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Post by Atalan on Dec 10, 2019 10:45:44 GMT -8
STRANGE POWER ZmP7vfF61d41d4
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Post by Atalan on Dec 10, 2019 11:17:52 GMT -8
Atalan stood staring at his opponent as his attacks once again struck to small effect. He did think he was starting to make a little headway however. While he wasn't even close to slowing down or surrendering, those last attacks had left a little mark on the Duke named Satan. Maybe I can win this he thought to himself. His opponent seemed to be gathering power for something and Atalan readied himself to dodge some more wind gusts or maybe another thunderclap. Instead he did what Atalan had expected him to do at the start of the battle; he charged in and tried to punch him right in the face. Atalan gathered more power into himself, his crimson aura flashing to light as he dove and rolled under the arc of the punch and came up on his feet, then turned back towards the Duke.
He raised his finger quickly to his moth and bit it quickly with his canine tooth. He quickly traced a set of two bloody charged crimson runes that flashed before they drew together and shots a burst of small intense red beams at the burly man. With his other hand, the baron channeled his power into the blue runes he was drawing, which once more flared with the familiar intense blue light before drawing together and shooting spears of ice at Duke Satan. Atalan started walking slowly around his opponent again, not wanting to give the man an easy target. This man was built around endurance and strength, no dexterity obviously. However if he landed a few of those punches, Atalan knew he would be on the ground before he knew what was going on. Better that he tried to maintain a distance if possible... { } Edge 1: Your PL must be 1.5x an opponent’s; you gain +2 bonus damage on all attacks, and +2 Damage Reduction. Edge 2: Your PL must be 2x an opponent’s; you gain +5 to the value of your Accuracy dice roll, +3 bonus damage on all attacks, and +3 Damage Reduction.Edge 3: Your PL must be 3x an opponent’s; you gain +10 to the value of your Accuracy dice roll, +4 bonus damage on all attacks, and +4 Damage Reduction. Edge 4: Your PL must be 4x an opponent’s; you gain +15 to the value of your Accuracy dice roll, +5 bonus damage on all attacks, and +5 Damage Reduction. DEFENSE PHASE.Duke Satan Attack #1 (56) vs Atalan (80): Miss Duke Satan Attack #2 (0) vs Atalan (80): Miss 0 dmg - 2 DR -3 dr from edge = 0 dmg. (2 dmg taken from bristling defenses) OFFENSE PHASE.Bonus Action: Power UP | +25 ki +25% PL Action 1: Energy Blast -5 HP using sangromancy lfbhNcQE1d100+452d6+9Action 2: Zamraheer -19 KI 1d100+50 -5 from this total forgot to fix it 4d6+7 This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. Freeze on 40 or less 1d100At will:
EFFECTS.power up 2/2 50/100 Ki Recovered TRAITS.Strange Power - At the beginning of each turn, you must roll 1d4. Treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level.
Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sangromancy - You may choose to pay the cost of any Technique in HP rather than Ki. Doing so on Basic or Special Techniques increases their Accuracy by +15 and their damage by +4; doing so on Utility techniques increases their chance to inflict Status Effects by +10% and increases their damage dealt by +4, even if they did not otherwise deal damage. If a Technique would cost less than 5 HP, treat its cost as 5 HP instead. Intimidating Power
Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- ITEMS.DEFENSE/UTILITY TECHS. FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. ATTACK TECHS.ZamhareerAtalan extends his right arm and quickly traces a glowing row of glyphs that swirl together and then glow and open an icy blue portal that shoots multiple ice spikes at his foe.
Type: Energy, Barrage, Ranged Action: Standard Action Base Damage: 4d6+4 Major Effect:Piercing Minor Effect: Freezing Cost: 20 ki Raiju Atalan sketches four crackling runes into the air that burn the retinas to behold. As he finishes a storm cloud roils into existence above his foes and rains lightning down upon them.
