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Post by zer0gravitea on Jan 3, 2020 12:06:00 GMT -8
She weaved between strikes from the plethora of opponents as best she could, but found that their numbers seemed to multiply faster than the gynoid could actually account for. By the time Savina’s instincts told her that it was time to fly out of the current pack and establish a better position, she was already being overrun. Several robotic limbs slipped past her defenses and battered her backward, leaving several visible gouges on her metallic arms and small tears littering her clothing. Savina looked to the injuries she sustained and scowled; normally, she was able to diminish the damage that attacks would do to her physique with a protective(but imperceptible) shroud of ki and artificial energy… but the sheer volume of attacks pushing through were too much for her defensive protocols to accomodate for. Moreover, she was losing track of how many strikes were incoming, meaning that neither her own ki supply nor the artificial energy augmentations could properly adjust in time. It was… bothersome, to say at the least. When Savina looked to her allies, she saw that they were unfortunately not faring too terribly much better. She couldn’t quite reach their positions to help out, and she frankly doubted that Cress would be willing to actually fight alongside his allies- but a thought occurred nevertheless. The android threw herself into the air, conserving as much energy as she could until she was successfully gliding above the bulk of the robotic aggressors. Savina’s hands went wide and the energy surrounding her body fluctuated; it drew in light from nearby sources and amplified it, brighter and brighter- until she was an entity glowing with enough luminosity to blind the visual receptors of the robots below. Not wanting to overdo it on her energy consumption for that one maneuver, Savina dispelled her flare effect and allowed herself to fall back to the ground. The blades in her forearms flashed out into the open air once again just before she set about slashing at any mech unfortunate enough to wander within arm’s distance. wc: 345 twc: 3590
BATTLE TRACKER{Spoiler}DEFENSE PHASE
At-Will: ABSORB used! | +18 Ki
Attack 1: Savina 80 vs Robot Horde Mob Tactics(125) = Hit for 18 Damage; Crippled for 2 Turns Attack 2: Savina 80 vs -- = Miss Total damage: 18 - 4 = 14
OFFENSE PHASE.
At-Will:
Bonus Action: Used SOLAR FLARE | -1 Ki | 70% Chance to Blind
70% Blind Chance: m0wnMw2k1d100
Standard Action 1: KI BLADE | -1 Ki
Accuracy: 1d100+40
Damage: 2d6+5
Standard Action 2: KI BLADE | -1 Ki
Accuracy: 1d100+40
Damage: 2d6+5
Regen: +1 Ki | Infinite Core Type(Crippled)
EFFECTS. Countermeasures 2/2 CRIPPLED 3/4 Turns Remaining Area Ki Drain: -2 Ki/Turn POWER UP +25% PL, 1/2 Turns Remaining
TRAITS.
Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Like Rubber (Black Water Mist) Requirements: Demon Effect: You possess a natural 2 DR.
Ethereal Forge (AI Assistant) Activation: Passive Effect: You immediately gain the utility technique “Ki Blade” and it does not take up a technique slot. Once your Ki Blade reaches rank 3, melee Energy Blasts and Imbued Special Techniques treat their targets as though their DR were reduced by 2. Limit: --
Technique Slots (AI Assistant) Activation: Passive Effect: You gain 2 additional technique slots(may learn them instantly) Limit: Techniques filling these slots may not be Legendary and may not be ranked up.
Pilfer (AI Assistant) Activation: None (Passive) Effect: Your successful Techniques drain 2 ki from their target, restoring +2 ki to you on your next turn. Ki regained from Pilfer is not prevented by the Cripple status effect. Limit: A maximum of 30 ki may be drained from an opponent; this limit is applied per opponent. EQUIPMENT. Expert Training Gear | Increase the amount of PL earned per post by +50% while wearing this outfit. AI Assistant | Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Blaster Pistol | You may perform one additional Energy Blast on this turn as an At-Will Action. This Energy Blast receives only half of your Accuracy and Damage modifiers. Three times per thread. Obi | Decrease the cost of all your Techniques by 2 ki. Black Water Mist | While Black Water Mist is equipped, you may gain 1 Demon Racial Trait of your choice in addition to your current racial trait. Additionally, increase your Base Power Level by 40% while this artifact is equipped. If you participate in a battle wherein an opponent possesses the Sacred Water of Korin artifact, both Back Water Mist and Sacred Water of Korin are considered unequipped for the duration of the battle. DEFENSE/UTILITY TECHS.
ABSORB You take foreign energy into your body and use it to replenish your own. Type: Utility Action: At-Will - Reactive Effect: You regain an amount of Ki equal to the amount of damage you would take on this turn, before you include your DR. This may restore a maximum of 20 Ki. Cost: None Limit: Once per thread. Ranks: Rank 2 can regain 30 ki. Rank 3 can regain 40 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
HP: 47/75 | KI: 58/100 PL: 7450 (5960) Melee Acc: 40 | Ranged Acc: 25 | DEF: 80 DR: +4 | DMG MODIFIER: +3 | KI COST: -3 1d100·1d100+40·2d6+5·1d100+40·2d6+5
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Post by darthlunchbox on Jan 3, 2020 20:13:37 GMT -8
Unseen by the heroes, a shadowy figure was setting up shop. A rail thin figure in a black suit and tie was kneeling by the edge of the roof, observing the battle raging below. Agent K had to hand it to these wanna be heroes; they were holding these things attention rather well. Even knocking some of them out of commission it looked like. She set her Carbine on the edge of the roof in a ready to fire position and pulled a red sucker from her mouth as in a bored tone called back, "Q, we ready to rock yet?"A large stocky fellow was finishing setting up some complicated equipment and flicked it on. "Almost there, K. Hold your damn blaster for just a second, I have to calibrate the fields."
