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Post by Tenkami on Dec 10, 2019 18:37:50 GMT -8
PERSONAL INFORMATIONName: Tenkami. Species: Gray. Alias: The Cosmic Storm. Age: Ninety Four. Gender: Female. Native Planet: Grayworld. Native Group: Gunmetal. Theme: " Inferno" - Fire Force / Natewantstobattle Voice Actor: Patricia Drake - Black Lagoon |
| | Extra hot, Tenkami is a metaphorical flaming monolith. Standing at a very imposing seven and a half feet tall due to being ultimately a combination between two warrior races, any sort of instigation or heart rate elevation leads to incredible ambient heat around her. Much to the point where flames can be produced. She ordinarily before any sort of transformations or bulking is brought into the equation looks like a brick wall of muscle. Biceps the size of small trees and hands that look anything but delicate. Her skin is completely gray without a single touch of color, completely unblemished or varied throughout her form. Her face varies from anywhere between pretty to terrifying depending on the mood she's in, but universally she has two black eyes with small tiny fractured blue irises that change color based on forms and heat generation. She also has a small button nose and box-like ears. To top it all off quite literally, she has very Saiyan hair. Spiked and always the same. Yet the particular way her hair grows gives her a very retro era look. | \ / \ / \ / \ / \ / | Super cool, Tenkami defies all expectations of her physical heat. She has just about every single mode a mad scientist would think to program into an AI. She has super happy and idiotically eccentric. She has rampaging and bloodthirsty anger that's so blinding she can't discern friend from foe. She even is capable of blunt callous cold calculation based on logic and nothing else which can be regularly perceived as antagonistic. Plus, she doesn't leave empathy on the wayside- fully capable of emotionally connecting with just about anyone to understand their pains and sorrows. What trait universally stands out among the vast palette of different bonding personalities is a rapid adaptation. The capability to merge with societal customs and culture smoothly with perhaps simple passing glances and subtle eavesdropping. Not only that, but the actions of others greatly impact her views on the Universe at large. On a final note, due to her very vastly expansive persona she has a tendency to have hair triggers that flop between them. |
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Post by Tenkami on Dec 10, 2019 18:58:40 GMT -8
ClassProdigy Racial Traitsomething to do with fire idk yet Base TraitsThrill of the HuntActivation: Passive Effect: Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6. Limit: -- MightRequirements: Fighting Skill of 30 Activation: Passive Effect: Your Physical attacks deal +3 bonus damage. BlitzRequirements: Fighting Skill of 50 Activation: At-Will Effect: When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action. Quick-DrawActivation: Passive Effect: You may activate Weapon-type items as At-Will Actions. Limit: May only At-Will activate up to 2 Weapons per turn. Class TraitsBend the LimitsActivation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit. Classes: Mystic, Prodigy, Techie Flawless CounterActivation: Passive Effect: On a turn in which you use a Defensive Technique in response to an incoming attack, increase your accuracy with attacks made on that turn by +20. Limit: -- Classes: Martial Artist, Mystic, Prodigy, Protector Class Features[0]Unrivalled Potential: You begin play with all Enhanced Basic Techniques. [0]Genius: Your Skills are no longer restricted by the natural 50 cap. [1]Skillful: Focus Mastery Level 1 now instead increases your chosen skill by +10. [2]Unmatched Skill: Focus Mastery Level 3 now instead increases your chosen skill by +10. [3]Overqualified: Potential Mastery Level 5 now instead increases all of your skills by +10. MasteriesPotential: MAX Focus: MAX Ability: MAX Class: MAX Technique: 2/5 StatisticsFighting: 105 ( 30 + Pot.x4[20], Class Pot.[10], Class Foc.x2 [20], Foc.x3[15], Vegeta’s Armor[10]) Energy Control: 40 ( 0 + Pot.x4[20], Class Pot.[10], Vegeta’s Armor[10]) Reflexes: 30 ( 0 + Pot.x4[20], Class Pot.[10]) Resilience: 30 ( 0 + Pot.x4[20], Class Pot.[10]) Physical Accuracy: 1d100+120 ( Class MAX[15], F[105]) Energy Accuracy: 1d100+55 ( Class MAX[15], EC[40]) Defense: 80 ( 50 + REF[30]) HP: 95 ( 50 + Class MAX[15], RES[30]) Ki: 100Ki-fficiency: 2 ( EC[40]) DR: 4 ( Class MAX[3], RES[1]) DM: 11 ( Class MAX[3], F[5], Might[3])
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Post by Tenkami on Dec 10, 2019 18:59:20 GMT -8
\••••••••••/ \•/\/ [OFFENSIVE TECHNIQUES]
[DEFENCE / UTILITY TECHNIQUES]
TELEPORT MAX [RANK 3] You vanish--moving immediately through space and time by some unnatural means. Type: Defense Action: Standard Action - Reactive Effect: You immediately avoid all attacks and utility techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread. Cost: 20 ki. Limit: Once per battle. Ranks: Rank 2 costs 20 ki and Rank 3 allows you to avoid Critical Hits with Teleport. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
WILD SENSE MAX [RANK 3] You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks. Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
GIANT FORM MAX [RANK 3] Tenkami massively grows in size, as flames start to burst out from her very body to scorch the area around her. Type: Utility Action: Bonus Action Effect: While in Giant Form you gain 25 Temporary HP. However, your Defense is decreased by 15 in Giant Form. Each of your melee attacks deal an extra 1d4 damage. While in Giant Form you can make any melee Strike, Advanced, or Finisher an area attack(targets up to 3 combatants) for an additional 5 ki, irreducible, per attack. Cannot be used while Multi-Form is active. Duration: Until Temporary HP is depleted. Cost: 15 ki Limit: Once per battle. Ranks: At Rank 2, you gain 35 Temporary HP. At Rank 3, the damage bonus is upgraded to 1d6. Learn: Rank 1 takes 3 weeks to learn. Additional ranks do not take time but cost 2 MP.
