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Post by Kiryu on Dec 17, 2019 0:33:05 GMT -8
Something in the world has changed. Kiryu Miyazawa, inheritor of the martial and spiritual teachings of the Path of Joy, knew this, deep in his bones.
That was why he had put out the call.
Those inclined to the subtle eddies of magic may have felt a stream of mana beckoning them. Tournament fighters may have seen notices posted. Perhaps it was even a personal phone call or a text message. No matter how someone found out, however, the message was the same.
A private tournament was to be held. Fighters who had displayed true potential, but could benefit from guidance, were given the invitation.
The reward?
Increased power. New techniques. Potentially items of worth, uncovered from ancient ruins beneath the Earth.
Beyond that, a sense of community, of fellowship. Of knowing the other warriors that will become the planet's next defenders and stand side by side with you against the darkness.
And for the victor, perhaps even more...
Announcing a new Event!
This will be a Non-deadly Event. Players will be participating in a Tournament. All players will receive the same base rewards; the victor of the tournament will receive an additional opportunity!
I am looking for 4 PEOPLE for this Event. The only requirement is that you possess a Natural Power Level of less than 10,000.
Good-aligned characters will have a higher chance of being selected for this Event.
It is not first come first serve. I will select participants mainly based on their level of activity on the site.
For this Event, I will be expecting all participants to be able to post once every 24 hours, excluding weekends.
Recruitment will be up for 1 week, unless not enough participants register.
This Event will be held in the Southlands. You must travel there before the Event starts.
Post below if you are interested!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 17, 2019 0:41:25 GMT -8
Tossing my hat in. Though I would barely qualify xD
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Dec 17, 2019 1:49:00 GMT -8
Yep, I'm in
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Post by Rik on Dec 17, 2019 5:02:55 GMT -8
I'll Throw Riku's hat... well cybernetic augmentation, into the ring for consideration.
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Post by Beruto on Dec 17, 2019 9:32:19 GMT -8
I would like to enter but I cannot guarantee that I can post every day. If selected I will do my best.
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Post by Zaru on Dec 31, 2019 20:13:32 GMT -8
I'll throw Zaru's bald head into the mix!
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Post by Ty on Dec 31, 2019 21:42:05 GMT -8
Tiger Lily’s zenkai and ungraded threads will push past the 10k limit by the time this starts but I can co-GM as the rookie test subject to smooth things along.
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Post by Vidar (PROJECT: RAGNAROK) on Jan 1, 2020 5:58:19 GMT -8
I guess I can try to join with Vidar. I gotta finish my threads tho.
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Post by Kiryu on Jan 2, 2020 0:20:20 GMT -8
Hmmmm.
Well.
Gonna let all the applicants in minus Ori who ghosted.
You all have one week to clear up one thread slot. Event will take place in Southlands.
If you plan on engaging in the tournament you can either lock your character now (to stay under 10k) or they will be locked upon my posting of the Event.
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Post by Kiryu on Jan 2, 2020 0:21:14 GMT -8
Oh and yes this means recruitment is CLOSED
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Celerai
Prospect
Hey, wanna spar?
Posts: 303
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Post by Celerai on Jan 3, 2020 13:59:58 GMT -8
I'm locking my characters stats for the event. | These are the stats I will be using for the event. {BATTLE INFO - CELERAI}
DEFENSE PHASE.
[Opponent's Name] Attack #1: [Opponent's Name] Attack #2: 0 dmg -2 DR = 0 dmg.
OFFENSE PHASE.
Bonus Action 1: N/A | N/A | -0 ki
Action 1: N/A | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
Action 2: N/A | -0 ki Atk Bonus: +0 | Dmg Bonus: +0 | Inflict Bonus: +0% [] for atk. [] for dmg. [] for inflict.
EFFECTS.
TRAITS.
Class: Prodigy Unrivalled Potential- You begin play with all enhanced basic techs Genius- Your stats are no longer restricted by the natural 50 cap. Skillful - Mastery Level 1 now instead increases your chosen skill by +10.
Class Traits:
Flawless Counter Activation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector
Race: Saiyan Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
General Traits:
Luchador Activation: None (Passive) Effect: Your melee Grapple Basic Techniques now cost 0 ki. Additionally, your Grapple Basic Technique deals +1d6 damage. Limit: --
Instinct Requirements: Reflexes Skill of 30 Activation: None (Passive) Effect: Your Defense is increased by +15.