The big man began hurriedly twisting some dials and studying he small screen on his device. K sighed and turned back to the battle and began idly picking out targets. * * *
The rain of small energy bolts Isaac shot into the air pelted down into the crowd, damaging a few limbs here and there, somewhat hampering a section of the horde's fighting ability. Cress once again began laying about him with reckless power; despite his earlier effectiveness, he was now seemingly completely hopeless. Savina's flare seemed ineffective on the robot's photo receptors. A she crashed back down into the crowd, they scattered and avoided her terrible flashing arm blades. The horde milled around uncertainly for a moment before some of them crashed back into combat with Savina, throwing their metal fists and feet in a barrage of attacks. Another squad darted in towards Issac, their attacks focused on punching his gut and trying to rip at the arms that had hurt them so just moments ago. Even more began to dogpile on Cress, fists pumping and one enterprising robot using the ripped off limb of one of its fellow as a club. {Cress' Actions} DEFENSE PHASERobot Swarm Attack 1 (138) vs Cress Defense (35) : Hit Robot Swarm Attack 2 (105) vs Cress Defense (35): Hit 34 Damage -4 DR -10 Guard = 20 damage ACTION PHASE.Passive Action(s): Powerful Ki | One Man Army | Might At-Will Action(s): n/a Bonus Action(s): Guard -10 KI Standard Action(s): Strike w/ Might (x2) wE9OxWO51d100+35 for Strike. 1d8+2 for damage. 1d100+35 for Strike. 1d8+2 for damage. ACTIVE EFFECTS.Strange Energy: -2 ki per turn Powerful Ki: +3 ki per turn Power-Up: 3,637 (1/2 turns) Cripple: Half Ki Recovery - 1 more turn RACIAL TRAIT.Like Rubber: You possess a natural 2 DR. GENERAL TRAITS.Might: Your Physical attacks deal +3 bonus damage. CLASS FEATURES.Powerful Ki: Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. One Man Army: You gain 1 additional Standard Action per turn when you (and your allies) are outnumbered by your opponents. ITEMS.Recovery Package: Bonus. 1/1 uses. DEFENSE/UTILITY TECHS.Aura Guard: Bonus. 15 ki. 1/1 uses. ATTACK TECHS.Battle Stats
CURRENT PL: 3,637 | BASE PL: 2,425
HP: 42/80 | TEMP HP: 0/0 | KI: 104/120
MELEE ACCURACY: 35 | ENERGY ACCURACY: 10 | DEFENSE: 35
DR: +4 | DMG MODIFIER: +2 | KI COST: -0 | POWER UP KI: 0/100 {Spoiler}{Battle Tracker} SUMMARY
ATTENTION: Starting your Next turn, you are now LOSING 2 ki per turn. Please take note of this.
DEFENSE IG Attack 1 (111) vs. Robot Horde (100) = Hit IG Attack 2 (0) vs. Robot Horde (100) = Miss
Cress Attack 1(91) vs. Robot Horde (91) = Miss Cress Attack 2(44) vs. Robot Horde (44) = Miss
Savina Attack 1(61) vs. Robot Horde (87) = Miss Savina Attack 2(58) vs. Robot Horde (74) = Miss
9 damage -2 dr -3 dr from edge 2 = 4 damage taken
Offense +2 ki from infinite core
Bonus Action: Power Up
Standard Action: Strike - Cress
1d100+45
1d12+8
Standard Action: Strike - Savina 1d100+45
1d12+8
Standard Action: Strike - Isaac
1d100+45
1d12+8
CLASS FEATURES Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Assault - Twice per thread, you may roll two separate Accuracy Rolls for attacks used on your turn; you may choose between the two rolls.
SPECIES TRAITS Racial Trait: Infinite Core Type
Requirements: Android
Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
TRAITS Endure
Requirements: Resilience Skill of 30
Activation: None (Passive)
Effect: Increase your HP by +25
ITEMS
TECHNIQUES
Mob Tactics
The swarm advances, metal arms punching and legs kicking anything in their way
Type: (Physical, Melee, Area) Action: Standard Action +15 ACC Base Damage: 10 Major Effect: Embolden Minor Effect: Crippling Cost: 25 ki
EIGHT ARMS
You attack so fast it appears as though you have eight or more arms. Alternatively, you could roleplay it as sprouting additional limbs, such as the Four Witches Technique.
Type: Utility Action: At-Will Requirements: Requires Fighting skill of 35. Effect: You can use your Bonus Action on your turn to make a basic Strike. Also all basic Strikes on your turn deal 2d4 damage (or 3d4 with Enhanced Strike.) Cost: 10 ki
Limit: Twice per thread. Ranks: Rank 2 tech costs 5 ki. Rank 3 tech can be used three times per thread. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration. Until temp HP is gone. Cost: 15 ki Limit: Once per thread.
LIGHTNING AURA
A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you
Type: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread.
Enhanced Basics STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
CURRENT Edge: 2 HP: 62/115 | Ki: 79/100 | DEF: 100 | DR: 2 | Melee Accuracy: d100+40 | Ranged Accuracy: d100+25 [324/2922]
Initiative Order: zer0gravitea darthlunchbox Isaac Grey @null 1d100+35·1d8+2·1d100+35·1d8+2·1d100+45·1d12+8·1d100+45·1d12+8·1d100+45·1d12+8
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Post by Isaac Grey on Jan 4, 2020 10:43:19 GMT -8
Isaac reveled in his work as the limbs of most the robotic horde was blasted off by his attacks. Soon they will all fall before him, and he shall reverse engineer what's left of their scraps. As he was enjoying his successful hit one managed to come up in front of the building managing to quickly get up the building with speed he didn't anticipate. The robot delivered a devastating blow to his gut causing Isaac to cough up a bit of blood. He jumped back before the robot attempted to grab and tear at his arms. His dense molecular structure managed to protect and absorb most of the damage he would've taken. He wipes the blood off of his mouth when he realizes some of it has stained his perfectly white coat. He also seems to notice that the robot's method of energy absorption seems to have fully messed with his energy core, now he is no longer regaining any energy. This just fills him with so much rage. He jumps into the air and lobs a big energy ball towards the one that punched him, hoping to send it back in the robot horde on the streets below and taking more of it's like with it. Word Count: 208 Total Word Count: 2352 Tags: darthlunchbox , @null , zer0gravitea BATTLE TRACKER SUMMARY Hit by strike for 17 damage. 17 - 13 DR - 4 Damage. Crippled for two turns. HP and Ki Regen halved. -2 Ki per turn. Crippled for 2/4 turns.
