Post by Jack Pota on Sept 3, 2019 16:04:03 GMT -8
Name: Jack Pota (formally Jack Aspic)
Species: Hybrid (Tuffle spliced with Saiyan genes)
Age: 23 (Biologically) 800+ (Chronologically)
Gender: Male
Skills & Statistics
Fighting: 5 +30 (35)
Energy Control: 5 +35 (40)
Reflexes: 15 +35 (40)
Resilience: 5 +25 (30)
Accuracy: 1d100 +35(Fighting) / 1d100 +40(Energy Control)
Damage Bonus: +1+2 (+3)
Ki Cost: -2 Ki Cost to all Techniques, minimum cost of 1 Ki
Defense: 50 +40-10 (80)
HP: 50 +30+20 (100) +10 Armor
KI: 100
DR: 1+5 (6) +1 Armor
Class: Techie
General Traits:
Swashbuckler
Activation: Passive
Effect: You may use Sword-type items an additional 2 times per thread.
Limit: --
Quickdraw
Activation: Passive
Effect: You may activate Weapon-type items as At-Will Actions.
Limit: --
Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
Class Traits:
Bend the Limits
Activation: Reactive At-Will
Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread.
Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit.
Flurry of Blows
Activation: Passive
Effect: You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
Limit: --
Racial Trait:
Fruits of the Tuffle Race (Racial Trait)
Requirements: Tuffle
Effect: You gain 1 additional use of 'Weapon - Sidearm' and 'Weapon - Assault' type items per item per battle.
Masteries:
Potential Mastery
Each Level of Potential Mastery Increases all of your skills by +5. Afer purchasing all 5 levels of potential mastery, your skills should be increased by +25. When respeccing your character, MP spent on Potential Mastery is never refunded.
Currently Level 5.
Focus Mastery
Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25.
Currently Level 5.
Technique Mastery
Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Currently Level 2.
Ability Mastery
Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Currently Level 3.
Class Mastery
Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait, chosen when you purchase respective ranks of Class Mastery (found on the Traits Page). Class Trait choices are restricted by your chosen Class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page.
Currently Level 2.
Class Features:
Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item.
Artisan - Purchasing items costs 20,000 less zenni, to a minimum of 10,000 zenni.
Weapons Specialist - You may equip one and use 1 additional weapon; this does not increase your maximum number of item slots, but rather allows you to simply equip/use 1 more than normal.
Utility Belt - You may equip 2 additional items of any rarity and 1 additional Common or Rare Outfit.
Appearance: Jack has changed significantly from his continued mutation after Cayle Pota's DNA was joined with his own during experimentation. Standing at 6 feet and weighing 180 Lbs, he has a lean athletic build with developed muscle in his biceps and triceps, 8-pack of abdominals, toned pectorals, and leg and back muscles. He has a mane of wild black hair that reaches just past his shoulders that he keeps slicked back with a lock of hair parted to the side, and his eyes are as blue as the ocean. His choice of attire now is diverse, varying from casual clothes and tracksuits to Kimonos or Yukatas as casual wear. Otherwise, he wears an outfit more suited for combat while he carries his sword of choice on his back. He also sports a cross-shaped scar on his left cheek from training with his swordsmanship.
Personality: Kind, thoughtful, clever, righteous, and loyal; these are the best words to describe Jack most of the time. Ever since his "operation", Jack has been suffering from a slight personality crisis of rediscovering himself and his feelings. Before his genes were spliced, he was always a quiet, mild-mannered, apologetic boy; however, he now finds himself struggling with bursts of anger when he becomes agitated or frustrated. Not to say he's rude about it, he'll apologize immediately after he simmers down...eventually...from his tantrums... Other times, he'll act really chill and laid back. He is also perplexed by his newfound appetite for food that borders on the extreme, despite that he is fully aware that it is a survival mechanism; still, he's not used to it yet. He's also recently found that he likes alcohol A LOT! Just as much as his new love for mountains of food! It would be great to have a drinking buddy!
Jack also starts to feel bad when a Saiyan or a friend gets hurt because he takes that stuff more personally than he probably should. Jack is also a very brilliant mind always looking to solve problems or finding out how things work. Indeed, Jack has a knack for creating and fixing things as an inventor and a young scientist. Overall, he makes for an excellent friend that will never leave your side, even if you get sore at him for one thing or another.
