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Post by Will O. Wisp on Sept 28, 2019 16:28:10 GMT -8
Name: Will O. Wisp Starting Land: Eastern Land New Land: Southern Land Steps Required: 1 step Thread Type: Bounty Thread Link: Ishoy Tale Mode of Travel: Flying Nimbus, 50% Reduction to Travel Time
Notes: Spending 500 EP to get there quicker, putting Bounty on pause until an event is over.
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Post by Will O. Wisp on Sept 28, 2019 16:56:58 GMT -8
Will barely got through the cave before his phone went off and he checked it to see a message of utmost importance. Apparently, there is an outbreak of mutant Saibamen in the desert that is devouring all vegetation in the area. This message was sent out to all Turtle School members and that anyone that can come should come to a place called Bansho Rest before heading out to fend off the menace while the place is being guarded by other ones. While Ishoy is a threat it seems that this one would become even worse if the Saibamen were to multiply and spread out across the world. He already knows where Ishoy's home is, so he can come back and fight him after he finished with these Saibamen.
He then runs out of the cave and calls his Flying Nimbus. He then jumps onto it and flies off. He then stomps a couple of times with one of his feet to make the Flying Nimbus go faster. Causing it to go at intense speeds, the g force in his face. He used to be able to handle going at this speed no problem but he has to cover his eyes cause the wind is hurting his face. It took him not too long to pass over Mount Frypan and to the desert. Then he begins to land to Bansho Rest.
Word Count: 231
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Post by Cayle Pota on Sept 30, 2019 19:02:45 GMT -8
231 EP. 23 PL.
Will O. Wisp is now in the Southlands.
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Post by Cayle Pota on Sept 30, 2019 21:08:16 GMT -8
Somewhere midway on the way to Bansho's rest, the potential future Cat Hermit and grandmaster of the Turtle School would find himself interrupted. Something, much like a great hurricane wind, would hit through the valley and the cat would find himself likely falling towards the ground. In front of where Will would have been, the mountain itself fell in an avalanche from the blast of energy this figure had apparently pushed forth. From on the ground, a dynamic duo of sorts could be seen, a smirking pitch black behemoth that looked almost as if it was an anthropomorphic pitbull, that is to say a hound beastman with very squat features. Beside him, grinning, was a three foot tall red demon in perfectly fitted Capsule Corp style armor, with purple spots and red horns. An impious little figure, and if Will was quick enough he would see that it was that figure's hand was coming down from the sky. "GIVE US ALL YOUR STUFF OR ELSE. GOT IT?" [167] Fighting: 20 Energy Control: 40 Reflexes: 20 Resilience: 35
Accuracy: 1d100+30(Fighting)/1d100+50(Energy Control) Defense: 55 HP: 125 KI: 120 DR: 5 Damage: +3 Ki Reduction: -2
Power Level: 1857 (x1.5)=2786 PL.
Class: Powerhouse Effort Points: 0666 Zeni: Mastery Points: 36
RACIAL TRAITS: DEMONIC ROYALTY- Free giant form, bonus HP
MASTERIES:
POTENTIAL MASTERY Level 4 (20 MP) Ability Mastery Level 1 (5MP) Class Mastery Level 1 (10MP) Focus Mastery Level 1 (1MP)
CLASS FEATURES: POWER OF LEGENDS POWERFUL KI RECKONING
TRAITS:
DESPERADO (Class Trait) BASIC TECHNIQUE MASTERY (ENERGY BLAST)
EQUIPMENT:
ADVANCED ARMOR (+20HP/+2DR) COMPANION (BONUS TO ATTACK IS =40, DAMAGE DICE IS 2d6, and HP is 24.)