At-Will Action:
Bonus Action: Guard - You gain 10 DR on your turn against all opponents. (Remember DR subtracts from total damage taken per attacker on a turn, not from each attack they make.) | -9 Ki
Standard Action 1: Energy Blast | -1 Ki
Accuracy: AwxKh|6l1d100+25
Damage: 2d6+3
Standard Action 2: Energy Blast | -1 Ki
Accuracy: 1d100+25
Damage: 2d6+3
CLASS FEATURES Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item.
Artisan - Purchasing items costs 20,000 less zenni, to a minimum of 10,000 zenni.
SPECIES TRAITS Infinite Core Type Android - You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. (Reduced to getting one Ki at the end of every turn). TRAITS
ITEMS
White Coat (Kai Robes) - Increase your maximum Ki by +35 and regain 3 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Regenerative Infusion - The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns.
EMP Grenade (Poison Bomb) - Target one opponent; that opponent has a 50% chance to be afflicted with the Poison status effect. The max chance to afflict any Status Effect is 95%.
TECHNIQUES Energy Shield
Current PL: 1520 | Base PL: 1520 | CURRENT Edge: 0 HP: 67/75 | Ki: 96/135 | DEF: 35 | DR: -3 | Melee Accuracy: d100+20 | Ranged Accuracy: d100+25 Damage: +1 Ki Cost: -1 Ki 1d100+25·2d6+3·1d100+25·2d6+3
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Post by zer0gravitea on Jan 6, 2020 12:26:29 GMT -8
Savina’s eyes floated from opponent to opponent, absorbing as much information about their physical makeup as she could between the clumsy attacks they made both at herself and her allies. She ducked under a swing from a nearby robot and looked to Cress, who was being dog-piled by a large number of the troublesome little mechs. They were so desperate to inflict significant damage on the massive fellow that they even appeared to be tearing each other apart in search of more weapons to pile on top of his body. A quick glance back toward Isaac told that he was perhaps fairing the best of the three presently, with minimal damage seeming to have been done to his body. The blond boy’s power level was undetectable, even by Savina’s advanced sensors- a fact that reaffirmed that he was an automaton similar to herself. Or, perhaps he was more similar to the robots swarming them then? Questions for another time! The important bit was that he was proving quite sufficient at not dying, and that’s all anyone could really ask for. The gynoid returned her focus to the horde most immediately in front of her. She could feel her core struggling to keep putting out enough power to keep her at an even level, fighting against whatever aura was draining the ambient ki away from her body. An encounter in those conditions could probably have been prolonged fairly significantly, but the rate at which they were going told Savina that she was unlikely to prove ultimately victorious in a battle of attrition. Moreover, there was only one of her and she had no idea just how many other mechs were waiting to be deployed as reinforcements. She would try to terminate as many of the robots as she could in her next attack. Hopefully, that would buy at least herself enough time to focus on recovering her energy reserves. Red electricity crackled and leapt off of Savina’s body as her remaining energy again surged into her limbs. She brandished her blades, then bolted back into the fight- flickering from opponent to opponent at high speeds, attempting to cut down enough to buy her rag-tag group of allies enough time to breath, if not eat a quick lunch. Proper nutrition is important, kids. wc: 386 twc: 3976
BATTLE TRACKER{Spoiler}DEFENSE PHASE
At-Will: --
Attack 1: Savina 80 vs Robot Horde Mob Strike(57) = Miss! Attack 2: Savina 80 vs -- = Miss Total damage: 0 - 4 = 0
OFFENSE PHASE.
At-Will: ASSAULT Used | Roll two set of accuracy dice and use the highest!
Bonus Action: ENHANCED DRAGON DASH | -4 Ki | +10 Melee Accuracy and +5 Melee Damage
Standard Action 1: OVERDRIVE CASCADE | -14 Ki | Wounding
Accuracy: xdnPe5G_1d100+50
Accuracy 2: 1d100+50
Damage: 3d10+8
Wounding 40%: 1d100
Standard Action 2: OVERDRIVE CASCADE | -14 Ki | Wounding
Accuracy: 1d100+50
Accuracy 2: 1d100+50
Damage: 3d10+8
Wounding 40%: 1d100
Regen: +1 Ki | Infinite Core Type(Crippled)
EFFECTS. Countermeasures 2/2 CRIPPLED 2/4 Turns Remaining Area Ki Drain: -2 Ki/Turn Assault 1/2
TRAITS.
Infinite Core Type Requirements: Android Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
Like Rubber (Black Water Mist) Requirements: Demon Effect: You possess a natural 2 DR.
Ethereal Forge (AI Assistant) Activation: Passive Effect: You immediately gain the utility technique “Ki Blade” and it does not take up a technique slot. Once your Ki Blade reaches rank 3, melee Energy Blasts and Imbued Special Techniques treat their targets as though their DR were reduced by 2. Limit: --
Technique Slots (AI Assistant) Activation: Passive Effect: You gain 2 additional technique slots(may learn them instantly) Limit: Techniques filling these slots may not be Legendary and may not be ranked up.