History: Jack was brought into the universe as the son of Dr. Aspic, a doctor that would then head the projects on the planet of the same name; and he would bring him along with him to the planet. For many years, he only knew the loving father that raised him, but in time it would come to be that Jack's curiosity would get the best of him. In his ignorance, he was happy being with his father and reading his books in his room; but one day, when he was 15, he decided to sneak off to a different area of the facility to see what kind of work his father and the team were really doing. He was hoping to see him finding new ways to help the Tuffles and Saiyans, but what he saw was a nightmare that scarred him for the rest of his life.
In some operating rooms, were dissected corpses of Saiyans while others were being savagely tortured and experimented on before being thrown into containment pods after the staff lost interest on a "subject". Jack then made the futile effort to free as many as he could, but security quickly caught up with him and apprehended him. Dr. Aspic was very disappointed with Jack to the point that he smacked him around and beat him violently before forcing Jack into an experimental procedure against his will for being a sympathizer and a "traitor". It was then that he was forced onto an operating table and his DNA was painfully spliced with the DNA of Kayle Pota, unbeknownst to Jack. For 72 hours, Jack was in writhing pain as his DNA mutated to accommodate the new change that nearly killed him because his body wouldn't let him keep his food down for that time, along with persistent nosebleeds and nausea.
"Kill me... Just...kill me... I want to die... It hurts..."
Jack would say those words with tears streaming down his face every day for those three days while they poked and prodded him each day after stripping him bare. Yet, they would not grant that wish as they steadily injected him with a steady IV drip of saline while under restraint to prevent him from harming himself. When the fourth day rolled around, he was fully converted into a Hybrid and in a stable condition for them to then torture and run tests on Jack, but he stopped caring about everything entirely and let them have their way with his body without resistance.
For the next six years, it continued in a dizzying haze and he thought he passed by a Saiyan with dark brown hair once on the way to a "session", but Jack just continued to wear an expression of being dead emotionally. However, he waited until the perfect opportunity to cause mayhem for the doctors, and he managed to give quite a few black eyes before he was restrained with the shock collar and handcuffs before being drugged once more. It wasn't until his 21st Birthday that his underhanded plan took fruition and the bastards took his bait: he was put into a "Pickle Jar" with a respiration mask and put into a cryogenic state in the cryostasis gel. If he couldn't escape with everyone, then they would all slumber through the war and be awakened in the distant future, a future where they could all be free one day.
Indeed, this was Jack Aspic's Birth By Sleep.
RP Sample: Cold. Darkness. An empty void. Yes, his body was still in cryostasis within the pod, but his numbed mind was elsewhere...adrift. His feet felt wet, and he felt bound to an object tightly. When his vision adjusted, dark clouds loomed overhead in the sky while he could finally see that he was bound with black chains to a steel throne caked in blood. The liquid that came up to his ankles was a pool of blood that extended to the horizon. It was no dream he had before, nor was it a prior memory, but he did feel regret and anguish the longer he was kept captive in the throne.
It then dawned on him that the throne was a metaphor for the legacy of his father, and the sins committed by the Tuffle race in their corrupt pursuit of power to stamp out the Saiyans. The blood must have also symbolized the blood spilt in the war on both sides, and especially the victims of the experiments. Then, he felt something grab his ankle in the vision was grabbed by something odd. He realized it was a boney hand with flesh still clinging to the bone of a rising decaying corpse of a Saiyan with black sockets and stained all over with blood. "Please... Help me...!" Jack could hear the male Saiyan with raspy gasps with choking on blood. Jack wanted to help, but he knew it was too late to save this man.
What happened next was the arrival of many other rotting corpses of Saiyans floating to the surface all reaching out their arms for him while they pleaded over and over while they choked on their words. Left with nothing he could do the help the growing thousands of victims, he broke down into tears and cried for all of them as they tried to console him the best that they could with their broken, dying bodies.
"I swear... I'll bring them all to justice... Even if it kills me...!"
Referred by: N/A
Basic Techniques:
FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3. This is considered a Movement Technique.
