 75
FIRST ATTACK: Accuracy roll= Damage=
SECOND ATTACK: Accuracy roll= Damage=
TOTAL DAMAGE: 0-4=0
OFFENSE PHASE
At-Will:
Bonus Action:
Standard Action 1:
Standard Action 2:
Effects inflicted on Celerai:
Traits:
EQUIPMENT:
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS:
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FIGHTING: 25 | ENERGY CONTROL: 10 | REFLEXES: 25 | RESILIENCE: 20 DR: -4 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+35 | ENERGY ACC: 1d100+15 HP: 100/100 | KI: 100/100 | BASE PL: 1,856 | CURRENT PL: 1,856
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Post by Duke Satan on Dec 7, 2019 15:02:52 GMT -8
The Duke's sudden appearance frightened the young man somewhat, but he soon calmed down and explained that his judgment was correct - he was a martial artist, just training in the area and practicing his skills. The mention of being the person he was looking for caught tha man's interest as well - which served as the green light for the towering, muscular noble to continue. He fixed his sunglasses and allowed them to reflect a glimmer of sunlight, then replied: "I... am Luciferius Satan, the Duke of the House of Satan." Introductions first, it's only polite, after all. "I travel the seven seas and the seven realms with a mission, nay, a duty! You see... as the descendant of the greatest martial artist to ever roam the surface of Earth, I consider it my goal to meet all of the greatest martial artists and ki users of the modern day, in order to give them the chance of a lifetime! As for what that chance of a lifetime is..." The Duke clenched his fists and struck a big grin, which soon erupted into a joyful laugh. "Bahaha! Young man, if you want to know, then I challenge you to a spar! Show me how strong you are and I'll explain myself fully!" [Words: 211/418] Defensive Phase
Offensive Phase
Bonus Action:
Standard Action:
Standard Action:
Battle Effects
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 239
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 105+31/105 KI: 100/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques:
Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately.
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Dec 7, 2019 16:30:48 GMT -8
The two were really cracking up a conversation. The human proceeded to the Celerai who he is and what he does. "Hmm, nice."When it came to the most important part of his speech, he stopped and requested a spar. In exchange for the spar, he was just going to finish what he was going to say. "Mmph, is that how it's going to be, then so be it. I was going to ask you for a small spar myself, but I guess you did the job already. Challenge accepted."He then started to power up, hoping it would impress the human a little bit. As his neon green aura danced around him, he had a slight smirk on his face. "You want to see how strong I am right. Let me just point out something, I have fought other ki users before and they can tell you, I am not just a walkover."
He stopped raising his ki and immediately did his signature stance, with his left leg behind and left arm slightly below his chest, and his right arm and right leg in front. He stood there for about five seconds thinking about his first move. Celerai charged towards the human, at an incredible speed. Upon getting behind Duke, he attempts to kick him in the back. WC: 220 | 825 BATTLE TRACKER
DEFENSE PHASE
Opponent: Duke Satan
Celerai’s Defense: 75
FIRST ATTACK: Accuracy roll= Damage=
SECOND ATTACK: Accuracy roll= Damage=
TOTAL DAMAGE: 0-4=0
OFFENSE PHASE
At-Will:
Bonus Action:
POWER UP Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
Standard Action 1:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
ACCURACY= U0Ytk9I31d100+35
DAMAGE= 3d10+1
Standard Action 2: (Sacrificed for Bonus Action)
Effects inflicted on Celerai:
Traits:
EQUIPMENT:
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS:
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FIGHTING: 25 | ENERGY CONTROL: 10 | REFLEXES: 25 | RESILIENCE: 20 DR: -4 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+35 | ENERGY ACC: 1d100+15 HP: 100/100 | KI: 85/100 | BASE PL: 1,856 | CURRENT PL: 2,320
1d100+35·3d10+1
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Post by Duke Satan on Dec 8, 2019 7:43:27 GMT -8
The young man, presented with an offer for a spar, did not take long to make up his mind. Apparently, he had been itching to challenge the mysterious arrival before he even introduced himself - and now that Duke Satan has thrown the glove first, he began to power up in order to display the full extent of his abilities. As it turns out, he's fought plenty of people before and they could attest that he was no pushover. The confidence got Duke Satan to strike a grin and fix his sunglasses. If he believes that he will be worthy of attention from the Duke himself, then... sure, let's give him that attention. The young man charged forward almost instantly thereafter, maintaining a swift pace and circling around the towering Earthling before he even fully processed what was going on. However, in the nick of time, his instincts took hold and pulled him out of danger - the Duke strafed to the side and fully avoided a powerful kick heading towards his back. "Whoa!" He wasn't even fully ready for battle! His muscles were flexing, his power was still building up, and a few cracks of electricity popped in and out of existence around his body, ready to strike at anyone who comes close. The warrior himself took advantage of the miss - while Celerai was still landing after his kick, he lurched forward and threw a fist towards the Saiyan's gut. [Words: 239/657] Defensive Phase Cutting Edge - vs 40 def - miss!
