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Post by aaaaaaa on Jul 29, 2021 9:47:22 GMT -8
First Melee Strike attempt ic68EYmP1d100+55
Second Melee Strike attempt 1d100+55
STRIKE (x2 and using the enhanced version) You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
also using
Might Requirements: Fighting Skill of 30 Activation: None (Passive) Effect: Your Physical attacks deal +3 bonus damage.
Blademaster Requirements: Fighting Skill of 35 Activation: At-Will Effect: On a turn that this Trait is activated, you may treat your Strike Basic Technique as if it scored a critical hit on a natural roll of 85+. Limit: 4 times per thread. (Activated for the first strike) bringing this down to [3]
Crush Requirements: Fighting Skill of 40 Activation: None (Passive) Effect: Your melee critical hits deal +3 damage and inflict Wound on their target. 1d100+55·1d100+55
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Post by aaaaaaa on Jul 30, 2021 10:06:43 GMT -8
HP: 55 - 9 = 46 left
KI: 100 - 7 = 93 left
Defense: 55
Gain +2 damage due to all attacks due to my 55 fighting skill passively.
Gains +5 damage from Dragon Dash for all melee attacks
Gains +10 attack for first melee strike
Bonus Action
BONUS ACTION DRAGON DASH (ENCHANCED) Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
STRIKE (x2) You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
First Melee Attack Roll using strike
1zfwoj831d100+65
1d12
Second Melee Attack Roll using strike
1d100+55
1d12
1d100+65·1d12·1d100+55·1d12
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Post by aaaaaaa on Jul 30, 2021 10:10:11 GMT -8
HP: 55 - 9 = 46 left
KI: 100 - 7 = 93 left
Defense: 55
Gain +2 damage due to all attacks due to my 55 fighting skill passively.
Gains +5 damage from Dragon Dash for all melee attacks
Gains +10 attack for first melee strike
Bonus Action
BONUS ACTION DRAGON DASH (ENCHANCED) Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
STRIKE (x2) You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
First Melee Attack Roll using strike
1RBRXBWF1d100+65
1d12
Second Melee Attack Roll using strike
1d100+55
1d12
1d100+65·1d12·1d100+55·1d12
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Post by aaaaaaa on Aug 1, 2021 7:36:10 GMT -8
HP: 46 + 25 temp health = 71 - 37 - 3 = 31 HP left (37 damage due to the +1 DR from sense technique)
KI: 93 - 15 = 78 ki left
Defense: 55 - 15 = 40
Affected with Poison for 4 turns.
+3 bonus damage due to edge 2. +1 bonus damage due to Sense. +5 accuracy added due to having an edge 2) (+5 Accuracy added due to Sense)
Attack Rolls!
wUE4YN5k1d100+65
Damage Roll 1d12+4
Extra damage Due to Giant Form 1d4
Attack Rolls! 1d100+65
Damage Roll 1d12+4
Extra damage Due to Giant Form 1d4
Outdated Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. (2) Limit: --
SENSE You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
STRIKE (x2) You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage. 1d100+65·1d12+4·1d4·1d100+65·1d12+4·1d4
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Post by aaaaaaa on Aug 2, 2021 6:54:43 GMT -8
HP: 31 - 3 = 28 - 14 = 14 Hp
KI: 78 - 7 = 71 ki left
Defense: 55
Affected with Poison for 3 turns.
Edge level 3 = 4 bonus damage on all attacks, and +4 Damage Reduction + 10 accuracy roll
+1 damage (Sense)
+ 1 DR (Sense)
+5 Accuracy Roll from Sense
+2 damage due to 55 fighting skill
+ 4 damage due to edge
Using Outdated Scouter
Outdated Scouter A device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure. Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. (1) Limit: --
Techniques
SENSE (Reactive at-will action) You reach out with a sixth sense and can feel the energy of others around you. Type: Utility Action: Bonus Action - Reactive Effect: You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Cost: None Limit: Once per turn. Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
GUARD You hunker down against incoming attacks to survive them. Type: Defensive Action. Bonus Action - Reactive Effect: You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) Cost: 10 ki Limit: Once per turn. Enhanced: Guard now only costs 7 ki.
STRIKE (x2) towards Yasu You unleash a single powerful melee attack or a flurry of quick ones. Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
First Attack Roll
FQ8hJ6GE1d100+70
First Damage Roll 1d12+7
Second Attack Roll 1d100+70
Second Damage Roll 1d12+7
1d100+70·1d12+7·1d100+70·1d12+7
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