Cost: 7 ki
Limit: None
ENERGY BLAST
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 1d12
Effects: None
Cost: 2 ki
GRAPPLE
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
RAPID MOVEMENT
You use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Rapid Movement is considered a Movement Technique.
Cost: 15 ki
Limit: Once per turn.
SENSE
You reach out with a sixth sense and can feel the energy of others around you.
Type: Utility
Action: Bonus Action - Reactive
Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Cost: None
Limit: Once per turn.
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
SUPPRESSION
You compress your ki down inside of you and lower your power level.
Type: Utility
Action: At-Will / Reactive At-Will to Release
Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn.
Cost: None
Limit: None
Basic Team Techniques
INTERCEPT
You rush to the aide of your ally, jumping in front of an attack that targets them.
Type: Defense
Action: Bonus Action
Effect: You take an attack intended for a team member. It must beat your defense to hurt you. Cannot be used against area attacks.
Cost: None.
Limit: Three uses per battle.
KI TRANSFER
You funnel your own ki into another person, rejuvenating them and lending them some of your power.
Type: Utility
Action: Bonus Action
Effect: You spend 10 ki to restore 25 ki to an ally. Their base power level is also boosted by +25% of your current PL. The total boost cannot exceed more than 50% of their current PL.
Cost: 10 ki.
Limit: Can only use once per ally.
Learned Techniques:
Technique Slots: 5/5 Available
Battle Count
Wins: 0
Losses: 1
Species: Hybrid (Tuffle spliced with Saiyan genes)
Age: 23 (Biologically) 800+ (Chronologically)
Gender: Male
Skills & Statistics
Fighting: 5 +30 (35)
Energy Control: 5 +35 (40)
Reflexes: 15 +35 (40)
Resilience: 5 +25 (30)
Accuracy: 1d100 +35(Fighting) / 1d100 +40(Energy Control)
Damage Bonus: +1+2 (+3)
Ki Cost: -2 Ki Cost to all Techniques, minimum cost of 1 Ki
Defense: 50 +40-10 (80)
HP: 50 +30+20 (100) +10 Armor
KI: 100
DR: 1+5 (6) +1 Armor
Class: Techie
General Traits:
Swashbuckler
Activation: Passive
Effect: You may use Sword-type items an additional 2 times per thread.
Limit: --
Quickdraw
Activation: Passive
Effect: You may activate Weapon-type items as At-Will Actions.
Limit: --
Thrill of the Hunt
Activation: Passive
Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Limit: --
Class Traits:
Bend the Limits
Activation: Reactive At-Will
Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread.
Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit.
Flurry of Blows
Activation: Passive
Effect: You may use your Bonus Action to perform a Strike basic technique; this Strike’s base damage is dealt as xd4 damage, wherein x is equal to the number of other melee attacks you perform on this turn.
Limit: --
Racial Trait:
Fruits of the Tuffle Race (Racial Trait)
Requirements: Tuffle
Effect: You gain 1 additional use of 'Weapon - Sidearm' and 'Weapon - Assault' type items per item per battle.
Masteries:
Potential Mastery
Each Level of Potential Mastery Increases all of your skills by +5. Afer purchasing all 5 levels of potential mastery, your skills should be increased by +25. When respeccing your character, MP spent on Potential Mastery is never refunded.
Currently Level 5.
Focus Mastery
Each level of Focus Mastery increases a single Skill of your choice by +5 permanently. You do not have to choose the same Skill for each level of Focus Mastery. The total value of Focus Mastery’s skill increases is +25.
Currently Level 5.
Technique Mastery
Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Currently Level 2.
Ability Mastery
Each level of Technique Mastery unlocks a new Technique Slot. When you purchase a level of Technique Mastery, you are not required to fill that technique slot immediately, but we do recommend making a decision as quickly as you can given that each technique still has learning time attached to it.
Currently Level 3.
Class Mastery
Every level of Class Mastery increases your Class Level by 1; at level 1 and 2, you gain access to 1 Class Trait, chosen when you purchase respective ranks of Class Mastery (found on the Traits Page). Class Trait choices are restricted by your chosen Class. Additionally, each level of Class Mastery grants you one additional Class Feature based on your class, as seen in the Classes page.
Currently Level 2.