Offensive Phase
Bonus Action: Lightning Aura - Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. (-15 ki)
Standard Action: Tough Skin (Barrier) - You gain 15 Temporary HP and are immune to status effects inflicted by attacks until temp HP is gone. (-15 ki)
Standard Action: Gut Punch - Strike (0 ki) - +2 base damage mod
Accuracy - T4eViU1o1d100+35 Damage - 1d8+2
Battle Effects Lightning Aura: 0/3 turns Barrier: Immune to status effects.
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 239
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 105+31/105 KI: 70/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques:
Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d8+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Dec 8, 2019 9:27:55 GMT -8
The Saiyan leaped into the air and swung his leg, attempting to kick the human in the back. But Duke managed to dodge the powerful kick. Celerai was pretty amazed by the speed of the human as he dodged his kick. Yes, this is what I wanted. A challenge.This forced him to go in front of his opponent. Celerai landed on the ground quite smoothly, but by the time he did and turned around to face the human, a punch was coming straight at his stomach. Celerai aimed his arm in its direction, attempting to make a low block. He successfully did so. Woah, that was close. Next time I should watch my back and never bring my guard down.Celerai has already plotted out how he would attack before the spar started. So as fast as he could, he went behind the human again. Doing so, he attempted to strike Duke in the back twice. WC: 158 | 983 Duke Satan BATTLE TRACKER
DEFENSE PHASE
Opponent: Duke Satan
Celerai’s Defense: 75
FIRST ATTACK: Missed Accuracy roll= 60 Damage= 7
SECOND ATTACK: Accuracy roll= 0 Damage= 0
TOTAL DAMAGE: 0-4=0
OFFENSE PHASE
At-Will:
Bonus Action: Power Up 1/2
Standard Action 1:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
ACCURACY= fXWYePDP1d100+35
DAMAGE= 3d10+1
Standard Action 2:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
ACCURACY= 1d100+35
DAMAGE= 3d10+1
Effects inflicted on Celerai:
Traits:
EQUIPMENT:
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS:
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FIGHTING: 25 | ENERGY CONTROL: 10 | REFLEXES: 25 | RESILIENCE: 20 DR: -4 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+35 | ENERGY ACC: 1d100+15 HP: 100/100 | KI: 55/100 | BASE PL: 1,856 | CURRENT PL: 2,320
I forgot to roll for the Crippling Effect so here goes: Standard Action 1: Cutting Edge Crippling: 1d100Standard Action 2: Cutting Edge Crippling: 1d1001d100+35·3d10+1·1d100+35·3d10+1·1d100·1d100
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Post by Duke Satan on Dec 9, 2019 10:37:19 GMT -8
The young Saiyan had some speed behind those legs of his too, apparently - no matter how fast the Duke's gut punch might have been, all it managed to strike was his well placed block. The clash of muscles whipped up a shockwave, rolling across the battlefield - even though it ripped apart leaves and shook boulders, however, Duke only felt his beard ruffle ever so slightly. It was the Saiyan's turn, now, and this time his gambit yielded greater results. The Duke barely managed to turn around in time and raise his upper arm, deflecting part of the powerful blow while his skin absorbed the rest of the impact. It certainly had great force behind it. But the muscular, towering successor to the Satan lineage had endured harder blows before. Cracks and bolts of electricity sparked from his body, aiming to strike anything moving too close, including the young Saiyan. Not exactly a ki technique, no... but it was something he witnessed in an action movie not too long ago and managed to replicate through sheer will. The Duke struck a wide grin and spoke: "Do you always only try hitting people in the back?" He followed up his words with a second gut punch shot, hoping this one deals more damage than the first. [Words: 214/871] Defensive Phase Cutting Edge - vs 40 def - crits for 28 damage! Cutting Edge - vs 40 def - hits for 14 damage!