Pilfer (AI Assistant) Activation: None (Passive) Effect: Your successful Techniques drain 2 ki from their target, restoring +2 ki to you on your next turn. Ki regained from Pilfer is not prevented by the Cripple status effect. Limit: A maximum of 30 ki may be drained from an opponent; this limit is applied per opponent. EQUIPMENT. Expert Training Gear | Increase the amount of PL earned per post by +50% while wearing this outfit. AI Assistant | Upon equipping this item, select any three (3) non-Class Traits. You may use those traits as if you possessed them, as long as you meet their requirements. This may not cause a character to exceed 4 Traits at a time. Blaster Pistol | You may perform one additional Energy Blast on this turn as an At-Will Action. This Energy Blast receives only half of your Accuracy and Damage modifiers. Three times per thread. Obi | Decrease the cost of all your Techniques by 2 ki. Black Water Mist | While Black Water Mist is equipped, you may gain 1 Demon Racial Trait of your choice in addition to your current racial trait. Additionally, increase your Base Power Level by 40% while this artifact is equipped. If you participate in a battle wherein an opponent possesses the Sacred Water of Korin artifact, both Back Water Mist and Sacred Water of Korin are considered unequipped for the duration of the battle. DEFENSE/UTILITY TECHS.
ATTACK TECHS.
HP: 47/75 | KI: 25/100 PL: 5960 Melee Acc: 40 | Ranged Acc: 25 | DEF: 80 DR: +4 | DMG MODIFIER: +3 | KI COST: -3 1d100+50·1d100+50·3d10+8·1d100·1d100+50·1d100+50·3d10+8·1d100
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Post by Agent K on Jan 9, 2020 7:12:20 GMT -8
Agent K activated the magnifying option on her sunglasses to get a better look at the battle. It looked like the wannabe's were still holding their own for the moment, the one with blades sprouting out of her arms was probably an android of some sort... The skinny blond one was harder to quantify, he might be a human, she would have to watch him to see. The big brute was almost certainly at least part saiyan with a battle frenzy having taken hold of his mind. K pursed her lips... she supposed now was as good a time as any to make her grand entrance; they could certainly use some help. Half turning she waved to Q, "I'm going in. Keep over watch in case any try to flee. Can't have them getting out of the quarantine." Q lifted his bushy haired head and gave her a quick thumbs up before going back to his work. She sighed; that was probably as good as she was going to get. Stepping up to the edge of the building she grabbed her bulky carbine rifle before she leaped off and started approaching the ground rapidly. About halfway down, she reached up and activated something beneath her suit jacket, which first slowed, then stopped her fall. she continued to manipulate the controls as she started flying towards the chaos that was ensuing below her. She landed between the gynoid and the blond haired man and started blasting at the crowd that was trying to close in around them, her rifle kicking out large bolts of golden tinged red energy bolts. She paused for a moment and called out over the chaos, "Agent K, with the WGAT. We'll talk later, let's turn these things to scrap." { Battle Stats} DEFENSE PHASE.
[Opponent's Name] Attack #1 (0) vs Agent K's Def (90): [Opponent's Name] Attack #2 (0) vs Agent K's Def (90):
0 dmg - 9 DR = 0 dmg.
OFFENSE PHASE. +2 ki from Agency Suit
Bonus Action: Enhanced DD -7 Ki At-Will: Blaster Carbine Activated
Action 1: Energy Blast -1 KI Mh2T0uMj1d100+60
2d8+10
Action 2: 1d100+60
2d8+10
EFFECTS.
TRAITS. Racial Trait: 9001 Lives Traits:DesperadoActivation: At-Will Effect: When you activate Desperado, you gain 2 additional Standard Actions on your turn. These additional Standard Actions may only be used for the Energy Blast Basic Technique(does not apply to Melee Energy Blasts); all Energy Blasts used on a turn in which you activate Desperado receive only your Class damage modifiers, cost 2 additional Ki to perform, and have -10 Accuracy. Limit: 3 times per thread. Bend the LimitsActivation: Reactive At-Will Effect: When you activate this trait, you may select one other trait, item, or technique; the selected trait/item/technique may be used 1 additional time during the current thread. Limit: 1 time per thread. May only select a trait/item/technique that has reached its per-thread usage limit. Quick-DrawActivation: Passive Effect: You may activate Weapon-type items as At-Will Actions. Limit: May only At-Will activate up to 2 Weapons per turn. Cyber Augmentation Activation: At-Will Effect: When you activate Cyber Augmentation, your attack gain an additional +15 to their Accuracy modifiers on your turn. Limit: 3 times per thread. InfuseRequirements: Energy Control Skill of 35 Activation: None (Passive) Effect: Your Energy Blast Basic Technique ignore 2 of their target’s DR and inflict their target with Burning; this Trait may only apply one stack of Burning to a target per turn. Class Features: Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item. Mastercraft - Your Grenades have an additional +20% to afflict their respective Status Effects. Weapons Specialist - You may equip one and use 1 additional weapon; this does not increase your maximum number of item slots, but rather allows you to simply equip/use 1 more than normal. Utility Belt - You may equip 2 additional items of any rarity and 1 additional Common or Rare Outfit.
ITEMS.
Blaster Carbine Standard issue energy rifle of the Earth Army. This full-sized carbine fires bursts of energy bolts capable of subduing even durable targets. Type: Weapon - Assault Zeni Value: 10000 Zeni Cost: 40000 Activation: Bonus Action Effect: Energy Blasts you perform on this turn deal 2d8+2 base damage. Limit: 3 uses per thread.
Universal Targe The Universal Targe is a Capsule Corporation production that appears to be only an Iron Bangle- when it is activated by a neural link embedded within its construction, a durable shield of synthetic Katchin expands outward to aid in its user’s defense. Type: Weapon - Shield Zeni Value: 40000 Zeni Cost: 120000 Activation: Bonus Action - Reactive Effect: Increase your DR by 10 this turn; additionally, select one non-Special Status Effect. You may not be inflicted with the chosen Status Effect on this turn. Limit: 2 uses per thread.