Class Features:
Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item.
Artisan - Purchasing items costs 20,000 less zenni, to a minimum of 10,000 zenni.
Weapons Specialist - You may equip one and use 1 additional weapon; this does not increase your maximum number of item slots, but rather allows you to simply equip/use 1 more than normal.
Utility Belt - You may equip 2 additional items of any rarity and 1 additional Common or Rare Outfit.
Appearance: Jack has changed significantly from his continued mutation after Cayle Pota's DNA was joined with his own during experimentation. Standing at 6 feet and weighing 180 Lbs, he has a lean athletic build with developed muscle in his biceps and triceps, 8-pack of abdominals, toned pectorals, and leg and back muscles. He has a mane of wild black hair that reaches just past his shoulders that he keeps slicked back with a lock of hair parted to the side, and his eyes are as blue as the ocean. His choice of attire now is diverse, varying from casual clothes and tracksuits to Kimonos or Yukatas as casual wear. Otherwise, he wears an outfit more suited for combat while he carries his sword of choice on his back. He also sports a cross-shaped scar on his left cheek from training with his swordsmanship.
Personality: Kind, thoughtful, clever, righteous, and loyal; these are the best words to describe Jack most of the time. Ever since his "operation", Jack has been suffering from a slight personality crisis of rediscovering himself and his feelings. Before his genes were spliced, he was always a quiet, mild-mannered, apologetic boy; however, he now finds himself struggling with bursts of anger when he becomes agitated or frustrated. Not to say he's rude about it, he'll apologize immediately after he simmers down...eventually...from his tantrums... Other times, he'll act really chill and laid back. He is also perplexed by his newfound appetite for food that borders on the extreme, despite that he is fully aware that it is a survival mechanism; still, he's not used to it yet. He's also recently found that he likes alcohol A LOT! Just as much as his new love for mountains of food! It would be great to have a drinking buddy!
Jack also starts to feel bad when a Saiyan or a friend gets hurt because he takes that stuff more personally than he probably should. Jack is also a very brilliant mind always looking to solve problems or finding out how things work. Indeed, Jack has a knack for creating and fixing things as an inventor and a young scientist. Overall, he makes for an excellent friend that will never leave your side, even if you get sore at him for one thing or another.
History: Jack was brought into the universe as the son of Dr. Aspic, a doctor that would then head the projects on the planet of the same name; and he would bring him along with him to the planet. For many years, he only knew the loving father that raised him, but in time it would come to be that Jack's curiosity would get the best of him. In his ignorance, he was happy being with his father and reading his books in his room; but one day, when he was 15, he decided to sneak off to a different area of the facility to see what kind of work his father and the team were really doing. He was hoping to see him finding new ways to help the Tuffles and Saiyans, but what he saw was a nightmare that scarred him for the rest of his life.
In some operating rooms, were dissected corpses of Saiyans while others were being savagely tortured and experimented on before being thrown into containment pods after the staff lost interest on a "subject". Jack then made the futile effort to free as many as he could, but security quickly caught up with him and apprehended him. Dr. Aspic was very disappointed with Jack to the point that he smacked him around and beat him violently before forcing Jack into an experimental procedure against his will for being a sympathizer and a "traitor". It was then that he was forced onto an operating table and his DNA was painfully spliced with the DNA of Kayle Pota, unbeknownst to Jack. For 72 hours, Jack was in writhing pain as his DNA mutated to accommodate the new change that nearly killed him because his body wouldn't let him keep his food down for that time, along with persistent nosebleeds and nausea.
"Kill me... Just...kill me... I want to die... It hurts..."
Jack would say those words with tears streaming down his face every day for those three days while they poked and prodded him each day after stripping him bare. Yet, they would not grant that wish as they steadily injected him with a steady IV drip of saline while under restraint to prevent him from harming himself. When the fourth day rolled around, he was fully converted into a Hybrid and in a stable condition for them to then torture and run tests on Jack, but he stopped caring about everything entirely and let them have their way with his body without resistance.
