Post by Atalan on Feb 13, 2020 8:17:54 GMT -8
Atalan watched with clinical interest as Konja hopped back to her feet and began brushing the sand off of herself. He cocked his head at the mention of her people having a similar ability and stored that away in the back of his mind, you never knew when a piece of information like that might become relevant or be useful. She charged forward at him with renewed enthusiasm, leaping to try to put him into that scissor lock she favored. He leaned forward as if he was going to grab at her legs and get caught in it before he quickly darted back and leaned away, allowing her to fly over him. As she started to streak past she rocketed her head forward and smashed it right into his face. He raised his arms in time to deflect some of the damage coming in from the punch that was incoming like a meteor towards his face. The punch impacted his arms and managed to part his arms enough to slip through and pop him in the left cheek.
Atalan jumped back a bit to recover his equilibrium and to blink some of the tears from his eyes after getting headbutted to the nose. He shook his head and called up more power, letting it enrobe him in its crimson flare as he squared back up to the saiyan woman. "I'm sure you would be even more formidable as this other form... Can you tell me more about it?" He lifted his arms up, ready to grapple if she came at him, but also curious to hear her answer. Knowledge gained was never wasted...
Atalan jumped back a bit to recover his equilibrium and to blink some of the tears from his eyes after getting headbutted to the nose. He shook his head and called up more power, letting it enrobe him in its crimson flare as he squared back up to the saiyan woman. "I'm sure you would be even more formidable as this other form... Can you tell me more about it?" He lifted his arms up, ready to grapple if she came at him, but also curious to hear her answer. Knowledge gained was never wasted...
{Battle Stats}
At-Will:
Action 2: Feint -14 ki
EFFECTS.Barrier -15 KI, +15 Temp HP - No statuses can effect me until Temp hp is gone.
Giant Form +25 temp HP +1d4 damage
Racial Trait: Like Rubber: You possess a natural 2 DR
Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
Class Traits:
Flawless Counter
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Class Features:
Level 0
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Level 1
Assault: Twice per thread you may roll two separate accuracy Rolls for attacks used on your turn; you may choose between the two rolls. 1/2
PARALYZE
You stun your target with raw mystical force, a powerful aura, or a precise pressure point attack.
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%.
Cost: 5 ki
Limit: Twice per battle.
Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects.
Type: Defensive
Action: Bonus Action
Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks.
Duration:Until temp HP is gone.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FEINT
You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits.
Cost: 15 ki
Limit: Twice per thread, once per turn.
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI
You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack.
Type: Defense
Action: Standard Action - Reactive
Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn.
This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DEFENSE PHASE.
Konja Attack #1 (117) vs Atalan's Def (90): Feinted
Konja Attack #2 (130) vs Atalan's Def (90): Hit!
Konja Attack #3 (151) vs Atalan's Def (90): Hit!
23 dmg - 17 DR = 6 dmg.
OFFENSE PHASE.
Edge 2 Established after Power up +2 Dr and +2 Damage
FLAWLESS COUNTER ACTIVE +20 Acc
Edge 2 Established after Power up +2 Dr and +2 Damage
FLAWLESS COUNTER ACTIVE +20 Acc
Bonus Action: Guard -9 ki
At-Will:
Action 1: Power Up +25 ki
Action 2: Feint -14 ki
EFFECTS.
Giant Form +25 temp HP +1d4 damage
TRAITS.
Racial Trait: Like Rubber: You possess a natural 2 DR
Luchador
Activation: None (Passive)
Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage.
Limit: --
Class Traits:
Flawless Counter
Activation: Passive
Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20.
Limit: --
Classes: Martial Artist, Mystic, Prodigy, Protector
Class Features:
Level 0
Martial Mastery - You gain 3 additional Technique Slots and may fill them without any required learn-time; these techniques begin at Rank 1.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Level 1
Assault: Twice per thread you may roll two separate accuracy Rolls for attacks used on your turn; you may choose between the two rolls. 1/2
ITEMS.
DEFENSE/UTILITY TECHS.