Type: Energy, Ranged, Area Action: Standard Action Base Damage: 10 Damage to up to 3 Targets and has +15 Accuracy Major Effect: Bashing Minor Effect: Shocking Cost: 25 ki PL: 2927-->4391 HP: 33/50 | TEMP HP: 0/0 | KI: 74/100 FIGHTING: 15 | ENERGY CONTROL: 35 | REFLEXES: 20 | RESILIENCE: 15 MELEE ACCURACY: +15 | ENERGY ACCURACY: +40 | DEF: 80 DR: -2 | DMG MODIFIER: 0 | KI COST: -1 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [290/2108] 1d100+45·2d6+9·1d100+50·4d6+7·1d100
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Post by Duke Satan on Dec 11, 2019 9:04:45 GMT -8
The little mage was sure a slippery lad. Even a full force blow couldn't land on his face, Atalan weaved out of the way of the fist rather easily and immediately backed away to keep on blasting against the Duke. First, a bolt of crimson energy, a sight which he had gotten used to by now - the Duke clenched his hands and tensed his muscles to endure the blow yet again. Then, a barrage of icy spears which Duke had already witnessed before, except this time they were even faster and sharper than before. "Oh goodie..." he muttered under his breath, moving into a defensive stance and awaiting the icy spears to come to him. He suddenly spun in his face and smacked the first of the icicles with the back of his hand, deflecting them to the side and letting them strike the ground. A few others struck him nonetheless, scraping his skin rather violently, especially the chest. Although it led to his trench coat being ripped apart in some places, the Duke himself did not seem to have been affected. Or, rather, he continued to smile like always, ignoring the pain. His willpower was going to pull him through no matter what. His willpower was going to pull him through as he charges at Atalan and sends a full-power punch towards the Baron's gut, too. It could only hope that he would actually land it this time. [Words: 239/1649] Defensive Phase Energy Blast - vs 40 def - hits for 17 damage! Zamraheer - vs 40 def - hits for 20 damage!
Total damage reduced to 26 by Deflect!
Total damage: 26 - 11 DR = 15
2 damage dealt to Atalan by Bristling Defenses! (Bypasses Temp HP and DR)
Offensive Phase
At-Will: Indomitable Will - Absorb - You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. (+20 ki)
Bonus Action: Flex - Guard (10 ki) - 10 Damage Reduction
Standard Action: Deflect (15 ki) - Negates 30% of the damage you take from all attacks on your turn. This calculation goes into effect before DR.
Standard Action: Full Force Smash - Strike (0 ki) - +2 base damage mod
Accuracy - twiMiHl11d100+35 Damage - 1d8+2
Battle Effects Power-Up: 2/2 turns, 25/100 ki recovered
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 4 049 (3 239)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 73/105 KI: 54/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d8+2
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Post by Atalan on Dec 11, 2019 10:09:36 GMT -8
Strange Power HVsO|_RT1d41d4
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Post by Atalan on Dec 11, 2019 11:13:35 GMT -8
Like a mountain in a rainstorm, the duke just kept weathering his blows. He saw the Duke preparing to charge again and quickly crouched as if he was going to dive out of the way and traced 4 runes into the sand where they started to softly glow as he fed them the power to activate slowly. He stood and made to move to the side as the Duke Satan charged in, but his hesitation cost him and he took the punch to his gut. It knocked the air from his lungs as he staggered back, wheezing as he tried to catch his breath... After a few gasps, he got his hand back into action, drawing the electric blue runes into the air with no less precision, but perhaps a bit less speed. As soon as they finished, he fed the rest of the power into the runes in the sand where his brawny foe now stood as well. The blue runes flared and started to melt into the familiar portal to release the ice spears at his foe once more... also there were 4 electric yellow runes that activated at the Duke's feet before the light shot up into the air and formed a roiling dark cloud out of nowhere. The cloud blackened and spat out a thick rope of yellow lightning tinged with crimson energy that danced along its length straight at the monumental man. The ice spikes arrived just after the lightning, inundating the duke in a variety of elemental attacks. Atalan gasped a few more times, his lungs starting to finally feel like they were catching air... Let's see how he liked that... { } Edge 1: Your PL must be 1.5x an opponent’s; you gain +2 bonus damage on all attacks, and +2 Damage Reduction. Edge 2: Your PL must be 2x an opponent’s; you gain +5 to the value of your Accuracy dice roll, +3 bonus damage on all attacks, and +3 Damage Reduction. Edge 3: Your PL must be 3x an opponent’s; you gain +10 to the value of your Accuracy dice roll, +4 bonus damage on all attacks, and +4 Damage Reduction.