ITEMS.
Champion’s Gi: Passive | At the beginning of your turn, you may choose 1 of the following Effects: You gain +10 Defense this turn(applied before incoming attack resolution), you gain +15 Accuracy with all Basic Techniques this turn, or you gain +15 Accuracy with a single Special Technique used this turn. | 1 bonus applied per turn.
Bo Staff: Bonus Action | Strikes you perform on this turn have a 60% chance to afflict their target with the Special Status Effect “Bruised”. "Bruised" lasts for 2 turns per stack and increases the physical damage dealt to the afflicted target by 2. | 3 uses per thread
Flexmetal Staff: Bonus Action | You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Bo Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. | 3 uses per thread.
Lucky Trinket: Passive | Increase your Defense by 5 and your Critical Strike range by 3 while this item is equipped. (Instead of scoring a critical hit on a roll of 95-100, you would now score a critical hit on 92-100.) | Only one Lucky Trinket may be equipped at a time.
DEFENSE/UTILITY TECHS.
FEINT I You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
CUTTING EDGE Celerai uses his speed and reflexes to quickly move behind his opponent, delivering a devastating blow to his target's spine. Type: Physical, Melee, Single Action: Standard Action Base Damage: 3d10 Major Effect: Slashing Minor Effect: Crippling Cost: 15 ki
PUNISHMENT OF A THOUSAND BLOWS Celerai charges towards his opponent, throwing devastating kicks and punches to his foe's face. Type: Physical, Melee, Finisher Action: Standard Action Base Damage: 5d8+15 Major Effect: Draining Minor Effect: Blinding Cost: 35 ki, 5 HP Learn: 2 weeks
KI BLADE I Combining martial prowess with ki manipulation, you form a weapon out of your ki and use it to fight. Type: Utility Action: -- Prerequisite: Requires a Fighting skill of 20. Effect: You may use your Energy Blast Basic Technique as if it were a Melee Energy attack, gaining Accuracy Bonuses from your Fighting skill. Cost: 2 ki per Melee Energy Blast(Same cost as Energy Blast) Ranks: Rank 2 increases the critical strike range of Energy Blasts by +10(they now crit on 85+ rolls) and Rank 3 reduces the cost of techniques with Imbued by -3 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Skills and Statistics FIGHTING: 40 ENERGY CONTROL: 20 REFLEXES: 40 RESILIENCE: 30
BASE PL: 9134 | CURRENT PL: 9134 HP: 95/95 | KI: 100/100 | DEF: 105 (110) | ENG ATK: +25 | PHY ATK: +45 | DR: 2 | DMG MOD: +3 | KI COST: 1 | POWER UP KI REGEN: 0/100 Tag: @
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Post by Ty on Jan 7, 2020 14:49:54 GMT -8
Name: Tiger Lily ‘Kuri’ aka Ty Species: Human Saiyan Hybrid Age: 16 Gender: Female
Skills & Statistics Fighting: 35 Energy Control: 35 Reflexes: 50 Resilience: 30 Power Level: 10,010
Accuracy: 1d100+35(Fighting) +5 Level 1 Prodigy / 1d100+ 35(Energy Control) + 5 Level 1 Prodigy Defense: 50+ 50 Reflexes =100 HP: 50+ 30 Resilience= 80 + 5 Level 1 Prodigy KI: 100 DR: +1 Level 1 Prodigy
Class: Prodigy
Racial Trait: Zenkai Requirements: Saiyan Effect: The essence of Saiyanhood is surviving. This is clear even by their racial trait. When in a battle, be it life or death or spar, the Saiyans truly shine. For every battle you participate in to the end, you gain an additional +500 EP and +50 PL for Spars and +1000 EP and +100 PL for Life and Death Battles. In addition, during battle, while your health is below 40% of its maximum, increase your Fighting and Energy Control by 5 each.
Traits: Bend the Limits Activation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit. Classes: Mystic, Prodigy, Techie
Class Features: Prodigy Plus - Reactive At-Will Action, you may immediately learn a technique used by a combatant in the current thread- this technique begins at Rank 1 and is forgotten at the end of Battle; you may not learn Legendary Techniques with Prodigious Student. Techniques learned through Prodigious Student do not take up technique slots. You may now activate “Prodigious Student” four times per battle. Additionally, you may retain one technique learned by “Prodigious Student” after battle, though it may not be ranked up. A maximum of 3 techniques may be retained through Prodigy Plus. Retained techniques do not take up technique slots. Upon reaching your maximum number of Retained Techniques, any additional Retained Techniques overwrite a previously retained technique of your choice. Unrivaled Potential - You begin play with all Enhanced Basic Techniques.