TECHNIQUES: GIANT FORM (FREE/RACIAL TRAIT) LIGHTNING AURA (FREE STARTING)
MOUNTAIN MAULER SPECIAL ATTACK ENERGY RANGED SINGLE ATTACK 3D10 DAMAGE 15 KI COST BASHING SEARING
STARTING ROLL zHF2jTHq1d1001d100
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Post by Will O. Wisp on Oct 1, 2019 13:48:20 GMT -8
Will has faced a lot of odd opponents with some of his vast experience. However, this might be the weirdest opponent that Will has ever met. A gigantic dog man with a small demon standing next to their feet. At least that's what he believes because he can barely see them from up in the sky and can only sense their demonic energy. To think that at first, it all seemed to be a simple flight. Will then floated his Flying Nimbus up higher to be able to reach the dog man's face. "May I ask who you are and why are you obstructing my path? I am very busy and I have somewhere I need to be. So can it wait, you're probably not that busy if you have time to waste to blow up a mountain to get my attention? How about we take a rain check on this and we can get to fight some other time? I believe I am free next week so how about next weekend?" Will said. Of course, they probably won't agree to this so Will prepares just in case they reply with his gigantic hand. Will! stands his ground! Starting Roll:
pK6tWaTN1d100+5 (+5 Initiative due to Will's eye-catching Flying Nimbus) PL: 1837 HP: 70/70 | KI: 100/100 FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 30 | RESILIENCE: 20 MELEE ACCURACY: 30 | ENERGY ACCURACY: 30 | DEF: 80 DR: +1 | DMG MODIFIER: +2 | KI COST: -0 Cayle Pota
Word Count: 194 Total Word Count: 424 1d100+5
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Post by Cayle Pota on Oct 1, 2019 14:23:29 GMT -8
The big dog did not shake the cat's hand, and in fact it just snorted before looking down at its side where its master was now flipping Will off. The red and purple spotted demonling apparently not a fan of being ignored, growled for a second. "Did I friggin' stutta? DA HECK YOU THINK YOU ARE?" the little figure belted out before breathing heavily and focusing his spiritual energy. The was no immediate response of things but something was likely to occur in the time that followed if Will did not watch out. Fighting: 20 Energy Control: 40 Reflexes: 20 Resilience: 35
Accuracy: 1d100+30(Fighting)/1d100+50(Energy Control) Defense: 55 HP: 125 KI: 120 DR: 5 Damage: +3 Ki Reduction: -2
Power Level: 1857 (x1.5)=2786 PL.
Class: Powerhouse Effort Points: 0666 Zeni: Mastery Points: 36
RACIAL TRAITS: DEMONIC ROYALTY- Free giant form, bonus HP
MASTERIES:
POTENTIAL MASTERY Level 4 (20 MP) Ability Mastery Level 1 (5MP) Class Mastery Level 1 (10MP) Focus Mastery Level 1 (1MP)
CLASS FEATURES: POWER OF LEGENDS POWERFUL KI RECKONING
TRAITS:
DESPERADO (Class Trait) BASIC TECHNIQUE MASTERY (ENERGY BLAST)
EQUIPMENT:
ADVANCED ARMOR (+20HP/+2DR) COMPANION (BONUS TO ATTACK IS =40, DAMAGE DICE IS 2d6, and HP is 24.)
TECHNIQUES: GIANT FORM (FREE/RACIAL TRAIT) LIGHTNING AURA (FREE STARTING)
MOUNTAIN MAULER SPECIAL ATTACK ENERGY RANGED SINGLE ATTACK 3D10 DAMAGE 15 KI COST BASHING SEARING
1d100_8vyBwyG
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Post by Will O. Wisp on Oct 2, 2019 18:17:21 GMT -8
Will then did a double-take as he looked back at the giant dog man in front of him that blew up a mountain, and look down to see the demon that he felt earlier was what he felt. Which he also felt seemed to grow. He then flew down to the demon to get a closer look at him. Looking at the demon he sees that they both appear to be the same height. He then rubs the back of his head realizing his mistake. "Oh my apologies, for once I did the mistake of judging books by their covers, you're the one in charge of him. I guess you're the one who blew up that mountain too, that was really impressive. Anyway, as I was saying what is your story? Your name, your reason for blocking my path, and wanting to fight me. I have to help some people fend off some mutant Saibamen so can it wait? I'll gladly fight you any day or time next week." Will said. Whoever this guy is he does seem to be very, so perhaps Will can show him a taste of what he's up against. He then flares and expands a white aura around him, surely this demon can sense energy to know that he and Will are about evenly matched. He then goes into a defensive stance. His face turning into a more serious demean or.