Edge 4: Your PL must be 4x an opponent’s; you gain +15 to the value of your Accuracy dice roll, +5 bonus damage on all attacks, and +5 Damage Reduction. DEFENSE PHASE.Duke Satan Attack #1 (98) vs Atalan (80): Hit Duke Satan Attack #2 (0) vs Atalan (80): Miss 10 dmg - 2 DR -4 dr from edge = 4 dmg. (2 dmg taken from bristling defenses) OFFENSE PHASE.Bonus Action: Power UP | +25 ki +25% PL Action 1: Raiju -24 ki HVsO|_RT1d100+6514 damage if it hits and applies bashing (-5 ki and -5% PL) Stun on 40 or below 1d100Action 2: Zamraheer -19 KI 1d100+50 4d6+8 This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. Freeze on 40 or less 1d100At will:
EFFECTS.power up 2/2 75/100 Ki Recovered TRAITS.Strange Power - At the beginning of each turn, you must roll 1d4. Treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level.
Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sangromancy - You may choose to pay the cost of any Technique in HP rather than Ki. Doing so on Basic or Special Techniques increases their Accuracy by +15 and their damage by +4; doing so on Utility techniques increases their chance to inflict Status Effects by +10% and increases their damage dealt by +4, even if they did not otherwise deal damage. If a Technique would cost less than 5 HP, treat its cost as 5 HP instead. Intimidating Power
Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- ITEMS.DEFENSE/UTILITY TECHS. FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. ATTACK TECHS.ZamhareerAtalan extends his right arm and quickly traces a glowing row of glyphs that swirl together and then glow and open an icy blue portal that shoots multiple ice spikes at his foe.
Type: Energy, Barrage, Ranged Action: Standard Action Base Damage: 4d6+4 Major Effect:Piercing Minor Effect: Freezing Cost: 20 ki Raiju Atalan sketches four crackling runes into the air that burn the retinas to behold. As he finishes a storm cloud roils into existence above his foes and rains lightning down upon them.
Type: Energy, Ranged, Area Action: Standard Action Base Damage: 10 Damage to up to 3 Targets and has +15 Accuracy Major Effect: Bashing Minor Effect: Shocking Cost: 25 ki PL: 2927-->4391 HP: 27/50 | TEMP HP: 0/0 | KI: 56/100 FIGHTING: 15 | ENERGY CONTROL: 35 | REFLEXES: 20 | RESILIENCE: 15 MELEE ACCURACY: +15 | ENERGY ACCURACY: +40 | DEF: 80 DR: -2 | DMG MODIFIER: 0 | KI COST: -1 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [277/2385] 1d100+65·1d100·1d100+50·4d6+8·1d100
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Post by Duke Satan on Dec 12, 2019 10:42:33 GMT -8
Finaly! He's managed to land a blow on Atalan! Even though that strike was not as powerful as some of the Duke's trademark air bursts, it still managed to punch the wind out of the magic wielding Baron's sails and fling him away. At least for a little while. Having recognized that the battle was turning intense and needs every single ounce of his strength on the chess board, Atalan did exactly that - displaying several runes and activating a number of spells at once. All of them elemental in nature, they closed in on Duke Satan from every side. A barrage of ice and a rain of thunder, to be more precise. And the power which both of the attacks displayed was overwhelming - an average martial artist would see their resistance cut then and there. However, Duke Satan was no ordinary martial artist. He was not a martial artist at all, but... that didn't change a thing. Once the barrage concluded and the dust settled, it became clear that the combination did leave a mark on the towering Earthling's body. His trench coat was ripped and his hair was ruffled, his skin bore several wounds and, most importantly, his sunglasses no longer rested perfectly horizontally. The Duke's first priority was to fix them and set them straight. Then, toss a candy from his pocket to his mouth. Satan Candy, trademark candy of his family, so sweet that it immediately gives you a sugar rush. Even a massive man such as him instantly felt himself grow more energetic upon chewing the little sweet. "Ah yes!" he yelled and smashed his foot to the ground, letting the effects of the Satan Candy sink in. "Another!" he yelled, as if he were asking not for an another barrage of attacks, but for an another pint of beer. [Words: 304/1953] Defensive Phase Raiju - vs 40 def - hits for 14 damage! -5 ki, -5% PL! Zamraheer - vs 40 def - hits for 19 damage!
