|
Post by The Wizard on Nov 11, 2019 10:50:02 GMT -8
Well time sure seemed to fly by as the wizard traveled around the lands. Unfortunately, his search for artifacts of power has been fruitless so far. Sure he had managed to summon a pair of dragons, and finally start sling spells correctly, but none of that stuff would really make him any zeni. Money was all his parents cared about anyway, but if he could get even stronger, then he would have lots of it. With the proper skill in magic materialization, he could easily create piles of gold and gems. That was the kind of power he wanted at least. His long and hard travels across the southern islands eventually led him to a large, uninhabited landmass. It was a lone island, and it seemed like the type of place one might find plunder. The wizard would row to the island's beach in his puny boat, dropping a small anchor as he docked. The tides were powerful, so it was better safe than sorry. The only question that remained was where to start looking for treasure. If there was any here, then it would either be buried or hidden away. He didn't exactly have a method of uncovering such treasures, but some landscaping would be a good start! "Hmmm... If the treasure here is buried, I'll just get rid of all the sand."
Raising his hand to the ground, the wizard would speak "I command the forces of wind to obey my will! Let this beach be cleared!" a powerful gust of wind would launch itself from the earthling's hand. The sand below would be blasted from the ground, and kick up a slight sandstorm. Much of the beach had been cleared, but there was no sort of treasure in sight. It was a good attempt, but he would have to try it again somewhere else on the island. There was also the fear of angering the coast guard. If folks saw him tearing up the planet, someone might try to come and stop him. "Gah, no treasure here either!" [Word Count: 343] Celerai
initiative- JvUGvRaP1d100 BATTLE TRACKER SUMMARY
Bonus Action:
Standard Action:
Standard Action:
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (1/1)(Costs 15 Ki) -Magic Materialization (1/1)(Cost Varies) -Hypnosis (2/2)(Costs 5 ki) -Sonic Sway (1/1)(Costs 15 Ki)
CURRENT PL: 61 HP: 40/40 | Ki: 100/100 | DEF: 80 | DR: 1 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15 1d100
|
|
Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Nov 13, 2019 15:18:29 GMT -8
Celerai has really settled in with his job now and he is one the boss’s favourite. But something serious happened with the company. They just tanked on the income table, causing Celerai to get his pay shortened. And to add to that, this was the month end so Celerai had to pay the owner of the apartment, Ms. Jones, so that he could stay for another month. Walking down the lonely road to his apartment that night, Celerai had a screwed expression on his face, as he wonders how will he get the money to pay this miserable lady. Then something popped up on his mind
I have an idea.......at that bar I visited a week ago, I overheard some guys talking about some treasure and some jewellery which is in a chest and it was buried somewhere at the beach. Maybe if I find that treasure and sell the jewellery , if it is there, I could pay that miserable lady and have more than enough.
As the brilliant plan struck Celerai, he started to smirk
I should probably go now so that no one knows where I went. It would be also good to get the fresh air...
Then immediately Celerai begins his journey, more like a treasure hunt. Within about fifteen minutes, Celerai finally reaches on the beach. Before he started he said
“Woah, it is so cool here, I should just probably take a stroll around the beach and get some fresh air in my lungs”
He started walking. As he slowly strolling about the area he suddenly heard an explosion
“Huh?!......what the hell was that? I should probably check”
Celerai started to run towards the direction of which the sound came from the suddenly he sees this figure digging up the dirt
“Hey, you that’s mine. What do you think your-”
Celerai then stops in his tracks and sees that it was a duck that made all this explosions. Celerai then starts to stare at the duck and then suddenly he hears
“Gah, no treasure here either!”
Then a sudden look of confusion came upon Celerai’s face
A duck beastman wearing a robe? With powers? This is the perfect opportunity to fight a next powerful opponent.
Then he starts talking
“Ok Mister Duck Guy, since you have the same goal as me, which is to find the treasure, let me propose something. How about me and you spar and who ever wins this spar goes and find the treasure in peace?”
Celerai then awaits the duck’s answer.
