Post by Arashi on Nov 24, 2020 17:48:57 GMT -8
Name: Lightning Bolt
Type: Energy, Ranged, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Charging
Minor Effect: Shocking
Cost: 15 ki
Learn:2 Weeks by Default
Description: Arashi lifts a hand directed at the enemy, gathering energy into his hand, static energy zipping between the tips of his fingers, glowing brighter with every flickering snap. Unleashing the energy results in a crackling boom, unleashing a bolt of electricity as devastating as any lightning storm.
Name: Hail Storm
Type: Energy, Ranged, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Piercing
Minor Effect: Wounding
Cost: 20 ki
Learn:2 Weeks by Default
Description: Lifting his hand to the sky, summing the cold and wet to form into a storm of icy shards that sparkle and glimmer with deadly points. Lowering his hand in a slash as though letting loose a barrage of icy arrows, summoning a deadly storm of hail to strike his opponent, and tear them to shreds.
Name: Static Stasis
Type: Energy, Ranged, Finisher
Action: Standard Action
Base Damage: 5d8+15
Major Effect: Draining
Minor Effect: Shocking
Cost: 35 ki
Learn:2 Weeks by Default
Description: By flexing ones Will upon the world, Arashi can cause a single person or object to be frozen in place, not by ice, but by manipulating an atoms protons and neutrons to remain in place, causing a sort of stasis as all atomic function ceases for the duration of the technique. In that time Arashi will prepared what could be described as an iron maiden made of ice, a nearly dome like collection of numerous ice shards that will all seek to slam themselves into the enemy from all direction, before Arashi ends the attack with a particularly potent lightning bolt. The attack also causes an immense amount of strain to the user, causing him to cough up blood, or have a nose bleed from straining even a small part of the world with his will.
Type: Energy, Ranged, Single
Action: Standard Action
Base Damage: 3d10
Major Effect: Charging
Minor Effect: Shocking
Cost: 15 ki
Learn:2 Weeks by Default
Description: Arashi lifts a hand directed at the enemy, gathering energy into his hand, static energy zipping between the tips of his fingers, glowing brighter with every flickering snap. Unleashing the energy results in a crackling boom, unleashing a bolt of electricity as devastating as any lightning storm.
Name: Hail Storm
Type: Energy, Ranged, Barrage
Action: Standard Action
Base Damage: 4d6+4
Major Effect: Piercing
Minor Effect: Wounding
Cost: 20 ki
Learn:2 Weeks by Default
Description: Lifting his hand to the sky, summing the cold and wet to form into a storm of icy shards that sparkle and glimmer with deadly points. Lowering his hand in a slash as though letting loose a barrage of icy arrows, summoning a deadly storm of hail to strike his opponent, and tear them to shreds.
Name: Static Stasis
Type: Energy, Ranged, Finisher
Action: Standard Action
Base Damage: 5d8+15
Major Effect: Draining
Minor Effect: Shocking
Cost: 35 ki
Learn:2 Weeks by Default
Description: By flexing ones Will upon the world, Arashi can cause a single person or object to be frozen in place, not by ice, but by manipulating an atoms protons and neutrons to remain in place, causing a sort of stasis as all atomic function ceases for the duration of the technique. In that time Arashi will prepared what could be described as an iron maiden made of ice, a nearly dome like collection of numerous ice shards that will all seek to slam themselves into the enemy from all direction, before Arashi ends the attack with a particularly potent lightning bolt. The attack also causes an immense amount of strain to the user, causing him to cough up blood, or have a nose bleed from straining even a small part of the world with his will.