Total damage: 33 - 11 DR = 22
2 damage dealt to Atalan by Bristling Defenses! (Bypasses Temp HP and DR)
Offensive Phase
Bonus Action: Unyielding Endurance - Guard (10 ki) - 10 Damage Reduction
Standard Action: Satan Candy - First Aid Kit (+30 HP)
Standard Action: Power Up (+25 ki, +25% PL)
Battle Effects Power-Up: 1/2 turns, 50/100 ki recovered Bashed: -5% PL
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 848 (3 078)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 81/105 KI: 64/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately.
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Post by Atalan on Dec 12, 2019 18:36:28 GMT -8
Strange Power OJO0dnrI1d41d4
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Post by Atalan on Dec 12, 2019 19:03:28 GMT -8
Atalan watched as the seemingly mad Duke straightened his sunglasses and ate a piece of candy while calling out for "MORE!" with great enthusiasm. He gave a mental shrug... if the human wanted more, he would happily provide it to him. Especially since he was so kind as to forgo an attack; his breathing had now regulated itself. Calling out to the Duke, he said, "More? Very well, if you wish it, let it be so."He tapped into the arcane flows of energy and pulled in more power... he was getting close to his limit. He would have to be a little more conservative and take his foe down with what he had left before he burned himself out. He gathered crimson power into his left fist... and decided to try something that had never occurred to him until this moment. He started slowly moving his right finger against his palm as he lifted his left hand and casually pointed his finger towards the huge man and fired an energy bolt like he was shooting a gun. He thought the big man might find it amusing... and diverting enough not to notice until too late as he raised his right hand, bearing blinding blue runes that were melting into a portal on the palm of his hand. The ice spears that shot out were not as large, but were more numerous. Atalan found he could control the aim a little better this way... and it didn't even really hurt. This might be his preferred method from now on... maybe running into his brute hadn't been a complete waste of time. { } Edge 1: Your PL must be 1.5x an opponent’s; you gain +2 bonus damage on all attacks, and +2 Damage Reduction. Edge 2: Your PL must be 2x an opponent’s; you gain +5 to the value of your Accuracy dice roll, +3 bonus damage on all attacks, and +3 Damage Reduction. Edge 3: Your PL must be 3x an opponent’s; you gain +10 to the value of your Accuracy dice roll, +4 bonus damage on all attacks, and +4 Damage Reduction.
Edge 4: Your PL must be 4x an opponent’s; you gain +15 to the value of your Accuracy dice roll, +5 bonus damage on all attacks, and +5 Damage Reduction. DEFENSE PHASE.Duke Satan Attack #1 (0) vs Atalan (80): Miss Duke Satan Attack #2 (0) vs Atalan (80): Miss 0 dmg - 2 DR -4 dr from edge = 0 dmg. (2 dmg taken from bristling defenses) OFFENSE PHASE.Bonus Action: Power UP | +25 ki +25% PL Action 1: Energy Blast -1 ki 3rEeX|Xb1d100+502d6+6Action 2: Zamraheer -19 KI 1d100+50 4d6+8 This technique treats its target as if their DR were reduced by 5 when calculating this technique’s damage dealt. Freeze on 40 or less 1d100At will: EFFECTS.power up 2/2 100/100 Ki Recovered TRAITS. Strange Power - At the beginning of each turn, you must roll 1d4. Treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level.
Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sangromancy - You may choose to pay the cost of any Technique in HP rather than Ki. Doing so on Basic or Special Techniques increases their Accuracy by +15 and their damage by +4; doing so on Utility techniques increases their chance to inflict Status Effects by +10% and increases their damage dealt by +4, even if they did not otherwise deal damage. If a Technique would cost less than 5 HP, treat its cost as 5 HP instead. Intimidating Power
Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- ITEMS.DEFENSE/UTILITY TECHS. FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. ATTACK TECHS.ZamhareerAtalan extends his right arm and quickly traces a glowing row of glyphs that swirl together and then glow and open an icy blue portal that shoots multiple ice spikes at his foe.
Type: Energy, Barrage, Ranged Action: Standard Action Base Damage: 4d6+4 Major Effect:Piercing Minor Effect: Freezing Cost: 20 ki Raiju Atalan sketches four crackling runes into the air that burn the retinas to behold. As he finishes a storm cloud roils into existence above his foes and rains lightning down upon them.