Total Damage reduced by Deflect to 27 damage!
Total damage: 31 - 16 DR = 15 damage. Cripple negated by Barrier!
Lightning Aura deals 6 damage to Celerai (ignores DR) Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
At-Will: Indomitable Will - Absorb - You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. (+20 ki)
Bonus Action: Deflect - Negates 30% of the damage you take from all attacks on your turn. (-15 ki)
Standard Action: Converted to Bonus Action: Guard - Gain +10 Damage Reduction. (-10 ki)
Standard Action: Gut Punch - Strike (0 ki) - +2 base damage mod
Accuracy - TCZBCvQp1d100+35 Damage - 1d8+2
Battle Effects Lightning Aura: 1/3 turns Barrier: Immune to status effects.
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 239
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 105+15/105 KI: 65/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques:
Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d8+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Dec 10, 2019 14:34:42 GMT -8
Yet again, Celerai got the chance to get behind Duke. He attempted to strike him in the back twice and they both made a impact. But there were sparks of electricity around him which caused Celerai to feel a slight sting. Ouch, I really got to watch out for those sparks. But Celerai seemed as if he was doing it a bit too much. This had Duke pretty confused. He asked the Saiyan about why he kept on hitting him in the back. This caused the Saiyan to lose his focus, and a punch went straight in his stomach. He fell to the ground but quickly got up in his feet, regaining his balance. After this, he stopped and started to explain himself. "Oh, uhh, that, hehe."He said while having his hand in his head. "That's just a habit you see. Like, I just have this thing for hitting people in their backs, not to damage their spine, of course, but just because it is pretty effective, especially in spars like this one."
He paused. "You see, normally when I'm in front of you, you tend to pay attention more to your front than to your back, so I just take advantage of that." "But hey, if you want to see what else I can do then fine. Let's continue."Celerai didn't charge at Duke this time but instead aimed a ki blast right at the human, attempting for it to make a decent amount of impact. WC: 249 | 1,232 Duke Satan BATTLE TRACKER
DEFENSE PHASE
Opponent: Duke Satan
Celerai’s Defense: 75
FIRST ATTACK: Hit Accuracy roll= 99 Damage= 10
SECOND ATTACK: Accuracy roll= 0 Damage= 0
TOTAL DAMAGE: 10-10(Guard)=0-4=0(8) Lightning Aura deals 6 damage to Celerai (ignores DR) Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE
At-Will:
Bonus Action:
FOCUS ENERGY You infuse extra ki into an attack, boosting its potency right before you release it. Type: Utility Action: Bonus Action Effect: Increase your Accuracy with Energy Attacks on this turn by +15. Cost: 10 ki Limit: None Enhanced: Your Energy Attacks have an additional +15% chance to inflict Status Effects this turn.
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
Standard Action 1:
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
ACCURACY=bL4|KmWh1d100+25
DAMAGE= 2d6+3
Standard Action 2: (Sacrificed for Bonus Action)
Effects inflicted on Celerai:
Traits:
EQUIPMENT:
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS:
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FIGHTING: 25 | ENERGY CONTROL: 10 | REFLEXES: 25 | RESILIENCE: 20 DR: -4 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+35 | ENERGY ACC: 1d100+15 HP: 92/100 | KI: 23/100 | BASE PL: 1,856 | CURRENT PL: 2,320
1d100+25·2d6+3
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Post by Duke Satan on Dec 12, 2019 4:30:55 GMT -8
Celerai justified his habit to get around people and hit them in the back rather simply - it was more effective, since people don't pay attention to what's happening behind them as much as they do to what's happening in the front. While yes, you cannot fault such an approach to battle for its effectiveness, there was one thing which the Saiyan very clearly forgot. "That's not sportsmanlike!" the Duke yelled and struck the energy blast thrown his way with his right fist, the sheer force of his blow causing it to detonate and shroud the air in a small cloud of dust. Despite hitting him head-on, the blast left little damage on the towering mountain of muscle, and as soon as he stepped out from the smoke, he continued yelling: "If I witnessed battle strategies like that in the World Martial Arts Tournament, I would not think of that person as the Strongest Under the Heavens! I would think he is a dirty fighter and cheer against them! Do you wish yourself to have this fate befall upon you? To not be cheered upon by the Duke of the House of Satan himself?!" Concluding his declaration, Duke Satan spread out his arms and suddenly clapped them, with enough force to shake the ground and rip a shockwave through the air, aiming to engulf everything in his vicinity, including the Saiyan. [Words: 214/871] Defensive Phase Energy Blast - vs 40 def - hits for 10 damage!