WC: 422
Initiative= uVDadbif1d100
1d100
|
|
|
Post by The Wizard on Nov 13, 2019 16:46:34 GMT -8
Duck's search for treasure would be cut short as he heard the voice of a young man not far from him. The voice was gruff, and likely belonged to a warrior but his estimate. Right now however he needed to focus on his mission, finding items of power scattered throughout the islands. "Hmmm... Another one of these ki-users... Blast..." seeing the man approach closer, the wizard would turn to face him directly. "Look, I have no time for beating pesky fighters like you! I am a wizard, and my time is better spent hunting than fighting..." Something told him he would have to scare this guy off, as the young man actually wanted to fight! Though he would rarely show off the full extent of his power, Duck would seize this opportunity. "You want a battle!? Let me show you what you'll be facing!" Raising his hand into the air, the ground beneath them would shake . Two large dragons would be summoned up from the earth, and fly into the air behind their master. He was going to need more than that to intimidate the surprise guest however. With a snap of his fingers, the wizard's clothing would transform into a set of knightly armor. It was adorned with spikes and various skulls to add to it's fear factor. Finally, the man's eyes would glow with magical energy, static would be emitted from them.
"Do you not see my power now! Fear me mortal, or you'll be in for a battle of epic proportions!" The wizard felt all this bravado was a decently good threat, but he had made one slight mistake. The man he faced was no mere human, but a saiyan. Most of their kind would just be impressed by this and probably attack outright![WC: 298][Total WC: 641]Celerai BATTLE TRACKER SUMMARY
Bonus Action: PAPARAPAPA: Summon Sidekick (-15 ki)
At-Will Action: Divinate: You gain +10 Defense on your next turn.(4/5 Arcane Points)
At-Will Action: Magic Materialization: Battle Armor (Increase your maximum HP by +10 and gain +1 DR while wearing this outfit.)(-8 ki)
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS
TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (0/1)(Costs 15 Ki) -Magic Materialization (0/1)(Cost Varies) -Sonic Sway (1/1)(Costs 15 Ki) -Hypnosis (2/2)(Costs 5 Ki)
CURRENT PL: 61
HP: 40/40 | Temp HP: 10 | Ki: 77/100 | DEF: 80 | DR: 2 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15
|
|
Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Nov 16, 2019 8:20:38 GMT -8
Celerai stood there, eagerly waiting for the duck's answer. What could he be possibly thinking about right now. What could be going through this little guys mind.
Then suddenly, Celerai began to smirk as he sees Duck summoning two dragon’s from the ground. They caused the sand on the beach to come up in Celerai's face but he raised his arms and crossed them just in time. Celerai was forced to keep his head behind his crossed arms while looking at the wizard. Celerai's eyes opened wide as he sees the armour emerging from the duck and the silver and pink dragon’s were beside him. "Do you not see my power now! Fear me mortal, or you'll be in for a battle of epic proportions!"Does he really expect me to get intimated by two dragons and an armour. It is impressive, I most say.
As the dust cleared up, Celerai started to clap and said “Oh my, very impressive. But guess what, it’s my turn to show off my power. The name's Celerai and I will not hold back against you in this spar.”
Celerai started screaming, igniting his neon green aura, it lighted up the night, as it danced around him. As it swayed from side to side, the sand flew up in the atmosphere, as the area gets windier and windier. After about thirty seconds of powering up he then said “Oh yes may I also wonder.....how do you expect to hit me with those puny things you call arms. They must pack a punch.”
He then proceeded to assume his signature fighting stance with his left leg accompanied by his left arms behind him and his right leg accompanied by his right arm in front of him. Having a stern stare at the duck. He awaits the duck’s first move. WC: 304/726 BATTLE TRACKER
DEFENSE PHASE
Attack 1: Celerai 60 vs Duck the Wizard (0) = 0
Attack 2: Celerai 60 vs Duck the Wizard (0) = 0
Total damage: = 0
OFFENSE PHASE.
At-Will:
Bonus Action:
POWER UP
Your aura bursts around you as your power increases and you draw out your ki.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 ki restored.
Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki.
Standard Action 1:
Standard Action 2:
Regen:
EFFECTS.
TRAITS.
EQUIPMENT.
DEFENSE/UTILITY TECHS.
ATTACK TECHS:
CUTTING EDGE
Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine.