"Cause if you want me to give you both everything I got then I will be happy to oblige," Will responded. Will! stands his ground!
Bonus Action: Power Up - Raises PL by 25% Standard Action 1: (Converted into Bonus Action) Scrying Staff Standard Action 2: Items Champion Gi - At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn.
Scrying Staff - Your Sense technique may be used as a Reactive At-Will action on your next turn. For each Strike you perform on this turn that successfully hits its target, you may use Sense 1 additional time on your next turn; the Effects of multiple Sense uses through this Effect stack. 2/3 uses
First Aid Kit - Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1/1 Use
Obi - Passive. Decrease the cost of all your Techniques by 2 ki.
Techniques Enhanced Focus Energy
Kamehameha - Energy Ranged Barrage Charging Shocking
After Image (Feint Rank 1) -You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. Twice per thread, once per turn.
Kiai Rank 1 - Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn. 1/1 use Sonic Sway Rank 1 - You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. 1/1 use
Wild Sense Rank 1 - On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack.
Sonic Sway Rank 1 - You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if condition is met.) Considered a Movement technique. 1/1 use
Current PL: 2296 Base PL: 1837 HP: 70/70 | KI: 100/100 FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 30 | RESILIENCE: 20 MELEE ACCURACY: 30 | ENERGY ACCURACY: 30 | DEF: 80 DR: +1 | DMG MODIFIER: +2 | KI COST: -0 Cayle Pota
Word Count: 256
Total Word Count: 680
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Post by Warr on Oct 3, 2019 11:03:39 GMT -8
The little red and purple demon shook his head. It was one of those types, he should have known looking at the guy's clothes, one of those martial artists who thought they were great heroes and that people should be afraid of them. Whatever the case, the demon laughed at Will's words. "Why in the heck would I tell you a darn thing about my story, name, or path? I just told you to give me all your stuff. Is that normally the type of person who tells you all their life story over a nice cup of tea?" the little demon spouted before shaking its head all the more and beginning to breath in and out in a controlled manner. It waited patiently for the catman to begin, or at least seemed to for a moment until the pressure of its spiritual energy being pushed out could be felt. Soon, the ki of the little demon was flowing as it expanded greatly in size from three foot to something closer to twelve foot in size, with muscles growing decidedly bigger as well and horns even growing to closer to those of ram's horns. [194] Fighting: 20 Energy Control: 40 Reflexes: 20 Resilience: 35
Accuracy: 1d100+30(Fighting)/1d100+50(Energy Control) Defense: 55 (70 In Giant Form) HP: 125 KI: 120 TEMP HP: 25 DR: 5 Damage: +3 Ki Reduction: -2
Power Level: 1857 (x1.5)=2786 PL.
Class: Powerhouse Effort Points: 0666 Zeni: Mastery Points: 36
RACIAL TRAITS: DEMONIC ROYALTY- Free giant form, bonus HP
MASTERIES:
POTENTIAL MASTERY Level 4 (20 MP) Ability Mastery Level 1 (5MP) Class Mastery Level 1 (10MP) Focus Mastery Level 1 (1MP)
CLASS FEATURES: POWER OF LEGENDS POWERFUL KI RECKONING
TRAITS:
DESPERADO (Class Trait) BASIC TECHNIQUE MASTERY (ENERGY BLAST)
EQUIPMENT:
ADVANCED ARMOR (+20HP/+2DR) COMPANION (BONUS TO ATTACK IS =40, DAMAGE DICE IS 2d6, and HP is 24.)
TECHNIQUES: GIANT FORM (FREE/RACIAL TRAIT) LIGHTNING AURA (FREE STARTING)
MOUNTAIN MAULER SPECIAL ATTACK ENERGY RANGED SINGLE ATTACK 3D10 DAMAGE 15 KI COST BASHING SEARING
ACTIONS BONUS ACTION POWER UPYour aura bursts around you as your power increases and you draw out your ki.Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki. ACTION CONVERTED INTO A BONUS ACTION GIANT FORMYou take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP. 2786 PL x 1.25 = 3483 PL. The Red Demon has Edge 1 on Will.
