Post by Tolvur-Q12 on Dec 1, 2019 4:56:13 GMT -8
So, was this a majin thing? Being extremely durable and somehow defying the very laws of physics? Nal did it in such a way that it could be described as magic or pure willpower, but Zam.. there should have been an impact when his foot hit her shoulder, yet he felt nothing as the gooey majin seemed to deform under his touch, only to quickly bounce back from it and force Bryce to take a few steps backs as he jumped a bit to allow his foot to land on the ground to help him regain his balance. And then, as he turned around again he would feel an energy spike once more before he could see it, the rising energy flowing through his entire body and somehow making him feel dizzy. He knew that was a trick though. Was it? It had to be a trick.
And tricks could never last long, especially not with Zam being in the state he assumed her to be. Though by this point in his training match with Nal she was able to take a whole lot more damage, so maybe he was underestimating this one in front of him.
With the energy remaining to surge there was a loose blast aimed for his vicinity, it was easily dodged but, if her energy could do this on it's own.. Things would turn out a whole lot more dicier than Bryce had originally thought, whether there was good aim involved or not.
However, at this point the mandroid felt only one thing bubbling up inside him. ''You should just lie the fuck down before you hit something you regret.'' Which, speaking from pure arrogance, she had already done when she annoyed Bryce by refusing to stay down on the ground. Especially with the android being able to avoid everything she threw at him so far. Strong? He chuckled. Maybe she was strong, but inaccurate as everything.
Into the eye of the storm he then charged, deciding to throw caution into the wind as he unleashed an unholy amount of strikes in rapid succession aimed at the malleable pink body of the powered up majin in front of him.
============
TWC: 3144
1d100+65·1d8+6·1d6·1d100+65·1d8+6·1d6·1d100+65·1d8+6·1d6·1d100+65·1d4+3·1d6·1d100+65·1d4+3·1d6·1d100+65·1d4+3·1d6
And tricks could never last long, especially not with Zam being in the state he assumed her to be. Though by this point in his training match with Nal she was able to take a whole lot more damage, so maybe he was underestimating this one in front of him.
With the energy remaining to surge there was a loose blast aimed for his vicinity, it was easily dodged but, if her energy could do this on it's own.. Things would turn out a whole lot more dicier than Bryce had originally thought, whether there was good aim involved or not.
However, at this point the mandroid felt only one thing bubbling up inside him. ''You should just lie the fuck down before you hit something you regret.'' Which, speaking from pure arrogance, she had already done when she annoyed Bryce by refusing to stay down on the ground. Especially with the android being able to avoid everything she threw at him so far. Strong? He chuckled. Maybe she was strong, but inaccurate as everything.
Into the eye of the storm he then charged, deciding to throw caution into the wind as he unleashed an unholy amount of strikes in rapid succession aimed at the malleable pink body of the powered up majin in front of him.
============
TWC: 3144
{Spoiler}Defensive Phase
Bryce is hit 0 time(s) for 0 damage!
Battle effects
Countermeasures 1/2
Edge
Edge 1. Powerlevel must be x1.5 opponent +2 damage reduction/mod
Edge 2. Powerlevel must be x2 opponent: +5 accuracy, 3 damage reduction/mod
Edge 3. Powerlevel must be x3 opponent: +10 accuracy, 4 damage reduction/mod
Edge 4. Powerlevel must be x4 opponent: +15 accuracy, 5 damage reduction/mod
Attack Phase
At will: Elder student's gi: +10 accuracy with basics
At will: Blitz
At will: Flexmetal staff
BONUS ACTION: Enhanced Sense: +5 defense/accuracy, +2 DR/dmg
STANDARD ACTION 1: Strike
STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: kE83Nd4s1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
STANDARD ACTION BLITZ: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d4+3 Crit! +5 damage!
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d4+3
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d4+3
Thrill of the hunt: 1d6
Stats:
Powerlevel: 6,546
Health Points; 90/90
Ki; 68/100 [0/100 regained]
Defense; 100
Accuracy melee; 50
Damage modifier melee: 4
Accuracy ranged; 25
Damage modifier ranged: 3
Damage reduction: 3
Techniques
Clash [1/1] -20 ki + cost of attack
When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Enhanced Sense ∞
You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [7/9]
Countermeasures [0/1] -15 ki
You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -15 ki
You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Items
Flexmetal staff
You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers.