FEINT MAX [RANK 3] You make a rapid motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 5 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. | Learned 19/10/28.
COUNTERMEASURES [RANK 3] Predicting your enemy's attacks, you ready yourself to respond to incoming attacks. Type: Defense Action: Bonus Action Effect: You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure". Cost: 15 Ki Limit: Once per thread. Ranks: Rank 2 reduces the cost to 10 ki and Rank 3 grants 3 total stacks of ‘Countermeasure’. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
EIGHT ARMS [RANK 3] You attack so fast it appears as though you have eight or more arms. Alternatively, you could roleplay it as sprouting additional limbs, such as the Four Witches Technique. Type: Utility Action: At-Will Requirements: Requires Fighting skill of 35. Effect: You can use your Bonus Action on your turn to make a basic Strike. Also all basic Strikes on your turn deal 2d4 damage (or 3d4 with Enhanced Strike.) Cost: 10 ki Limit: Twice per thread. Ranks: Rank 2 tech costs 5 ki. Rank 3 tech can be used three times per thread. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
DIVINATION [RANK 3] Whether through intuition or psychic potential, you glimpse a moment into the future and see what dangers lie ahead. Type: Defense Action: Bonus Action Effect: You gain +35 defense against against attacks targeting you on your next turn. Cost: None Limit: Once per thread. Ranks: Rank 2 defense is +40 and Rank 3 defense is +50. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
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Post by Tenkami on Dec 10, 2019 18:59:41 GMT -8
PL Modifier: +10% ( Vegeta the IVth’s Armor) PL Rate: Spars - +100% PL, Training Room - +50% EP/PL, Personal Saga Solo - +50% EP/PL, Other Solo - +25% EP/PL PL Gains: 27,412 +24,662 ( Bass, the Demon Clan Namekian) +1,100 (pl trickle from Bass: Giants of the Coast Event) Total Effort Points Accumulated: 224,217 Current Effort Points: 670 Effort Point Gains:+194,686 ( Bass, the Demon Clan Namekian) +11,001 (ep trickle from Bass: Giants of the Coast Event) +2,000 (Staff Salary) Effort Points Spent:-194,547 ( Bass, the Demon Clan Namekian) -11,000 (+11 MP 20/01/01) -14,000 (+14 MP 20/01/03) -2,000 (+2MP 20/01/07) -2,000 (+2MP 20/01/09)
Total Zeni Earned: 5,036,356 Current Zeni: 1,216,356 Zeni Earnings:+1,015,506 ( Bass, the Demon Clan Namekian) +370,000 ( The Ultimate Sales and Buys) +160,600 ( Giants of the Coast Event) +2,750,250 (Connections Redemption: Giants of the Coast Event) +750,000 (Winter Event Winner) Zeni Expenditures:-1,000,000 (Gift to Duke Satan)
MP Unspent: 11 MP Spent: 203 MP Gains: 214 +183 ( Bass, the Demon Clan Namekian) +2 (Stronghold Monthly MP: 19/12/17) +11 (-11,000 EP: 20/01/01) +14 (-14,000 EP: 20/01/03) +2 (-2,000 EP: 20/01/07) +2 (-2,000 EP: 20/01/09)
Masteries and Ranks Purchased:Potential MAX (30 MP) Focus MAX (15 MP) Ability MAX (40 MP) Class MAX (60 MP) Technique 4 (30 MP) ---=---=---=---=--- Teleport MAX (4MP) Wild Sense MAX (4MP) Giant Form MAX (4MP) Feint MAX (4MP) Countermeasures MAX (4MP) Eight Arms MAX (4MP) Divination MAX (4MP)
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Post by Tenkami on Dec 10, 2019 19:00:02 GMT -8
[Insert Picture Here] [EQUIPPED]Scrying StaffMaster BeltOni PeltFlexmetal Staff[WEAPONS]COMMONRAREFlexmetal StaffProduced by Capsule Corporation, this staff is manufactured with a high-grade alloy that allows for maximum flexibility and durability while still being incredibly lightweight.Type: Weapon - Staff Zeni Value: 30000 Zeni Cost: 80000 Activation: Bonus Action Effect: You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Bo Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers. Limit: 3 uses per thread. MYTHICScrying StaffAcross the ages, those with aptitudes for