Agency Suit (Spiritualist Robes) Worn by the the mysterious agents of the WGTA, these suits have been crafted to dramatically increase the flow of energy through their wearer’s body. Type: Outfit - Robe Zeni Value: 30000 Zeni Cost: 80000 Activation: Passive Effect: Increase your maximum Ki by +25 and regain 2 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted. Limit: None.
Agency Armored Vest (Katchin Armor) Manufactured with materials they almost understand, this protective vest reduces all damage know to the WGTA, allowing its agents to carry out their assignments. Type: Outfit - Armor Zeni Value: 40000 Zeni Cost: 120000 Activation: Passive Effect: Increase your maximum HP by +30 and gain +3 DR while wearing this outfit. Limit: None.
Stim Pack Not recommended for daily use, this cocktail of stimulants grants a large and sudden increase in energy levels. Type: Restorative - Stimulant Zeni Value: 20000 Zeni Cost: 80000 Activation: Standard Action Effect: Restore +40 of your target’s Ki at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this Ki immediately. Limit: 1 use per thread.
First Aid Kit From household to soldier’s equipment, the first aid kit is a staple across the known universe. Type: Restorative - Medical Zeni Value: 10000 Zeni Cost: 40000 Activation: Standard Action Effect: Restore +30 of your target’s HP at the beginning of their next turn, applied before incoming attack resolution. If you target yourself, you restore this HP immediately. Limit: 1 use per thread.
DEFENSE/UTILITY TECHS. Force Field Generator (BARRIER) You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration: Until temp HP is gone. Cost: 15 ki Limit: Once per thread. Ranks: Rank 2 gives you 20 Temporary HP. Rank 3 gives you 25 Temporary HP. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FEINT You make a deceptive motion that throws off an enemy's attack, disrupting their ability to complete a full combination. Type: Defense Action: Standard Action - Reactive Effect: You avoid 1 attack, utility technique, or grenade targeting you on this turn; this does not work against Critical Hits. Cost: 15 ki Limit: Twice per thread, once per turn. Ranks: Rank 2 costs 10 ki and Rank 3 costs 5 ki. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
FREEZE You unleash a torrent of cold at your opponent to encase them in ice and slow down their movements. Type: Utility Action: Bonus Action Effect: You have a 75% chance to inflict the Freeze status on your target and the effect lasts for +1 turn. The max chance to inflict with any effect is 95%. Cost: 5 ki Limit: Three times per thread. Ranks: Rank 2 is 85% chance to Freeze. Rank 3 the effect lasts for +2 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
ATTACK TECHS.
Assault Agent K pulls two automatic energy weapons from her bandolier and starts firing an intense storm of energy bullets at her target. Type: (Energy, Ranged, Barrage) Action: Standard Action Base Damage: 4d6+4 Major Effect: Charging (+10 acc if Focus Energy is used) Minor Effect: Searing (40% burn chance) Cost: 20 ki Learn: 2 weeks
WILD SENSE You swiftly blink in and out of your opponent's attacks and deliver powerful counter attacks. Type: Defense Action: Bonus Action Effect: On your next turn, gain a bonus +5 to Defense and +5 to Accuracy rolls each time an attack misses you or is avoided by you while this is technique is active. This caps out at +25 Defense and +25 Attack. Duration: 3 turns. Cost: 10 ki. Limit: Once per battle. Ranks: Rank 2 lasts for 4 turns. Rank 3 lasts for 5 turns. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
Enhanced Techs: Dragon Dash
DRAGON DASH Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
PL: 8000 HP: 120/120 | TEMP HP: 0/0 | KI: 114/125 FIGHTING: 25 | ENERGY CONTROL: 50 | REFLEXES: 50 | RESILIENCE: 30 MELEE ACCURACY: +25 | ENERGY ACCURACY: +50 | DEF: 95 DR: 9 | DMG MODIFIER: +3 | KI COST: -0 ACTIVE EFFECTS: N/A LIMITED EFFECTS: N/A DAMAGE TAKEN THIS TURN: [293/3215] 1d100+60·2d8+10·1d100+60·2d8+10
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Post by darthlunchbox on Jan 9, 2020 8:38:59 GMT -8
Cress' fist start glowing as he plowed into a crowd of nearby mechanical beings, leaving glowing arcs in the air as he smashed them into the robotic horde. The Robots shifted into a more heavily armored form, with shields popping out of their arms to defend themselves against the sudden onslaught of their attackers. Using these shields, they were able to deflect the attacks of Doctor Isaac Grey's energy attacks and blunt the worst of the damage from Cress' melee attacks. The shields proved ineffective against Savina and Agent K however. The gynoid's blades ripped ruthlessly through the horde, leaving a trail of metallic corpses and oil in her wake. Agent K's rifle shots were meticulously and devastatingly placed, blowing holes in several robots and setting their circuitry on fire. After the previous din of battle, the silence on the street seemed deafening. The ki draining effect also seems to have stopped for the moment... your ki is starting to regenerate normally. After a few moments, the agent turned to the trio and cocked an eyebrow, "You are more capable than first glance would indicate. As I said, I am Agent K of the World Government Threat Assessment task force. We were checking the area out and saw that you might be in over your heads, so I stepped in to help. What's the next move here? Whatever it is count me in, we can't have stuff like this taking over districts of a major metropolis." {Cress' Actions} DEFENSE PHASERobot Swarm Attack 1 (122) vs Cress Defense (35) : Hit Robot Swarm Attack 2 (0) vs Cress Defense (35): Miss 17 Damage -14 DR = 3 damage ACTION PHASE.Passive Action(s): Powerful Ki | One Man Army | Might At-Will Action(s): n/a Bonus Action(s): Guard -10 KI Standard Action(s): Ki Blade x2 -4 ki tcOiv12|1d100+35 for Strike. 2d6+4 for damage. 1d100+35 for Strike. 2d6+4 for damage. ACTIVE EFFECTS.Strange Energy: -2 ki per turn Powerful Ki: +3 ki per turn Power-Up: 3,637 (1/2 turns) Cripple: Half Ki Recovery - 1 more turn RACIAL TRAIT.Like Rubber: +2 DRGENERAL TRAITS.Might: Your Physical attacks deal +3 bonus damage. CLASS FEATURES.Powerful Ki: Increase your Maximum Ki by +20; you regain +3 Ki at the beginning of each of your turns. One Man Army: You gain 1 additional Standard Action per turn when you (and your allies) are outnumbered by your opponents. ITEMS.Recovery Package: Bonus. 1/1 uses. DEFENSE/UTILITY TECHS.Aura Guard: Bonus. 15 ki. 1/1 uses. ATTACK TECHS.Battle Stats
CURRENT PL: 3,637 | BASE PL: 2,425
HP: 39/80 | TEMP HP: 0/0 | KI: 90/120
MELEE ACCURACY: 35 | ENERGY ACCURACY: 10 | DEFENSE: 35
DR: +4 | DMG MODIFIER: +2 | KI COST: -0 | POWER UP KI: 0/100 {Battle Tracker} SUMMARY DEFEATED! ATTENTION: Starting your Next turn, you are now LOSING 2 ki per turn. Please take note of this.