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Post by Will O. Wisp on Oct 3, 2019 18:06:42 GMT -8
"What the heck I was just asking if I am going to be fighting someone I at least would like to know who I am fighting. But pardon here I am talking about proper etiquette and I forgot to introduce myself. My name is Will O. Wisp, one of the many masters of the Turtle School. Are you allied with the Northern Demon Kingdom by any chance, or is it the south? Surely you like a guy who would have a big role in either group." Will says. While he is curious about what his deal is, he is also hoping to get his opponent to monologue and might give away some info he shouldn't have or just hit him right before he is finished speaking. Will then watched as what was once a small imp grew to about as big as his dog-like companion, his power seems to grow as well, now he really looks like someone of high rank. This is definitely not going to be as easy as he thought. He activates his feline instincts to help guide him, his sense of smell, exceptional hearing, and reflexes to make sure this guy won't be able to touch him. He then gets out his scrying staff and jumps on in the air, using the bell of the staff to divine out the weak points of this demon and strike them there. He then begins with a few strikes in his temple and right shoulder Will! stands his ground!
At-Will Action 1: Sense (With Scrying Staff) - You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
At-Will Action 2: Champion Gi - +15 to all basic techniques this turn.
Bonus Action: Wild Sense - On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. | -10 Ki
Standard Action 1: Divining Attack (Strike) Accuracy: i_ZvCheJ1d100+50 Damage: 1d8+2 Standard Action 2: Divining Attack (Strike) Accuracy: 1d100+50 Damage: 1d8+2
Current Status
Items Champion Gi - At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn.
Scrying Staff - Your Sense technique may be used as a Reactive At-Will action on your next turn. For each Strike you perform on this turn that successfully hits its target, you may use Sense 1 additional time on your next turn; the Effects of multiple Sense uses through this Effect stack. 2/3 uses
First Aid Kit - Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1/1 Use
Obi - Passive. Decrease the cost of all your Techniques by 2 ki.
Techniques Enhanced Focus Energy
Kamehameha - Energy Ranged Barrage Charging Shocking
After Image (Feint Rank 1) -You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. Twice per thread, once per turn.
Kiai Rank 1 - Your opponents critically fail all attack rolls against you that is a natural 50 or lower this turn. 1/1 use Sonic Sway Rank 1 - You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if the condition is met.) Considered a Movement technique. 1/1 use
Wild Sense Rank 1 - On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. 0/1
Sonic Sway Rank 1 - You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if the condition is met.) Considered a Movement technique. 1/1 use
Current PL: 2296 Base PL: 1837 HP: 70/70 | KI: 100/100 FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 30 | RESILIENCE: 20 MELEE ACCURACY: 30 | ENERGY ACCURACY: 30 | DEF: 80 DR: +1 | DMG MODIFIER: +2 | KI COST: -0 Cayle Pota
Word Count: 224
Total Word Count: 904
1d100+50·1d8+2·1d100+50·1d8+2
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Post by Cayle Pota on Oct 3, 2019 18:52:35 GMT -8
The strikes land, but they aren’t exactly ‘weak points’. The force of spiritual energy pumped muscles pushing a mystical staff was enough to cause some damage, but not enough to actually cause the demon much, or any, real damage. Indeed as its muscles pumped it simply let out a roar of laughter. “Is that all you have, really, Catmandoo? Because no one is scared of you. Anyone can buy that Kakarot the movie costume and pretend to be a Turtle School Master these days, can’t they? I’m betting that might very well be the case of you- though you’ve definitely got the cockiness down. IF you just gave us all your stuff you would have gotten away scot-free, but hitting me? Oh now you’re in for some trouble, boyo.” With that said, the demon through a southpaw punch and a right hook, not using any of the fancy martial arts movements that some might expect in a battle these days. It was a street fighter’s style, that was for sure. [170] Fighting: 20 Energy Control: 40 Reflexes: 20 Resilience: 35
Accuracy: 1d100+30(Fighting)/1d100+50(Energy Control) Defense: 55 (40 In Giant Form) HP: 125 KI: 120 TEMP HP: 20 DR: 5 Damage: +3 Ki Reduction: -2
Power Level: 1857 (x1.5)=2786 PL.