the various Arcane Arts have been known to employ various means of divination through crystal balls, pools of water, or magical mirrors. The Scrying Staff is an enchanted staff with a divination tool located at its tip, used by the chosen champions of Wizards to assist in enacting their wills from afar.Type: Weapon - Staff Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action Effect: Your Sense technique may be used as a Reactive At-Will action on your next turn. For each Strike you perform on this turn that successfully hits its target, you may use Sense 1 additional time on your next turn; the Effects of multiple Sense uses through this Effect stack. Limit: 3 uses per thread. [ARMOR/CLOTHES]COMMONTraining Gear >8 ) Designed with a small volume of weights embedded within, this article is intended to facilitate growth from training and daily life alike.Type: Outfit - Training Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: Increase the amount of PL earned per post by +30% while wearing this outfit. Limit: None. RAREMYTHIC[RESTORATIVE]COMMONRARE[SUPPLEMENTARY]COMMONOutdated ScouterA device first used by the Tuffles and later co-opted by others, this device allows its wearer to judge the strength of opponents and their attacks using numeric values via a display piece. This model in particular is rather dated and prone to failure.Type: Supplementary - Technology Zeni Value: 10000 Zeni Cost: 40000 Activation: Passive Effect: The first three (3) times you use your Sense basic technique in battle, you may use it instead as a Reactive At-Will action. Limit: -- RAREDemon RingAn onyx ring etched with demonic runes- this was commonly worn by nobility in the Demon Kingdoms to show status and subjugate their lessers.Type: Supplementary - Magic Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Your Status Effects now also deal 1 damage per turn that they are inflicted. In the case of an effect that already deals damage, increase that amount by 1. This damage bypasses DR. Limit: -- MYTHICMaster BeltA belt worn by master martial artists and enthusiasts, indicating rank within a particular school.Type: Supplementary - Belt Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: When using your Strike basic technique, you may choose to pay 4 Ki to give it a damage modifier of +4. Limit: Only one Belt may be equipped at a time. Oni PeltOnce worn by a powerful demon, this heavy magical pelt grants its wearer exceptional strength.Type: Supplementary - Magic Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Reduce your Accuracy with physical attacks by -15; your physical attacks gain an additional +3 damage. Limit: -- [GRENADES]COMMONRARE[SIDEKICK]COMMONFOLLOWER >8 ) Your follower is a friend, student, or comrade. They’re not nearly as heroic as you, but their presence motivates you to fight harder.ZENI VALUE: 10,000 ZENI COST: 40,000 RARITY: COMMON -This Sidekick may make all actions a sidekick is prescribed to make. It’s bonus to attack with energy or physical weapons is +20, its damage dice is 1d8, and it’s HP is 5. -More followers may be gained as a replacement for a dead/wounded one by possessing the ‘barracks’ stronghold add-on.
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Post by Tenkami on Dec 12, 2019 19:56:25 GMT -8
Artifact: Vegeta the IV's Armor [CONSUMABLES] Wrapper of Dragon Ball Orange Hard Candy A leftover laminated memento of a precious candy.
Gummy Shenron 25% gains boost to everyone in the thread you choose to use them in.
Ox King Plush +5 to Resilience for one Battle.
Roasted Turkeysaurus Rex This item may be used in a personal saga or spar to increase the gains of yourself and other players by 5%, with one use. However, to activate it you need to write at least 500 words with how your character celebrating the autumn/winter holidays, if any.
