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Post by Bass on Sept 15, 2019 11:25:45 GMT -8
Name of Character: BassName of Technique: CLAMPListed Week Requirements: 2 weeks. - Learned September 30th, 2019. Are you spending and effort points to speed it up?: No.
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Post by Cayle Pota on Sept 16, 2019 12:57:43 GMT -8
Approved. You'll learn it on September 30th, 2019.
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Post by Bass on Sept 30, 2019 9:10:34 GMT -8
Name of Character: BassName of Technique:TELEPORTYou vanish--moving immediately through space and time by some unnatural means.Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. Cost: 25 ki. Limit: Once per battle. Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP. Listed Week Requirements: 3 weeks. Are you spending any mastery points to speed it up?: Not to begin with, no.
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Post by Cayle Pota on Sept 30, 2019 19:01:34 GMT -8
Approved. Bass will learn Teleport on October 21st, 2019.
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Post by Cayle Pota on Sept 30, 2019 21:47:30 GMT -8
Given the nature of the update, I am allowing for the learning time spent to learn 'Clamp' to instead be spent to learn 'Teleport'. Normally, I would say that it requires the extra week to learn, but in this instance, Bass learns 'Teleport' as of today and did not learn 'Clamp'.
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Post by Bass on Sept 30, 2019 22:50:03 GMT -8
Name of Character: Bass Name of Technique:WILD SENSEYou swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks.Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. Listed Week Requirements: 2 weeks. Are you spending any mastery points to speed it up?: Yes, 4 MP to learn instantly.
Followed by... (after that is learned)
FLIGHT (ENHANCED) Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Cost: 15 Ki Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic when you hit Class Level 2. Automatic at Class Level 1 for Prodigy and Martial Artists.
Listed Week Requirements: 1 irreducible week.
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Post by Cayle Pota on Oct 1, 2019 17:26:52 GMT -8
Approved.
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Post by Bass on Oct 7, 2019 12:38:48 GMT -8
Name of Character: Bass Name of Technique:
GIANT FORM You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
Listed Week Requirements: 2 weeks. Are you spending any mastery points to speed it up?: Yes, 6 MP to learn instantly.
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Post by Bass on Oct 7, 2019 13:12:17 GMT -8
Name of Character: Bass Name of Technique:
BOREHOLE CANNON A devastating energy blast of monumental scale harnessing the overwhelming level of potential within Bass's body. So powerful that in order to properly aim it Bass straightens an arm out and makes a fist, bringing his other arm over to support the recoil from the blast. What follows next is a condensed blue energy with various colors sparking off of it glowing around his fist before shooting out in an isolated shot almost like that of a tank. He's capable of altering the effect of this technique to achieve various different outcomes. Type: Energy, Ranged, Single Action: Standard Action Base Damage: 3d10 Major Effect: Versatile: As an At-Will Action, you may change the Minor Effect on this technique. This may not be used to add the Imbued or Projectile Minor Effects. Minor Effect: Blinding: This technique has a 30% chance to inflict Blind on hit. Cost: 15ki Learn: Borehole Cannon takes 2 weeks to learn.
Listed Week Requirements: 2 weeks. Are you spending any mastery points to speed it up?: Not to begin with, no.
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Post by Cayle Pota on Oct 7, 2019 17:27:46 GMT -8
Giant Form is approved at learning it immediately. Borehole canon cannot begin to be learned until after it is approved. I'll review it shortly.
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Post by Bass on Oct 21, 2019 17:47:22 GMT -8
Name of Character: Bass Name of Technique:
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Listed Week Requirements: 2 weeks. Are you spending any mastery points to speed it up?: Yes, 2 MP to reduce it to 1 week / October 28th, 2019.
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Post by zer0gravitea on Oct 21, 2019 17:54:11 GMT -8
Approved!
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Post by Bass on Oct 28, 2019 11:02:22 GMT -8
Name of Character: BassName of Technique: BARRIER You create a shroud of protective ki around your body to soften blows and protect against harmful effects.Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration: Until temp HP is gone. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Listed Week Requirements: 2 weeks. Will Learn 19/11/11. Are you spending and effort points to speed it up?: No. Not yet. Maybe on November 4th if applicable.
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Post by Kiryu on Oct 28, 2019 13:41:37 GMT -8
Approved
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Post by Bass on Jun 17, 2020 22:26:34 GMT -8
Instant Transmission You lock onto a single ki signature and teleport directly to a location near it in an instant. Type: Legendary Defensive / Utility Action: Reactive Bonus Action (Defensive Use) / Bonus Action (Utility Use) Effect: When using this technique, you may decide if you are using it as a Defensive Technique or a Utility Technique. If used as a Defensive Technique, avoid one attack(including criticals) targeting you this turn. If used as a Utility Technique, increase the critical hit range of 1 attack used on your turn by 20. Duration: -- Cost: 20 Ki Limit: Defensive variation may be used once per thread. Utility variation may be used twice per thread. Special: Once per week, you may instantly travel to another region without any requirements(though you must still make a travel post simply stating that you are moving). Ranks: Rank 2 costs 15 Ki. Rank 3 allows the Defensive variation to avoid all attacks targeting you this turn. Learn: Requires 5,000 EP and 4 weeks to learn.
Note: Spending 16MP and 5,000 EP to instantly learn. I'll have a thread up where Bass learns it, but I just want to get it out of the way beforehand, liquid time and all.
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