Type: Physical, Melee, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Slashing
Minor Effect: Crippling
Cost: 15ki
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 10 | RESILIENCE: 15
DR: 0 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+25 | ENERGY ACC: 1d100+10
HP: 65/65 | KI: 100/100 | BASE PL: 35 | CURRENT PL: 43
|
|
Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Nov 16, 2019 13:23:00 GMT -8
After the duck’s speech as he tried to mock the saiyan standing before him, the young saiyan gets ready for an attack from the duck. Celerai realized that there was an opening, because the duck didn’t seem like it wanted to attack yet, and tries to take full advantage of it. He started to charge towards the duck, with his aura busting to life, lighting up the night. This causing the sand to fly up in the air, trailing behind of him. While he did this, something came to his mind This little guy looks unpredictable, he summoned two dragons and he has on amour, I should probably be careful, he seems to be a wizard.
Celerai went behind of the duck beast man as quickly as possible as he used his speed and agility to pull this off. He then raised his arm in the air with a smirk on his face. As he felt the air brushing against his arm, he was extremely confident that this attack could create an impact. WC: 173/899 BATTLE TRACKER
DEFENSE PHASE
Attack 1: Celerai 60 vs Duck the Wizard (0) = 0
Attack 2: Celerai 60 vs Duck the Wizard (0) = 0
Total damage: = 0
OFFENSE PHASE.
At-Will:
Bonus Action:
DRAGON DASH (Used twice)
Your aura burns around you as you rush forth to launch a violent assault.
Type: Utility
Action: Bonus Action
Effect: Increase your Damage with Melee Attacks used on this turn by +3.
Cost: 7 ki
Limit: None
Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
Standard Action 1:
CUTTING EDGE
Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine.
Type: Physical, Melee, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Slashing
Minor Effect: Crippling
Cost: 15ki
ACCURACY= NOENs6j_1d100+35
DAMAGE= 3d10+9
Cripple= 1d100
Standard Action 2:
(Sacrificed for Bonus Action)
Regen:
EFFECTS.
TRAITS.
EQUIPMENT.
DEFENSE/UTILITY TECHS.
ATTACK TECHS:
CUTTING EDGE
Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine.
Type: Physical, Melee, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Slashing
Minor Effect: Crippling
Cost: 15ki
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 10 | RESILIENCE: 15
DR: 0 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+25 | ENERGY ACC: 1d100+10
HP: 65/65 | KI: 71/100 | BASE PL: 35 | CURRENT PL: 43
1d100+35·3d10+9·1d100
|
|
|
Post by The Wizard on Nov 16, 2019 22:54:44 GMT -8
The wizard would not be intimidated by anything the fighter would say or do. Sure, he was small in stature and wasn't very muscular. Those weren't his strengths, but he could easily make up for it. The arcane powers he possessed allowed him to do nearly anything he desired. That even included defeating the strongest of fighters earth had to offer. In this particular case, his foe seemed to be a saiyan. They were members of a warrior race who could adapt to even the most serious of situations. This guy was obviously a young gun among them, so the wizard would go easy on the kid, to some extent. "Very well. If you wish to be made a mockery of, I can arrange that!"Raising his hand to the sky, Duck would snap his fingers. The twin dragons would respond to this motion be darting into the sky above the saiyan's head. As for the young man's first attack, the wizard would surround himself and light energy, creating a blinding flash. After that, he would re-appear some distance away from the lad. "Such a simple attack. Too bad I avoided it's devastation..." The man would spin around to face his opponent once more, and would counter attack with much vigor. Raising a hand towards Celerai, he would command "Let me show you what these hands can do!" Purple energy would surround his palm, and unleash a blast of destructive arcane energy towards Celerai! If the attack hit, it may sting, but it wasn't intended to kill the lad. [WC: 298][Total WC: 939]Celerai BATTLE TRACKER SUMMARY Damage Summary -Spine Breaker 90 Acc vs 115 Def (Miss)
At-Will Action: Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques.(3/5 Arcane Points)
Bonus Action: You gain +25 Defense against unresolved attacks targeting you this turn. This is reduced to +10 Defense when used against a Special Technique of the “Finisher” type. (-15 Ki)
Bonus Action: Solar Flare - You have a 70% chance to inflict the Blind status on your target. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. (-5 Ki) 70% Blind Chance- |pTMYFjr1d100
Standard Action: Arcane Blot (Energy Blast) (-2 ki) Accuracy- 1d100+15 Damage- 2d6+2
Standard Action: Arcane Blot (Energy Blast) (-2 ki)
Accuracy- 1d100+15
Damage- 2d6+2
CLASS FEATURES Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sorcery - You begin every thread with 5 Arcane Points(AP) and may spend them At-Will for the following effects: -Afflict: You gain one additional Bonus Action on this turn- this Bonus Action may only be used to perform Utility Techniques. -Divinate: You gain +10 Defense on your next turn. -Enchant: Select one non-Special Status Effect; your attacks on this turn that target an opponent have a 40% chance to inflict the chosen Status Effect to their target. This may not cause an attack to inflict the same Status Effect twice. -Evoke: You sacrifice 10 HP and restore 10 Ki. -Transmute: Choose a non-outfit item an opponent has equipped. They may not activate that item for 3 turns. Each Opponent may have only a single item transmuted at a time.