Starting Non-Basic Technique Chosen:
SOLAR FLARE (RANK 3) You use your ki to amplify the light around you into a blinding flash. Type: Utility Action: Bonus Action Effect: You have a 70% chance to inflict the Blind status on your target. The max chance to inflict with any effect is 95%. Attempting to flee from a thread on a turn in which Solar Flare was used increases your chance to successfully escape by +15%. Cost: 5 ki. Limit: Twice per thread. Ranks: Rank 2 increases duration of Blind(caused by Solar Flare) by +1 turn. At Rank 3 it also deals 1d6 damage to target inflicted and bypasses all DR. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD SENSE You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks. Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Cherry Bomb | Outou Bakuretsudan After testing out concentrated ki energy, Tiger Lily fired a flashing bomb technique while taking out her family pet, Dog Wood Lily, who shortly exhibited signs of blindness on the way back home. Type: Energy Ranged Area Action: Standard Action Base Damage: 10 (Up to 3 Targets), +15 Accuracy Major Effect: Embolden: After using this technique, increase your Accuracy modifier with all Basic Techniques by +10 for 2 turns; this does not compound with itself. Minor Effect: [*]Blinding: This technique has a 30% chance to inflict Blind on hit. Cost: 25 Ki Learn: 2 Weeks.
Technique Slots: 2/5
Enhanced Technique for unlocking all levels of potential Mastery: FLIGHT Alternatively called ‘Sky Dance Art’ or Flight technique, this secret technique of the Crane style allows the user to push ki out of their body to hover, levitate, or fly through the air. It typically allows the user to fly into their opponent’s from any direction and lay a full body barrage in addition to its practical benefits- but Bukujutsu was once so common place that some martial arts enthusiasts forget to place it where it belongs, alongside the Kamehameha. Type: Defensive Action: Bonus Action - Reaction Effect: Once per battle, avoid a non-critical attack automatically or turn a critical hit into a normal hit. Out of Battle: This technique may lower travel time/word/EP requirements by 25%. Enhanced: Flight now costs only 10 Ki in battle and it's out of battle effect is increased to 50%. Learn: Automatic at Class Level 1 for Prodigy and Martial Artists.
Prodigy Plus Techniques:
Learned via Cayle Pota.
Learned via Orizuru
Learned via Kiryu
Prodigy Plus Technique Slots: 3/3
Equipment
Expert Training Gear Designed with a large volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike. Type: Outfit - Training Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: You gain an additional 50% PL from thread rewards while wearing this outfit. Limit: May only apply this bonus in Spars, Battles, Bounties, and Events wherein combat has taken place.
Professional Panacea Once thought the stuff of legends across many cultures, this universal cure-all was recently developed by Capsule Corporation. This time, just a bit stronger! Type: Restorative - Cleansing Zeni Value: 20000 Zeni Cost: 80000 Activation: Bonus Action Effect: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 4 turns. Limit: 1 use per thread.
Intermediate Belt A belt worn by intermediate martial artists and enthusiasts, indicating rank within a particular school. Type: Supplementary - Belt Zeni Value: 20000 Zeni Cost: 80000 Activation: Passive Effect: When using your Strike basic technique, you may choose to pay 3 Ki to give it a damage modifier of +3. Limit: Only one Belt may be equipped at a time.
Blaster Carbine Standard issue energy rifle of the Earth Army. This full-sized carbine fires bursts of energy bolts capable of subduing even durable targets. Type: Weapon - Assault Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Energy Blasts you perform on this turn deal 2d8+2 base damage. Limit: 3 uses per thread.
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Post by Beruto on Jan 15, 2020 16:45:18 GMT -8
I withdraw. As I suspected, I am not going to be able to satisfy the rate of posting this event demands. Nor am I in the frame of mind to deal with the mountain of number tracking associated.
Apologies to who ever my opponent(s) would have been. I just don't have the desire to engage in this, especially now that I am holding it up.
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