Type: Energy, Ranged, Area Action: Standard Action Base Damage: 10 Damage to up to 3 Targets and has +15 Accuracy Major Effect: Bashing Minor Effect: Shocking Cost: 25 ki PL: 2927-->4391 HP: 25/50 | TEMP HP: 0/0 | KI: 61/100 FIGHTING: 15 | ENERGY CONTROL: 35 | REFLEXES: 20 | RESILIENCE: 15 MELEE ACCURACY: +15 | ENERGY ACCURACY: +40 | DEF: 80 DR: -2 | DMG MODIFIER: 0 | KI COST: -1 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [271/2656] 1d100+50·2d6+6·1d100+50·4d6+8·1d100
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Post by Duke Satan on Dec 14, 2019 1:13:32 GMT -8
The young man acquitted and continued his offensive, putting more and more power into his attacks and drawing onto what Duke could only presume to be the last of his energy reserves. If he hadn't figured out the towering human warrior's strategy by now, he should definitely realize it sometime soon. In a world with ki wielders, martial artists, magicians and supernatural creatures, Duke Satan's strength, speed or precision could not compare - but the trick card up his sleeve has always been endurance. If he wants to, he can willpower through pretty much any barrage of attacks heading his way. In the end, his enemy would find themselves running of reserves and Duke standing no less willful than before, granting the victory to him. Both of Atalan's attacks slammed into him and brutally. The finger energy blast struck him in the shoulder and the icy spears pelted him from all sides - not to mention that they broke and dispersed around him, covering Duke Satan's torso in a thin sheath of ice, draining his physical strength with their cold. And yet, despite all that, the bearded noble just kept on lingering on. No matter what Atalan throws next to him, he knew he was going to endure it. And he charged forward, not aiming to wait for a second barrage and repeat his mistake - running across the battlefield, he lunged at Atalan and released a barrage of punches, seeking to overwhelm the frail looking Baron with sheer physical might. [Words: 248/2201] Defensive Phase Raiju - vs 40 def - hits for 14 damage! Zamraheer - vs 40 def - hits for 23 damage!
Total damage: 37 - 11 DR = 26
2 damage dealt to Atalan by Bristling Defenses! (Bypasses Temp HP and DR)
Offensive Phase
Bonus Action: Unyielding Endurance - Guard (10 ki) - 10 Damage Reduction
Standard Action: Barrage of Fists - Strike (0 ki) - +2 base damage mod, -3 Freeze
Accuracy - 6k1NGJqi1d100+35 Damage - 1d8+2 -3+5 (Critical)
Standard Action: Barrage of Fists - Strike (0 ki) - +2 base damage mod, -3 Freeze
Accuracy - 1d100+35 Damage - 1d8+2 -3
Battle Effects Power-Up: 2/2 turns, 50/100 ki recovered Bashed: -5% PL Frozen: 1/2 turns
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 848 (3 078)
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 55/105 KI: 54/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d8+2·1d100+35·1d8+2
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Post by Atalan on Dec 14, 2019 4:01:38 GMT -8
Strange Power ChgeXiBB1d41d4
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Post by Atalan on Dec 14, 2019 4:14:41 GMT -8
Atalan shook his head at the human's continued resilience. It seemed all of his power had been turned to one purpose: endurance. It was likely going to come down to whether he could maintain enough power to finally wear the man down or if the Duke could withstand his attacks until Atalan drained his power dry; it was going to be a close thing. The duke charged at him again, kicking up a trail of sand that followed behind him like a tail as he charged in to attack. Atalan took the moment he had to quickly draw his shield runes into the air, the crimson light coalescing around him in a protective shell just before the duke slammed his fist into it, barely managing to break through. Atalan raised his arms to try to defend but only managed to soften the blow a bit, having to trot back a few steps to absorb the impact. He had to husband his strength for now... he gathered his crimson power into his hands to use his power as efficiently as possible. He raised his left hand and fired a ki blast at almost point blank range. After firing the crimson bolt, he leaped back and made a twisting motion with his right arm as he reached the apex of his jump and fired the second crimson bolt. It twisted and flitted though the air as it tried to make it's way towards the duke's gut. Atalan landed and steadied himself... only time would tell whether endurance or power would win.... { } Edge 1: Your PL must be 1.5x an opponent’s; you gain +2 bonus damage on all attacks, and +2 Damage Reduction. Edge 2: Your PL must be 2x an opponent’s; you gain +5 to the value of your Accuracy dice roll, +3 bonus damage on all attacks, and +3 Damage Reduction. Edge 3: Your PL must be 3x an opponent’s; you gain +10 to the value of your Accuracy dice roll, +4 bonus damage on all attacks, and +4 Damage Reduction.