SPECIES TRAITS
TRAITS
ITEMS
TECHNIQUES -Elemental Spell (Ranged/Energy/Single/Versatile/Burn/Costs 15 Ki) -Paparapapa (0/1)(Costs 15 Ki) -Magic Materialization (0/1)(Cost Varies) -Sonic Sway (1/1)(Costs 15 Ki) -Hypnosis (2/2)(Costs 5 Ki)
[/div] CURRENT PL: 61
HP: 40/40 | Temp HP: 10 | Ki: 53/100 | DEF: 80(115) | DR: 2 | Melee Accuracy: d100+10 | Ranged Accuracy: d100+15
1d100·1d100+15·2d6+2·1d100+15·2d6+2
|
|
Celerai
Prospect
Hey, wanna spar?
Posts: 303
|
Post by Celerai on Nov 17, 2019 0:37:59 GMT -8
Celerai was about to land his devastating attack. But he didn’t for as he was about to make the duck cry for mercy, a bright white light came from the duck’s forehead, causing Celerai to be flung back as he started to stagger. When he opened his eyes, it was extremely blurry. Celerai tried to get his eyes to back to normal again by wiping his eye with his arm but it was no good. "Such a simple attack. Too bad I avoided it's devastation..."
What the hell just happened a while ago.....I don’t get it, I’m seriously puzzled right now. Did that duck just literally countered my attack like it was nothing.
The confused saiyan heard a sound coming towards of him indicating that an attack was heading straight at the young warrior. "Let me show you what these hands can do!"
Oh God this doesn’t sound good...The blind saiyan attempted to guard the attack by crossing his arms. The attack caused the smoke to engulf him, letting you only see his shadow. When the smoke cleared up, Celerai had his arms still crossed, and his feet stuck to the ground. At this point the young saiyan still couldn’t see anything, but he decided to charge towards his opponent nevertheless. With his aura burst to life, having no idea where he’s going, he plans the punch the duck so hard, so that even his own arm would hurt. WC: 240/1,139 BATTLE TRACKER
DEFENSE PHASE
Attack 1: Celerai 60-25(Blind) vs Duck the Wizard (27) = 0
Attack 2: Celerai 60-25(Blind) vs Duck the Wizard (111) = 7
Total damage: = 7-10 (Guard)=0
OFFENSE PHASE.
At-Will:
Bonus Action:
GUARD
You hunker down against incoming attacks to survive them.
Type: Defensive
Action. Bonus Action - Reactive
Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.)
Cost: 10 ki
Limit: Once per turn.
Enhanced: Guard now only costs 7 ki.
Standard Action 1:
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
ACCURACY= e5RLvsGf1d75+25
DAMAGE= 1d12+1
Standard Action 2:
STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d8
Effects: None
Cost: None
Enhanced: Upgrades to 1d12 damage.
ACCURACY= 1d75+25
DAMAGE= 1d12+1
Regen:
EFFECTS:
Blinding= 1 turn
-25 Accuracy and Defense
TRAITS.
EQUIPMENT.
DEFENSE/UTILITY TECHS.
ATTACK TECHS:
CUTTING EDGE
Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine.
Type: Physical, Melee, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Slashing
Minor Effect: Crippling
Cost: 15ki
FIGHTING: 20 | ENERGY CONTROL: 5 | REFLEXES: 10 | RESILIENCE: 15
DR: 0 | DMG MOD: 1 | KI COST: -0 | MELEE ACC: 1d100+25 | ENERGY ACC: 1d100+10
HP: 65/65 | KI: 64/100 | BASE PL: 35 | CURRENT PL: 43
1d75+25·1d12+1·1d75+25·1d12+1
|
|