PARALYZE
You stun your target with raw mystical force, a powerful aura, or a precise pressure point attack.
Type: Utility
Action: Bonus Action
Effect: You have a 70% chance to inflict the Stun status effect on your target and the effect lasts for +1 turn. Increases the duration by an additional +1 turn if you have Edge on them. The max chance to inflict with any effect is 95%.
Cost: 5 ki
Limit: Twice per battle.
Ranks: Rank 2 is 80% chance to Stun. At Rank 3 it also deals 1d6 damage to target inflicted and said damage bypasses DR.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM
You take a giant form. Examples include, but are not limited to the Saiyan Great Ape form or the Great Namekian. You use your superior size and strength to attack your opponent. Must be roleplayed as a substantial size increase.
Type: Utility
Action: Bonus Action
Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active.
Duration: Until Temporary HP is depleted.
Cost: 15 ki
Limit: Once per battle.
Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6.
Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects.
Type: Defensive
Action: Bonus Action
Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks.
Duration:Until temp HP is gone.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FEINT
You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.
Type: Defense
Action: Standard Action - Reactive
Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits.
Cost: 15 ki
Limit: Twice per thread, once per turn.
Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
KIAI
You unleash a concussive burst of ki to knock away an incoming attacker or their energy attack.
Type: Defense
Action: Standard Action - Reactive
Effect: Your opponents critically fail all attack rolls against you that are a natural 50 or lower this turn.
This may cause Utility Techniques and Grenades to critically fail as well, if their affliction roll is 50 or lower this turn.
Cost: 15 ki
Limit: Once per thread.
Ranks: Rank 2 tech costs 10 ki and Rank 3 increases the critical fail range to natural 60.
Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Tectonic Slam
Atalan seizes his opponent by a handy limb and lifts them over his head, smashing them into the ground with earth shattering force.
Type: (Physical/Energy, Melee/Ranged, Single/Barrage/Area/Finisher)
Action: Standard Action
Base Damage: 3d10
Major Effect: Bashing
Minor Effect: Wounding
Cost: 15 ki
Learn: 2 weeks
Enhanced Techs: Grapple
GRAPPLE
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
Tectonic Slam
Atalan seizes his opponent by a handy limb and lifts them over his head, smashing them into the ground with earth shattering force.
Type: (Physical/Energy, Melee/Ranged, Single/Barrage/Area/Finisher)
Action: Standard Action
Base Damage: 3d10
Major Effect: Bashing
Minor Effect: Wounding
Cost: 15 ki
Learn: 2 weeks
Enhanced Techs: Grapple
GRAPPLE
You grab your opponent and put them in a crushing hold.
Type: Melee Physical Attack
Action: Standard Action
Damage: 1d6
Effects: This technique has a 40% chance to inflict Immobilize on its target.
Cost: 3 ki
Enhanced: The natural roll of the damage dice on Grapple bypasses all DR (max of 2d6).
PL: 6226--> 9339
HP: 76/80 | TEMP HP: 19/25 | KI: 45/100
FIGHTING: 35 | ENERGY CONTROL: 20 | REFLEXES: 35 | RESILIENCE: 20
MELEE ACCURACY: +40 | ENERGY ACCURACY: +25 | DEF: 90
DR: 5 | DMG MODIFIER: +3 | KI COST: -1
ACTIVE EFFECTS: N/A
LIMITED EFFECTS: N/A
DAMAGE TAKEN THIS TURN:
[273/2883]
Konja of Clan Korm
HP: 76/80 | TEMP HP: 19/25 | KI: 45/100
FIGHTING: 35 | ENERGY CONTROL: 20 | REFLEXES: 35 | RESILIENCE: 20
MELEE ACCURACY: +40 | ENERGY ACCURACY: +25 | DEF: 90
DR: 5 | DMG MODIFIER: +3 | KI COST: -1
ACTIVE EFFECTS: N/A
LIMITED EFFECTS: N/A
DAMAGE TAKEN THIS TURN:
[273/2883]
Konja of Clan Korm