Total damage: 10 - 6 DR = 4 damage.
Lightning Aura deals 2 damage to Celerai (ignores DR) Bristling Defenses deals 1 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Winding Up - Dragon Dash (7 ki) - +3 damage with melee attacks
Standard Action: Thunderclap - Melee Energy Blast (4 ki) - +2 base damage mod, +3 from Dragon Dash
Accuracy - i_GiHcgZ1d100+35 Damage - 1d12+5
Standard Action: Thunderclap - Melee Energy Blast (4 ki) - +2 base damage mod, +3 from Dragon Dash
Accuracy - 1d100+35 Damage - 1d12+5
Battle Effects Lightning Aura: 2/3 turns Barrier: Immune to status effects.
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 239
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 105+11/105 KI: 50/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. [/quote] 1d100+35·1d12+5·1d100+35·1d12+5
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 12, 2019 7:09:54 GMT -8
Celerai explained himself to the human of why he kept on aiming for his back. Duke understood, but at the same time, he disagreed with what the Saiyan was saying. He said that it isn't sportmanlike and if he saw that in a Martial Arts Tournament, he would think that the fighter is a dirty fighter and he wouldn't cheer for that fighter. After his lecture, he spread out his arms and clapped them in front of him. "Woah, what is that?!" Celerai quickly crossed his arms and put them in front of his face. He closed his eyes and all he felt was the strong wind that was trying to blow him away. For a few moments, the strong wind was still there, until it stopped. Celerai's arms were still crossed and his feet were firmly implanted into the ground. He stood up properly and started talking. "But hey, you need to remember that people have there own fighting style, and this is mine. Why does it bother you so much? Like, people fight the way how they want to, and this how I fight, dude."
Celerai stood there, thinking about his next move. He started to charge up a neon green ki blast in his left hand. As he did so, it crackled with electricity. He then proceeded to squash the ki blast, leaving the neon green energy coated around his hand. He then rested his left hand on his right wrist and as he did so, you could see the neon green energy leaving his left hand. He stretched out his right hand and then suddenly, the energy transformed itself into a neon green ki blade. The Saiyan looked at it for a second and said "Mmph. So this is how it looks and feels like."He then looked at the human and said "Let's continue."He charged at Duke, igniting his neon green aura, as he attempted it strike the human on his arm with the ki blade. WC: 334 | 1,566 Duke SatanBATTLE TRACKER
DEFENSE PHASE
Opponent: Duke Satan
Celerai’s Defense: 75
FIRST ATTACK: Missed Accuracy roll= 43 Damage= 12
SECOND ATTACK: Missed Accuracy roll= 70 Damage= 14
TOTAL DAMAGE: 0-4=0(3) Lightning Aura deals 2 damage to Celerai (ignores DR) Bristling Defenses deals 1 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE
At-Will:
Bonus Action:
POWER UP | Ki Regenerated: 50/100 Your aura bursts around you as your power increases and you draw out your ki. Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
Standard Action 1:
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ACCURACY=ApmoHw3_1d100+35
DAMAGE= 2d6+8
Standard Action 2: (Sacrificed for Bonus Action)
Effects inflicted on Celerai:
Traits:
EQUIPMENT:
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS:
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FIGHTING: 25 | ENERGY CONTROL: 10 | REFLEXES: 25 | RESILIENCE: 20 DR: -4 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+35 | ENERGY ACC: 1d100+15 HP: 89/100 | KI: 64/100 | BASE PL: 1,856 | CURRENT PL: 2,320
1d100+35·2d6+8
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Post by Duke Satan on Dec 13, 2019 6:02:22 GMT -8
The implication that his fighting style was in some way "wrong" or not fit for a martial artist got the Saiyan in a fit. He declared that it was his fighting style, it works, and the Duke has no right to judge him for it. And, on the surface, the young man was right. For some, martial arts were not an art of an activity of leisure. It was a method to stay alive, to fight evil, to overcome horror and live another day. For people like that, it doesn't matter whether what they are doing is fair, and the Duke understood that. In situations like those, you don't have to play fair. But this wasn't one of those situations! This was a spar for fun! There was no need to implement such tactics and place rationality over fairness! Faced with the Saiyan's energy blade summoned around his hand, the Duke raised his arm, allowing the full force of the infused blow to strike it. A powerful shockwave rolled across the battlefield, followed by a gust of air - but he did not budge a single inch, and struck a wide smirk. "My turn, kid!" With all of the force summoned in his right fist, Duke Satan suddenly smashed across the air, whipping up a powerful burst of air which aimed to pick up and throw the Saiyan away. [Words: 228/1099] Defensive Phase Energy Blast - vs 40 def - hits for 19 damage!