DEFENSE IG Attack 1 (78) vs. Robot Horde (100) = Miss IG Attack 2 (46) vs. Robot Horde (100) = Miss
0 damage -2 dr -3 dr from edge 2 = 0 damage taken
Cress Attack 1(113) vs. Robot Horde (100) = Hit Cress Attack 2(125) vs. Robot Horde (100) = Hit
14 damage -2 dr -3 dr from edge 2-10 from guard = 1 damage taken
Savina Attack 1(94) vs. Robot Horde (100) = Miss Savina Attack 2(116) vs. Robot Horde (100) = Hit
38 damage -2 dr -3 dr from edge 2-10 from Guard = 23 damage taken (3 more damage from Wound)
Agent K Attack 1(115) vs. Robot Horde (100) = Miss Agent K Attack 2(106) vs. Robot Horde (100) = Hit
38 damage -0 dr (energy blasts go through 2 dr) -3 dr from edge 2 = 35 damage taken (3 more damage, stack of burning applied)
Offense +2 ki from infinite core
Bonus Action: Guard -10 Ki
Standard Action: Strike - Cress
1d100+45
1d12+8
Standard Action: Strike - Savina 1d100+45
1d12+8
Standard Action: Strike - Isaac
1d100+45
1d12+8
CLASS FEATURES Combo Attack - Each time one of your attacks hit, increase the Accuracy of attacks used on subsequent turns by +5, stacking to a maximum of +20. This bonus is reduced to +0 on the turn following an attack failing to hit its target.
Solid Foundation - You begin play with 1 Enhanced Basic Technique; you may learn a second Enhanced Basic Technique upon reaching Potential Mastery level 5.
Assault - Twice per thread, you may roll two separate Accuracy Rolls for attacks used on your turn; you may choose between the two rolls.
SPECIES TRAITS Racial Trait: Infinite Core Type
Requirements: Android
Effect: You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki.
TRAITS Endure
Requirements: Resilience Skill of 30
Activation: None (Passive)
Effect: Increase your HP by +25
ITEMS
TECHNIQUES
Mob Tactics
The swarm advances, metal arms punching and legs kicking anything in their way
Type: (Physical, Melee, Area) Action: Standard Action +15 ACC Base Damage: 10 Major Effect: Embolden Minor Effect: Crippling Cost: 25 ki
EIGHT ARMS
You attack so fast it appears as though you have eight or more arms. Alternatively, you could roleplay it as sprouting additional limbs, such as the Four Witches Technique.
Type: Utility Action: At-Will Requirements: Requires Fighting skill of 35. Effect: You can use your Bonus Action on your turn to make a basic Strike. Also all basic Strikes on your turn deal 2d4 damage (or 3d4 with Enhanced Strike.) Cost: 10 ki
Limit: Twice per thread. Ranks: Rank 2 tech costs 5 ki. Rank 3 tech can be used three times per thread. Learn: Rank 1 takes 2 weeks to learn. Additional ranks do not take time but cost 2 MP.
BARRIER
You create a shroud of protective ki around your body to soften blows and protect against harmful effects. Type: Defensive Action: Bonus Action Effect: You gain 15 Temporary HP and are immune to status effects inflicted by attacks. Duration. Until temp HP is gone. Cost: 15 ki Limit: Once per thread.
LIGHTNING AURA
A buzzing and crackling aura filled with electrical energy surrounds you and lashes out at anyone who tries to harm you
Type: Utility Action: Bonus Action Effect: Starting on your next turn after activation, all melee attacks that hit you during the duration deal 1 damage back to the attacker per damage die rolled. For example: A 1d8 Strike would deal 1 damage back and a 6d6+4 barrage would deal 6 damage back. This damage bypasses all DR. Duration: 3 turns. Cost: 15 ki Limit: Once per thread.
Enhanced Basics STRIKE
You unleash a single powerful melee attack or a flurry of quick ones.
Type: Melee Physical Attack Action: Standard Action Damage: 1d8 Effects: None Cost: None Enhanced: Upgrades to 1d12 damage.
DRAGON DASH
Your aura burns around you as you rush forth to launch a violent assault. Type: Utility Action: Bonus Action Effect: Increase your Damage with Melee Attacks used on this turn by +3. Cost: 7 ki Limit: None Enhanced: The first use of Dragon Dash on your turn gives +10 attack and +5 damage. Additional uses on the same turn stack +3 more damage.