For the next six years, it continued in a dizzying haze and he thought he passed by a Saiyan with dark brown hair once on the way to a "session", but Jack just continued to wear an expression of being dead emotionally. However, he waited until the perfect opportunity to cause mayhem for the doctors, and he managed to give quite a few black eyes before he was restrained with the shock collar and handcuffs before being drugged once more. It wasn't until his 21st Birthday that his underhanded plan took fruition and the bastards took his bait: he was put into a "Pickle Jar" with a respiration mask and put into a cryogenic state in the cryostasis gel. If he couldn't escape with everyone, then they would all slumber through the war and be awakened in the distant future, a future where they could all be free one day.
Indeed, this was Jack Aspic's Birth By Sleep.
RP Sample: Cold. Darkness. An empty void. Yes, his body was still in cryostasis within the pod, but his numbed mind was elsewhere...adrift. His feet felt wet, and he felt bound to an object tightly. When his vision adjusted, dark clouds loomed overhead in the sky while he could finally see that he was bound with black chains to a steel throne caked in blood. The liquid that came up to his ankles was a pool of blood that extended to the horizon. It was no dream he had before, nor was it a prior memory, but he did feel regret and anguish the longer he was kept captive in the throne.
It then dawned on him that the throne was a metaphor for the legacy of his father, and the sins committed by the Tuffle race in their corrupt pursuit of power to stamp out the Saiyans. The blood must have also symbolized the blood spilt in the war on both sides, and especially the victims of the experiments. Then, he felt something grab his ankle in the vision was grabbed by something odd. He realized it was a boney hand with flesh still clinging to the bone of a rising decaying corpse of a Saiyan with black sockets and stained all over with blood. "Please... Help me...!" Jack could hear the male Saiyan with raspy gasps with choking on blood. Jack wanted to help, but he knew it was too late to save this man.
What happened next was the arrival of many other rotting corpses of Saiyans floating to the surface all reaching out their arms for him while they pleaded over and over while they choked on their words. Left with nothing he could do the help the growing thousands of victims, he broke down into tears and cried for all of them as they tried to console him the best that they could with their broken, dying bodies.
"I swear... I'll bring them all to justice... Even if it kills me...!"
Referred by: N/A
Basic Techniques:
FOCUS ENERGY
You infuse extra ki into an attack, boosting its potency right before you release it.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Energy Attacks on this turn by +15.
Cost: 10 ki
Limit: None
DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3. This is considered a Movement Technique.
Cost: 7 ki
Limit: None
ENERGY BLAST
You fire a crackling bolt of ki that explodes when it makes impact.
Type: Ranged Energy Attack
Action: Standard Action
Damage: 1d12
Effects: None
Cost: 2 ki
GRAPPLE
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
RAPID MOVEMENT
You use your ki to enhance your speed and allow yourself to escape attacks easier.
Type: Defensive
Action: Bonus Action - Reactive
Effect: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. Rapid Movement is considered a Movement Technique.
Cost: 15 ki
Limit: Once per turn.
SENSE
You reach out with a sixth sense and can feel the energy of others around you.
Type: Utility
Action: Bonus Action - Reactive
Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Cost: None
Limit: Once per turn.
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
SUPPRESSION
You compress your ki down inside of you and lower your power level.
Type: Utility
Action: At-Will / Reactive At-Will to Release
Effect: You may use this technique to reduce your Current Power level to a value of your choice. While your Power Level is suppressed, you cannot use Power Up or Transformations. The first time you Release your suppressed Power Level in battle, your opponents may not use their Sense basic technique for 1 turn.
Cost: None
Limit: None
Basic Team Techniques
INTERCEPT
You rush to the aide of your ally, jumping in front of an attack that targets them.
Type: Defense
Action: Bonus Action
Effect: You take an attack intended for a team member. It must beat your defense to hurt you. Cannot be used against area attacks.
Cost: None.
Limit: Three uses per battle.
KI TRANSFER
You funnel your own ki into another person, rejuvenating them and lending them some of your power.
Type: Utility
Action: Bonus Action
Effect: You spend 10 ki to restore 25 ki to an ally. Their base power level is also boosted by +25% of your current PL. The total boost cannot exceed more than 50% of their current PL.
Cost: 10 ki.
Limit: Can only use once per ally.
Learned Techniques:
Technique Slots: 5/5 Available
Battle Count
Wins: 0
Losses: 1