Total damage: 19 - 16 DR = 3 damage.
Lightning Aura deals 2 damage to Celerai (ignores DR) Bristling Defenses deals 1 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Guard (10 ki) - +10 Damage Reduction
Standard Action: Power Up (+25 ki, +25% PL)
Standard Action: Air Burst - Melee Energy Blast (4 ki) - +2 base damage mod
Accuracy - qSE2Lu4C1d100+35 Damage - 1d12+2
Battle Effects Lightning Aura: 3/3 turns Barrier: Immune to status effects. Powwer Up: 1/2 turns, 25/100 ki recovered
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 4 049 (3 239)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 105+8/105 KI: 61/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d12+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 13, 2019 13:07:04 GMT -8
It was pretty obvious that the fighting style of Celerai bothers Duke a lot. Celerai simply explained that it was his fighting style and he wouldn't change it because someone wants him to. He charged at Duke with his neon green ki blade on his right hand, attempting to strike the human on his arm. He was forced to guard the attack by raising his arm. A powerful shockwave emerged from the force of the attack, causing most of the leaves on the trees to blow away. Duke started to smile all of a sudden and stated the it was his turn to show him his power. The Saiyan standing on the ground waiting for the human's attack at this point. As he saw the human raising his right fist, he crossed his arms, getting ready for anything he throws at him. The neon green ki blade was still on his right hand. Suddenly a strong gush of wind came in the Saiyan's direction, attempting to pick him up and throw him a few metres away. It did manage to push him away, giving both of them a little distance. After a few moments, the hurricane-like wind stopped and Celerai was ready again. He started again by throwing a ki blast at the human, after which, he immediately started to run towards Duke. After reaching a perfect distance, he leaped off the ground and attempted to strike him from above and even if it didn't connect, he would land on the ground and immediately strike him on the stomach. WC: 261 | 1,827 Duke SatanBATTLE TRACKER
DEFENSE PHASE
Opponent: Duke Satan
Celerai’s Defense: 75
FIRST ATTACK: Accuracy roll= 0 Damage= 0
SECOND ATTACK: Hit Accuracy roll= 111 Damage= 4
TOTAL DAMAGE: 4-4=0(3) Lightning Aura deals 2 damage to Celerai (ignores DR) Bristling Defenses deals 1 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE
At-Will:
Bonus Action:
POWER UP | 1/2
ENERGY BLAST You fire a crackling bolt of ki that explodes when it makes impact. Type: Ranged Energy Attack Action: Standard Action Damage: 2d6+2 Effects: None Cost: 2 ki Enhanced: Once per turn, you may use Energy Blast as a Bonus Action.
ACCURACY=0_RQeaZg1d100+10
DAMAGE= 2d6+3
Standard Action 1:
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ACCURACY=1d100+25
DAMAGE= 2d6+3
Standard Action 2:
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ACCURACY=1d100+25
DAMAGE= 2d6+3
Effects inflicted on Celerai:
Traits:
EQUIPMENT:
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS:
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FIGHTING: 25 | ENERGY CONTROL: 10 | REFLEXES: 25 | RESILIENCE: 20 DR: -4 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+35 | ENERGY ACC: 1d100+15 HP: 82/100 | KI: 58/100 | BASE PL: 1,856 | CURRENT PL: 2,3201d100+10·2d6+3·1d100+25·2d6+3·1d100+25·2d6+3
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Post by Duke Satan on Dec 14, 2019 1:33:45 GMT -8
Celerai did not give a single second of respite, charging forward as soon as the Duke's air burst concluded. In a display of combined arms, he opened up with an energy blast before getting close and pummeling his opponent with a barrage of ki blade slashes. Both the blast and the first of his cuts connected, clashing with the Duke's indomitable guard - however, the noble Earthling weaved out of the way of the second slash, leaving his stomach unscathed. He's starting to get the hang of fighting fair and square! And that struck a smile on the Duke's face. "You certainly wield a lot of power with that ki blade of yours - but can you?.." he muttered, purposefully leaving the rest of his question hanging in the air. Instead of explaining his inquiry with words, the Duke opted to instead display it with actions. He clenched his fists, letting his muscles tighten and bulge, then suddenly unleashed a massive barrage of fists towards the shorter Saiyan. "ORA! ORA! ORA! ORA! ORA!" he yelled at the top of his lungs as his barrage grew faster and faster, aiming to completely overwhelm Celerai and pummel him into the ground. [Words: 197/1296] Defensive Phase Energy Blast - vs 40 def - crits for 17 damage! Energy Blast - vs 40 def - hits for 13 damage! Energy Blast - vs 40 def - miss!