CURRENT Edge: 2 HP: 62/115 | Ki: 79/100 | DEF: 100 | DR: 2 | Melee Accuracy: d100+40 | Ranged Accuracy: d100+25 [246/3461]
Initiative Order: zer0gravitea darthlunchbox Isaac Grey @null 1d100+35·2d6+4·1d100+35·2d6+4·1d100+45·1d12+8·1d100+45·1d12+8·1d100+45·1d12+8
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Post by Isaac Grey on Jan 9, 2020 10:27:44 GMT -8
The robotic horde then changed to form a special armored form to increase their defensives. How exquisite, such a clever design, he just can't wait to use it for himself. As Isaac was about to finish the job himself, he then sees the efforts of his cohorts managing to defeat the horde. As now the streets were lined with the scattered remains of these robots. Along with some new person who joined after the "unfortunate" loss of the moth woman. Apparently, they are allied with the government and were sent here to take care of the problem, makes sense however it also puts a dent in Isaac's plans as they might not let him analyze the parts, then again, perhaps he still can. "A pleasure to meet you, Agent K, my name is Isaac Grey, I work on behalf of Gero Industries but as part an exchange program I've been doing some work for Capsule Corp here who assigned me to take care and investigate these ongoings because of my, special body. Time is of the essence, we need to figure out who made these robots and where they are. I'll be investigating the wreckage of various robots and see if I can find any clues that can pinpoint where they could be." Isaac Grey explained. He then began to thoroughly study the scrapped robot hordes, looking through their parts, their insides. However, he is not just finding clues like a fingerprint or some kind of mold or fungus that would only be able to grow in certain areas that he could be in. He's also taking the time to figure out how exactly these robots work and making mental notes about how their parts are able to function. It really pays to have an eidetic memory. Perhaps he won't need to bring one to his lab after all. Word Count: 309 Total Word Count: 2661 Tags: darthlunchbox , @null , zer0gravitea BATTLE TRACKER SUMMARY
At-Will Action:
Bonus Action:
Standard Action 1:
Standard Action 2:
CLASS FEATURES Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item.
Artisan - Purchasing items costs 20,000 less zenni, to a minimum of 10,000 zenni.
SPECIES TRAITS Infinite Core Type Android - You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. (Reduced to getting one Ki at the end of every turn). TRAITS
ITEMS
White Coat (Kai Robes) - Increase your maximum Ki by +35 and regain 3 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Regenerative Infusion - The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns.
EMP Grenade (Poison Bomb) - Target one opponent; that opponent has a 50% chance to be afflicted with the Poison status effect. The max chance to afflict any Status Effect is 95%.
TECHNIQUES Energy Shield
Current PL: 1520 | Base PL: 1520 | CURRENT Edge: 0 HP: 67/75 | Ki: 101/135 | DEF: 35 | DR: -3 | Melee Accuracy: d100+20 | Ranged Accuracy: d100+25 Damage: +1 Ki Cost: -1 Ki
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Post by zer0gravitea on Jan 14, 2020 13:22:09 GMT -8
Though she noticed the newcomer jumping in to engage in their struggle against the robotic horde, the android girl did not have enough attention to spare for a proper greeting. She had committed herself fully to dicing their opponents into their component parts- and she would not stop until she had done so. Savina wove between mechs, slashing and twisting to resume her flickering dash toward the next target in a seemingly unending waltz of whirling arm-blades. When she did finally finish with all those in her immediate range, the dark-haired girl leaped backward and took up a position alongside Issac. At first, she simply watched the exchange play out between the two, curious about just who this new woman was and why she saw fit to help them… or more importantly, why she wasn’t being affected by whatever dampening field caused so many other humans to pass out. It was only when she had that specific thought that Savina noticed that the field had actually receded somehow, allowing her core to resume its normal regenerative functions. Curious. Were the mechs the ones that had been relaying it, or was this new woman’s arrival coinciding with the recession of the field a little more than a simple coincidence? The android would keep an eye on their new compatriot, but she allowed herself to relax at least a little bit now that the immediate threat had been beaten back. “ The World Govwhatnow? We were hired by… what blondie said- Capsule whatnot to take care of this whole mess as best we could. I’d say the plan now is to rest a little bit to get our wind back, then… I guess go investigate where these bad boys came from!” wc: 296 twc: 3886 Isaac Grey darthlunchbox
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Post by darthlunchbox on Jan 17, 2020 12:30:25 GMT -8
Below the city a figure stood and began pacing in an agitated manor, the blue white lights of its eyes swirling chaotically and in discordance with a huge glowing light emanating from its chest. "I'll destroy them for this... HOW DARE THEY destroy... MY ARMY!" He stopped as a few remnants of his forces come in bearing a limp girl with moth wings on her back. The figures mouth turns up in a grin as he saunters over, "Well done... what have we here?" Reaching out, the figure grabbed the moth girls face in his hand, his eyes and chest exploding into light as ki is visibly drained from the now screaming Moth Violet. After the rush of power, he steps back and motions towards a cage at the edge of the room, "Well done indeed my pets. Place her in her new home. Her friends will likely be joining her... very soon."
* * * Isaac is able to identify some common parts that have been placed in each robotic form; one seems to be some sort of heavily modified transmitter/receiver. Isaac thinks that someone brilliant has modified these parts to transmit Ki back to a central source. You are pretty sure you can rig something out of one of these that could help you home in on the location where the ki is being transmitted and possibly find the source of the issues. Agent K regarded the gynoid for a moment before reaching into her inside pocket and pulling out a a black bi fold and flipping it open, showing a fancy looking badge with the letters WGTA on the bottom and a inset card declaring her a member of "the World Government Threat Assessment" force. The thin woman stared at her with a fairly emotionless face as she replaced the badge and pulled a sucker from her inside suit pocket, removing the wrapper and sticking it in her mouth. She watched Dr. Grey rummage around the remnants of the robots for a few moments before she answered in a flat unemotional voice, "I wasn't immune to it... but I have certain technology at my disposal that held it at bay. My partner up there..." She points up to the building where a heavyset man in a lab coat is peering down at them., "Managed to make some sort of field that interfered with whatever mojo these things are throwing out to take people down. I was sent to help stop these things from spreading, so we might as well work together, I won't take any of your cut from Capsule Corp. Agent Q up there is going to keep working on his machine to keep the draining influence from spreading beyond the south district." She watches as Dr. Grey pulls one of the heavily modified receivers and takes the sucker back out of her mouth and points to him, "What you got there, Doc? Figure out how to find the source of this yet?"