[MOUNTS] Ostrich Chicken A horse sized, very fast Ostrich Chicken. It is extremely attached to you and follows you where ever you let it. Greater still, it enjoys you riding on its back and speeding down the trails. If you have it and it is that attached, you probably got an Ostrich Chicken Egg somewhere. Type: Vehicle - Single User Zeni Value: 10,000 Zeni Cost: 75,000 Activation: Out of Battle Effect: The possessor of a Ostrich Chicken has a 5% discount in time, EP, and words towards traveling. Limit: N/A Add-on Slots: 1/1
[ARMOR/CLOTHES] Vegeta the IVth’s Armor A navy blue training outfit with white armor over the chest with white accents and white gloves and boots. It is well taken care of despite its centuries of age and being lost for a good deal of it. Type: Lost Artifact - Outfit Zeni Value: 600,000 Zeni Cost: 120,000 (This must be paid to quest for it, to gain information) Activation: Passive Effect: You gain an additional 50% EP and PL Rewards when doing a solo Personal Saga and an additional 25% EP and PL rewards when doing any other thread solo. While in combat, increase your Fighting and Energy Control skills by +10 each. As an item of great power, simply possessing the Armor of Vegeta the IVth generates an increase of 10% to the user’s base power level. Questing Word Requirement: 5,000 words. Limit: [BENEFITS]InvestmentsStocks, bonds, tax liens... you name it, it's an investment. You've been smart with yours, and you earn quarterly dividends to pad your coffers.Type: Miscellaneous Zeni Value: -- Zeni Cost: -- Activation: Passive Effect: At the end of each week, you gain additional zeni equal to 10% of the EP earned during that week. Limit: Stacks with itself, but may not stack beyond 2 applications of Investments. Investments may not be equipped, sold, or traded. Connections You know how to make money idk ur good at that stuff oofy Type: Miscellaneous Zeni Value: -- Zeni Cost: -- Activation: Passive Effect: You gain a 5% zeni discount when buying items or building strongholds. Limit: Stacks with itself.Super Stronghold ExtravaganzaUh you pretend you're broke so they feel bad and make you pay less.Type: Miscellaneous Zeni Value: -- Zeni Cost: -- Activation: Passive Effect: 10% zeni discount on stronghold purchases, add on, or rank up. Limit: --
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Post by Tenkami on Dec 12, 2019 20:06:24 GMT -8
LOCATION: SOUTHERN ISLANDSRANK: TWOADDONS: 1/2 [TRAINING ROOM]
| Settled in the dense jungle forests of the Southern Islands lies a modest and cozy looking large cabin that stands on a large amount of supports to tower over the canopy of the trees that surround it. The area seems so quiet, that merely the occasional chirps of birds and skittering of critters alerts any wanderers that this is in fact a place filled with life. Lush green scenery grabs at the stone foundation, at the center of which nestled away appears to be while difficult to make out, some kind of scuffed up pod. Surrounding the cabin itself under the canopy is a much greater variety of Capsule Homes. Sparsely placed to form a small community, it is effectively a ghost town at the present moment, though there's always room for new guests.
The entire area, wet or dry, hot or cold weather always maintains a warm to hot temperature. Even during rain and chilly windy weather, warm gusts of air push around the environment. The source of this heat being a mixture of its primary inhabitant and the pod in which she descended to Earth in. This can for the most part be a good thing, but it certainly doesn't make the hottest of hot days any better.
The large cabin itself is massive in scale, dwarfing the large jungle trees around it and the other capsule homes dotted nearby. Hand crafted from the very trees in which it neighbours, this building is filled with comfortable furniture and plenty of what most would call kitchen equipment. Some unorthodox tools to cook with- a sign the chef isn't fully versed in Earthly culture, but nevertheless it seems very much to be a place for relaxation and recuperation. |
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Post by Tenkami on Dec 12, 2019 20:10:17 GMT -8
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PL: 00000 HP: 0/0 | KI: 0/0
MELEE ACCURACY: 0 | ENERGY ACCURACY: 0 | DEF: 0 DR: +0 | DMG MODIFIER: +0 | KI COST: -0 | KIGEN: +0 | REGEN: +0 ACTIVE EFFECTS: --- DAMAGE TAKEN: 0 @tag [000 Words] [000 Words Total] |
SOURCE CODE [table][tbody][tr][td style="padding:3px;"][img style="max-width:65%;" src="https://i.imgur.com/3iNsBaV.png" alt=""] [/td][td style="padding:3px;"] [div align="right"][b]PL:[/b] 00000[b] HP: [/b]0/0[b] | KI: [/b]0/0[b] [/b][/div][div align="right"][b]MELEE ACCURACY: [/b]0[b] | ENERGY ACCURACY: [/b]0[b] | DEF: [/b]0[b] DR: [/b]+0[b] | DMG MODIFIER: [/b]+0 [b]| KI COST: [/b]-0[b] | KIGEN: +0 | REGEN: +0 ACTIVE EFFECTS: [/b]---[b] DAMAGE TAKEN: [/b]0[b] [/b]@tag [000 Words] [000 Words Total][/div][/td][/tr][/tbody][/table]
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Post by Ty on Dec 14, 2019 12:46:07 GMT -8
Respec Approved. Since you're aware of the upcoming racial traits I am assuming you're going to avoid spars or not use a racial trait until then~
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