Class: Powerhouse Effort Points: 0666 Zeni: Mastery Points: 36
RACIAL TRAITS: DEMONIC ROYALTY- Free giant form, bonus HP
MASTERIES:
POTENTIAL MASTERY Level 4 (20 MP) Ability Mastery Level 1 (5MP) Class Mastery Level 1 (10MP) Focus Mastery Level 1 (1MP)
CLASS FEATURES: POWER OF LEGENDS POWERFUL KI RECKONING
TRAITS:
DESPERADO (Class Trait) BASIC TECHNIQUE MASTERY (ENERGY BLAST)
EQUIPMENT:
ADVANCED ARMOR (+20HP/+2DR) COMPANION (BONUS TO ATTACK IS =40, DAMAGE DICE IS 2d6, and HP is 24.)
TECHNIQUES: GIANT FORM (FREE/RACIAL TRAIT) LIGHTNING AURA (FREE STARTING)
MOUNTAIN MAULER SPECIAL ATTACK ENERGY RANGED SINGLE ATTACK 3D10 DAMAGE 15 KI COST BASHING SEARING
REACTIONS 12-7 (DR)=5 Damage. ACTIONS BONUS ACTION POWER UPYour aura bursts around you as your power increases and you draw out your ki.Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki. ACTION 1 STRIKEYou unleash a single powerful melee attack or a flurry of quick ones.Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage. STRIKE 1 VyWu9toi1d100+30DAMAGE 1 1d8+1d4+5ACTION 2 STRIKEYou unleash a single powerful melee attack or a flurry of quick ones.Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage. STRIKE 2 1d100+30DAMAGE 2 1d8+1d4+52786 PL x 1.5 = 4179 PL. The Red Demon has Edge 1 on Will. 1d100+30·1d8+1d4+5·1d100+30·1d8+1d4+5
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Post by Cayle Pota on Oct 3, 2019 18:54:21 GMT -8
So given that first one messed up roll wise I'm just going to reroll it here.
SM9i18eF1d8+5 1d4
The total combined is the damage for the one that hit.1d8+5·1d4
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Post by Will O. Wisp on Oct 3, 2019 19:52:56 GMT -8
"Oh you were trying to rob me, I thought you wanted to fight me and wanted me to give you my full strength. Gosh, this has been one misunderstanding after another hasn't it? I am really sorry about this, but I can't give you all of my stuff either. So I am going to have to still fight you to protect my belongings. That is unless you go home and rethink your life," Will suggests. Of course, they never do go home and rethink their lives. As Will dodges both amateur styled fighting moves with ease. His years of training helping him dodge them. He doesn't have this gi for no reason that's for sure. And hopefully soon this demon will soon realize that the person he is facing is indeed a true martial artist. He then uses the divining magic in his staff once again, this time however he uses his free paw to deliver a flurry of blows in the demon's huge torso. While going to hit him he is wondering where the phrase catmandoo came from and why have two people he met called him that already. Will! stands his ground!
Red Demon Attack #1 - Strike - 86 acc vs 100 (80) def - miss.
Red Demon Attack #2 - Strike - 61 acc vs 100 (80) def - miss.
At-Will Action: Champion Gi - +10 defense this turn to all incoming attacks.
Bonus Action: Scrying Staff - Your Sense technique may be used as a Reactive At-Will action on your next turn. For each Strike you perform on this turn that successfully hits its target, you may use Sense 1 additional time on your next turn; the Effects of multiple Sense uses through this Effect stack.