Edge 4: Your PL must be 4x an opponent’s; you gain +15 to the value of your Accuracy dice roll, +5 bonus damage on all attacks, and +5 Damage Reduction. DEFENSE PHASE.Duke Satan Attack #1 (134) vs Atalan (80): Hit (crit) Duke Satan Attack #2 (82) vs Atalan (80): Hit 18 dmg - 2 DR -4 dr from edge -10 from guard = 2 dmg. (2 dmg taken from bristling defenses) OFFENSE PHASE.Bonus Action: Guard -9 ki Action 1: Energy Blast -1 ki az35ePXb1d100+502d6+6Action 2: Energy Blast -1 ki 1d100+502d6+6 Crit! +5 damage At will: EFFECTS.power up 2/2 100/100 Ki Recovered TRAITS. Strange Power - At the beginning of each turn, you must roll 1d4. Treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level.
Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sangromancy - You may choose to pay the cost of any Technique in HP rather than Ki. Doing so on Basic or Special Techniques increases their Accuracy by +15 and their damage by +4; doing so on Utility techniques increases their chance to inflict Status Effects by +10% and increases their damage dealt by +4, even if they did not otherwise deal damage. If a Technique would cost less than 5 HP, treat its cost as 5 HP instead. Intimidating Power
Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- ITEMS.DEFENSE/UTILITY TECHS. FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. ATTACK TECHS.ZamhareerAtalan extends his right arm and quickly traces a glowing row of glyphs that swirl together and then glow and open an icy blue portal that shoots multiple ice spikes at his foe.
Type: Energy, Barrage, Ranged Action: Standard Action Base Damage: 4d6+4 Major Effect:Piercing Minor Effect: Freezing Cost: 20 ki Raiju Atalan sketches four crackling runes into the air that burn the retinas to behold. As he finishes a storm cloud roils into existence above his foes and rains lightning down upon them.
Type: Energy, Ranged, Area Action: Standard Action Base Damage: 10 Damage to up to 3 Targets and has +15 Accuracy Major Effect: Bashing Minor Effect: Shocking Cost: 25 ki PL: 2927-->4391 HP: 21/50 | TEMP HP: 0/0 | KI: 50/100 FIGHTING: 15 | ENERGY CONTROL: 35 | REFLEXES: 20 | RESILIENCE: 15 MELEE ACCURACY: +15 | ENERGY ACCURACY: +40 | DEF: 80 DR: -2 | DMG MODIFIER: 0 | KI COST: -1 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [259/2915] 1d100+50·2d6+6·1d100+50·2d6+6
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Post by Duke Satan on Dec 15, 2019 2:12:38 GMT -8
Huff... Huff... Huff...It was getting a little... exhausting, hasn't it? How much damage has he stood and taken, pretending that it was nothing? Enough to destroy at least a few mountains, right? And, ultimately, Duke was still only human... all the willpower in the entire world wouldn't be enough to last long against such an onslaught. While his body was still able to stand and fight, for now, he doubted whether this was going to stay the case for long. Atalan continued blasting at Duke Satan with everything he's got. One energy blast struck him straight at the torso, then a second one, both of them leaving painful looking wounds on the towering Earthling warrior's chest and clouding the battlefield with smoke. If he wants to win this battle, he's going to have to give it all he's got. Even though the freezing cold from before was still sending shivers down his spine, even though he was starting to run at the end of his tenacity. This is a question of victory or failure! Duke suddenly leapt out of the smoke and charged straight at Atalan, once again releasing a massive barrage of fists with the aim to overwhelm the smaller, ranged warrior at close quarters. [Words: 208/2409] Defensive Phase Energy Blast - vs 40 def - hits for 13 damage! Energy Blast - vs 40 def - crits for 17 damage!