OOC:
Everyone regain full ki before the next part and 2 usage of Power UP (if you have have 1/4 uses left you now have 3/4) Also Regain 20 HP. Feel free to RP finding your way down into the tunnels to where your foe awaits...
[495/3856]
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Post by Isaac Grey on Jan 17, 2020 16:45:13 GMT -8
"I see, so this is what the purpose these robots for, collecting energy for your creator are you? How very clever, but not clever enough to prevent yourself from being found. With this receiver, I can be able to pinpoint exactly where the energy you were collecting is heading towards. Using some other parts from the scraps, I should be able to do so, but I need a radar." Isaac thought. He then looked around for something he could use for a radar, nearby he saw an abandoned tech shop. Calmly he walked towards it, broke the window and proceeded to take several devices from it. "Capsule Corp can pay for it, this is necessary if we want to find the maker of these robots," Isaac said. Combining the parts of the robot's Ki transmitter with a radio, a radar, antennae, a monitor, and a laptop. Isaac's jury-rigged device to find the source signal where the transmission is going towards. Using the laptop he begins to program the machine to find the source signal, which begins showing up on the monitor and gives out the coordinates longitude and latitude. It was then that the agent mentioned their partner's special device to weaken the energy-draining effect of the robots. "That device hopefully proves useful for what's to come, cause we have no idea what the creator will do once we show up to his lab after we destroyed his creations. A lot of creators take great pride in things they put so much craftmanship into. And when people break those crafts they become reasonably upset. We most likely earned their ire," Isaac explained. He then looked at Agent K as she asks her what he has there. "This apparatus shows us where the source signal where the robots were transmitting the stolen energy towards, according to the longitude and latitude here it seems that the creator is hiding in this location underground. We must make our way their post haste, now follow me." Isaac said. Isaac then leads everyone to where the source signal last was. He then stopped them all somewhere in the city outskirts and then proceeded to blow open a hole in the ground leading to a collection of tunnels. He then leads everyone through the tunnels to where he remembers the source signal was last detected. Word Count: 389 Total Word Count: 3,050 Tags: darthlunchbox , @null , zer0gravitea {Spoiler}BATTLE TRACKER SUMMARY Powered Up (34/100 Ki Restored). 8 HP restored.
At-Will Action:
Bonus Action:
Standard Action 1:
Standard Action 2:
CLASS FEATURES Armory - You may not learn more than 5 techniques and may not learn an Enhanced Basic Technique through Potential Mastery Rank 5. Whenever you gain a Technique Slot through Technique Mastery, you instead gain one additional item slot that may be used to equip any non-artifact item. You may still only equip one instance of each item.
Artisan - Purchasing items costs 20,000 less zenni, to a minimum of 10,000 zenni.
SPECIES TRAITS Infinite Core Type Android - You regain 2 Ki at the end of every turn and cannot be afflicted with Exhausted from hitting 0 Ki. (Reduced to getting one Ki at the end of every turn). TRAITS
Status
Powered Up 2/2 turns
ITEMS
White Coat (Kai Robes) - Increase your maximum Ki by +35 and regain 3 Ki at the end of each of your turns while wearing this outfit. You may not regain Ki while Exhausted.
Regenerative Infusion - The target of this item restores +5 HP and +3 Ki per turn, at the end of each turn, for 5 of their turns.
EMP Grenade (Poison Bomb) - Target one opponent; that opponent has a 50% chance to be afflicted with the Poison status effect. The max chance to afflict any Status Effect is 95%.
TECHNIQUES Energy Shield
Current PL: 1900 | Base PL: 1520 | CURRENT Edge: 0 HP: 75/75 | Ki: 135/135 | DEF: 35 | DR: -3 | Melee Accuracy: d100+20 | Ranged Accuracy: d100+25 Damage: +1 Ki Cost: -1 Ki
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Post by Isaac Grey on Feb 5, 2020 12:43:51 GMT -8
Along their way through, Cress stops them all at the last minute and decides he doesn't want to be a part of this anymore. He then leaves leaving it only be him, the female android, and the agent. Isaac grabs the bridge of his nose as they already lost one person earlier. At least the female Android is the only other competent member as they are still here. There was only one logical course of action. "We can't work in this condition, we need to get back up. Let's go back so I can call Capsule Corp. to call for more people." Isaac declared. Backtracking he went back to the entrance he made to the underground labyrinth of tunnels to the rogue scientist's lair. He then jumps up in the air and lands gracefully on the surface as he gets out his C Phone. He then begins making a call to Capsule Corp. "It's me Isaac Grey, I am afraid the one known as Cress has abandoned us and the moth-like woman got captured by the robots. We are down two people and if we are to be absolutely 100% successful in our mission we need more people to aide us. Make a few quick calls or notifications out and I'll be waiting for you in this location where I have calculated where the creator of the robots that have been draining people will be." Isaac said. He then proceeded to text them the coordinates of their location. The only thing to do now is to wait. He then proceeds to find a nearby rock and sit on it casually. He then looks towards Savina and since they may be here a while he figured conversation to pass the time wouldn't hurt. "So I didn't quite catch your name I don't think. Who exactly made your upgrades? Mine was the result of my parents based on some old data/blueprints given to them by Gero after a horrific accident I and my sister went through. Were you in such an accident yourself or did you become a cyborg for other reasons?" Isaac asked.
Word Count: 353 Total Word Count: 3,403
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Post by zer0gravitea on Aug 19, 2020 10:27:04 GMT -8
(Bumping for Atreus. This isn't the one that needs the GM post.)
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