Standard Action 1: Divining Attack (Strike) Accuracy: mwAXm9SG1d100+40 Damage: 1d8+2 Standard Action 2: Divining Attack (Strike) Accuracy: 1d100+40 Damage: 1d8+2
Current Status Wild Sense - +10/25 Accuracy and +10/25 Defense for 3 turns
Items Champion Gi - At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn.
Scrying Staff - Your Sense technique may be used as a Reactive At-Will action on your next turn. For each Strike you perform on this turn that successfully hits its target, you may use Sense 1 additional time on your next turn; the Effects of multiple Sense uses through this Effect stack. 1/3 uses
First Aid Kit - Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1/1 Use
Obi - Passive. Decrease the cost of all your Techniques by 2 ki.
Techniques Enhanced Focus Energy
Kamehameha - Energy Ranged Barrage Charging Shocking
After Image (Feint Rank 1) -You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. Twice per thread, once per turn.
Kiai Rank 1 - Your opponents critically fail all attack rolls against you that is a natural 50 or lower this turn. 1/1 use Sonic Sway Rank 1 - You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if the condition is met.) Considered a Movement technique. 1/1 use
Wild Sense Rank 1 - On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. 0/1
Sonic Sway Rank 1 - You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if the condition is met.) Considered a Movement technique. 1/1 use
Current PL: 1837 Base PL: 1837 HP: 70/70 | KI: 90/100 FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 30 | RESILIENCE: 20 MELEE ACCURACY: 30 | ENERGY ACCURACY: 30 | DEF: 80 DR: +1 | DMG MODIFIER: +2 | KI COST: -0 Cayle Pota
Word Count: 190
Total Word Count: 1094 1d100+40·1d8+2·1d100+40·1d8+2
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Post by Cayle Pota on Oct 3, 2019 21:12:32 GMT -8
“I’d say the same to you, except I don’t talk too much. It’s like you’re trying to waste time or spread out your voice to make it provide more substance.” the bulked up red demon with purple spots said, it’s body tensing against its desert robes. As the strikes came, once again, the demon tanked the hits with a grin, before once again throwing punches at it. It remained to be seen which of them was right, but then again the cat certainly seemed to only be half-listening to anything going on- typical would-be hero action. [96] Fighting: 20 Energy Control: 40 Reflexes: 20 Resilience: 35
Accuracy: 1d100+30(Fighting)/1d100+50(Energy Control) Defense: 55 (40 In Giant Form) HP: 125 KI: 105 TEMP HP: 12 DR: 5 Damage: +3 Ki Reduction: -2
Power Level: 1857 (x1.5)=2786 PL.
Class: Powerhouse Effort Points: 0666 Zeni: Mastery Points: 36
RACIAL TRAITS: DEMONIC ROYALTY- Free giant form, bonus HP
MASTERIES:
POTENTIAL MASTERY Level 4 (20 MP) Ability Mastery Level 1 (5MP) Class Mastery Level 1 (10MP) Focus Mastery Level 1 (1MP)
CLASS FEATURES: POWER OF LEGENDS POWERFUL KI RECKONING
TRAITS:
DESPERADO (Class Trait) BASIC TECHNIQUE MASTERY (ENERGY BLAST)
EQUIPMENT:
ADVANCED ARMOR (+20HP/+2DR) COMPANION (BONUS TO ATTACK IS =40, DAMAGE DICE IS 2d6, and HP is 24.)
TECHNIQUES: GIANT FORM (FREE/RACIAL TRAIT) LIGHTNING AURA (FREE STARTING)
MOUNTAIN MAULER SPECIAL ATTACK ENERGY RANGED SINGLE ATTACK 3D10 DAMAGE 15 KI COST BASHING SEARING
REACTIONS 12-7 (DR)=5 Damage. ACTIONS BONUS ACTION POWER UPYour aura bursts around you as your power increases and you draw out your ki.Type: Utility Action: Bonus Action Effect: You regain 25 Ki at the time of use and increase your Current Power Level by 25% for 2 turns. Duration: 2 turns Cost: None Limit: Once per turn. Max of 100 ki restored. Enhanced: Once per battle, you may choose to have a single Power Up regain double the amount of Ki. ACTION 1 à Converted to a Bonus Action LIGHTNING AURAA buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm youType: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 lasts 4 turns and Rank 3 lasts 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. ACTION 2 STRIKEYou unleash a single powerful melee attack or a flurry of quick ones.Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage. STRIKE 1 TXVfL1Zu1d100+30DAMAGE 1 1d8+5 + 1d42786 PL x 1.5 = 4179 PL. 1d100+30·1d8+5·1d4
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Post by Cayle Pota on Oct 3, 2019 21:19:41 GMT -8
So that's a critical hit with +21 Damage from the critical. I also forgot to include the +5 damage from your attack because of the critical, so the remaining temp HP of the little red demon should be: 7.