Total damage: 30 - 16 DR = 14
2 damage dealt to Atalan by Bristling Defenses! (Bypasses Temp HP and DR)
Offensive Phase
Bonus Action: Unyielding Endurance - Guard (10 ki) - 10 Damage Reduction
Standard Action: Barrage of Fists - Strike (0 ki) - +2 base damage mod, -3 Freeze
Accuracy - XxcI1Rs71d100+35 Damage - 1d8+2 -3
Standard Action: Barrage of Fists - Strike (0 ki) - +2 base damage mod, -3 Freeze
Accuracy - 1d100+35 Damage - 1d8+2 -3
Battle Effects Power-Up: 50/100 ki recovered Bashed: -5% PL Frozen: 2/2 turns
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 078
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 41/105 KI: 44/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d8+2·1d100+35·1d8+2
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Post by Atalan on Dec 16, 2019 11:06:03 GMT -8
Strange power AVGX_ELj1d41d4
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Post by Atalan on Dec 16, 2019 11:42:03 GMT -8
Once again the Baron's attacks struck home, but now the Duke named Satan was starting to show some wear and tear around the edges though he still stood strong. His golden eyes tried to pierce the cloud of smoke that rose around him as the attacks dissipated. He was about to move back when the Duke came hurtling out of the smoke, fists flying at him. Atalan didn't have much time to move, but it seemed his power was still at work on the Duke as his frozen muscles had trouble driving forward with his previous power. The strikes all hit home, but between his opponent's weakness and his arcane fortitude, he stood unharmed after the barrage of attacks. Wanting to get some space before the freezing enchantment failed, Atalan focused his power and leaped back, extending his bloody hand and powered the next ki blast with his own life force. The crimson blast propelled him backward through the air gaining him an extra 10 feet in distance to where he landed in an explosion of sand. He called up his power to his other hand and raised it and carefully shot off another crimson blast of ki. He stood on slightly shakey legs, starting to feel the fatigue of the battle hit home. This fight would be decided soon in his or his opponents favor... and he meant it to be in his. { } Edge 1: Your PL must be 1.5x an opponent’s; you gain +2 bonus damage on all attacks, and +2 Damage Reduction. Edge 2: Your PL must be 2x an opponent’s; you gain +5 to the value of your Accuracy dice roll, +3 bonus damage on all attacks, and +3 Damage Reduction.
Edge 3: Your PL must be 3x an opponent’s; you gain +10 to the value of your Accuracy dice roll, +4 bonus damage on all attacks, and +4 Damage Reduction. Edge 4: Your PL must be 4x an opponent’s; you gain +15 to the value of your Accuracy dice roll, +5 bonus damage on all attacks, and +5 Damage Reduction. DEFENSE PHASE.Duke Satan Attack #1 (129) vs Atalan (80): Hit Duke Satan Attack #2 (92) vs Atalan (80): Hit 2 dmg - 2 DR -3 dr from edge = 0 dmg. (2 dmg taken from bristling defenses) OFFENSE PHASE.Bonus Action: Action 1: Energy Blast -5 hp paying for with Sangromacy VPF_btir1d100+452d6+9Action 2: Energy Blast -1 ki 1d100+452d6+5 At will: EFFECTS.power up 1/2 100/100 Ki Recovered TRAITS. Strange Power - At the beginning of each turn, you must roll 1d4. Treat your Edge as if it were equal to the result of that roll for the duration of your turn; this overwrites natural edge from Power Level.
Conjury - You gain the Utility Techniques “Magic Materialization” and “Paparapapa” at Rank 1 and they do not take up any technique slots.
Sangromancy - You may choose to pay the cost of any Technique in HP rather than Ki. Doing so on Basic or Special Techniques increases their Accuracy by +15 and their damage by +4; doing so on Utility techniques increases their chance to inflict Status Effects by +10% and increases their damage dealt by +4, even if they did not otherwise deal damage. If a Technique would cost less than 5 HP, treat its cost as 5 HP instead. Intimidating Power
Activation: Passive Effect: Whenever you use Power Up, opponents who possess no Natural Edge versus you lose -10 Accuracy and -1 Damage until the end of their next turn. (Natural Edge means Edge calculated by Power Level alone, not through effects such as Strange Power.) Limit: -- ITEMS.DEFENSE/UTILITY TECHS. FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination.Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP. ATTACK TECHS.ZamhareerAtalan extends his right arm and quickly traces a glowing row of glyphs that swirl together and then glow and open an icy blue portal that shoots multiple ice spikes at his foe.