3 uses per thread [2/3]
Bonus action
Elder student's gi
At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn.
1 bonus per turn
At-will
AI assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits
Class Combo attack
Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+10]
Class Solid foundation
You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Thrill of the hunt
Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Racial Infinite core type
You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Instinct - AI assistant
Your Defense is increased by +15.
Quick draw - AI assistant
You may activate Weapon-type items as At-Will Actions.
Blitz - AI assistant
When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
N/A
Bryce is hit 0 time(s) for 0 damage!
Battle effects
Countermeasures 1/2
Edge
Attack Phase
At will: Elder student's gi: +10 accuracy with basics
At will: Blitz
At will: Flexmetal staff
BONUS ACTION: Enhanced Sense: +5 defense/accuracy, +2 DR/dmg
STANDARD ACTION 1: Strike
STANDARD ACTION 2: Strike
ROLLS
STANDARD ACTION 1: kE83Nd4s1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
STANDARD ACTION 2: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
STANDARD ACTION BLITZ: 1d100+65
Damage: 1d8+6
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d4+3 Crit! +5 damage!
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d4+3
Thrill of the hunt: 1d6
FLEXMETAL STAFF: 1d100+65
Damage: 1d4+3
Thrill of the hunt: 1d6
Stats:
Powerlevel: 6,546
Health Points; 90/90
Ki; 68/100 [0/100 regained]
Defense; 100
Accuracy melee; 50
Damage modifier melee: 4
Accuracy ranged; 25
Damage modifier ranged: 3
Damage reduction: 3
Techniques
Clash [1/1] -20 ki + cost of attack
When you activate Clash, you perform one attack of your choosing in response to a single unresolved attack targeting you. Reduce the damage of the target attack by the amount of damage that your own attack would deal. You must still make an Accuracy Roll, and if your attack's total damage would exceed your opponent's, they must respond to your attack as if you had performed it normally- with an additional damage modifier equal to the damage roll(s) of your opponent’s attack. If this would reduce an attack's damage to 0, you also resist any effects it would have caused.
Enhanced Sense ∞
You gain +5 Defense versus all unresolved attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. [7/9]
Countermeasures [0/1] -15 ki
You gain 2 stacks of "Countermeasure". Stacks of "Countermeasure" may be used as a Reactive At-Will action to reduce Reactive Standard Actions you use to Reactive Bonus Actions, and Reactive Bonus Actions to Reactive At-Will Actions. Each stack used applies to only one Action and must target an action used in the same turn you used that stack of "Countermeasure".
Feint [2/2] -15 ki
You avoid 1 attack targeting you on this turn; this does not work against Critical Hits.
Items
Flexmetal staff
You may perform 1 additional melee Strike this turn as an At-Will action for each melee Strike you perform. Melee Strikes performed on a turn in which Flexmetal Staff was activated deal 1d4(or 1d6 if Enhanced) base damage and receive only half damage modifiers.
3 uses per thread [2/3]
Bonus action
Elder student's gi
At the beginning of your turn, you may choose 1 of the following Effects: You gain +5 Defense this turn(applied before incoming attack resolution), you gain +10 Accuracy with all Basic Techniques this turn, or you gain +10 Accuracy with a single Special Technique used this turn.
1 bonus per turn
At-will
AI assistant
Designed by Capsule Corp, this device is a portable AI that assesses and advises optimal decisions in combat.
Traits
Class Combo attack
Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. [+10]
Class Solid foundation
You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Thrill of the hunt
Whenever you use the Sense Basic Technique, increase the damage of all attacks you make on this turn by 1d6.
Racial Infinite core type
You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Instinct - AI assistant
Your Defense is increased by +15.
Quick draw - AI assistant
You may activate Weapon-type items as At-Will Actions.
Blitz - AI assistant
When you use the Strike Basic Technique as a Standard Action, you may perform an additional Strike as an At-Will action.
N/A
1d100+65·1d8+6·1d6·1d100+65·1d8+6·1d6·1d100+65·1d8+6·1d6·1d100+65·1d4+3·1d6·1d100+65·1d4+3·1d6·1d100+65·1d4+3·1d6