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Post by Will O. Wisp on Oct 3, 2019 21:50:40 GMT -8
It seems Will got a little too close for comfort, cause one big powerful punch was coming its way and at the speed, it's going along with its size he is unable to dodge it in time. He then makes a quick guard with his arms before he is hit, and is then pushed back several feet as his body is sliding across the sand causing a deep rut. To add insult to injury, he also ends up hitting a cactus as well. Even still he gets up and brushes the cactus bits off of him as his Gi. He then rubs the blood off of his cheek as he glares at his opponent as if it was a standoff from a cowboy movie. Complete with a tumbleweed passing by. If he continues to go melee he could end up a hit like that again, he won't be able to last long. So the best course of action would be to switch to ranged combat. He then spreads his arms and paws out into a two pose. Two orbs of Ki form into his hands as he then flings them both toward the red demon. Will! stands his ground!
Red Demon Attack #1 - Strike - 130 acc vs 100 (80) def - Critical hit! 21 damage - 11 DR = 10 dmg
Red Demon Attack #2 - Strike
At-Will Action 1: Sense X3 (With Scrying Staff and successful hits last turn) - You gain +15 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +15 Accuracy with all attacks used this turn.
At-Will Action 2: Champion Gi - Will gains +15 Accuracy with all Basic Techniques this turn
Bonus Action: Guard - You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) | -8 Ki
Standard Action 1: Energy Blast | - 1 Ki Accuracy: yiw|1LLH1d100+60 Damage: 1d12+2 Standard Action 2: Energy Blast | -1 Ki Accuracy: 1d100+60 Damage: 1d12+2
Current Status Wild Sense - +10/25 Accuracy and +10/25 Defense for 2 turns
Items Champion Gi - At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn.
Scrying Staff - Your Sense technique may be used as a Reactive At-Will action on your next turn. For each Strike you perform on this turn that successfully hits its target, you may use Sense 1 additional time on your next turn; the Effects of multiple Sense uses through this Effect stack. 1/3 uses
First Aid Kit - Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1/1 Use
Obi - Passive. Decrease the cost of all your Techniques by 2 ki.
Techniques Enhanced Focus Energy
Kamehameha - Energy Ranged Barrage Charging Shocking
After Image (Feint Rank 1) -You avoid 1 attack targeting you on this turn; this does not work against Critical Hits. Twice per thread, once per turn.
Kiai Rank 1 - Your opponents critically fail all attack rolls against you that is a natural 50 or lower this turn. 1/1 use Sonic Sway Rank 1 - You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if the condition is met.) Considered a Movement technique. 1/1 use
Wild Sense Rank 1 - On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. 0/1
Sonic Sway Rank 1 - You avoid all attacks that roll a natural 10 damage (unmodified) or less on your turn. Can be used to avoid a critical hit (if the condition is met.) Considered a Movement technique. 1/1 use
Current PL: 1837 Base PL: 1837 HP: 60/70 | KI: 82/100 FIGHTING: 30 | ENERGY CONTROL: 30 | REFLEXES: 30 | RESILIENCE: 20 MELEE ACCURACY: 30 | ENERGY ACCURACY: 30 | DEF: 80 DR: +1 | DMG MODIFIER: +2 | KI COST: -0 Cayle Pota
Word Count: 195
Total Word Count: 1289 [/quote] 1d100+60·1d12+2·1d100+60·1d12+2
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