Type: Energy, Barrage, Ranged Action: Standard Action Base Damage: 4d6+4 Major Effect:Piercing Minor Effect: Freezing Cost: 20 ki Raiju Atalan sketches four crackling runes into the air that burn the retinas to behold. As he finishes a storm cloud roils into existence above his foes and rains lightning down upon them.
Type: Energy, Ranged, Area Action: Standard Action Base Damage: 10 Damage to up to 3 Targets and has +15 Accuracy Major Effect: Bashing Minor Effect: Shocking Cost: 25 ki PL: 2927-->3659 HP: 14/50 | TEMP HP: 0/0 | KI: 49/100 FIGHTING: 15 | ENERGY CONTROL: 35 | REFLEXES: 20 | RESILIENCE: 15 MELEE ACCURACY: +15 | ENERGY ACCURACY: +40 | DEF: 80 DR: -2 | DMG MODIFIER: 0 | KI COST: -1 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [234/3149] 1d100+45·2d6+9·1d100+45·2d6+5
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Post by Duke Satan on Dec 17, 2019 13:21:37 GMT -8
The battle was reaching an explosive culmination. Atalan was going as far as to wound himself in order to extract his own life force and fuel himself with it, projecting this newfound strength in the form of powerful energy blasts heading straight at Duke Satan. Once again, the only thing he was able to do against them was try to wear through them, only occasionally crossing his arms to tank the force of the attack and continue charging forward. Much like Atalan, however, the Duke was starting to wear down to the edge of his limits. Only a few good blows striking his frame and all of his unyielding tenacity will turn out to be not so unyielding. But before that happens... he'll need to take this hotshot down a notch, and then bring him to Satan City where he will be able to improve and best him! The towering Earthling clenched his fist and struck the air, whipping up a powerful shockwave yet again, coupled with a burst of displaced air manifesting as overwhelming wind - this conflux, resembling a tornado, rolled towards Atalan, seeking to overpower him completely. [Words: 189/2598] Defensive Phase Energy Blast - vs 40 def - hits for 18 damage! Energy Blast - vs 40 def - hits for 11 damage!
Total damage: 29 - 16 DR = 13
2 damage dealt to Atalan by Bristling Defenses! (Bypasses Temp HP and DR)
Offensive Phase
Bonus Action: Unyielding Endurance - Guard (10 ki) - 10 Damage Reduction
Standard Action: Air Burst - Melee Energy Blast (4 ki) - +2 base damage mod
Accuracy - dyi5hCcu1d100+35 Damage - 1d12+2
Standard Action: Air Burst - Melee Energy Blast (4 ki) - +2 base damage mod
Accuracy - 1d100+35 Damage - 1d12+2
Battle Effects Power-Up: 50/100 ki recovered Bashed: -5% PL
Skills and Statistics Fighting: 35 Energy Control: 10 Reflexes: 10 Resilience: 15
Power Level: 3 078
Fighting Accuracy: 1d100+35 Energy Control Accuracy: 1d100+10 Defense: 40 HP: 28/105 KI: 26/100
Fighting Damage Modifier: +2 Energy Control Damage Modifier: +2 DR: 6
Traits: Lucky Dog: You may re-roll a failed (nothing) treasure roll once per thread.
Class: Protector Tank- You begin each battle with an amount of Temporary HP equal to 15% of your Maximum HP, this temporary HP may stack with other sources of Temporary HP. Your Intercept Team Technique no longer has a per-battle usage limit. Bristling Defenses: Whenever a combatant deals damage to you with an attack, the receive damage equal to your class damage modifier; this bypasses Temporary HP and DR.
Techniques: Equipment: Advanced Battle Armor: Increase your maximum HP by +20 and gain +2 DR while wearing this outfit. Minor Panacea: Choose any one non-Special Status Effect. Remove any instances of that Status Effect from this item’s target; additionally, the target may not be afflicted with the chosen Status Effect for 2 turns. Once per battle. First Aid Kit: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. 1d100+35·1d12+2·1d100+35·1d12+2
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