Total damage: 30 - 16 DR = 14 damage.
Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
Offensive Phase
Bonus Action: Guard (10 ki) - +10 Damage Reduction
Standard Action: Barrage of Fists - Strike (0 ki) - +2 base damage mod
Accuracy - pZElgJLE1d100+35 Damage - 1d8+2
Standard Action: Barrage of Fists - Strike (0 ki) - +2 base damage mod
Accuracy - 1d100+35 Damage - 1d8+2 (CRITICAL! +5 dmg)
Battle Effects Powwer Up: 2/2 turns, 25/100 ki recovered
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 4 049 (3 239)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 99/105 KI: 51/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d8+2·1d100+35·1d8+2
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Dec 14, 2019 3:43:25 GMT -8
The spar was pretty even at the moment. The Saiyan charged at Duke while igniting his neon green aura. He leaped into the air and attempted to strike the human from above. This worked, somewhat. He managed to make the first attack connect. The human was forced to guard, but it was enough to do the job. When Celerai landed on the ground, he immediately attempted to strike the human in the stomach, but he wasn't fast enough to hit him. Suddenly, Duke started to smile. He complimented him about his wielding skills with the ki blade, but after that, he did the same thing he did before the fight started. He was about to finish his question but he decided not to. He was asking the Saiyan if he could do something. Huh?Duke stood there, clenching his first and tightening his muscles. After which, he immediately started to throw a barrage of punches at the Saiyan. Celerai only managed to dodge a few. His speed grew as he punched Celerai more and more, and the Saiyan was pummelled to the ground. What was that speed?"Ok, that's enough. It's my turn."The Saiyan was in a crouching position, as jumped leaped off the ground, igniting his neon green aura, attempting to grab him and tackle him to the ground. WC: 223 | 2,050 Duke SatanBATTLE TRACKER
DEFENSE PHASE
Opponent: Duke Satan
Celerai’s Defense: 75
FIRST ATTACK: Hit Accuracy roll= 102 Damage= 9
SECOND ATTACK: Critical Hit Accuracy roll= 134 Damage= 8+5=13
TOTAL DAMAGE: 22-14(Guard -10)=8(2) Bristling Defenses deals 2 damage to Celerai (ignores DR and Temp HP)
OFFENSE PHASE
At-Will:
Bonus Action:
POWER UP | 2/2
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
Standard Action 1:
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
ACC= E9cUv77e1d100+35
DMG= 1d6+1
Immobilizing= 1d100
Standard Action 2:
GRAPPLE You grab your opponent and put them in a crushing hold. Type: Melee Physical Attack Action: Standard Action Damage: 1d6 Effects: This technique has a 40% chance to inflict Immobilize on its target. Cost: 3 ki Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
ACC= 1d100+35
DMG= 1d6+1
Immobilizing= 1d100
Effects inflicted on Celerai:
Traits:
EQUIPMENT:
Katchin Armor Whether forged by God or Man, this armor was crafted using Katchin- the strongest known metal to Universe 7. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
DEFENSE/UTILITY TECHS:
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS:
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
KI BLADE Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FIGHTING: 25 | ENERGY CONTROL: 10 | REFLEXES: 25 | RESILIENCE: 20 DR: -4 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+35 | ENERGY ACC: 1d100+15 HP: 72/100 | KI: 42/100 | BASE PL: 1,856 | CURRENT PL: 2,320
1d100+35·1d6+1·1d100·1d100+35·1d6+1·1d100
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